Tag: #kickstarter

  • Eat the Rich (In a Card Game): Why All Will Rise is the Courtroom Drama We Need

    Eat the Rich (In a Card Game): Why All Will Rise is the Courtroom Drama We Need

    If you’ve ever looked at a news headline about a CEO’s tax “efficiency” and felt your blood pressure spike, indie developer Studio Gavel has the perfect digital outlet for your frustrations.

    Enter All Will Rise, a sleek, high-stakes courtroom deck-builder that trades fireballs and dragons for subpoenas and character assassination. It’s recently hit early access, and it’s already making waves for its sharp writing and even sharper mechanical bite.

    The Premise: Justice Isn’t Free (But Your Deck Is)

    In All Will Rise, you play as a scrappy, overworked public prosecutor tasked with bringing the world’s most untouchable “titans of industry” to justice. We aren’t talking about small-time shoplifters here; your targets are tech moguls, pharmaceutical kings, and oil barons who treat the law like a suggestion.

    The game is structured as a roguelike campaign. Each “run” involves building a case against a specific billionaire, navigating pre-trial discovery to find “Evidence” cards, and finally stepping into the courtroom for the ultimate showdown.

    How it Plays: Beyond the Objection

    If you’ve played Sledge the Spire or Balatro, the flow will feel familiar, but the “combat” is uniquely legalistic. Instead of health points, you’re managing Jury Favour.

    Evidence Cards: Your heavy hitters. These deal direct damage to the defendant’s “Credibility.”

    Rhetoric Cards: These provide “Defence” (blocking the billionaire’s high-priced lawyers from swaying the jury) or “Buffs” that make your future evidence more impactful.

    The “Objection!” Mechanic: A powerful interrupt system. If you time your Objection card correctly against a witness’s lie, you can trigger a “Perjury Chain,” doubling your damage for the turn.

    Pro Tip: Don’t sleep on the “Character Witness” cards. They might look weak early on, but stacking “Emotional Appeal” is the only way to bypass the “Ironclad NDA” armour that late-game bosses use.

    The Aesthetic: Sharp Suits and Dark Humour
    The art style is a gorgeous, minimalist take on noir—think heavy shadows, sharp lines, and a colour palette that feels like a rainy evening in London.

    But the real star is the writing. The dialogue from the billionaire antagonists is deliciously punchable. They’ll sneer at your “budget suit” while playing cards like “Lobbyist Intervention” or “Media Spin,” which shuffle “FUD” (Fear, Uncertainty, Doubt) cards into your deck to clog up your hand.

    Why It’s Worth Your Time

    All Will Rise succeeds because it gamifies a power fantasy that feels relevant. There’s a visceral satisfaction in playing a perfectly timed “Forensic Accounting” card to strip away a billionaire’s “Offshore Tax Haven” shield. It’s strategic, stylish, and carries a biting social commentary that most deck-builders shy away from.

    Final Verdict: If you’re a fan of Phoenix Wright but want the tactical depth of a modern roguelike, All Will Rise is a mandatory addition to your Steam library. It’s time to prove that no one is above the law—or a well-constructed deck.

    Find out more here on Steam – https://shorturl.at/F6Qi9

    #SpeculativeAgency #AllWillRise #courtroom #deckbuilder #kickstarter #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Stitching Together Magic: Toymaker: Threads of Joy Launches Its Kickstarter Campaign

    Stitching Together Magic: Toymaker: Threads of Joy Launches Its Kickstarter Campaign

    The cosy gaming scene is about to get a whole lot more “plush.”

    If you’ve ever looked at a handmade stuffed animal and thought, “I wish I could live in that world,” Uprising Studios is about to grant your wish. The Spanish indie team behind the poetic adventure Scarf has officially pulled back the curtain on their latest project: Toymaker: Threads of Joy.

    As of March 17, 2026, the game has officially launched its Kickstarter campaign, inviting players to fund a world where craftsmanship meets ancient Spanish folklore.

    More Than Just a Crafting Sim

    Set in a beautifully realised 1910s Salamanca, Toymaker isn’t your average shop management game. You play as a young artisan who has just inherited a toy shop from their mother. But this isn’t just about selling stock; it’s about the tactile art of creation.

    The gameplay loop is designed to be a “stress-free” sanctuary. You’ll be:

    • Customising Every Stitch: Use a sewing machine to assemble unique plushies, choosing everything from the fabric patterns to the tiny trinkets that give them personality.
    • Managing “Los Soñadores”: Run your shop, haggle with customers, and build a reputation that brings the town’s most interesting characters to your door.
    • Exploring Urban Legends: The story is deeply rooted in the local legend of “The Cave of Salamanca,” a myth involving hidden magic and mystery that unfolds as you interact with your clientele.

    Why This Campaign is Worth Watching

    Uprising Studios is leaning heavily into the “human” element of development. They’ve been vocal about their “No AI” policy, ensuring that every piece of art and music in the game is handcrafted by human artists.

    The Kickstarter rewards are equally charming. Backers can snag everything from digital letters for loved ones to physical handmade plushies and pins. If you’re feeling particularly creative, higher tiers even allow you to work with the devs to turn your own real-life pet into an in-game plushie or become a character in the streets of Salamanca.

    Two Paths, One Legacy

    One of the most intriguing features revealed is the “Impossible Paths.” Your choices—and the plushies you create—will influence the fate of the city. Will you follow the path of tradition or embrace the mysterious “lady without a name” to change Salamanca’s future?

    With a gorgeous Art Nouveau aesthetic and a soundtrack inspired by 1910s Castilian folk music, Toymaker: Threads of Joy looks like the perfect digital escape for fans of Strange Horticulture or Potion Craft.

    Want to help bring the magic to life? You can head over to the Toymaker Kickstarter Page to check out the new trailer and back the project.

    Find out more here on Steam – https://shorturl.at/gvzIa or here on Kickstarter – https://shorturl.at/AVJDw

    #UprisingGames #ToymakerThreadsofJoy #Kickstarter #toymaker #plushiegame #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Forge of the Fae Shows Off Its Enchanting, Magical Celtic World in a New Trailer!

    Forge of the Fae Shows Off Its Enchanting, Magical Celtic World in a New Trailer!

    The indie RPG scene is currently in a golden age, and Datadyne is looking to claim its crown with Forge of the Fae. Today, publisher Deck13 Spotlight released a brand-new trailer that gives us our deepest look yet at this stunning JRPG-inspired adventure.

    Set in a world heavily inspired by 19th-century Ireland, the game blends industrial grit with ancient Celtic mysticism. If you’ve been craving the pixel-art charm of Sea of Stars or Chained Echoes, you’ll want to keep reading.

    A World in Turmoil

    The trailer introduces us to Fiora, a brilliant young inventor living through a period of intense social unrest. As a miners’ strike spirals into violence and mysterious disappearances plague the land, Fiora sets out to uncover the truth.

    What makes Forge of the Fae stand out is how it weaves its narrative:

    Celtic Folklore: The world is teeming with Fae, and the tension between humans and the magical world is reaching a breaking point.

    Impactful Choices: The developers have emphasised that player decisions aren’t just for show—they will actively shape the story’s direction.

    Steam-Meets-Magic: Fiora is accompanied by a customisable Mechanical Faerie, blending her engineering skills with the world’s natural magic.

    Strategy Meets Style: The Combat

    The new footage highlights a combat system that is fast-paced but rewards careful planning. It’s a classic turn-based setup, but with a few modern twists that keep the flow feeling fresh:

    ARC Crystal System: Players can align skills and magic to customise their party’s battle style.

    Adrenaline System: This allows for powerful, versatile abilities that can turn the tide of a boss fight in an instant.

    Environmental Puzzles: Beyond the combat, the trailer showed off intricate puzzles scattered throughout the world, encouraging players to explore every nook and cranny of its lush, pixelated landscapes.

    Alpha Access and Release Info

    In a huge milestone for the team, Datadyne confirmed that the Alpha Build has officially been sent out to Kickstarter backers. This version covers roughly the first third of the game, allowing the community to get hands-on with the mechanics for the first time.

    “Even in its early stages, it is incredibly well-crafted and pulls all the right triggers,” says Michael Hoss, Head of Product at Deck13 Spotlight.

    While a final release date is still being honed, Forge of the Fae is currently slated for a 2026/2027 release on PC, PlayStation, Xbox, and Nintendo Switch.

    Are you ready to dive into 1800s Ireland and uncover the secrets of the Fae? Let us know your thoughts on the trailer in the comments!

    Would you like me to find the specific link to the new trailer or the Steam page so you can add it to the post?

    Find out more here – https://www.forgeofthefae.com

    #ForgeoftheFae #Deck13Spotlight #Datadyne #Kickstarter #JRPG #prhound #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Cassette-Future Chaos: Contact Protocol Demo Lands on Steam!

    Cassette-Future Chaos: Contact Protocol Demo Lands on Steam!

    The space lanes just got a lot more dangerous—and a lot more bureaucratic. If you’ve ever wondered what Papers, Please would look like if it were set on a gritty industrial starship heading toward Jupiter, your wait is over. London-based indie outfit Cold Zephyr Games has officially released the first public demo for Contact Protocol, and it’s available to download on Steam right now.

    Born from the corridors of the London College of Communication, Cold Zephyr Games is a studio to watch. Their debut title plunges you into a “cassette-future” solar system where humanity is strip-mining the stars and human life is just another line on a corporate ledger.

    What is Contact Protocol?

    You play as the security officer aboard the PALE HORSE, a Galileo Corporation vessel transporting miners to Ganymede. But this isn’t a high-octane dogfighter. This is a starship job simulator and investigation game where your primary weapons are your notebook, your digital records, and your gut instinct.

    As ships approach your sector, it’s your job to:

    Verify Identities: Cross-reference ship details against company records.

    Manage Risks: Spot the difference between a legitimate transport and a corporate saboteur.

    Make Hard Choices: Decide who passes and who gets turned away—but remember, the ships you’re judging are making the same decisions about you.

    What’s in the Demo?

    The demo offers a substantial slice of Act 1, giving players about 40 minutes of gameplay to test their investigative mettle. Here is a breakdown of what to expect:

    The Vibes: Gritty, Tense, and Analogue

    The game’s aesthetic is pure “cassette-future”—think chunky hardware, flickering CRT monitors, and the clatter of mechanical keys. It’s late-stage capitalism in deep space, featuring a soundtrack by Rob Marr and art direction by Peter Wood that perfectly captures the isolation of the space lanes.

    The stakes are high: an unknown group has begun systematically destroying corporate ships. Are you dealing with Martian nationalists, space pirates, or a corporate conspiracy?

    How to Play

    The Contact Protocol demo is PC-only and can be found on their Steam Page. The full game is currently slated for a late summer 2026 release.

    Pro Tip: Keep a close eye on your personal notebook. In this game, the information you don’t report might be just as important as the data you do.

    Find out more here – http://coldzephyr.co.uk/ or here on Kickstarter – https://www.kickstarter.com/projects/contactprotocol/contact-protocol

    #ColdZephyrGames #ContactProtocol #starshipjobsimulator #scifi #kickstarter #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Defy the Heavens: SoulQuest Debuts Its “God Boss” in New Steam Next Fest Demo

    Defy the Heavens: SoulQuest Debuts Its “God Boss” in New Steam Next Fest Demo

    Defy the Heavens: SoulQuest Debuts Its “God Boss” in New Steam Next Fest Demo

    The heavens are about to get a lot more crowded—and a lot more chaotic. If you’ve been tracking SoulQuest, the high-octane 2D hack-and-slash from SoulBlade Studio, it’s time to sharpen your blade. As part of the February 2026 Steam Next Fest, a brand-new demo has dropped, and it’s finally giving us a taste of what the game’s title truly promises: a chance to fight the gods.

    A Widow’s Wrath Against Celtic Myth

    SoulQuest follows the story of Alys, a knight whose world is shattered when her husband, Gwydre, is taken by the gods. Refusing to accept a “divine verdict,” Alys embarks on a relentless journey through a world steeped in Celtic mythology. Her goal? To tear her husband’s soul back from the hands of Morrigan, the Goddess of Death.

    While previous builds showcased the game’s fluid movement, this latest demo takes the stakes to a celestial level.


    What’s New in the Next Fest Demo?

    This isn’t just a rehash of old levels. SoulBlade Studio and publisher indie.io have packed this version with significant updates designed to test your mastery of their “stylish action” system:

    • The First God Boss Fight: For the first time, players can go toe-to-toe with a divine adversary. This encounter is designed to be the ultimate skill check, demanding precision parries and perfectly timed aerial combos.
    • A Brand-New Zone: Explore a lore-rich environment that takes place shortly after the game’s opening. It features new enemy types and tighter platforming challenges that bridge the gap between “traversal” and “combat.”
    • Stylish Combat Ranks: Taking a page from the Devil May Cry playbook, the demo introduces SS and SSS ranks. Chaining together diverse attacks, magic abilities, and ultimates is the only way to reach the top.
    • Dynamic Music: The soundtrack now reacts to the intensity of your performance, shifting as you transition from basic mobs to the epic boss encounter.

    Precision Platforming Meets 2D Mayhem

    What sets SoulQuest apart from your average Metroidvania is its focus on expressive combat. Alys isn’t just a tank in heavy armour; she’s incredibly mobile. The demo highlights her ability to use vertical surfaces for sliding and wall-jumping, which are just as vital for outmanoeuvring a god’s AOE attack as they are for finding hidden secrets in the environment.

    The pixel art is another standout. The “forgotten island” setting feels moody and oppressive, yet the combat animations are crisp and vibrant, making every slash of Alys’s sword feel impactful.


    How to Play

    The SoulQuest demo is live right now on Steam as part of Next Fest (running through March 2nd, 2026). With the full game slated for a Q2 2026 release on PC and Nintendo Switch, this is likely the most polished look we’ll get before launch.

    Pro Tip: Don’t sleep on the “Abanus Wardrobe” feature in the demo—it’s a great way to customise Alys’s appearance and pets while you’re busy defying the afterlife.

    Find out more here – https://soulbladestudio.com/

    #SoulQuest #Kickstarter #2Daction #hackandslash #SoulBladeStudio #demogame #SteamNextFest #IndieFanFest #games #gaming #gamers #gameplay #videogames

  • Shadows Arise: The Darkhaven Kickstarter & Demo are Live!

    Shadows Arise: The Darkhaven Kickstarter & Demo are Live!

    The wait is over for fans of dark, gritty action RPGs. Moon Beast Productions—the powerhouse studio founded by the legendary creators behind Diablo I, Diablo II, and Torchlight—has officially launched the Kickstarter campaign for Darkhaven.

    Alongside the funding drive, the team has taken the bold step of releasing an “unconventionally unfiltered” pre-alpha demo on Steam, giving players a raw look at the future of the genre.


    What is Darkhaven?

    Darkhaven isn’t just another click-and-loot clone. It’s a “next-generation” isometric ARPG set in a world where civilisation has completely collapsed. You aren’t just fighting monsters; you are surviving in a persistent, evolving sandbox.

    Key Features to Get Excited About:

    • Fully Deformable Terrain: Forget invisible walls. You can dig through the earth, tunnel into dungeons, and even redirect flows of lava to reshape the battlefield.
    • Dynamic World Events: The world isn’t static. A “Necropolis” event might trigger, slowly turning the entire map into an undead wasteland unless you stop it.
    • Freedom of Movement: For the first time in an isometric ARPG of this scale, your character can jump, climb, and swim. Verticality is a core tactical element, not just a visual one.
    • Expressive Loot: The devs are moving away from the “+1% damage” incrementalism of modern games. Expect “bold” loot that changes how your skills function and inspires entirely new builds.

    The Demo: A Raw First Look

    This isn’t a polished “vertical slice.” Moon Beast is letting you into the engine room.

    • Where to play: Available now on Steam.
    • The Content: Play as the Witch class, progressing up to Level 8.
    • The Depth: You’ll have access to 6 skills across 3 skill trees, focusing on mobility and resource management.
    • Multiplayer: A limited, experimental multiplayer mode is included to help the devs stress-test their servers.

    “There’s dust on the edges, but there’s also real experimentation. Our goal is to stay true to the core of classic Diablo while deliberately breaking from the pack.” — Erich Schaefer, Co-Founder & Chief Creative Officer


    Support the Journey on Kickstarter

    The Kickstarter campaign seeks to raise $500,000 by March 21, 2026, to accelerate development toward a Q4 2026 Early Access launch.

    Backer rewards include everything from Early Access keys and digital soundtracks to more exclusive tiers that let you help design in-game items or monsters. If you’ve been looking for an ARPG that prioritises player agency and “too good to be true” loot, now is the time to make your voice heard.

    Find out more here:

    Steam – https://shorturl.at/x91Xn

    Kickstarter – https://shorturl.at/z5HpB

    #Darkhaven #darkfantasy #ARPG #ancientrelics #MoonBeastProductions #rpg #steam #kickstarter #games #gaming #gamers #gameplay #demogames #videogames

  • Delve Into the Depths: UNDERDEEP Launches Crowdfunding This Valentine’s Day

    Delve Into the Depths: UNDERDEEP Launches Crowdfunding This Valentine’s Day

    Forget the chocolates and roses—this February 14, 2026, the real heart-pounding action is happening underground. Indie studio Hakony has officially announced the launch of its crowdfunding campaign for UNDERDEEP, a gritty dungeon RPG that aims to bridge the gap between old-school challenge and modern convenience.

    Whether you’re a hardcore cartographer or a busy gamer who loves a good loot grind, UNDERDEEP is shaping up to be your next obsession. Here is everything you need to know about the descent.


    What is UNDERDEEP?

    Set in the shadows of a royal capital where a mysterious, monster-infested dungeon has suddenly appeared, UNDERDEEP casts you as an adventurer seeking fortune and fame—or perhaps just trying to survive the darkness.

    The game is a Dungeon RPG (DRPG) that utilises a unique blend of manual strategy and idle mechanics. It’s designed to be “idle-friendly,” meaning your character can continue their expedition even when you’re away, making it a perfect fit for the “busy adventurer.”

    Key Features at a Glance:

    • Deep Job System: Start as a “Newbie” and evolve into specialised roles like Warrior, Rogue, Ruler, or Crafter.
    • Strategic Mapping: Exploration is the core. The game automatically records your path, but success relies on your ability to place custom markers and note key locations.
    • The Karma System: Your choices matter. Every action in the dungeon affects your karma, shifting your character toward the light or into the abyss.
    • Massive Loot Table: Over 500 unique items to find, equip, and customise.
    • Asynchronous Multiplayer: You aren’t alone in the dark. You’ll occasionally encounter “ghosts” of other players’ characters, allowing for low-pressure social interactions.

    Why Crowdfund Now?

    While the game is already slated for a PC (Steam) release in 2026, the crowdfunding campaign (beginning February 14) is about more than just a pre-order.

    Hakony has expressed a desire to “recapture the spark of imagination” found in classic RPGs. The funds will help polish the game’s unique monochromatic-meets-vibrant visual style and potentially expand the asset library with professional creators if stretch goals are met.

    Backer Rewards to Watch

    If you decide to pledge, you aren’t just getting a Steam key. Early details suggest some enticing perks for early supporters:

    1. Early Access: Play the full game 3 days before the official public release.
    2. Personalised Gear: Certain tiers allow you to create a one-of-a-kind Utility item with your chosen name, exclusive to your account.
    3. Digital Goodies: Expect the standard array of digital soundtracks and artbooks that showcase the game’s “gritty fantasy” aesthetic.

    Technical Details

    • Developer: Hakony
    • Platform: PC (Steam)
    • Languages: Supports 11 languages, including English, Japanese, French, German, and Spanish.
    • Price Point: Planned for approximately $6.50 – $13.00 USD, making it a very accessible entry into the genre.

    Final Thoughts

    In an era of high-octane action, UNDERDEEP feels like a love letter to the era of graph paper and careful planning, updated for the 2026 gamer. If you’ve ever missed the feeling of truly mapping a world, this is one campaign you shouldn’t sleep on.

    Will you seize your destiny, or be consumed by the darkness?

    Find out more here:

    Kickstarter – https://shorturl.at/aWF42

    Steam – https://shorturl.at/cyCDx

    #UNDERDEEP #Dungeon #RPG #PC #Steam #Hakony #kickstarter #crowdfunding #monsters #games #gaming #gamers #videogames

  • A New Adventure Sets Sail: Bel’s Fanfare is Live on Kickstarter!

    A New Adventure Sets Sail: Bel’s Fanfare is Live on Kickstarter!

    If you’ve been missing that specific brand of magic from the PS2/GameCube era, Chibig (the creators of Summer in Mara) have just launched something you’ll want to see. Bel’s Fanfare officially hit Kickstarter yesterday and smashed its funding goal in just a few hours!

    The Story: Cleaning Up the “Witch of the Sea”

    You play as Bel, a small demon sent by her father to serve as an “aura cleaner” aboard a massive, decaying vessel called The Witch of the Sea. While the passengers think you’re just tidying up their negative energy, Bel is secretly working on a plan to free her family from the ship’s depths.

    Why You Should Keep an Eye on It:

    A Unique Mashup: It blends the 3D exploration and puzzle-solving of The Legend of Zelda: Majora’s Mask with expressive, bullet-hell combat inspired by Undertale.

    The Gong-Shield: Your primary tool is the Ukoback gong-shield—use it to deflect attacks, absorb aura, and solve environmental puzzles.

    Vibe Check: The art style is a gorgeous love letter to 3DS-era Zelda and the whimsical, slightly eerie atmosphere of Studio Ghibli’s Spirited Away.

    Platforms: Confirmed for PC (Steam), PS5, Xbox Series X|S, Nintendo Switch, and even the Switch 2!

    Campaign Highlights

    The campaign is currently live until March 7, 2026. Because they funded so quickly, stretch goals are already being unlocked.

    Exclusive Rewards: Early-bird physical editions, a “Chipig’s Arena” collaborative challenge, and even a custom Bel figurine.

    Estimated Delivery: Targeted for October 2027.

    Pro-Tip: If you’re a collector, the “Golden Edition” includes the physical game and the figurine, but these limited tiers tend to move fast!

    Find out more here on Steam – https://shorturl.at/azKhw or here https://www.kickstarter.com/projects/chibig/bels-fanfare/

    #BelsFanfare #Kickstarter #steam #deepexploration #expressivecombat

    #rpg #Chibig #crowdfunding #newgames #NintendoSwitch #PlayStation #Xbox #games #gaming #gamers #videogames

  • Horror game ABIDE is now on Kickstarter

    Horror game ABIDE is now on Kickstarter

    If you’ve been following the indie horror scene, you know that Talha & Jack Co (the minds behind the cult-hit Judero and Mashina) don’t just make games—they make tangible, unsettling fever dreams.

    Their latest project, ABIDE, just hit Kickstarter, and it’s already turning heads for its “extreme stop-motion” aesthetic and uncompromising approach to horror. Here’s everything you need to know about why this game is worth your attention.


    What is ABIDE?

    Set in the secluded and supposedly idyllic St. Boniface Retreat, ABIDE is a first-person horror game that feels like a giallo film come to life. You play as an intruder—perhaps a detective or a desperate soul—trying to uncover the truth behind a community that uses “curious therapeutic techniques” to rehabilitate its residents.

    The hook? Every character you meet is a handcrafted, traditionally animated doll. Using a mix of stop-motion and 3D scanning, the developers have created an “uncanny valley” effect that feels far more visceral than standard CGI.


    Key Gameplay Features

    ABIDE isn’t just a walking simulator; it’s a game of tension, divided by a strict Day/Night Cycle that fundamentally changes how you play.

    The Day: Investigation and Empathy

    During the daylight hours, the retreat appears (mostly) calm. You’ll spend your time:

    • Building Relationships: Interact with a cast of “criminals, creeps, and lost souls.”
    • Earning Trust: Choice matters here—the relationships you forge determine which secrets you unlock.
    • Gathering Clues: Investigate the house and prepare for the darkness to come.

    The Night: Survival and Stealth

    Once the sun goes down, the retreat transforms. The “therapeutic” residents become something else entirely.

    • The Curfew: Venture out past your room at your own peril.
    • Stealth Mechanics: Sneak, spy, and explore forbidden areas that are locked during the day.
    • Confronting Horrors: Face off against unsettling entities (real or imagined) using prosthetic gore effects that are designed to be stomach-churning.

    Why Kickstarter?

    The duo behind the game, Talha Kaya and Jack King-Spooner, have been vocal about why they’re seeking community funding. In an era where major marketplaces are increasingly censoring “mature” or “experimental” art, Kickstarter allows them to maintain their uncompromising vision.

    “Horror seems to be under pressure from censorship… Having a game like this funded by a community means that it can be made without compromise.” — Talha Kaya

    Project Details at a Glance

    Goal£25,000
    DurationEnds February 28, 2025
    PlatformPC (Steam)
    Coolest TierThe option to be modeled as an in-game corpse.

    Final Thoughts

    If you’re a fan of splatterpunk novels, Italian giallo cinema, or the tactile creepiness of stop-motion, ABIDE is a project to watch. It’s rare to see a game lean so heavily into the “physicality” of its world, and if their previous titles are any indication, Talha & Jack Co are set to deliver something truly haunting.

    Find out more here https://talhaandjack.co/ or here on Kickstarter https://www.kickstarter.com/projects/637042083/abide

    #Abide #kickstarter #stopmotion #crowdfunding #firstpersonhorror

    #taloketo #newgames #art #animateddolls #games #gaming #gamers #videogames

  • Sword Hero Is Now Live On Kickstarter

    Sword Hero Is Now Live On Kickstarter

    The indie RPG scene has a new heavyweight contender. Sword Hero, developed by solo creator ForestWare, officially launched its Kickstarter campaign on January 27, 2026. In a testament to the community’s hunger for old-school design, the project smashed its initial funding goal of $35,000 in less than two hours.

    Here is what you need to know about this “Gothic-inspired”, ambitious open-world title.


    The Vision: A “Gothic-Like” Evolution

    Sword Hero is a love letter to the hardcore RPGs of the early 2000s, specifically the Gothic series. You play as “The Delver,” a nobody stranded on the quarantined island of Wes. Unlike modern titles that hold the player’s hand, Sword Hero treats you with refreshing indifference: the world does not scale to your level, and the wilderness is genuinely dangerous.

    Core Gameplay Features

    • Systemic Open World: A completely seamless island with no loading screens—even when entering caves or buildings.
    • Limb-Based Combat: Battles are tactical and visceral. You can target specific body parts to disable enemies, causing wounds, fractures, or full dismemberment.
    • Living NPCs: Characters follow strict daily routines and possess a “memory system.” If you commit a crime or help someone, they will remember and react accordingly.
    • Visible Progression: Your character’s growth is reflected physically. High strength increases muscle mass, while tough battles leave permanent scars or require prosthetic limbs.

    Campaign Status and Stretch Goals

    As of late January 2026, the campaign is in high gear. Having already doubled its base funding within the first day, the developer is eyeing stretch goals that include:

    • Expanded content and deeper faction questlines.
    • Enhanced visuals and professional animation support.
    • Refined systems for player-owned housing and businesses.

    “The world doesn’t slow down for you… survival depends on understanding how its systems interact.” — ForestWare


    Why It’s Trending

    The game has gained significant traction due to its “immersion-first” philosophy. Features like non-disappearing corpses, telekinetic magic based on physics, and the absence of “invisible walls” have positioned it as a bridge between the clunky charm of retro RPGs and the technical depth of modern simulations like Kenshi.

    Find out more here – https://www.swordherogame.com/ or here https://www.kickstarter.com/projects/itspossible/sword-hero

    #SwordHero #OpenWorld #RPG #Kickstarter #LivingWorld

    #DynamicCombat #Gothic #ForestWare #Crytivo #games #gaming #gamers #videogames

  • If you haven’t played FrighTV GHOSTS yet, are you even a fan of indie horror?

    If you haven’t played FrighTV GHOSTS yet, are you even a fan of indie horror?

    Think you’ve got what it takes to survive the broadcast?

    We’re diving into FrighTV GHOSTS, and let’s just say… the reception is deadly. Between the retro aesthetic and the heart-pounding jumpscares, this isn’t your average ghost hunt. Every corner of the studio feels like someone—or something—is watching.

    Grab your gear, keep your eyes on the monitors, and whatever you do… don’t stop filming.

    Who’s brave enough to join the crew? Tag your bravest (or most easily scared) gaming buddy below!

    Find out more here on Steam – https://shorturl.at/0vGrj

    #games #gaming #gamers #videogames #FrighTV #GhostsGame #IndieHorror #HorrorGames #SurvivalHorror #CeruleanGames #JedShepherd #VisibleGames #Kickstarter

  • Keep The Heroes Out: A Fresh Take on Dungeon Defense

    Keep The Heroes Out: A Fresh Take on Dungeon Defense

    For years, we’ve been conditioned to root for the heroes. The brave knights, the cunning rogues, the wise mages – they’re always saving the day, plundering dungeons, and vanquishing evil. But what if we flipped the script? What if we were the “evil” overlords, simply trying to protect our hard-earned treasures from these persistent do-gooders?

    Enter Keep The Heroes Out, a delightfully asymmetric dungeon defense game that tasks players with doing just that: keeping those pesky heroes out of your meticulously crafted lair. Forget being the good guy; it’s time to embrace your inner dungeon master!

    A Co-op Experience with a Competitive Edge

    Keep The Heroes Out, from Yellow Golem Games and designers Nick Caleb and Jake Smith, is primarily a cooperative game for 1-4 players. You and your fellow dungeon denizens will work together to deploy traps, summon monsters, and activate special abilities to thwart waves of increasingly powerful heroes.

    The game boasts a beautiful art style that is both whimsical and engaging.

    Asymmetric Factions and Unique Abilities

    One of the standout features of Keep The Heroes Out is its diverse cast of dungeon factions. Each faction, from the cunning Goblins and their explosive traps to the sturdy Orcs with their brute force, offers a unique playstyle and set of abilities. This asymmetry ensures high replayability, as each game will feel fresh depending on the combination of factions at the table.

    Resource Management and Strategic Placement

    At its core, Keep The Heroes Out is a game of clever resource management and strategic placement. You’ll need to carefully consider how to spend your limited resources to deploy the most effective defenses. Do you focus on overwhelming the heroes with a horde of minions, or do you strategically place devastating traps in their path? The choices are yours, and they matter!

    The game board itself is modular, allowing for different dungeon layouts and further increasing replayability.

    Keep The Heroes Out – https://www.yarncatgames.com/

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