Tag: #pcgames

  • Cut the Exploration, Crave the Combat: Soulslike Indie ‘Die Deep’ Drops a Hardcore PC Demo

    Cut the Exploration, Crave the Combat: Soulslike Indie ‘Die Deep’ Drops a Hardcore PC Demo

    If your favourite part of a Soulslike is the sweat-inducing, palm-twitching tension of a brutal boss fight, Taiwanese indie developer PINIX has a treat for you. The studio has officially launched a free Steam demo for its upcoming hardcore action title, Die Deep, offering a pure, unadulterated dose of high-stakes combat.

    Billed by the devs as a “Boss Rush with a stage-like experience,” the game strips away the typical fluff. There is no sprawling map to get lost in, no obscure puzzles to solve, and absolutely no filler. The focus here is entirely on your ability to read an enemy, time your parries, and survive.

    What’s in the Demo?

    The free Steam demo gives players a solid 20 to 40 minutes of playtime (heavily dependent on how many times you face the “You Died” screen) and features:

    • Standard Chapter Level: A complete basic tutorial and a starter stage designed to get you up to speed with the game’s mechanics.
    • Boss Challenge Stage: The real meat of the experience. A high-difficulty, punishing encounter designed for combat purists who want to master a boss’s moveset and perfect their run.
    • Two Playable Characters: Test out two distinct fighters—a one-eyed warrior built for heavy shield parries, and an agile rogue built for high-speed dual-blade offence.

    Inspired by Hollow Knight and Silksong

    PINIX hasn’t hidden its inspirations. The team notes that the game’s rapid, demanding combat rhythm is heavily influenced by Hollow Knight—specifically the high-intensity, back-to-back challenges found in the legendary Colosseum of Fools and Godhome gauntlets.

    If you get greedy with your attacks or mistime a single dodge, the Abyss will reclaim you instantly. You play as a wandering soul who has forgotten its purpose, lured down into the deep by a primal desire to fight, purely to prove your heart is still beating.

    Heading to BitSummit PUNCH 2026

    Alongside the demo launch, PINIX has confirmed they will be returning to Kyoto, Japan, for the second consecutive year to showcase Die Deep at BitSummit PUNCH, Japan’s premier international indie game festival. If you happen to be attending the event, you’ll be able to test your skills at their booth and see how the game has evolved ahead of its planned Q4 2026 full release.

    For the rest of us looking to scratch that hardcore combat itch from the comfort of our desks, the free demo is available to download right now on PC and Mac via Steam.

    Find out more here – https://s.team/a/3211560

    #PINIX #action #DieDeep #Soulslike #combat #pcgames #steam #bitsummitpunch #techmash #n5dave #gamingnews #videogames #games #gaming #gamers

  • Deep Sea Terror: Monitr Unveils ‘Stow Away’ Steam Page

    Deep Sea Terror: Monitr Unveils ‘Stow Away’ Steam Page

    The ocean has always been a breeding ground for our deepest fears, but Monitr is taking that isolation to a claustrophobic new level. The developers have officially launched the Steam page for their upcoming title, Stow Away, a survival horror experience that promises to make you rethink your next cruise—or any proximity to a cargo container, for that matter.


    The Premise: Rust, Salt, and Tentacles

    In Stow Away, you aren’t a hero; you’re a survivor. Trapped aboard a massive, decaying cargo ship in the middle of a desolate ocean, you quickly realise you aren’t the only thing lurking in the shadows of the hold.

    The game leans heavily into the cephalopodic, pitting players against aquatic horrors that are as intelligent as they are lethal. Forget the giant krakens of old cinema—these threats are slick, invasive, and perfectly adapted to the narrow corridors of a freighter.

    Key Features to Watch For:

    • Atmospheric Dread: The sound design focuses on the groaning of metal and the rhythmic slosh of the sea, punctuated by the wet slap of… something else.
    • Resource Management: Tools are scarce. You’ll need to scavenge to keep your flashlight flickering and your hiding spots secure.
    • Intelligent AI: These aren’t mindless zombies. Expect predators that hunt via sound and vibration.

    Why We’re Excited

    Survival horror often thrives on a “less is more” approach, and Stow Away seems to understand that perfectly. By limiting the setting to a ship, Monitr creates a natural pressure cooker environment. There is no running away—there is only deeper into the hull.

    “The goal was to capture that primal fear of the deep, dark water and combine it with the industrial grime of a modern cargo ship,” the developers shared regarding the announcement.

    Wishlist Now

    If you’re ready to test your nerves against the terrors of the deep, you can now head over to the [Stow Away Steam Page] to add it to your wishlist. Keeping an eye on it now ensures you’ll be the first to know when the release date drops.

    Will you survive the voyage, or will you become just another ghost in the machine?


    Stay tuned to TechMash for more indie horror updates and gaming news.

    Find out more here – https://s.team/a/4709580

    #Monitr #cargoship #StowAway #survival #horror #steam #pcgames #gamingnews #techmash #n5dave #videogames #gamers #gaming #ship

  • KEMCO’s Newest JRPG ‘Akuma Rise’ Lands on Xbox, PlayStation, and Switch Today

    KEMCO’s Newest JRPG ‘Akuma Rise’ Lands on Xbox, PlayStation, and Switch Today

    JRPG fans, it’s time to return to the grind—but with a demonic twist. KEMCO has officially announced the global release of Akuma Rise, its latest story-driven fantasy RPG. Developed by the genre veterans at Exe Create, the title is launching today across all major platforms, bringing a blend of nostalgic turn-based combat and a fresh perspective from the “Shadow Realm.”

    Whether you’re playing on the latest Xbox Series X|S, diving in on PlayStation 5, or taking the adventure on the go with Nintendo Switch, the gates to the demon realm of Adribune are now open.


    A Tale from the Shadow Realm

    In Akuma Rise, the traditional “hero vs. demon” narrative gets flipped on its head. You take on the role of Kaine, a demon who awakens on a remote island with no memories of his past. The world of Adribune is in shambles; the Overlord has vanished, and the once orderly Shadow Realm is being torn apart by civil war and an invasion from the “Radiant Realm.”

    To uncover his identity and save his home, Kaine must team up with three captivating demon princesses and a rather eccentric mascot. It’s a journey that promises classic JRPG charm with modern pacing.


    Key Gameplay Features

    Akuma Rise sticks to the roots of the genre while introducing a few strategic layers to keep battles engaging:

    • Magical Orb System: Customise your party by equipping and growing magical orbs. These allow characters to learn new skills and unlock powerful passive abilities outside of their standard roles.
    • Decisive POW Skills: Battles feature a side-view command system. Timing is everything; building up your gauge allows you to unleash “POW skills” that can turn the tide of a difficult boss fight.
    • Relationship Building: Between battles, you can fulfil requests for your princess companions. Growing closer to them unlocks special memories and potentially impacts the story’s progression.
    • Modern Enhancements: For those who prefer a smoother experience, the game supports 4K optimisation on Xbox Series X and PS5, along with Smart Delivery and Cross-Buy support (allowing you to play on both current and last-gen consoles within the same family).

    Platform Availability & Pricing

    Akuma Rise is available now for £17.99 / $19.99 (standard price) on the following platforms:

    PlatformFeatures
    XboxXbox Series X|S, Xbox One, Windows (Smart Delivery / Play Anywhere)
    PlayStationPlayStation 5, PlayStation 4 (Cross-Buy Support)
    NintendoNintendo Switch Family of Systems
    PCSteam™

    For those looking for a head start, a Special Edition is also available on Xbox and PlayStation stores, which bundles the base game with several “booster” DLCs, including experience multipliers and damage buffs.

    Note: If you’re a Steam or Xbox user, check your local storefront for potential launch week discounts, as KEMCO frequently offers a 10% “early bird” window for new releases.

    Will you be siding with the demons to save the Shadow Realm today? Let us know your thoughts on KEMCO’s latest adventure in the comments below!

    Find out more here – https://www.kemco.jp/game/akupara/en/

    #KEMCO #AkumaRise #Xbox #Steam #PlayStation #NintendoSwitch #pcgames #gamingnews #techmash #n5dave #videogames #gaming #gamers

  • From Ash to Oasis: The Greenening Launches Today on Steam

    From Ash to Oasis: The Greenening Launches Today on Steam

    The world could use a little more “cosy” right now, and indie developer Erkberg Games is delivering exactly that. After 15 months of development, the highly anticipated wholesome incremental journey, The Greenening, has officially bloomed on Steam today.

    If you’ve been looking for a game that trades high-stress combat for the simple, tactile joy of bringing a dead world back to life, this is your next digital retreat.


    Reawakening a Forgotten World

    In The Greenening, you aren’t just playing a game; you’re performing an environmental rescue mission. The premise is simple yet incredibly satisfying: a forgotten world lies buried under thick layers of ash. Armed with synthesised water, your job is to wash away the grey and rediscover the vibrant secrets hidden beneath.

    As you clear the surface, you’ll uncover:

    • Vibrant Flora: Watch as flowers and plants sprout from the soil you’ve just saved.
    • Ancient Machines: Discover mysterious technology that helps automate your restoration efforts.
    • Resource Management: Collect knowledge and materials to feed into a massive, flexible skill tree.

    The “Cosy” Mechanics

    What sets The Greenening apart from your standard clicker or idle game is its balance. It’s designed to be a short, 3-hour experience—the perfect length for a rainy afternoon or a “palate cleanser” between massive AAA titles.

    • Active & Idle Play: You can actively drop water to clear the ash or lean back and let your upgrades do the heavy lifting.
    • The Space Garden: One of the most charming features is your customizable garden… located on a spaceship. It’s not just for show; it serves as a progression-friendly hub that connects your economy and collections.
    • Lofi Vibes: The entire experience is set to a chill lofi soundtrack, ensuring your blood pressure stays low even as your skill tree grows.

    A Passion Project from Berlin

    Behind the game is Erik Schulze, the solo developer behind Erkberg Games. Based in Berlin, Schulze has a reputation for creating high-quality, atmospheric titles that focus on environmental themes (his previous title, Recollection, earned high praise for its unique artistic direction).

    With The Greenening, Erik has focused on “removing the grind.” The game is built to provide a smooth, constant flow of new mechanics and discoveries, so you never feel stuck in a loop.


    Launch Details & Discount

    The Greenening is available right now on Steam for Windows. To celebrate the launch, Erkberg Games is offering a 20% discount, bringing the price down to just $3.99 (£3.19 approx) for a limited time.

    TechMash Verdict: If you enjoy games like Leaf Blower Revolution or PowerWash Simulator, but want something with a wholesome, narrative soul, The Greenening is an absolute must-play.


    Stay tuned to TechMash for more indie spotlights and the latest in gaming news.

    Find out more here – https://s.team/a/3441280

    #ErkbergGames #TheGreenening #Steam #techmash #n5dave #gamingnews #videogames #gamers #gaming #combat #pcgames #ErikSchulze #gametrailer

  • Indie Alert: Dogma Quest Unveils Chaos-Driven Roguelike ‘Cavern’

    Indie Alert: Dogma Quest Unveils Chaos-Driven Roguelike ‘Cavern’

    The indie scene is buzzing today as Dogma Quest, the one-man powerhouse behind the hyperpop physics hit Bunny Hill, has officially pulled back the curtain on its next project. Titled Cavern, this newest venture trades the snowy slopes for the deep, unpredictable depths of the “Mirror Cavern,” and it’s bringing a truly wild mechanic with it.

    If you’ve played Bunny Hill, you know developer Brendan Roarty has a knack for blending tight physics with vibrant, high-energy aesthetics. With Cavern, however, the focus shifts toward a “roguelike sandbox” that rewards—and often demands—pure experimentation.


    The Power of the Swap

    The standout feature of Cavern is the Unique Swapping Mechanic. In most roguelikes, you’re at the mercy of the loot the game gives you. In Cavern, you simply change the world to suit your needs.

    • Environmental Alchemy: Tired of dodging a slime? Swap it into a harmless ceramic pot.
    • Combat Creativity: Turn an incoming enemy projectile into a health potion mid-air, or transform a simple stick into a legendary Great Sword.
    • Absurd Builds: The press release teases “absurd strategies,” such as strapping rockets to your back for speed boosts or spawning massive stalactites to one-shot bosses.

    Explore, Experiment, Perish, Repeat

    The game follows a ragtag group of cavers commissioned by the fictional Geo Cave Survey to document the mysterious Mirror Cavern for a TV special. But don’t let the humorous narrative fool you—the depths are dangerous.

    Key Features include:

    • Procedurally Generated Levels: No two descents into the Mirror Cavern are the same.
    • Anomaly System: Dynamic shifts that change the rules of the game as you play.
    • Deep Customisation: Unlock new swap options and specialised characters as you progress.
    • Perma-Death: Typical of the genre, but with a sandbox twist that makes every “game over” feel like a lesson in physics-based chaos.

    Release Window & Platforms

    Dogma Quest has confirmed that Cavern is slated for a late 2026 release. The game is already listed on Steam, and for those who don’t want to wait two years to see how the swapping mechanic feels, there is a free demo available right now.

    The system requirements are incredibly modest (requiring only 300MB of space and basic integrated graphics), making it accessible for almost any PC or laptop setup—perfect for indie fans on the go.

    “In Cavern, you’ll need to experiment and contrive unique and absurd builds to bend the game to your will… or otherwise perish.” — Brendan Roarty, Dogma Quest

    Find out more here – https://s.team/a/2650780

    #DogmaQuest #Cavern #BrendanRoarty #roguelikesandbox #pcgames #steam #indiegame #gamedev #gamedevelopment #godotengine #godot

  • Build, Defend, and Reclaim: Ash & Adam’s Existential Treads Lands on Steam

    Build, Defend, and Reclaim: Ash & Adam’s Existential Treads Lands on Steam

    The post-post-apocalypse just got a little more crowded—and a lot more interesting. Independent duo Ash & Adam’s Games has officially launched their latest title, Ash & Adam’s Existential Treads, on Steam. If you’ve ever wanted to combine the strategic planning of a city-builder with the frantic energy of a top-down shooter, this might be your next obsession.

    Better yet, it’s launching with a wallet-friendly price tag that’s hard to ignore.


    What is Existential Treads?

    Described as a “mini action city-builder,” the game drops you into a world where humanity’s past is a literal threat. You aren’t just managing menus; you’re on the ground, driving through the ruins to scavenge resources and rescue settlers.

    The core gameplay loop is a clever mix of three distinct genres:

    • City Building: Construct buildings and position them strategically to maximise your survival odds.
    • Tower Defense: Hold the line against waves of rogue AI—the same ones that levelled civilisation in the first place.
    • Top-Down Action: Take direct control to fend off enemies and explore procedurally generated levels.

    “Every building you construct and how you position it affects your settlement’s chance of survival. Resist the noise; the dark remnants of humanity’s past are not friendly.”


    Key Features at a Glance

    • Post-Post-Apocalyptic Sprawl: Scavenge for resources in a world trying to heal itself.
    • Procedural Variety: Random build orders and generated levels mean no two runs are identical.
    • Restore Nature: Your ultimate goal isn’t just survival; it’s working with your settlers to reclaim the isles and restore the wasteland.
    • Quick Sessions: Average play sessions last about 30 minutes—perfect for a quick tactical fix.

    Launch Details and Discount

    The game is available now for Windows and macOS (and is Steam Deck verified for those who like their apocalypses on the go).

    ItemDetails
    PlatformSteam (PC & Mac)
    Base Price$6.99 / £6.29
    Launch Discount-30% OFF
    Limited Time OfferEnds May 17, 2026

    At its current discounted price, it’s an absolute steal for fans of indie strategy and retro-flavoured action.

    Ready to reclaim the world? Head over to the Ash & Adam’s Existential Treads Steam Page to grab it while the launch discount lasts.

    Find out more here – https://s.team/a/3580340

    #gametastes #AshandAdamsExistentialTreads #Steam #discount #pcgames #indiegame #indiedev #actiongame #citybuilder #videogames #gamers #gaming

  • Dive Back In: Subnautica 2 Hits Early Access on May 14th

    Dive Back In: Subnautica 2 Hits Early Access on May 14th

    Pack your oxygen tanks and prepare for a cold descent. Unknown Worlds has officially confirmed that the highly anticipated sequel, Subnautica 2, will launch into Early Access on May 14, 2026.

    After months of speculation and some well-documented “corporate turbulence” behind the scenes, the wait for the next chapter in the ocean survival saga is nearly over. The game will be available on PC (Steam, Epic Games Store, Microsoft Store) and Xbox Series X|S, including a Day One release on Xbox Game Pass.


    What’s New in the Depths?

    While the original Subnautica was a solitary (and often terrifying) experience, the sequel is widening its horizons. Here is what we know about the Early Access launch:

    • Optional 4-Player Co-op: For the first time, you don’t have to face the Leviathans alone. You can team up with up to three friends to build bases and explore together.
    • A Brand New World: Forget Planet 4546B. We are heading to an entirely new alien ocean filled with diverse biomes, strange new creatures, and deeper mysteries.
    • New Tech & Vehicles: The trailer showcased the “Tadpole” submersible, a nimble new way to navigate the tight corridors of the deep.
    • The “Cicada” Incident: The story kicks off with the crash of the colony ship Cicada. You’ll be taking orders from a ship AI that seems… a little too determined to complete the mission, regardless of the danger.

    Pricing and Development

    Unknown Worlds is sticking to its roots with an “open development” cycle. The game will launch at a reduced Early Access price of $29.99 (£25.99 / €29.99).

    Pro Tip: If you buy in now, you get the full game and all future updates (including the eventual 1.0 release) without paying more later.

    The developers have been candid: this is the start of a 2-to-3-year journey. Expect bugs, performance tweaks, and plenty of “work-in-progress” labels as the community helps shape the final product.


    A Bit of Drama Behind the Scenes

    It’s worth noting that this announcement follows a significant legal victory for the developers. After a public dispute with parent company Krafton, CEO Ted Gill was recently reinstated by court order. The May 14 release date represents a major “win” for the studio’s original vision, allowing them to launch on their own terms.

    Launch Details at a Glance

    FeatureDetails
    Release DateMay 14, 2026
    Price$29.99 USD / £25.99 GBP
    PlatformsPC (Steam/Epic/MS), Xbox Series X/S
    Multiplayer1-4 Player Co-op
    Early Access DurationEstimated 2-3 years

    Are you ready to face the deep again, or are you staying on dry land until the 1.0 release? Let us know in the comments!

    Find out more here – https://s.team/a/1962700

    #UnknownWorlds #Subnautica2 #coop #pcgames #steam #xbox #videogames #gamers #gaming #demogames #gametrailer #scifi

  • Seeing is Deceiving: P Studio Unveils the Terrifying First Trailer for ‘VEIL’

    Seeing is Deceiving: P Studio Unveils the Terrifying First Trailer for ‘VEIL’

    Horror fans, it’s time to check your locks and dim the lights. P Studio has officially pulled back the curtain on their latest project, VEIL, and if the debut trailer is anything to go by, we’re in for a sleepless winter.

    Coming to PC via Steam, VEIL looks to be a masterclass in atmospheric dread, pivoting away from cheap jump scares in favour of deep, psychological discomfort.


    What is VEIL?

    VEIL is a first-person psychological horror experience that leans heavily into the “unreliable narrator” trope. Players are thrust into a shifting, non-linear environment where the architecture of the world seems to react to the protagonist’s deteriorating mental state.

    Key Highlights from the Trailer

    The trailer, which debuted earlier today, gives us a glimpse into the game’s haunting aesthetic:

    • Photorealistic Environments: Utilising the latest rendering tech, the claustrophobic hallways and decaying interiors look disturbingly “real.”
    • The “Veil” Mechanic: The footage hints at a primary gameplay hook where players must peer through a literal or metaphorical “veil” to see the world as it truly is—though you might not like what’s looking back.
    • Sound Design: The audio landscape is filled with binaural whispers and industrial groans that suggest the environment is just as much a character as the player.

    A New Standard for Indie Horror?

    P Studio has been quiet since their last cult-hit project, but VEIL feels like a significant step up in production value. While the “spooky house” genre is crowded on Steam, VEIL differentiates itself with a visual style that feels clinical, cold, and uniquely British in its bleakness.

    “We wanted to create something that lingers,” says the lead developer in a brief press release. “Horror isn’t just about what’s in the room with you; it’s about the fear that you aren’t actually alone in your own head.”


    Platform and Release

    While a firm release date hasn’t been nailed down yet, VEIL is currently available to Wishlist on Steam. For PC players, this means we can expect the usual suite of high-end features: uncapped frame rates, 4K support, and hopefully, some terrifying ray-traced shadows.

    Check out the trailer below and let us know: are you brave enough to lift the veil?

    Stay tuned to TechMash for more updates on VEIL and the latest in PC gaming.


    What’s the one horror game trope that still actually manages to creep you out?

    Find out more here – https://s.team/a/4587980

    #PStudio #VEIL #psychological #horror #PC #Steam #pcgames #gamers #gaming #videogames #gametrailer #demogames

  • Uncover the Mystery: Dimhaven – The Lost Source Arrives on Steam this June

    Uncover the Mystery: Dimhaven – The Lost Source Arrives on Steam this June

    The wait is nearly over for fans of atmospheric puzzle-adventures. Today, Budapest-based Zadbox Entertainment and indie publishing powerhouse Blue Brain Games officially announced that the highly anticipated Dimhaven – The Lost Source will launch on PC via Steam in June 2026.

    Coming from the creative minds behind the benchmark adventure title Quern: Undying Thoughts, this new first-person mystery is already a heavy hitter on player wishlists. With over 60,000 fans waiting to step into the mist-shrouded world of Dimhaven, the game promises a blend of “retro-European” aesthetics and the deep, logic-driven puzzles that Zadbox is famous for.


    A Paradise Frozen in Time

    In Dimhaven – The Lost Source, you step into the shoes of Emily Ravenstone. Your journey begins with a personal mission: investigating the mysterious disappearance of your uncle. This quest leads you to the titular island of Dimhaven—a place that once served as a vibrant European-inspired tourist paradise but now stands eerily abandoned.

    “Dimhaven offers a haunting sense of nostalgia—a world that feels both familiar and mysterious.”

    The world-building draws heavily from mid-century European architecture and design, creating a unique “realistic retro” atmosphere. Players will explore:

    • Abandoned tourist sites and crumbling luxury resorts.
    • Eerie natural landscapes hidden behind the mist.
    • Forgotten interiors filled with the remnants of those who vanished.

    Investigative Gameplay

    Unlike standard “walking sims,” Dimhaven is built on a foundation of complex, interconnected puzzles. To solve the mystery, you’ll need more than just a sharp eye.

    • The Camera & Notebook: These aren’t just cosmetic items; they are Emily’s primary investigative tools. You’ll use the camera to capture crucial details and the notebook to track clues and decipher the strange events of the “Ravenwood legacy.”
    • Narrative through Exploration: Much of the story is told through environmental cues—documents, discarded objects, and the very architecture of the island itself.
    • A “Lost Tape” Preview: To celebrate the announcement, the team released a “lost tape” from Dimhaven. Rather than a traditional fast-paced trailer, this footage focuses on the mood and atmosphere, giving players a window into the lonely, beautiful world they will inhabit this June.

    An Indie Powerhouse Partnership

    The collaboration between Zadbox Entertainment and Blue Brain Games marks a significant milestone. While Zadbox brings the puzzle-design pedigree of Quern (which holds a 91% positive rating on Steam), Blue Brain Games is moving into the publishing space for the first time.

    Blue Brain Games is best known for the critically acclaimed The House of Da Vinci trilogy, which has reached over 5 million players worldwide. This partnership combines Zadbox’s innovative narrative-puzzle design with Blue Brain’s expertise in bringing high-quality puzzle adventures to a global audience.

    Try the Demo Today

    If you can’t wait until June, a free demo is currently available on Steam. It offers a substantial glimpse into the game’s first chapter, allowing you to test your wits against the island’s initial riddles and soak in that haunting atmosphere.

    Wishlist Dimhaven – The Lost Source on Steam now to stay updated on the exact June release date!


    Are you a fan of the classic “Myst-style” adventure, or do you prefer the mechanical puzzles of The House of Da Vinci? Let us know in the comments below!

    Find out more here – https://s.team/a/2458980

    #ZadboxEntertainment #BlueBrainGames #DimhavenTheLostSource #PCGames #Steam #Dimhaven #videogames #gaming #gamers

  • Thick as Thieves: Warren Spector’s Stealth Adventure Nabs a Stealthy Sub-£5 Price Tag

    Thick as Thieves: Warren Spector’s Stealth Adventure Nabs a Stealthy Sub-£5 Price Tag

    If you’ve been keeping a watchful eye on the shadows, your patience is about to pay off. OtherSide Entertainment and Megabit Publishing have officially broken cover today to confirm the launch details for their highly anticipated stealth-heist title, Thick as Thieves.

    The headline? It’s going to be a steal. Literally.

    When the game sneaks onto Steam on May 20, 2026, it will launch with a strikingly low price of just $4.99 / €4.99 / £4.99.


    A Legendary Pedigree

    For fans of the “Immersive Sim” genre, those names should ring a bell. OtherSide Entertainment is led by industry icons Warren Spector (Deus Ex, Thief: Deadly Shadows) and Paul Neurath (Thief: The Dark Project).

    With Thick as Thieves, the duo is returning to their roots, delivering a focused, atmospheric experience set in the mystical, alternate-history Scottish city of Kilcairn. Think 1910s aesthetics meets arcane magic and early industrial tech—a playground built specifically for those who prefer a lockpick to a rocket launcher.

    What’s in the Bag?

    At such a budget-friendly price point, you might wonder what the “catch” is. According to CEO Paul Neurath, this release serves as an “introductory campaign” designed to give players a “meaty taste” of the world and mechanics.

    Here is what you can expect on May 20:

    • The Campaign: An introductory story estimated at 4+ hours of gameplay.
    • Two Playable Thieves: Take control of the Spider or the Chameleon, each boasting unique abilities.
    • Solo or Co-op: While originally envisioned as a competitive PvPvE title, the game has been refined into a tight single-player or 2-player co-op experience.
    • High Replayability: Features 16 contracts across two massive, dynamic maps where guard patrols and security layouts shift based on difficulty settings.
    • The Tools of the Trade: Classic gadgets like “Slithersap” for disabling lights and the “Pickpocket Fairy” for remote interactions.

    Why the $4.99 Price Point?

    The move is a bold one. By pricing the game lower than a high-street coffee, OtherSide is lowering the barrier to entry significantly. It allows the team to build a community and gather feedback before expanding the world of Kilcairn with future content.

    As the developers put it, this is about getting players into the shadows sooner rather than later.

    “Releasing this introductory campaign gets players into the world of Thick as Thieves and gives them a meaty taste of a world worth returning to.” — Paul Neurath, CEO of OtherSide Entertainment.

    Mark Your Calendars

    If you’ve missed the tension of a perfectly executed heist or the thrill of extinguishing a torch just as a guard walks by, Thick as Thieves is shaping up to be the best value in gaming this May.

    You can wishlist the game now on Steam ahead of its May 20 release. At five quid, can you really afford not to be a thief?


    Stay tuned to TechMash for more updates on Thick as Thieves and the latest from Megabit Publishing.

    Find out more here – https://s.team/a/3341000

    #OtherSideEntertainment #MegabitPublishing #ThickasThieves #stealthadventure #Steam #pcgames #videogames #gamers #gaming

  • Teamwork Makes the Dream Work: Brave Escape Gets Massive Free Content Update

    Teamwork Makes the Dream Work: Brave Escape Gets Massive Free Content Update

    If you and your co-op partner have been looking for a reason to jump back into the frantic, hazard-filled world of Brave Escape, Hit Start Studios just gave you 45 of them.

    The Detroit-based indie developer has officially released a major free update for its critically acclaimed two-player platformer on Steam. Whether you’re a veteran duo who has already conquered the base game or a newcomer looking for a fresh challenge, this update significantly expands the scope of Colin and Floyd’s adventure.


    What’s New in the Update?

    This isn’t just a simple patch; it’s a substantial expansion of the game’s content and a visual “glow-up” for many of its environments. Here are the highlights:

    1. 45 Brand-New Levels

    The meat of the update lies in the level count. Hit Start Studios has added 45 new levels, bringing the total number of bonus levels to 70 across all 7 worlds. Five of the existing worlds—including Serpent’s Hollow and Glacial Falls—have been restructured to accommodate new challenges and smoother progression.

    2. “Battle for the Habitats” Global Event

    Brave Escape is joining over 100 games in the Battle for the Habitats event, running from Earth Day (April 22) to World Environment Day (June 5).

    • The Goal: Helping raise $1 million for the Rainforest Alliance and Oceana.
    • The Loot: Players can unlock two exclusive free skins: Cookie the Cockatoo and Dougie the Dugong.

    3. Visual and Performance Overhaul

    The game has received a significant facelift. You’ll notice a brand-new title screen, improved lighting (especially in the cave regions), and enhanced environmental effects like interactable plants and better particle systems. For those on high-end rigs, the update also introduces configurable FPS settings (60, 120, 240, or uncapped).

    4. Better Accessibility & Co-op Clarity

    Co-op can get chaotic, so the devs have introduced new accessibility features to keep things clear:

    • Character Outlines: You can now enable outlines for Colin and Floyd so you never lose track of your character during overlaps.
    • Transparency Options: Colin can be set to turn transparent when overlapping Floyd to ensure visibility.
    • Standard vs. Brave Mode: The update continues to support both “Brave Mode” for veterans and “Standard Mode” for a more forgiving, family-friendly experience.

    Why You Should Play Brave Escape

    For the uninitiated, Brave Escape is a precision platformer that demands synchronisation. One player controls Colin (equipped with a climbing rope) and the other controls Floyd (a robot with a boost mechanism).

    Success depends on mastering unique gadgets that change per region, such as:

    • The Grapple Hook in Serpent’s Hollow.
    • The Freeze Gun in the Moai Chambers.
    • The Wind Gun in Glacial Falls.

    “This update is focused on expanding the game in meaningful ways,” says Steve Ciaramitaro, Game Designer at Hit Start Studios. “We’ve improved clarity for players during co-op and revisited many parts of the game visually and structurally.”


    Coming Soon to Consoles

    While the update is live now on Steam (PC, Mac, and Linux), console players won’t have to wait much longer. Hit Start Studios has confirmed that Brave Escape is slated for release on Xbox and PlayStation later this year, featuring the same Friend’s Pass system that allows one owner to invite a friend to play for free.

    Brave Escape is available now on Steam. If you haven’t checked it out yet, there’s never been a better time to grab a friend and start your escape!

    Find out more here – https://s.team/a/1354260

    #HitStartStudios #update #coop #platformer #BraveEscape #steam #pcgames #videogames #gamers #gaming

  • Survive the Descent: Why “Casualties: Unknown” Is the Most Brutal Sim of 2026

    Survive the Descent: Why “Casualties: Unknown” Is the Most Brutal Sim of 2026

    If you’ve ever felt that modern survival games are a bit too “cosy,” Orsoniks and Oro Interactive have a wake-up call for you. Having just transitioned from a cult-hit prototype on itch.io to a major Steam Demo launch on April 20, 2026, Casualties: Unknown is proving that the most terrifying thing in the universe isn’t an alien—it’s your own blood pressure.

    This isn’t just a cave explorer; it’s a gruelling test of biological management where your character is less a hero and more a “test subject sent to die.”


    The Premise: Disposable Heroes

    You are a bio-engineered scavenger, dropped onto a hostile alien planet by shadowy captors to retrieve lost cargo. You are one of thousands. If you die—and you will die—you’re simply replaced by the next unfortunate soul in line.

    The game’s structure is built around 11 increasingly lethal layers (5 of which are playable in the current demo). But forget about the monsters for a second; the environment itself is your primary antagonist.

    Why It’s “Unforgiving”

    The buzz surrounding Casualties: Unknown often compares it to the systemic brutality of Rain World or the medical intensity of Barotrauma. Here is what sets it apart:

    • Simulated Biology: The game features a full cardiovascular and limb damage system. You don’t just “lose HP.” You bleed out, suffer from infected wounds, and must manually stabilise your internal systems before losing consciousness.
    • Mental State Matters: Your character’s mood is a literal survival mechanic. Panic and despair aren’t just flavour text—they actively make the gameplay harder, clouding your vision or affecting your physical performance.
    • Knowledge is Power: In true rogue-lite fashion, your character stays weak, but you get smarter. Learning how to navigate the 300+ items and complex crafting system is the only way to turn a 0% survival chance into a 5% one.

    A Breakdown of the Core Systems

    SystemImpact on Gameplay
    MedicalRequires bandaging, surgery, and infection management.
    CraftingEssential for building the tools needed to navigate the verticality of the caves.
    TraitsLevelling Intelligence, Strength, and Resilience throughout a run.
    EnvironmentFeatures everything from unstable terrain to deadly traps (which can be adjusted in the menu).

    The Verdict: Is It For You?

    “Casualties: Unknown is a game that rewards patience and caution. Any mistake can, and likely will, spiral into an ugly, permanent death.”

    If you enjoy games where every inch of progress feels earned and every narrow escape feels like a miracle, this is your new obsession. However, if you’re prone to “rage-quitting” when a falling rock ends a two-hour run, you might want to stick to the surface.

    The Casualties: Unknown Demo is currently available for free on Steam, giving you a generous look at the first 5 layers. Just remember the golden rule of the depths: Don’t rush.


    For more indie deep-dives and the latest in PC gaming, stay tuned to TechMash.

    How do you feel about “hyper-realistic” health systems in games—do they add to the immersion, or do they just get in the way of the fun?

    Find out more here – https://s.team/a/4576510

    #Orsoniks #OroInteractive #CasualtiesUnknown #caveexploration #survival #simulator #pcgames #videogames #gaming #gamers