Tag: #PCGaming

  • Desk Job Derby: Kartboard Dash Turns Your Office Supplies into Weapons of Chaos

    Desk Job Derby: Kartboard Dash Turns Your Office Supplies into Weapons of Chaos

    We’ve all had those days at the office. You’re staring at a spreadsheet, your coffee is lukewarm, and you secretly wish you could hurl a stapler at your boss or launch a rubber band barrage across the cubicles.

    Well, the indie developers at Zatun heard your silent corporate screams. Get ready to trade your ergonomic chair for a motorised cardboard box, because the ultimate workplace racing riot is officially on the horizon in the new game Kartboard Dash.

    The Premise: The Cubicle is Your Racetrack

    Kartboard Dash is a chaotic, fast-paced arcade kart racer that takes place entirely within the confines of a sprawling, highly detailed corporate office. The tracks weave through cluttered desks, dangerous breakrooms, treacherous copy machine corridors, and the dreaded executive boardroom.

    You play as various stressed-out office archetypes—from the overworked intern to the power-tripping middle manager—all racing for the ultimate prize: getting your weekend PTO approved.

    The Arsenal: Desktop Warfare

    What sets Kartboard Dash apart from your standard kart racer is its brilliant, hilarious weaponry. Forget red shells and banana peels; this game turns standard-issue stationery into tools of absolute destruction.

    • The Stapler Shotgun: Blast a spread of heavy-duty staples to spin out rivals right before the finish line.
    • The Rubber Band Slingshot: Snare the racer ahead of you and slingshot past them using pure kinetic tension.
    • The Hot Coffee Slick: Blind your opponents or make them slide uncontrollably across the polished linoleum floors.
    • The Post-it Note Smoke Screen: Plaster a rival’s screen with neon sticky notes to completely block their view.

    High-Octane Customization

    Half the fun is building your ride. Players start with a basic cardboard Amazon delivery box and can unlock upgrades using “Company Credits” earned during races.

    Want to attach rolling office chair wheels for better drifting? Do it. Want to strap a leaf-blower to the back for a nitrous boost? Go right ahead. You can even customise your driver with ridiculous corporate attire, from coffee-stained ties to full business-casual armour.

    Why It’s on Our Radar

    Aside from the relatable and funny concept, the game features incredibly tight drifting mechanics, satisfying physics, and an absolute banger of a lo-fi/synth-wave soundtrack that mimics elevator music on steroids.

    With both 4-player local split-screen and online multiplayer, Kartboard Dash is shaping up to be the perfect party game to play with your actual coworkers after hours. Just try not to take the grudges back to the real office on Monday.

    Final Verdict (For Now)

    Kartboard Dash takes the mundane dread of a 9-to-5 and injects it with pure, unadulterated adrenaline. It’s colourful, frantic, and wonderfully petty. Keep your eyes peeled on Steam and consoles for this one—it’s time to clock in and freak out.

    Are you ready to turn your cubicle into a crash course? Let us know in the comments which office supply you’d use as a weapon!

    Find out more here

    #GamingNews #Zatun #KartboardDash #IndieGames #KartRacer #TechMash #OfficeHumor #GamingCommunity #PCGaming #ConsoleGaming

  • No Jump-Scares, Just Pure Dread: ReinerTheGod Games Unveils ‘JAWED’

    No Jump-Scares, Just Pure Dread: ReinerTheGod Games Unveils ‘JAWED’

    Indie horror fans, brace yourselves. If you’ve been craving a horror experience that opts for deep, psychological discomfort over cheap, loud jump-scares, solo developer ReinerTheGod Games has just answered your prayers. Following the eerie footprints of The Protagonist and Lost in Voice, the studio has officially announced its next narrative-driven nightmare: JAWED.

    And trust us, this one sounds like it’s going to stick with you long after the credits roll.

    Muzzled by Grief and Silence

    JAWED drops players into the fragmented, agonising world of Adam, a man who has been living a life of silent torture ever since his fiancée, Vivian, vanished. Symbolising his trauma, Adam literally wakes up with a steel muzzle clamped to his face, trapped in a self-imposed apartment prison.

    When sudden evidence emerges that Vivian might still be alive, Adam is forced to venture into the abyss to find her. But this isn’t just a simple rescue mission—it’s a confrontation with grief, a broken relationship, and the heavy things we choose to leave unsaid.

    Check out the official teaser trailer below to catch a glimpse of the heavy atmosphere:

    Heavy ‘Silent Hill’ Inspiration

    Built in Unreal Engine 5, JAWED relies on slow-burning, oppressive dread. The developer has explicitly noted that the game’s tone draws heavy inspiration from the legendary storytelling styles of Silent Hill 2 and Silent Hill 4.

    Instead of throwing monsters in your face every five seconds, JAWED relies on a chilling gameplay loop and impeccable sound design:

    • The Rotting Truth: Vivian’s trail unfolds through a series of old VHS tapes. As Adam gets closer to the truth, the recordings become more degraded and rotted, mirroring his unravelling psyche.
    • Unnervingly Immersive Audio: Every thump, creak, and pulsating musical note has been handcrafted to build tension. But as the developer warns, the only thing worse than the sounds is the silence.
    • A Story of Trauma: This is a narrative-driven experience structured across a prologue, six distinct chapters, and an epilogue, heavy on environmental storytelling, journals, and notes.

    When Can You Play It?

    JAWED is currently slated for a November 2026 release on PC. With its focus on emotional distress, psychological dread, and atmospheric exploration, it’s shaping up to be a mandatory playthrough for hardcore survival horror enthusiasts.

    You can already head over to Steam to check out the official page and add it to your wishlist!

    Are you ready to face the silence? Let us know your thoughts on the trailer in the comments below!

    Find out more here

    #JAWED #HorrorGames #IndieDev #PsychologicalHorror #GamingNews #ReinerTheGodGames #SilentHillVibes #PCGaming #SteamGames #UnrealEngine5

  • Drive, Automate & Detonate: Space Engineers 2 Drops Massive VS2.3 Alpha Update

    Drive, Automate & Detonate: Space Engineers 2 Drops Massive VS2.3 Alpha Update

    If you’ve been tracking the evolution of the Space Engineers 2 Alpha, it’s time to strap back into your cockpit. Keen Software House has officially deployed its latest milestone update, VS2.3: “Drive, Automate & Detonate.” Living up to its explosive name, this update injects a massive dose of mechanical freedom, advanced automation, expanded planetary warfare, and gruelling survival overhauls into the VRAGE3-powered sandbox.

    Here is everything you need to know about how VS2.3 is changing the engineering landscape.

    Drive: The Mechanical Toolkit is Complete

    For ground-pounders and planet explorers, the days of being restricted to thruster-based movement are over. VS2.3 introduces Wheel blocks, allowing players to engineer everything from nimble scout rovers to towering, resource-hauling mobile bases and trailers.

    To complement the existing pistons and rotors, Keen has finally introduced Hinges. This completes the core mechanical toolkit, giving you the power to craft intricate cargo ramps, variable-sweep wings, and complex robotic arms. Even better, newly introduced limits for rotors and pistons make these moving subgrids far easier to tune and control without triggering accidental, physics-defying catastrophes.

    Automate: Complex Grids Without the Coding

    If you love building self-sustaining industrial loops or reactive defence grids, the automation overhaul in VS2.3 is a game-changer. The update adds three core components to your terminal:

    • The Event Controller: A powerful block capable of tracking real-time grid parameters—such as speed, altitude, power levels, inventory capacity, and weapon ammo—and triggering specific actions based on those conditions.
    • Timer Blocks: Designed to queue up and sequence automated actions, either instantly or after custom-defined delays.
    • Sensors: Allowing your ships and stations to seamlessly detect approaching physical objects, players, or threats.

    Whether you want hangar doors that automatically close when your ship leaves, or emergency batteries that kick in when primary power drops below 10%, you can now build deeply logic-driven grids entirely through the game’s native blocks.

    Detonate: Combat and Total Destruction

    Space and planetary warfare just got significantly more lethal. Keen Software House has added Warheads (in both small and large grid formats), which can be detonated manually or triggered via your new automation systems.

    Furthermore, combat realism has taken a major leap forward:

    • Chain Reactions: Damaged O2/H2 tanks, active reactors, and packed ammo containers will now violently explode if compromised.
    • Heavy Payload Defences: New automated Rocket Turrets and rapid-fire Rocket Launchers have arrived to protect your territory.
    • Character Combat: If you prefer boots-on-the-ground skirmishes, character weapons now feature proper iron sights, complete with projectile impact decals and manual turret controls.

    Survival Reworks and Environmental Threats

    Surviving on the planets of the Almagest System is no longer a walk in the park. VS2.3 introduces a dedicated Classic Survival Start, dialling up the challenge to mimic a traditional, harsher survival loop. This brings voxel-based resource yields from terrain, restrictive backpack building limits, adjusted ore distribution, and rebalanced crafting recipes.

    Adding to the planetary pressure is the introduction of Wind Physics. Atmospheric weather events, like sandstorms, are no longer purely cosmetic. Strong winds will physically push airborne characters, loose debris, floating objects, and dynamic grids. To help you harness this chaos, the update adds Wind Turbines, allowing you to generate scalable green energy based entirely on local wind speeds.

    Behind the Scenes: Optimisation & What’s Next

    Alongside 46 brand-new building blocks and the exclusive Pioneer Suit for Pioneer Edition owners, Keen has delivered substantial engine optimisations under the hood. Vegetation culling, shadow rendering, and voxel processing have all been upgraded to keep performance smooth, even in dense forests or during chaotic, high-fracture explosions.

    For those tracking the long-term Space Engineers 2 Roadmap, Keen also dropped an exciting development update: the team is prioritising Co-op Multiplayer & NPCs (VS4) ahead of the highly anticipated Water Update (VS3), aiming for a release window around November/December 2026.

    The Verdict

    The “Drive, Automate & Detonate” update successfully bridges the gap between raw creativity and practical survival. With robust physics, deep automation logic, and high-stakes combat, the Space Engineers 2 Alpha is quickly shaping up to be a worthy, next-generation successor to the original masterpiece.

    Space Engineers 2 is currently available in Playable Alpha on Steam.

    Find out more here

    #SpaceEngineers2 #KeenSoftwareHouse #GamingNews #SciFiGaming #SandboxGames #PCGaming #SpaceEngineers #IndieDev #TechMash

  • The 1996 Retro Illusion That’s Capturing the Indie Scene

    The 1996 Retro Illusion That’s Capturing the Indie Scene

    At first glance, Sparky Rush: Purrils in Pawsville! Looks like just another childhood game from 1996. You boot it up expecting the familiar, comforting warmth of a classic 16-bit or early 32-bit era platformer. You play as Sparky, a bright-eyed, heroic dog on a seemingly wholesome mission to save his kidnapped friends from the clutches of mischievous felines.

    The vibrant pixel art, the bouncy chiptune soundtrack, and the simple “jump-and-collect” mechanics immediately trigger a wave of pure Saturday-morning-cartoon nostalgia.

    But don’t let the bright colours and wagging tails fool you. As you dig deeper into Pawsville, you’ll quickly realise that Sparky Rush is masking something much more brilliant, challenging, and modern beneath its retro hood.

    A Nostalgia Trip with a Modern Twist

    What starts as a straightforward rescue mission rapidly evolves. The developers have masterfully used the “90s mascot platformer” aesthetic as a canvas for subverting player expectations.

    While the controls feel as tight and responsive as the best games of the era, the level design introduces clever, mind-bending puzzles and modern physics mechanics that simply wouldn’t have been possible on a 1996 console. The “Purrils” you are fighting against aren’t just simple AI enemies with basic patrol patterns; they employ clever tactics that will force you to rethink your approach to every stage.

    Why It’s Worth Your Time

    • Deceptive Depth: The narrative and world-building take unexpected turns. What starts as a simple “save your friends” plot drops subtle clues and lore that hint at a much larger, surprisingly engaging world.
    • Pixel-Perfect Execution: The art style isn’t just a cheap retro filter. It features gorgeous, fluid animations and a dynamic lighting system that breathes life into Pawsville.
    • The “Just One More Try” Factor: The difficulty curve is perfectly tuned. It respects the challenging nature of 90s gaming without the frustrating, unfair lives-system limitations of the past.

    Sparky Rush: Purrils in Pawsville! is a brilliant love letter to the golden age of gaming, wrapped in modern sophistication. Whether you’re a retro enthusiast looking to recapture the magic of 1996 or a modern gamer looking for a tight, inventive platformer, Sparky’s adventure is absolutely worth the download.

    Have you explored the secrets of Pawsville yet? Let us know your thoughts on this deceptive retro gem in the comments below!

    Find out more here

    #SparkyRush #PurrilsInPawsville #IndieGames #RetroGaming #GamingNostalgia #Platformer #TechMash #PCGaming #ConsoleGaming

  • Command Three, Survive Thousands: Luminas: Parasite Reign Hits Steam Early Access This July!

    Command Three, Survive Thousands: Luminas: Parasite Reign Hits Steam Early Access This July!

    The indie roguelite scene is about to get a massive dose of magical chaos. Athens-based developer SOTO Game Studio has officially announced that its highly anticipated debut title, Luminas: Parasite Reign, will launch into Steam Early Access on July 24th, 2026.

    If you’ve been craving a fresh spin on the “bullet heaven” horde-survivor genre, this voxel-art adventure is definitely one to add to your wishlist.

    When Vampire Survivors Meets Pokémon Strategy

    While the market has seen plenty of single-character auto-shooters recently, Luminas: Parasite Reign shakes up the formula by throwing party-based tactical squad building into the mix. Instead of controlling a solitary lone wolf, you’ll lead a team of up to three supernatural, magical creatures—known as Luminas—simultaneously.

    Your mission? Defend the vibrant, voxel world of Solaris Land from an onslaught of corrupting, monstrous parasites.

    Key Features Landing in Early Access:

    • Build Your Dream Team: Choose from 8 distinct Luminas at launch (including adorable powerhouses like Pyropeep the dragon and Shelly the turtle).
    • Synergy & Combos: With 64 unique elemental spells and over 90 items of treasure to equip, you can craft specific archetypes—from glass-cannon DPS squads to tanky, unkillable support builds. Certain Lumina pairs can even combine their abilities to unleash secret, devastating combo attacks.
    • Deep Meta-Progression: Each creature features its own dedicated skill tree, allowing you to fine-tune your playstyle between runs.
    • Control the Corruption: The Early Access launch features 3 distinct biomes and 8 unique bosses. Once you master the basics, you can jack up the “Corruption” levels to alter gameplay rules, expand enemy rosters, shift camera perspectives, and push your skills to the absolute limit.

    “We’re a small team of three friends working at an independent digital agency in Greece… Born from a mix of curiosity, late-night design talks, and a shared love for roguelites.” > — SOTO Game Studio

    Steam Deck Ready on Day One

    Great news for handheld gamers: SOTO Game Studio has confirmed that Luminas: Parasite Reign is already fully optimised for the Steam Deck. Handheld playtesters have reported a locked, buttery-smooth 90 FPS with perfectly scaled UI text.

    The developer notes that player feedback during the Early Access phase will actively shape the road map—directly influencing future modes, maps, new Luminas, and boss mechanics.

    Mark your calendars for July 24th, head over to Steam, and get Luminas: Parasite Reign wishlisted today!

    Find out more here

    #LuminasParasiteReign #SOTOGameStudio #IndieGames #SteamEarlyAccess #Roguelite #BulletHeaven #HordeSurvivor #GamingNews #PCGaming #SteamDeck

  • From PC to PlayStation and Xbox: Viking Frontiers Brings Open-World Survival to Consoles This Week

    From PC to PlayStation and Xbox: Viking Frontiers Brings Open-World Survival to Consoles This Week

    The long boats are hitting new shores! If you’ve been looking for a reason to unleash your inner Jarl on the big screen, your prayers to Odin have officially been answered.

    Viking Frontiers, the ambitious open-world title that first challenged PC players to conquer the brutal northern wilderness, is finally making its grand debut on next-gen consoles.

    Get your axes ready: the game officially launches on PlayStation 5 and Xbox Series X|S on July 9.

    What is Viking Frontiers?

    Developed by independent Polish studio BLUM Entertainment (and brought to consoles by Wildlands Interactive), Viking Frontiers isn’t your standard, run-of-the-mill survival game. It is a massive, multi-genre hybrid that brilliantly mashes together:

    • Deep RPG mechanics to build your legacy and skills.
    • Immersive simulation features like hunting, crafting, and enduring harsh weather.
    • Strategic settlement management to expand your village from a few ragged tents into a fortified fortress.

    You take on the role of a leader thrust onto an unknown, unforgiving shore after a series of unfortunate events. The ultimate goal? Ensure the survival, growth, and glory of your newly founded Viking clan.

    Manage, Build, and Raid

    Survival in Viking Frontiers requires a delicate balance of brains and brawn. As the Jarl, you aren’t just fighting off the elements and wild beasts—you are responsible for the actual livelihood of your clansmen. You will need to manage your village’s laws, dictate daily activities, handle resource allocation, and maintain living conditions.

    Whether you decide to prioritise the path of a hunter, a master builder, a pious priest, or a ruthless raider is entirely up to you.

    Survival tip: The northern wilderness is unyielding. Watch the weather, keep your people fed, and remember: survival is the only thing that matters.

    Console Launch Details

    Already a hit for those playing on PC, console gamers can now get in on the action with dedicated optimisations for next-gen hardware.

    • Release Date: July 9
    • Platforms: PlayStation 5, Xbox Series X|S (and currently available on PC)
    • File Size: Highly optimised (sitting at a lightweight ~3.7 GB on Xbox Series X|S)

    If you’re ready to guide your people to safety and glory, head over to the PlayStation Store or Xbox Marketplace to grab your copy when it drops this Thursday.

    Are you going to be picking up Viking Frontiers on console this week? Let us know your survival strategy in the comments below!

    Find out more here

    #GamingNews #VikingFrontiers #XboxSeriesX #PS5 #PCGaming #SurvivalGames #RPG #IndieGames #TechMash

  • Digging Into Danger: Why Subterranean Horror ‘MOLE’ Is Steam’s Latest Overwhelmingly Positive Obsession

    Digging Into Danger: Why Subterranean Horror ‘MOLE’ Is Steam’s Latest Overwhelmingly Positive Obsession

    The indie horror scene has a new champion, and it’s buried miles beneath the Earth’s surface.

    Developed by Off Black Creations and published by Oro Interactive, the claustrophobic psychological horror simulator MOLE launched on Steam to massive critical acclaim. Within just its first two weeks, the title has struck absolute gold, rocketing to a spectacular 97% “Overwhelmingly Positive” rating with more than 1,500 user reviews.

    If you loved the tactile dread of Iron Lung or the narrative mind-bending of Mouthwashing, MOLE is your next mandatory descent into madness.

    What is MOLE?

    Set beneath post-war Slavic soil, MOLE puts you in the boots of the Navigator aboard a monstrous, deep-bore drilling machine. The setup is elegantly terrifying: your crew has entirely vanished, the vessel is dead silent, and a strange, haunting signal keeps broadcasting from the deep.

    Your objective? Keep the colossal machine running at all costs.

    Why is the Steam Community Obsessed?

    Achieving a 97% positive rating on Steam during a launch window is no small feat. Reviewers and players are praising MOLE for its masterclass execution in a few key areas:

    • Incredibly Tactile, Analogue Mechanics: Everything in your drilling “coffin” is manual. You aren’t just clicking menus; you are throwing heavy levers, managing clunky ’00s-style interfaces, slipping cassettes into decks, and typing directly into creepy operating systems. The sheer clunkiness of the machinery amplifies the panic when things inevitably go wrong.
    • Atmosphere Over Cheap Scares: While there are plenty of pulse-pounding moments, MOLE excels at psychological dread. The sound design is phenomenal—every creak of the hull feels like the Earth crushing you to a smear.
    • A Haunting Narrative: As you dig deeper into the crust, you dig into the protagonist’s fractured memories. It’s a short, highly polished, 4-to-5-hour narrative that balances terrifying set pieces with deeply emotional, heart-wrenching trauma.

    The Verdict

    Off Black Creations (a four-person Swedish studio consisting of former AAA developers) promised to challenge expectations with an obsessively polished, weekend-length game as art—and they delivered. Backed by Oro Interactive’s knack for publishing wonderfully bizarre indie gems, MOLE is cementing itself as one of the definitive indie horror hits of the year.

    If you are ready to find out whether the vessel or your mind will break first, MOLE is available now on PC via Steam. Don’t sleep on this one—just make sure to leave a light on.

    Find out more here

    #MOLEGame #IndieHorror #SteamGaming #OffBlackCreations #OroInteractive #PCGaming #GamingNews #PsychologicalHorror #TechMash

  • Groceries, Guns, and Gore: Quarantine Market Simulator Launches July 10!

    Groceries, Guns, and Gore: Quarantine Market Simulator Launches July 10!

    Simulation games have put us in the shoes of everything from power washers to goat herders, but the latest announcement from Arafkan Games and publisher PlayWay SA is bringing something beautifully chaotic to our PCs. Get ready to dust off your spiked clubs and perfect your customer service smile, because Quarantine Market Simulator is officially opening its gates on July 10!

    If you’ve ever thought working retail was a nightmare, this game is about to show you what a real challenge looks like.

    The Ultimate Post-Apocalyptic Side Hustle

    Set in a gritty, post-apocalyptic world, Quarantine Market Simulator places you in charge of one of the very last operating markets inside a heavily fortified quarantine zone. Society may have collapsed, but people still need their canned beans, toilet roll, and survival supplies.

    The game blends first-person management mechanics with high-stakes survival elements. You aren’t just scanning items; you are the thin line between a thriving community hub and total outbreak devastation.

    Key Features to Expect:

    • Manage Your Market: Keep the post-apocalyptic economy flowing by stocking shelves, organising inventory, and managing your prices to maximise profits.
    • Quarantine Control: Not everyone is fit to shop. You’ll need to check customer temperatures at the door. If someone has a fever, they might be infected. Do you turn them away, or take a shady bribe and let them sneak in? The choice (and risk) is yours.
    • Store Security: Shoplifting hits a bit harder when society has collapsed. Catch thieves trying to raid your register and use a spiked baseball bat to “restore order” and recover your cash.
    • Defend the Colony Walls: When a massive threat approaches the colony, you’ll drop the scanner and pick up the heavy artillery. Hop onto the defence line and operate a minigun to tear through zombie-themed raids before they breach the walls.

    The TechMash Verdict: PlayWay SA has a massive track record for publishing incredibly addictive simulators, and teaming up with Arafkan Games for a mashup of Supermarket Shriek meets Left 4 Dead looks like pure indie gold. It’s a brilliant twist on the tycoon genre that requires equal parts business savvy and trigger-finger reflexes.

    Quarantine Market Simulator launches on PC via Steam on July 10. Will you run a clean, safe establishment, or let a few infected slip through for the right price? Wishlist it now and get ready to open for business!

    Find out more here

    #QuarantineMarketSimulator #IndieGames #GamingNews #PlayWay #ArafkanGames #SimulationGames #PCGaming #TechMash

  • The Stanley Parable With a Loaded Rifle: ‘War Fantasy’ is the Ultimate Technophobic Mindfk

    The Stanley Parable With a Loaded Rifle: ‘War Fantasy’ is the Ultimate Technophobic Mindfk

    The modern military shooter has a formula. You drop in, follow the waypoint, shoot the bad guys, and feel like an absolute hero. But a freshly dropped announcement trailer from indie developer Non-Euclidean is about to violently tear up that script.

    Enter War Fantasy, an upcoming psychological horror FPS that aims to systematically dismantle the genre. Described by its creators as “The Stanley Parable with a loaded rifle,” this title is a deeply unsettling, technophobic dive into how the line between military simulations and real-world warfare has completely dissolved.

    Check out the trailer breakdown below and see why this game is already messing with the heads of FPS fans.

    Psychological Conditioning as a Gameplay Mechanic

    Instead of stepping into the combat boots of a glorified action hero, War Fantasy casts you as a blank slate being systematically broken down. You are trapped inside an infinite military training compound under the thumb of a demented, emotionally abusive commanding officer who watches, logs, and analyses your every move.

    The horror here isn’t jump scares; it’s the insidious psychological pressure. Every shot you fire, every order you blindly follow, and every second you spend hesitating is fed back into a cold, uncaring algorithm designed to strip away your humanity.

    The game draws a direct line from Stanley Kubrick’s Full Metal Jacket straight to the modern military shooter, forcing players to ask a terrifying question: What have video games actually been training us for?

    Navigating the Impossible: Non-Euclidean Terror

    True to the developer’s name, the world of War Fantasy doesn’t adhere to standard physics or geometry. As the psychological conditioning intensifies, the physical environment breaks down:

    • Looping Corridors: Hallways that fold in on themselves, trapping you in a perpetual maze of military-industrial architecture.
    • Kaleidoscopic Arenas: Training simulations with no logical exits that shift and reassemble based on your compliance.
    • Hyper-Realistic Weaponry: An incredibly detailed arsenal of modern firearms, drones, and near-future tech. The game intentionally makes the weapons feel real—because authenticity is part of the conditioning.

    The game is banking heavily on technophobia, weaponising the player’s choices and behaviours against them. With Steam tags like Narrative, Psychological Horror, and Choices Matter, your attempts to resist or obey will actively shape the nightmare.

    Are We Playing Games, or Are Games Playing Us?

    What makes War Fantasy look so brilliant—and deeply uncomfortable—is its meta-commentary on the gaming industry itself. It directly targets the normalisation of violence through the gamification of real-world warfare (think drone pilots using controllers).

    It isn’t interested in making you feel powerful. It wants you to feel controlled, analysed, and thoroughly trapped inside a machine that won’t let you leave until you’ve been turned into the perfect weapon.

    War Fantasy is currently slated for a PC release via Steam, and it’s safe to say our wishlists are already updating. If you’re tired of the same old military power fantasies and want a shooter that will genuinely mess with your head, this is the one to watch.

    Find out more here

    #HorrorGames #WarFantasy #IndieDev #PsychologicalHorror #FPSGames #GamingNews #TechMash #PCGaming #SciFiHorror #GamingCommunity

  • Feed the Beast, Feed Your Fears: Cosmic Horror Sim ‘FEED IT’ Hits Steam This August!

    Feed the Beast, Feed Your Fears: Cosmic Horror Sim ‘FEED IT’ Hits Steam This August!

    Get ready to test the limits of your sanity, because indie developer Games On A Chair and publisher Pretty Soon have officially announced that their tension-fueled psychological horror game, FEED IT, is launching on Steam on August 17th!

    As the debut commercial release from Games On A Chair, FEED IT drops players into a claustrophobic nightmare built around a simple, terrifying premise: you are trapped in a house with an insatiable, ever-hungry monster.

    To survive, you’ll have to keep the beast fed. But as resources dwindle and the creature’s demands grow more unsettling, managing its hunger becomes a gruelling psychological battle. It’s a frantic race against time to maintain your grip on reality, manage your terror, and solve the mysteries of the house before you become the next meal.

    Key Features to Look Forward To:

    • The Hunger Mechanic: A dynamic AI monster whose mood and behaviour shift based on how—and what—you feed it.
    • Sanity Management: The environment twists and distorts as your fear grows, making it harder to distinguish reality from hallucination.
    • Escape Room Elements: Scavenge for clues, manage your scarce resources, and find a way out before your luck runs out.

    Whether you’re a fan of tense resource management or deeply unsettling cosmic horror, FEED IT promises a uniquely stressful indie experience that will keep you on the edge of your seat.

    Mark your calendars for August 17th and head over to Steam to add it to your wishlist today. Just remember: whatever you do, don’t let the bowls go empty.

    Find out more here

    #FeedItGame #IndieHorror #GamingNews #SteamGames #GamesOnAChair #PrettySoon #HorrorGaming #PCGaming #TechMash

  • From Peasants to Powerhouses: The Guild – Europa 1410 Reveals Its Brutal Medieval Production Chains

    From Peasants to Powerhouses: The Guild – Europa 1410 Reveals Its Brutal Medieval Production Chains

    Gold doesn’t just magically fall into a merchant’s coin purse in the Middle Ages—it is forged, smuggled, brewed, and bartered into existence.

    With The Guild – Europa 1410 fast approaching its Steam Early Access launch on July 16, 2026, developer Ashborne Games and publisher THQ Nordic have dropped a brand-new developer diary. This latest deep dive invites players straight into the grit and grind of the game’s workshops, mining pits, and marketplaces, showcasing a ruthless, interconnected medieval economy where a single bad trade can lead to absolute ruin, and a clever craft can buy you political salvation.

    If you’ve been looking for a strategy game where macroeconomics meets micro-management and backalley backstabbing, you’ll want to pay close attention to this one.

    Crafting Your Way Up the Social Ladder

    In The Guild – Europa 1410, your profession dictates your daily grind, but your ambition dictates your legacy. The developer diary highlights how raw materials are transformed through intricate multi-step production chains.

    Take the Smith profession, for example:

    1. Gather Raw Materials: Procure Iron and Silver Ingots from local mines or the volatile public marketplace.
    2. Craft Intermediate Goods: Forge the iron into sturdy fittings (essential building blocks for advanced items).
    3. The End Product: Combine those fittings with silver to craft a glistening, high-value Silver Chain.

    But here is where The Guild separates itself from standard city builders: items aren’t just for selling. While that Silver Chain can fetch a hefty sum at the market, you can choose to wear it yourself. Doing so gives you a tangible reputation boost with the Town Council or Church Authorities, proving that in Europa 1410, economic power translates directly into political influence.

    High Risks, Shadow Markets, and Volatile Economies

    It’s not all honest blacksmithing and peaceful baking, though. Different professions, like Alchemists, can craft seemingly innocent intermediate products that double as components for far more dangerous, less-than-legal end products. If you want to play a darker role in the Holy Roman Empire, the shadows are waiting.

    However, Ashborne Games warns that the line between a passive income stream and a devastating financial gamble is razor-thin:

    Market Oversupply: If you get greedy and flood the marketplace with too much of a single product, the simulation’s supply-and-demand mechanics will kick in, driving prices into the dirt and ruining your own profit margins.

    Vulnerable Supply Lines: Got a massive shipment of luxury goods heading to a neighboring quarter? You better make sure your transport carts are heavily guarded. Rogue players or AI bandits can ambush your caravans, wiping out your family’s investments in a single stroke.

    Whether you choose a life of virtue or one of crime, every link in the supply chain requires careful calculation.

    Secure Your Dynasty This July

    From establishing beehives for steady passive income to managing patrons at an Inn, The Guild – Europa 1410 promises a complex, living medieval world. If you want a taste of the mechanics before the official launch, a 14-turn playable demo featuring the city of Kuttenberg is currently live on Steam.

    Make sure to head over to Steam to wishlist the game ahead of its July 16, 2026, Early Access release. Will you build an empire that lasts for generations, or will the market swallow your dynasty whole?

    What profession are you planning to master first? Let us know in the comments below!

    Find out more here

    #TheGuildEuropa1410 #AshborneGames #THQNordic #StrategyGames #PCGaming #MedievalSim #GamingNews #SteamEarlyAccess #TechMash

  • Don’t Make a Sound: Fearwoods Drops Terrifying New Trailer and Full Development Roadmap

    Don’t Make a Sound: Fearwoods Drops Terrifying New Trailer and Full Development Roadmap

    Indie horror fans, it is time to rally your gaming squad and double-check your flashlights. The solo developer behind the highly anticipated indie title Fearwoods has just dropped a massive presentation update, giving us a chilling new trailer, refreshed screenshots, and a crystal-clear look at the game’s future development roadmap heading toward its Q3 2026 launch window.

    If you thrive on the high-tension, panic-inducing energy of games like Phasmophobia or Lethal Company, you’ll definitely want to put this one on your radar.

    Check out everything we know about the updated Steam page and the terrors lurking in the trees below.

    What is Fearwoods?

    Fearwoods is a 3-player online co-op survival horror experience that throws players into the heart of a deeply cursed forest. Your ultimate goals? Work together, search for scattered GPS pieces, piece together the tragic mystery of a girl named Aveline, and find a way to escape.

    The catch? You are being actively hunted by a relentless, supernatural demon.

    In Fearwoods, light and silence are your only real weapons. Turning on your flashlight might help you find a crucial clue, but it also transforms you into a giant neon sign for the entity stalking you. Teamwork and tight communication are absolute musts if you want to survive the night.

    A Fresh Look at the Nightmare: New Trailer & Screenshots

    The newly updated Steam page features a revamped trailer and polished screenshots that show off significant visual improvements. The developer has dialled up the environmental lighting and atmospheric density, capturing the suffocating dread of a fog-laden forest.

    The trailer highlights just how vital audio and visual cues will be. From the terrifying crunch of leaves behind you to the sudden, chaotic flicker of a teammate’s flashlight in the distance, the gameplay looks spectacularly tense.

    The Development Roadmap: From Demo to Full Release

    Alongside the visual makeover, the developer shared an official infographic detailing exactly how Fearwoods will evolve across its development cycle. Here is a breakdown of what to expect from each phase:

    PhaseMaps & ExplorationEnemy AI (Aveline / Demon)Narrative & Mechanics
    Current Demo• 1 Partial Map
    • Small exploration area
    • Basic behavior• Fragmented narrative content
    • Playable online co-op
    Early Access (Coming Q3 2026)• 1 Full Map
    • Larger exploration areas
    • Improved behavior
    • Hallway appearances
    • Dynamic horror events
    • Story fragment system (Lose fragments on death)
    Full Game• 3 Chapters across 3 Maps
    • Ultimate exploration spaces
    • Advanced behavior
    • Ceiling crawling
    • Reality distortions
    • Complete narrative
    • Scripted chase events
    • Higher difficulty story fragments

    The risk-versus-reward mechanic in the upcoming Early Access build sounds especially brutal—losing your hard-earned narrative fragments upon dying means every risky trek into the dark carries severe consequences. By the time the Full Game rolls around, the demon will be capable of ceiling-crawling and causing full-blown reality distortions.

    How to Play Right Now

    If you don’t want to wait until the Early Access launch later this quarter, you don’t have to. A playable co-op demo is available right now on Steam, allowing you and two friends to test your survival instincts in a smaller slice of the cursed woods.

    Head over to the Fearwoods Steam Page to check out the brand-new trailer, browse the fresh screenshots, and add the game to your wishlist.

    TechMash Verdict: With its heavy reliance on sensory mechanics and high-stakes co-op play, Fearwoods is shaping up to be one of the most stressful—and exciting—indie horror games of the year. Keep those flashlights off, people.

    Find out more here

    #Fearwoods #HorrorGames #IndieDev #GamingNews #CoOpHorror #SteamGames #SurvivalHorror #PCGaming #TechMash