Tag: #PixelArt

  • DELVE DEEP, SURVIVE THE DEPTHS — DELVE SURVIVORS LAUNCHES TODAY ON STEAM

    DELVE DEEP, SURVIVE THE DEPTHS — DELVE SURVIVORS LAUNCHES TODAY ON STEAM

    Turn-Based Tactics Meets Survivor Chaos — In One Perfect Package

    NGJ Co. Ltd. and independent developer iDiOSLAB invite you into the depths today — Delve Survivors launches on Steam on November 12, 2026, priced at $12.99 USD, with a 15% launch discount active for the first 14 days. A brand-new release trailer is live now, showcasing the game’s clever blend of methodical dungeon crawling, tactical turn-based combat, and the escalating thrill of survivor-style gameplay.


    Two Genres, One Thrilling Descent

    Delve Survivors does something bold: it takes the careful, grid-based exploration of classic roguelikes like Rogue and Angband, then layers on the swarming hordes and explosive power-up satisfaction of modern survivor games such as Vampire Survivors and Halls of Torment. The result? A roguelike that respects your planning but keeps your heart racing.

    “Plan your moves. Build your character. Survive the overwhelming hordes.”

    • Procedurally generated pixel-art dungeons — no two descends are ever the same
    • Turn-based tactical combat — position carefully, time your strikes, manage your resources
    • Survivor-style chaos — waves of enemies close in; unlock skills, chain synergies, unleash devastating effects
    • Runs in 15–30 minutes — perfect for quick dives or longer sessions

    What Awaits In The Dark

    The full 1.0 release arrives packed with content:

    Feature
    Nine Main Dungeons — each with unique themes, enemies, and deadly bosses
    The Abyss — a staggering 100-floor endgame dungeon for true veterans
    Skills & Equipment — deep systems to build wildly different characters every run
    Three Difficulty Modes — Casual, Roguelike, and Hardcore. Pick your challenge level
    Original Soundtrack Bundle — available alongside the base game, composed to match every mood of your journey

    Launch Pricing & Deals

    OptionPriceLaunch Offer
    Base Game$12.9915% off for the first 14 days
    Soundtrack Only$4.99—
    Game + OST Bundle$17.9815% off for first 14 days

    The game will also make its way to Nintendo Switch and Nintendo Switch 2 on January 21, 2027 — so console players won’t have to wait too long. A free Steam demo is also available right now if you want to test the depths before diving in.


    Ready To Descend?

    Delve Survivors is the best of both worlds — thoughtful, tactical dungeon crawling that never loses that addictive “just one more floor” pull. Whether you love the classics or crave that satisfying survivor power curve, this one belongs on your wishlist.

    Grab your lantern. Sharpen your blade. The dungeon is waiting.

    Find out more here: Delve Survivors


    #DelveSurvivors #iDiOSLAB #NGJCoLtd #Roguelike #DungeonCrawler #TurnBased #SurvivorGame #PixelArt #SteamRelease #IndieGame #Techmash

  • SHARD SQUAD: ONYX RISING — STRATEGY, SYNERGY, AND SHADOWS IN MELLUNIA

    SHARD SQUAD: ONYX RISING — STRATEGY, SYNERGY, AND SHADOWS IN MELLUNIA

    The Onyx Threat Descends on Mellunia

    The peaceful, elemental world of Mellunia has a new darkness at its heart — and this time, you won’t just survive hordes of enemies. You’ll command, plan, and conquer. Shard Squad: Onyx Rising is the brand-new roguelike auto-battler from The Root Studios, set in the charming universe that players fell in love with when the original Shard Squad launched on Steam in November 2025. Where the first game was a fast-paced bullet heaven about survival and collection, Onyx Rising shifts the lens to tactical depth — putting squad composition, economy management, and high-stakes choices front and centre.

    The premise is simple but gripping: corrupting Onyx Shards have appeared across the land, twisting creatures and warping the paths ahead. Your mission? Track them down, purge their influence, and uncover what — or who — is behind this spreading darkness. Every run takes you through a branching map of camps, merchants, battlefields, and mysterious encounters. No two journeys will ever be the same.


    Build, Blend, and Battle — Your Squad, Your Strategy

    At the core of everything are the Shards themselves — over 20 elemental companions spanning Fire, Electric, Water, Nature, and Crystal types — each with their own stats, abilities, and three unique traits. But in Onyx Rising, the synergy system goes deeper than ever before:

    “Unity not only brings strength — it creates entirely new abilities.”

    Stack the right elements and traits, and your squad unlocks devastating combo effects. Pair Water with Nature for healing-over-time fields, or overload Fire and Electric to trigger chain explosions. Experimentation isn’t just encouraged — it’s essential. You’ll recruit Shards between battles, balancing immediate power against long-term synergy. And yes — some Shards get along better than others, with friendships and rivalries that add subtle bonuses to your board.


    Economy, Choices, and the Road Ahead

    This isn’t a game where you just fight and move on. Onyx Rising introduces a full economy layer. Every battle rewards gold and resources — but gold is scarce. Do you spend it at the Merchant on powerful relics and temporary buffs? Save it to recruit a rare Shard you spotted earlier? Or invest in permanent upgrades that persist across runs? Every decision carries weight.

    Between battles, you’ll choose your path forward on a branching roguelike map:

    • Combat nodes — Standard and elite battles with steady rewards
    • Merchants — Buy Shards, relics, and consumables
    • Rest sites — Heal your squad or trade resources for a permanent boost
    • Mystery events — Risky choices with huge payoffs or painful setbacks
    • Onyx Shard locations — The climax of each zone, where corrupted bosses guard the darkness itself

    One wrong turn, one underpowered squad composition, one mismanaged gold pool — and the Onyx consumes you. Permadeath means when your squad falls, the run ends. But your knowledge — and certain persistent unlocks — remain.


    Familiar Beauty, Fresh Depth

    The signature vibrant pixel art style returns, crisp and colourful as ever, making every elemental ability pop against Mellunia’s lush forests, glowing caves, and ashen Onyx-corrupted zones. But beneath that cute exterior lies a game that respects your intelligence. The auto-battler format means positioning matters, timing matters, and understanding how your Shards interact is more important than raw numbers. You set up your formation, equip relics that alter behaviour, then watch the chaos unfold — tweaking your setup between rounds to counter what’s coming next.

    It’s a sweet spot for roguelike fans: accessible enough to pick up in 20 minutes, but deep enough to keep you mastering builds for dozens of hours.


    The Verdict — Light Meets Shadow

    Shard Squad: Onyx Rising feels like a natural evolution for The Root Studios’ universe. It takes what worked — charming creature design, satisfying synergy systems, and that “just one more run” roguelike pull — and layers on meaningful decision-making and strategic depth without overcomplicating things. Whether you’re returning to Mellunia or stepping through its gates for the first time, the Onyx Shards are waiting — and only a perfectly harmonised squad can banish the darkness.

    Ready to hunt the Onyx?

    Find out more here: Shard Squad Onyx Rising


    #ShardSquad #OnyxRising #TheRootStudios #Roguelike #AutoBattler #IndieGame #PixelArt #StrategyGame #Mellunia #IndieDev #Techmash

  • MINES, MALACHITE, AND 8-BIT MYSTERY — DEMIDOFF CORP PICO DIGS IN AS FREE PICO-8 PROLOGUE DECEMBER 14

    MINES, MALACHITE, AND 8-BIT MYSTERY — DEMIDOFF CORP PICO DIGS IN AS FREE PICO-8 PROLOGUE DECEMBER 14

    Before the towers rise and the mountains stir, there is the mine. And before the legend, there is the journey that started it all.

    Targem Games — the studio behind a string of beloved indie adventures — has announced Demidoff Corp PICO, a free retro prologue crafted entirely within the legendary PICO-8 fantasy console, offering players a compact, charming, and completely free glimpse into the world of their upcoming Ural-themed metroidvania Demidoff Corp. It digs into the backstory of the game’s furry protagonist — and it lands on Steam on 14 December 2026.

    TALE OF THE FURRY AGENT — THE PROLOGUE

    Demidoff Corp PICO is more than a demo — it’s a prequel chapter. You step into the paws of the game’s retired royal agent, the hero of the full adventure, on a mission that unfolds before the main story begins. Something is stirring in the mines beneath the Ural Mountains: creatures are turning feral, malachite veins are glowing with unnatural light, and the silence of the deep is broken.

    Your mission is straightforward but dangerous:

    • Explore twisting mine tunnels rendered in exquisite 8-bit miniature
    • Collect malachite — the precious resource that powers progress and unlocks paths
    • Battle corrupted creatures that skitter and lurk in the dark
    • Uncover the first hints of the corruption that will spread across the region in the full game

    Every swing of your pickaxe, every foe defeated, and every glint of malachite collected sets the stage for the larger adventure to come.

    PIXELS, PICO-8, AND PERFECTION — THE VISION

    Demidoff Corp PICO was built from the ground up inside the PICO-8 fantasy console — a platform celebrated for its strict creative constraints: 128×128 resolution, 16 colours, and a sprite limit that forces designers to distil their vision down to its purest form.

    The result is a game that doesn’t just mimic the look of 1980s classics — it was built the same way:

    • Tight, readable pixel art that bursts with personality
    • Snappy, responsive controls designed for quick runs and replayability
    • Chiptune audio that echoes the golden age of 8-bit adventure
    • A complete, self-contained story that you can finish in one sitting

    “It’s not just nostalgia,” the Targem team explained. “PICO-8 taught us to be economical — to tell a whole story with very little. That focus shines through in everything the prologue does.”

    FROM THE DEPTHS TO THE MOUNTAINS — WHAT LIES AHEAD

    Demidoff Corp PICO is the opening act. The full Demidoff Corp, arriving in 2027, expands into a sprawling atmospheric metroidvania inspired by Ural folk tales:

    Demidoff Corp PICO (Prologue)Demidoff Corp (Full Game)
    Compact mine-focused explorationVast interconnected world — forests, lakes, factories, mountains
    PICO-8 128×128 / 16-colour retroRicher 2D hand-crafted aesthetic
    Small set of abilitiesDeep unlockable skill tree and traversal powers
    Prequel story — the first signs of troubleFull narrative — uncover Demidov’s secret and face ancient evil
    Free — 14 Dec 2026PC — 2027
    Steam wishlist open nowSteam page live — add to your list

    In the full game, you’ll venture beyond the mines into dense forests, icy peaks, and the shadow of Demidov’s sprawling industrial complex — all while uncovering why the region’s wildlife has turned hostile and what ancient power has been awakened beneath the earth.

    WISHLIST NOW — FREE, FOREVER

    Demidoff Corp PICO is completely free — no cost, no microtransactions, no strings attached. It launches on Steam 14 December 2026, and you can add it to your wishlist today to be notified the moment it unlocks.

    Whether you’re here for the charming 8-bit adventure or to get the very first foothold in one of next year’s most intriguing metroidvanias — the mines are open.

    Grab your lantern. Watch your step. The Ural Mountains are waking up.

    Find out more here: Demidoff Corp PICO


    #DemidoffCorpPICO #DemidoffCorp #TargemGames #PICO8 #RetroGaming #Metroidvania #IndieDev #UralFolklore #PixelArt #FreeGame #Steam #PCGaming #Techmash

  • SENT TO DIE, DETERMINED TO LIVE — CASUALTIES: UNKNOWN EMERGES ON STEAM AFTER THREE-YEAR ODYSSEY

    SENT TO DIE, DETERMINED TO LIVE — CASUALTIES: UNKNOWN EMERGES ON STEAM AFTER THREE-YEAR ODYSSEY

    You are not a hero. You are not a saviour. You are just another disposable asset — dropped onto an alien world, ordered to retrieve what was lost, and left to figure out how to stay alive.

    Developer Orsoniks and publisher Oro Interactive have officially launched Casualties: Unknown on Steam — a punishing, atmospheric survival adventure three years in the making, where every wound matters, every resource counts, and you are one of thousands sent into the dark to never return.

    ELEVEN LAYERS OF UNFORGIVING DEPTH

    You wake on a fractured, hostile planet. Your captors don’t care if you come back — they only care if you recover the cargo. Your mission: descend through 11 distinct, punishing layers of an alien subterranean realm, each one more dangerous than the last, and each holding secrets that previous expeditions died trying to understand.

    This isn’t a game about sprinting to the bottom. It’s about endurance, adaptation, and the quiet terror of watching your own body fail:

    • Full physiological simulation — treat lacerations, manage infection risk, stem blood loss, and monitor your mental state. Depression and exhaustion can be as deadly as claws and teeth
    • Craft to survive — scavenge materials from the environment to bandage wounds, build tools, and fashion the gear that might keep you breathing just a little longer
    • Procedural threats — no two runs are identical. Resources shift, creatures adapt, and the caves themselves rearrange their dangers
    • Permadeath — when you fall, you fall for good. There are no checkpoints to reload, no second chances to undo a fatal mistake

    THREE PATHS, THREE FATES — THE FULL GAME ARRIVES

    After months of community feedback and a widely praised demo, the full release brings everything players have been waiting for — and then some:

    • Layers 6 through 11 now open — doubling the depth and danger beyond the demo experience
    • Three distinct playable characters, each with their own starting conditions, strengths, and stories
    • Three separate endings shaped entirely by your choices and what you discover in the deep
    • 40 Steam achievements tracking every milestone, triumph, and near-defeat
    • Over 50-track original soundtrack spanning more than three hours of haunting, atmospheric score — available separately or bundled with the game
    • Countless balance refinements, quality-of-life improvements, and polish shaped by nearly three years of community input

    MADE WITH CARE, PRICED FAIRLY

    Casualties: Unknown is available now on Steam for $22.99, with a 15% launch discount for early buyers. Regional pricing ensures the game is accessible worldwide, and the soundtrack bundle offers a way to support the creator directly while immersing yourself in the world’s eerie, beautiful soundscape.

    The journey hasn’t been quick — nearly three years from first spark to full release — but Orsoniks and Oro Interactive have built something that refuses to cut corners or compromise on vision.

    THE DARK IS CALLING — WILL YOU RETURN?

    Thousands have been sent before you. Most never came back. Some left notes, supplies, warnings — and evidence of what truly waits in the deepest dark.

    Casualties: Unknown isn’t about winning. It’s about going as far as you can, holding on as long as possible, and discovering what lies at the bottom of everything.

    Grab your gear. Watch your back. And remember — you’re expendable. But you’re not helpless.

    Find out more here: Casualties Unknown


    #CasualtiesUnknown #Orsoniks #OroInteractive #SurvivalGame #IndieDev #PixelArt #Permadeath #Horror #CaveExploration #Steam #PCGaming #Techmash

  • MONSTERS, MUTATIONS, AND MONEY — SASORIKEN-GAMES UNVEILS MONSTERS & BANKNOTES: BREED, TRADE, AND SURVIVE THE BACKSTREET UNDERWORLD

    MONSTERS, MUTATIONS, AND MONEY — SASORIKEN-GAMES UNVEILS MONSTERS & BANKNOTES: BREED, TRADE, AND SURVIVE THE BACKSTREET UNDERWORLD

    Breed rare creatures, run a shop in a rain?soaked alley, navigate the demands of organised crime — and turn a profit. Japan?based independent developer and publisher sasoriken?games has officially opened the Steam store page for Monsters & Banknotes, a compelling new single?player “underworld × monster trading” simulation heading your way in Q1 2027.

    Known in Japan as Mamono to Shihei, this isn’t just about collecting monsters — it’s about building a life, and a livelihood, on the edge of society, where every bloodline matters and every sale carries weight.

    FROM DEBT TO DOMINION — THE SHOPKEEPER’S JOURNEY

    You start with nothing but borrowed money and a tiny storefront tucked away in a perpetually raining, shadow?streaked backstreet. Your goal? Grow a modest monster?breeding operation into a thriving business — without getting swallowed by the criminal elements that run the city.

    This is no simple collection game. You’ll need to:

    • Source and purchase creatures from 141 distinct species, each with its own traits, temperaments, and market value
    • Study bloodlines, individual stats, and rarity as you carefully pair monsters for breeding
    • Uncover 69 possible mutations and hunt down hidden special pairings — whispered about in rumours, waiting to be discovered
    • Tend to customers, negotiate prices, manage displays, and eventually hire staff and expand your premises

    MORE THAN A TRANSACTION — WHEN MONSTERS HAVE LIVES

    One of the game’s most distinctive touches: when you sell a monster, it doesn’t simply vanish from your world. That creature goes on to live with its new owner — and may return to you later, appearing in arena tournaments, city events, or grand auctions.

    This creates a genuine emotional pull. Do you sell a beloved champion for a massive payout now — or keep them to breed an even more valuable lineage? The choice is yours, and the consequences stay with you.

    Raise a monster’s value through 1?versus?1 arena duels, where victory boosts prestige and price. Or prepare your finest specimens for the annual grand auction — the biggest stage in the city, where fortunes are made and reputations cemented.

    PROFITS AND PERIL — THE PRICE OF DOING BUSINESS

    Life in the backstreets isn’t all peaceful breeding and friendly haggling. Organised crime casts a long shadow over the district — and your shop won’t escape notice. You’ll face demands, shakedowns, and difficult choices: pay up, push back, or find a way to play the factions against each other as you climb.

    The game blends pixel?art characters against a rich, dimensional rainy cityscape — giving the world a moody, atmospheric charm that feels intimate yet immersive. Text support spans six languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, and Russian, ensuring players worldwide can run their own backstreet empire.

    WISHLIST NOW — YOUR SHOP AWAITS IN Q1 2027

    Monsters & Banknotes is slated for release on Windows PC via Steam in Q1 2027 — and you can already add it to your wishlist today to stay updated on pricing, pre?purchase details, and the exact launch date.

    Whether you’re chasing rare mutations, mastering the market, or simply falling in love with creatures that return to visit you — this is one underworld story worth stepping into.

    The rain is falling. The shop is yours. Breed wisely, trade shrewdly — and don’t let the city eat you alive.

    Find out more here: Monsters And Banknotes


    #MonstersAndBanknotes #sasoriken_games #MamonoToShihei #IndieDev #JapaneseIndie #MonsterBreeding #SimulationGame #ShopManagement #PixelArt #Steam #Techmash

  • DOOM DESCENDS — MARVEL COSMIC INVASION UNLEASHES THE SIEGE OF CASTLE DOOM DLC NOVEMBER 10

    DOOM DESCENDS — MARVEL COSMIC INVASION UNLEASHES THE SIEGE OF CASTLE DOOM DLC NOVEMBER 10

    Doctor Doom opens his gates — and they’re not inviting you in. Developer Tribute Games (TMNT: Shredder’s Revenge, Scott Pilgrim EX) and publisher Dotemu have revealed extended gameplay for MARVEL Cosmic Invasion: The Siege of Castle Doom, the massive second DLC for their smash-hit co-op brawler, arriving November 10 across all major platforms.

    2 MILLION PLAYERS STRONG — NOW THE REAL BATTLE BEGINS

    Since launch, MARVEL Cosmic Invasion has drawn over 2 million players to its vibrant pixel-art universe, teaming up across local and online co-op to repel Annihilus and his cosmic swarm. Now the fight turns personal — and dangerous — as you storm the most infamous fortress in the Marvel Universe.

    CASTLE DOOM MODE — RUN-BASED, BUFF-FUELLED, BRANCHING BATTLES

    The heart of the DLC is the all-new Castle Doom game mode, a run-based experience that diverges sharply from the core game’s linear adventure:

    • Race against time — breach Victor von Doom’s stronghold before he activates the Cosmic Inductor, a weapon meant to defeat Annihilus that will instead destroy reality itself
    • Choose your path — branching maps mean no two assaults play the same way
    • Power up or fall back — complete challenges to earn Battery Cells and unlock from 12 distinct buffs boosting damage, defence, and tactical abilities. Fail, and you’ll face penalties that make every next step harder
    • Permanent progress — successful runs unlock gear, lab upgrades, and challenge modifiers that deepen future attempts
    • Traps, Doom Bots & returning bosses — every corridor hides a fresh threat, and familiar foes return with deadlier tactics

    TWO LEGENDS JOIN THE FIGHT

    The DLC adds two playable characters, each bringing unique mechanics to the tag-team system:

    • The Invisible Woman — Susan Storm bends light and deploys force fields to shield allies, disrupt enemies, and strike unseen from afar
    • Doctor Doom — the man himself enters the fray, blending armoured might, sorcery, and technological precision. The villain becomes the hero — for now

    They join the base game’s 15-hero roster, with the Cosmic Swap system letting you pair them with any ally for devastating combos and special attacks.

    LAUNCH DETAILS — NOVEMBER 10

    MARVEL Cosmic Invasion: The Siege of Castle Doom launches Tuesday, 10 November on:

    • Steam (PC)
    • Nintendo Switch 1 & 2
    • PlayStation 4 & PlayStation 5
    • Xbox Series X|S

    Pricing and pre-order details are available via store pages. The base game supports drop-in/drop-out multiplayer for up to four players locally or online, so you can assemble your squad and breach the walls together.

    From the team that redefined retro beat-’em-ups, this isn’t just more content — it’s a bold evolution of the formula, blending the series’ signature style with deeper replayability and higher stakes. Doom awaits.

    Find out more here: MARVEL Cosmic Invasion


    #MARVELCosmicInvasion #CastleDoom #TributeGames #Dotemu #MarvelGames #BeatEmUp #CoopGaming #PixelArt #Techmash #DoctorDoom #InvisibleWoman #GamingDLC

  • SHADOWS OF THE PAST — CATHEDRAL: CROW’S CURSE STEPS INTO THE SPOTLIGHT AT ENDIX EXPO

    SHADOWS OF THE PAST — CATHEDRAL: CROW’S CURSE STEPS INTO THE SPOTLIGHT AT ENDIX EXPO

    The world of Cathedral is opening its doors once more. Swedish indie studio Decemberborn Interactive is showcasing the gameplay trailer for Cathedral: Crow’s Curse, the eagerly anticipated prequel to their beloved 2019 open-world adventure, at ENDIX Expo — and the team is there in person to meet fans.

    WHERE AND WHEN — FIND THEM AT BOOTH #16

    ENDIX Expo, the free multiplayer gaming convention running 6–8 November, is the stage for the new reveal:

    • Booth #16 — 3rd Floor — catch the exclusive gameplay trailer on display throughout the event
    • Meet the developers: Saturday 7 November & Sunday 8 November, 8–9 PM GMT — the Decemberborn Interactive team will be on hand to chat, answer questions, and share more about the project

    A PREQUEL SHROUDED IN DARKNESS

    Cathedral: Crow’s Curse returns to the same rich, mysterious universe as the original — but turns back the clock to tell a darker, grittier story. Players step into the role of Crow, a Shade Sentinel first introduced as an NPC in Cathedral, now the protagonist of his own journey:

    • Uncover the hidden history of the Shade Sentinel order
    • Explore cursed forests, ancient ruins, and unexplored regions of the world
    • Piece together the events that set the stage for the original game
    • Experience a tone that leans deeper into shadow, secrecy, and forgotten truths

    REFINED COMBAT, RICHER EXPLORATION

    Building on the foundation that won the original a devoted cult following, Crow’s Curse evolves the formula:

    • Precision-focused combat — parry, dodge, and strike with carefully timed attacks; brute force won’t always be the answer
    • Stealth mechanics — slip past patrols, strike from the shadows, and choose when to fight and when to vanish
    • Seamless interconnected world — redesigned for smoother navigation, with handcrafted pixel art that has grown richer and more detailed
    • Side quests & deeper lore — beyond the main story, help those who wander the dark and uncover secrets the original tale never revealed
    • Expanded audio — a shift toward more orchestral music alongside the series’ signature atmospheric sound

    COMING 2027 — DEMO AVAILABLE NOW

    The full game is slated for release in 2027, heading to PC via Steam and GOG, with plans for Nintendo Switch and PlayStation 4. A playable demo is already live on Steam, available in English, French, Italian, German, Spanish, and Swedish — giving fans an early taste of Crow’s journey right now.

    Decemberborn Interactive, based in Helsingborg, Sweden, has taken extra time to refine the experience — and with fresh eyes on gameplay at ENDIX, the wait is feeling very worthwhile.

    Find out more here: Cathedral Crows Curse


    #CathedralCrowsCurse #CathedralGame #Techmash #DecemberbornInteractive #ENDIXExpo #ActionAdventure #Metroidvania #PixelArt #IndieGame #PCGaming #NintendoSwitch

  • TIMING, TACTICS, AND TALES — SOULSTREAM SAGA BRINGS A REVAMPED DEMO TO ENDIX EXPO

    TIMING, TACTICS, AND TALES — SOULSTREAM SAGA BRINGS A REVAMPED DEMO TO ENDIX EXPO

    Independent studio After1mage 1nteractive is stepping into the spotlight at Endix Expo, the free, fully digital multiplayer gaming convention running 6–8 November 2026, with a freshly updated prologue demo for their old-school JRPG SoulStream Saga: Chapter 1 — and it’s bigger, sharper, and more accessible than ever.

    A CENTURY OF CONFLICT, ONE BLADE TO UNITE THEM

    SoulStream Saga weaves a rich, dual-era fantasy tale rooted in the scars of war:

    • A century ago, Astarius Valcrest — a mage who rejected division — forged a weapon blending magic and alchemy to bridge the rift between warring factions
    • Today, the fragile peace he built is cracking. Princess Victoria Lockewell faces a king descending into madness, and her desperate attempt to save him threatens to unravel everything

    This is no mere nostalgia trip — it’s a mature, thematically bold adventure exploring legacy, redemption, and the cost of unity, crafted by a tight-knit three-person indie team.

    ATB COMBAT WHERE EVERY SECOND COUNTS

    The game’s heart is its Shared Active Time Battle (ATB) system — a modern evolution of classic turn-based design:

    • Interrupts matter — disrupt enemy casts at the right moment to turn the tide, or protect your own with the new Barrier status effect, stacking up to two levels to block disruption
    • Elemental stance-shifting — adapt Astarius’s affinities on the fly to exploit weaknesses
    • Adaptive foes — enemies heal, buff, and assist one another, keeping every encounter unpredictable
    • v1.6.0 update — clearer combat readability, fresh equipment, and refined status effects all go live during the expo

    SIX NEW LANGUAGES, ONE UNIVERSAL STORY

    The demo now speaks to a far wider audience, adding Italian, Spanish, German, French, Japanese, and Russian alongside English — a major milestone making the prologue playable worldwide. Players can grab it for free right now on Steam, with an exclusive new trailer premiered during Endix showcasing these enhancements and more.

    MORE THAN A DEMO — A GLIMPSE OF SOMETHING BIGGER

    What you play is just the opening act. The full game promises:

    • 7 recruitable party members, 3 active in combat at once
    • 40+ hours of branching narrative and exploration
    • Unique skill trees, minigames, fishing, treasure hunting, and a fully playable in-world trading card game
    • A striking hand-drawn pixel-art world scored by an original soundtrack

    Release date and pricing are still to be confirmed, but the team is treating every feedback loop as a chance to refine the journey ahead.

    STEP INTO THE BOOTH

    Endix Expo itself is no ordinary stream — it’s a playable digital convention where visitors explore immersive halls, meet developers, and watch trailers together in real time. Find SoulStream Saga in Rooftop Hall A, say hello to the team, and experience the update firsthand.

    The prologue demo is free to download now via Steam. Whether you’re a lifelong JRPG fan or new to the genre, there’s never been a better moment to see what this ambitious indie has in store.

    Find out more here: Soul Stream Saga


    #SoulStreamSaga #After1mageInteractive #EndixExpo #JRPG #IndieDev #PixelArt #ATBCombat #SteamDemo #IndieGame #TurnBasedRPG #GamingNews #PCGaming #Techmash

  • DANCE WITH DEATH — BLOODRUSH: UNDYING WISH LEAVES EARLY ACCESS DECEMBER 3 ON STEAM & ALL CONSOLES

    DANCE WITH DEATH — BLOODRUSH: UNDYING WISH LEAVES EARLY ACCESS DECEMBER 3 ON STEAM & ALL CONSOLES

    Death has vanished from the world. And someone must take its place. Lightmancer Studios, the six-person independent team from Brazil, together with publisher Nuntius Games, has announced that their stylish gothic hack-and-slash roguelite BloodRush: Undying Wish will exit Steam Early Access and launch in full 1.0 form on Wednesday, 3 December 2026 — simultaneously arriving on PlayStation 5, Nintendo Switch, Nintendo Switch 2 (backwards compatibility), Xbox One, and Xbox Series X|S.

    WHEN DEATH DISAPPEARED — THE WORLD THAT FORGOT TO END

    In a realm cloaked in gothic splendour, the natural order has broken: the Reaper is gone, and no one passes on anymore. Immortality has become a curse — a stagnant, unending existence where wounds fester and cycles repeat without resolution. You are the last soul chosen to restore the balance. Dash, slash, and weave through a dark, hand-crafted pixel-art world in combat designed to feel less like a fight and more like a lethal, graceful dance.

    FLUID, FLOWING, DEADLY — COMBAT AS AN ART FORM

    BloodRush: Undying Wish rejects button-mashing in favour of precision, rhythm, and improvisation:

    • Six core weapons — each transformable into alternate forms, offering 200+ move combinations across chains, air attacks, dash strikes, and hidden damage multipliers
    • 12 Rune categories + 47 Skill Variations — every run builds a distinct playstyle. Stack effects, trigger cascades, and discover synergies that turn even the most perilous encounter into a masterpiece
    • The Blood System — risk and reward in perfect balance: the lower your health, the more devastating your capabilities. Play dangerously, and you become unstoppable — until one mistake ends it all
    • Procedural storytelling — seven playthroughs weave together the full truth; NPC dialogue shifts with every rebirth, slowly revealing the tragedy beneath the surface

    WHAT 1.0 BRINGS — THE FINAL CHAPTER

    After more than a year in Early Access shaped by player feedback, the full release delivers:

    FeatureDetail
    New final chapter — The Endless SpireClimb the home of the vanished Reaper and face the ultimate truth
    Exclusive final boss — The First UndyingA battle designed to test every skill you’ve mastered
    Polished balance pass — Every weapon, rune, and enemy re-tunedFast, fair, and endlessly replayable
    Console-optimised controls — Full controller support across all platformsDesigned to feel native whether handheld or docked
    Full narrative complete — Every fragment assembledThe mystery of the missing Death is solved

    LAUNCH PLATFORMS AT A GLANCE

    PlatformAvailability
    PCSteam — leaves Early Access, full 1.0 launch
    PlayStation 5Day-one release
    Xbox Series X|SDay-one release
    Xbox OneDay-one release — fully playable on current-gen via backwards compatibility
    Nintendo SwitchDay-one release
    Nintendo Switch 2Playable via backwards compatibility

    MADE IN BRAZIL — A DEBUT WITH SOUL

    BloodRush: Undying Wish is the first game from Lightmancer Studios, a tight-knit team of six based in Brazil. Their goal: to create action combat that rewards creativity and expression as much as reflexes. Published by Nuntius Games, which specialises in elevating Latin American indie talent, the title has already built a devoted following during its Early Access journey.

    “We didn’t just want to make something hard — we wanted to make something beautiful. Every combo, every dodge, every run is your chance to dance with death.” — Lightmancer Studios

    RESTORE THE BALANCE — DEATH AWAITS YOUR RETURN

    Death is not an end — it is a duty. And it has fallen to you.

    BloodRush: Undying Wish — 1.0 launches 3 December 2026 on Steam, PS5, Xbox, and Nintendo Switch. Add it to your wishlist now. The Reaper is missing. Will you take the scythe?

    Find out more here: Blood Rush Undying Wish


    #BloodRushUndyingWish #LightmancerStudios #NuntiusGames #IndieGame #BrazilianDev #HackAndSlash #Roguelite #Gothic #PixelArt #ActionRPG #Techmash #DeathReturns

  • DERELICT, DANGEROUS, AND DYING TO PLAY — INFESTED DX LANDS ON STEAM WITH COSMIC HORROR, RETRO VIBES, AND LAUNCH DISCOUNT

    DERELICT, DANGEROUS, AND DYING TO PLAY — INFESTED DX LANDS ON STEAM WITH COSMIC HORROR, RETRO VIBES, AND LAUNCH DISCOUNT

    Waking up where no one survives

    You open your eyes aboard the 5-Alpha space station, a once-bustling outpost now silent, shadowed, and utterly desolate. You are the sole survivor of an expedition gone catastrophically wrong — and you’re already infected. Something ancient and alien has consumed your crew, corrupted the decks, and turned every corridor into a death trap. Your mission is simple but brutal: find a cure, chart a path home, and uncover the nightmare that ended everyone else.

    This is the heart of Infested DX, the retro sci-fi horror point-and-click adventure from solo developer Jeff Canam — known creatively as GrahfMetal — and publisher Komi Games, now available worldwide on Steam.

    From 8-bit origins to 16-bit dread

    Infested DX is far more than a re-release. It is a complete, ground-up rebuild of Canam’s 2016 indie title Infested, originally launched in 8-bit form on itch.io. Every element has been expanded and enhanced:

    • 16-bit pixel art — richer, darker, and more atmospheric than the original
    • Brand-new areas to explore, never seen in the 2016 version
    • Reworked and deeper puzzles — high-stakes, unforgiving, and rewarding
    • Expanded story and lore — more clues, more secrets, more horror
    • Full controller support + quicksave system
    • Accessibility options — modern quality-of-life improvements throughout

    Drawing direct inspiration from the legendary MacVenture classics — Shadowgate and Déjà Vu — the game leans into the tradition of consequence-heavy exploration: you will die. Often. But you’ll learn, experiment, and push forward, with quicksaves ensuring you never lose meaningful progress.

    What to expect when you step aboard

    DetailInfo
    First playthrough~3–4 hours
    Full completion / all achievements~6 hours
    StyleFirst-person point-and-click, retro sci-fi horror
    InspirationShadowgate, Déjà Vu, classic MacVenture series
    Developer backgroundJeff Canam / GrahfMetal — co-creator of Beyond Shadowgate (2024)
    Launch discount20% off — $7.99 USD until 17 Nov 2026
    DemoPreviously available during Steam Next Fest October 2026

    Every room holds a clue — or a corpse. Every puzzle could be your salvation or your end. The station is vast, hostile, and hiding a terrible truth about the planet designated Pink Behemoth and what lies beneath its surface.

    Developer’s pedigree

    Jeff Canam is no stranger to this genre. As GrahfMetal, he returned to the roots of classic adventure gaming with Beyond Shadowgate in 2024, earning respect from players and critics for honouring the past while moving the format forward. With Infested DX, he brings that same passion to his own creation — refining a project he first shared nearly a decade ago into the definitive version it was always meant to be.

    Grab it before the price rises

    The launch discount is active now through 17 November 2026, after which the price returns to $9.99 USD. If you crave atmospheric, challenging adventure that harks back to the golden age of point-and-click while carving out its own chilling niche in deep space, Infested DX belongs in your library.

    Search “Infested DX” on Steam and wishlist or purchase today.


    #InfestedDX #KomiGames #GrahfMetal #JeffCanam #IndieDev #PointAndClick #SciFiHorror #RetroGaming #PixelArt #SteamDeals #IndieAdventure #TechMash

  • DON’T OPEN THE CURTAINS — LOOK OUTSIDE BRINGS ITS COSMIC APARTMENT HORROR TO PLAYSTATION & NINTENDO SWITCH

    DON’T OPEN THE CURTAINS — LOOK OUTSIDE BRINGS ITS COSMIC APARTMENT HORROR TO PLAYSTATION & NINTENDO SWITCH

    Francis Coulombe & Devolver Digital’s acclaimed survival horror RPG haunts consoles just in time for Halloween

    Last year, solo developer Francis Coulombe and publisher Devolver Digital invited PC players into a place where the walls breathe, the windows never show what’s really out there, and the only rule is: don’t look outside. Now, the claustrophobic, critically adored survival horror RPG Look Outside is spreading the dread to PlayStation 5, PlayStation 4, Nintendo Switch, and Nintendo Switch 2 — launching October 30, 2026, perfectly timed for Halloween.

    What Is Look Outside?

    You’re trapped inside a sprawling, decaying apartment complex that feels less like a building and more like a living, hungry thing. Every floor hides new tenants, terrible secrets, and things that should not exist — all rendered in haunting pixel art by Coulombe, whose previous work includes iconic sprite art for Katana Zero.

    It’s a turn-based RPG that blends resource management, careful exploration, and gut-twisting horror:

    • Scavenge to survive — food, medicine, and sanity are your only currency. Every ration spent is a gamble.
    • Watch the windows — something is out there. It watches. Sometimes it knocks. Looking back might be the last thing you do.
    • Unlock the building — four distinct floors, each warped in its own way, with hidden rooms, optional bosses, and multiple endings shaped by your choices.
    • Hold your sanity — the game tracks your mental state. Push too far, and your perception of reality begins to fray.

    The Console Edition Comes Fully Loaded

    Console players won’t just get the base game — they’re stepping in with everything released across the PC version’s first year and a half, including the massive 2.0 “Final Vision” update:

    • Dozens of new enemies, body-horror encounters, and grotesque optional bosses
    • Expanded narrative threads and multiple new endings
    • Hidden sub-areas across the building to uncover
    • Cursed Mode — a punishing remix where enemies, traps, and layouts shift to keep even veterans on edge
    • Quality-of-life improvements, balance refinements, and all patches up to Version 2.3

    The port has been handled by MP2 Games, ensuring the eerie atmosphere and tight controls translate perfectly to gamepad and handheld play.

    A Solo Vision That Captivated Thousands

    Look Outside originally shadow-dropped on Steam back in March 2025 with barely any advance notice — and quickly built a devoted audience, selling over 500,000 copies and earning praise for its uniquely suffocating tension. Every update since then has expanded the nightmare, and now that complete experience is coming to living rooms worldwide.

    Priced at $9.99 (€9.99) across all platforms, it’s an affordable, unforgettable dive into the unknown. There’s been no mention of an Xbox release at this stage.

    Ready to Lock Your Door?

    The curtains are drawn. The lights are flickering. And whatever is standing on the other side of the glass is waiting for you.

    Whether you’re returning to the building or brave enough to enter for the first time — remember one thing:

    Don. Look. Outside.

    Play Look Outside — available now on PlayStation Store & Nintendo eShop

    Find out more here: Look Outside


    #LookOutside #FrancisCoulombe #DevolverDigital #SurvivalHorror #IndieHorror #PixelArt #PS5 #NintendoSwitch #HalloweenGaming #TechMash

  • Slay, Level, Repeat — Slay the Slime Announced: Active Incremental Power Fantasy Hits Steam Early 2027

    Slay, Level, Repeat — Slay the Slime Announced: Active Incremental Power Fantasy Hits Steam Early 2027

    From rookie adventurer to guild legend — one slime at a time.

    Independent Brazilian studio Snaprock Games has officially unveiled Slay the Slime, an active incremental game built around satisfying combat, deep customisation, and that glorious feeling of watching your numbers climb ever higher. The Steam page is live right now — wishlists open — with launch scheduled for early 2027.

    What Is Slay the Slime?

    Slay thousands of bouncy foes, harvest loot, stack upgrades, and crush colossal bosses in a pixel-art world inspired by classic JRPGs. Unlike many idle games, this is active incremental — you’re in the thick of the action, timing strikes and managing abilities rather than just watching from the sidelines.

    • Defeat waves of unique slimes — each type brings distinct mechanics and threats
    • Master your class — choose your path and playstyle:
      • Wizard — wield devastating magical power
      • Archer — rain arrows with deadly speed
      • Necromancer — raise the fallen to fight for you
    • Equip relics — find and upgrade powerful artefacts that fundamentally change how you play
    • Climb the ranks — rise from unknown recruit to the most celebrated hero in the Adventurer’s Guild

    Why It Stands Out

    Snaprock Games has designed Slay the Slime to feel less like a linear number-go-up experience and more like a proper adventure:

    • Meaningful build diversity — your choices shape your strength, not just bigger stats
    • Playtest available now — request access directly via the Steam page and help refine the game before launch
    • Passion from Brazil — the studio’s debut title, built with love from Fortaleza

    Details At A Glance

    DetailInfo
    Developer / PublisherSnaprock Games (Brazil)
    StatusAnnounced — Steam page live now
    Wishlist[store.steampowered.com/app/4363890](https://store.steampowered.com/app/4363890/Slay_the_Slime/)
    ReleaseEarly 2027 (Q1)
    GenreActive incremental / RPG progression
    PlaytestAccess requestable via Steam page now
    PriceTo be confirmed

    Ready to Hunt?

    The guild awaits. Head to Steam, hit that Wishlist button, and join the playtest to shape the adventure before anyone else. The slimes are gathering — will you answer the call?

    Find out more here: Slay The Slime


    #SlayTheSlime #SnaprockGames #IndieDev #BrazilianDev #IncrementalGame #RPG #PixelArt #Steam #ComingSoon #Early2027 #Techmash