Tag: #PixelArt

  • Code, Cards & Chaos — Dataclysm Unleashes Retro Pixel Magic in Free Steam Next Fest Demo

    Code, Cards & Chaos — Dataclysm Unleashes Retro Pixel Magic in Free Steam Next Fest Demo

    Deep inside a forgotten machine, data has a life of its own. Independent studio Pet The Dog has officially launched the free demo of Dataclysm, its striking retro pixel-art trading card game, right now as part of Steam Next Fest.

    Where Old Files Become Fierce Fighters

    Dataclysm drops you into a mesmerising digital realm — the heart of an abandoned PC where fragments of code, half-finished scripts, and dormant data have awakened to wage war for control of the Motherboard. This isn’t just a card game — it’s a journey through a decaying but living world, where every card tells a piece of a larger, unfolding story.

    “From swarming Sandbags to monstrous Dragons, every archetype brings its own distinct playstyle, and every card adds another piece to the story of this decaying digital world,” the team explains.

    Built on Pixel Passion

    The first thing you’ll notice is the look: Dataclysm’s vivid retro pixel art is the work of five-plus artists, giving every card, character, and battleground a distinct, hand-crafted personality that feels both nostalgic and fresh. It’s a love letter to classic gaming aesthetics with a modern, sharp-edged soul.

    What Awaits in the Demo & Beyond

    The full game promises a rich, deep experience — 128 cards at launch, with another 128 already planned for post-release updates. You’ll command more than 10 distinct archetypes, from fast-swarming minions to slow, devastating behemoths, each supporting wildly different strategies. When it arrives, the game will include both single-player story mode and online PvP, so you can battle the world or dive deep into the lore at your own pace.

    Right now, the Steam Next Fest demo gives you a generous taste of the card combat, deck-building, and tactical depth — completely free, no strings attached.

    From Turin With Love

    Pet The Dog is an indie studio based in Turin, Italy — and Dataclysm is their heartfelt vision of what a digital card game can be: creative, characterful, and built entirely with passion, not corporate scale. There’s no announced full release date yet, but the demo is the perfect way to follow development, leave feedback, and add the game to your Steam wishlist so you don’t miss the launch.

    The machine is waking up — are you ready to take control?

    More Info: Dataclysm


    #Dataclysm #PetTheDog #SteamNextFest #TCG #PixelArt #IndieDev #CardGame #RetroGaming #SteamDemo #ItalianIndies #Techmash

  • One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    What if every lap meant steering, shooting, shifting gears, and reloading — all with a single hand? That’s the brutal, brilliant core of Half Grip, the debut title from Romanian indie studio Half Games. And the verdict is already in: players are hungry for the challenge. As the free demo drops on Steam, the game has smashed past 100,000 wishlists — a milestone most indie releases never reach.


    The Hook — Everything, All At Once, With One Hand

    Half Grip isn’t just a combat racer. It’s a game about prioritisation under pressure. You control your car entirely as if using one hand — steering, accelerating, braking, changing gear, aiming, firing, and reloading — every action competing for the same limited resource: your attention.

    “Steer, shoot and reload — each split-second counts as you compete against armed rivals across atmospheric tracks rendered in harsh pixelated detail.”

    It’s not a gimmick — it’s the entire design. Miss a shift while aiming? You fall behind. Focus on the perfect line and your opponents turn you into Swiss cheese. Every decision is a gamble.


    Roguelike Racing — No Two Runs Are Alike

    Between the starting line and the finish, Half Grip layers deep roguelike progression:

    • Over 70 items to collect — weapons, engines, gearboxes, tyres, chassis parts, and passive charms
    • Build your style — ram-focused battering rams, magnet-assisted takedowns, mine-laying defenders, or shotgun-wielding glass cannons
    • Permanent death — Your build vanishes when you crash. Next run starts fresh with new choices
    • Five distinct environments — Stadium, Forest, Winter Mountain, Fire Factory, and Neon Tokyo
    • Physics that bite — Tyre choice and surface conditions change grip. Push too hard and you slide off the track

    Play the Demo Right Now

    The brand-new demo is live on Steam — giving you hands-on access before full release:

    Demo Details
    Where[store.steampowered.com/app/4163270/Half_Grip](https://store.steampowered.com/app/4163270/Half_Grip/)
    WhenAvailable now — no announced end date
    PlatformWindows PC
    Controller SupportPartial — Xbox controllers recommended
    WishlistClick the button while you’re there — help push the count even higher

    From Game Jam to 100K

    Half Games, based in Bucharest, Romania, built Half Grip from a Game Maker’s Toolkit jam project into a polished debut — and picked up Best Student / Game Jam Project at the Romanian Game Awards along the way.

    Surpassing 100,000 wishlists is a massive milestone for any indie — and it’s a testament to how strongly the one-handed concept has resonated. Full release date is still to be announced, but the momentum is undeniable.


    Ready to Grip?

    It’s racing stripped back to essentials: skill, focus, and the courage to make the hard call when every second counts.

    Play the demo, wishlist the game, and join 100,000 others waiting for launch. One hand on the wheel, one on the trigger — no mercy, no second chances.

    More Info: Half Grip


    #HalfGrip #HalfGames #CombatRacing #Roguelike #IndieDev #RomanianGames #Steam #PCGaming #PixelArt #Techmash #VehicularCombat #GamingNews #DemoNowLive #WishlistMilestone

  • Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Surrounded by swarms of foes, drowning in loot, watching your build explode in power — and not a single second of frantic real?time panic. That’s the genius twist at the heart of Delve Survivors, the ingenious indie dungeon?crawling RPG from developer iDiOSLAB and publisher NGJ, digging onto Steam on November 12th, 2026.

    It takes everything you love from survivors games — the hordes, the builds, the relentless progression — and wraps it in the thoughtful, deliberate strategy of a classic turn?based roguelike. The best of both worlds? It’s looking that way.

    The Pitch: Nothing Moves Until You Do

    Survivors?style games are famous for non?stop, screen?filling action — but that speed can be overwhelming. Delve Survivors flips the script: time advances only when you act. Step forward, strike, use a skill — and that’s when the world responds. Enemies close in, triggers fire, turns resolve. You set the tempo. Blitz through or pause to plan — the pace is entirely yours.

    It’s a fusion of two seemingly opposite traditions:

    • Modern Survivors DNA — Swarms of enemies flooding the screen, rapid levelling, cascading passive skills, builds that snowball from modest to godlike in minutes
    • Classic Roguelike Roots — Grid?based movement, procedural dungeons, tactical positioning, permadeath options, and the careful decision?making of timeless dungeon crawlers

    How It Plays — Plan, Position, Unleash

    Combat — Automatic Yet Tactical

    • Melee strikes trigger automatically when you step into an enemy’s tile — move into range and you hit, they hit
    • Ranged attacks, spells, summons, and area blasts activate on cooldown — you build the loadout, then watch it devastate waves once it’s rolling
    • Stack effects that synergise: burn enemies then detonate them, summon minions that swarm alongside you, freeze foes to control the horde

    Loot — From Magic to Unique

    Gear drops in four tiers: Magic ? Rare ? Legendary ? Unique, each piece bolstering stats and unlocking new build possibilities. Return to the Town Hub between runs to upgrade gear, boost class stats, trade items between characters, and stock up on potions and scrolls.

    Three Ways to Delve

    Pick your death penalty — or lack thereof:

    • Casual Mode — Keep everything. No penalties. Just explore and enjoy
    • Casual Rogue — Restart dungeons but hang onto your hard?earned loot
    • Hard Core — True roguelike. Lose it all when you fall. Only the bold need apply

    Bosses That Demand Mastery

    Every dungeon ramps up through elite foes and mid?bosses to a final encounter designed to test your build, resource management, and positioning. No two runs will face them quite the same way.

    What’s On Offer — At a Glance

    DetailInfo
    Launch Date12 November 2026
    PlatformSteam (Windows + macOS)
    Developer / PublisheriDiOSLAB / NGJ
    GenresTurn?Based Roguelike + Survivors + Dungeon Crawler + ARPG
    Playtime15–30 minutes per run
    LanguagesEnglish, Japanese, French, Italian, German, Simplified & Traditional Chinese, Russian, Korean, Spanish (Latin America), Portuguese?Brazil
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    PriceUS$12.98
    System RequirementsWindows 10+/macOS 11+, i5/Ryzen 5 or better, 4 GB RAM, 1 GB storage — integrated graphics supported

    Dungeons, Depth, and Endgame

    The full release packs nine main dungeons, each with distinct foes, environments, and bosses. Beyond them lies The Abyss — a sprawling 100?floor endgame for those who’ve mastered the depths and want to push their builds to the breaking point. Three starting classes — Warrior, Archer, and Magi — offer wildly different foundations, with hundreds of skills and equipment combinations keeping every descent fresh.

    Why This Matters

    Delve Survivors answers a quiet call: “I love Survivors games, but I wish I could think instead of just reacting.” It preserves the dopamine hit of powering up and clearing swarms while giving you space to breathe, plan, and outsmart the horde. For veterans of Vampire Survivors, Halls of Torment, and Death Must Die — plus anyone who still fires up classic roguelikes — this is a rare meeting of fast fun and deep strategy.

    Ready to Descend?

    Play the free demo right now during Steam Next Fest (Oct 19–26) — and wishlist so you don’t miss the November 12th launch:

    Delve Survivors on Steam: https://store.steampowered.com/app/3319680/Delve_Survivors/

    The horde is waiting. This time, you decide when it attacks.


    #DelveSurvivors #iDiOSLAB #NGJ #Roguelike #DungeonCrawler #TurnBased #SurvivorsGame #SteamNextFest #IndieDev #PCGaming #PixelArt #RPG #Techmash

  • Rewrite Reality — Nonolith Emerges with Stunning Gameplay Trailer at The MIX Showcase

    Rewrite Reality — Nonolith Emerges with Stunning Gameplay Trailer at The MIX Showcase

    The NONOLITH consumes you.

    Trapped inside an ancient, living structure where nothing is fixed and every wall can be reshaped, you hold unimaginable power — you just haven’t realised it yet. Solo developer Justcamh and publisher Inner Pocket have debuted a brand-new gameplay trailer for Nonolith during The MIX Fall Showcase, pulling back the curtain on one of the most intriguing puzzlers arriving on PC via Steam this Q4 2026.

    The Prison That Bends to Your Will

    You awaken within the Nonolith — a vast, mysterious organism of stone and light where every tile, platform, and barrier is yours to command. Copy it. Paste it. Move it. Rotate it. Destroy it. From the very first moment, you wield the tools to reshape the world around you entirely.

    There are no gradual unlocks, no gated abilities, no artificial barriers — the full extent of your power is yours from the start. The challenge isn’t gaining new skills; it’s seeing the possibilities that have been there all along. Build bridges where none existed. Dig tunnels through solid ground. Rearrange the architecture to reveal hidden chambers. The world doesn’t just have puzzles — the world is the puzzle, and you hold every piece.

    Nine Worlds — Your Path, Your Order

    Nonolith spans nine distinct worlds, each brimming with secrets — and you can tackle them in any order you choose. This isn’t a straight line; it’s a sprawling, interconnected labyrinth where progress is defined by curiosity rather than sequence.

    What looks like a simple platform on your first visit might reveal itself as a lever, a key, or a doorway when viewed through a new lens. The trailer showcases the game’s signature “metroidbrainia” design — where familiar mechanics suddenly click into entirely new uses, and a trick you learn in one corner rewires how you see the entire structure.

    Escape Is Only the Beginning

    Breaking free from the Nonolith isn’t the end — it’s the first milestone. The truly dedicated will find that beneath the surface lies a deeper, more complex web of mysteries:

    • Game-spanning puzzles that connect worlds across the entire structure
    • Hidden interactions between mechanics you thought you understood
    • World-shattering secrets that reveal the terrifying truth of what the Nonolith actually is

    Master the structure completely, and the Nonolith itself will bow to your will. Multiple endings await — some just out of reach, others hidden in the darkest corners of the labyrinth.

    Beautiful, Accessible, and Ready to Try Now

    Nonolith delivers striking minimalist pixel art paired with a haunting, atmospheric soundtrack composed by Clockmaker — all wrapped in a package designed to be welcoming as well as wonderful:

    • Demo available now on Steam — play before you decide
    • Full controller support + keyboard-only option
    • Localised into 11 languages — English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, and Simplified Chinese
    • Runs almost anywhere — just 100 MB storage space; supports Windows, macOS, and SteamOS + Linux
    • Steam Achievements, Cloud Saves, and Family Sharing included

    The Walls Are Waiting — Will You Bend Them?

    Nonolith isn’t just about solving puzzles — it’s about realising how much power you’ve held all along. When every piece of the world is yours to move, the only real limit is your imagination.

    Wishlist Nonolith on Steam, download the free demo, and watch the trailer from The MIX Showcase now. The structure has waited eons for someone to understand it. Will you be the one to rewrite it?

    More Info: Nonolith


    #Nonolith #IndieGame #PuzzlePlatformer #Metroidvania #TheMIXShowcase #Steam #IndieDev #Exploration #PixelArt #GamingNews

  • Served! — Hungry Horrors Feasts on Full 1.0 Release Today

    Served! — Hungry Horrors Feasts on Full 1.0 Release Today

    The wait is over — dinner is served. Clumsy Bear Studio has officially launched Hungry Horrors in its complete 1.0 form today, 13 October, stepping out of Early Access after two and a half years of loving development and glowing player feedback. With a 98% Very Positive Steam rating, this culinary deckbuilder is ready to feed the world.

    From Early Access to Full Feast

    Born from the passion of a tiny, self-funded team of two, Hungry Horrors cooked its way through Early Access since January 2026, shaping every recipe, mechanic, and story beat alongside the players who fell in love with it. The result? A fully realised adventure that’s as charming as it is strategic:

    • 8 sprawling biomes across the British and Irish Isles
    • 34 legendary Horrors to meet — and feed — each drawn from real folklore
    • 62 authentic traditional dishes from Cranachan to Toad in the Hole
    • 13 mythical characters including Herne the Hunter and Queen Mab
    • The complete story campaign with a proper conclusion
    • Plus seasonings, cookware, potions, familiars, fishing, and multiple difficulty modes

    Feed Them Before They Feed On You

    You play as a decidedly reluctant princess whose kingdom has been cursed — every mythical creature has turned ravenous, and it’s up to you to satisfy their appetites. Not with swords or spells, but with flavour:

    • Build decks of recipe cards, chaining five tastes — salty, sour, savoury, bitter, sweet — into powerful combos
    • Learn each Horror’s favourite and hated flavours to maximise satisfaction
    • Equip cookware that changes the rules of every encounter
    • Explore, gather ingredients, fish in misty lochs, and uncover the truth behind the curse

    A Recipe for Indie Success

    Two and a half years in the making, no publisher, no investors — just two devs making the game they wanted to play, listening closely to every voice in the community. The result speaks for itself: 98% positive across over 250 reviews, with players calling it fresh, funny, and deeply satisfying.

    The 1.0 version is available right now on Steam for Windows, macOS, and Linux — fully Steam Deck Verified, with a launch discount live for the first week. Grab it while the feast is hot.

    Bon appétit — and watch your fingers.

    More Info: Hungry Horrors


    #HungryHorrors #ClumsyBearStudio #IndieDev #Deckbuilder #Folklore #PixelArt #GamingNews #Techmash

  • Moon, Magic & a Village Reborn — Moonfrost Lands in Steam Early Access

    Moon, Magic & a Village Reborn — Moonfrost Lands in Steam Early Access

    Warmth meets wonder as independent collective Oxalis Games officially launches Moonfrost into Steam Early Access — a narrative-driven cosy life-sim RPG that blends peaceful daily rhythms with deep building mechanics and a mystery written in starlight. A launch trailer is live now, inviting players home to a world in need of care.


    What Is Moonfrost?

    You are a Frost Hunter, gifted with a rare connection to the mysterious second moon hanging in the sky above your village. When shards of enchanted ice — known as moonfrost — rain down and leave your home in ruins, you step forward to rebuild. But the moonfrost holds secrets: where it falls, nature changes, ancient slumbering things wake, and a quiet wonder begins to unfold.

    “Grow your life. Build your home. Uncover the mystery of the second moon.” — Oxalis Games

    It’s a game stitched together from two beloved worlds — the gentle joy of a cosy life-sim and the satisfying depth of a building sandbox — crafted by a collective of hand-makers who believe games deserve heart as much as polish.


    Life, Laughter & Legacy — What You’ll Do

    Daily RhythmLong-Term Purpose
    Farm seasonal crops & tend to animalsRestore and expand the village
    Fish crystal waters & forage wild ingredientsGather moonfrost to unlock new regions
    Cook hearty meals & craft useful treasuresTrade, upgrade, and decorate your space
    Befriend 11 distinct villagersBuild friendships that bloom into romance
    Explore frost-tinged forests & cavesPiece together why the second moon appeared

    Every villager has their own story, schedule, likes, and dreams — the more you give, the more the village thrives.


    Hand-Crafted — By Choice, Not Chance

    Oxalis Games describes itself as a collective studio of hand-crafted game makers, and that ethos shines through:

    • Next-gen pixel art — dynamic lighting, weather, and seasons make the world feel alive
    • Isometric 2.5D design — hand-drawn warmth with surprising depth
    • Serene original soundtrack — crafted to match the changing moods of the village
    • Player-led Early Access — community feedback guides every update

    The Road Ahead — What’s in the Moonlight

    Early Access is just the beginning:

    PhaseTimelineWhat’s Coming
    Now — LaunchOct 12 2026Full farming, fishing, crafting, building; first half of story; 11 NPCs; friendship systems
    Growing~6 months post-launchRomance arcs, expanded regions, deeper moonfrost mysteries, new villagers
    Full Bloom2027Complete narrative, endgame content, polished final experience

    The price will rise slightly at 1.0 — so joining early locks in the launch discount and shapes the journey alongside the devs.


    Launch Details

    DetailInformation
    Developer & PublisherOxalis Games (collective studio)
    PlatformSteam — PC only at launch
    Release Date12 Oct 2026 — out now
    Price£12.99 / $14.99
    DemoFree version available on Steam
    Early Access DurationApprox 6 months
    Full ReleaseTargeting 2027

    Why It Shines

    Moonfrost doesn’t just mix genres — it marries them. It offers the slow, satisfying comfort of watering crops and chatting with neighbours and the tangible thrill of raising buildings, uncovering secrets, and shaping a world from scratch. In a crowded genre, it stands out as something genuinely hand-tended — made by people who love this space, for people who do too.

    “The village is waking up. Will you be there when it does?”


    More Info:

    https://s.team/a/2561630

    #Moonfrost #OxalisGames #CozyGaming #LifeSim #IndieDev #SteamEarlyAccess #PixelArt #FarmingSim #RPG #Techmash #HandMadeGames

  • Count, Clarity & Chaos — Sheeps Turn Sheep-Counting Into a Roguelike Thriller!

    Count, Clarity & Chaos — Sheeps Turn Sheep-Counting Into a Roguelike Thriller!

    Forget everything you know about counting sheep — this won’t put you to sleep. Brainfruit Studio has today unveiled Sheeps, a one-of-a-kind high-resolution pixel art roguelike that transforms the drowsy bedtime pastime into a razor-sharp, ever-escalating challenge that will keep you wide awake.

    What on Earth Is Sheeps?

    At first glance, it sounds simple: watch the sheep pass by, keep count, and report the right number. But this is no ordinary meadow — and these are no ordinary sheep:

    • Waves of woolly chaos — flocks pour through from a mysterious, otherworldly rift, and they don’t just walk in straight lines
    • Difficulty that ramps up fast — sheep change speed, loop back, split into groups, vanish, or appear in unexpected places. The better you get, the harder the game pushes back
    • Health, upgrades & curses — get the count wrong and you lose ground; succeed and unlock permanent boosts, helpful effects, and occasionally… deeply unfair twists that keep every run fresh
    • Endless replayability — no two flocks behave the same way, and your build evolves differently every time you play

    Where Do All the Sheep Come From?

    There’s a story beneath the fleecy surface. As you count, you’ll uncover the mystery of the rift itself — why it opened, who or what is behind it, and whether there’s any way to close it. Along the way you’ll meet a colourful cast:

    • A crafty spider
    • A sarcastic crow
    • A dye-obsessed chameleon
    • More than a few business-minded llamas — help is available, but it never comes free

    These characters have their own secrets, motives, and stories — crafted by artist Garrett Miller and Emmy-winning writer Rob Dubbin (The Colbert Report, The Late Show). Expect charm, humour, and something genuinely strange unfolding beneath the pastoral visuals.

    Release Details

    • Developer: Brainfruit Studio
    • Release: 2027
    • Platforms: PC, Mac & SteamOS — available via Steam
    • Add to Wishlist: Live now on Steam
    • Soundtrack: From calming lullabies to frantic breakbeats, the music shifts right along with the chaos

    The game also supports local co-op — bring a friend to help count, or compete to see who stays sharpest when the flock swells.

    The Pitch

    “Think of all the hours you’ve wasted trying to fall asleep. We’ve fixed that — now counting sheep will keep you awake instead.”

    — Brainfruit Studio

    Sheeps is coming in 2027. Start practising now — you’re going to need it.

    Sheeps Game


    #SheepsGame #BrainfruitStudio #IndieGame #Roguelike #PixelArt #CountingSheep #PCGaming #Steam #TechmashGaming

  • Pixels, Plans, and Perfect Placement — PixelHeroScramble Plus Demo Lands on Steam!

    Pixels, Plans, and Perfect Placement — PixelHeroScramble Plus Demo Lands on Steam!

    Pixels are under attack — and it’s time to scramble your defences. Tokyo-based studio One or Eight INC. has announced that the free PixelHeroScramble Plus Demo launches on Steam October 7 at 12:00 PM JST (that’s October 6, 8:00 PM PDT — late tonight for UK players).

    Stop the Surge — Strategic Pixel Tower Defence

    PixelHeroScramble Plus is a vibrant fixed-route tower defence adventure where you deploy, upgrade, and swap units to hold back waves of pixel-perfect foes. The demo lets you play through the opening area — roughly 1–2 hours of gameplay — right up to the first major boss.

    What you’ll find in the demo:

    • Tactical deployment — position over 60 unlockable unit types across the battlefield
    • EX Skills — unleash game-changing abilities at critical moments
    • Emergency items — turn the tide when the pressure mounts
    • Three difficulty levels — Normal, Hard, and Challenge for seasoned strategists
    • Carryover progress — your demo save transfers to the full game
    • Full English, Japanese, and Chinese language support

    What’s Next — Full Release & Steam Next Fest

    The demo also serves as a preview for Steam Next Fest (October 19–26), giving you two chances to play ahead of the full game’s launch on November 30 (PC) / December 1 (Switch).

    Mark Your Calendars

    • Demo goes live: 7 Oct 12:00 JST / 6 Oct 20:00 PDT / 7 Oct 04:00 BST
    • Free to play — no cost, no strings
    • Full game arriving: November 30 on Steam

    Head to the Steam store page, wishlist now, and be ready to defend the pixel frontier.

    One Or Eight


    #PixelHeroScramblePlus #OneOrEight #TowerDefense #PixelArt #SteamDemo #SteamNextFest #IndieGame #Strategy #PCGaming #TokyoStudio #Techmash

  • Accidental Cult Member WanderersTip: Sneak, Blend, Decide Their Fate!

    Accidental Cult Member WanderersTip: Sneak, Blend, Decide Their Fate!

    You didn’t mean to join a cult — but now you’re in too deep! Developer CuriousQuestor is thrilled to unveil WanderersTip, a charmingly quirky stealth adventure where you stumble into a secretive island group obsessed with being “happy ducks,” and your choices will shape everything — from your escape to the cult’s very survival.


    What Is WanderersTip?

    It starts with a wrong turn and ends with you fully initiated — mostly by accident. Stranded on a mysterious island, you find yourself swept into a cult that takes ducks very seriously. Your goal? Earn your way onto the only boat off the island — all while figuring out what’s really going on behind the cheerful chants and feathered fanaticism.

    Here’s how it plays:

    • Blend in with the flock — act as if you belong, or suspicion grows fast
    • Stealth through twisting mazes — stay out of sight, use cover, watch patrol patterns
    • Smart enemies — foes remember faces and talk to each other; get spotted once, word spreads
    • Fight or flee — when stealth fails, stand your ground or duck for cover
    • Your choices decide everything — help the cult thrive? Expose their secrets? Lead them astray? Multiple endings mean no two journeys are the same

    Key Details

    DetailInfo
    Developer / PublisherCuriousQuestor (solo indie dev)
    PlatformPC — Windows, Mac, Linux via Steam
    GenrePixel-art stealth adventure / narrative RPG
    Steam Page[WanderersTip on Steam](https://store.steampowered.com/app/3618550/)
    Release DateTo Be Announced — wishlist now!
    FeaturesSingle-player, full controller support, family sharing
    VibeAbsurd humour meets genuine mystery — with constant duck mentions

    The Hook — Humour Meets Heart

    Beneath the feathery jokes and pixel charm lies something deeper: the cult hides secrets that may not be as innocent as they seem. As you explore, you’ll uncover layers — and face decisions that go far beyond simply “escape or stay.” Will you become their most loyal follower? Their greatest downfall? Or something in between?

    “Attack, hide, and duck!” — WanderersTip motto


    Ready to Join the Flock?

    Head over to the WanderersTip Steam Store Page to wishlist now — every wishlist helps an indie dev soar. Keep an eye out for release updates, and remember: not every cult on an island is what it quacks like.

    Find out more here


    #WanderersTip #CuriousQuestor #IndieGame #PixelArt #StealthGame #CultAdventure #ChoicesMatter #DuckVibes #Steam #SinglePlayer #techmash

  • Into the Unknown — No Such Place: ChillyRoom’s Top-Down Extraction Shooter Revealed!

    Into the Unknown — No Such Place: ChillyRoom’s Top-Down Extraction Shooter Revealed!

    Enter zones that officially don’t exist. Fight threats no one was meant to find. Bring back what shouldn’t exist.

    No Such Place is the tense new top-down extraction shooter from ChillyRoom and their in-house team, Criti Team, casting you as an agent for the Unknown Research Consortium (U.R.C.) — a secretive organisation investigating supernatural anomalies erased from public record.


    What Is No Such Place?

    You’re a field operative for the U.R.C., dispatched into unstable dimensional fragments — reality-warped zones where normal rules don’t apply. Your mission: conduct reconnaissance, secure intel and relics, neutralise whatever lurks in the dark, and reach the extraction point before the zone collapses around you.

    Here’s what awaits:

    • Top-down PvE extraction — tense, tactical gameplay with a striking retro pixel-art aesthetic
    • Solo or co-op for up to 4 players — go in alone or team up with friends
    • Risk vs reward — every trip carries danger: die, and you lose everything you carried in
    • Procedurally shifting zones — nearly ten distinct anomalous environments at Early Access launch
    • Loot and survive — scavenge weapons, ammo, medical supplies, and rare anomalous relics
    • Customise your arsenal — unique weapon crafting lets you mix parts from different eras: attach a Victorian brass scope to a modern rifle, or a motorcycle suppressor to an assault rifle
    • Build your Safehouse — invest recovered resources to upgrade your base, unlock new gear, and strengthen your agents

    Launch Details

    DetailInfo
    DeveloperChillyRoom / Criti Team
    PublisherChillyRoom / LoongGate
    FormatEarly Access on Steam
    Release Date13 October 2026
    Playable NowFree Steam demo available
    ModesSingle-player + 1–4 player online co-op
    PlatformPC (Windows) via Steam

    The demo offers a solid taste of the action — and early progression carries over into the full release


    The Mission Briefing

    “Welcome to the U.R.C. You step into places officially stricken from all records — dimensional fragments where reality has frayed. Your job is simple: explore, document, extract. What you find there… some of it was never meant to be found. Return with it. Survive.”

    Each run balances careful exploration, tactical combat, and the clock — linger too long, and the anomaly consumes you. Make it out, and what you recover funds better gear, stronger weapons, and deeper investigations into the unknown.


    Ready to Deploy?

    Wishlist now on the No Such Place Steam Store Page and try the free demo ahead of the Early Access launch on 13 October. The anomalies are waiting — and so are the things that haunt them.

    Find out more here


    #NoSuchPlace #ChillyRoom #CritiTeam #ExtractionShooter #URC #IndieGame #Steam #EarlyAccess #CoOp #PixelArt #techmash

  • Timber & Tranquillity — LumberBoy Demo Drops, Next Fest Coming in October

    Timber & Tranquillity — LumberBoy Demo Drops, Next Fest Coming in October

    Grab your axe and breathe in that crisp island air: South Korean indie studio HiddenStageGames has just released a free Steam demo for LumberBoy, their charming cosy pixel-art incremental game about turning a quiet island into a thriving timber haven. And you’ll get to see even more when the game takes centre stage at Steam Next Fest, October 19–26, 2026.

    From Sapling to Empire — One Swing at a Time

    LumberBoy casts you as a humble logger starting with nothing but a single axe and one loyal worker. Felling trees earns you gold — gold you’ll sink into sawmills, conveyor belts, market stalls, and upgrades — until the whole island hums with the rhythm of your very own production line. It’s the satisfying loop of incremental growth, wrapped in warm, hand-drawn isometric pixel art that feels like wrapping yourself in a cosy blanket.

    • Three distinct forest zones to explore in the demo
    • 34 trait upgrades to boost your logging speed, processing power, and profits
    • A demo playtime of roughly 40–60 minutes — perfect for a relaxing session
    • Full support for mouse & keyboard or controller, plus Steam Deck compatibility
    • Languages: English, Korean, Japanese, Simplified & Traditional Chinese

    What Lies Ahead — Next Fest & Beyond

    The demo is available right now, completely free — no keys, no hoops, just head to the Steam store page and start swinging. Come October 19, LumberBoy will be part of Steam Next Fest, where HiddenStageGames will showcase even more of the island, new features, and what players can expect from the full release. Whether you’re a casual logger looking to unwind or a completionist chasing every last upgrade, this is one growing adventure you won’t want to miss.

    Grab the LumberBoy Demo here:


    #LumberBoy #HiddenStageGames #SteamNextFest #SteamNextFest2026 #IndieGames #PixelArt #CozyGaming #IncrementalGame #IdleGame #IndieDev #KoreanIndie #GamingNews #TechMash

  • Slimey Goes Global — ESDigital Games Takes Publishing Reins for Go Slimey Go!

    Slimey Goes Global — ESDigital Games Takes Publishing Reins for Go Slimey Go!

    Great news for platforming fans — ESDigital Games, the international video game publisher, has officially stepped in as worldwide publisher for the charming 2D precision platformer Go Slimey Go!, developed by Argentina-based Tembac and Chabbie Studio. The partnership paves the way for a full console launch alongside expanded global support.

    What Is Go Slimey Go!?

    Already delighting players on PC via Steam since December 2025, Go Slimey Go! casts you as Slimey — a tiny, determined slime on a heartfelt mission to reunite with friends for a long-overdue tea party. Traverse five beautifully handcrafted worlds, each packed with precision jumps, clever mechanics, and vibrant pixel-art visuals:

    • 5 unique worlds — 25 carefully built levels across fields, mountains, volcanoes, and beyond
    • Momentum-based platforming — master Slimey’s bouncy, fluid movement; bounce off enemies to reach new heights
    • Stress-free design — no lives counter, no timer, no distractions — just pure, focused platforming
    • Bouncy, energetic soundtrack — perfectly matched to the game’s upbeat tempo
    • Charming story — amidst a grand conflict between hero and villain, Slimey just wants to find their friends

    Coming to Consoles Worldwide

    Under ESDigital Games’ publishing umbrella, Go Slimey Go! is bound for all major home platforms:

    • Nintendo Switch
    • PlayStation 4 & PlayStation 5
    • Xbox One & Xbox Series X|S

    Exact release dates and pricing will be announced in the coming weeks. The game will also receive expanded localisation, global marketing, and distribution support to bring Slimey’s adventure to players everywhere.

    A Powerful Partnership

    This union combines the best of both worlds:

    • Tembac & Chabbie Studio — the creative hearts behind the game’s tight controls, warm art style, and joyful spirit
    • ESDigital Games — proven publishing reach, console expertise, and global marketing muscle to carry Slimey far beyond its PC home

    “We’re thrilled to welcome Go Slimey Go! to the ESDigital Games family,” the publisher shared. “This is a game with heart, craft, and endless charm — and we can’t wait to introduce Slimey to players across every platform.”

    Already a Hit on PC

    Since launching on Steam, Go Slimey Go! has earned glowing player reviews and captured hearts at home and abroad. It was nominated for multiple awards at Argentina’s EVA accolades and has been praised for its accessible yet satisfying gameplay that strikes the perfect balance between challenge and warmth.

    What’s Next

    • PC — available now on Steam
    • Consoles — coming soon to Switch, PlayStation, and Xbox
    • Wishlist now — follow the game on your preferred platform to catch the launch the moment it lands

    Slimey’s journey is just getting started — and the world is invited along for the ride.

    Find out more here


    #GoSlimeyGo #ESDigitalGames #Tembac #ChabbieStudio #IndieGame #Platformer #PixelArt #NintendoSwitch #PlayStation #Xbox #Steam #GamingNews #Techmash