Tag: #PsychologicalHorror

  • TRUTH IS A DISEASE — PSYCHO-SLEUTH UNLEASHES COGNITIVE HORROR MURDER MYSTERY TODAY

    TRUTH IS A DISEASE — PSYCHO-SLEUTH UNLEASHES COGNITIVE HORROR MURDER MYSTERY TODAY

    Imagine a world where the evidence vanishes if you look left. Where every face is a stranger’s. Where nobody can tell a lie — and that makes everything more dangerous. Today, developer PHOSEPO alongside publishers Thermite Games and Smilegate STOVE releases Psycho-Sleuth — a psychological mystery where the rules of reality itself are the killer’s weapon — on PC via Steam, STOVE, and Epic Games Store.

    This isn’t just another whodunit. It’s a game where the very way you see, hear, and understand the world is twisted, broken, and infected — and only your wits can stitch it back together.

    THE TRIAL OF THE AFFLICTED

    A cult calling itself Li has seized control of reality. Their edict is unflinching: commit murder without being unmasked, and you shall ascend to godhood. Thirteen “Afflicted Ones” are gathered — each carrying a rare, potent cognitive disorder that doesn’t just affect them — it spreads, warping perception, rewriting testimony, and erasing facts from the world itself.

    These aren’t just flavour text — they are the mechanics of murder:

    • OCD / Absolute Truth — No one in this room can lie. Every statement is fact. And yet, someone is still dead. How?
    • Spatial Neglect — The entire left half of existence ceases to register. Clues vanish in plain sight; bodies are halved; rooms are incomplete.
    • Prosopagnosia — Faces dissolve into blurs. You can’t recognise your allies — or identify the killer.
    • Alien Limb Syndrome — A hand moves of its own accord. Did the victim strike the blow themselves? Or was it guided?

    Each disorder doesn’t just flavour the story — it reshapes the investigation. The killer wields these distortions actively, manipulating what you see and how you interact with the scene. The crime scene is never what it appears — and neither is the truth.

    DEBATE MODE — REASON AGAINST MADNESS

    When testimony warps and facts dissolve, you enter Debate Mode — the game’s pulse-quickening interrogation system. Here, you weigh every statement, spot the fractures in perception, and strike back with evidence that cuts through the fog. It’s not just about finding contradictions — it’s about understanding how someone’s mind is broken so you can find the truth beneath the distortion.

    The game pushes beyond standard visual-novel fare: distortions can affect your controls, your interface, and your understanding of the timeline. You aren’t just solving a puzzle — you’re fighting a psychological infection in real time.

    A WORLD BREATHING MADNESS

    Psycho-Sleuth delivers a staggering volume of crafted narrative:

    • 500,000+ characters of branching script
    • Full voice acting across key scenes
    • 40+ high-quality CGs and dozens of 3D environments
    • Live2D animations that let you read the flicker of fear, defiance, or deceit in every portrait
    • 50+ original music tracks scoring the descent into chaos

    Every character is fully realised, with their own motives, fears, and unique “Afflicted Power” — and their punishment, when judgement falls, is shaped by their own disorder. No two runs are identical; choices ripple through the cast, and multiple endings await — some revealing truths darker than the lies you started with.

    AVAILABLE NOW — WHERE TO PLAY

    Psycho-Sleuth is out today, 5 November 2026, across three major PC platforms:

    • Steam — https://store.steampowered.com/app/3432860/PsychoSleuth/
    • STOVE — store.onstove.com/en
    • Epic Games Store

    The game launches fully localised in English, Japanese, Simplified Chinese, Traditional Chinese, and Korean, with full controller support and accessibility options including adjustable difficulty, custom volume controls, and subtitle options.

    System requirements are welcoming — Intel Core i3 / GT 1030 minimum — meaning nearly any modern gaming PC can step into the distortion.

    FINAL THOUGHTS

    Psycho-Sleuth doesn’t just ask “who did it?” — it asks “can you even trust the question?” By weaving real cognitive conditions into core gameplay, PHOSEPO and team have crafted something genuinely singular: a mystery that attacks your perception as well as your logic. It’s tense, it’s unsettling, and it’s deeply, thrillingly clever.

    If you’ve ever wanted a detective story where the hardest clue is believing your own eyes — this is your game.

    The truth is contagious. Don’t catch the wrong one.

    Find out more here: Psycho Sleuth


    #PsychoSleuth #PHOSEPO #ThermiteGames #Smilegate #STOVE #MysteryGame #PsychologicalHorror #VisualNovel #Detective #IndieDev #PCGaming #Steam #EpicGamesStore #Techmash

  • FEAR IS NOT SEEN — IT IS CONSTRUCTED: PROJECT SPOOKY UNVEILED

    FEAR IS NOT SEEN — IT IS CONSTRUCTED: PROJECT SPOOKY UNVEILED

    The house remembers. Do you dare to understand?

    A developer vanished while working on his final game. All that remained were his files — an unfinished build of Project Spooky, set inside Casa da Fonte, a place where every room holds a memory and every shadow conceals a secret. Now, independent studio Team 237 has pieced together what was left, bringing Álvaro Llorente’s haunting vision to life.

    This is not a game about fighting monsters. It is a game about watching, listening, and connecting the pieces — and realising that some truths are better left undiscovered.

    How you experience the horror

    Project Spooky is built on three pillars: exploration, observation, and deduction. There are no weapons, no health bars, no direct combat — your eyes and your intuition are your only tools.

    • Explore Casa da Fonte — a sprawling, shifting estate steeped in the folklore and atmosphere of northern Spain. The house does not stay the same; rooms change when you look away, and doors lead where they shouldn’t
    • Connect clues — documents, objects, sounds, and echoes reconstruct the stories of those who lived and died here. Every chapter introduces fresh puzzles and hidden layers
    • Seven unique chapters — each level operates by its own rules. Mirrors show what isn’t there; light keeps something out; sound guides you toward what you cannot see
    • Hiding and chase sequences — when you draw too much attention, the house responds. Stay out of sight, move quietly, and survive the pursuit
    • Meta-narrative framing — you are playing the recovered work of a missing creator. The line between the game’s story and its creator’s disappearance blurs as you progress

    Understanding is the danger

    The game’s core mantra says it plainly: “Fear doesn’t appear. It is constructed.” In most horror, knowledge brings safety — here, the more you comprehend, the more perilous the house becomes.

    “A mirror may show you something that does not exist outside its reflection. Sound may guide you toward something you have never seen. Light may protect you… until you understand what it is really keeping away.”

    Full details

    DetailInfo
    PerspectiveFirst-person
    GenrePsychological horror, exploration, puzzle-adventure
    LevelsSeven distinct chapters — each with unique mechanics
    CombatNone — focus on stealth, evasion, and observation
    DemoAvailable now on Steam
    Developer originCreated by Álvaro Llorente; recovered and completed by Team 237
    PublisherDojo System
    AtmosphereNorthern Spanish folklore, immersive audio design, shifting environments

    Enter the house — if you dare

    The free demo is live on Steam right now, letting you step across the threshold and experience the first chapter for yourself. What you find may stay with you.

    Search “Project Spooky” on Steam — download the demo and begin your investigation today.


    #ProjectSpooky #CasaDaFonte #PsychologicalHorror #IndieHorror #Team237 #DojoSystem #ExplorationGame #PuzzleHorror #FirstPersonHorror #SteamDemo #IndieDev #TechMash

  • FACE YOUR DEMONS, FIND YOURSELF — SARAAB: BEYOND THE VEIL BRINGS ARABIAN FOLKLORE & HEALING HORROR TO STEAM

    FACE YOUR DEMONS, FIND YOURSELF — SARAAB: BEYOND THE VEIL BRINGS ARABIAN FOLKLORE & HEALING HORROR TO STEAM

    The search for her brother becomes a journey into her own soul

    When Elham “Elly” discovers her younger brother Adam has vanished, she is pulled into a world she never knew existed — one where family secrets, ancient spirits, and the wounds she has spent a lifetime burying rise to meet her. Guided by a mysterious being and stalked by a shadow that mirrors her own fears, Elham must awaken a dormant light within herself to uncover the truth: to save him, she must first face everything she has been running from.

    This is the heart of Saraab: Beyond The Veil — the debut release from solo developer Rooted Elevation, founded by Lubna Ahmed and based in Dubai, United Arab Emirates. It is a psychological horror visual novel where the monsters are as much grief, self?doubt, and unresolved pain as they are djinn and folklore entities — and every choice shapes who Elham becomes.

    Horror with heart — rooted in culture, speaking to everyone

    Saraab draws deeply from Arabian folklore, weaving djinn and region?specific mythology into every encounter — but its core themes are universal. This is a story about healing: about self?worth, sorrow, resilience, and the quiet courage it takes to look inward.

    • Hand?drawn anime?style visuals — luminous, expressive, and haunting
    • Meaningful choices — your decisions lead to three distinct endings, unlocking new powers and different paths
    • Djinn Encyclopedia — uncover the lore behind the spirits you encounter
    • Dyslexia?friendly Atkinson Hyperlegible font — designed for easier, more comfortable reading
    • Fully voiced in English with subtitles — immersive and accessible
    • Demo available in 8 languages — English, Arabic, Spanish, Chinese, Japanese, Portuguese, Korean, and more
    • Original soundtrack bundle also available — 40% off as part of launch pricing

    The developer’s vision — one voice, one story

    Saraab is the work of a single creator, Lubna Ahmed, trading under the name Rooted Elevation. Her goal is clear: to bring stories and perspectives rarely seen in mainstream games to the fore, grounding supernatural horror in deeply human, relatable emotion.

    “Every encounter, whether with dark entities or pieces of her own psyche, brings her closer to the truth about Adam and about who she really is.”

    The result is a slow?burn, atmospheric experience — not one defined by jump scares or graphic violence, but by emotional weight, introspection, and the tension of standing at the edge of change.

    Quick facts

    DetailInfo
    Release date3 November 2026
    PlatformsWindows PC (Steam); macOS & Linux also supported
    GenrePsychological horror / narrative visual novel
    Launch discount25% off — ends 17 November 2026
    Standard price~£7.60 / S$9.55
    BundleGame + Soundtrack — extra 12% savings
    Endings3 distinct paths
    Achievements9 Steam Achievements to unlock
    DemoFree prologue available now

    Why play it now

    The launch window discount runs through 17 November 2026 — after that, the price returns to full. If you crave stories that stay with you long after the credits roll — games that treat horror as a mirror, not just a monster — Saraab: Beyond The Veil deserves your attention.

    Search “Saraab: Beyond The Veil” on Steam — play the free demo or buy today before the offer ends.


    #SaraabBeyondTheVeil #RootedElevation #IndieDev #VisualNovel #PsychologicalHorror #ArabianFolklore #NarrativeGames #EmotionalHealing #SteamDeals #DyslexiaFriendly #SoloDev #TechMash

  • BRIGHTSTONE CALLS AGAIN — INNER VOICE UNLEASHES FREE LAST DREAM UPDATE

    BRIGHTSTONE CALLS AGAIN — INNER VOICE UNLEASHES FREE LAST DREAM UPDATE

    Brightstone was never meant to be left.

    Dionous Games and X Interactive have officially released the Last Dream Update for Inner Voice — returning players to the shadow-haunted streets of the decaying town, where fresh secrets wait to be unearthed and new horrors stir in the quiet. It’s live right now on Steam — and completely free for all owners.


    What Is Inner Voice? — Grief Has a Voice

    You are Booker, a man adrift with sorrow. Your wife Diana has vanished, and your search leads you to Brightstone — a half-forgotten, dreamlike place where time bends, memories blur, and nothing is quite what it seems. A mysterious voice both guides you and gnaws at you — is it a comfort, or a trap?

    There are no weapons, no combat. Your tools are attention, patience, and courage. Every shadow hides a story — and every truth carries a cost.


    What the Last Dream Update Brings — New Fears, New Secrets

    The darkness of Brightstone has grown deeper. Here’s what awaits:

    • Two brand-new puzzles — woven into the fabric of the town, expanding exploration and digging deeper into Brightstone’s buried past
    • 10+ fresh moments of dread — new scares, chilling encounters, and unsettling surprises that strike whether you’re returning or stepping into this nightmare for the very first time
    • Polished gameplay flow — quality-of-life refinements across the board, making movement, discovery, and immersion smoother and more absorbing than ever

    “The darkness of Brightstone has grown. I’ve been working hard behind the scenes to make Inner Voice an even more immersive and unsettling experience — and this update is the result.”

    — Nikos Chronopoulos, solo developer at X Interactive


    Return to the Silence — Available Now

    The Last Dream Update rolls out at no extra charge to every Inner Voice owner on Steam. Already have the game? Just launch it — the new content is there. Curious to step into Brightstone for the first time? The game is also 35% off on Steam through November 2, making it the perfect moment to begin your search.

    The voice is louder now. The shadows stretch further. Brightstone is waiting — and it won’t let you go this time.

    Find out more here: Inner Voice Last Dream Update


    #InnerVoice #LastDreamUpdate #DionousGames #XInteractive #PsychologicalHorror #FirstPersonHorror #IndieHorror #Brightstone #FreeUpdate #Steam #Techmash

  • Who’s Riding With You? — Going My Way? Demo Overhauled for Steam Scream V Fest

    Who’s Riding With You? — Going My Way? Demo Overhauled for Steam Scream V Fest

    All aboard — and watch your fellow passengers closely. Siberian Koala and publisher Spaghetti Cat have rolled into Steam Scream V Fest with a completely refreshed demo for their eerie psychological horror, Going My Way? — free to play right now through November 2.


    The World Never Sleeps — And Neither Do the Things Pretending To Be Human

    A sleeplessness pandemic has swallowed the world. Laws have frayed. Reality warps with every exhausted blink. As a nameless conductor driving Train No. 667 through an endless, blizzard?shrouded night, your duty is simple: keep order, serve tea, and spot the Wanderers — inhuman things wearing people’s faces, hiding in plain sight, waiting to feed.

    And you’re trapped in a time loop. Nine days to reach the City. Nine days to uncover the truth — or vanish into the snow forever.

    How You Investigate

    • Tea is your most powerful tool — Mint loosens tongues, sleeping pills dull suspicion, and milk can strip a Wanderer’s disguise. Choose your additives carefully; supplies are scarce
    • Watch everything — mannerisms, odd replies, things that don’t add up. The wrong passenger could be your last
    • Learn from every loop — repeat journeys reveal new clues, new choices, and new endings
    • The horror isn’t just outside — exhaustion distorts your own perception. Trust your eyes… but not too much

    What’s New in the Updated Demo

    This isn’t just a refresh — it’s a full overhaul:

    UpdateWhat It Means
    New character: The RiddlerA mysterious passenger boards with puzzles that might hold the key to surviving the loop
    New soundtrackFresh tracks deepen the atmosphere of dread and isolation
    Reworked onboardingMechanics explained more clearly — no more guessing how the tea system works
    Camera focusAnomalies and scares now framed to hit harder when they strike
    Blur toggleTurn the disorienting blur effect on or off — your comfort, your call
    Performance polishSmoother framerates, fixed audio levels, and general tuning throughout
    Special guest revealYakob from acclaimed horror No, I’m Not a Human will appear in the full release — crossing over from one nightmare into another

    The demo covers three full in?game days, core mechanics, branching dialogue, and a bonus level — with 91% Positive reviews from early players already.


    Play Now — Free, Through Nov 2

    • Grab the demo directly from the [Going My Way? Steam page](https://store.steampowered.com/app/4720060/Going_my_way_Demo/) — one click, no waitlist
    • Available now through November 2, 2026
    • Windows 10+ — 16GB RAM recommended, GTX 1060 or better
    • Languages: Russian, Simplified Chinese, Brazilian Portuguese (English interface coming with full release)
    • Full game release — planned for 2026

    Find out more about Going My Way


    #GoingMyWay #SiberianKoala #SpaghettiCat #SteamScreamFest #PsychologicalHorror #IndieHorror #TrainHorror #TimeLoop #FreeDemo #PCGaming #Techmash


    Published on Techmash — Don’t fall asleep

  • A Missing Wife, A Dying World — PENANCE Demo Haunts Steam Just in Time for Scream V Fest

    A Missing Wife, A Dying World — PENANCE Demo Haunts Steam Just in Time for Scream V Fest

    The wait is over. Furistic Studio and publisher Kitsundie Tales have officially unleashed the playable demo for PENANCE, their brooding psychological survival horror — and it lands right now, free for all, as part of Steam Scream V Fest.

    This isn’t just another horror game. It’s a search for truth in a place built on lies — and every night, the darkness gets hungry.


    What Is PENANCE?

    You play as Calen, a former ranger living in what was meant to be humanity’s salvation: a carefully designed sanctuary built to save us from ourselves. But the dream rotted from the inside out. Your wife Sienna has vanished, leaving nothing but a cryptic note behind. Now you must survive long enough to find her — and uncover the terrible secret at the heart of the world you call home.

    Key Mechanics

    • Day/Night Cycle — Scavenge, craft, and explore by daylight. When the sun sets, retreat, barricade, and survive. The creatures that emerge in the dark are not just dangerous — they know where to look
    • Psychological Survival — It’s not just your body at risk. Isolation, uncertainty, and the haunting question of what really happened to Sienna weigh on you as heavily as hunger or exhaustion
    • A Mystery That Deepens — Every clue uncovers a new layer of deception. The further you go, the clearer it becomes: your wife didn’t just disappear. She fled something

    Demo Details — Play Now, Speak Up

    • Live right now — October 26, 2026, throughout Steam Scream V Fest (Oct 26 – Nov 2)
    • Extended availability — The demo will remain up until February 2027’s Steam Next Fest, giving everyone plenty of time to experience it
    • Your voice shapes the game — Feedback forms are built into the demo menu, and the team is active on their official Discord. Every report and suggestion will guide polish, balance, and immersion before launch
    • Full release planned — February 2027 on Steam

    How to Play

    1. Head to PENANCE on Steam
    2. Download the demo — no sign?up or waitlist required
    3. Step into Calen’s boots. Search for Sienna. Survive the night
    4. Share your thoughts — the team is listening

    “Your penance awaits.”

    — Kitsundie Tales & Furistic Studio

    Find out more on PENANCE here


    #PENANCE #FuristicStudio #KitsundieTales #SteamScreamV #HorrorDemo #PsychologicalHorror #SurvivalHorror #IndieHorror #Steam #GamingNews #Techmash


    Published on Techmash — Where the shadows wait

  • Hear the Mystery — Sublustrum Playtest Extended, Dive Into Sound & Memory Until November 9

    Hear the Mystery — Sublustrum Playtest Extended, Dive Into Sound & Memory Until November 9

    Good news for anyone who loves atmospheric puzzles and haunting stories: HypeTrain Digital and Brickworks Games have extended the open playtest for Sublustrum, their evocative first-person psychological narrative adventure. Originally set to close October 25, the playtest will now run through November 9, 2026 — giving you extra time to explore the mystery, shape the game, and experience where sound itself becomes a clue.


    What Is Sublustrum?

    A full reimagining of the cult classic 2008 title, Sublustrum casts you into a world of disappearance, fragmented memory, and uncanny science — where you arrive at your brother’s home to find him gone and his work unravelling into something strange and surreal.

    It’s not just what you see that matters — it’s what you hear. Every creak, hum, and resonance could hold the answer. The game’s signature mechanic weaves audio directly into puzzles: listen closely, distinguish layers of sound, and let what you hear guide you through environments that shift, reveal, and transform.

    In the playtest, you’ll experience Chapter One — exploring the opening locations, picking up the trail of your missing sibling, and facing the first puzzles that reward careful observation and even more careful listening.

    Why the Extension?

    The response so far has been outstanding, with players eager to dig into the world and share their thoughts. The team also wanted to align with the Point and Click Steam Showcase running November 2–9, so even more curious players can join in.

    Feedback already rolling in has already shaped improvements — from movement responsiveness to clearer hints — proving your voice truly helps build the final game.

    How to Join

    It’s simple and free:

    • Head to Sublustrum’s Steam page
    • Hit “Request Access” — approval is instant
    • Download the build and play Chapter One whenever suits you before November 9

    Mark Your Calendar

    • Playtest now available through: November 9, 2026
    • Steam Point and Click Showcase: November 2–9, 2026
    • Full release: Planned for Q1 2027

    Don’t let this chance slip away — step into a world where every sound tells a story, every memory holds a piece of the puzzle, and nothing is quite as it seems. The clock is ticking, the house is waiting — and your brother’s trail is still warm.

    Find out more on Sublustrum here


    #Sublustrum #HypeTrainDigital #BrickworksGames #Techmash #PsychologicalHorror #IndieAdventure #SteamPlaytest #SoundDesign #MysteryGame #PointAndClick #GamingNews

  • The Register, The Keys, The Choice — KYC Turns a Night Shift Into Unthinkable Horror

    The Register, The Keys, The Choice — KYC Turns a Night Shift Into Unthinkable Horror

    You don’t lock the door. You don’t run. You don’t even call for help. Because if you leave, you lose everything.

    KYC: K Stands for Killing — the gripping first?person narrative horror from Monastic Hill Studios, based on the novel Welcome to Mehtos 24×7 by Aman Mehto — casts you behind the counter of Mehtos 247, a lonely gas station stranded on a dead highway outside Highwater, Colorado. What begins as a terrible job slowly reveals itself as something far worse: a place where the thing behind the locked backroom door is hungry — and you are the one who must feed it.

    Trapped Behind the Counter

    You play as Suneil Shrivastava, an international student who lost his scholarship and took the only work he could find. The pay covers his final semester — but the cost of quitting is deportation. He cannot walk away. He cannot afford to fail. So he clocks in, scans the goods, restocks the shelves, and mops the floor — while the night stretches on and the thing in the back waits.

    • The routine is the horror — Suneil doesn’t just survive; he works. He counts change, listens to small talk, and treats every customer like a normal patron… until he must decide which one walks through that back door
    • Seven names before dawn — the creature demands seven. It doesn’t threaten Suneil directly; it simply expects. And Suneil learns that the line between “doing my job” and “condemning someone” blurs with terrifying speed
    • The real terror is normalcy — the game’s sharpest edge isn’t jump scares or monsters; it’s how quickly you grow accustomed to making the choice. How routine makes the unthinkable feel ordinary
    • Story?driven, choice?shaped — your decisions change who leaves, who stays, and what secrets Mehtos 247 has buried. No two nights unfold exactly the same

    Not a Slasher Film — A Moral One

    This is reverse horror reimagined: you are not the prey being hunted; you are the gatekeeper being slowly broken. Every regular face, every hurried traveller, every weary soul stopping for fuel at 3 a.m. becomes a weight on your conscience. Do you send the rude one? The stranger with no family? The one who won’t be missed? And how do you live with yourself when you start believing your own justifications?

    Night One is free to play right now on Steam, giving you a taste of the shift before the full Early Access launch arrives 19 November 2026.

    Play Night One & wishlist KYC: K Stands for Killing


    #KYC #KStandsForKilling #Mehtos247 #MonasticHillStudios #ReverseHorror #NarrativeHorror #PsychologicalHorror #Techmash #IndieHorror #Steam #PCGaming #AmanMehto #LateShiftHorror

  • Reality Breaks, Shadows Hunt — SCP: Project Pneuma’s New Trailer Unleashes Mind-Bending Horror

    Reality Breaks, Shadows Hunt — SCP: Project Pneuma’s New Trailer Unleashes Mind-Bending Horror

    The walls aren’t just watching. They’re shifting. Independent developer and publisher Zatun has just dropped a haunting new trailer for SCP: Project Pneuma, offering the clearest look yet at the atmospheric dread, unknowable anomalies, and reality-unravelling terror awaiting players in this upcoming first-person psychological survival horror title.

    What Lies Beneath Site-19

    The trailer lands hot on the heels of confirmation that SCP: Project Pneuma will launch into Steam Early Access on October 25, 2026 — and this fresh footage pulls back the curtain on exactly what went wrong. The premise is simple and devastating: following a catastrophic containment failure codenamed “Project Echelon,” the legendary Site-19 has fallen. Containment systems lie in ruins. The anomalies once locked deep below now roam free. And worse — the very fabric of perception itself is beginning to tear.

    You step into the bloodstained lab coat of Dr. Alexander “Alexie” Kolchak, one of the few Foundation researchers to survive the collapse. He’s not a soldier. He’s not armed to the teeth. He’s a man with a flashlight, dwindling supplies, and a desperate need to uncover the truth behind the disaster — all while the world around him stops making sense.

    Horror That Gets Inside Your Head

    Where many horror games rely on jump scares, Project Pneuma digs into something far more unsettling: your own mind. As Alexie ventures deeper into Site-19’s abandoned corridors, the trailer reveals how hallucinations begin to twist familiar rooms into something unrecognisable. Doors vanish. Hallways loop. What looks like safety might be just another trick of a fraying psyche. The danger isn’t just what’s out there — it’s what you can no longer trust.

    “Every location is designed to keep players on edge, with danger often lurking just out of sight,” Zatun explains. “As Alexie pushes deeper into the unknown, revealing new mysteries, unexpected encounters, and unforgettable moments along the way.”

    Anomalies You Fight With Caution, Not Bullets

    This is not a shooter. Resources are scarce. Direct confrontation is rarely an option. Every anomaly operates by its own distinct, deadly rules — and survival means learning them fast. The trailer highlights encounters with threats like SCP-096Z, where even a single glance can turn quiet exploration into a desperate scramble for cover. You’ll hide, observe, solve environmental puzzles, and piece together what happened through journals, voice recordings, and the scattered remnants of those who didn’t make it.

    More Than Just Facility Walls

    While Site-19 forms the heart of the nightmare, the game stretches far beyond concrete corridors. The journey will take you through abandoned research sites, dense forests, military checkpoints, and mysterious lakes — each holding clues to the breach and fresh horrors waiting in the dark. Powered by Unreal Engine 5, every shadow feels heavy, every silence loaded, every light source a fragile promise of safety.

    Coming Soon — And You Can Wishlist Now

    SCP: Project Pneuma arrives on Steam Early Access (Windows PC) on October 25, 2026, with full console releases planned for PlayStation and Xbox further down the line. You can already add it to your Steam wishlist to stay notified, and join the growing community on Discord to follow development updates straight from Zatun.

    This isn’t just another SCP game. It’s a slow-burn descent into a world where reality is a suggestion, trust is a luxury, and the most terrifying thing in the facility might be your own reflection.

    Don’t look too closely.

    More Info: SCP Project Pneuma


    #SCPProjectPneuma #Zatun #HorrorGames #SurvivalHorror #SCPFoundation #IndieDev #SteamEarlyAccess #PCGaming #PsychologicalHorror #NewGameTrailer #Techmash

  • Check-In After Dark — Late-Night Check-In Brings Hotel Horror to Steam

    Check-In After Dark — Late-Night Check-In Brings Hotel Horror to Steam

    The doors are locked, the halls are quiet… and something is waiting.

    Independent developer Uncanny Works has announced Late Night Check-In, a spine-tingling psychological horror game arriving on Steam in Q2 2027. The Steam store page is live right now — and you can wishlist it today to keep one eye on the door.

    A Shift That Shouldn’t Exist

    You’re the new night receptionist at an old, out-of-the-way hotel. What starts as a routine graveyard shift — checking guests in, pouring drinks, keeping the lobby tidy — slowly unravels into something far more unsettling. Strangers arrive at strange hours. The corridors seem to stretch. And the secrets buried in this building are waking up.

    • Do your job — but watch your back — manage the front desk, serve room service, and follow procedure… even when the procedure feels wrong
    • Every guest tells a story — some are harmless, some are hiding something, and some… aren’t human
    • Late-90s retro aesthetic — warm, dated visuals that make the darkness feel all the colder
    • Slow-burn psychological dread — no cheap jump scares; just a tightening feeling that something is very wrong
    • Free demo coming Oct 26 — test your nerves during Steam Next Fest, directly from the game’s Steam page

    Wishlist Now — Don’t Be Late

    The Steam page is open right now. Add Late Night Check-In to your wishlist and be the first to know when the demo drops October 26 — and when the full game checks in next year.

    Will you make it to sunrise? Or will this be your final shift?

    More Info: Late Night CheckIn


    #LateNightCheckIn #UncannyWorks #PsychologicalHorror #IndieHorror #SteamRelease #WishlistNow #HorrorGame #PCGaming #SteamNextFest #Techmash

  • Breach, Darkness, Demo — SCP: Project Pneuma Unleashes First Look October 1!

    Breach, Darkness, Demo — SCP: Project Pneuma Unleashes First Look October 1!

    The containment is broken — and the truth is hunting you.

    Indian developer and publisher Zatun has confirmed that the PC demo for SCP: Project Pneuma launches today, October 1, giving players their very first chance to step into the dark, atmospheric depths of this upcoming first-person psychological survival horror.

    Site-63 is gone. You are Dr. Alexander “Alexie” Kolchak, one of the few researchers to survive a catastrophic containment breach. Hunted by elite cleanup forces and surrounded by escaped anomalies, your journey through abandoned facilities, forgotten forests, and isolated research sites is about to begin — and the greatest danger may be your own mind.

    What Awaits in the Demo

    • Atmospheric Dread — Explore crumbling Foundation infrastructure where silence is rarely comforting and every shadow holds a secret
    • Distinct Anomalies — Face SCP-173Z, SCP-939Z, SCP-239Z and more — each with unique behaviours requiring stealth, caution, and quick wits rather than brute force
    • Unravelling Reality — As Alexie pushes deeper, the line between truth and hallucination blurs; sanity-based distortions mean you can’t always trust what you see or hear
    • Investigation & Story — Piece together what happened through journals, voice logs, and environmental clues in the lead-up to the game’s Early Access release

    Built from the ground up as a narrative-driven horror experience, SCP: Project Pneuma blends psychological tension, scarce resources, and stealth-focused survival across multiple chapters — with Chapter 2 already in development alongside the launch build.

    The demo is live right now on Steam. Wishlist the game, step into the breach, and discover how much of the horror is out there — and how much is already inside.

    Find out more here

    #SCPProjectPneuma #Zatun #SCP #HorrorGame #SurvivalHorror #PsychologicalHorror #IndieDev #SteamDemo #Techmash

  • Racks, Shadows & The Thirteenth Ball — 13th Ball: The Nightmare Shift Demo Drops on Steam!

    Racks, Shadows & The Thirteenth Ball — 13th Ball: The Nightmare Shift Demo Drops on Steam!

    Your shift starts at dusk. It may never end. Independent studio Bumi Studio has unleashed a chilling new free demo for 13th Ball: The Nightmare Shift, inviting horror fans to step behind the bar — and straight into a waking nightmare — right now on Steam. And to mark the occasion, a brand-new trailer has landed to show just how terrifying the night can get.

    What Lurks Behind the Tables?

    You play as Ellie, taking a seemingly ordinary night shift at a run-down pool bar on the edge of town. The work sounds simple: rack the balls, serve the drinks, restock the shelves, mop the floor. But something is very wrong. The glasses you just washed are dirty again. The balls you carefully set up are scattered. And that quiet customer at table three? You never heard the door open.

    The longer you stay, the more reality unravels. Is it exhaustion? Or is something far worse haunting these halls? Every choice, every glance, every secret you uncover will shape what comes next — with multiple endings waiting to be discovered.

    What’s in the Demo?

    • 1–2 hours of gameplay — the full prologue chapter of the game
    • Pool-bar horror — blend regular job duties with supernatural dread in a 1990s-inspired setting
    • Unpredictable events — what’s real and what’s in Ellie’s mind? Keep your eyes open
    • New trailer out now — witness Ellie’s desperation and the bar’s creeping dread in the official demo trailer
    • Completely free — download and play instantly on Steam

    Ready to Clock In?

    The demo is live right now on Steam — add it to your library, wishlist the full game, and see if you can survive the shift. But remember: the doors won’t unlock until you stop looking with your eyes — and start looking with your gut.

    Find out more here

    #13thBall #TheNightmareShift #BumiStudio #HorrorGame #SteamDemo #PsychologicalHorror #IndieHorror #SurvivalHorror #TechMash