Tag: #Roguelike

  • Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Forget everything you know about card games. Evocation, the striking new title from solo developer vodkakaa and published by GCORES PUBLISHING, is rewriting the rulebook — literally. This isn’t about drawing a hand and playing it. This is about weaving patterns, channelling energy, and performing rituals — and it’s heading to Steam in December 2026.

    The Ritual Is Your Playfield

    The core idea is breathtakingly different: your cards aren’t stacked in a deck — they’re distributed across six nodes arranged in a magical circle. To play a card, you don’t just click it — you connect nodes in specific patterns to complete rituals and unleash their power. Lines become spells. Circles become summons. The shape you draw decides what magic you weave.

    “Completing these ancient rituals generates energy, allowing you to command abyssal demons capable of turning the tide of battle.”

    It’s a visual and tactical layer no other card game offers: the layout matters as much as the cards themselves, and mastering the flow of connections is just as vital as building your collection.

    Two Paths — One Purpose

    Evocation serves every kind of card player with two fully featured modes:

    Single-Player Roguelike — The Pilgrimage

    • 3 unique starting paths and distinct card pools to master
    • Over 300 cards and 40+ enemies across a journey through a dark, fallen world — the Holy City lies in ruins, faith is outlawed, and you walk the road of purification alone
    • Deep equipment system: craft, swap, and trade gear freely — no locked relics, no dead ends
    • Every run reshapes your strategy. Every choice changes what you find.

    PvP — Pure Skill, No Pay-to-Win

    • No in-app purchases, no loot boxes, no pay-to-win — competitive play built entirely on mastery and deck craft
    • Climb, duel, test your rituals against real opponents
    • A level playing field where the best strategist wins, not the biggest wallet

    Made by One, Backed by Many

    Evocation is the vision of solo dev vodkakaa, now partnered with GCORES PUBLISHING to bring this labour of love to the world. The game blends a haunting dark-fantasy aesthetic with mechanics that feel both ancient and entirely new — where the board is a spell circle and every move is a ceremony.

    Coming This December — Wishlist Now

    Evocation arrives on Steam December 2026, supporting Windows and macOS. The internal playtest is underway — follow the game, wishlist today, and be ready when the rituals awaken.

    Draw your lines. Summon your power. Evoke what lies beneath.

    More Info: Evocation


    #Evocation #vodkakaa #GCORESPUBLISHING #CardGame #IndieDev #Roguelike #PvP #DeckBuilder #Steam #PCGaming #DarkFantasy #Techmash

  • One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    What if every lap meant steering, shooting, shifting gears, and reloading — all with a single hand? That’s the brutal, brilliant core of Half Grip, the debut title from Romanian indie studio Half Games. And the verdict is already in: players are hungry for the challenge. As the free demo drops on Steam, the game has smashed past 100,000 wishlists — a milestone most indie releases never reach.


    The Hook — Everything, All At Once, With One Hand

    Half Grip isn’t just a combat racer. It’s a game about prioritisation under pressure. You control your car entirely as if using one hand — steering, accelerating, braking, changing gear, aiming, firing, and reloading — every action competing for the same limited resource: your attention.

    “Steer, shoot and reload — each split-second counts as you compete against armed rivals across atmospheric tracks rendered in harsh pixelated detail.”

    It’s not a gimmick — it’s the entire design. Miss a shift while aiming? You fall behind. Focus on the perfect line and your opponents turn you into Swiss cheese. Every decision is a gamble.


    Roguelike Racing — No Two Runs Are Alike

    Between the starting line and the finish, Half Grip layers deep roguelike progression:

    • Over 70 items to collect — weapons, engines, gearboxes, tyres, chassis parts, and passive charms
    • Build your style — ram-focused battering rams, magnet-assisted takedowns, mine-laying defenders, or shotgun-wielding glass cannons
    • Permanent death — Your build vanishes when you crash. Next run starts fresh with new choices
    • Five distinct environments — Stadium, Forest, Winter Mountain, Fire Factory, and Neon Tokyo
    • Physics that bite — Tyre choice and surface conditions change grip. Push too hard and you slide off the track

    Play the Demo Right Now

    The brand-new demo is live on Steam — giving you hands-on access before full release:

    Demo Details
    Where[store.steampowered.com/app/4163270/Half_Grip](https://store.steampowered.com/app/4163270/Half_Grip/)
    WhenAvailable now — no announced end date
    PlatformWindows PC
    Controller SupportPartial — Xbox controllers recommended
    WishlistClick the button while you’re there — help push the count even higher

    From Game Jam to 100K

    Half Games, based in Bucharest, Romania, built Half Grip from a Game Maker’s Toolkit jam project into a polished debut — and picked up Best Student / Game Jam Project at the Romanian Game Awards along the way.

    Surpassing 100,000 wishlists is a massive milestone for any indie — and it’s a testament to how strongly the one-handed concept has resonated. Full release date is still to be announced, but the momentum is undeniable.


    Ready to Grip?

    It’s racing stripped back to essentials: skill, focus, and the courage to make the hard call when every second counts.

    Play the demo, wishlist the game, and join 100,000 others waiting for launch. One hand on the wheel, one on the trigger — no mercy, no second chances.

    More Info: Half Grip


    #HalfGrip #HalfGames #CombatRacing #Roguelike #IndieDev #RomanianGames #Steam #PCGaming #PixelArt #Techmash #VehicularCombat #GamingNews #DemoNowLive #WishlistMilestone

  • Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Surrounded by swarms of foes, drowning in loot, watching your build explode in power — and not a single second of frantic real?time panic. That’s the genius twist at the heart of Delve Survivors, the ingenious indie dungeon?crawling RPG from developer iDiOSLAB and publisher NGJ, digging onto Steam on November 12th, 2026.

    It takes everything you love from survivors games — the hordes, the builds, the relentless progression — and wraps it in the thoughtful, deliberate strategy of a classic turn?based roguelike. The best of both worlds? It’s looking that way.

    The Pitch: Nothing Moves Until You Do

    Survivors?style games are famous for non?stop, screen?filling action — but that speed can be overwhelming. Delve Survivors flips the script: time advances only when you act. Step forward, strike, use a skill — and that’s when the world responds. Enemies close in, triggers fire, turns resolve. You set the tempo. Blitz through or pause to plan — the pace is entirely yours.

    It’s a fusion of two seemingly opposite traditions:

    • Modern Survivors DNA — Swarms of enemies flooding the screen, rapid levelling, cascading passive skills, builds that snowball from modest to godlike in minutes
    • Classic Roguelike Roots — Grid?based movement, procedural dungeons, tactical positioning, permadeath options, and the careful decision?making of timeless dungeon crawlers

    How It Plays — Plan, Position, Unleash

    Combat — Automatic Yet Tactical

    • Melee strikes trigger automatically when you step into an enemy’s tile — move into range and you hit, they hit
    • Ranged attacks, spells, summons, and area blasts activate on cooldown — you build the loadout, then watch it devastate waves once it’s rolling
    • Stack effects that synergise: burn enemies then detonate them, summon minions that swarm alongside you, freeze foes to control the horde

    Loot — From Magic to Unique

    Gear drops in four tiers: Magic ? Rare ? Legendary ? Unique, each piece bolstering stats and unlocking new build possibilities. Return to the Town Hub between runs to upgrade gear, boost class stats, trade items between characters, and stock up on potions and scrolls.

    Three Ways to Delve

    Pick your death penalty — or lack thereof:

    • Casual Mode — Keep everything. No penalties. Just explore and enjoy
    • Casual Rogue — Restart dungeons but hang onto your hard?earned loot
    • Hard Core — True roguelike. Lose it all when you fall. Only the bold need apply

    Bosses That Demand Mastery

    Every dungeon ramps up through elite foes and mid?bosses to a final encounter designed to test your build, resource management, and positioning. No two runs will face them quite the same way.

    What’s On Offer — At a Glance

    DetailInfo
    Launch Date12 November 2026
    PlatformSteam (Windows + macOS)
    Developer / PublisheriDiOSLAB / NGJ
    GenresTurn?Based Roguelike + Survivors + Dungeon Crawler + ARPG
    Playtime15–30 minutes per run
    LanguagesEnglish, Japanese, French, Italian, German, Simplified & Traditional Chinese, Russian, Korean, Spanish (Latin America), Portuguese?Brazil
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    PriceUS$12.98
    System RequirementsWindows 10+/macOS 11+, i5/Ryzen 5 or better, 4 GB RAM, 1 GB storage — integrated graphics supported

    Dungeons, Depth, and Endgame

    The full release packs nine main dungeons, each with distinct foes, environments, and bosses. Beyond them lies The Abyss — a sprawling 100?floor endgame for those who’ve mastered the depths and want to push their builds to the breaking point. Three starting classes — Warrior, Archer, and Magi — offer wildly different foundations, with hundreds of skills and equipment combinations keeping every descent fresh.

    Why This Matters

    Delve Survivors answers a quiet call: “I love Survivors games, but I wish I could think instead of just reacting.” It preserves the dopamine hit of powering up and clearing swarms while giving you space to breathe, plan, and outsmart the horde. For veterans of Vampire Survivors, Halls of Torment, and Death Must Die — plus anyone who still fires up classic roguelikes — this is a rare meeting of fast fun and deep strategy.

    Ready to Descend?

    Play the free demo right now during Steam Next Fest (Oct 19–26) — and wishlist so you don’t miss the November 12th launch:

    Delve Survivors on Steam: https://store.steampowered.com/app/3319680/Delve_Survivors/

    The horde is waiting. This time, you decide when it attacks.


    #DelveSurvivors #iDiOSLAB #NGJ #Roguelike #DungeonCrawler #TurnBased #SurvivorsGame #SteamNextFest #IndieDev #PCGaming #PixelArt #RPG #Techmash

  • Depths of Strategy — Fathom Reach Surfaces November 3 on Steam!

    Depths of Strategy — Fathom Reach Surfaces November 3 on Steam!

    Dive into a sunken world where every card played could be your last breath.

    Independent developer Feldsparc has announced that Fathom Reach — an atmospheric underwater roguelike deckbuilder — will launch on Steam this Tuesday, 3 November 2026. And before it arrives, you can test the waters yourself during Steam Next Fest, kicking off October 19 with an enhanced demo!

    A Sunken World of Cards

    Fathom Reach drops you beneath the waves of a ruined ocean, where every dive is a calculated gamble. You’ll descend through dangerous chambers, chain devastating card combos, and face the ultimate choice: push deeper for richer loot… or surface before your hull gives out.

    What Lies Beneath

    • 220+ unique cards across four distinct factions — craft builds around armour, corrosion, swarming drones, marked targets, and more
    • Dive modules — upgrade and reshape your deck between runs; no two dives play the same
    • Three ways to play — test your skill in Open Descent, go the distance in Endless Descent, or compete in the shared Daily Signal
    • Build & defend your base — place traps and weapons to guard your domain; other players will dive against your creation
    • Raid others — take your deck and test it against defences built by real players
    • Hull integrity matters — every hit you take carries forward; push too far and you lose it all

    Try It Soon — Steam Next Fest Demo

    Can’t wait to start your descent? An enhanced demo goes live during Steam Next Fest (Oct 19–26), featuring the latest gameplay polish, balance updates, and a generous preview of what the full release offers. Head to the Fathom Reach Steam Store Page now to wishlist and grab the demo when it drops.

    Ready to Dive?

    From the first card played to the moment you decide to surface, Fathom Reach blends tense push-your-luck exploration with deep, rewarding deckbuilding — all wrapped in a haunting underwater aesthetic.

    The ocean is waiting. Will you bring the treasure home, or vanish into the deep?

    More Info: Fathom Reach


    #FathomReach #Feldsparc #Deckbuilder #Roguelike #Techmash #SteamRelease #SteamNextFest #IndieGame #CardGame #Underwater #StrategyGame #PCGaming

  • Temptation & Treachery — Myths from the Maw Emerges From the Abyss

    Temptation & Treachery — Myths from the Maw Emerges From the Abyss

    Power always demands a price — and in the Maw, that price is your soul. Independent studio Half Human Games, creators of Dwerve, has lifted the lid on their haunting new project: Myths from the Maw, a dark fantasy roguelike tactical RPG where every bargain, sacrifice, and temptation risks corrupting your mercenaries beyond recognition.

    The reveal trailer has just dropped, and the Kickstarter pre-launch page is open now — ready to welcome you into the depths.

    Descend Into the Starfallen Fortress

    The Maw is no ordinary dungeon — it’s a colossal fortress that fell from the heavens, brimming with alien gods, eldritch terrors, and rival warbands all hungry for power. You lead a band of mercenaries on perilous expeditions into its depths, facing not just swords and sorcery, but something far more insidious: corruption.

    Alien gods offer you strength — but you must pay in blood. Sacrifice your own vitality at their altars to claim Bloodmarks, blessings themed around the seven deadly sins that supercharge your abilities. Combine them into devastating synergies, fill your Bloodthirst Meter to unleash an unholy frenzy, and tear through your foes… but watch your step.

    When Power Turns to Ruin

    Here’s the twist: sin changes your people. Every sacrifice, every greedy grab, every moment of pride adds to their corruption. As it builds, your mercenaries begin to act out — hoarding loot, disobeying orders, making choices that benefit themselves over the group. Let it go too far, and they won’t just fail you — they’ll abandon you entirely, joining the Cult of the Maw and returning as enemies in future runs.

    It’s a cycle of power and peril inspired by Dante’s Inferno — where the strongest temptations carry the highest costs.

    Tactics That Test More Than Skill

    Combat itself is as unforgiving as the moral choices:

    • The Battle Clock — every action consumes time; strike now or position for a deadlier blow later
    • Hazardous environments — knock enemies into saws, tentacles, and volatile explosives
    • Conditions stack — burn, bleed, poison, and blind turn even a strong foe into a fleeting threat
    • No two runs the same — procedural maps, evolving corruption, and branching stories keep every descent fresh

    Wishlist Now, Back Soon

    Myths from the Maw is heading to Steam and is available to wishlist immediately. The full Kickstarter campaign launches in early 2027 — follow the pre-launch page today so you don’t miss a moment of the journey.

    Will you lead your band through the darkness… or will the Maw claim them all?

    More Info: Myths From The Maw


    #MythsFromTheMaw #HalfHumanGames #TacticalRPG #DarkFantasy #Roguelike #IndieDev #Kickstarter #SinAndCorruption #SteamGames #Techmash

  • Roll the Dice, Beat the Odds — Jinx It Turns Bad Luck Into Victory

    Roll the Dice, Beat the Odds — Jinx It Turns Bad Luck Into Victory

    Ever felt like luck just isn’t on your side? Brazilian indie developer Manabrew Studios and publisher Odd Loop Games are turning that idea right on its head with Jinx It — a brand-new hand-drawn roguelike dicebuilder heading to PC via Steam.

    When You Bet Your Life and Lose

    Jinx It drops you into a wonderfully whimsical, rubber-hose animated world filled with strange tables, down-on-their-luck characters, and matches where the stakes couldn’t be higher. The story begins with a crushing defeat: you bet everything against Jinx, the Unlucky One — and lost. But this isn’t where your story ends. To earn your shot at a rematch, you must fight your way back to his table, facing every gambler who dared to challenge him and fell short.

    Every opponent you meet has their own grudge, their own style of play, and their own tricks — and they’re all standing between you and the one who took it all.

    Roll, Forge, Conquer — Dicebuilding Reimagined

    This isn’t your average game of chance. Jinx It blends dice manipulation with deep strategy and endless variety:

    • Roll smart — arrange your results into Straights and Sets, where a single die can fuel multiple scoring combinations at once
    • Forge your perfect dice — change faces, adjust weights, add bonuses, and unlock Legendary upgrades to craft truly broken builds
    • Stack your luck — collect Lucky Charms, visit the Seer, and choose Blessings to shift fortune firmly in your favour
    • 50+ unique dice, 100+ Charms, 10 distinct Tables, and 17 boss encounters mean no two runs ever play the same way

    Each gambler across the table fights back with escalating powers, forcing you to adapt your strategy on the fly. Their Rage builds round by round — so as you get stronger, so do they.

    Hand-Drawn Heart, Brazilian Soul

    With charming hand-drawn visuals inspired by classic rubber-hose animation, Jinx It brings its cast of misfortunate characters and surreal tables to life with bags of personality. Fully localised into English plus 11 additional languages, it’s built to welcome players everywhere — and the team at Manabrew Studios and Odd Loop Games are proud to bring this distinctly Brazilian creation to the global stage.

    Jinx It is coming soon to Steam — wishlist it now so you don’t miss your turn. The house might have won the first round, but you’ve got everything you need to flip the odds.

    More Info: Jinx It


    #JinxIt #ManabrewStudios #OddLoopGames #Dicebuilder #Roguelike #IndieGame #BrazilianDev #HandDrawn #SteamGames #TurnBadLuckIntoVictory #Techmash

  • Rock Out With Fresh Beats — Shady O’Grady’s Overnight Sensation Drops Boss Soundtrack Update

    Rock Out With Fresh Beats — Shady O’Grady’s Overnight Sensation Drops Boss Soundtrack Update

    The stage just got louder — and a whole lot more diverse. Gilligames has rolled out a major update to Shady O’Grady’s™ Overnight Sensation, their rock band roguelike deckbuilder currently in Early Access on Steam, headlined by six brand-new boss soundtracks, each delivering a distinct musical flavour inspired by a different corner of the music industry.

    Six Styles, Six Showdowns

    No two boss battles sound the same anymore. Each confrontation now comes with its own signature soundtrack, reflecting the challenge — and the musical persona — of the opponent standing in your way:

    • The Indie Icon — scrappy, jangly, lo-fi charm
    • The Punk Provocateur — raw, fast, aggressive energy
    • The Pop Heavyweight — polished hooks, massive production
    • The Metal Monarch — thunderous riffs, epic scope
    • The Grunge Legend — brooding, distortion-soaked anthems
    • The Prog Visionary — complex arrangements, shifting time signatures

    Every boss fight now feels like taking the stage against a completely different act — because it sounds like one.

    More Than Just New Tunes

    The soundtracks take centre stage in a brand-new trailer showcasing the full update, which also brings:

    • Refined balance across card pools and encounter difficulty
    • Visual polish — smoother animations, upgraded stage lighting, fresh crowd effects
    • Quality-of-life tweaks — clearer tooltips, faster deck management, streamlined menus
    • An expanded soundtrack drawing from 18 distinct rock sub-genres across the full experience

    Live Right Now — Early Access

    Shady O’Grady’s Overnight Sensation puts you in the boots of an up-and-coming rock act: write songs, craft your deck, play venues from dive bars to arenas, and take down bigger acts to climb the charts — all in a single roguelike run where relevance is your lifeblood.

    • Developer & Publisher: Gilligames
    • Status: In Early Access on Steam — available now
    • Platforms: Windows PC and macOS
    • Demo: Still available to try before you buy

    Hit the stage, build your perfect setlist, and take on the industry — one boss battle at a time. The music never stops.

    More Info: Shady O’Grady’s Overnight Sensation


    #ShadyOGradysOvernightSensation #Gilligames #Roguelike #Deckbuilder #RockMusic #IndieGame #SteamEarlyAccess #GamingNews #Techmash

  • Strength, Spirit & No Strings — Kintaro Joins Ravenswatch as Its Purest Hero Yet

    Strength, Spirit & No Strings — Kintaro Joins Ravenswatch as Its Purest Hero Yet

    Two years and counting since its full 1.0 launch, Passtech Games and Nacon’s Ravenswatch keeps growing from strength to strength — and today it welcomes its most unburdened warrior yet. Kintaro, the legendary Golden Boy of Japanese folklore, steps into the ravaged world of Reverie as the game’s fourth DLC hero — and the first one with zero afflictions weighing him down. Available right now across every platform the game calls home.


    Who Is Kintaro? — Pure of Heart, Unmatched in Might

    While Reverie’s other heroes carry scars, curses, sorrows, or bitter regrets — Kintaro walks in free of all that. He is the only hero in the entire roster with no afflictions: no lingering grief, no haunting past, no darkness gnawing at his soul. Raised amid nature and gifted with Herculean strength and a heart of gold, he sees a world broken by the Nightmare invasion — and simply decides to fix it.

    He arrives with his inseparable companion Kuma, a towering bear as loyal as they come. Together they bring something entirely fresh to the fight: dual-form combat that shifts between mounted power and grounded ferocity.

    “Everything can be healed. That is what Kintaro believes.” — Passtech Games


    The Roster Grows — Where He Fits In

    Kintaro is the fourth post-launch addition to the nine base heroes:

    OrderHeroTheme
    1MerlinArcane mastery
    2RomeoTragic devotion
    3JulietFierce resolve
    4KintaroUnburdened strength

    Where others battle their inner demons alongside the Nightmare hordes, Kintaro brings uncomplicated courage — a rare beacon of untainted hope in a crumbling realm.


    How He Plays — Two Warriors, One Purpose

    Kintaro’s kit is built entirely around his bond with Kuma:

    • Mounted combat — Ride Kuma for heavy strikes, charge attacks, and brute-force crowd control
    • On-foot combat — Dismount to fight side-by-side; Kuma remains active while Kintaro wields his axe with devastating power
    • Shared vitality — Kintaro and Kuma share a health pool; dismounting near Kuma lets them recover together, adding a tactical layer to every engagement
    • Seven exclusive outfits — Customise both hero and bear
    • Seven narrated memories — Uncover Kintaro and Kuma’s journey across Reverie through handcrafted story beats
    • Free Talent overhaul — Alongside the DLC, every hero’s Talent tree has been reworked and rebalanced — refreshing the meta for all players, whether they buy the DLC or not

    Availability — Every Platform, Today

    DetailInfo
    Release dateOut now — 12 Oct 2026
    Price£6.59 / $7.99
    PCSteam
    Nintendo SwitcheShop
    PlayStationPS5 / PS4
    XboxSeries X
    RequirementFull base game required

    Why It Matters

    Ravenswatch has proven a rare thing in modern gaming: a live-service-style supported game that does right by its community. More than two years post-1.0, it hasn’t slowed — it’s deepened. Each new hero has expanded not just the roster, but the game’s soul. And Kintaro? He changes the tone entirely: a reminder that hope doesn’t always need to be scarred to be strong.

    He doesn’t fight to overcome his past. He fights to build a better future — and he’s brought the brawn to back it up.

    “The Nightmare has never faced anything quite like him.”


    More Info:

    https://s.team/a/2071280

    #Ravenswatch #Kintaro #RavenswatchKintaro #PasstechGames #Nacon #CoOpGaming #Roguelike #NewDLC #GamingNews #IndieGaming #Techmash

  • Decks, Defence & Deliciously Devastating Combos — Tower Tactics II Lands in Steam Early Access!

    Decks, Defence & Deliciously Devastating Combos — Tower Tactics II Lands in Steam Early Access!

    Developer asraworks and publisher Assemble Entertainment have officially unleashed Tower Tactics II, the roguelike deck-building tower-defence sequel, into Steam Early Access as of 8 October 2026. The follow-up to the acclaimed Tower Tactics: Liberation blends card-crafting cunning with relentless wave survival — and it’s bigger, bolder, and far more ridiculous than before.


    The Premise — Your Deck Is Your Defence

    Enemies pour in, wave after wave. You don’t just build towers — you build a strategy. Every tower placement, every card drawn, every combo chained together shapes how you hold the line. And when things get tough? You go back to the deck, refine your approach, and come back stronger.

    • No two runs play the same — roguelike structure means fresh cards, layouts, and challenges every time
    • Stack the absurd — uncover wildly overpowered synergies and laugh as enemies melt before your increasingly ridiculous defences
    • Master the Sanctuary — permanent progression hub where you unlock cards, trinkets, and upgrades to take into future runs

    What’s New in the Sequel

    FeatureDetails
    Hero Cards — game-changing units with unique abilitiesTurn the tide of battle with one-off power plays
    Status Effects — Burn, Poison, Frail & moreStack damage over time, weaken armour, and cripple swarms
    Card Items — customise individual cardsModify your deck on the fly for perfect synergy
    5 Playable CharactersDistinct starting decks and playstyles
    80+ Hours of Content at LaunchCampaign spanning the Sal’koth sector, with more coming
    Map Editor + Steam WorkshopBuild your own battlegrounds or download community creations
    Full Controller & Steam Deck SupportDefend from anywhere

    Early Access Roadmap

    asraworks plans to keep the game in Early Access for 1–2 years, refining balance and adding content based on community feedback:

    • Now — Core campaign, 5 characters, base card pool, Workshop integration
    • Ongoing — New cards, trinkets, enemy types, and story expansions
    • Full Release — Polished experience, complete meta-progression, and all planned modes

    Release Details

    DetailInfo
    Developerasraworks
    PublisherAssemble Entertainment
    Early Access Launch8 October 2026
    PlatformPC — Steam + Steam Deck
    Price£TBD / $TBD (Early Access pricing)
    WishlistLive now on Steam

    Why It Matters

    The first Tower Tactics: Liberation earned a loyal following by proving deckbuilding and tower defence were made for each other. The sequel takes that winning formula and supersizes it — hero cards, deeper customisation, community tools, and a campaign that promises over 80 hours right out the gate. Whether you’re chasing the perfect combo or just want to watch thousands of enemies bounce off your absurdly overpowered walls, Tower Tactics II has you covered.

    The deck is shuffled. The waves are coming. Build something beautiful — and utterly unbreakable.

    More Info – https://s.team/a/3749130


    #TowerTacticsII #asraworks #AssembleEntertainment #Deckbuilder #TowerDefense #Roguelike #SteamEarlyAccess #StrategyGames #PCGaming #TechMash

  • Belts, Bullets & 200K Wishes — BELTFED Joins Hooded Horse!

    Belts, Bullets & 200K Wishes — BELTFED Joins Hooded Horse!

    Hooded Horse, the powerhouse publisher behind Manor Lords, Against the Storm, and Heroes of Might and Magic: Olden Era, has officially added BELTFED — Roguelike Factory Defence to its prestigious portfolio. Developed by Cornwall-based two-man team Hello World Studios, this industrial-scale blend of automation, tower defence, and roguelike chaos has already rocketed past 200,000 Steam wishlists in under two weeks — and the hype shows zero signs of slowing.


    You Are the Machine — And the Machine Is Deadly

    In BELTFED, you play as a rogue AI with one unwavering mission: automate death. Your factory is not just a production hub — it is your weapon. Lay conveyor belts, wire up smelters, and feed assemblers; turn raw ore into bullets, lasers, mortar shells, and drone swarms — all while hundreds of thousands of ravenous alien bugs descend to tear your operation apart.

    This isn’t just defence — it’s industrialised extermination. A single run can see kill counts climb into the millions, with every weapon, wall, and turret fuelled entirely by the supply lines you build.


    What Makes BELTFED Stand Out

    FeatureThe Lowdown
    Factory AutomationBuild belts, furnaces, and assembly lines — your ammo is made, not found
    Roguelike StructureEvery run starts fresh; permanent meta-progression unlocks new tech
    Dynamic Upgrade CardsGame-changing modifiers — from exploding buildings to black-hole cannons
    Massive ScaleHundreds of thousands of enemies; kill counts in the millions per run
    The NexusYour core, your command centre — lose it, and the run ends
    Multiple PlanetsUnique worlds with distinct hazards and resources
    Custom LoadoutsPick your Nexus core and starting modules to match your playstyle
    Release Window2027 — PC via Steam

    The Hype Train Is Moving Fast

    The announcement trailer dropped and the internet took notice — fast. Surpassing 100,000 wishlists in 11 days before doubling down to hit 200,000+ in under two weeks, BELTFED has become one of the most-wanted upcoming strategy games on Steam. Millions have watched the trailer, captivated by the promise of satisfying automation fused with relentless, overwhelming combat.

    Hooded Horse CEO Tim Bender had this to say:

    “We played BELTFED, and it’s incredibly fun. The trailer rocks and has got people excited — but the game itself is going to knock their socks off.”

    Hello World Studios Lead Designer Toby Atkinson added:

    “I’m a lifelong strategy fan, and Hooded Horse has published some of my favourite games over the years. They know the genre inside out — so we couldn’t imagine anyone better to partner with.”


    From Cornwall to the World

    Hello World Studios is the brainchild of brothers Toby and Troy Atkinson, a two-person independent team based in the South West of England. BELTFED is their debut project — and with Hooded Horse now in their corner, they’re poised to deliver something truly special.

    A public demo is in development, though no release date has been confirmed yet. The full game is scheduled to arrive on Steam in 2027, with English, French, Italian, German, Spanish, Brazilian Portuguese, Russian, and Simplified Chinese supported at launch.


    Why It Matters

    BELTFED sits at the intersection of three massive trends: satisfying factory automation, tense tower defence, and replayable roguelike progression. With a publisher that knows exactly how to nurture deep strategy games, a dev team pouring passion into every belt and bullet, and a player base already hungry for more — this is one to watch.

    The bugs are coming. Your factory is ready. Will you be there when the production lines open?

    More Info – BELTFED


    #BELTFED #FactoryDefense #Roguelike #StrategyGames #HoodedHorse #HelloWorldStudios #AutomateDeath #GamingNews #PCGaming #TechMash

  • Abductions, Pachinko & Payback — JOHN GLEEP Lands November 11 On Steam!

    Abductions, Pachinko & Payback — JOHN GLEEP Lands November 11 On Steam!

    He’s small, green, and in very big trouble. offbrand games (publishers of Aethermancer, Ultrapool, Rivals of Aether II) and developer monthbug (Street Dog Legend) have officially revealed that their wildly original dual-screen intergalactic pachinko roguelike JOHN GLEEP will launch November 11, 2026 on Steam — with a free demo live right now!

    The news dropped alongside a brand-new trailer during the Convergence Games Showcase, turning heads and raising eyebrows in equal measure.

    The Man, The Alien, The Massive Debt

    John Gleep is a tiny alien with one colossal problem: his casino has flopped, and he owes the intergalactic mob everything. The solution? Fly across the galaxy, abduct gamblers from unsuspecting planets, force them into your casino, and win enough to pay off the debt — and maybe even save his marriage along the way.

    It’s a premise as bizarre as it is bold — and the gameplay is just as unconventional, running two distinct views at once:

    Top Screen — Planetary Abduction

    • Pilot your UFO across vibrant, chaotic worlds
    • Sweep down to snatch citizens, resources, and power-ups
    • Evade planetary defences, Captain Hotshot’s pursuit, and escalating alert levels
    • Each planet brings new hazards, layouts, and potential high-roller targets

    Bottom Screen — Casino Pachinko Action

    • Drop captured guests into a sprawling, pinball-style pachinko machine
    • Watch them bounce through pegs, multipliers, and jackpot zones
    • Upgrade layouts, rig the odds, and stack bonuses to maximise every payout
    • Manage casino health, satisfaction, and debt repayment in real time

    Roguelike — Every Run A New Scheme

    No two planets — and no two casino layouts — play the same:

    • Procedural worlds — fresh maps, foes, and opportunities on every launch
    • Permanent upgrades — funnel earnings into ship improvements, casino expansions, and lasting perks
    • Build your strategy — prioritise fast abductions, jackpot-heavy layouts, defensive ship tech, or debt-reduction efficiency
    • Story beats — encounter oddball characters, face difficult choices, and see how your choices ripple through John’s crumbling personal life

    From Monthbug & offbrand — With A Little Help

    This marks a striking new partnership:

    • monthbug brings indie charm and offbeat storytelling from Street Dog Legend
    • offbrand games — the label behind Aethermancer, Ultrapool, and Rivals of Aether II — publishes with creative support from streamer Ludwig Ahgren, who playtests and guides design alongside the team
    • Together they’ve crafted something genuinely unlike anything else on the galactic map

    Play It Today — Demo Live Now

    Can’t wait until November 11? The free demo is available right now on Steam, giving you a full taste of the dual-screen chaos, abduction loops, and casino-building madness before launch.

    TitleJOHN GLEEP
    Developermonthbug (Street Dog Legend)
    Publisheroffbrand games (Aethermancer, Ultrapool, Rivals of Aether II)
    Full ReleaseNovember 11, 2026 — Steam (PC)
    DemoOut Now — Free on Steam
    StyleDual-Screen Action-Roguelike / Pachinko / UFO Abduction Sim
    ModesSingle-player
    WishlistLive now on Steam

    Don’t Gleep, John — Grit!

    The mob wants their credits. The planets are getting wise. And somewhere between the abductions and the jackpots, John Gleep might just remember why he started this in the first place.

    Abduct the punters. Rig the pachinko. Pay the debt. Save the marriage.

    More Info – JOHN GLEEP


    #JOHNGLEEP #offbrandgames #monthbug #Roguelike #Pachinko #IndieGame #SteamDemo #Techmash #ConvergenceGamesShowcase #UFO #PCGaming #ComingNovember2026

  • Robots, Rivalries & Rampant Fungi — Dream Team Supreme Unleashes Major Demo Update!

    Robots, Rivalries & Rampant Fungi — Dream Team Supreme Unleashes Major Demo Update!

    Ready to pilot a giant robot, save the world, and take down monsters straight from a Saturday morning cartoon? Developer Big Adventure has just supercharged the playable demo for Dream Team Supreme — their vibrant co-op kaiju-battling deckbuilder — with not one, but two formidable new foes to face: Bushido Beetle and the terrifying King Mycol.

    What Is Dream Team Supreme?

    Dream Team Supreme casts you and a partner (or solo, if you prefer) as scientists piloting Super Supreme, a colossal two-headed robot built to defend Earth against a bizarre invasion of rampaging monsters. It’s a roguelike deckbuilder with a difference — instead of one deck, you build two, one for each pilot, and success depends on finding powerful synergies between your cards and your partner’s.

    • Pilot together — 1–2 player co-op or solo play
    • Dual-deck strategy — combine cartridges, plan your turn order, and chain devastating combos
    • Momentum mechanic — unused blocks convert into momentum, powering up your opening attack next round
    • Comic-book visuals — colourful, bold art style inspired by classic animation
    • Endlessly replayable — procedural maps, unlockable content, and hundreds of deck combinations

    Two New Kaiju Enter the Fray

    The freshly updated demo — version 0.23 — introduces two brand-new boss encounters, each with their own deadly tricks and distinct playstyles:

    Bushido Beetle

    A towering insect warrior that grows stronger as the fight drags on. The longer the battle lasts, the more dangerous it becomes — pressuring you to end things fast before its power peaks. Speed and precision are your only shields against this rising threat.

    King Mycol

    A furious fungal overlord that spreads spores to poison your systems and drain your strength. He doesn’t just hit hard — he weakens your ability to fight back. You’ll need to keep pace with his spreading toxins while maintaining your offensive pressure.

    Even More New Content

    The update doesn’t stop at monsters. Demo 0.23 also packs:

    • Two new playable scientists — fresh pilots with unique decks and abilities
    • 25 new mods — equip Super Supreme with game-changing upgrades between runs
    • New levels, locations & choices — expanded map with branching paths and strategic decisions
    • Co-op quality-of-life — see your partner’s cursor and card movements in real time
    • Visual & UI polish — clearer card distinctions, mod activation indicators, and enhanced animations

    What Lies Ahead

    The updated demo is available right now on Steam — free to download and play. The full release of Dream Team Supreme is targeted for Q1 2027, landing on PC and consoles. Big Adventure has emphasised that player feedback throughout the demo period will directly shape the final game, with regular updates and community discussions taking place via their Discord.

    “Two heads are better than one — especially when they’re both piloting a giant robot.”

    Wishlist Dream Team Supreme on Steam today, download the demo, and team up to take down Bushido Beetle and King Mycol before launch. The world needs saving — and science is on the case!

    For more information, go to Dream Team Supreme


    #DreamTeamSupreme #BigAdventure #Deckbuilder #Roguelike #CoOpGaming #Kaiju #GiantRobot #IndieGame #SteamDemo #PCGaming #CardGame #Strategems #Techmash