Tag: #Roguelike

  • WHAT REMAINS BEHIND — LEGACY OF PANDORA UNLEASHES ITS KAKODEMONS IN NEW STEAM DEMO

    WHAT REMAINS BEHIND — LEGACY OF PANDORA UNLEASHES ITS KAKODEMONS IN NEW STEAM DEMO

    Pyrrha’s Journey Begins Today

    When Pandora opened her infamous jar, the evils of the world escaped — but Hope remained. What few know is that from that Hope, a daughter was born. Her name is Pyrrha, and she’s about to set things right.

    Independent studio OPP Studios has just released a brand-new demo for Legacy of Pandora, their striking turn-based creature-collecting roguelike inspired by Greek mythology — available now on PC via Steam. Step into Pyrrha’s sandals, capture powerful Kakodemons, and face the consequences of every choice you make.


    Corruption Is The New Evolution

    This isn’t your typical monster collector. There are no experience points and no traditional levelling up. Instead, your creatures evolve through Corruption — shaped directly by the moral choices you make throughout your journey:

    • Violence — raw, destructive power
    • Madness — unpredictable, chaotic abilities
    • Sorrow — enduring resilience through suffering
    • Death — withering, necrotic force
    • Greed — consuming everything in its path
    • Disease — spreading decay across the battlefield
    • Hope — the light that refuses to fade
    • Pride — majestic, unyielding strength

    The same creature can transform into something entirely different depending on how you guide it. A double-headed serpent touched by Greed becomes a warring Hydra; the same creature twisted by Disease rises as a corrupted Caduceus, healing turned harmful. No two monsters — and no two stories — will ever be the same.


    Capture, Command, Customise

    In the demo, you’ll meet six distinct Kakodemons, each with unique strengths, weaknesses, and starting abilities. Battle is turn-based and tactical — positioning, synergy, and type advantages matter more than raw numbers. Earn Flames of Will through victory and sacrifice, then use them to:

    • Boost health, attack, defence, and speed
    • Unlock powerful active and passive skills
    • Define roles — tank, healer, DPS, support
    • Corrupt them into 20 radically different evolved forms

    And yes — you can sacrifice your creatures to empower others. A difficult choice, but one that can turn the tide of a losing run.


    A World Shaped By Your Decisions

    Legacy of Pandora weaves narrative deeply into every run. Procedural maps keep each journey fresh, but it’s the choices you make in events that truly define your path:

    • Hermes’ Temple — Take a cursed relic with immense power… and an equally terrible price
    • Hestia’s Hearth — Sacrifice a beloved Kakodemon in exchange for massive Corruption points
    • Mythic Encounters — Meet mortals, gods, and monsters; each interaction ripples across your adventure

    There’s no “correct” way to play — only the consequences of who you choose to be.


    Demo Details At A Glance

    DetailInfo
    Demo ReleaseAvailable now — November 10, 2026
    PlatformPC via Steam
    Playtime~30–45 minutes
    Kakodemons6 base creatures, 20+ corrupted forms
    LanguagesEnglish, Portuguese?Brazil, Simplified Chinese
    Full ReleaseTo Be Announced — wishlist now on Steam
    KickstarterPre?launch page live — follow for Pyrrha’s exclusive Athena Outfit reward

    Forge Your Own Myth

    Legacy of Pandora stands apart — a game where your monsters evolve based on your morality, where every run tells a different story, and where sacrifice is a valid strategy. It’s creature collection meets tactical roguelike, wrapped in a fresh take on one of mythology’s oldest tales.

    Download the demo on Steam today. Restore your family’s legacy. And remember — even the evils you seal away leave a mark.

    Find out more here: Legacy Of Pandora


    #LegacyOfPandora #OPPStudios #MonsterCollector #Roguelike #GreekMythology #TurnBasedRPG #IndieGame #SteamDemo #CreatureCollector #ChoicesMatter #Techmash

  • DELVE DEEP, SURVIVE THE DEPTHS — DELVE SURVIVORS LAUNCHES TODAY ON STEAM

    DELVE DEEP, SURVIVE THE DEPTHS — DELVE SURVIVORS LAUNCHES TODAY ON STEAM

    Turn-Based Tactics Meets Survivor Chaos — In One Perfect Package

    NGJ Co. Ltd. and independent developer iDiOSLAB invite you into the depths today — Delve Survivors launches on Steam on November 12, 2026, priced at $12.99 USD, with a 15% launch discount active for the first 14 days. A brand-new release trailer is live now, showcasing the game’s clever blend of methodical dungeon crawling, tactical turn-based combat, and the escalating thrill of survivor-style gameplay.


    Two Genres, One Thrilling Descent

    Delve Survivors does something bold: it takes the careful, grid-based exploration of classic roguelikes like Rogue and Angband, then layers on the swarming hordes and explosive power-up satisfaction of modern survivor games such as Vampire Survivors and Halls of Torment. The result? A roguelike that respects your planning but keeps your heart racing.

    “Plan your moves. Build your character. Survive the overwhelming hordes.”

    • Procedurally generated pixel-art dungeons — no two descends are ever the same
    • Turn-based tactical combat — position carefully, time your strikes, manage your resources
    • Survivor-style chaos — waves of enemies close in; unlock skills, chain synergies, unleash devastating effects
    • Runs in 15–30 minutes — perfect for quick dives or longer sessions

    What Awaits In The Dark

    The full 1.0 release arrives packed with content:

    Feature
    Nine Main Dungeons — each with unique themes, enemies, and deadly bosses
    The Abyss — a staggering 100-floor endgame dungeon for true veterans
    Skills & Equipment — deep systems to build wildly different characters every run
    Three Difficulty Modes — Casual, Roguelike, and Hardcore. Pick your challenge level
    Original Soundtrack Bundle — available alongside the base game, composed to match every mood of your journey

    Launch Pricing & Deals

    OptionPriceLaunch Offer
    Base Game$12.9915% off for the first 14 days
    Soundtrack Only$4.99—
    Game + OST Bundle$17.9815% off for first 14 days

    The game will also make its way to Nintendo Switch and Nintendo Switch 2 on January 21, 2027 — so console players won’t have to wait too long. A free Steam demo is also available right now if you want to test the depths before diving in.


    Ready To Descend?

    Delve Survivors is the best of both worlds — thoughtful, tactical dungeon crawling that never loses that addictive “just one more floor” pull. Whether you love the classics or crave that satisfying survivor power curve, this one belongs on your wishlist.

    Grab your lantern. Sharpen your blade. The dungeon is waiting.

    Find out more here: Delve Survivors


    #DelveSurvivors #iDiOSLAB #NGJCoLtd #Roguelike #DungeonCrawler #TurnBased #SurvivorGame #PixelArt #SteamRelease #IndieGame #Techmash

  • BANISH THE NIGHTMARES ANYWHERE — RAVENSWATCH SOARS ONTO NINTENDO SWITCH 2

    BANISH THE NIGHTMARES ANYWHERE — RAVENSWATCH SOARS ONTO NINTENDO SWITCH 2

    Reverie Goes Portable — Faster, Sharper, Smoother

    Passtech Games and publisher Nacon have confirmed that Ravenswatch, the acclaimed co-op roguelike action-adventure, is spreading its wings on Nintendo Switch 2 this December. Already available across PC, original Switch, PS5, PS4, Xbox Series X|S, and Xbox One, the Nightmares of Reverie are about to become even harder to escape — or easier to hunt down.

    Launch dates:

    • December 10, 2026 — Worldwide (including UK/EU)
    • December 18, 2026 — North America

    What’s New — Full HD, 60 FPS, Free Upgrade

    The Switch 2 Edition isn’t just a port — it’s a significant leap forward:

    Upgrade
    Full HD Resolution — Crisper environments and shareable UI across every map
    Improved Textures — The twisted forests and cursed villages of Reverie look richer than ever
    Stable 60 FPS — Fluid combat even when the screen fills with Nightmares and magical effects
    Free Upgrade — If you already own the original Switch version, the Switch 2 enhancement comes at no extra cost

    Physical Edition — Loaded With Content

    Collectors can pick up a physical release packed with everything Ravenswatch has grown into:

    • Game cartridge
    • All content updates released since launch
    • Nine DLC packs, including three bonus heroes: Romeo, Juliet, and Merlin

    That means 13 heroes total, over 250 talents, 50+ magical items, and endless build combinations across four difficulty levels — playable solo or with up to four players online with full cross-play support.


    What Is Ravenswatch? — Fairy Tales Reimagined, Corrupted, and Reborn

    Ravenswatch drops you into Reverie, a dark fairy-tale realm consumed by the Nightmares — a creeping corruption twisting beloved stories into something dangerous. You play as fallen legends: the Pied Piper, Snow White, the Three Little Pigs, Aladdin, and more — each reborn as warriors with unique movesets, strengths, and playstyles.

    “Every run is a fight to push back the darkness. Every hero changes how you play.”

    • Play solo or with up to 4 friends online — drop-in, drop-out co-op
    • Procedurally generated maps — no two journeys through Reverie feel the same
    • Deep build diversity — mix talents and items to create devastating synergies
    • Permadeath with progression — fall, return stronger, unlock permanent upgrades
    • Cross-play across all platforms — team up regardless of what your friends play on

    Mark Your Calendars

    RegionRelease Date
    UK / EU / Rest of WorldDecember 10, 2026
    North AmericaDecember 18, 2026
    Other platformsAvailable now — PC, PS5, PS4, Xbox Series XS, Xbox One, Switch

    Whether you’re returning to Reverie or stepping into this dark fairy-tale for the first time, the Switch 2 Edition delivers the definitive portable version — smooth, sharp, and ready whenever you are. The Nightmares won’t wait — and neither should you.

    Gather your party. Awaken the legends. Banish the darkness.

    Find out more here: Ravenswatch


    #Ravenswatch #NintendoSwitch2 #PasstechGames #Nacon #CoopGaming #Roguelike #ActionRPG #FairyTale #Reverie #FreeUpgrade #Techmash

  • SHARD SQUAD: ONYX RISING — STRATEGY, SYNERGY, AND SHADOWS IN MELLUNIA

    SHARD SQUAD: ONYX RISING — STRATEGY, SYNERGY, AND SHADOWS IN MELLUNIA

    The Onyx Threat Descends on Mellunia

    The peaceful, elemental world of Mellunia has a new darkness at its heart — and this time, you won’t just survive hordes of enemies. You’ll command, plan, and conquer. Shard Squad: Onyx Rising is the brand-new roguelike auto-battler from The Root Studios, set in the charming universe that players fell in love with when the original Shard Squad launched on Steam in November 2025. Where the first game was a fast-paced bullet heaven about survival and collection, Onyx Rising shifts the lens to tactical depth — putting squad composition, economy management, and high-stakes choices front and centre.

    The premise is simple but gripping: corrupting Onyx Shards have appeared across the land, twisting creatures and warping the paths ahead. Your mission? Track them down, purge their influence, and uncover what — or who — is behind this spreading darkness. Every run takes you through a branching map of camps, merchants, battlefields, and mysterious encounters. No two journeys will ever be the same.


    Build, Blend, and Battle — Your Squad, Your Strategy

    At the core of everything are the Shards themselves — over 20 elemental companions spanning Fire, Electric, Water, Nature, and Crystal types — each with their own stats, abilities, and three unique traits. But in Onyx Rising, the synergy system goes deeper than ever before:

    “Unity not only brings strength — it creates entirely new abilities.”

    Stack the right elements and traits, and your squad unlocks devastating combo effects. Pair Water with Nature for healing-over-time fields, or overload Fire and Electric to trigger chain explosions. Experimentation isn’t just encouraged — it’s essential. You’ll recruit Shards between battles, balancing immediate power against long-term synergy. And yes — some Shards get along better than others, with friendships and rivalries that add subtle bonuses to your board.


    Economy, Choices, and the Road Ahead

    This isn’t a game where you just fight and move on. Onyx Rising introduces a full economy layer. Every battle rewards gold and resources — but gold is scarce. Do you spend it at the Merchant on powerful relics and temporary buffs? Save it to recruit a rare Shard you spotted earlier? Or invest in permanent upgrades that persist across runs? Every decision carries weight.

    Between battles, you’ll choose your path forward on a branching roguelike map:

    • Combat nodes — Standard and elite battles with steady rewards
    • Merchants — Buy Shards, relics, and consumables
    • Rest sites — Heal your squad or trade resources for a permanent boost
    • Mystery events — Risky choices with huge payoffs or painful setbacks
    • Onyx Shard locations — The climax of each zone, where corrupted bosses guard the darkness itself

    One wrong turn, one underpowered squad composition, one mismanaged gold pool — and the Onyx consumes you. Permadeath means when your squad falls, the run ends. But your knowledge — and certain persistent unlocks — remain.


    Familiar Beauty, Fresh Depth

    The signature vibrant pixel art style returns, crisp and colourful as ever, making every elemental ability pop against Mellunia’s lush forests, glowing caves, and ashen Onyx-corrupted zones. But beneath that cute exterior lies a game that respects your intelligence. The auto-battler format means positioning matters, timing matters, and understanding how your Shards interact is more important than raw numbers. You set up your formation, equip relics that alter behaviour, then watch the chaos unfold — tweaking your setup between rounds to counter what’s coming next.

    It’s a sweet spot for roguelike fans: accessible enough to pick up in 20 minutes, but deep enough to keep you mastering builds for dozens of hours.


    The Verdict — Light Meets Shadow

    Shard Squad: Onyx Rising feels like a natural evolution for The Root Studios’ universe. It takes what worked — charming creature design, satisfying synergy systems, and that “just one more run” roguelike pull — and layers on meaningful decision-making and strategic depth without overcomplicating things. Whether you’re returning to Mellunia or stepping through its gates for the first time, the Onyx Shards are waiting — and only a perfectly harmonised squad can banish the darkness.

    Ready to hunt the Onyx?

    Find out more here: Shard Squad Onyx Rising


    #ShardSquad #OnyxRising #TheRootStudios #Roguelike #AutoBattler #IndieGame #PixelArt #StrategyGame #Mellunia #IndieDev #Techmash

  • RALLY THE CARDS, RISE AGAINST THE GODS — KENTRON GAMES UNVEILS RALLYING CALL, STRATEGY-ROGUELIKE HEADED TO STEAM 2027

    RALLY THE CARDS, RISE AGAINST THE GODS — KENTRON GAMES UNVEILS RALLYING CALL, STRATEGY-ROGUELIKE HEADED TO STEAM 2027

    Build your army. Forge your legend. Defy the divine.

    From Yerevan, Armenia — independent studio Kentron Games has officially lifted the curtain on Rallying Call, a bold new roguelike strategy title where every unit is a card, every map is uncharted, and your ultimate goal is nothing less than storming the gates of a Demonic God. Coming to Steam later in 2027, with a debut announcement trailer live now.

    DECK THE BATTLEFIELD — HOW IT PLAYS

    Rallying Call merges the grand strategic exploration of Heroes of Might & Magic with the tactical depth of a collectable card game — all wrapped in roguelike design where no two runs are ever the same.

    You don’t just collect cards — you build an army out of them:

    • Recruit creatures and heroes across a procedurally generated fantasy realm
    • Forge synergies — units don’t fight alone; their combined abilities unlock game-changing effects that turn the tide
    • Position matters — turn-based combat rewards careful placement, timing, and foresight
    • Spells and artefacts — equip devastating magic and relics to amplify your forces and outwit the strongest foes
    • Chart your own path — choose which routes to explore, which dangers to face, and which rewards to chase. Bold choices bring rare treasures… and costly risks

    MORE THAN A DECK — DEPTH IN EVERY CARD

    At the heart of Rallying Call lies a roster brimming with potential:

    • 15+ unique heroes, each fundamentally altering how you play — from combat-focused warlords to arcane tacticians and beastmasters
    • Hundreds of units and spells to discover, combine, and master
    • Multiple factions — align with distinct powers, each with their own strengths, weaknesses, and signature playstyles
    • Roguelike progression — permanent unlocks carry across runs, expanding your options and letting you refine your strategy over time

    Every expedition is a fresh puzzle. Will you assemble a swift strike force? An unbreakable wall of defenders? Or a coven of mages capable of ending battles before they truly begin?

    FROM ARMENIA WITH AMBITION

    Kentron Games — a new studio based in Yerevan — arrives with a clear vision: to bring the soul of classic strategy games to a modern audience, with a distinct creative voice rooted in their own heritage. Rallying Call is their debut, and they’ve built it to honour the games that inspired them while carving out something entirely its own.

    The announcement trailer, released today, offers the first look at the game’s art style — rich, atmospheric fantasy brought to life with hand-crafted detail — alongside glimpses of map exploration, combat, and the deck-building that ties it all together.

    WISHLIST NOW — THE MARCH BEGINS 2027

    Rallying Call is targeting release on Steam later in 2027. You can add it to your wishlist today to catch every development update, trailer, and release-date announcement the moment it lands.

    The world is shifting. The Demonic God waits. And your deck is the only thing standing between endless darkness and a new dawn.

    Gather your cards. Choose your path. Answer the call.

    Find out more here: Rallying Call


    #RallyingCall #KentronGames #ArmenianIndie #IndieDev #Roguelike #Strategy #CardBattler #DeckBuilder #Techmash #TurnBasedTactics #Fantasy #Steam #PCGaming

  • SAIL INTO THE DAWN — SEA OF REMNANTS DAWNBREAKER CBT SET FOR DECEMBER 3, CONSOLES JOIN THE VOYAGE

    SAIL INTO THE DAWN — SEA OF REMNANTS DAWNBREAKER CBT SET FOR DECEMBER 3, CONSOLES JOIN THE VOYAGE

    The tides are turning. NetEase Games and developer Joker Studio have officially lifted the curtain on the Dawnbreaker Closed Beta Test for Sea of Remnants — the free-to-play turn-based roguelike ocean adventure — kicking off at 16:00 PT on December 3, with PlayStation 5 and Xbox Series X|S joining the voyage for the very first time.

    This isn’t just another test — it’s the most ambitious look yet at a world where the sea holds both ruin and rebirth.

    THE OCEAN AWAITS — WHAT IS SEA OF REMNANTS?

    Sea of Remnants is an ocean-fantasy RPG where you step into the boots of a captain navigating a broken, flooded world. It blends turn-based tactical combat with roguelike progression — every voyage is unique, every decision shapes your fate, and defeat doesn’t mean game over; it means learning, adapting, and setting sail again with new knowledge and allies.

    The story unfolds across a realm reshaped by catastrophe — ancient powers crumbled, noble houses fractured, and a new generation rising to chart what comes next. You are the captain of the Drift Bottle, and the open sea is your only map.

    DAWNBREAKER — BIGGEST TEST YET, MORE PLATFORMS THAN EVER

    The Dawnbreaker CBT marks a major milestone: for the first time, players across five platforms can join the expedition together:

    • PlayStation 5 — debut
    • Xbox Series X|S — debut
    • PC via dedicated launcher
    • iOS via TestFlight
    • Android

    Pre-download opens December 1, with access granted on a first-come, first-served basis — so don’t wait to register.

    21 HANDS ON DECK — THE LARGEST ROSTER YET

    The beta delivers a massive leap in playable options, with 21 distinct characters ready to recruit and lead:

    • The Traveller — your protagonist and anchor
    • 2 limited-time Black Spot characters — rare, powerful, here only for this test
    • 6 permanent Black Spot characters — elite allies to build around
    • 12 permanent Purple Spot characters — the backbone of countless strategies

    Every combination matters. Assemble pursuit-focused fleets, unleash devastating area-of-effect barrages, or craft balanced crews that endure the longest storms. Deep character development and customisation let you refine your approach with every run.

    NEW WATERS, NEW VESSELS, NEW DANGERS

    Two uncharted regions open their waters in this test:

    • White Sea — frozen, treacherous, and full of secrets
    • Bridge Sea — a crossroads of cultures and conflict

    Fresh Journey Quests and Roaming Quests fill these waters with stories, encounters, and choices that ripple outward.

    You’ll also choose your vessel — not just cosmetic, but strategic:

    • Fireworks Wanderer — reliable, versatile, ready for anything
    • Drift Bottle — your iconic flagship, with its own strengths and tactical leanings

    Pick wisely — your ship is your home, your shield, and your weapon.

    And for those who crave the storm? Peril Theatre — a high-difficulty challenge mode where only the sharpest strategies survive. Push your crew to the breaking point and reap rewards worthy of legend.

    A JOURNEY FROM OBLIVION TO HORIZON

    Joker Studio — creators of Identity V — brings a signature flair for atmosphere and storytelling to this sunken world. From the haunting concept trailer “Embers” to the promise of alliances, betrayals, and quiet heroism on the waves, Sea of Remnants aims to be more than a strategy game — it’s a story of who we become when everything we knew is underwater.

    REGISTER NOW — THE HORIZON IS CALLING

    The Dawnbreaker CBT sails December 3. Registration is open now — once slots are filled, they’re gone. Full release is targeted for early 2027 across PS5, Xbox Series, PC, iOS, and Android.

    The old world has faded. The new one is yours to discover.

    Choose your crew. Pick your ship. Sail into the dawn.

    Find out more here: Sea Of Remnants Dawnbreaker CBT


    #SeaOfRemnants #DawnbreakerCBT #NetEaseGames #JokerStudio #TurnBasedRPG #Roguelike #FreeToPlay #OceanFantasy #PS5 #Xbox #PC #BetaTest #Techmash

  • ROLL THE DICE, RUN THE GAUNTLET — DIE OR DIE ARRIVES 2027 FROM ACCLAIM & GALICIA’S AO NORTE

    ROLL THE DICE, RUN THE GAUNTLET — DIE OR DIE ARRIVES 2027 FROM ACCLAIM & GALICIA’S AO NORTE

    Frenetic top-down action, hand-drawn cartoon chaos, and a dice-driven system where every roll could save you — or sink you. Following a playable debut that turned heads at L.A. Comic Con last week, publisher Acclaim Inc. has officially announced it will bring Die or Die — the unchained roguelike from Galicia, Spain-based indie studio Ao Norte — to Steam and consoles in 2027.

    This isn’t just another shooter. It’s a desperate dash for freedom through a world that keeps rewriting its own rules — and you’re armed with nothing but a gun, a dream of escape, and a handful of dice.

    LIL’ DEMON’S LAST RUN — THE STORY

    You play as Lil’ Demon, a taxi driver sick of the grind, sick of the city, and ready to leave it all behind. The coast — and escape — lies ahead. But the road out is choked with enemies, hazards, and unpredictable twists of fate. Every step closer to freedom means fighting your way through five distinct, hostile worlds, clearing every foe in your path just to stand a chance of making it out alive.

    CARTOON CHAOS MEETS TIGHT, BRUTAL ACTION

    Die or Die wears its influences proudly: the wild, unhinged visual energy of Aaahh!!! Real Monsters and Liquid Television collide with the blistering top-down intensity of Hotline Miami. Every enemy is hand-drawn, every explosion is vivid and unruly, and the pace never lets up — run, shoot, dodge, repeat, and keep moving forward.

    But it’s the dice that make this roguelike truly stand apart.

    DICE ARE EVERYTHING — ROLL, CHOOSE, SURVIVE

    Defeat enemies and you earn dice — your most precious, limited resource. Spend them wisely:

    • Unlock wild abilities that turn the tide of battle
    • Buy devastating superweapons for the next run
    • Neutralise “Bummers” — game-altering modifiers that warp the rules mid-level

    Bummers are where Die or Die gets truly devilish. One can turn every enemy into a towering giant; another sets the floor ablaze; another makes foes shoot each other — or slows you to a crawl. Every Bummer must be dealt with if you want a fighting chance… but the dice you spend to disable one is dice you can’t pour into that game-changing ability or weapon you’ve been eyeing.

    Build or bust. Every choice is a fork in the road. Safety versus power. Short-term survival versus long-term dominance. There are no perfect rolls — only the one you’re willing to bet on.

    FROM GALICIA TO THE WORLD — AO NORTE & THE ACCLAIM LEGACY

    Hailing from Galicia in northwest Spain, Ao Norte is an independent studio pouring regional creativity into a global vision. Partnering with Acclaim — a name synonymous with bold, personality-driven games from the 1990s and early 2000s — brings that vision to a worldwide stage.

    “Games like Die or Die are exactly what Acclaim is about: attitude, personality, and immediate, unapologetic fun,” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim. “It captures that same wild, weird energy we fell in love with growing up — and it’s ready to grab players everywhere.”

    COMING 2027 — WISHLIST NOW

    Die or Die is bound for PC via Steam and all major consoles in 2027. A brand-new reveal trailer has dropped alongside the announcement, showing off the hand-drawn carnage, dice mechanics, and the sheer chaotic charm of Lil’ Demon’s escape attempt.

    You can wishlist the game now on Steam to stay updated on release dates, pricing, and further details as they land.

    The dice are cast. The road is open. Run fast, choose smart — and don’t look back.

    Roll well. Die never.

    Find out more here: Die Or Die


    #DieOrDie #AoNorte #AcclaimInc #IndieDev #GalicianGames #Roguelike #TopDownShooter #PCGaming #Steam #ConsoleGaming #LAComicCon #Techmash

  • CARGO, CHAOS, AND GOLD — BOOTSTRAP ISLAND’S MAJOR UPDATE UNLEASHES CARGO MASTER MODE

    CARGO, CHAOS, AND GOLD — BOOTSTRAP ISLAND’S MAJOR UPDATE UNLEASHES CARGO MASTER MODE

    Survival in VR just got a whole lot more purposeful — and a lot more competitive. Maru VR has today dropped a landmark update for Bootstrap Island, its acclaimed hyper-realistic roguelike survival adventure, introducing Cargo Master Mode: a fresh, high-stakes way to experience the island where every delivery counts, every run raises the bar, and every reward changes how you play.

    For anyone who’s braved the island’s storms, foraged its shores, and fought to stay alive one day at a time, this isn’t just a side activity — it’s a complete reimagining of what your time on the island can be. Where the core game is about endurance, discovery, and making it through another night, Cargo Master gives you a mission: collect cargo, deliver it, and do it faster, smarter, and more efficiently than anyone else.

    THE JOB, THE ISLAND, THE DANGER

    The premise is simple, but execution is anything but. You’ll take on a sequence of 19 escalating tasks, each asking you to retrieve cargo from across the island and transport it safely to its destination. As you complete runs, the challenges grow tougher — longer distances, heavier loads, harsher weather, and more dangerous wildlife mean you can’t rely on muscle alone. You’ll need to balance resource management, route planning, combat readiness, and pure survival instinct all at once.

    One run might see you hauling a precious crate across open plains as predators close in; the next could demand navigating cliffside paths in driving rain, where a single slip sends you — and your cargo — plummeting into the surf below. The island you know becomes a gauntlet: familiar landmarks become checkpoints, familiar threats become obstacles, and every decision is timed.

    MYSTICAL MIGHT — REWARDS THAT REWRITE THE RULES

    What makes the grind truly irresistible? The loot — and none of it exists in the main campaign. Complete deliveries and you’ll unlock a collection of extraordinary, enchanted items that fundamentally alter how you move, fight, and survive:

    • Boots of Jumping — Leap farther than ever before, glide across chasms, and shrug off falls that would normally end your run. The island’s most treacherous terrain suddenly becomes your playground.
    • Infinite Flintlock Pistol — No more scrounging for powder or forging shot. This firearm never runs dry — though you’ll still need to cock it carefully between every round.
    • Infinite Bow — Rain down arrows without counting supplies, turning every encounter into a battle you can win through sheer persistence.

    Push through all 19 trials and you’ll claim the ultimate prize: the Golden Seashell — a trophy of legendary status and a mark of true mastery. These aren’t just trinkets, either; they’re tools that open up entirely new ways to explore and survive the island, giving you reason to revisit familiar shores with fresh eyes.

    RACE THE ISLAND — AND THE WORLD

    Survival is no longer a solitary affair. Every completed run logs your time on global leaderboards, turning your personal struggle into a global contest. Whether you’re chasing a personal best or climbing the ranks against the world’s fastest couriers, Cargo Master invites you to refine your route, shave seconds off your delivery times, and master the island not just to survive it — but to conquer it.

    Will you take the slow, safe path through the trees? Or brave the direct route over the ridge, risking storms and beasts to set a record? Every choice is a strategy — and every run is a chance to perfect it.

    WHEN AND WHERE

    Cargo Master Mode is available now via Steam for PC VR headsets. The PlayStation VR2 update is coming soon, so console VR players won’t be left out for long. If you already own Bootstrap Island, the update is yours for free — no extra purchase required.

    For new players, this is the perfect moment to step ashore: Bootstrap Island remains one of VR’s most immersive and believable survival experiences, a game where every branch broken, fire lit, and storm weathered feels genuinely earned.

    FINAL THOUGHTS

    Maru VR hasn’t just added content here — they’ve breathed new life into an already outstanding survival sim. Cargo Master Mode takes the foundation of Bootstrap Island and layers on focus, drive, and friendly competition without losing the sense of isolation and wonder that makes the game special. It’s survival with a deadline — and it’s glorious.

    So strap on your headset, check your gear, and step back onto the shore. The island hasn’t changed — but your mission has. Deliver the cargo. Claim the gold. Become the Cargo Master.

    Find out more here: Maru VR


    #BootstrapIsland #MaruVR #CargoMasterMode #VRGaming #SurvivalGame #Roguelike #PCVR #PSVR2 #IndieDev #VRSurvival #Techmash

  • HULL INTACT, DECK DRAWN — FATHOM REACH SURFACES: DIVE INTO THE UNDERWATER ROGUELIKE DECKBUILDER OUT NOW ON STEAM

    HULL INTACT, DECK DRAWN — FATHOM REACH SURFACES: DIVE INTO THE UNDERWATER ROGUELIKE DECKBUILDER OUT NOW ON STEAM

    Beneath the surface of a drowned, broken world, every choice is a question of depth — and survival. Independent developer Feldsparc has officially launched Fathom Reach, the atmospheric underwater roguelike deckbuilder, into Early Access on Steam — inviting players to dive, battle, loot, and build their way through a sunken ocean where one bad run could leave your hull on the seabed.


    ONE DIVE, ENDLESS POSSIBILITIES

    Fathom Reach drops you into the cockpit of a submersible in a ruined ocean where civilisation has slipped beneath the waves. Every run is a fresh descent: you chart your path downward, battle threats old and new, chain devastating card combos, and face the game’s defining tension — push deeper for richer rewards, or surface while your hull still holds.

    Go too far, and you lose everything. Make it back with your haul, and you return stronger. That is the heartbeat of Fathom Reach: risk and reward, measured in depth and deck power.

    CARDS THAT CHANGE THE CURRENT

    At the core of the game lies a deep deckbuilding system with more than 220 unique cards spread across four distinct factions. Build around impenetrable armour that converts damage into striking power, corrosion effects that eat away at enemy hulls, swarms of relentless drones, or precision strikes on marked targets — and mix and match to craft your perfect playstyle.

    Between runs, Dive Modules let you reshape and refine your deck, so no two descents ever feel the same. Experiment, adapt, and discover devastating combos — one flawless sequence of cards can turn a desperate defence into a crushing victory.

    THREE WAYS TO DESCEND

    Choose your challenge:

    • Open Descent — the classic experience: explore, adapt, and push as far as you dare
    • Endless Descent — no floor, no ceiling; just you, your deck, and an ever-escalating gauntlet
    • Daily Signal — a shared, curated run where every player faces the same conditions: compare your score and your skill against the world

    BRING IT HOME — BASE BUILDING MEETS ASYNCHRONOUS PVP

    What you recover isn’t just for show. Return safely to the surface and you’ll spend your hard-won loot upgrading your submarine — boosting armour, shields, speed, and systems — and constructing your very own underwater base.

    This is where Fathom Reach sets itself apart: your base isn’t just a home — it’s a fortress. Lay traps, mount weapons, and design defences that other players will have to overcome when they dive against your domain. And when you’re ready, take your best deck and raid their bases in turn — proving your build can conquer what they’ve built.

    It’s a brilliant loop: dive to grow, build to defend, raid to conquer — all while you’re offline, your base stands watch, waiting for challengers.


    FROM THE DEPTHS TO YOUR SCREEN

    Feldsparc — the solo independent studio behind this ambitious project — has been refining Fathom Reach through demos and community feedback, including an enhanced showing during Steam Next Fest in October. Now, the game is live in Early Access, giving players the chance to shape its future alongside the developer.

    Fathom Reach is available now on Steam for PC — with support for multiple languages, including Simplified Chinese, and a free demo still available if you want to wet your fins before committing.

    “Beneath a ruined ocean, pushing your luck could earn you a better hull — or leave your current one on the ocean floor.”


    DIVE IN TODAY

    Ready to test your deck and your nerve? Chart your course to the store page and begin your descent: Fathom Reach on Steam


    #FathomReach #Feldsparc #Roguelike #Deckbuilder #Steam #IndieDev #Underwater #BaseBuilding #EarlyAccess #Techmash

  • BREAK THE META — AETHERMANCER UNLEASHES MAVERICK’S COMPENDIUM UPDATE, FREE ON STEAM

    BREAK THE META — AETHERMANCER UNLEASHES MAVERICK’S COMPENDIUM UPDATE, FREE ON STEAM

    offbrand games — creators behind Demon Bluff, Ultrapool, Rivals of Aether II — and moi rai games — the studio that brought you Monster Sanctuary — have teamed up to launch Maverick’s Compendium, the massive third free content update for monster-taming roguelike Aethermancer, available right now in Early Access on Steam.

    Rewriting the rules of party building, welcoming a crossover hero, and giving players powerful new ways to track their progress — this update isn’t just more content. It’s a fresh invitation to play differently.


    What Is Aethermancer? — Catch, Command, Conquer the Fractured Ruins

    Launched in September 2025 in Steam Early Access, Aethermancer blends monster collection with roguelike depth — every run takes you into the shifting Fractured Ruins, where you recruit and evolve a party of beasts, forge powerful synergies between them, and face escalating challenges. No two descents are the same, and the team composition you build defines your survival.

    Until now, smart players leaned into matching monster types for maximum synergy. Maverick’s Compendium turns that strategy on its head.


    Headline Feature — The Aether Maverick: Diversity Is Strength

    The biggest addition is the Aether Maverick, the game’s third playable class — and a complete reimagining of how you build your squad.

    While other classes reward stacking matching types for combined effects, the Maverick does the opposite: the more diverse your party, the stronger you become.

    • 6 distinct Types ? Higher chance of exclusive Maverick Skills appearing on level-up
    • 9 distinct Types ? Free monster reactivation every 2 rounds — potentially game-changing in tight fights
    • Unique buffs scale directly with variety — oddball, off-meta parties are now the optimal path to victory

    “Where the Aether Tamer seeks perfect harmony, the Maverick thrives on glorious chaos. Mix everything, watch it explode — and win.”

    — offbrand games & moi rai games


    Two New Beasts — Community Spirit Meets Rivals Crossover

    Kragg — The Rock-Solid Visitor

    Making the leap from Rivals of Aether — offbrand’s beloved platform fighter — Kragg brings his earth-shaking power to the Aethermancer roster. Stubborn, sturdy, and capable of dominating the frontline, he’s the first crossover monster to join the fray, bridging two universes in style.

    Philosopher’s Stone — Forged by the Fans

    Designed from community submissions and feedback, this shimmering addition is the players’ own creation brought to life. Mysterious and versatile, it rounds out the Alchemical Woods biome — and proves that the community’s ideas shape the game just as much as the developers’.


    Knowledge Is Power — Siriux Journal & Combat Log

    Maverick’s Compendium doesn’t just add things to fight — it gives you the tools to fight smarter:

    • Siriux Journal — A living, growing compendium tracking every monster you meet. Stats, hidden abilities, lore — unlock it all as you explore
    • Combat Log — Missed a proc? Lost track of cooldowns? Now every strike, buff and effect is recorded in detail, letting you review, refine and perfect your tactics
    • Plus a full suite of quality-of-life improvements — smoother navigation, faster load times, and balance passes across all existing classes

    Built to Evolve — A Year of Free Updates

    This marks the third major free update since launch — and the pattern is clear:

    • Alchemist Class — second playable role, with potion-crafting & experimental synergies
    • 12+ New Monsters — expanding tactical options across every run
    • Deity Boss Battles — legendary encounters that test fully built parties
    • Alchemical Woods Biome — entirely new zones, hazards and rewards
    • Maverick’s Compendium — and now, diversity-driven gameplay

    All free. No DLC paywalls. No premium gates.

    “When you buy Aethermancer, you’re not buying a static product — you’re joining a development journey. Every major update stays free, because this game grows with its players, not at their expense.”

    — moi rai games


    Ready to Rewrite the Rules?

    Maverick’s Compendium is live right now on Steam — automatically added for all Early Access owners at no extra cost. Grab the game, update your client, and step into the Ruins with a brand-new way to play.

    Break the synergy. Embrace the chaos. Become the Maverick.

    Find out more here: Aethermancer Mavericks Compendium


    #Aethermancer #MavericksCompendium #OffbrandGames #MoiRaiGames #MonsterTaming #Roguelike #IndieGame #RivalsOfAether #MonsterSanctuary #SteamEarlyAccess #FreeUpdate #Techmash

  • Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Forget everything you know about card games. Evocation, the striking new title from solo developer vodkakaa and published by GCORES PUBLISHING, is rewriting the rulebook — literally. This isn’t about drawing a hand and playing it. This is about weaving patterns, channelling energy, and performing rituals — and it’s heading to Steam in December 2026.

    The Ritual Is Your Playfield

    The core idea is breathtakingly different: your cards aren’t stacked in a deck — they’re distributed across six nodes arranged in a magical circle. To play a card, you don’t just click it — you connect nodes in specific patterns to complete rituals and unleash their power. Lines become spells. Circles become summons. The shape you draw decides what magic you weave.

    “Completing these ancient rituals generates energy, allowing you to command abyssal demons capable of turning the tide of battle.”

    It’s a visual and tactical layer no other card game offers: the layout matters as much as the cards themselves, and mastering the flow of connections is just as vital as building your collection.

    Two Paths — One Purpose

    Evocation serves every kind of card player with two fully featured modes:

    Single-Player Roguelike — The Pilgrimage

    • 3 unique starting paths and distinct card pools to master
    • Over 300 cards and 40+ enemies across a journey through a dark, fallen world — the Holy City lies in ruins, faith is outlawed, and you walk the road of purification alone
    • Deep equipment system: craft, swap, and trade gear freely — no locked relics, no dead ends
    • Every run reshapes your strategy. Every choice changes what you find.

    PvP — Pure Skill, No Pay-to-Win

    • No in-app purchases, no loot boxes, no pay-to-win — competitive play built entirely on mastery and deck craft
    • Climb, duel, test your rituals against real opponents
    • A level playing field where the best strategist wins, not the biggest wallet

    Made by One, Backed by Many

    Evocation is the vision of solo dev vodkakaa, now partnered with GCORES PUBLISHING to bring this labour of love to the world. The game blends a haunting dark-fantasy aesthetic with mechanics that feel both ancient and entirely new — where the board is a spell circle and every move is a ceremony.

    Coming This December — Wishlist Now

    Evocation arrives on Steam December 2026, supporting Windows and macOS. The internal playtest is underway — follow the game, wishlist today, and be ready when the rituals awaken.

    Draw your lines. Summon your power. Evoke what lies beneath.

    More Info: Evocation


    #Evocation #vodkakaa #GCORESPUBLISHING #CardGame #IndieDev #Roguelike #PvP #DeckBuilder #Steam #PCGaming #DarkFantasy #Techmash

  • One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    What if every lap meant steering, shooting, shifting gears, and reloading — all with a single hand? That’s the brutal, brilliant core of Half Grip, the debut title from Romanian indie studio Half Games. And the verdict is already in: players are hungry for the challenge. As the free demo drops on Steam, the game has smashed past 100,000 wishlists — a milestone most indie releases never reach.


    The Hook — Everything, All At Once, With One Hand

    Half Grip isn’t just a combat racer. It’s a game about prioritisation under pressure. You control your car entirely as if using one hand — steering, accelerating, braking, changing gear, aiming, firing, and reloading — every action competing for the same limited resource: your attention.

    “Steer, shoot and reload — each split-second counts as you compete against armed rivals across atmospheric tracks rendered in harsh pixelated detail.”

    It’s not a gimmick — it’s the entire design. Miss a shift while aiming? You fall behind. Focus on the perfect line and your opponents turn you into Swiss cheese. Every decision is a gamble.


    Roguelike Racing — No Two Runs Are Alike

    Between the starting line and the finish, Half Grip layers deep roguelike progression:

    • Over 70 items to collect — weapons, engines, gearboxes, tyres, chassis parts, and passive charms
    • Build your style — ram-focused battering rams, magnet-assisted takedowns, mine-laying defenders, or shotgun-wielding glass cannons
    • Permanent death — Your build vanishes when you crash. Next run starts fresh with new choices
    • Five distinct environments — Stadium, Forest, Winter Mountain, Fire Factory, and Neon Tokyo
    • Physics that bite — Tyre choice and surface conditions change grip. Push too hard and you slide off the track

    Play the Demo Right Now

    The brand-new demo is live on Steam — giving you hands-on access before full release:

    Demo Details
    Where[store.steampowered.com/app/4163270/Half_Grip](https://store.steampowered.com/app/4163270/Half_Grip/)
    WhenAvailable now — no announced end date
    PlatformWindows PC
    Controller SupportPartial — Xbox controllers recommended
    WishlistClick the button while you’re there — help push the count even higher

    From Game Jam to 100K

    Half Games, based in Bucharest, Romania, built Half Grip from a Game Maker’s Toolkit jam project into a polished debut — and picked up Best Student / Game Jam Project at the Romanian Game Awards along the way.

    Surpassing 100,000 wishlists is a massive milestone for any indie — and it’s a testament to how strongly the one-handed concept has resonated. Full release date is still to be announced, but the momentum is undeniable.


    Ready to Grip?

    It’s racing stripped back to essentials: skill, focus, and the courage to make the hard call when every second counts.

    Play the demo, wishlist the game, and join 100,000 others waiting for launch. One hand on the wheel, one on the trigger — no mercy, no second chances.

    More Info: Half Grip


    #HalfGrip #HalfGames #CombatRacing #Roguelike #IndieDev #RomanianGames #Steam #PCGaming #PixelArt #Techmash #VehicularCombat #GamingNews #DemoNowLive #WishlistMilestone