Tag: #Roguelike

  • KAZ Enters the Flow State: HAKURO and Kalinarm Drop Major Demo Update

    KAZ Enters the Flow State: HAKURO and Kalinarm Drop Major Demo Update

    If you’re a fan of minimalist aesthetics, high-octane reflexes, and that “one more run” itch that only the best roguelikes can scratch, it’s time to clear your schedule. Publisher HAKURO and solo indie developer Kalinarm have officially released a massive update to the KAZ demo, and it’s a psychedelic dopamine rush that demands your attention.

    Originally making waves for its sharp, grid-based action, KAZ is evolving. This latest update doesn’t just polish the edges—it adds entirely new ways to play, strategic depth, and community-driven content.


    What’s New in the KAZ Demo?

    The update brings a significant amount of content to the table, ensuring that both returning players and newcomers have plenty to explore.

    1. New “No Stress” Mode

    Not everyone wants to play at 200 BPM. The new No Stress mode flips the script on the game’s usual frantic pace. It removes the time pressure entirely, replacing it with a limited move count. This turns the game into a tactical puzzler where you must carefully plot your course across the grid. It’s a brilliant way to experience the game’s mechanics without the literal heart palpitations.

    2. Community Themes & Special Abilities

    Aesthetics aren’t just for show in KAZ. The update introduces 7 new themes, including winning entries from the game’s recent community UGC contest.

    • Gameplay Impact: Each theme now comes with its own unique gameplay-altering ability.
    • Variety: With over 25 themes planned for the full release, these additions allow you to customise your “vibe” while fundamentally changing your strategy.

    3. Expanded Item Pool and “Maluses”

    The roguelike DNA of KAZ has been thickened with a fresh batch of items, boosts, and spells. But it’s the Maluses (curses) that keep things spicy. As your curse gauge fills, you’ll have to pick the “lesser evil,” which can sometimes lead to unexpected power-ups—or a very quick trip back to Round 1.

    4. Interactive Music and Audiovisual Rework

    The higher you score, the more the world reacts. The update features:

    • 10+ Interactive Tracks: The music evolves alongside your performance.
    • Enhanced Feedback: Reworked score animations and sound design make every successful chain feel incredibly satisfying.

    Streamer Ready: Twitch Integration

    In a move that’s sure to please the creator community, the demo now features built-in Twitch integration. Streamers can connect their channels, allowing their chat to vote on item choices between rounds. It’s a recipe for absolute chaos and a great way to engage an audience in the “flow state” journey.


    About the Team

    KAZ is the work of Kalinarm, the developer previously known for the logic-puzzler Linkito. By pivoting to a high-speed arcade roguelike, Kalinarm is showing off some serious range. Under the publishing wing of HAKURO, KAZ is shaping up to be one of the most distinctive indie titles of 2026.

    How to Play

    The updated demo is available right now on Steam. If you’re looking for a game that tests your lightning reflexes one minute and your tactical brain the next, you can find it here:

    Will you go for the high score on the leaderboards, or are you more of a “No Stress” strategist? Let us know in the comments!

    Find out more here – https://s.team/a/3633760

    #HAKURO #Kalinarm #KAZ #demogame #steam #arcadegames #videogames #gamers #gaming #roguelike

  • Tactical Roguelike ‘Kingdom Loop’ Arrives on PC This Month: Build, Fight, Survive!

    Tactical Roguelike ‘Kingdom Loop’ Arrives on PC This Month: Build, Fight, Survive!

    The roguelike genre is getting a serious strategic shake-up. Developer RootGame and publisher Ultimate Games S.A. have officially pulled back the curtain on Kingdom Loop, a tactical powerhouse that blends the addictive “one more round” loop of Loop Hero with the deep, turn-based grit of Heroes of Might and Magic III.

    Mark your calendars: Kingdom Loop is set to march onto PC via Steam on April 28, 2026.


    The Grail, The Undead, and The Loop

    The premise is a dark twist on classic fantasy. When the legendary Grail was finally found, the world expected an era of peace. Instead, the dead began to rise. Now, you must lead heroes from either the Human or Undead factions in a desperate cycle around the Grail Temple to restore order—or claim the Grail for the shadows.

    What sets Kingdom Loop apart is its focus on player agency over pure RNG. As Ignat Moroko, CEO of RootGame, puts it:

    “We wanted to create a roguelike where the player loses only because of their decisions, not due to randomness.”

    Key Gameplay Mechanics

    The game challenges you to balance three core pillars to survive the ever-increasing difficulty of the loop:

    • Build Your Realm: Using a deck-building system, you place over 200 unique tiles around the loop. These aren’t just cosmetic; they generate resources, provide buffs, or spawn specific enemies you need to defeat for loot.
    • Tactical Turn-Based Combat: Forget auto-battlers. When you clash with enemies, the game shifts to a dynamic isometric battleground. You’ll need to manage unit positioning, ability synergies, and target prioritisation across 20+ unit types per faction.
    • Strategic Deckbuilding: Your deck is your blueprint. You’ll earn or buy cards to expand your kingdom, ensuring you have the right structures to support your army as the enemies grow stronger with every lap.

    Factions and Heroes

    The game launches with two distinct playstyles:

    1. Humans: Rely on a traditional gold-based economy and fortified structures.
    2. Undead: Eschew gold for souls, growing stronger through the harvest of the fallen.

    With 8 unique heroes (4 per faction) each boasting specific stats and ability trees, no two runs will feel the same.


    What’s Next?

    If you can’t wait until the 28th, a free demo is currently available on Steam, allowing you to test your mettle with the Human faction and get a feel for the kingdom-building mechanics.

    While PC players get the first bite of the apple this April, console fans won’t be left in the dark for long. Kingdom Loop is also slated for a future release on PlayStation 5, Xbox Series X|S, and the Nintendo Switch 2.

    Are you ready to break the cycle, or will you become just another skeleton in the loop? Check out Kingdom Loop on Steam and stay tuned to Techmash for more indie gaming updates!

    Find out more here – https://s.team/a/3541000

    #RootGame #UltimateGames #KingdomLoop #strategic #roguelike #deckbuilding #medievalfantasygame #videogames #gamers #gaming

  • Lock, Load, and Loot: Survivor Mercs Hits Consoles on April 30th

    Lock, Load, and Loot: Survivor Mercs Hits Consoles on April 30th

    The “bullet heaven” craze is showing no signs of slowing down, but every so often, a title comes along that adds a fresh tactical layer to the frantic chaos of the genre. Enter Survivor Mercs, the squad-building, twin-stick shooter roguelike that has been sharpening its teeth in Steam Early Access.

    Publisher Wandering Wizard and developer Wolpertinger Games have officially confirmed that the game’s 1.0 version will launch on April 30, 2026, finally making the jump to Xbox Series X|S and PlayStation 5.


    More Than Just a Lone Survivor

    While the genre (popularised by hits like Vampire Survivors) often focuses on a single hero becoming an unstoppable god, Survivor Mercs changes the math. You play as a cloned Commander leading a specialised squad of mercenaries against the robotic armies of M.E.G.A. Corp.

    The core loop focuses on squad-building. As you navigate the bullet hell, you’ll rescue and recruit various mercs, each bringing unique fire support and synergies to your formation. It’s not just about your personal upgrades; it’s about how your squad functions as a cohesive unit.

    What’s New in the 1.0 Launch?

    The leap to consoles coincides with the massive “Final Drill” update, which marks the transition from Early Access to a full release. Here is what players can expect:

    • Expanded Arsenal: New weapons, including a starting Pistol, early-game Shotgun, and mid-game SMG, to diversify your initial runs.
    • The Genome Lab & Radar Room: Overhauled progression systems that allow for deeper base-building and strategic permanent upgrades.
    • Increased Level Cap: Players can now push their builds all the way to Level 300, allowing for truly game-breaking synergies.
    • Tactical Extractions: Unlike “survive until the timer ends” games, Survivor Mercs emphasises extraction. You need to complete your objectives and get your loot out alive to make real progress.

    Console-Ready Performance

    The move to Xbox and PlayStation isn’t just a simple port. The developers have spent months refining the UI and HUD for controller play, ensuring that managing your squad and navigating the upgrade menus feels fluid on a big screen. With improved combat readability and smarter enemy AI, the console version aims to be the definitive way to experience the robot-slaying mayhem.

    Pro Tip: Keep an eye on your Mercenary Synergies. Combining specific units doesn’t just add more bullets; it unlocks passive bonuses that can turn a doomed run into a legendary extraction.


    Survivor Mercs launches April 30, 2026, on Steam, Xbox Series X|S, and PlayStation 5. Whether you’re a veteran of the Early Access period or a console player looking for your next roguelike obsession, it’s time to assemble your squad.

    Are you planning to dive into the robot-crushing action on launch day? Let us know your favourite squad combinations in the comments below!

    Find out more here – https://s.team/a/2141520

    #WolpertingerGames #WanderingWizard #SurvivorMercs #EarlyAccess #Xbox #PlayStation #squadbuilding #twinstickshooting #roguelike #games #gaming #gamers

  • Do You Like to Parry? Ricochet Raven Soars into Early Access April 21st

    Do You Like to Parry? Ricochet Raven Soars into Early Access April 21st

    If you’re the type of player who lives for the satisfying clink of a perfect parry, mark your calendars. Independent developer Kaosrio has officially announced that their high-octane side-scroller, Ricochet Raven, is set to launch into Early Access on April 21st, 2026.

    In a genre where “shoot first, ask questions later” is the norm, Ricochet Raven flips the script. Here, your only weapon is the enemy’s own aggression.


    Deflect or Die: The Art of the Rebound

    Ricochet Raven is a fast-paced roguelike built entirely around a single, polished mechanic: projectile deflection. You won’t find a standard arsenal of guns or swords here. Instead, you must master the art of the parry to survive.

    • Offence through Defence: The only way to deal damage is to send enemy projectiles screaming back at them.
    • Chain Reactions: Successfully deflecting shots allows you to stay airborne, chaining dashes and mid-air parries to navigate levels without ever touching the ground.
    • Dynamic Chaos: The harder you hit, the more carnage you create. Well-timed deflections trigger screen-filling explosions of colour as projectiles ricochet between enemies.

    Build Your Bird

    As a roguelike, no two runs are the same. Players can collect and equip Upgrade Feathers that alter their abilities and combat style. Whether you want to focus on high-speed mobility or maximise the destructive power of your returns, these upgrades allow you to carve out a unique playstyle as you progress through the game’s challenging environments.


    What’s Included in Early Access?

    Solo developer Kaosrio—a self-professed lover of parry mechanics—is launching the game as a passion project with a solid foundation of content:

    FeatureEarly Access Launch Details
    Enemies7 distinct enemy types
    Environments1 fully realized procedural world
    Bosses1 major boss encounter
    Upgrades20+ unique Feather Upgrades
    PlatformPC (Windows 10)

    The Road Ahead

    This is just the beginning for the Raven. Kaosrio plans to keep the game in Early Access for roughly a year or two, using player feedback to expand the world. Future updates are expected to include:

    • New procedural environments.
    • Additional boss battles.
    • Expanded “Special Zones” to shake up the standard gameplay loop.
    • Even more Feather Upgrades to deepen the meta.

    “I wanted to create a small, casual roguelike game… I would love to expand upon it and polish it more with the help of player feedback!” — Kaosrio, Developer

    Ready to turn the tide of battle? You can find Ricochet Raven on Steam right now to add it to your wishlist ahead of the April 21st launch.

    Are you prepared to master the parry, or will you be caught in the crossfire? Let us know in the comments!

    Find out more here – https://s.team/a/4002020

    #Kaosrio #RicochetRaven #sidescrolling #roguelike #deflect #SteamEarlyAccess #games #gaming #gamers

  • Set Sail for the Afterlife: Why ‘Cursed Tails’ is the Deckbuilder You Can’t Shake

    Set Sail for the Afterlife: Why ‘Cursed Tails’ is the Deckbuilder You Can’t Shake

    The deckbuilding roguelike genre is getting a bit crowded lately. We’ve climbed the Spire, outrun the Blight, and battled through countless dungeons. But every so often, a title emerges from the fog that feels genuinely fresh—or in this case, refreshingly decomposed.

    Enter Cursed Tails, the new maritime roguelike that swaps the standard fantasy tropes for a salt-stained, spectral adventure on the high seas.


    The Premise: Captain of the Damned

    In Cursed Tails, you aren’t just a pirate; you are the spectral commander of a legendary ghost ship. Your crew? A motley collection of spirits, skeletons, and cursed entities. Your goal? To navigate a procedurally generated ocean filled with naval blockades, sea monsters, and rival phantom captains.

    What sets this apart from the Slay the Spire clones is the positional deckbuilding. You aren’t just playing cards to deal damage; you’re managing the orientation of your ship and the placement of your ghostly crew.

    Core Gameplay Mechanics

    • Broadside Combat: Unlike typical 1v1 card battles, Cursed Tails uses a “lane” system. You must manoeuvre your ship to align your strongest cannons with the enemy’s weak points.
    • The Soul Harvest: Winning battles yields “Ectoplasm,” a resource used to upgrade your ship’s hull or “ascend” your cards into more powerful, haunting versions.
    • Persistent Curses: In a clever twist on the “relic” system, your ship accumulates Curses. While these provide massive power boosts, they also introduce unpredictable glitches into your deck—like cards that vanish or deal “friendly fire” to your own crew.

    Why It Stands Out

    The aesthetic of Cursed Tails is a masterclass in atmosphere. Think Return of the Obra Dinn meets a neon-drenched maritime fever dream. The sound design—creaking wood, distant shanties, and the ethereal howl of the wind—pulls you into the captain’s chair immediately.

    Pro Tip: Don’t ignore the “Manifest” cards. While they cost more Soul energy, summoning a Kraken’s tentacle to block incoming fire is often the difference between a successful run and a watery grave.

    The Verdict

    Cursed Tails manages to nail that “just one more run” feeling. It’s challenging, tactically deep, and oozes character. If you’ve been looking for a reason to return to deckbuilders, this ghost ship is calling your name.

    Cursed Tails is available now on PC and consoles. Grab your tricorn hat and prepare to haunt the horizon.


    Have you had a chance to test the waters in Cursed Tails yet, or are you still trying to beat your record in Balatro?

    Find out more here – https://s.team/a/4205430

    #CursedTails #deckbuilding #roguelike #Sycix #pirates #ghostship #combat #ships #games #gaming #gamers

  • Super Alloy Crush is available right now on Steam

    Super Alloy Crush is available right now on Steam

    Ready to smash some metal? Grab your controller because the wait is over. Super Alloy Crush, the high-octane follow-up to the cult favourite Super Alloy Ranger, has officially blasted onto Steam Early Access.

    Developed by the pixel-art wizards at Alloy Mushroom, this title is a love letter to the 16-bit era, blending the precision of Mega Man X with the frantic, “just one more run” addiction of a modern roguelike.


    What is Super Alloy Crush?

    At its core, Super Alloy Crush is a 2D side-scrolling brawler where the goal is simple: total mechanical annihilation. You take control of two Cosmic Hunters—Kelly and Muu—as they tear through waves of robotic enemies on a quest for the ultimate treasure: Planet AE-38.

    What sets this apart from your standard platformer is the Battle Frenzy Mode. While there is a traditional Stage Mode for fans of classic progression, the roguelike elements allow you to experiment with hundreds of chip upgrades, elemental boosts, and skill combinations.

    Meet the Hunters

    The game essentially offers two different experiences depending on who you pick:

    • Kelly: The long-range specialist. If you grew up mastering the Mega Buster, Kelly is your go-to. Her gameplay is all about spacing, precision shots, and controlling the screen from a distance.
    • Muu (Unit-02): The close-quarters powerhouse. Muu ditches the guns for devastating melee combos and high mobility. Playing as Muu turns the game into a fast-paced character action title where aggression is rewarded.

    Why You Should Be Playing It

    • Local Co-op: Retro gaming is better with friends. You can jump into the fray with a buddy in local co-op to chain together massive combos.
    • Buttery Smooth Movement: With air-dashing, double-jumping, and a newly added Quick Slam mechanic, the traversal feels incredibly fluid.
    • Stunning Pixel Art: The “Urban Sci-Fi” aesthetic pops off the screen, featuring street-art motifs and screen-shaking special effects.
    • Deep Customisation: Between the Overdrive system (screen-clearing supers) and the roguelike shop upgrades, no two runs feel quite the same.

    Launch Details & Discount

    Super Alloy Crush is available right now on Steam. If you’re quick, you can snag it at a 10% launch discount for the first two weeks, bringing the price down to around £9.50 / $10.79.

    Whether you’re a speedrunner looking for a new challenge or just someone who misses the golden age of Capcom side-scrollers, this is one to add to your library.

    TechMash Verdict: A gorgeous, crunchy, and satisfying brawler that proves 2D action is alive and well in 2026.

    Find out more here – https://s.team/a/3092360

    #SuperAlloyCrush #2D #roguelike #brawler #AlloyMushroom #scifi #NeverlandEntertainment #games #gaming #gamers

  • Pay 2 Win: The World is Mine — Turning Game Dev Chaos into a Strategy Masterpiece this May

    Pay 2 Win: The World is Mine — Turning Game Dev Chaos into a Strategy Masterpiece this May

    If you’ve ever looked at a modern triple-A game and thought, “I could definitely exploit these players better than that,” your time has come. Patriots Division has officially announced that their absurd gamedev incremental deckbuilder, Pay 2 Win: The World is Mine, is leaving Early Access and launching into 1.0 on May 4, 2026.

    Forget about “balanced gameplay” and “fair progression.” This is a game about chasing the most intoxicating thing in the digital world: numbers that never stop going up.


    The Concept: From Failing Studio to Global Monopoly

    In Pay 2 Win, you step into the polished shoes of a CEO at a failing game studio. Your goal? Rescue the company from the brink of bankruptcy by any means necessary. You’ll be guided by your two anime-style assistants, Annie and May, who will help you navigate the treacherous waters of the industry—though they each have their own ideas about how a “successful” studio should be run.

    Breaking the Game (By Design)

    The core of Pay 2 Win is a “Facility System.” Your studio is a 2D grid where you place various facilities—over 100 unique types in total. By linking compatible facilities, you create output chains that multiply your revenue.

    The real fun starts when you dive into the roguelike deckbuilding elements:

    • Go Infinite: Combine spells, legendary items, and rare upgrades to find “broken” synergies that skyrocket your repute.
    • Play Your Way: Switch seamlessly between passive idle progression (for the busy executive) and active strategy (managing cooldowns and juggling buffs for maximum efficiency).
    • Randomised Rewards: Every playthrough offers a different set of randomised facilities, ensuring no two paths to global domination are the same.

    Why It’s Not Your Average Clicker

    While the title might poke fun at the industry’s most controversial business model, the depth of the gameplay is no joke. The game features:

    • Full Voice Acting: A narrative-driven campaign where your decisions actually alter the course of the story.
    • Handcrafted Visuals: Vibrant pixel art and UI that shifts and evolves based on your in-game success.
    • Futuristic Soundtrack: High-energy tracks designed to keep you in that “just one more upgrade” flow state.

    “Pay 2 Win is all about asking, ‘What if the numbers never stopped?’ It’s an absurd journey through the highs and lows of the gaming industry.” — Patriots Division

    Mark Your Calendars

    Whether you’re looking to build a wholesome indie empire or a ruthless monetisation machine, Pay 2 Win: The World is Mine offers the tools to do it.

    The game launches on PC via Steam on May 4, 2026. You can check out the demo right now on Itch.io or wishlist it on Steam to be ready for the grand opening.

    Stay tuned to TechMash for our full review closer to launch!

    Find out more here – https://s.team/a/3390280

    #PatriotsDivision #Pay2Win #TheWorldisMine #deckbuilder #gamestudio #games #gaming #gamers #Roguelike

  • Minimo: First Trailer Revealed for the 30-Minute MMO Game Changer

    Minimo: First Trailer Revealed for the 30-Minute MMO Game Changer

    The MMO genre has long been synonymous with “the second life”—games that require hundreds of hours of grinding, scheduled raids, and a commitment that rivals a full-time job. But what if you could get that entire experience in the time it takes to eat lunch?

    Indie developer Low Drag Labs just dropped the first announcement trailer for Minimo, and it’s looking like a genuine disruptor. By blending the massive scale of an MMO with the chaotic, “one-more-run” energy of a roguelike, Minimo is promising a brand-new format: 200-player co-op sessions that last exactly 30 minutes.

    Shared Chaos, Compressed Magic

    The trailer reveals a vibrant, stylised world where hundreds of players drop in simultaneously to tackle a randomised environment. Unlike traditional MMOs, where you spend weeks reaching the “endgame,” Minimo sets the starting gun and the finish line just 30 minutes apart.

    According to Low Drag Labs co-founder Jon Selin, the goal is to recapture the social magic of classic online worlds without the massive time barrier.

    “MMOs used to deliver some of the biggest, most unforgettable moments in gaming, but they’ve also become increasingly inaccessible for most players,” says Selin. “With Minimo, we wanted to capture that magic and compress it into something fast, social, and endlessly replayable.”

    How It Works: The Roguelike MMO

    Every run in Minimo is different. As the 200-player horde completes objectives and takes down colossal bosses, new regions of the map unlock in real-time. The difficulty escalates for everyone simultaneously, forcing quick decisions and massive co-op coordination.

    One of the most intriguing reveals is the Class system. You aren’t locked into a single role; the trailer hints at the ability to swap between dozens of masks to change your playstyle on the fly. You might start as a combat specialist to clear a path, then switch to a crafter or even a “chef” to buff your teammates before a major boss encounter.

    Why This Matters for 2026

    In a gaming landscape increasingly dominated by “forever games,” Minimo feels like a breath of fresh air for the time-poor gamer. It’s an “extraction MMO” of sorts—jump in, contribute to a massive world-changing event, and jump out with your rewards.

    While there is no firm release date yet, the game is already available to wishlist on Steam, and the developers are actively engaging with the community on Reddit and Discord to refine the balance of this ambitious “friendslop” roguelike.

    Is 30 minutes enough time to build a community? We’re excited to find out.

    Find out more here on Steam – https://shorturl.at/Fxs6W

    #LowDragLabs #Minimo #MMO #roguelike #multiplayer #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Blasting Into the Future: Super Alloy Crush Hits Steam Early Access This April

    Blasting Into the Future: Super Alloy Crush Hits Steam Early Access This April

    If you grew up with a controller in your hand and a blue robot on your screen, you’ll want to pay attention. Indie developer Alloy Mushroom has officially announced that their high-octane, Mega Man-inspired 2D roguelike brawler, Super Alloy Crush, is set to launch into Steam Early Access on April 8, 2026.

    Following a successful demo period earlier this year, the studio is ready to let players dive back into the frantic world of cosmic treasure hunting.

    What is Super Alloy Crush?

    Imagine the tight platforming and boss-slaying DNA of Mega Man X fused with the “just one more run” addiction of a modern roguelike. Set aboard the spaceship Ranger, you take control of two distinct Cosmic Hunters—Muu and Kelly—as they battle across planets in search of the ultimate treasure on Planet AE-38.

    Unlike its predecessor, Super Alloy Ranger, this latest entry shifts the focus toward a “head-on” combat system. Say goodbye to frustrating contact damage and hello to fluid, high-speed combos.

    The Cosmic Hunters

    Each character offers a completely different way to play:

    Muu (Unit-02): A close-combat specialist who uses energy claws to launch enemies into the air for devastating aerial juggles.

    Kelly: A tactical human warrior who favours ranged firearms and martial arts, perfect for those who like to control the battlefield from a distance.

    Key Features at Launch

    Alloy Mushroom isn’t holding back for the Early Access release. Players can expect:

    3 Full Story Chapters: Uncover the mysteries of the treasure planet.

    7 Major Bosses: Massive, screen-filling entities with their own “Overdrive” attacks.

    100+ Combat Skills: Use Chips and Tech Arts to customise your build—think infinite energy or multiple air-jumps.

    Local Co-op: Grab a friend and chain together explosive combo attacks.

    Multiple Game Modes: Including Story Mode, Battle Rush (the pure roguelike experience), and the Ultimate Challenge.

    Roadmap & Pricing

    The game will launch at $11.99 USD, but early birds can snag a 10% discount during the first two weeks. Alloy Mushroom has already promised at least four major free updates during the Early Access period, which will include new characters, the conclusion of the story, and even more “ghost” enemy types.

    “We believe working side-by-side with players is the best way to create an outstanding game,” says the developer. “Early Access lets us refine this high-energy experience with real feedback.”

    Super Alloy Crush looks like a love letter to 16-bit action fans, wrapped in a modern, replayable package. Be sure to wishlist it on Steam now so you’re ready for the April 8th drop!

    Find out more here on Steam – https://shorturl.at/95Hrz

    #AlloyMushroom #SteamEarlyAccess #roguelike #brawler #SuperAlloyCrush #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Protecting the Last Flame: Why ‘The Ember Guardian’ is Your Next Roguelike Obsession

    Protecting the Last Flame: Why ‘The Ember Guardian’ is Your Next Roguelike Obsession

    In the crowded world of indie roguelikes, it takes something special to truly stand out. We’ve seen deck-builders, dungeon crawlers, and bullet-heaps, but every so often, a game arrives that blends familiar genres into something that feels entirely fresh. Enter The Ember Guardian, a post-apocalyptic base-defence game that’s currently setting the indie scene alight.

    Developed by solo developer Ratbit Games (Julien) and published by the insect-loving veterans at Slug Disco, this title is carving out a niche for itself as a high-octane spiritual successor to the Kingdom series.

    The Core Loop: Scavenge by Day, Survive by Night

    If you’ve played Kingdom Two Crowns or Dome Keeper, the DNA here will feel familiar, but The Ember Guardian swaps the slow-burn regality of those titles for a much more proactive, twin-stick shooter intensity.

    The premise is simple but punishing: you are the protector of the Primordial Flame, humanity’s final flicker of hope in a world shrouded in darkness.

    • Daytime Strategy: You explore a beautifully realised 2D pixel-art wasteland. You’ll recruit “Emberlings” (workers), assign them to gather resources, and choose where to build your fortifications.
    • Night-time Combat: When the sun goes down, the vibe shifts. You aren’t just a manager; you’re a soldier. You’ll use an arsenal of upgradable weapons—ranging from classic bows to high-powered firearms—to personally repel waves of increasingly horrific creatures.

    What Makes It Different?

    The game distinguishes itself through its roguelike progression. Between levels, you return to a central HUB where you can spend your hard-earned gems and orbs on permanent upgrades.

    Pro Tip: Don’t just focus on your own guns. You can upgrade your structures, your workers, and—perhaps most importantly—your dog. Yes, you have a canine companion, and yes, they are essential to your survival.

    For those looking for a pure challenge, the game also features a procedurally generated Horde Mode. It leans heavily into the “one more run” addiction, with scarce resources and aggressive scaling that tests your base-building efficiency to the limit.

    Developed with the Community

    One of the most refreshing aspects of The Ember Guardian is how much it has evolved based on player feedback. Following a massive showing at the recent Steam Next Fest, the developer overhauled the character movement and refined the “Ember Flame” extraction mechanics to make the gameplay feel tighter and more responsive.

    The demo, titled The Ember Guardian: First Flames, has already racked up a “Very Positive” rating on Steam, with players praising the balance between relaxing base management and the frantic “bullet-hell” feel of the night-time sieges.


    Release Details

    The wait is almost over. The Ember Guardian is officially scheduled to launch on April 17, 2026.

    • Platform: PC (Steam)
    • Developer: Ratbit Games
    • Publisher: Slug Disco
    • Demo Status: Available now (and yes, your progress carries over to the full game!)

    If you’re a fan of strategy games that require a quick trigger finger, this is definitely one to add to your wishlist.

    Find out more here on Steam – https://shorturl.at/4E1zZ

    #SteamNextFest #RatbitGames #SlugDisco #TheEmberGuardian #roguelike #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Hell Has No Fury Like a Survivor: Grind Survivors Launches Today!

    Hell Has No Fury Like a Survivor: Grind Survivors Launches Today!

    Strap on your armour and check your magazines—the apocalypse isn’t going to clean itself up. Pushka Studios and Assemble Entertainment are thrilled to announce that their high-octane action roguelike, Grind Survivors, is officially available today!

    After a year of community-driven playtests and a standout demo, this “survivors-like” looter-shooter is ready to turn your screen into a chaotic masterpiece of bullets, gore, and demonic dust.


    Loot, Evolve, and Break the Game

    Set on a scorched Earth overrun by demonic corruption, Grind Survivors puts you in the boots of a towering demon hunter. While the formula might feel familiar to fans of the genre, Pushka Studios has injected a serious dose of adrenaline and depth into the mechanics:

    • Procedural Firepower: Forget static weapons. Every gun dropped by a demon features randomised stats, traits, and “origins” (like Doomforged or Infernal), ensuring no two runs feel the same.
    • The Forge: This is where the magic (and the risk) happens. You can fuse weapons to create high-rarity powerhouses or gamble your progress to reroll stats for that perfect build.
    • Tactical Survival: It’s not just about running in circles. You’ll need to defend specific zones for stat boosts and navigate diverse biomes—from burning forests to crumbling cities.
    • Endless Scaling: Once you think you’ve mastered the horde, Endless Mode challenges you to see just how long your build can hold up against infinitely scaling difficulty.

    “Grind Survivors takes the survivors genre and makes it more extreme in every way—more action, more chaos, more everything.”

    Kirill Mukhin, Pushka Studios


    Where to Play

    Grind Survivors is making a strong multi-platform debut today, March 16, 2026. You can grab it on the following platforms:

    PlatformPrice
    PC (Steam, GOG, Epic)£12.49 / €12.99
    Xbox Series X|S£14.99
    PlayStation 5£14.99

    Note: Check your local storefront for a launch discount! Many platforms are offering 25% off for the first week.

    Support a Great Cause

    In addition to the base game, two optional DLC packs are available. The Supporter Pack offers exclusive cosmetic skins and themes, while the Ukraine Supporter Pack directs 100% of its proceeds to Ukrainian charities—a meaningful way to support the developers at Pushka Studios and their home country.


    Are you ready to face the horde? Head over to Steam or your console store of choice and start your hunt today.

    Find out more here – https://www.pushkastudios.com/

    #PushkaStudios #AssembleEntertainment #GrindSurvivors #roguelike #demonhunters #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Poly Fighter Steals the Show: Roguelike Brawler Hits PAX East with New Demo

    Poly Fighter Steals the Show: Roguelike Brawler Hits PAX East with New Demo

    The fighting game genre is often associated with the high-pressure environment of online ranked ladders and frame-perfect execution. But Montreal-based HeartLoop Games is looking to change the narrative. Their debut title, Poly Fighter, is heading to PAX East (March 26-29) with a fresh demo that proves you don’t need an internet connection to have a “broken” amount of fun.

    Combining the tight mechanics of a 2D arcade fighter with the addictive “just one more run” progression of a roguelike, Poly Fighter is shaping up to be a solo player’s dream.

    Fight, Steal, and Evolve

    The core hook of Poly Fighter is simple yet brilliant: Every victory allows you to steal a move from your opponent. Instead of being locked into a static moveset, you spend your run evolving your character. You might start as a standard balanced fighter, but after a few rounds, you could transform into:

    The Zoning Tactician: Filling the screen with projectiles you’ve scavenged from defeated rivals.

    The Grappling Powerhouse: Combining high-speed dashes with devastating command grabs.

    The Rushdown Menace: Chaining together lightning-fast strikes to keep your opponent pinned.

    With over 40 unlockable characters and thousands of possible move synergies, the goal isn’t just to win—it’s to build a fighter so overpowered they’d be banned in any competitive tournament.

    Accessibility Meets Depth

    While veteran “lab monsters” will find plenty of depth in the move interactions, HeartLoop Games has prioritised accessibility. The game features modern, approachable controls alongside traditional motion inputs. This ensures that even those new to the genre can pull off flashy combos while they focus on the strategic roguelike elements.

    “What excited us was the idea of giving players maximum agency and expression. Creating wild, overpowered builds that feel fun and broken in the best way.” — Osama Dorias, Creative Director at HeartLoop Games.

    What’s New at PAX East?

    If you’re heading to Boston for PAX East, the updated demo at the HeartLoop booth is a must-play. Here is what to expect:

    New Playable Characters: Test out unique perks and base styles.

    The City Map: Navigate your way through the underground league, choosing your battles and hunting for specific moves.

    Enhanced Visuals: Experience the “retro-cool” aesthetic with snappy animations and a high-energy soundtrack.

    For those who can’t make it to PAX East, you can still get in on the action. The demo is currently available on Steam, and you can sign up for future playtests to help the team fine-tune the balance (or lack thereof) before the full release.

    Find out more here – http://heartloopgames.com

    #HeartLoopGames #PAXEast #PolyFighter #retro #roguelike #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames