Tag: #Roguelike

  • Set Sail for the Afterlife: Why ‘Cursed Tails’ is the Deckbuilder You Can’t Shake

    Set Sail for the Afterlife: Why ‘Cursed Tails’ is the Deckbuilder You Can’t Shake

    The deckbuilding roguelike genre is getting a bit crowded lately. We’ve climbed the Spire, outrun the Blight, and battled through countless dungeons. But every so often, a title emerges from the fog that feels genuinely fresh—or in this case, refreshingly decomposed.

    Enter Cursed Tails, the new maritime roguelike that swaps the standard fantasy tropes for a salt-stained, spectral adventure on the high seas.


    The Premise: Captain of the Damned

    In Cursed Tails, you aren’t just a pirate; you are the spectral commander of a legendary ghost ship. Your crew? A motley collection of spirits, skeletons, and cursed entities. Your goal? To navigate a procedurally generated ocean filled with naval blockades, sea monsters, and rival phantom captains.

    What sets this apart from the Slay the Spire clones is the positional deckbuilding. You aren’t just playing cards to deal damage; you’re managing the orientation of your ship and the placement of your ghostly crew.

    Core Gameplay Mechanics

    • Broadside Combat: Unlike typical 1v1 card battles, Cursed Tails uses a “lane” system. You must manoeuvre your ship to align your strongest cannons with the enemy’s weak points.
    • The Soul Harvest: Winning battles yields “Ectoplasm,” a resource used to upgrade your ship’s hull or “ascend” your cards into more powerful, haunting versions.
    • Persistent Curses: In a clever twist on the “relic” system, your ship accumulates Curses. While these provide massive power boosts, they also introduce unpredictable glitches into your deck—like cards that vanish or deal “friendly fire” to your own crew.

    Why It Stands Out

    The aesthetic of Cursed Tails is a masterclass in atmosphere. Think Return of the Obra Dinn meets a neon-drenched maritime fever dream. The sound design—creaking wood, distant shanties, and the ethereal howl of the wind—pulls you into the captain’s chair immediately.

    Pro Tip: Don’t ignore the “Manifest” cards. While they cost more Soul energy, summoning a Kraken’s tentacle to block incoming fire is often the difference between a successful run and a watery grave.

    The Verdict

    Cursed Tails manages to nail that “just one more run” feeling. It’s challenging, tactically deep, and oozes character. If you’ve been looking for a reason to return to deckbuilders, this ghost ship is calling your name.

    Cursed Tails is available now on PC and consoles. Grab your tricorn hat and prepare to haunt the horizon.


    Have you had a chance to test the waters in Cursed Tails yet, or are you still trying to beat your record in Balatro?

    Find out more here – https://s.team/a/4205430

    #CursedTails #deckbuilding #roguelike #Sycix #pirates #ghostship #combat #ships #games #gaming #gamers

  • Super Alloy Crush is available right now on Steam

    Super Alloy Crush is available right now on Steam

    Ready to smash some metal? Grab your controller because the wait is over. Super Alloy Crush, the high-octane follow-up to the cult favourite Super Alloy Ranger, has officially blasted onto Steam Early Access.

    Developed by the pixel-art wizards at Alloy Mushroom, this title is a love letter to the 16-bit era, blending the precision of Mega Man X with the frantic, “just one more run” addiction of a modern roguelike.


    What is Super Alloy Crush?

    At its core, Super Alloy Crush is a 2D side-scrolling brawler where the goal is simple: total mechanical annihilation. You take control of two Cosmic Hunters—Kelly and Muu—as they tear through waves of robotic enemies on a quest for the ultimate treasure: Planet AE-38.

    What sets this apart from your standard platformer is the Battle Frenzy Mode. While there is a traditional Stage Mode for fans of classic progression, the roguelike elements allow you to experiment with hundreds of chip upgrades, elemental boosts, and skill combinations.

    Meet the Hunters

    The game essentially offers two different experiences depending on who you pick:

    • Kelly: The long-range specialist. If you grew up mastering the Mega Buster, Kelly is your go-to. Her gameplay is all about spacing, precision shots, and controlling the screen from a distance.
    • Muu (Unit-02): The close-quarters powerhouse. Muu ditches the guns for devastating melee combos and high mobility. Playing as Muu turns the game into a fast-paced character action title where aggression is rewarded.

    Why You Should Be Playing It

    • Local Co-op: Retro gaming is better with friends. You can jump into the fray with a buddy in local co-op to chain together massive combos.
    • Buttery Smooth Movement: With air-dashing, double-jumping, and a newly added Quick Slam mechanic, the traversal feels incredibly fluid.
    • Stunning Pixel Art: The “Urban Sci-Fi” aesthetic pops off the screen, featuring street-art motifs and screen-shaking special effects.
    • Deep Customisation: Between the Overdrive system (screen-clearing supers) and the roguelike shop upgrades, no two runs feel quite the same.

    Launch Details & Discount

    Super Alloy Crush is available right now on Steam. If you’re quick, you can snag it at a 10% launch discount for the first two weeks, bringing the price down to around £9.50 / $10.79.

    Whether you’re a speedrunner looking for a new challenge or just someone who misses the golden age of Capcom side-scrollers, this is one to add to your library.

    TechMash Verdict: A gorgeous, crunchy, and satisfying brawler that proves 2D action is alive and well in 2026.

    Find out more here – https://s.team/a/3092360

    #SuperAlloyCrush #2D #roguelike #brawler #AlloyMushroom #scifi #NeverlandEntertainment #games #gaming #gamers

  • Pay 2 Win: The World is Mine — Turning Game Dev Chaos into a Strategy Masterpiece this May

    Pay 2 Win: The World is Mine — Turning Game Dev Chaos into a Strategy Masterpiece this May

    If you’ve ever looked at a modern triple-A game and thought, “I could definitely exploit these players better than that,” your time has come. Patriots Division has officially announced that their absurd gamedev incremental deckbuilder, Pay 2 Win: The World is Mine, is leaving Early Access and launching into 1.0 on May 4, 2026.

    Forget about “balanced gameplay” and “fair progression.” This is a game about chasing the most intoxicating thing in the digital world: numbers that never stop going up.


    The Concept: From Failing Studio to Global Monopoly

    In Pay 2 Win, you step into the polished shoes of a CEO at a failing game studio. Your goal? Rescue the company from the brink of bankruptcy by any means necessary. You’ll be guided by your two anime-style assistants, Annie and May, who will help you navigate the treacherous waters of the industry—though they each have their own ideas about how a “successful” studio should be run.

    Breaking the Game (By Design)

    The core of Pay 2 Win is a “Facility System.” Your studio is a 2D grid where you place various facilities—over 100 unique types in total. By linking compatible facilities, you create output chains that multiply your revenue.

    The real fun starts when you dive into the roguelike deckbuilding elements:

    • Go Infinite: Combine spells, legendary items, and rare upgrades to find “broken” synergies that skyrocket your repute.
    • Play Your Way: Switch seamlessly between passive idle progression (for the busy executive) and active strategy (managing cooldowns and juggling buffs for maximum efficiency).
    • Randomised Rewards: Every playthrough offers a different set of randomised facilities, ensuring no two paths to global domination are the same.

    Why It’s Not Your Average Clicker

    While the title might poke fun at the industry’s most controversial business model, the depth of the gameplay is no joke. The game features:

    • Full Voice Acting: A narrative-driven campaign where your decisions actually alter the course of the story.
    • Handcrafted Visuals: Vibrant pixel art and UI that shifts and evolves based on your in-game success.
    • Futuristic Soundtrack: High-energy tracks designed to keep you in that “just one more upgrade” flow state.

    “Pay 2 Win is all about asking, ‘What if the numbers never stopped?’ It’s an absurd journey through the highs and lows of the gaming industry.” — Patriots Division

    Mark Your Calendars

    Whether you’re looking to build a wholesome indie empire or a ruthless monetisation machine, Pay 2 Win: The World is Mine offers the tools to do it.

    The game launches on PC via Steam on May 4, 2026. You can check out the demo right now on Itch.io or wishlist it on Steam to be ready for the grand opening.

    Stay tuned to TechMash for our full review closer to launch!

    Find out more here – https://s.team/a/3390280

    #PatriotsDivision #Pay2Win #TheWorldisMine #deckbuilder #gamestudio #games #gaming #gamers #Roguelike

  • Minimo: First Trailer Revealed for the 30-Minute MMO Game Changer

    Minimo: First Trailer Revealed for the 30-Minute MMO Game Changer

    The MMO genre has long been synonymous with “the second life”—games that require hundreds of hours of grinding, scheduled raids, and a commitment that rivals a full-time job. But what if you could get that entire experience in the time it takes to eat lunch?

    Indie developer Low Drag Labs just dropped the first announcement trailer for Minimo, and it’s looking like a genuine disruptor. By blending the massive scale of an MMO with the chaotic, “one-more-run” energy of a roguelike, Minimo is promising a brand-new format: 200-player co-op sessions that last exactly 30 minutes.

    Shared Chaos, Compressed Magic

    The trailer reveals a vibrant, stylised world where hundreds of players drop in simultaneously to tackle a randomised environment. Unlike traditional MMOs, where you spend weeks reaching the “endgame,” Minimo sets the starting gun and the finish line just 30 minutes apart.

    According to Low Drag Labs co-founder Jon Selin, the goal is to recapture the social magic of classic online worlds without the massive time barrier.

    “MMOs used to deliver some of the biggest, most unforgettable moments in gaming, but they’ve also become increasingly inaccessible for most players,” says Selin. “With Minimo, we wanted to capture that magic and compress it into something fast, social, and endlessly replayable.”

    How It Works: The Roguelike MMO

    Every run in Minimo is different. As the 200-player horde completes objectives and takes down colossal bosses, new regions of the map unlock in real-time. The difficulty escalates for everyone simultaneously, forcing quick decisions and massive co-op coordination.

    One of the most intriguing reveals is the Class system. You aren’t locked into a single role; the trailer hints at the ability to swap between dozens of masks to change your playstyle on the fly. You might start as a combat specialist to clear a path, then switch to a crafter or even a “chef” to buff your teammates before a major boss encounter.

    Why This Matters for 2026

    In a gaming landscape increasingly dominated by “forever games,” Minimo feels like a breath of fresh air for the time-poor gamer. It’s an “extraction MMO” of sorts—jump in, contribute to a massive world-changing event, and jump out with your rewards.

    While there is no firm release date yet, the game is already available to wishlist on Steam, and the developers are actively engaging with the community on Reddit and Discord to refine the balance of this ambitious “friendslop” roguelike.

    Is 30 minutes enough time to build a community? We’re excited to find out.

    Find out more here on Steam – https://shorturl.at/Fxs6W

    #LowDragLabs #Minimo #MMO #roguelike #multiplayer #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Blasting Into the Future: Super Alloy Crush Hits Steam Early Access This April

    Blasting Into the Future: Super Alloy Crush Hits Steam Early Access This April

    If you grew up with a controller in your hand and a blue robot on your screen, you’ll want to pay attention. Indie developer Alloy Mushroom has officially announced that their high-octane, Mega Man-inspired 2D roguelike brawler, Super Alloy Crush, is set to launch into Steam Early Access on April 8, 2026.

    Following a successful demo period earlier this year, the studio is ready to let players dive back into the frantic world of cosmic treasure hunting.

    What is Super Alloy Crush?

    Imagine the tight platforming and boss-slaying DNA of Mega Man X fused with the “just one more run” addiction of a modern roguelike. Set aboard the spaceship Ranger, you take control of two distinct Cosmic Hunters—Muu and Kelly—as they battle across planets in search of the ultimate treasure on Planet AE-38.

    Unlike its predecessor, Super Alloy Ranger, this latest entry shifts the focus toward a “head-on” combat system. Say goodbye to frustrating contact damage and hello to fluid, high-speed combos.

    The Cosmic Hunters

    Each character offers a completely different way to play:

    Muu (Unit-02): A close-combat specialist who uses energy claws to launch enemies into the air for devastating aerial juggles.

    Kelly: A tactical human warrior who favours ranged firearms and martial arts, perfect for those who like to control the battlefield from a distance.

    Key Features at Launch

    Alloy Mushroom isn’t holding back for the Early Access release. Players can expect:

    3 Full Story Chapters: Uncover the mysteries of the treasure planet.

    7 Major Bosses: Massive, screen-filling entities with their own “Overdrive” attacks.

    100+ Combat Skills: Use Chips and Tech Arts to customise your build—think infinite energy or multiple air-jumps.

    Local Co-op: Grab a friend and chain together explosive combo attacks.

    Multiple Game Modes: Including Story Mode, Battle Rush (the pure roguelike experience), and the Ultimate Challenge.

    Roadmap & Pricing

    The game will launch at $11.99 USD, but early birds can snag a 10% discount during the first two weeks. Alloy Mushroom has already promised at least four major free updates during the Early Access period, which will include new characters, the conclusion of the story, and even more “ghost” enemy types.

    “We believe working side-by-side with players is the best way to create an outstanding game,” says the developer. “Early Access lets us refine this high-energy experience with real feedback.”

    Super Alloy Crush looks like a love letter to 16-bit action fans, wrapped in a modern, replayable package. Be sure to wishlist it on Steam now so you’re ready for the April 8th drop!

    Find out more here on Steam – https://shorturl.at/95Hrz

    #AlloyMushroom #SteamEarlyAccess #roguelike #brawler #SuperAlloyCrush #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Protecting the Last Flame: Why ‘The Ember Guardian’ is Your Next Roguelike Obsession

    Protecting the Last Flame: Why ‘The Ember Guardian’ is Your Next Roguelike Obsession

    In the crowded world of indie roguelikes, it takes something special to truly stand out. We’ve seen deck-builders, dungeon crawlers, and bullet-heaps, but every so often, a game arrives that blends familiar genres into something that feels entirely fresh. Enter The Ember Guardian, a post-apocalyptic base-defence game that’s currently setting the indie scene alight.

    Developed by solo developer Ratbit Games (Julien) and published by the insect-loving veterans at Slug Disco, this title is carving out a niche for itself as a high-octane spiritual successor to the Kingdom series.

    The Core Loop: Scavenge by Day, Survive by Night

    If you’ve played Kingdom Two Crowns or Dome Keeper, the DNA here will feel familiar, but The Ember Guardian swaps the slow-burn regality of those titles for a much more proactive, twin-stick shooter intensity.

    The premise is simple but punishing: you are the protector of the Primordial Flame, humanity’s final flicker of hope in a world shrouded in darkness.

    • Daytime Strategy: You explore a beautifully realised 2D pixel-art wasteland. You’ll recruit “Emberlings” (workers), assign them to gather resources, and choose where to build your fortifications.
    • Night-time Combat: When the sun goes down, the vibe shifts. You aren’t just a manager; you’re a soldier. You’ll use an arsenal of upgradable weapons—ranging from classic bows to high-powered firearms—to personally repel waves of increasingly horrific creatures.

    What Makes It Different?

    The game distinguishes itself through its roguelike progression. Between levels, you return to a central HUB where you can spend your hard-earned gems and orbs on permanent upgrades.

    Pro Tip: Don’t just focus on your own guns. You can upgrade your structures, your workers, and—perhaps most importantly—your dog. Yes, you have a canine companion, and yes, they are essential to your survival.

    For those looking for a pure challenge, the game also features a procedurally generated Horde Mode. It leans heavily into the “one more run” addiction, with scarce resources and aggressive scaling that tests your base-building efficiency to the limit.

    Developed with the Community

    One of the most refreshing aspects of The Ember Guardian is how much it has evolved based on player feedback. Following a massive showing at the recent Steam Next Fest, the developer overhauled the character movement and refined the “Ember Flame” extraction mechanics to make the gameplay feel tighter and more responsive.

    The demo, titled The Ember Guardian: First Flames, has already racked up a “Very Positive” rating on Steam, with players praising the balance between relaxing base management and the frantic “bullet-hell” feel of the night-time sieges.


    Release Details

    The wait is almost over. The Ember Guardian is officially scheduled to launch on April 17, 2026.

    • Platform: PC (Steam)
    • Developer: Ratbit Games
    • Publisher: Slug Disco
    • Demo Status: Available now (and yes, your progress carries over to the full game!)

    If you’re a fan of strategy games that require a quick trigger finger, this is definitely one to add to your wishlist.

    Find out more here on Steam – https://shorturl.at/4E1zZ

    #SteamNextFest #RatbitGames #SlugDisco #TheEmberGuardian #roguelike #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Hell Has No Fury Like a Survivor: Grind Survivors Launches Today!

    Hell Has No Fury Like a Survivor: Grind Survivors Launches Today!

    Strap on your armour and check your magazines—the apocalypse isn’t going to clean itself up. Pushka Studios and Assemble Entertainment are thrilled to announce that their high-octane action roguelike, Grind Survivors, is officially available today!

    After a year of community-driven playtests and a standout demo, this “survivors-like” looter-shooter is ready to turn your screen into a chaotic masterpiece of bullets, gore, and demonic dust.


    Loot, Evolve, and Break the Game

    Set on a scorched Earth overrun by demonic corruption, Grind Survivors puts you in the boots of a towering demon hunter. While the formula might feel familiar to fans of the genre, Pushka Studios has injected a serious dose of adrenaline and depth into the mechanics:

    • Procedural Firepower: Forget static weapons. Every gun dropped by a demon features randomised stats, traits, and “origins” (like Doomforged or Infernal), ensuring no two runs feel the same.
    • The Forge: This is where the magic (and the risk) happens. You can fuse weapons to create high-rarity powerhouses or gamble your progress to reroll stats for that perfect build.
    • Tactical Survival: It’s not just about running in circles. You’ll need to defend specific zones for stat boosts and navigate diverse biomes—from burning forests to crumbling cities.
    • Endless Scaling: Once you think you’ve mastered the horde, Endless Mode challenges you to see just how long your build can hold up against infinitely scaling difficulty.

    “Grind Survivors takes the survivors genre and makes it more extreme in every way—more action, more chaos, more everything.”

    — Kirill Mukhin, Pushka Studios


    Where to Play

    Grind Survivors is making a strong multi-platform debut today, March 16, 2026. You can grab it on the following platforms:

    PlatformPrice
    PC (Steam, GOG, Epic)£12.49 / €12.99
    Xbox Series X|S£14.99
    PlayStation 5£14.99

    Note: Check your local storefront for a launch discount! Many platforms are offering 25% off for the first week.

    Support a Great Cause

    In addition to the base game, two optional DLC packs are available. The Supporter Pack offers exclusive cosmetic skins and themes, while the Ukraine Supporter Pack directs 100% of its proceeds to Ukrainian charities—a meaningful way to support the developers at Pushka Studios and their home country.


    Are you ready to face the horde? Head over to Steam or your console store of choice and start your hunt today.

    Find out more here – https://www.pushkastudios.com/

    #PushkaStudios #AssembleEntertainment #GrindSurvivors #roguelike #demonhunters #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Poly Fighter Steals the Show: Roguelike Brawler Hits PAX East with New Demo

    Poly Fighter Steals the Show: Roguelike Brawler Hits PAX East with New Demo

    The fighting game genre is often associated with the high-pressure environment of online ranked ladders and frame-perfect execution. But Montreal-based HeartLoop Games is looking to change the narrative. Their debut title, Poly Fighter, is heading to PAX East (March 26-29) with a fresh demo that proves you don’t need an internet connection to have a “broken” amount of fun.

    Combining the tight mechanics of a 2D arcade fighter with the addictive “just one more run” progression of a roguelike, Poly Fighter is shaping up to be a solo player’s dream.

    Fight, Steal, and Evolve

    The core hook of Poly Fighter is simple yet brilliant: Every victory allows you to steal a move from your opponent. Instead of being locked into a static moveset, you spend your run evolving your character. You might start as a standard balanced fighter, but after a few rounds, you could transform into:

    The Zoning Tactician: Filling the screen with projectiles you’ve scavenged from defeated rivals.

    The Grappling Powerhouse: Combining high-speed dashes with devastating command grabs.

    The Rushdown Menace: Chaining together lightning-fast strikes to keep your opponent pinned.

    With over 40 unlockable characters and thousands of possible move synergies, the goal isn’t just to win—it’s to build a fighter so overpowered they’d be banned in any competitive tournament.

    Accessibility Meets Depth

    While veteran “lab monsters” will find plenty of depth in the move interactions, HeartLoop Games has prioritised accessibility. The game features modern, approachable controls alongside traditional motion inputs. This ensures that even those new to the genre can pull off flashy combos while they focus on the strategic roguelike elements.

    “What excited us was the idea of giving players maximum agency and expression. Creating wild, overpowered builds that feel fun and broken in the best way.” — Osama Dorias, Creative Director at HeartLoop Games.

    What’s New at PAX East?

    If you’re heading to Boston for PAX East, the updated demo at the HeartLoop booth is a must-play. Here is what to expect:

    New Playable Characters: Test out unique perks and base styles.

    The City Map: Navigate your way through the underground league, choosing your battles and hunting for specific moves.

    Enhanced Visuals: Experience the “retro-cool” aesthetic with snappy animations and a high-energy soundtrack.

    For those who can’t make it to PAX East, you can still get in on the action. The demo is currently available on Steam, and you can sign up for future playtests to help the team fine-tune the balance (or lack thereof) before the full release.

    Find out more here – http://heartloopgames.com

    #HeartLoopGames #PAXEast #PolyFighter #retro #roguelike #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Sous Raccoon now features three of its planned four stages in Early Access

    Sous Raccoon now features three of its planned four stages in Early Access

    The kitchen is heating up! Novice Flow and Rising Tide Publishing have officially rolled out the “Wild Offering” update for Sous Raccoon, marking a major milestone in the game’s journey through Steam Early Access. With the addition of Stage Three, the chaotic culinary roguelike is now roughly 75% of the way to its highly anticipated 1.0 release.

    Welcome to the Enchanted Wilds

    The headline feature of this update is the introduction of Stage Three: The Enchanted Wilds. This isn’t just a new coat of paint; it’s the largest and most complex map added to the game yet. Set in a deep, ancient forest filled with tribal secrets, players will have to navigate more than just hungry customers and angry monsters.

    New Mechanics to Master:

    The Offering System: A high-stakes risk/reward mechanic. Players must honour a sacred statue with offerings. Neglect the spirits, and you’ll be slapped with a nasty curse; stay in their good graces, and you’ll earn powerful blessings to help survive the rush.

    Dimensional Holes: New teleportation points allow for quick shortcuts across the kitchen, but they can just as easily lead you into an ambush if you aren’t careful.

    Crumble Platforms: Stationary play is a death sentence here. These platforms vanish if you stand on them for too long, forcing Elmo the raccoon to stay light on his paws.

    New Faces in the Kitchen

    To help tackle the escalating difficulty, the update introduces two new Assistants that players can unlock and upgrade in the lobby:

    Mary (The Possum Mother): Designed as a reliable “meta” pick, Mary offers a versatile skill set that balances out the chaos of the later levels.

    Johny (The Bat Farmer): The go-to for players looking to maximise their economy. Johny specialises in gold-heavy strategies, making those expensive upgrades a bit easier to stomach.

    Of course, the pantry isn’t the only thing growing. Three new monster types—the Runner (Blueberry Clam), the Mage (Mage Squid), and the Caster (Wheat Mudskipper)—have joined the fray to ensure your customers never have a peaceful meal.

    The Road to 1.0

    With three out of the four planned stages now live, Novice Flow is laser-focused on the finish line. The developers have confirmed that the game is on track for a full 1.0 release in Q1 or Q2 of 2026.

    What’s next on the roadmap?

    A New Weapon System: Currently in active development and slated for the next major update.

    Stage Four: The final environment is currently in the design phase.

    Co-op Mode: The team is deep in R&D for a cooperative mode, aiming to ship it before the 1.0 launch to truly test the limits of your friendships.

    “Our team is fully dedicated to this project, and we guarantee that we will deliver the complete game as promised,” says the Novice Flow team. “The remaining time will be used to finish the final stage and add that last layer of polish.”

    Why You Should Play Sous Raccoon

    If you haven’t jumped in yet, Sous Raccoon is a unique blend of Overcooked-style chaos and Hades-style progression. You play as Elmo, a raccoon sous chef working under a literal Viking “Chef” with a hair-trigger temper. Your job? Serve food, defend your customers from monsters, and—if a customer unfortunately meets their end—dispose of the evidence before the health inspector (or the Chef) notices.

    Sous Raccoon is available now in Early Access on Steam.

    Find out more here on Steam – https://shorturl.at/evzgv

    #NoviceFlow #RisingTidePublishing #SousRaccoon #roguelike #cookingmayhem #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • Meet Pluto: The Dark Fantasy Deckbuilder Where You Fight with Your Fingers

    Meet Pluto: The Dark Fantasy Deckbuilder Where You Fight with Your Fingers

    The roguelike deckbuilder genre is crowded, but every so often, a title emerges that refuses to play by the rules. Enter Pluto, a gritty, hand-drawn tactical gem from Siege Wizard Interactive and publisher indie.io.

    Launched on March 9, 2026, Pluto isn’t interested in saving the world. It’s a game about a “not-so-heroic” wizard who has been imprisoned for unspecified “wizard crimes.” Your only motivation? An invitation to your niece’s birthday party. To get there, you’ll have to blast your way through haunted forests, cursed ruins, and forgotten crypts.

    Spellcasting Like You’ve Never Seen

    What sets Pluto apart from heavyweights like Slay the Spire is its tactile, experimental combat system. This isn’t just about “playing the high-damage card.”

    The Finger System: You don’t just hold a hand of cards; you have elemental sigils assigned to your wizard’s fingers.

    Overlapping Gestures: To cast spells, you construct patterns. Elemental recipes can overlap, chain, and synergise in real-time, meaning every turn is a mini-puzzle.

    Emergent Strategy: The game encourages “happy accidents.” You might set out to cast a simple fireball and end up triggering a massive elemental reaction you didn’t see coming—or, occasionally, blowing yourself up.

    Atmosphere: Gory, Never Grim

    The visual identity of Pluto is striking, thanks to the work of acclaimed 2D artist Ditch Witch. It sports a stark, hand-drawn look that feels like a cross between Fear & Hunger and the surrealist vibes of Hylics.

    While the world is filled with grotesque, oozing monsters and “charred puddles” of enemies, the game maintains a sense of dark humour. The stakes are refreshingly mundane: you’re just an uncle in a rush, dodging jailors and trying to find a gift for a child while everything tries to kill you.

    Is It Worth the Hype?

    Early player feedback has been “Very Positive,” with many praising the “borderline genius” spellcasting system. It’s a game designed for those “A-ha!” moments where a complex chain of sigils finally clicks and clears the screen.

    If you’re tired of the same old “mana-and-damage” math and want a deckbuilder that feels like you’re actually weaving dangerous, unstable magic, Pluto is a must-play for 2026.

    TechMash Verdict: Pluto is a refreshing, visceral take on the deckbuilder genre. It’s weird, it’s messy, and it’s one of the most creative indie titles we’ve seen this year.

    Find out more here on Steam – https://shorturl.at/8RPuf

    #Pluto #roguelike #deckbuilder #SiegeWizardInteractive #indieio #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Ratatan Drums Up a Summer Release: Coming to Nintendo Switch 2 on July 16th

    Ratatan Drums Up a Summer Release: Coming to Nintendo Switch 2 on July 16th

    Get your rhythm fingers ready and your marching boots polished! During the latest Nintendo Indie World Showcase, it was officially confirmed that Ratatan, the high-energy spiritual successor to the cult-classic Patapon, will be making its grand debut on the Nintendo Switch 2 on July 16, 2026.

    This isn’t just a simple port; the July 16 date marks the game’s official Version 1.0 launch, seeing it exit Steam Early Access and leap onto next-gen console hardware with all its rhythmic glory intact.

    What is Ratatan?

    For those who missed the record-breaking Kickstarter or the Early Access buzz, Ratatan is a rhythm-action roguelike developed by Ratata Arts and TVT Co., led by the original creator of Patapon, Hiroyuki Kotani.

    It blends the classic “command-and-march” gameplay of its predecessor with modern roguelike elements. You play as a conductor leading an army of adorable yet fierce Cobun soldiers. By tapping out specific rhythmic sequences to the beat of a toe-tapping soundtrack, you issue orders to attack, defend, and move across the vibrant, ever-changing world of Redo.

    Key Features to Look Forward To:

    Massive Melees: Watch as over 100 characters clash on screen in a chaotic, colourful symphony of battle.

    Roguelike Depth: Each run offers new weapons, skills, and procedural levels, ensuring no two marches feel the same.

    Online Co-op: Join forces with up to three friends in 4-player online multiplayer to take down massive bosses together.

    Switch 2 Enhancements: While the original Nintendo Switch version was unfortunately cancelled to focus on higher fidelity, the Switch 2 version promises smooth performance and crisp visuals that do justice to the game’s striking art style.

    From Kickstarter Hero to Console Star

    The journey for Ratatan has been nothing short of legendary. After raising over $1.4 million from 14,000+ backers in 2023, the game successfully navigated a productive Early Access period on PC.

    The move to Nintendo Switch 2 is a significant milestone. As one of the most anticipated indie titles for Nintendo’s new hardware, Ratatan is perfectly suited for the platform’s “pick up and play” nature. Whether you’re a veteran who remembers the Pata-Pata-Pata-Pon chants of the PSP era or a newcomer looking for a unique strategy challenge, July 16 is a date you’ll want to circle in red.

    Pro Tip: If you can’t wait until July, the game is currently available in Early Access on Steam, where you can get a head start on mastering the beat before the console launch!

    Are you ready to lead your Cobun army to victory? Let us know in the comments if you’ll be picking this up on the Switch 2!

    Find out more here – https://ninten.do/6008Spp2s

    #Ratatan #roguelike #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames #RatataArts #TVTCoLtd #PHStudio

  • Big update for One Boss One Fight: Version 2.0

    Big update for One Boss One Fight: Version 2.0

    If you’ve spent any time in the indie roguelike scene over the last year, you’ve likely heard of One Boss One Fight. Developed by Atlantis Studio, the game took a minimalist concept—one epic showdown against Death—and turned it into a high-octane survival experience.

    But as of March 6, 2026, “One Boss” is becoming a bit of a misnomer. The long-awaited Version 2.0 update has officially dropped, and it is a complete ground-up transformation of the title. Here is everything you need to know about the massive content injection.

    From One Boss to an Army

    The original game was built around a singular, multi-phase encounter. While that provided a tight, focused challenge, fans wanted more variety. Atlantis Studio has delivered in spades. Version 2.0 expands the roster from one boss to six unique bosses, each with its own distinct mechanics, patterns, and visual identity.

    To house these new threats, the update introduces:

    6 New Arenas: Specifically designed to test different playstyles and movement strategies.

    6 Exploration Zones: A brand-new system that moves the game beyond a simple menu-to-boss loop. You’ll now navigate these zones to discover secrets and progress your character.

    Redesigned Systems & Progression

    It’s not just about more content; it’s about better systems. The developer has spent a year reworking the core gameplay loop to ensure that every run feels rewarding.

    The Benediction System: This has been completely overhauled to offer deeper customisation. You aren’t just picking stats anymore; you’re building a “synergy engine” to take down the harder bosses.

    New Progression Paths: Multiple ways to grow stronger have been added, giving players more agency over their “build” before they step into the arena.

    Visual & Audio Overhaul: The UI has been cleaned up, menus have been revamped, and the game features a professional new art direction that replaces the original “solo dev” placeholder assets.

    Why It Matters

    In an era of bloated AAA titles, One Boss One Fight stands out by proving that focus is a feature. Even with the expansion to six bosses, the game retains its “easy to learn, impossible to master” DNA. Whether you are a solo player looking to test your reflexes or part of a 4-player co-op team, the balance improvements in 2.0 make the combat feel significantly punchier and more responsive.

    “Every aspect of the game, every menu, every feedback loop has been revamped… It’s not just more content, it’s a better player experience.” — Atlantis Studio

    How to Play

    If you already own the game on Steam, the Version 2.0 update is a free download. For newcomers, there has never been a better time to jump in—the sheer volume of content now justifies the “Massive Update” tag, effectively turning a “boss rush” demo into a full-fledged action roguelite.

    Find out more here – https://onebossonefight.com

    #AtlantisStudio #onebossonefight #Roguelike #action #strategy #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames