Tag: #Steam

  • Redbeak Games launches public playtesting for Roguebound Pirates

    Redbeak Games launches public playtesting for Roguebound Pirates

    Ahoy, landlubbers and salty dogs! If you’ve been itching to trade your office chair for a captain’s quarters, it’s time to sharpen your cutlass. Redbeak Games—the Finnish solo powerhouse behind the Mortal Glory series—has officially dropped the anchor on public playtesting for Roguebound Pirates.

    Starting today, April 14, 2026, you can jump onto Steam and get a first-hand look at what happens when you mix classic naval combat with the glorious chaos of an action roguelike.


    Your Ship is Your Inventory (Literally)

    We’ve all played pirate games, but Roguebound Pirates takes “customisation” to a wonderfully absurd level. Forget simple stat upgrades; in this game, your inventory IS your ship. Borrowing a page from the Tetris-style inventory management book, you’ll be fitting weapons, gadgets, and mythical relics into your ship’s layout. How you organise your gear determines your firepower and survivability. Want to focus on “historical accuracy”? Redbeak Games jokes that it’s a feature—but only if your history books include:

    • Gatling Cannons for rapid-fire devastation.
    • Giant Axes (comically large, of course) for when things get personal.
    • Rocket Boosters because sometimes the wind just isn’t fast enough.

    Key Features to Watch Out For:

    • Deep Synergies: It’s not just about what you carry; it’s about how they work together. Combine weapons to create “game-breaking” builds.
    • Base Building: Every pirate needs a place to stash their loot. You’ll be able to build and expand your own pirate base to grow your influence.
    • High Replayability: With procedural elements, different ship types, and varying objectives, no two runs across the sea will feel the same.

    How to Join the Playtest

    The public playtest is live right now on Steam. Redbeak Games has confirmed that this version offers a few hours of intense action, giving players a solid taste of the core loop before the full release planned for Q4 2026.

    “My goal is to make a fun, easy-to-approach and highly replayable pirate adventure… the game doesn’t take itself too seriously,” says developer AuroDev.

    Why You Should Hop In Early:

    Redbeak Games is a one-person studio, meaning your feedback during this playtest actually carries weight. Whether you’re finding bugs or suggesting a new type of ridiculous harpoon, now is the time to help shape the final voyage.

    Ready to set sail? Head over to the Roguebound Pirates Steam Page and hit the “Request Access” button to start your career as a pirate legend.


    For more indie spotlights and the latest in PC gaming, stay tuned to TechMash.

    Find out more here – https://s.team/a/3327000

    #RedbeakGames #publicplaytesting #RogueboundPirates #Steam #pirates #pcgames #games #gaming #gamers

  • Wyldheart gets massive Wishlists on Steam after Kickstarter’s early success

    Wyldheart gets massive Wishlists on Steam after Kickstarter’s early success

    The indie scene is currently buzzing with the rise of Wyldheart, a “rustic fantasy” co-op RPG that is rapidly becoming one of the most anticipated titles of 2026. Developed by Wayfinder Studios—a team comprised of veterans from EA DICE, Mojang, and Embark—the game has just smashed through a major milestone, surpassing 140,000 wishlists on Steam.

    But the momentum doesn’t stop at wishlists. The game’s Kickstarter campaign is currently on fire, having already hit 80% of its funding goal in record time. With the finish line in sight, the studio is eyeing a roadmap that could see the game land in Early Access before the year is out.


    What Is Wyldheart?

    If you haven’t been tracking this one, imagine the chaotic, high-fives-and-accidental-betrayals energy of a tabletop D&D session blended with modern action RPG mechanics. Unlike the massive, 100-hour slogs that dominate the genre, Wyldheart focuses on “bite-sized” campaigns designed to be completed in roughly 10 hours.

    It’s a smart move for the “busy gamer” demographic, allowing friends to actually finish a story together without needing to clear their calendars for six months.

    Key Features Include:

    • Classless Progression: No more “who forgot to roll a healer?” debates. You can mix and match skills across five branches: Adventuring, Survival, Dungeoneering, Weaponry, and Magic.
    • Tactical Chaos: Friendly fire is always on. Whether it’s a misplaced fireball or a swinging mace, you’ll need to coordinate with your 4-player party to avoid “accidental” casualties.
    • Unique Ancestries: Play as the Freefolk, the plant-like Mosslings, or the sturdy Grimhorns.
    • Tabletop Spirit: From voting on dialogue choices to cooking meals at camp, the game prioritises the social experience of adventuring.

    The Road to Early Access

    The surge in Steam wishlists is a massive indicator of market fit. For an indie studio, 140k wishlists is a “golden ticket” that often translates into a top-tier launch on the Steam charts.

    “We are overwhelmed by the support,” says the team at Wayfinder Studios. “The community feedback from our Alpha tests has been instrumental in shaping the world of Caerwyn, and this Kickstarter progress ensures we can deliver the polished Early Access experience players deserve.”

    How to Get Involved

    If you want to get your hands on the game early, there’s still time to back the project. Wayfinder Studios recently announced that they are opening 4,000 Beta Access keys for Kickstarter backers.

    • Beta Start Date: Friday, May 15, 2026.
    • Early Access Goal: Late 2026.
    • Full Release (1.0): Expected in 2027.

    The game is currently confirmed for PC (Steam and Epic Games Store), with console versions being explored for the post-1.0 launch.

    Are you ready to risk a fireball to the back of the head for some loot? Head over to the Wyldheart Steam Page to wishlist it now or check out their Kickstarter to help them cross that final 20%!

    Find out more here – https://wyldheartgame.com/

    #WayfinderStudios #Wyldheart #Kickstarter #coop #rpg #steam #paxeast #crowdfunding #games #gaming #gamers

  • From the Creator of Terra Nil: Crux Games Unveils City-Builder Deckbuilder ‘Combolands’

    From the Creator of Terra Nil: Crux Games Unveils City-Builder Deckbuilder ‘Combolands’

    The indie scene is about to get a lot more “synergistic.” Crux Games, the South African duo featuring Sam Alfred (the designer behind the BAFTA-nominated hit Terra Nil), has officially announced their latest project: Combolands.

    Part city-builder, part roguelike deckbuilder, Combolands is a spiritual and literal evolution of the viral Itch.io hit Tiny Towns, which racked up over 100,000 views. If you’ve ever wondered what would happen if you mashed SimCity with the high-stakes addiction of Balatro, this is it.


    Your Cards are Buildings, Your Map is the Deck

    In Combolands, you aren’t just managing resources; you’re playing a hand. The game flips the traditional deckbuilder on its head—instead of a deck of spells or attacks, you’re growing a town across a series of handcrafted islands.

    Key Gameplay Mechanics:

    • Cascading Combos: Carefully place buildings to trigger massive chain reactions and unlock game-breaking synergies.
    • Guild System: Choose from a variety of guilds, each offering unique strengths, drawbacks, and exclusive buildings.
    • The Capital: Between runs, return to your capital city to spend earnings on permanent unlocks, including new buildings, relics, and council members.
    • Endless Archipelago: Once you’ve conquered the handcrafted islands, the game opens up into a procedurally generated “Maelstrom” mode for infinite replayability.

    A Pedigree of Relaxation and Strategy

    Sam Alfred and Skye Scott of Crux Games have a knack for making complex systems feel satisfying and tactile. While Terra Nil was about restoring nature, Combolands seems focused on the pure, dopamine-hitting satisfaction of a perfectly placed tile.

    The team is also getting a helping hand from Landfall (the folks behind Content Warning and Totally Accurate Battle Simulator), suggesting the game will have that extra layer of indie polish and charm.

    Try the Demo Today

    The announcement didn’t come empty-handed. Crux Games has released a brand new demo on Steam as of April 13, 2026. The demo features:

    • Three playable guilds (out of seven planned for the full release).
    • One handcrafted island to conquer.
    • 40 unique “heirlooms” to discover.

    “Combolands is a deckbuilder where instead of a deck, you’re growing a town. Settle islands, trigger cascading combos, and build a city for the ages.” — Crux Games


    Combolands is currently slated for a PC release, with no firm date yet, but the Steam page is live for wishlisting. If you’re a fan of strategic depth or just looking for your next “one more turn” obsession, this is definitely one to watch.

    Are you ready to break the game with the perfect city layout? Check out the trailer and download the demo on Steam now!

    Find out more here – https://s.team/a/4075620

    #CruxGames #Combolands #SkyeScott #SamAlfred #pcgames #steam #deckbuilder #TinyTowns #games #gaming #gamers

  • Answer the Call: Global Rescue Sets April 27th Release Date

    Answer the Call: Global Rescue Sets April 27th Release Date

    The simulation specialists at Aerosoft and the developers at PeDePe have officially confirmed that their highly anticipated emergency management simulator, Global Rescue, will launch on PC via Steam Early Access on April 27th, 2026.

    Following a successful demo period that saw an overwhelming 92% positive rating from the community, players are finally getting the keys to their own emergency operations centre. This isn’t just another management sim; it’s an ambitious project that lets you protect the streets you actually live on.


    Command Anywhere on Earth

    The standout feature of Global Rescue is its integration of real-world map data. By leveraging global satellite and road data, the game allows you to:

    • Pick Your Base: Establish your headquarters in your own hometown or manage high-stakes operations in world capitals like London, New York, or Tokyo.
    • 3D Environments: Every city is rendered in a vibrant 3D world where you coordinate responses in real-time.
    • Local Strategy: Use your knowledge of local geography to optimise response times and route emergency vehicles efficiently.

    Multi-Department Management

    You aren’t just a fire chief or a police commissioner—you are the ultimate coordinator. You’ll be responsible for building and expanding a multi-disciplinary fleet across four major units:

    DepartmentKey Responsibilities
    PoliceTraffic stops, witness questioning, and patrolling.
    SWATHigh-risk tactical operations and specialized interventions.
    Fire DeptLarge-scale fire suppression and technical rescues.
    EMSCritical medical care and hospital logistics.

    With 19 highly detailed vehicle types and a deep research tree, you’ll need to manage everything from vehicle maintenance and wash bays to staff morale and training.


    Dynamic Operations & Modding

    The Early Access launch is just the beginning. Global Rescue features dynamic emergency scenarios where outcomes are never predetermined. A simple traffic stop can escalate into a major incident depending on your decisions.

    For the creative community, the game launches with an integrated mission editor and a robust modding system. You can create your own tasks, custom vehicle repaints, and share them with the global community from day one.

    Pro Tip: Keep an eye on your staff infrastructure. A well-placed break room or gym can be just as vital to your success as a new fire engine!

    Where to Play

    Global Rescue will be available on PC (Steam Early Access) starting April 27th. If you want to get ahead of the curve, you can still try the extended demo on Steam to experience the refined mechanics and expanded mission variety before the full launch.

    Ready to take command? Mark your calendars—the world needs a hero on April 27th.


    How do you feel about simulation games that use real-world maps—does playing in your own neighbourhood make the stakes feel higher?

    Find out more here – https://s.team/a/2873660

    #GlobalRescue #Aerosoft #PeDePe #EarlyAccess #Simulation #Gaming #IndieGame #steam #games #gaming #gamers

  • Blast Off: SpaceSlog Hits Steam Early Access This April!

    Blast Off: SpaceSlog Hits Steam Early Access This April!

    The wait for sci-fi management fans is nearly over. Produno Games Studios has officially confirmed that its ambitious colony sim, SpaceSlog, will be warping into Steam Early Access on April 17th.

    If you’ve been looking for a game that blends the gritty survival of RimWorld with the tactical ship management of FTL, this is one to keep on your radar.


    What is SpaceSlog?

    SpaceSlog isn’t just another base-builder. It puts you in command of a crew drifting through the unforgiving void of space. You aren’t just building a static outpost; you are maintaining a living, breathing starship (or station) that serves as your only protection against the vacuum.

    Key features to look forward to:

    • Modular Ship Building: Design your vessel from the hull up. Every wall, power conduit, and life-support vent is under your control.
    • Crew Management: Your survivors aren’t just numbers. They have personalities, needs, and—most importantly—the ability to panic when things go sideways.
    • Dynamic Systems: Experience realistic atmospheric simulation. A breach in the hull isn’t just a UI notification; it’s a life-threatening emergency as oxygen vents into space.
    • Tactical Combat: Defend your ship from pirates and environmental hazards using integrated weapon systems and crew positioning.

    The Road to Early Access

    Produno Games Studios has been transparent throughout the development process, focusing on deep systems and emergent gameplay. By launching in Early Access, the team aims to use player feedback to fine-tune the complex balance between survival and expansion.

    “SpaceSlog is a passion project built on the idea of true player agency in a sci-fi setting. Early Access is the next logical step to ensure the systems we’ve built resonate with the community.”


    Why You Should Care

    The “Space Colony” genre is crowded, but SpaceSlog stands out by focusing on the technical reality of space travel. You have to manage power grids, thermal regulation, and gas expansion. It’s a “slog” in the best way possible—a challenging, rewarding journey where every successful jump to a new system feels earned.

    Mark your calendars:

    • Game: SpaceSlog
    • Developer: Produno Games Studios
    • Platform: Steam (PC)
    • Release Date: 17th April

    Wishlist it now on Steam to stay updated on the launch price and upcoming patch notes. Will your crew thrive among the stars, or will they become just another piece of floating debris? We’ll find out on the 17th!

    Find out more here – https://s.team/a/2133570

    #ProdunoGamesStudios #SpaceSlog #earlyaccess #Steam #scifi #pcgames #games #gaming #gamers

  • Tap Into Adventure: Tap Tap Loot Lands on Steam!

    Tap Into Adventure: Tap Tap Loot Lands on Steam!

    Get your clicking fingers ready! Irox Games and Turtle Knight Games have officially released their highly anticipated idle-typing RPG, Tap Tap Loot, on Steam. Following a successful run as one of the most-played demos during Steam Next Fest, this charming, cat-centric adventure is finally ready for its full-scale “bonk” on the gaming world.

    If you’re looking for a game that blends the addictive nature of a clicker with the depth of a classic RPG—all while featuring a tiny cat hero—this might just be your next obsession.


    What is Tap Tap Loot?

    At its heart, Tap Tap Loot is a “desktop expedition” game. Whether you are actively clicking or simply typing away at your daily work, every keystroke translates into progress for your feline hero. The premise is simple but satisfying: the world is under attack, and the only way to save it is through the power of the tap.

    Key Features at a Glance

    • Keystroke Combat: Your typing and clicking unleash attacks, allowing you to smash through enemies and bosses.
    • Epic Customisation: With over 200 unique items, you can build your cat into a powerful wizard, a nimble rogue, or a heavy-hitting warrior. (And yes, you can wear a helmet that is way too big for your head.)
    • Diverse Biomes: Explore six unique environments, ranging from scorching deserts filled with scorpions to mysterious, trap-laden dungeons.
    • Multiplayer Mayhem: You don’t have to go it alone. The game supports up to 4-player online co-op, allowing you to tackle tougher foes or simply show off your latest legendary gear to friends.

    From the Creators of Bongo Cat

    If the art style looks familiar, that’s because Irox Games is the team behind the viral sensation Bongo Cat. They’ve teamed up with Turtle Knight Games (developers of Footgun: Underground) to bring that same playful energy to a more structured RPG experience.

    The game is designed to be a “desktop buddy.” It’s light enough to run in the background while you work, but deep enough to draw you in when you want to focus on optimising your build or exploring new biomes.

    Pro Tip: Check out the “Maltese’s Fluffy Onsen x Tap Tap Loot” bundle if you’re a fan of Irox’s previous work for some exclusive crossover content!


    Launch Details

    Tap Tap Loot is available now on Windows PC. To celebrate the release, the developers have launched the game with a 30% discount, making it the perfect time to jump in and start hoarding that loot.

    • Release Date: 13 April 2026
    • Developer: Turtle Knight Games
    • Publisher: Irox Games
    • Price: Check Steam for local regional pricing and launch discounts.

    Whether you’re a fan of idle games or just looking for a cute way to spice up your desktop, Tap Tap Loot offers a satisfying loop of progression, customisation, and—most importantly—cats.

    Are you planning to solo the dungeons or team up with a squad of feline friends? Let us know in the comments below!

    Find out more here – https://s.team/a/3959890

    #IroxGames #TurtleKnightGames #TapTapLoot #Steam #BongoCat #rpg #cat #loot #games #gaming #gamers

  • Warena is running a Playtest from April 17th to 19th on Steam

    Warena is running a Playtest from April 17th to 19th on Steam

    Exciting news for strategy fans! Part Time Monkey and publisher Coyote Time Publishing have officially announced an open playtest for their upcoming title, Warena, running from April 17th to April 19th, 2026, exclusively on Steam.

    If you’ve been looking for a game that bridges the gap between the calculated strategy of a card battler and the adrenaline of real-time combat, this is your weekend to jump in.


    What is Warena?

    Forget the slow, turn-based pacing of traditional CCGs. Warena is a 1v1 real-time tactical card battler where both players act simultaneously. There is no waiting for your opponent to finish their move—you’ll be deploying troops, casting spells, and pushing toward the enemy base in a fast-paced tug-of-war.

    Key Gameplay Features:

    • No Turns, Just Action: Both players play cards at the same time. Success is determined by your mana management and your ability to counter-time your opponent’s moves.
    • Mid-Match Deckbuilding: Using Runes, you can unlock new cards and abilities during the fight, allowing you to adapt your strategy on the fly.
    • Hero Skills: Before the match starts, you choose specific Hero Skills that define your playstyle and force your opponent to adjust their tactics.
    • No Pay-to-Win: In a refreshing move for the genre, all cards are earnable through regular gameplay. Skill is the only currency that matters here.

    The Pedigree Behind the Game

    If the art style feels familiar, there’s a good reason. Warena is led by Tuomas Erikoinen, the original artist behind the iconic Angry Birds characters. After a legendary stint at Rovio, Erikoinen has brought his talent for character design and engaging mechanics to the indie strategy scene, ensuring Warena looks as sharp as it plays.


    How to Join the Playtest

    Getting in is straightforward:

    1. Head over to the Warena Steam Store Page.
    2. Look for the “Join the Warena Playtest” section.
    3. Click “Request Access.”

    The playtest runs from Friday, April 17th, through Sunday, April 19th.

    Pro Tip: If you’re new to RTS games, Warena features a full single-player campaign designed to teach you the core mechanics and counter-tactics before you dive into the competitive 1v1 PvP arena.


    Final Thoughts

    With a planned full release in Q3 2026, this playtest is a critical opportunity for the developers to gather feedback and for the community to get a head start on the meta. Whether you’re a strategy veteran or just a fan of high-speed indie gems, mark your calendars for April 17th.

    Will you be taking the field this weekend? Let us know your favourite card combos in the comments below!

    What kind of strategy games do you usually prefer—slow and methodical or fast-paced like this?

    Find out more here – https://s.team/a/4331100

    #PartTimeMonkey #CoyoteTimePublishing #Warena #rts #tacticalcardbattler #playtest #Steam #games #gaming #gamers

  • A 4X Strategy Game in Under an Hour? ‘Monarchs at Play’ Launches Steam Playtest

    A 4X Strategy Game in Under an Hour? ‘Monarchs at Play’ Launches Steam Playtest

    If you love the depth of 4X strategy games (eXplore, eXpand, eXploit, eXterminate) but your schedule doesn’t exactly allow for a 12-hour marathon session of Civilisation, German indie studio MixedMoonGames might have just solved your problems.

    The developer has officially announced the first public playtest for its upcoming title, Monarchs at Play, and it’s arriving sooner than you think. Starting April 24th, 2026, players will have a chance to dive into a streamlined strategy experience designed to be conquered in about 60 minutes.


    What is Monarchs at Play?

    Described as a “turn-based 4X strategy with a board game soul,” Monarchs at Play strips away the cumbersome micromanagement often found in the genre. Instead, it focuses on high-impact city planning and tactical building placement.

    The core loop revolves around a deceptively simple mechanic: placing buildings. By chaining adjacency bonuses and optimising resources, you’ll grow your influence and outsmart rival monarchs.

    Key Features include:

    • Rapid-Fire Sessions: Finish a full campaign (solo or multiplayer) in roughly one hour.
    • Deep City Planning: Choose from over 50 buildings with powerful combo potential.
    • Unique Monarchs: Six different leaders, each with special abilities and exclusive structures.
    • Non-Traditional Combat: Instead of standard unit-stacking, you’ll use military pressure from buildings to seize territory.
    • Victory through Glory: Win by accumulating the most Glory through trade, culture, or conquest.

    How to Join the Playtest

    The “Monarchs at Playtest” (yes, the devs love the pun) runs from April 24th to May 1st, 2026.

    If you want to get your hands on it early, MixedMoonGames has made it easy:

    1. Steam: Head over to the Monarchs at Play Steam Page and hit the “Request Access” button for the Playtest.
    2. Discord: Join the official Discord server for early access opportunities and to chat directly with the developers.

    What’s in the Playtest? You’ll get access to a tutorial to learn the ropes, a single-player mode against bots on procedurally generated maps, and six handcrafted challenges where you can compete for the high score on the leaderboards.


    The Verdict

    It’s rare to see a strategy game try to condense the “just one more turn” addiction into a lunch-break-friendly format. With its vibrant art style and focus on “cosy but competitive” gameplay, Monarchs at Play is definitely one to watch.

    The full game is slated for release at the end of 2026. For now, mark your calendars for April 24th and get ready to claim your crown.

    Are you a strategy fan who struggles to find time for long campaigns? Let us know in the comments if this “one-hour 4X” sounds like your kind of empire-building!

    Find out more here – https://s.team/a/4179890

    #MixedMoonGames #playtest #MonarchsatPlay #4Xstrategygame #steam #citybuilder #games #gamers #gaming

  • Seven Bosses, Zero Chill: FAR FROM DEAD Hits Steam

    Seven Bosses, Zero Chill: FAR FROM DEAD Hits Steam

    If you’re the type of gamer who skips the trash mobs and heads straight for the big health bars at the end of the level, independent developer Brian O’Keefe has just delivered exactly what you’ve been looking for.

    FAR FROM DEAD, the high-octane run ’n gun boss rush that has been building buzz in the indie scene, is officially available for purchase on Steam.

    The Premise: One Man, Seven Nightmares

    In FAR FROM DEAD, you step into the boots of a mysterious young man with a singular goal: get off a decaying, hostile planet by any means necessary. Standing between you and your ticket to deep space are seven massive bosses, ranging from the supernatural to the extraterrestrial.

    There are no long corridors of mindless grunts here. The game is a “bite-sized” experience focused entirely on the art of the duel. Each of the seven encounters is handcrafted with multiple phases, evolving attack patterns, and unique gimmicks that will test your reflexes to their limit.


    Gameplay: Twitchy, Tight, and Tough

    Inspired by 2D run ’n gun classics (think Cuphead meets Contra), the gameplay is built around a “move-or-die” philosophy.

    • The Arsenal: You’re armed with a rapid-fire handgun. It’s simple, effective, and requires you to keep the pressure on while dodging chaos.
    • The Dash: Your primary survival tool. It offers generous invincibility frames (i-frames) allowing you to phase through projectiles, but timing is everything.
    • Verticality: Wall jumping is essential for navigating the screen and finding breathing room when the floor becomes a death trap.

    “FAR FROM DEAD is designed to be challenging. Expect to fail. A lot. But every death is a lesson in pattern recognition.” — Brian O’Keefe, Developer

    Accessibility for All

    While the game leans into its “tough but fair” roots—with a standard playthrough estimated at 2-4 hours—O’Keefe hasn’t left casual fans in the dust. The game features a robust Assist Mode that allows you to tweak specific parameters:

    • Adjust boss health.
    • Shorten dash recovery times.
    • Extend your invincibility windows.

    Best of all? Using these assists doesn’t lock you out of achievements, making it a perfect entry point for those who want the spectacle without the “break-your-keyboard” frustration.


    Launch Details

    • Platform: PC and Mac (Steam)
    • Price: $7.99 / £6.69 (Look out for a 10% launch discount during the first week!)
    • Try Before You Buy: A free demo is available on Steam, covering the first act and two boss fights. Progress from the demo carries over to the full game.

    Whether you’re looking for a new speedrun challenge or just want to spend a weekend mastering some of the most creative pixel-art boss fights of 2026, FAR FROM DEAD is well worth the ticket price.

    Find out more here – https://s.team/a/1042320

    #BrianOKeefe #FARFROMDEAD #Steam #horror #indiegame #bossrush #games #gaming #gamers

  • Valkyrie Initiative and 70`Strike Check-In: Welcome to the Inferno Hotel

    Valkyrie Initiative and 70`Strike Check-In: Welcome to the Inferno Hotel

    Retro-gaming fans, it’s time to pack your bags for the afterlife. Publisher Valkyrie Initiative and solo developer 70`Strike (the creative mind behind Skelethrone) have officially pulled back the curtain on Kettlebell: Inferno Hotel, a fast-paced 2D platformer that’s looking to inject some serious 16-bit attitude into the modern era.

    If you’ve ever felt like your morning commute was hellish, spare a thought for Mr K. He’s an ordinary office clerk who finds himself in the ultimate HR nightmare: a fatal accident sends him straight to Hell. However, in this universe, the underworld isn’t just fire and brimstone—it’s a chaotic, sprawling hotel where every floor has its own set of lethal rules.


    What to Expect Behind the Lobby Doors

    Inspired by the “weird energy” of ’90s classics like Earthworm Jim, Boogerman, and Sonic the Hedgehog, Kettlebell: Inferno Hotel aims for a balance of high-speed precision and satirical humour.

    • Handcrafted Chaos: Explore 9 floors and over 40 levels of the Inferno Hotel, ranging from fiery industrial zones to parks populated by homeless souls.
    • Grotesque Combat: Face off against bizarre enemies and bosses using Mr K’s signature weapon (and the game’s namesake)—the kettlebell.
    • Retro Vibes, Modern Polish: The game features hand-drawn pixel art, frame-by-frame animation, and an eclectic soundtrack blending jazz, ’80s disco, and blues.

    “After working on the dark and demanding world of Skelethrone, I wanted to create something lighter, stranger, and more playful,” says developer Ksayfar (Dmitriy Bukhtatov). “It’s my love letter to the ’90s… filtered through a bizarre vision of Hell inspired by The Divine Comedy.”


    Join the Playtest

    Think you have what it takes to get an S Rank in the underworld? Valkyrie Initiative has opened Steam Playtest sign-ups today.

    Players who dive in early and complete the challenges can earn exclusive launch rewards, including:

    1. Golden Kettlebell Skin (Requires completing levels with an S Rank)
    2. Smelly Kettlebell Skin
    3. Stylish Yellow Shirt for Mr K

    Platforms & Availability

    While a firm release date is still under wraps (TBA), the game is confirmed for a massive multi-platform launch:

    • PC (Steam & GOG)
    • PlayStation 4 & PlayStation 5
    • Xbox One & Xbox Series X|S
    • Nintendo Switch

    Keep your eyes on the Official Steam Page to wishlist the game and keep up with the latest developer updates.

    Are you ready to check in, or will you be checking out early? Let us know your thoughts on this retro revival in the comments!

    Find out more here – https://s.team/a/4032020

    #ValkyrieInitiative #70Strike #KettlebellInfernoHotel #IGN #Playtest #PC #Steam #GOG #PlayStation #Xbox #NintendoSwitch #games #gaming #gamers

  • Steam’s Newest Steampunk Obsession: Crystalfall Hits Early Access

    Steam’s Newest Steampunk Obsession: Crystalfall Hits Early Access

    If you’ve been itching for a new ARPG to sink your teeth into—one that smells of brass, steam, and desperate survival—today is your lucky day. CRG Studio has officially pulled the lever, launching Crystalfall into Early Access on Steam.

    Set in a world literally shattered by a mysterious asteroid impact, Crystalfall isn’t just another dungeon crawler. It’s a free-to-play, post-apocalyptic wasteland where volatile crystal energy powers everything from your gear to the terrifying mutations roaming the wilds.


    Gear, Grind, and Gadgets: What to Expect

    While the “free-to-play” tag might make some veterans wary, CRG Studio is aiming for the hearts of hardcore theorycrafters. Drawing clear inspiration from titans like Path of Exile and Diablo 2, the game emphasises deep, systemic complexity over hand-holding.

    The Early Access launch includes:

    • Three Playable Classes: Distinct frameworks that let you shape your combat identity.
    • A Five-Act Campaign: Approximately 10 hours of story-driven content to get your boots on the ground.
    • Procedural Skill Trees: In a clever twist, skills themselves are lootable items that come with their own randomised progression paths.
    • Early Endgame & Trading: A glimpse into the long-term “infinite” endgame and a player-driven economy.

    More Than Just a “PoE Clone”

    What sets Crystalfall apart is its commitment to the steampunk aesthetic paired with “lootable skills.” Instead of just picking a skill from a menu, you find them in the world. These skills can be further modified with Skill Crests, allowing for the kind of “wait, that actually works?” synergies that ARPG fans live for.

    Whether you’re dual-wielding steampunk staves or rocking a pistol-and-shield setup, the focus is on experimentation. CRG Studio has been transparent about the journey ahead, noting that they expect to remain in Early Access for at least nine months to polish mechanics and expand content based on community feedback.

    Launch Celebrations & Rewards

    To celebrate the launch, the devs are running weekly in-game challenges for the first three weeks. Players who tackle the campaign or climb the endgame leaderboards can win Credits to spend on cosmetics.

    Speaking of cosmetics, if you want to support the studio, they’ve launched five tiers of Founder Packs (ranging from Iron to Platinum), which include everything from “Steampunk Diver” armour sets to mechanical pets.


    The Verdict

    With over 120,000 wishlists heading into today, the hype is real. It’s a bold move to enter a space dominated by giants, but Crystalfall’s mix of procedural depth and atmospheric world-building makes it a serious contender for your next “one more map” obsession.

    Crystalfall is available to download for free right now on Steam.

    Quick Tech Specs: > * OS: Windows 10/11

    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Memory: 8GB RAM (16GB recommended)
    • Storage: 14GB (SSD highly recommended)

    Are you diving into the crystal-shattered wastes today? Let us know your favourite build combo in the comments!

    Find out more here – https://s.team/a/2574970

    #CRGStudio #Crystalfall #freetoplaygames #steampunk #RPG #EarlyAccess #Steam #games #gaming #gamers

  • SHIKA-Q Officially Launches Today On Sony PlayStation & Nintendo Switch

    SHIKA-Q Officially Launches Today On Sony PlayStation & Nintendo Switch

    The wait is finally over for puzzle fans looking for something a bit more high-octane. SHIKA-Q, the “ultra-fast” competitive puzzle game from developer AGNI-FLARE, officially launches today, April 9, 2026, on Nintendo Switch, PlayStation 4, and PlayStation 5.

    If you’ve grown tired of the slow, methodical pace of traditional falling-block games, SHIKA-Q is here to kick things into overdrive.


    Strategy Meets Speed

    Unlike the classics, where you wait for blocks to drop, SHIKA-Q takes place on a 10×10 board where everything happens in real-time. You aren’t just matching shapes; you’re engaging in a high-speed tug-of-war.

    The core mechanic involves connecting “Links” to trigger simultaneous attacks, defences, and recoveries. It feels less like Tetris and more like a fighting game, where reading your opponent’s intentions is just as important as your own reflexes.

    Key Features at Launch:

    • Real-Time Battles: Every move you make immediately impacts the board, allowing for instant offence and defence.
    • Music-Driven Gameplay: The game features original vocal tracks that aren’t just background noise—they evolve and sync with the intensity of the match.
    • Challenge Mode: A massive single-player experience with 99 stages designed to test your tactical limits.
    • Online & Ranked Play: Take your skills global and climb the leaderboards in competitive ranked matches.

    Customise Your Experience

    One of the standout features mentioned in today’s launch is the deep level of customisation. Players can unlock and swap out UI designs, emotes, loading screens, and even specific character songs.

    For those looking to dive even deeper, the Nexus Battle Pass also goes live today. This seasonal system introduces five unique characters and themes, offering a steady stream of cosmetic rewards for dedicated players.

    Where to Get It

    SHIKA-Q is available now as a digital download. UK players can pick it up on the Nintendo eShop for approximately £12.60 ($15.99), with similar pricing on the PlayStation Store.

    Whether you’re looking for a quick five-minute mental workout or a sweaty night of ranked ladder climbing, SHIKA-Q looks set to be the new obsession for the competitive puzzle community.

    Will you be jumping into the 10×10 fray today? Let us know your thoughts on the music-driven mechanics in the comments!

    Find out more here – https://shika-q.com/

    #AGNIFLARE #puzzlegame #SHIKA-Q #NintendoSwitch #PlayStation #PC #STEAM #games #gaming #gamers

  • The Skies Are Calling: Everything We Know About Ace Combat 8

    The Skies Are Calling: Everything We Know About Ace Combat 8

    Strap in, nuggets. It’s been a long wait since the roaring success of Ace Combat 7: Skies Unknown, but the radar is finally picking up a massive signal. Project Aces has officially confirmed that the next instalment in the legendary flight-action franchise is in development.

    While the official subtitle—rumoured by some to be Wings of Theve—remains a point of intense community speculation, the hype is reaching Mach 2. Here’s a breakdown of what we know about the future of Strangereal.


    A New Engine for a New Era

    For the first time in the series’ history, Project Aces is moving away from its proprietary tools to embrace Unreal Engine 5. What does this mean for you?

    • Volumetric Clouds 2.0: Expect even more realistic weather effects that impact flight physics.
    • Unrivalled Scale: Larger maps with higher-fidelity ground assets (no more “paper houses” when flying low).
    • Global Illumination: Seeing the sun glint off your F-22’s cockpit while reflecting the ocean below will look more cinematic than ever.

    The Story: Returning to Strangereal

    While Bandai Namco is keeping the plot under wraps, the “Theve” rumour suggests we might be exploring a brand-new region of the Strangereal world map.

    Theory Crafting: If “Theve” refers to a specific nation or a legendary pilot from Osean or Yuktobanian lore, we could be looking at a prequel covering the early days of the Great War, or a direct sequel dealing with the power vacuum left after the collapse of the Lighthouse state.


    Expected Gameplay Features

    FeatureWhat We Expect
    Aircraft RosterA mix of 5th-gen fighters (F-35, Su-57) and classic “legacy” birds like the F-14 Tomcat.
    VR IntegrationDeep support for PSVR2 and PC-based headsets for total cockpit immersion.
    Co-op MissionsHigh on the fan wishlist; the ability to fly as a coordinated wingman in a dedicated campaign mode.
    The “Superplane”A new fictional experimental aircraft to rival the Falken or the Raven.

    Why the Wait?

    Director Kazutoyo Kono has been vocal about wanting to “exceed expectations.” With Ace Combat 7 surpassing 5 million copies sold, the budget for Ace Combat 8 is reportedly the highest in the series’ history. They aren’t just building a game; they’re building the next decade of flight combat.

    Final Thoughts

    Whether it’s called Wings of Theve or something else entirely, one thing is certain: the “Aces” are back. The combination of UE5 visuals and the series’s signature operatic storytelling is a recipe for a masterpiece.

    Stay tuned to TechMash for the latest briefings as they break. Dismissed!

    Find out more here – https://s.team/a/2288340

    #ACECOMBAT8 #WINGSOFTHEVE #BandaiNamco #Steam #pilot #flying #warplanes #aircraft #games #gaming #gamers

  • Valhalla Awaits: Brutal Viking Action ‘Death Denied’ Hits Steam

    Valhalla Awaits: Brutal Viking Action ‘Death Denied’ Hits Steam

    If you’ve been itching for a game that blends the top-down intensity of Hotline Miami with the visceral, bone-crunching weight of a medieval brawler, today is your lucky day. Independent developer Maroš Berdis has officially announced the launch of his debut title, Death Denied, now live on Steam.

    Set in the year 857 amidst the mud and blood of medieval England, Death Denied puts you in the boots of a Viking warrior who has been denied the peace of the afterlife. Your mission? Prove your worth to the gods through a “deadly dance” of relentless close-quarters combat.

    Brutality Meets Divine Intervention

    This isn’t just a simple button-masher. Berdis has designed Death Denied to be an unforgiving test of precision and speed. The game focuses heavily on skull-crushing melee combat where every encounter is a high-stakes puzzle of timing and positioning.

    However, you aren’t fighting alone. Players can pray to heathen gods to receive gameplay-altering blessings:

    • Thor’s Hammer: Wield legendary power to crush multiple foes.
    • Tyr’s Strength: Borrow inhuman power to literally rip enemies apart with your bare hands.

    Key Features at a Glance

    • Handcrafted Levels: Forget procedurally generated filler; every corridor and courtyard is designed to challenge your tactical thinking.
    • Leaderboards: For the competitive Vikings out there, you can fight for the top spot on global player leaderboards by perfecting your clear times.
    • Destructible Environments: Break walls, bones, and necks as you tear through the English countryside.
    • Global Reach: The game is launching with localisation support for 11 languages.

    A Solo Dev Success Story

    What makes this launch even more impressive is the story behind the scenes. Maroš Berdis, based in Brno, Czech Republic, is a self-taught developer who has spent the last four years honing his craft. Death Denied marks his first commercial release—a testament to the thriving indie scene that continues to deliver some of the most focused and creative experiences in gaming today.

    “Every encounter is an unforgiving deadly dance. Break walls, bones, and necks. Strike with precision.” — Maroš Berdis

    Availability

    The Steam store page is officially live today. While the full game is ready for those looking to earn their place in Valhalla, a demo is also expected to drop in the coming months for those who want a “taste of the blade” before committing.

    Check it out now on Steam: Death Denied Store Page


    Are you ready to prove your worth to the gods, or will you be left in the English mud? Let us know your thoughts on this brutal new indie hit in the comments!

    Find out more here – https://s.team/a/4386360

    #MarosBerdis #DeathDenied #Steam #topdown #action #combat #medievalEngland #games #gaming #gamers