Tag: #Steam

  • The Register, The Keys, The Choice — KYC Turns a Night Shift Into Unthinkable Horror

    The Register, The Keys, The Choice — KYC Turns a Night Shift Into Unthinkable Horror

    You don’t lock the door. You don’t run. You don’t even call for help. Because if you leave, you lose everything.

    KYC: K Stands for Killing — the gripping first?person narrative horror from Monastic Hill Studios, based on the novel Welcome to Mehtos 24×7 by Aman Mehto — casts you behind the counter of Mehtos 247, a lonely gas station stranded on a dead highway outside Highwater, Colorado. What begins as a terrible job slowly reveals itself as something far worse: a place where the thing behind the locked backroom door is hungry — and you are the one who must feed it.

    Trapped Behind the Counter

    You play as Suneil Shrivastava, an international student who lost his scholarship and took the only work he could find. The pay covers his final semester — but the cost of quitting is deportation. He cannot walk away. He cannot afford to fail. So he clocks in, scans the goods, restocks the shelves, and mops the floor — while the night stretches on and the thing in the back waits.

    • The routine is the horror — Suneil doesn’t just survive; he works. He counts change, listens to small talk, and treats every customer like a normal patron… until he must decide which one walks through that back door
    • Seven names before dawn — the creature demands seven. It doesn’t threaten Suneil directly; it simply expects. And Suneil learns that the line between “doing my job” and “condemning someone” blurs with terrifying speed
    • The real terror is normalcy — the game’s sharpest edge isn’t jump scares or monsters; it’s how quickly you grow accustomed to making the choice. How routine makes the unthinkable feel ordinary
    • Story?driven, choice?shaped — your decisions change who leaves, who stays, and what secrets Mehtos 247 has buried. No two nights unfold exactly the same

    Not a Slasher Film — A Moral One

    This is reverse horror reimagined: you are not the prey being hunted; you are the gatekeeper being slowly broken. Every regular face, every hurried traveller, every weary soul stopping for fuel at 3 a.m. becomes a weight on your conscience. Do you send the rude one? The stranger with no family? The one who won’t be missed? And how do you live with yourself when you start believing your own justifications?

    Night One is free to play right now on Steam, giving you a taste of the shift before the full Early Access launch arrives 19 November 2026.

    Play Night One & wishlist KYC: K Stands for Killing


    #KYC #KStandsForKilling #Mehtos247 #MonasticHillStudios #ReverseHorror #NarrativeHorror #PsychologicalHorror #Techmash #IndieHorror #Steam #PCGaming #AmanMehto #LateShiftHorror

  • Walk With a Giant — BURGGEIST Steps Onto Switch 2 October 27

    Walk With a Giant — BURGGEIST Steps Onto Switch 2 October 27

    Your fortress has a heartbeat. And soon, it fits in your hands.

    Independent developer and publisher GHRIAN STUDIO has officially announced that BURGGEIST, the towering real?time action?strategy adventure first released on PC via Steam, is marching onto Nintendo Switch 2 — arriving exclusively on the Nintendo eShop Tuesday, 27 October 2026, priced at $12.00.

    Tailored specifically for Switch 2 — with optimised controls, a crisp interface, and performance tuned for both handheld and docked play — this isn’t just a port. It’s the full, soaring experience of building, defending, and roaming the vast highlands of Aliscans, now portable.

    Command Two, Fight as One

    BURGGEIST reimagines strategy through partnership. You play as Étoile, moving freely across the battlefield, while simultaneously issuing orders to Burggeist — a colossal, sentient walking fortress who is your shield, your weapon, your home, and your greatest ally.

    • Dual?control real?time tactics — position Étoile on ridges and plateaus while directing Burggeist to advance, guard, or unleash devastating attacks
    • Height is your strongest weapon — cliffs, valleys, and elevated ground aren’t just scenery; they’re your most powerful advantage
    • Build the Tower, defend the hope — gather resources, raise your spire toward the heavens, and hold back waves of enemies determined to tear it down
    • Seamless open?world exploration — roam Aliscans freely, discovering hidden regions, meeting distinctive NPCs, and finding gear that reshapes how you fight
    • Deep customisation — evolve your abilities and Burggeist’s capabilities to match your preferred playstyle, from aggressive advance to stalwart defence

    A Story Written in Stone and Sky

    Years have passed since Lucile fell into a mysterious, motionless slumber. Her husband Ignace, a mathematician, has searched desperately for a cure — until a message appears out of nowhere in his stepdaughter Étoile’s notebook: “To free Lucile, you shall build a tower that reaches the heavens.”

    That is your mission. That is why Burggeist walks.

    The experience features a fully voiced narrative in both Japanese and Carglish — an original lyrical language created uniquely for this world — alongside text support in English, Japanese, and French.

    From Steam to Switch 2 — Refined, Ready, Yours

    Originally launched on PC in October 2024, BURGGEIST has been rebuilt and polished to shine on Switch 2. Every sweeping vista, tactical clash, and quiet moment of exploration is designed to feel immersive and responsive — whether playing on the go or docked to your TV.

    BURGGEIST launches on Nintendo eShop — tomorrow, 27 October 2026 — $12.00.

    Store page:

    nintendo.com/us/store/products/burggeist

    Steam version:

    https://store.steampowered.com/app/2402240/BURGGEIST


    #BURGGEIST #GHRIANSTUDIO #NintendoSwitch2 #Switch2 #Techmash #ActionStrategy #IndieGame #TowerDefence #OpenWorld #NintendoeShop #Steam #PortableGaming #Carglish #Aliscans

  • The Full Battle Plan — Warhammer 40,000: Dawn of War IV Drops 9-Minute Game Overview, Biggest Series Entry Ever

    The Full Battle Plan — Warhammer 40,000: Dawn of War IV Drops 9-Minute Game Overview, Biggest Series Entry Ever

    For decades, the Dawn of War name has stood for thunderous RTS combat, gritty storytelling, and tactical warfare on a grand scale. Today, publisher Deep Silver and developer KING Art Games have laid bare everything you need to command — deploying a colossal nine-minute Game Overview trailer that confirms Dawn of War IV is the most ambitious, content-packed entry in the legendary series’ history.


    What the Overview Reveals — A War Worth Fighting

    This isn’t a fleeting teaser. It’s a frontline briefing — nine full minutes of detail, footage, and hard numbers that leave no doubt: Dawn of War IV is built to keep you fighting for months. Here’s what’s on the table:

    Four Distinct Playable Factions

    Every force brings its own playstyle, strengths, and narrative stakes:

    • Space Marines — including both the Blood Ravens and Dark Angels Chapters; elite, hard-hitting, and tactically flexible
    • Orks — brutal, fast-growing hordes that thrive on momentum and overwhelming force
    • Necrons — ancient, self-repairing legions with technology that bends reality
    • Aeldari — swift, elusive, and devastating when their coordinated strikes land

    Each faction carries its own campaign arc, feeding into one overarching conflict for control of the planet Kronus.

    Over 70 Missions — The Deepest Campaign Yet

    • More missions at launch than any Dawn of War title to date
    • Non-linear faction campaigns — shape the story from four unique perspectives
    • Co-op supported throughout key campaign chapters
    • Cinematic storytelling that builds on the legacy of Dark Crusade and beyond

    30 Multiplayer Maps

    • Maps designed for 1v1, 2v2, and 3v3 combat
    • Varied biomes across Kronus — ash wastes, ancient ruins, industrial zones, and more
    • Balanced for competitive play while offering distinct tactical opportunities
    • Skirmish vs AI included alongside online lobbies

    The Return — The Last Stand

    The beloved survival mode is back:

    • Choose your hero, defend against escalating waves
    • Solo or co-op with up to three players
    • Deep progression and loadout customisation
    • Built from community feedback to recapture what made the original a classic

    Army Customisation — Series-Defining Depth

    • Tailor doctrines, unit loadouts, and commander abilities
    • Distinct build paths for every faction
    • Visual customisation alongside tactical flexibility
    • Create an army that fights exactly how you want

    Deployment Details — When You Can Fight

    EditionAvailability
    Commander Edition — Early Unlock30 November 2026
    Standard Edition — Full Launch3 December 2026
    PlatformPC — Steam

    Pre-orders are live now, with an early-bird discount available.

    Beyond Launch — Year One Roadmap

    The war doesn’t end on day one. KING Art and Deep Silver have committed to:

    • Crusade Mode returning via free update
    • New maps, commanders, and the Mission Editor
    • Two major story expansions deepening the Kronus conflict
    • One additional playable faction arriving post-launch

    Why It Matters

    Dawn of War IV isn’t just a sequel — it’s a statement of intent from KING Art Games, the studio behind Iron Harvest, stepping up to steward one of RTS gaming’s most treasured franchises. The nine-minute overview lays out a promise: honour the past, expand the scope, and deliver a game that feels simultaneously familiar and fresh.

    From the moment the first boltgun fires to the last Necron monolith falls, this is shaping up to be the Dawn of War fans have been waiting for.

    Watch & Wishlist

    The full nine-minute Game Overview trailer is live now — watch it on the official Deep Silver YouTube channel or Steam store page. Wishlist today to stand ready when the war returns to Kronus.

    More Info: Warhammer 40,000: Dawn of War IV


    #DawnOfWarIV #Warhammer40k #DeepSilver #KINGArtGames #RTS #PCGaming #Steam #Warhammer #TheLastStand #Techmash #StrategyGame #BloodRavens #Necrons #Orks #Aeldari

  • Contain, Clean, Conquer — Quarantine Lab Sort Opens Its Doors October 28

    Contain, Clean, Conquer — Quarantine Lab Sort Opens Its Doors October 28

    The gloves are on, the checklist is ready, and nothing is where it should be. Tovarishch Games — the minds behind the acclaimed Bunker Tidy Up — and simulation specialists PlayWay S.A. have officially announced that Quarantine Lab Sort will launch on Steam this 28th October 2026. It’s time to suit up, step inside, and restore order to a facility where every shelf is chaotic, every sample is mysterious, and every jar is best left… well, handled very carefully.


    What Is Quarantine Lab Sort?

    If you’ve ever stared at a mess and thought, “I can fix this,” prepare to meet your ultimate challenge. Where Bunker Tidy Up tasked you with organising a fallout shelter, this follow-up drops you into a high-security research lab that’s fallen into total disarray. Your mission: sort, catalogue, clean, and secure over 7,000 items across the facility — turning towering piles of clutter into pristine, labelled, perfectly ordered shelves.

    But this isn’t just colour-coding and alphabetising. The lab holds dangers and discoveries in equal measure:

    • Sort 250+ distinct item types — no endless duplicates; every category brings new shape, new logic, and new satisfaction
    • Analyse mysterious samples — load the centrifuge, run tests, and uncover what’s actually inside those sealed test tubes
    • Recapture escaped subjects — the lab’s residents have wandered loose; track them down and return them safely
    • Handle hazardous materials — radioactive waste requires caution, proper gear, and the right disposal procedure; cut corners and you’ll pay the price
    • Grow your skills — earn upgrade points for every item correctly placed; unlock faster workflows, better equipment, and new wings of the facility
    • See your progress — from disarray to discipline; watch rooms transform before your eyes

    From Bunkers to Laboratories — The Tovarishch Formula

    Tovarishch Games struck a chord with players through Bunker Tidy Up, proving that satisfying organisation, calm pacing, and meaningful progression could draw huge audiences. Quarantine Lab Sort builds on that foundation with fresh mechanics, greater variety, and a setting brimming with personality:

    “This isn’t just a bunker with new decorations. There are new mechanics to explore — examining test tubes in a centrifuge, catching escaped animals, and handling radioactive waste.”

    — Tovarishch Games

    Crucially, the team has listened to feedback: no grinding through hundreds of identical objects. Every item matters, every placement advances your skills, and the satisfaction of seeing an empty shelf fill with exactly what it needs remains front and centre.

    A Partnership Built on Simulation

    PlayWay S.A. has become synonymous with immersive simulation experiences — from Car Mechanic Simulator to House Flipper. Quarantine Lab Sort fits perfectly within their portfolio: a simple premise executed with depth, care, and genuine respect for the player’s time.

    DetailInfo
    DeveloperTovarishch Games
    PublisherPlayWay S.A.
    PlatformPC (Steam)
    Release Date28 October 2026
    GenreSimulation / Casual / Indie
    Steam PageLive now — wishlist today

    What’s More — Bunker Tidy Up Isn’t Done Yet

    Fans of the first game have even more to look forward to. Tovarishch has confirmed two updates for Bunker Tidy Up:

    • 23 October — New Game+ mode and quality-of-life refinements
    • 6 November — A free major update adding an entirely new room to sort

    Step Into the Lab

    The Steam store page is live right now — add Quarantine Lab Sort to your wishlist and be first in line when the doors open 28th October. Order has never felt this good.

    More Info: Quarantine Lab Sort


    #QuarantineLabSort #TovarishchGames #PlayWaySA #SimulationGame #IndieDev #OrganisationGame #Techmash #BunkerTidyUpFollowUp #PCGaming #Steam #CozyGaming

  • Shape Minds, Rule the Stars — Stellaris: Willpower Expansion Launches November 23

    Shape Minds, Rule the Stars — Stellaris: Willpower Expansion Launches November 23

    Borders define territory. Ideas define empires. Paradox Interactive and co-developer Abrakam have today unveiled Willpower, the next major expansion for their landmark sci-fi grand strategy game Stellaris — and it’s arriving sooner than you think. Launching Monday 23rd November 2026 on PC, this game-changing pack turns your empire’s deepest beliefs into your most powerful weapon: spread your values across the galaxy, reshape civilisations from within, and lead not just through conquest, but through conviction.


    What Is Willpower? — Belief as a Galactic Force

    Every empire in Stellaris is built on Ethics — the core principles that guide your society. Willpower elevates those convictions into living, breathing Ideologies — movements with the power to cross borders, sway foreign populations, and destabilise rival empires without firing a single shot.

    Here’s what awaits:

    Build Your Ideology

    • Evolve your core Ethics into a formal Ideology with unique Tenets and strengths
    • Spread your influence via Starbases, Hyper Relays, and Ideological Beacons that project your values deep into neighbouring space
    • Watch as foreign worlds adopt your beliefs, spawning Fanatic Factions that campaign for alignment with your empire — from the inside out
    • Maintain Momentum — stray too far from your own Tenets, and disillusionment may turn your own population against you

    Monuments to Your Values

    • Deploy the Galactic Hall — a mobile orbital megastructure that amplifies your ideological influence across entire star systems
    • Customise modules to boost production, spread propaganda, or reinforce loyalty
    • Construct Cathedrals and other grand monuments to cement your legacy on colony surfaces

    New Paths, New Beginnings

    • Three new Origins to launch your campaign:
      • Golden Generation — raise leaders in a dedicated academy, nurturing talent from youth to greatness
      • Lost Makers — a machine intelligence seeking the long-forgotten creators who built you
      • Great Mosaic — begin with an extra Civic, a society woven from diverse threads
    • Five new Fanatic Civics to sharpen your society’s identity
    • New Force of Will Ambition — pursue galactic supremacy through influence rather than warfare
    • Over 40 Ideology events and 8 ideologically aligned Paragons to recruit

    Price & Availability

    Willpower is the second major release in Season 10, following the earlier Nomads expansion. You can grab it in two ways:

    Table

    OptionDetails
    Season 10 Expansion PassWillpower is included — no extra purchase needed
    Standalone Pre-OrderAvailable now — £20.99 / $24.99 / €24.99
    Release Date23 November 2026 — PC (Steam, Paradox Store, Epic)

    Pre-purchasers get immediate confirmation, with all content unlocking on launch day alongside the free Corona Borealis (v4.6) game update.

    Why It Matters — A New Way to Conquer

    For nearly a decade, Stellaris has let players explore, expand, exploit, and exterminate. Willpower adds a fifth, subtler path: persuasion. You can still conquer every system — but now, you can also wait for worlds to join you of their own accord. It’s grand strategy reimagined: influence is the new border, and loyalty is the ultimate resource.

    Of course, ideas can also tear empires apart. Let your Ideology radicalise unchecked, and those same Fanatic Factions could turn on you. Stay true to your values, and the galaxy might just follow.

    Wishlist & Prepare

    Pre-orders are live right now — secure your copy today and be ready to lead when the stars align on November 23rd.

    More Info: Stellaris


    #Stellaris #Willpower #ParadoxInteractive #Abrakam #Techmash #GrandStrategy #SciFi #PCGaming #Steam #EpicGamesStore #ParadoxPlaza #Season10 #4X #SpaceStrategy #November2026

  • Grab Your Helmet — Pratfall Plummets to Consoles Early 2027, PS5 / Xbox Series X|S / Switch 2 Confirmed

    Grab Your Helmet — Pratfall Plummets to Consoles Early 2027, PS5 / Xbox Series X|S / Switch 2 Confirmed

    Your best friend has vanished down a suspiciously large hole. There are traps, crumbling ledges, and one very unforgiving force waiting below: gravity. Publisher Daedalic Entertainment and Leverkusen-based indie studio Quad Head have officially announced that their breakout co-op cave adventure Pratfall is making the leap from PC to consoles — landing on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 in early 2027. Pre-orders are scheduled to open late 2026.


    What Is Pratfall? — Dig, Fall, Rescue, Repeat

    Launched on Steam back in April 2026, Pratfall quickly won over players with its simple, irresistible premise: every dog owner would dive into the unknown for their best friend. Here, you do exactly that — and it’s chaotic, physics-heavy, and utterly hilarious.

    • Explore a massive, procedurally generated cave system — no two runs are identical across three distinct biomes
    • Dig, blast, and build your own path using pickaxes, drills, bombs, ziplines, and more
    • Team up — play solo or gather up to 4 players in smooth online co-op; catch friends as they fall, revive them when they don’t stick the landing… or just toss them into hazards if you’re feeling chaotic
    • Find all the missing dogs — it turns out yours isn’t the only one who vanished; rescue pups, earn rewards, and unlock cosmetic treats from the park’s gumball machines
    • Voice proximity chat — hear your teammates echo as they drift apart into the dark; panic sounds even better when it’s distant
    • Destructible terrain — walls, floors, and bridges can be broken, blown up, or mined away; the world is as fragile as your balance

    From Steam Hit to Full Console Launch

    Originally self-published by Quad Head on PC, Pratfall caught Daedalic’s eye with its infectious blend of approachable fun and genuine challenge. The result? A publishing partnership that brings the game to every major console platform. For Quad Head — a small team based in Leverkusen, Germany — this marks their biggest milestone yet, turning a beloved indie hit into a cross-platform favourite.

    Table

    PlatformRelease WindowPre-Orders
    PlayStation 5Early 2027Late 2026
    Xbox Series XSEarly 2027
    Nintendo Switch 2Early 2027Late 2026
    PC (Steam)Available Now—

    Why It Works — Gravity Is the Real Villain

    Pratfall’s genius lies in its refusal to let you feel safe. Ledges crumble, jumps miss, and one mistimed step can send you tumbling through multiple screens of dark cavern. Yet it never feels unfair — just gloriously funny. You’ll laugh at your own clumsiness, cheer when a teammate catches you, and groan when someone’s explosive enthusiasm takes out the floor beneath everyone. It’s co-op designed to bring you closer — mostly so you can grab each other before plummeting.

    Ready to Jump?

    PC players can already grab Pratfall right now on Steam. Console keepers — mark your calendars: pre-orders open late this year, and the descent begins early 2027. Whether you’re rescuing your pup or just rescuing your friends from themselves, this is one cave expedition you won’t want to miss.

    More Info: Pratfall


    #Pratfall #DaedalicEntertainment #QuadHead #CoOpGaming #IndieDev #PhysicsGame #CaveAdventure #NintendoSwitch2 #PS5 #XboxSeriesX #PCGaming #Steam #RescueTheDog #Early2027 #Techmash

  • Half a Million Strong — Fatekeeper Smashes 500,000 Sales Milestone… While Still in Early Access

    Half a Million Strong — Fatekeeper Smashes 500,000 Sales Milestone… While Still in Early Access

    You don’t usually see numbers like this before version 1.0 drops. Developer Paraglacial and publisher THQ Nordic have confirmed today that their action-RPG Fatekeeper has officially crossed 500,000 copies sold — and the game is still in Early Access. Launched back in June 2026 on Steam, this swords-and-sorcery standout has carved out an enormous audience in just months, powered by word of mouth, glowing player feedback, and a rock-solid foundation that keeps getting better.


    What Is Fatekeeper?

    Built by a 13-strong team at indie studio Paraglacial and published under the THQ Nordic banner, Fatekeeper blends fluid, reactive melee combat with devastating magical abilities — all wrapped in a system designed to let you play your way. Whether you favour heavy blades and plate armour, lightning-fast strikes and precision, or raw elemental power that shatters the battlefield, the game supports genuinely distinct, viable builds that evolve as you uncover new gear.

    At a glance:

    • Reactive melee combat — timing, positioning, and weapon choice matter as much as raw stats
    • Spell-sword synergy — weave magic into combos, augment strikes with elements, or lean entirely into sorcery
    • Flexible progression — no locked classes; grow your character through what you equip and how you fight
    • Loot to master — discover hundreds of weapons, armours, and artefacts that don’t just boost numbers but fundamentally change how you play
    • Challenging encounters — enemies demand adaptation; patterns, weaknesses, and approaches shift across every region

    The Milestone — Why 500K Means Something Special

    Hitting half a million sales before full launch is rare. It speaks to something deeper than marketing hype: players are voting with their wallets to support a game that is growing alongside them. The team has explicitly credited the community — every review, every piece of feedback, every shared build — with shaping the journey so far. Priced at €9.99 / $9.99, Fatekeeper has also made itself accessible, turning affordability into one of its greatest strengths.

    Steam community reaction has been swift and warm: “Absolutely deserved,” “Patience will be rewarded — it delivers well in Early Access,” and “You already have enough support to finish strong” are typical of the sentiment flooding in across discussions.

    What’s Next? The Road to 1.0

    The big number is a milestone, not a finish line. Paraglacial continues expanding the world, refining balance, and adding fresh content — all while keeping dialogue open with the player base that got it here. Every update tightens combat, broadens build options, and deepens the adventure. The message from the team is clear: this is just the beginning.

    For anyone waiting to dive in — or holding off until later — there has never been a better time. With half a million fellow travellers already on board, Fatekeeper is shaping up to be one of the success stories of the year.

    Join the Journey

    Fatekeeper is available right now in Early Access via Steam for £8.50 / $9.99 / €9.99. Wishlist, jump in, and help forge the game as it grows. Your feedback won’t just shape your experience — it’ll shape the final release.

    More Info: Fatekeeper


    #Fatekeeper #Paraglacial #THQNordic #EarlyAccess #ActionRPG #IndieDev #PCGaming #Steam #HalfMillionSold #Techmash #SwordAndSorcery #GamingMilestone #BuildYourPath

  • Shred, Upgrade, Uncover — Paper Shredder Tears Through ID@Xbox Showcase, Winter Release Confirmed

    Shred, Upgrade, Uncover — Paper Shredder Tears Through ID@Xbox Showcase, Winter Release Confirmed

    Ever stared at a mountain of paperwork and wondered what would happen if you just… destroyed it? Independent studio Embers turned that satisfying daydream into a game — and today during the latest ID@Xbox Showcase, they confirmed their highly anticipated incremental title Paper Shredder is coming this Winter 2026 to Xbox Series X|S, Xbox for PC, Steam, and the Epic Games Store.


    The Deal — Shred Your Way to a Million

    You’ve accepted an offer too good to refuse: lock yourself away and eliminate every last sheet of confidential company documentation, and you walk away with $1,000,000. Start with nothing but your bare hands and a humble entry-level shredder — one sheet at a time — and watch that small, repetitive action explode into an industrial-scale operation.

    This isn’t mindless busywork, though — every pile hides something. As you chew through towering stacks of files, you’ll unlock new rooms, reveal hidden company machinery, and peel back layers of corporate secrets buried deep beneath the paper.

    Gameplay — From Chore to Catharsis

    Paper Shredder takes the incremental genre and wraps it in a deceptively simple premise that evolves dramatically:

    • Start small — feed individual sheets, sweep scraps, and earn merit points to spend on better gear
    • Upgrade everything — faster shredders, automated feeders, industrial brooms, and processing machinery turn slow drudgery into satisfying, chain-reaction destruction
    • Meet the Happiness Manager — your perpetually cheerful, ever-watchful overseer whose positivity feels increasingly menacing as the hours pile up
    • Dig deeper — what exactly is in these files? Why does the company want them gone? Progress reveals narrative threads, new areas, and darker truths about the operation
    • Scale up — solo effort becomes a facility-spanning production line; satisfaction grows alongside your efficiency

    From Cult Wishlist to Multi-Platform Launch

    Paper Shredder has already caught fire on Steam, climbing to become one of the platform’s most wishlisted upcoming indie releases — a phenomenon that even caught the team by surprise. Now, with the ID@Xbox reveal, Embers is bringing the experience to a far wider audience:

    PlatformRelease Window
    Xbox Series XS
    Xbox for PCWinter 2026
    Steam (PC)Winter 2026
    Epic Games StoreWinter 2026

    Cross-buy and Xbox Play Anywhere support ensures your progress travels between console and PC seamlessly.

    Why It Stands Out

    Incremental games often fall into the same familiar loops — Paper Shredder distinguishes itself by wrapping its systems in atmosphere, mystery, and a sharp undercurrent of satire. The Happiness Manager’s bright encouragement contrasts beautifully with the growing realisation that you’re destroying evidence. It’s satisfying, addictive, and quietly unsettling — a rare combination that sticks with you long after you’ve closed the game.

    Wishlist Now

    The Steam and Epic Games Store pages are live — add Paper Shredder to your wishlist today to catch development updates, countdown to launch, and be first in line when the shredding begins. This Winter, don’t just clear your desk — erase it from existence.

    More Info: Paper Shredder


    #PaperShredder #EmbersDev #IDXbox #IDXboxShowcase #IncrementalGame #IdleGame #IndieDev #PCGaming #XboxSeriesX #Steam #EpicGamesStore #IndieGame #Winter2026 #Techmash

  • Cold War, Cold Blood — Red Kiss Bares Its Fangs at IGN x ID@XBOX, Day One Game Pass Confirmed

    Cold War, Cold Blood — Red Kiss Bares Its Fangs at IGN x ID@XBOX, Day One Game Pass Confirmed

    Berlin. The 1980s. The Wall divides the city. But deeper shadows stir beneath the concrete — a house of undead spies prowls the tunnels, gathering secrets, feeding on the vulnerable, and playing both sides of a conflict older than the Iron Curtain itself. Wispfire and narrative game specialists Fellow Traveller have taken to the IGN x ID@XBOX Showcase to unveil that their striking tactical narrative RPG Red Kiss is heading to Xbox Series X|S — launching Day One on Xbox Game Pass alongside its previously confirmed PC release via Steam.


    A Kiss with Fangs — What Is Red Kiss?

    From the studio behind the acclaimed historical drama Herald and the publisher of beloved story-driven hits Citizen Sleeper and The Pale Beyond comes a supernatural thriller where every choice tastes of iron and consequence. You are the Augur — freshly turned, gifted with terrifying psychic sight, and installed as the dispatcher for a clandestine household of vampire operatives answering only to the charismatic, dangerous figure known as Daddy. Your mission: run the network, manage the blood supply, and send your agents out into a fractured, tense Cold War Berlin to uncover secrets, forge alliances, and further your house’s hidden agenda.

    The game unfolds as a mind-map of 1980s Berlin — each station, district, and alley a node on your growing psychic web. From the U-Bahn tunnels to shadowed meeting rooms, you’ll dispatch your team on Opportunities: investigations, gambits, and liaisons where skills, relationships, and careful resource management mean the difference between influence and exposure.

    Your Agents — Family, Fangs, and Fractured Pasts

    At the heart of Red Kiss lies your team — each vampire brought vividly to life with hand-painted art, Live2D animation, and full voice acting:

    • Linh — a thrill-seeking Vietnamese immigrant whose fierce appetite masks deep trauma
    • Sasha — quick-witted, flirty, and slippery; Daddy’s favourite and a master of back-street manoeuvring
    • Zita — weary of the ages, clinging to the fading glitz of a world that has long since moved on
    • Fritz — newly resurrected and introduced in the showcase reveal, whose return raises questions about Daddy’s true plans

    Deepen your bonds through personal story missions, and their loyalty becomes your greatest strength — or their resentment your undoing. Every relationship shapes their growth, their skills, and the destinies you help them claim.

    Strategy with Bite — Gameplay

    Red Kiss blends tactical decision-making, narrative weight, and resource management into something uniquely stylish:

    • The Wheel of Fate — a skill-check system tied to six distinct abilities; pick the right agent for every mission
    • Manage the essentials — blood, energy, and funds must be balanced carefully; scarcity is as much a threat as discovery
    • Win the city’s trust — build standing with Berlin’s factions to unlock boons, buffs, and deeper access
    • Choose your path — stand by Daddy’s grand design… or betray him to carve out a future your own way. No choice is without cost

    Showcase News — Xbox, Game Pass & Beyond

    The spotlight appearance confirmed:

    • Xbox Series X|S release alongside PC via Steam
    • Day One availability on Xbox Game Pass — console and PC
    • Xbox Play Anywhere support — buy once, play across console and Windows
    • Release window: 2027

    For Fellow Traveller — a publisher synonymous with thoughtful, distinctive storytelling — this marks yet another bold step forward. For Wispfire, a small three-person studio rooted in interactive theatre, it’s a chance to bring their signature blend of history, humanity, and daring themes to the widest audience yet.

    Wishlist & Watch This Space

    Red Kiss has no firm date beyond “coming 2027”, but you can already add it to your Steam wishlist to catch every development update as it lands. Between the vivid hand-painted aesthetic, morally grey narrative, and that unbeatable Day One Game Pass entry, this is one vampire story you won’t want to sleep on.

    More Info: Red Kiss


    #RedKiss #Wispfire #FellowTraveller #IDXbox #IGNxIDXbox #XboxGamePass #GamePassDayOne #TacticalRPG #Techmash #NarrativeGame #VampireRPG #ColdWar #IndieDev #PCGaming #XboxSeriesX #Steam

  • Magic, Mischief & Secrecy — The Witch Simulator Arrives from Serbian Indie Dev Altus Ludus, Steam Page Live Now

    Magic, Mischief & Secrecy — The Witch Simulator Arrives from Serbian Indie Dev Altus Ludus, Steam Page Live Now

    Live quietly among the villagers. Brew remedies that heal and tonics that transform. Fly across moonlit forests on your broomstick — and vanish without a trace the moment the Inquisition comes knocking. Independent Belgrade studio Altus Ludus has today lifted the veil on The Witch Simulator, a fantasy life-adventure that blends cosy co-op, spellbinding alchemy, and genuine peril in a medieval world where magic is both your greatest gift and your deadliest secret. Launch is targeted for mid?2027 on PC via Steam, and the store page is live right now to wishlist.

    Life as a Witch — Work Together or Walk the Path Alone

    The game invites you to live the full, fragile existence of a witch in a realm where superstition rules and the Inquisition hunts all who wield the arcane. You can go it solo, or team up with 1–4 players in online co-op — complete with built?in voice chat — to share the burden of hiding in plain sight while tending to the village’s most desperate needs.

    Your days follow a rich, living rhythm:

    • Forage and gather rare herbs, crystals, and monster components across varied biomes — forests, wetlands, mountains, and shadowed ruins
    • Brew potions with a fluid?based elemental system that rewards precision and experimentation; master fire, frost, storm, and arcane effects to craft everything from healing draughts to defensive elixirs
    • Serve the community — solve quests, mend ailments, and trade your wares at a market stall where haggling and charm matter as much as coin
    • Stand your ground — hunt beasts, face powerful bosses, and defend yourself when words fail
    • Take to the skies — fly, race, and battle atop your broom, navigating weather and terrain as well as foes
    • Hide in plain sight — conceal your magic instantly with a gesture; survive Inquisition patrols, raids, and suspicion as your reputation grows

    A World That Watches — Choose Your Own Destiny

    What kind of witch will you be? Altus Ludus emphasises freedom of role: specialise as a revered Potion Master, a feared Bounty Hunter, a wandering Monster Slayer, or blend every path to suit your playstyle. As you help villagers and complete tasks, your standing rises — earning you passage deeper into the kingdom, new allies, and eventually the chance to confront and overthrow the Grand Inquisitor themselves.

    The world breathes, too: a full day/night cycle shifts dangers and opportunities, while controller support ensures comfort whether you’re casting spells or striking deals at the market stall. Localised into 14 languages, the game is built to welcome players everywhere. A free demo is already pencilled in for Steam Next Fest — February 2027, giving fans their first hands?on before launch.

    Crafted from Belgrade — Altus Ludus Unleashes Its Debut

    The Witch Simulator marks a major milestone for Altus Ludus, the self?publishing independent team based in Serbia. In a genre crowded with big?budget fantasy blockbusters, this is a deeply personal take: smaller in scale perhaps, but brimming with the kind of charm, care, and creative freedom only an indie studio can deliver. It’s less about conquering the world — at least, not at first — and more about living in it: tending a garden of nightshade, haggling over a vial of stamina draught, and vanishing into the mist the moment a patrol turns your way.

    Wishlist Today — Magic Awaits

    The Steam store page is live now — search The Witch Simulator or head straight there to add it to your wishlist and catch future updates as development progresses. Mid?2027 can’t come soon enough.

    More Info: The Witch Simulator


    #TheWitchSimulator #AltusLudus #IndieDev #SerbianGames #FantasyRPG #CoOpGaming #LifeSim #Steam #SteamNextFest #PCGaming #IndieGame #WitchGame #Techmash

  • Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Forget everything you know about card games. Evocation, the striking new title from solo developer vodkakaa and published by GCORES PUBLISHING, is rewriting the rulebook — literally. This isn’t about drawing a hand and playing it. This is about weaving patterns, channelling energy, and performing rituals — and it’s heading to Steam in December 2026.

    The Ritual Is Your Playfield

    The core idea is breathtakingly different: your cards aren’t stacked in a deck — they’re distributed across six nodes arranged in a magical circle. To play a card, you don’t just click it — you connect nodes in specific patterns to complete rituals and unleash their power. Lines become spells. Circles become summons. The shape you draw decides what magic you weave.

    “Completing these ancient rituals generates energy, allowing you to command abyssal demons capable of turning the tide of battle.”

    It’s a visual and tactical layer no other card game offers: the layout matters as much as the cards themselves, and mastering the flow of connections is just as vital as building your collection.

    Two Paths — One Purpose

    Evocation serves every kind of card player with two fully featured modes:

    Single-Player Roguelike — The Pilgrimage

    • 3 unique starting paths and distinct card pools to master
    • Over 300 cards and 40+ enemies across a journey through a dark, fallen world — the Holy City lies in ruins, faith is outlawed, and you walk the road of purification alone
    • Deep equipment system: craft, swap, and trade gear freely — no locked relics, no dead ends
    • Every run reshapes your strategy. Every choice changes what you find.

    PvP — Pure Skill, No Pay-to-Win

    • No in-app purchases, no loot boxes, no pay-to-win — competitive play built entirely on mastery and deck craft
    • Climb, duel, test your rituals against real opponents
    • A level playing field where the best strategist wins, not the biggest wallet

    Made by One, Backed by Many

    Evocation is the vision of solo dev vodkakaa, now partnered with GCORES PUBLISHING to bring this labour of love to the world. The game blends a haunting dark-fantasy aesthetic with mechanics that feel both ancient and entirely new — where the board is a spell circle and every move is a ceremony.

    Coming This December — Wishlist Now

    Evocation arrives on Steam December 2026, supporting Windows and macOS. The internal playtest is underway — follow the game, wishlist today, and be ready when the rituals awaken.

    Draw your lines. Summon your power. Evoke what lies beneath.

    More Info: Evocation


    #Evocation #vodkakaa #GCORESPUBLISHING #CardGame #IndieDev #Roguelike #PvP #DeckBuilder #Steam #PCGaming #DarkFantasy #Techmash

  • Only Together — We Were Here Tomorrow Launches Today With Full Crossplay Across All Platforms

    Only Together — We Were Here Tomorrow Launches Today With Full Crossplay Across All Platforms

    The wait is over. Total Mayhem Games, the award-winning studio behind the beloved We Were Here series, has officially released We Were Here Tomorrow — the brand-new asymmetric co-op puzzle adventure — right now on Steam, PlayStation 5, and Xbox Series X|S, with full cross-platform play available from day one.

    Trapped Beneath the Ice — A Mystery Across Time

    You and your partner awaken deep within the mysterious Nor?ek Industries facility, stranded beneath the Antarctic ice with little memory of how you arrived. The world you knew is gone — replaced by a striking retro-futuristic vision of an “80s tomorrow” steeped in neon, synthwave, and secrets. The charismatic Director Kathleen Bowe needs your help: her research team has vanished mid-breakthrough, and a global crisis looms. Only by stepping into their shoes can you uncover what happened — and decide what comes next.

    Two Explorers, One Fate

    This is co-op puzzle design at its finest — and most demanding:

    • Pure asymmetry: You and your partner experience entirely different spaces and perspectives. What you see, they cannot — and vice versa.
    • Walkie-talkie teamwork: Communication is your only lifeline. Describe what you observe, share discoveries, and weave your viewpoints together to solve puzzles that toy with time, gravity, and space itself.
    • Unique roles & tools: Each player carries specialised high-tech equipment. No one can do it alone — success means leaning on each other.
    • Standalone story: New to the series? No problem. Every We Were Here game stands on its own; you can jump straight into Tomorrow without playing earlier entries.

    Crossplay From Day One — Play With Anyone, Anywhere

    For the first time in franchise history, cross-platform play is built in from launch. Whether your partner is on Steam, PS5, or Xbox Series X|S, you can connect and solve together without barriers. It’s a game-changer for a series that always depends on finding that one right person to play with.

    The game also debuts full voice acting in multiple languages — another series first — including Japanese, Brazilian Portuguese, Simplified Chinese, and Latin American Spanish, alongside English and more.

    Price & Launch Discount

    We Were Here Tomorrow is available now for €19.99 / $19.99 / £16.99, with a 10% launch discount running for a limited time across all platforms.

    Where to buy:

    • Steam: https://store.steampowered.com/app/2315050
    • PlayStation 5: store.playstation.com
    • Xbox Series X|S: xbox.com

    A Series That Brought Millions Together

    Since its debut, the We Were Here franchise has grown to five games, earned multiple awards, and united over 25 million players worldwide. Tomorrow marks a bold evolution: richer storytelling, deeper atmosphere, and accessibility for more players than ever before.

    Your partner is waiting. The walkie-talkie is on. The fate of Tomorrow is literally in your hands — and theirs.

    Communicate. Cooperate. Survive.

    More Info: We Were Here Tomorrow


    #WeWereHereTomorrow #WeWereHere #TotalMayhemGames #CoopGaming #PuzzleAdventure #Crossplay #Steam #PS5 #XboxSeriesX #IndieDev #PCGaming #Techmash