Tag: #Steam

  • Defend Your Designs — Space Engineers 2 Unleashes Hostile Encounters, Its First Combat NPC Update

    Defend Your Designs — Space Engineers 2 Unleashes Hostile Encounters, Its First Combat NPC Update

    Your builds are no longer just creations — they’re targets. Keen Software House has officially launched Hostile Encounters, the game-changing Alpha update for Space Engineers 2 that introduces combat NPCs to the sandbox for the very first time. From today, the Almagest System isn’t empty anymore — and the enemies you’ll face are just as capable of navigating, fighting, and destroying as you are.


    Meet the Threat — Renegades & Boatmen

    Two hostile factions have emerged across the system, and they don’t just stand around waiting to be shot:

    • Renegades — Scavengers and pirates patrolling stations, outposts, and wreckage. They patrol routes, take cover when fired upon, react to damage, and call for backup. They’ll hunt you inside your ships and stations as easily as they do in open space
    • Boatmen — Heavier, tougher leaders of Renegade squads. Slower, more heavily armoured, and deadlier — these are the lieutenants you’ll want to spot before they spot you

    Crucially: they move through the same fully destructible world you do. Walls, corridors, hull sections — nothing is safe. If you build it, they can enter it, damage it, and bring it down. Your defences matter more than ever.


    More Than Enemies — The Full Hostile Encounters Changelog

    NPCs are the headline feature, but the update reshapes the entire experience:

    CategoryWhat’s New
    Combat NPCsRenegades & Boatmen with patrol, cover, and communication behaviours
    Almagest SystemExpanded locations, new contracts, overhauled ore distribution, improved lighting
    EnvironmentVerdure flora system bringing richer vegetation to planetary surfaces
    Building BlocksCables, Pipes, Armour Slabs, Interior Turrets, and decorative props
    Combat FXNew impact, explosion, and damage visual effects
    PerformanceOptimisations across the VRAGE3 engine

    “We originally announced Combat NPCs and Co-op Multiplayer as part of the same update. During development, the NPC systems reached a point where they were ready to go into players’ hands sooner. Rather than hold them back, we decided to release Combat NPCs early.”

    — Keen Software House

    Four-player co-op multiplayer remains in active development and is targeted for an early 2027 release.


    Design Changes — Building for Defence

    This update fundamentally changes how you build. No longer just about aesthetics or function — every corridor, door, and turret placement now matters:

    • Internal Layouts — Chokepoints, defensible perimeters, and fallback routes are survival necessities
    • Interior Turrets — Newly added automated defence systems to patrol your decks when you’re away
    • Resource Risks — Renegades will contest mining sites and salvage runs; high-value ore locations now carry real danger
    • Contracts — New missions explicitly task players with clearing Renegade-held facilities and retrieving stolen cargo

    Status & Availability

    • Platform: Steam Playable Alpha
    • Update Released: 19 October 2026
    • Price: Pioneer Edition available now
    • Multiplayer: 4-player co-op in development — early 2027 target
    • Feedback: Keen is actively refining NPC behaviour, balance, and animations based on Alpha playtest data

    Your Creations, Under Attack

    Space Engineers has always been about freedom — build anything, go anywhere. Now, for the first time, you must also defend what you’ve built. Hostile Encounters doesn’t just add enemies — it gives your universe teeth, and turns your engineering skill into your best survival tool.

    Update your game, reinforce your bulkheads, and watch your back. The Almagest System has visitors — and they’re not here to negotiate.

    More Info: Space Engineers 2


    #SpaceEngineers2 #HostileEncounters #KeenSoftwareHouse #SandboxGame #CombatNPC #SpaceSimulation #VRAGE3 #Techmash #AlphaUpdate #Steam #PCGaming #IndieDev #DefendYourBuilds

  • One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    What if every lap meant steering, shooting, shifting gears, and reloading — all with a single hand? That’s the brutal, brilliant core of Half Grip, the debut title from Romanian indie studio Half Games. And the verdict is already in: players are hungry for the challenge. As the free demo drops on Steam, the game has smashed past 100,000 wishlists — a milestone most indie releases never reach.


    The Hook — Everything, All At Once, With One Hand

    Half Grip isn’t just a combat racer. It’s a game about prioritisation under pressure. You control your car entirely as if using one hand — steering, accelerating, braking, changing gear, aiming, firing, and reloading — every action competing for the same limited resource: your attention.

    “Steer, shoot and reload — each split-second counts as you compete against armed rivals across atmospheric tracks rendered in harsh pixelated detail.”

    It’s not a gimmick — it’s the entire design. Miss a shift while aiming? You fall behind. Focus on the perfect line and your opponents turn you into Swiss cheese. Every decision is a gamble.


    Roguelike Racing — No Two Runs Are Alike

    Between the starting line and the finish, Half Grip layers deep roguelike progression:

    • Over 70 items to collect — weapons, engines, gearboxes, tyres, chassis parts, and passive charms
    • Build your style — ram-focused battering rams, magnet-assisted takedowns, mine-laying defenders, or shotgun-wielding glass cannons
    • Permanent death — Your build vanishes when you crash. Next run starts fresh with new choices
    • Five distinct environments — Stadium, Forest, Winter Mountain, Fire Factory, and Neon Tokyo
    • Physics that bite — Tyre choice and surface conditions change grip. Push too hard and you slide off the track

    Play the Demo Right Now

    The brand-new demo is live on Steam — giving you hands-on access before full release:

    Demo Details
    Where[store.steampowered.com/app/4163270/Half_Grip](https://store.steampowered.com/app/4163270/Half_Grip/)
    WhenAvailable now — no announced end date
    PlatformWindows PC
    Controller SupportPartial — Xbox controllers recommended
    WishlistClick the button while you’re there — help push the count even higher

    From Game Jam to 100K

    Half Games, based in Bucharest, Romania, built Half Grip from a Game Maker’s Toolkit jam project into a polished debut — and picked up Best Student / Game Jam Project at the Romanian Game Awards along the way.

    Surpassing 100,000 wishlists is a massive milestone for any indie — and it’s a testament to how strongly the one-handed concept has resonated. Full release date is still to be announced, but the momentum is undeniable.


    Ready to Grip?

    It’s racing stripped back to essentials: skill, focus, and the courage to make the hard call when every second counts.

    Play the demo, wishlist the game, and join 100,000 others waiting for launch. One hand on the wheel, one on the trigger — no mercy, no second chances.

    More Info: Half Grip


    #HalfGrip #HalfGames #CombatRacing #Roguelike #IndieDev #RomanianGames #Steam #PCGaming #PixelArt #Techmash #VehicularCombat #GamingNews #DemoNowLive #WishlistMilestone

  • Tipsy Astronauts, Jetpack Chaos — Drunkonauts Blasts Off November 4

    Tipsy Astronauts, Jetpack Chaos — Drunkonauts Blasts Off November 4

    Grab your space suit and your sense of humour — the most chaotic crew in the galaxy has locked in its launch date. Publisher Enchanted Crafts Studios and developer Nebula Developers Lab have confirmed that Drunkonauts, their uproarious 8-player physics party game, lands on Steam on November 4, 2026. The news arrived alongside a brand-new Release Date Trailer, debuting right now as part of Steam Next Fest — and you can play the free demo immediately.


    What Is Drunkonauts?

    Up to eight players step into the boots of astronauts who’ve had one too many before takeoff. Gravity is low, coordination is nonexistent, and jetpacks are more hazard than help. It’s pure ragdoll-physics mayhem — every punch, shove, and misfired booster sends you tumbling across the map, and staying upright is half the battle.

    “Battle friends in local or online matches, use unpredictable movement and wacky attacks to send opponents flying, stay on the map, avoid dangerous hazards and claim victory!”


    Game Modes & Mayhem

    There’s more than one way to rule the station:

    • Free For All — Every astronaut for themselves. Last one not floating into deep space wins
    • King of the Hill — Hold the glowing zone longer than anyone else
    • Hold The Crown — Grab the crown and hang onto it — even if everyone’s trying to knock it off your head

    All modes support 8 players online or locally, with Remote Play Together so even friends without the game can join the fun. Customise your astronaut, pick your favourite ridiculous weapon, and prepare to lose your balance — a lot.


    Steam Next Fest — Demo Live Now

    The free demo is available throughout Steam Next Fest, running 19–26 October 2026:

    • Jump straight into matches with friends or strangers
    • Try out the wobbly controls and chaotic jetpack physics
    • Get a feel for the maps before the full release
    • Watch the brand-new Release Date Trailer on YouTube — see just how wild the matches get

    Release Details

    DetailInfo
    Release Date4 November 2026
    PlatformSteam (PC)
    PriceUS $9.99
    PlayersUp to 8 — online or local
    DemoFree now ? 26 Oct via Steam Next Fest
    Wishlist[Drunkonauts Steam Store Page](https://store.steampowered.com/app/3603900/Drunkonauts/)

    Ready to Blast Off?

    It’s the kind of game where losing is just as funny as winning — where your best-laid plans go sideways and you end up propelled across the map by your own jetpack. Perfect for game nights, streamers, and anyone who thinks space should be loud, messy, and ridiculous.

    Play the demo now on Steam, wishlist the game, and get your crew together — November 4 can’t come soon enough.

    More Info: Drunkonauts


    #Drunkonauts #EnchantedCraftsStudios #NebulaDevelopersLab #PartyGame #PhysicsGame #SteamNextFest #Steam #PCGaming #Multiplayer #IndieGame #Jetpack #ComedyGame #GamingNews #November2026

  • Build Beasts Organ by Organ — Void Eaters Devours Steam in February 2027

    Build Beasts Organ by Organ — Void Eaters Devours Steam in February 2027

    What if your idle army didn’t just get bigger numbers — but grew new limbs, hearts, and strange magical parts? That’s the vivid, evolving vision at the heart of Void Eaters, from solo developer Strange Matter Gaming, based in Ukraine. The game has just locked in a February 2027 Steam release, and there’s a fresh demo right now during Steam Next Fest.


    From One Creator, a Living Army

    Strange Matter Gaming is the work of a single Ukrainian developer — and Void Eaters is anything but your typical incremental game. You step into the robes of a powerful mage, gathering resources by dismantling brick-built maps and sending your growing forces out to consume everything in their path. The twist? Your creatures don’t just level up — you construct them organ by organ, with each piece reshaping what they can do.

    “There is nothing that can’t be eaten!”


    The Core Concept — Every Part Matters

    In most idle games, progress is hidden behind stat numbers. Here, you see evolution happen:

    • Organ-by-Organ Assembly — Discover dozens of unique organs, each granting distinct abilities and strategic strengths. Combine them and every creature becomes genuinely one-of-a-kind
    • Semi-Idle Freedom — Rain down devastating magic yourself, or step back and watch your army work. Play actively or let them march — your call
    • Visual Evolution — Your army’s changing form is your clearest progress bar. New parts mean new powers, new appearances, and new possibilities
    • Deep Progression — Expand your stronghold, craft advanced materials, unlock dark research, and explore nearly 100 locations across varied biomes in search of over a dozen resources

    Steam Next Fest — Play the Demo Now

    The timing isn’t coincidental. Right now through 26 October 2026, an updated demo is live as part of Steam Next Fest, giving you early access to:

    What’s in the Demo
    8 distinct resources to gather
    20+ locations to explore
    20+ organs to assemble
    Full crafting, building & research systems

    Saves won’t carry over to the full game, but it’s the perfect chance to experiment with creature builds and see what organ combinations click for you.


    Made in Ukraine

    Strange Matter Gaming continues to develop Void Eaters from Ukraine — a reminder of the resilience and creativity flourishing there. The game previously appeared in the Ukrainian Games Festival 2026, and has steadily built a warm reception in the idle and incremental community.


    Mark Your Calendar

    • Steam Next Fest Demo: Live now ? 26 Oct 2026
    • Full Release: February 2027 on Steam
    • Wishlist: Available now via the Void Eaters Steam Store Page

    Evolve or Be Eaten

    It’s a game about consumption, creation, and endless weird evolution — where your strategy lives in the bodies you build. Simple to pick up, wildly creative to master.

    Head to Steam Next Fest, try the demo, and wishlist today. Your army is waiting to grow — one organ at a time.

    More Info: Void Eaters


    #VoidEaters #StrangeMatterGaming #IndieDev #UkrainianGames #IncrementalGame #IdleGame #SteamNextFest #Steam #PCGaming #IndieGame #CreatureBuilder #GamingNews #February2027 #Techmash

  • Pooper Scooper: The Physics Rage Game Turns Litter Duty Into a Test of Patience

    Pooper Scooper: The Physics Rage Game Turns Litter Duty Into a Test of Patience

    Cleaning the litter box is nobody’s favourite job — but what if it was also the hardest game you’ve played all year?

    Developed by Zemore Indie Games, LLC, Pooper Scooper is a physics-based rage game that takes one of life’s most mundane tasks and turns it into a precision challenge that will have you gripping your mouse and questioning your life choices. What sounds like a simple trip from litter box to trash bin quickly becomes a battle of balance, timing, and nerves — and yes, it’s exactly as chaotic as it sounds.


    Simple Premise — Nightmarish Execution

    The goal is straightforward: scoop the waste out of the litter box, carry it across the room, and drop it into the bin. That’s it. No dungeons, no apocalypses, no alien invasions — just a scoop, a mess, and a trash can.

    But Pooper Scooper isn’t interested in making things easy. There is no “scoop” button. Instead, you manually control every movement of the tool — lowering, raising, tilting, rotating, and shifting it with pinpoint accuracy. The physics system means every load shifts, wobbles, and threatens to slide off the edge if you move too fast or tilt the wrong way.

    “Position your scoop, lower it down, push it, raise it, and do your best not to accidentally throw it across the room while you bring it to the bin.”


    Weight, Balance, and Very Bad Cats

    Three things stand between you and a clean room:

    • Physics That Fights Back — Different shapes and sizes affect how the load sits. Heavier loads are harder to balance; awkward shapes slide around mid-transit. You’ll constantly choose between fewer risky trips or multiple safer ones.
    • Chaotic Cats — Your feline companions don’t just watch. They wander, dart around, and even fly across the room. Bump one while carrying a full scoop, and everything goes tumbling — level failed.
    • Cluttered Environments — As you progress, rooms get messier. Stacked furniture blocks paths, bins hide in awkward corners, and every level demands a new strategy.

    Born From Real Life — Made to Frustrate

    Created by Filipino developers Hans Andre Abila and Arvin Padua under Zemore Indie Games, the idea grew straight from personal experience — the frustration of a task that should be simple but never is.

    The result is a game that sits somewhere between Getting Over It, I Am Bread, and your most chaotic household chore. It’s designed to be funny, deeply frustrating, and weirdly satisfying when you finally nail a clean run.


    Coming Soon — Alpha Playtest Open Now

    Pooper Scooper is targeting release in Q4 2026 on Steam. An Alpha playtest is currently accepting applications — you can request access directly through the Steam store page.


    Ready to Scoop?

    It’s a game about focus, finesse, and accepting that sometimes things will go flying across the room — and that’s okay. You’ll laugh, you’ll rage, and you’ll never look at your cat quite the same way again.

    The message is simple: The poop must be scooped. Are you up to the challenge?

    More Info: Pooper Scooper


    #PooperScooper #ZemoreIndieGames #IndieGame #PhysicsGame #RageGame #Steam #PCGaming #IndieDev #ComedyGame #SimulationGame #GamingNews #Techmash

  • Rewrite Reality — Nonolith Emerges with Stunning Gameplay Trailer at The MIX Showcase

    Rewrite Reality — Nonolith Emerges with Stunning Gameplay Trailer at The MIX Showcase

    The NONOLITH consumes you.

    Trapped inside an ancient, living structure where nothing is fixed and every wall can be reshaped, you hold unimaginable power — you just haven’t realised it yet. Solo developer Justcamh and publisher Inner Pocket have debuted a brand-new gameplay trailer for Nonolith during The MIX Fall Showcase, pulling back the curtain on one of the most intriguing puzzlers arriving on PC via Steam this Q4 2026.

    The Prison That Bends to Your Will

    You awaken within the Nonolith — a vast, mysterious organism of stone and light where every tile, platform, and barrier is yours to command. Copy it. Paste it. Move it. Rotate it. Destroy it. From the very first moment, you wield the tools to reshape the world around you entirely.

    There are no gradual unlocks, no gated abilities, no artificial barriers — the full extent of your power is yours from the start. The challenge isn’t gaining new skills; it’s seeing the possibilities that have been there all along. Build bridges where none existed. Dig tunnels through solid ground. Rearrange the architecture to reveal hidden chambers. The world doesn’t just have puzzles — the world is the puzzle, and you hold every piece.

    Nine Worlds — Your Path, Your Order

    Nonolith spans nine distinct worlds, each brimming with secrets — and you can tackle them in any order you choose. This isn’t a straight line; it’s a sprawling, interconnected labyrinth where progress is defined by curiosity rather than sequence.

    What looks like a simple platform on your first visit might reveal itself as a lever, a key, or a doorway when viewed through a new lens. The trailer showcases the game’s signature “metroidbrainia” design — where familiar mechanics suddenly click into entirely new uses, and a trick you learn in one corner rewires how you see the entire structure.

    Escape Is Only the Beginning

    Breaking free from the Nonolith isn’t the end — it’s the first milestone. The truly dedicated will find that beneath the surface lies a deeper, more complex web of mysteries:

    • Game-spanning puzzles that connect worlds across the entire structure
    • Hidden interactions between mechanics you thought you understood
    • World-shattering secrets that reveal the terrifying truth of what the Nonolith actually is

    Master the structure completely, and the Nonolith itself will bow to your will. Multiple endings await — some just out of reach, others hidden in the darkest corners of the labyrinth.

    Beautiful, Accessible, and Ready to Try Now

    Nonolith delivers striking minimalist pixel art paired with a haunting, atmospheric soundtrack composed by Clockmaker — all wrapped in a package designed to be welcoming as well as wonderful:

    • Demo available now on Steam — play before you decide
    • Full controller support + keyboard-only option
    • Localised into 11 languages — English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, and Simplified Chinese
    • Runs almost anywhere — just 100 MB storage space; supports Windows, macOS, and SteamOS + Linux
    • Steam Achievements, Cloud Saves, and Family Sharing included

    The Walls Are Waiting — Will You Bend Them?

    Nonolith isn’t just about solving puzzles — it’s about realising how much power you’ve held all along. When every piece of the world is yours to move, the only real limit is your imagination.

    Wishlist Nonolith on Steam, download the free demo, and watch the trailer from The MIX Showcase now. The structure has waited eons for someone to understand it. Will you be the one to rewrite it?

    More Info: Nonolith


    #Nonolith #IndieGame #PuzzlePlatformer #Metroidvania #TheMIXShowcase #Steam #IndieDev #Exploration #PixelArt #GamingNews

  • Bloom of Doom — Nyra and the Garden of Moros Unveiled in Stunning Showcase Debut

    Bloom of Doom — Nyra and the Garden of Moros Unveiled in Stunning Showcase Debut

    The old world is dying. Its forgotten guardians are corrupted. And somewhere beneath the ruins, an ancient god is beginning to wake.

    Solo indie developer Resting Relic has officially lifted the lid on Nyra and the Garden of Moros, a hauntingly beautiful open-world action-adventure heading to PC via Steam — accompanied by a breathtaking gameplay trailer that premiered at The MIX Fall Showcase 2026.

    A Prison Broken, a World Fading

    Long ago, the god of doom Moros was bound by twelve sacred seals and locked away — each entrusted to a legendary Keeper, colossal beings of earth and stone who stood watch for generations. But the bonds have frayed. The prison has shattered. And now corruption spreads like a blight across the land.

    You are Nyra, seeking a cure to the creeping curse that threatens everything you know. Your journey leads you into the crumbling remains of the Old Empire — and there you discover the terrible truth: Moros is waking. The twelve seals are scattered, their Keepers twisted and corrupted by the very darkness they once held back.

    Your mission is clear — yet far from simple: recover all twelve seals, restore the prison, and stop Moros before his corruption blooms in full. But the path you take to get there is yours to choose.

    Climb Giants, Choose Mercy — Or Wield Force

    The Keepers are not mere bosses — they are living, walking temples, each unique, each vast, each a world unto themselves. To reclaim their seals, you must climb them: scale their stony hides, navigate ancient armour and overgrown ridges, and reach the heart of each colossus.

    Here lies the game’s defining choice:

    • The Path of Force — Destroy the corrupted Keeper, reclaim the seal swiftly, and move on.
    • The Harder Path — Endure the burden of the curse itself to cleanse and save the Keeper. It costs more, risks more — but preserves something the world still needs.

    Every decision leaves its mark. The world, the characters you meet, and the fate of the Keepers themselves shift with your choices — there is no single “right” way to save a dying world.

    A Companion Through the Ruins — Meet Rama

    You won’t face this alone. Rama, your loyal wolf companion since childhood, walks every step with you. He’s more than a mount — he’s a partner: guiding you through hidden trails, lending strength in quiet moments, and standing beside you when the darkness closes in. Together you’ll traverse dark forests, desolate plains, echoing caves, and palace halls reclaimed by wildness — a moody, atmospheric open world brimming with forgotten places, gentle puzzles, lost creatures, and unexpected friends.

    Crafted with Heart — Made for Everyone

    Built by a solo developer, Nyra and the Garden of Moros is designed to be as accessible as it is immersive:

    • Full controller support recommended, with native support for Xbox, DualShock, and more
    • Localised from day one: English audio + subtitles in Spanish, Japanese, Chinese, Russian, French, Italian, Portuguese-Brazil, and more
    • Runs beautifully on modest hardware — GTX 770 minimum, GTX 1080 recommended, 4GB RAM minimum, just 4GB storage needed
    • Steam store page live now — wishlist to follow development and be notified at launch

    The Garden Awaits — Will You Save It, Or Avenge It?

    The trailer has landed, the Keepers are stirring, and Moros is waking. Resting Relic has crafted not just an adventure, but a question: when the world is ending, do you fight to save it — or do you fight to save what makes it worth saving?

    Wishlist Nyra and the Garden of Moros on Steam now, watch the gameplay reveal from The MIX Fall Showcase, and prepare to step into the garden. The seals are waiting.

    More Info: Nyra And The Garden Of Moros


    #NyraAndTheGardenOfMoros #RestingRelic #IndieGame #OpenWorld #ActionAdventure #TheMIXShowcase #Steam #GamingNews #IndieDev #Fantasy #Exploration #Techmash

  • Lost in the Stars, Fighting to Get Home — N.E.O.N. HORIZON Unveils a Century-Old Space Mystery

    Lost in the Stars, Fighting to Get Home — N.E.O.N. HORIZON Unveils a Century-Old Space Mystery

    More than a century ago, humanity initiated Project N.E.O.N. — the Navigational Expedition for Observable Nothingness.

    At the heart of the project was NH-017, an autonomous research station governed by artificial intelligence. It spent seventy-one years crossing the silent gulfs of interstellar space before reaching its destination: Horizon. What it found there didn’t just change the mission — it rewrote everything humanity thought it knew about the void beyond.

    Cut off from Earth, surrounded by threats it never anticipated, NH-017 began building and launching remote-controlled starships through hostile territory — desperate to pierce the darkness, reach Horizon itself, and send a warning back across the light-years before it’s too late. That is the story of N.E.O.N. HORIZON, the striking sci-fi roguelite bullet hell from independent developer NeonGameStudio.

    The Mission That Uncovered Something Unimaginable

    Project N.E.O.N. was humanity’s boldest leap: to send an automated probe to the very edge of known space and see what lay beyond. NH-017’s journey spanned seven decades — no crew, no contact, just a silent beacon drifting outward. When it finally arrived at Horizon, the station made a discovery so profound, so dangerous, that its mission shifted instantly from exploration to survival.

    Horizon isn’t an empty frontier — it’s a threshold. And something is guarding it.

    Stranded and alone, NH-017 has only one option: construct starship after starship, sending them through escalating waves of enemies in a bid to break through, reach Horizon, and transmit the truth home. You are the pilot — or rather, the fleet commander — guiding these vessels, designing every ship from the hull up, and fighting through 100 progressively deadly waves to uncover the secret at the edge of existence.

    Build. Survive. Evolve. Reach Horizon.

    N.E.O.N. HORIZON blends tight, top-down bullet hell combat with deep roguelite progression and shipbuilding freedom. No two runs play the same — and your choices define every sortie:

    • Full Ship Customisation — Start with a frame and build it your way: install weapons, defensive systems, engines, and experimental modules. Mix and match to create everything from agile strike craft to lumbering heavy bastions.
    • Relics & Synergies — Discover powerful relics and hidden combinations that turn standard loadouts into unstoppable forces. Experimentation isn’t just encouraged — it’s essential as enemies grow faster, deadlier, and more numerous.
    • 100 Waves of Rising Danger — The threat escalates relentlessly. Every run pushes you to adapt, learn patterns, and unlock permanent upgrades that strengthen your fleet for the next attempt.
    • Stylised, Atmospheric Action — With a striking minimalist aesthetic and noir-tinged sci-fi tone, the game leans into the loneliness and tension of deep space — paired with an adrenaline-pumping soundtrack that hits harder the deeper you go.

    Made with Heart, Available Now to Try

    N.E.O.N. HORIZON is the work of Ukrainian developer Denys Romanov, founder of NeonGameStudio, created as a deeply personal project from Mariupol. A demo is already live on Steam, drawing strong attention during the Ukrainian Games Festival 2026, with full release coming soon. The game supports five languages, including Ukrainian, with English plus ten more at launch, and runs smoothly on modest hardware — minimum specs start at just 4GB RAM and a GTX 750 Ti, with full controller support from day one.

    The Signal Has Been Sent — Will You Answer the Call?

    NH-017 has waited 71 years. It has built ships, lost fleets, and kept broadcasting across the silence. The truth about Horizon is out there — and it’s up to you to bring it home.

    Wishlist N.E.O.N. HORIZON on Steam now, play the demo, and join the expedition. The edge of space is waiting.

    More Info: NEON Horizon


    #NEONHorizon #IndieGame #SciFi #Roguelite #BulletHell #SpaceExploration #Steam #GamingNews #IndieDev #UkrainianGames #Techmash

  • Beat the Devil at His Own Game — The Killing Stone Hits 1.0 Oct 21, Expands to Consoles & Epic Games Store

    Beat the Devil at His Own Game — The Killing Stone Hits 1.0 Oct 21, Expands to Consoles & Epic Games Store

    The wait is nearly over — and the Devil’s days are numbered. Independent studio Question, the acclaimed creators behind The Blackout Club and The Magic Circle, have announced that their atmospheric occult horror deckbuilder The Killing Stone will officially leave Early Access and launch as version 1.0 on October 21, arriving simultaneously on Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S.

    From Early Access to the Full Reckoning

    First released in Early Access back in February, The Killing Stone has grown and evolved alongside its passionate community of players. The team at Question spent these months refining every aspect of the experience — balancing card decks, expanding optional questlines, smoothing out the bargaining mechanics, and layering in even more narrative depth based on direct player feedback.

    The big news with 1.0? Chapter Four: The Reckoning — the climactic, concluding chapter that ties together every choice, bargain, and deck you’ve built across the first three acts. Now you’ll face the ultimate test: taking everything you’ve learned and crafted to outwit the Devil himself and lift the ancient curse haunting the Svangård family.

    A Bargain You Won’t Want to Miss

    The Killing Stone casts you as a Maven — a master of the dark arts — negotiating with demons for the souls of a cursed 17th-century clan. It blends rich, first-person exploration of a remote Arctic mansion with tense, tactical card battles on a living ceremonial board. Key highlights include:

    • A novel Reserve System that lets you stack units and spells for strategic deployment
    • Dual-language storytelling — play in period-perfect 17th-century English or modern prose
    • Star-studded voice talent including Emma Gregory (Baldur’s Gate 3) and Liam O’Brien (Critical Role)
    • Multiple endings shaped by your choices — no two playthroughs unfold the same way
    • Hand-painted visuals and haunting soundscapes that wrap you in the era’s eerie beauty

    Everywhere You Want to Play

    October 21 marks the full release across the board:

    • Steam — 1.0 launch, concluding the Early Access journey
    • Epic Games Store — brand-new PC arrival
    • PlayStation 5 & Xbox Series X|S — native console editions launching alongside the PC 1.0 release

    Priced at $19.99, the full release also includes all the polish, balance, and extra content shaped by months of community input. As narrative director Jordan Thomas puts it: “Our intrepid Early Access community asked for more devious cards, a richer story, and choices that truly matter — and we’ve worked to make their dark wishes come true.”

    The Reckoning draws near. Will you cleanse the Svangård name… or lose your soul in the bargain? Wishlist now so you don’t miss the showdown.

    More Info: The Killing Stone


    #TheKillingStone #QuestionGames #Deckbuilder #OccultHorror #Steam #EpicGamesStore #PS5 #XboxSeriesX #IndieGame #CardBattler #Techmash

  • Fire Up Your Synapses — Neuron Activation Launches October 28 on Steam

    Fire Up Your Synapses — Neuron Activation Launches October 28 on Steam

    Ready for a dopamine surge? Indie developer DR Studio and publisher Pretty Soon are about to become the biggest generators of global end-of-October brain buzz — because Neuron Activation lands on Steam October 28, and every single one of your synapses will be firing on all cylinders.

    A Digital Fidget Box With a Sinister Twist

    Think WarioWare meets Severance — that’s the vibe. On the surface, Neuron Activation is pure, satisfying, tactile fun:

    • Push buttons, flip switches, drag sliders, shoot targets — complete micro-challenges fast
    • Chain actions together, rack up scores, and ride that sweet reward loop
    • 60+ handcrafted levels mixing speed tests, boss stages, and unique tasks
    • Fully playable with mouse, touchscreen, or Steam Deck — intuitive, responsive, instantly gratifying

    But don’t let the satisfying clicks fool you. There’s something watching from behind the panel.

    The Handler Is Watching

    What starts as a simple routine quickly gets weird. You report to The Board, take orders from The Handler, and follow instructions without question — until you start questioning them. The tasks grow stranger. The choices matter. And beneath every satisfying click lies a corporate nightmare where nothing is quite what it seems:

    • Psychological thriller narrative with multiple endings
    • Story mode ~3.5 hours long — with deeper secrets to uncover
    • Decide when to obey — and when to push back
    • Dark humour, dystopian tension, and a growing sense that you’re not just playing a game

    Something For Every Mind

    When the brain-buzz gets too much, switch it up:

    • Gauntlet Mode — race through continuous boards for your best time
    • Zen Mode — no timers, no scores, just click away and relax
    • Detailed stats, leaderboards, and progression to keep perfectionists hooked
    • Full accessibility support — adjustable difficulty, save anytime, comfort visuals

    Play It Now — Demo Live

    Can’t wait until the 28th? The demo is available right now on Steam — updated and expanded during Steam Next Fest. Try before you commit your neurons:

    Full release drops October 28. Don’t blink — or you might miss the signal.

    More Info: Neuron Activation


    #NeuronActivation #DRStudio #PrettySoon #IndieGame #PuzzleGame #PsychologicalThriller #Steam #GamingNews #Techmash

  • Fresh Off The Plate — CyberSushi Serves Up Roguelite Chaos On Steam Today

    Fresh Off The Plate — CyberSushi Serves Up Roguelite Chaos On Steam Today

    You weren’t supposed to play with your food. Ezza Games didn’t just play — they built a whole game around it.

    CyberSushi — the blisteringly fast single-player roguelite runner from indie studio Ezza Games — is out right now on Steam for Windows PC, having launched 13 October. And it’s every bit as wild as it sounds.

    Sushi Heroes vs. The Collapsing Multiverse

    Take control of tiny cybernetic sushi heroes sprinting through crumbling dimensions, dodging hazards, and staying one step ahead of the Maw — a colossal machine eating the world behind you. This isn’t just a race for high scores — it’s survival on a plate:

    • Chain streaks to trigger WASABI mode — blistering speed and amplified scoring potential
    • Choose Sushi Hacks mid-run — wild buffs and game-warping effects that stack into absurdly powerful builds
    • Build your roster — unlock distinct Sushi Heroes and loyal Wasabuddies, each with unique passive abilities to upgrade between runs
    • Procedurally generated worlds — no two runs play the same; every dimension brings fresh dangers and opportunities

    Sharp, Fast & Fully Stackable

    The hook? Everything stacks. Pair the right Hero with the perfect Wasabuddy, layer Sushi Hacks that feed into one another, and watch your build spiral into something gloriously broken. Chase that one perfect run, beat your best score, and climb the leaderboards — again and again.

    Grab It While It’s Fresh

    • Price: £6.79 / US$7.99 — with 15% off for the first seven days
    • Platform: Steam — Windows PC

    From solo dev Ezza Games comes a neon-soaked arcade rush with endless replayability — and a deliciously silly premise. Don’t let this dish get cold.

    More Info: Cyber Sushi


    #CyberSushi #EzzaGames #IndieDev #Roguelite #ArcadeRunner #Steam #GamingNews #Techmash

  • Descend, SMUSH, Survive — UnderMire Emerges Nov 13 in Cosy After Dark Reveal

    Grab your friends, SMUSH your arsenal, and step into the dark. Indie developer and publisher Table Knight Games has officially lifted the lid on UnderMire, their hand-drawn co-op roguelite horror adventure — and it’s emerging on Friday, 13 November 2026 via Steam. The news dropped alongside a brand-new trailer debuting during the Cosy After Dark Showcase, proving cosy and chaotic can go hand-in-hand.


    What Is UnderMire?

    Beneath an old English manor lies a magical bunker warped by fear. It shifts, it adapts, and it hunts. You and up to three friends descend into its depths — or brave it entirely solo — armed with nothing but scavenged junk, bizarre homemade weapons, and a very sassy ginger cat named McClane.

    “Delve deep, don’t panic and descend under the mire.” — Table Knight Games

    It’s a roguelite built on three pillars: hand-drawn charm, panicked co-op fun, and a fear system that doesn’t just haunt you — it changes the world around you.


    SMUSH — Fight With Whatever You Can Find

    The signature mechanic says it loud: SMUSH. One person’s trash is your best weapon. Scavenge junk from every corner, cobble it together into absurd elemental tools, and hurl it back at whatever’s chasing you:

    Arsenal ExampleWhat It Does
    Camcorder — capture the perfect SHOTBlast enemies with light and lens flare
    Piggy Bank — make deposits with blasts to the faceCoin-firing explosive percussion
    Tome — every chapter a new can of whoop-assUnleash arcane blasts
    The Bat — does bat thingsSmack, stun, and scatter foes

    Each playable character — including newly revealed Rawiah — brings a totally unique toolkit, turning every run into a fresh tactical puzzle.


    The Bunker — It Breathes. It Fights Back.

    No two descents are the same:

    • Procedurally generated biomes twist and shift between runs
    • Fear Gauge — the longer you linger, the more aggressive the bunker becomes; monsters grow bolder, traps deadlier
    • Strange objectives — secure generators, uncover secrets, change McClane’s kitty litter — all while hunted
    • Proximity voice chat — hear your friends panic exactly when they’re right beside you, or nowhere to be found

    Meet Your Guide — McClane

    You’re not going alone. McClane — a ginger cat with zero patience and all the sass — is your companion, your commentator, and your critic:

    “A cat has absolute emotional honesty. Human beings may hide their feelings — but a cat does not.” — Ernest Hemingway, quoted in-game

    He’s along for the ride, trading quips, judging your aim, and reminding you exactly who’s the star of this expedition.


    Reveal & Release Details

    DetailInformation
    StudioTable Knight Games (Manchester, UK)
    Showcase DebutCosy After Dark Showcase — Oct 12 2026
    Release DateFriday, 13 November 2026
    PlatformPC — Steam
    Players1–4 online co-op + solo
    DemoAvailable right now on Steam — free to play
    LanguagesEnglish, Arabic, Portuguese-Brazil, Simplified Chinese, Japanese, French, German, Spanish, Russian
    Controller SupportFull — Xbox & PlayStation layouts
    Storage8 GB required
    Minimum SpecWindows 10; i5-4460; GTX 1050; 8 GB RAM

    Why It Stands Out

    UnderMire takes horror roguelite tropes and colours them differently — literally. Every monster, weapon, and corridor is hand-drawn (no generative AI, the team proudly notes), giving the fear personality rather than just gore. It balances genuine tension with slapstick co-op energy: you’ll be screaming one minute and laughing the next. And on Friday the 13th? There could not be a more perfect date for a descent into the dark.

    “The bunker is waiting. Are you brave enough — or foolish enough — to go in?”


    More Info:

    https://www.undermire.com

    #UnderMire #TableKnightGames #CozyAfterDark #Roguelite #CoOpGaming #HorrorGame #HandDrawn #IndieDev #Steam #PCGaming #Techmash