Tag: #Steam

  • Chase the Chaos: AREA WARS Explodes onto Steam Today!

    Chase the Chaos: AREA WARS Explodes onto Steam Today!

    If you’re a fan of high-octane indie shooters that strip away the fluff to focus on pure, unadulterated skill, then pull up a chair. STUDIO.D0DO, the solo development outfit led by the talented Rexo, has officially launched AREA WARS™ today on Steam for Windows.

    In an era of 100-hour RPGs and complex talent trees, AREA WARS™ is a refreshing shot of adrenaline. It’s a 2D omnidirectional shooter that demands your full attention, pitting you against relentless waves of enemies in a confined, ever-shifting arena.

    Master the Chain Reaction

    The core of AREA WARS™ isn’t just about surviving; it’s about the art of the explosion. When you take down an enemy, they trigger a chain reaction that can engulf nearby foes.

    Raise the Multiplier: The longer your chain reaction, the higher your score multiplier climbs.

    Dynamic Battlefields: The arena itself is alive. As time passes, the shape of the enclosure and enemy spawn patterns evolve, forcing you to adapt your movement on the fly.

    Massive Bosses: Get ready for intense encounters with multi-part bosses that require precision and a cool head to dismantle.

    Pure Arcade Spirit

    One of the most striking things about Rexo’s design philosophy is the intentional lack of an upgrade system. You won’t find yourself grinding for +1% health boosts here.

    “The game intentionally avoids upgrade systems so players can focus entirely on enemy movement and combat,” says developer Rexo. “I hope players enjoy the thrill of chasing high scores through devastating chain explosions.”

    This is “Chaos Management” at its finest—a game designed for short, repeatable runs (averaging about 15 minutes) where the only thing getting stronger is your own ability to read the screen.

    AREA WARS™ is available right now. If you think you have what it takes to top the Steam Leaderboards, head over to the Steam Store Page and start your first run.

    Find out more here on Steam – https://shorturl.at/hHOzj

    #STUDIOD0DO #Rexo #2Domnidirectionalshooter #AREAWARS #Steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • The Wait is Over: Machine Mind Hits Steam Today!

    The Wait is Over: Machine Mind Hits Steam Today!

    The gears are turning, the circuits are humming, and the wait is officially over. We are thrilled to announce that Machine Mind, the highly anticipated roguelike bullet-hell that’s been topping wishlists, has officially launched on Steam!

    If you’ve been looking for a game that tests your reflexes as much as your tactical brain, this is the one.

    What is Machine Mind?

    At its core, Machine Mind is a high-octane, top-down twin-stick shooter where you play as a rogue AI attempting to escape a sprawling, ever-changing laboratory. But this isn’t just a “spray and pray” kind of game. To survive, you’ll need to master the art of mechanical evolution.

    Why You Need to Play It

    Insane Customisation: You don’t just find new guns; you rewrite your code. With over 100+ modular parts and chips, you can transform your chassis from a glass-cannon speedster into a walking tank.

    Procedural Mayhem: No two escape attempts are the same. The facility reconfigures itself every time you “reboot,” ensuring the challenge stays fresh.

    Tactical Bullet-Hell: It’s not just about dodging; it’s about managing your heat levels and energy output. If you push your processors too hard, you’ll overheat at the worst possible moment.

    Stunning Cyber-Aesthetic: The neon-drenched industrial art style paired with a pulse-pounding synthwave soundtrack makes every run feel like a high-stakes heist.

    Grab It Now

    Machine Mind is available right now on the Steam Store. Whether you’re a veteran of the roguelike genre or a newcomer looking for a stylish challenge, this is a must-play for 2026.

    The developers have already hinted at a robust post-launch roadmap, including new boss encounters and community-driven parts, so there’s never been a better time to plug in.

    Final Verdict: It’s fast, it’s fluid, and it’s punishingly addictive. Go get it.

    Find out more here on Steam – https://shorturl.at/C8134

    #machinemind #targemgames #ChudoYudoGames #survival #RTS #steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • SokoGhost: Unfinished Business – Pushing Blocks Beyond the Grave this March

    SokoGhost: Unfinished Business – Pushing Blocks Beyond the Grave this March

    If you thought dying was a valid excuse to miss your shift at the factory, Dream Jam Games has some news for you. Their upcoming indie title, SokoGhost: Unfinished Business, is officially sliding onto Steam on March 26th, 2026.

    In this clever twist on the classic Sokoban formula, the afterlife isn’t about rest—it’s about meeting your quota.

    The Story: No Rest for the Workaholic

    You play as Greg, an average factory worker who met an untimely (and frankly, embarrassing) end at the Box Corp factory. But while Greg’s body might be gone, his corporate obligations remain. To “redeem himself from the chains of labour,” Greg must navigate the floors of the Box Corp skyscraper, pushing blocks and fulfilling quotas as a spectral employee.

    Gameplay: Thinking Through the Box

    The core hook of SokoGhost lies in its namesake: you’re a ghost. While traditional block-pushing puzzles trap you in tight corners, Greg can pass through walls, boxes, and gates.

    However, being a ghost doesn’t mean the puzzles are a walk in the park. The game introduces various “pass-through” mechanics that force you to rethink spatial logic. It’s not just about where the boxes go, but how you phase through the environment to get them there.

    Key Features to Expect:

    100 Handcrafted Levels: Each designed around “Aha!” moments that challenge your spectral strategy.

    Dynamic Difficulty: Solve puzzles at your own pace or aim for “optimal haunt moves” to earn three stars.

    Non-Linear Progression: Get stuck on a floor? You can jump to a different branch of the factory and come back later.

    Quality of Life: Full undo/redo commands so a single mistake doesn’t haunt your entire run.

    Bite-Sized Experience: Estimated at 3–5 hours of gameplay—perfect for a weekend puzzle session.

    Launch Details

    SokoGhost: Unfinished Business will be available for $4.99 (approx. £3.90). If you’re quick, you can snag a 20% launch discount during the first ten days on Steam.

    Whether you’re a Sokoban veteran or just looking for a charming indie with a bit of “Management” wit, SokoGhost looks like a spirited addition to the genre.

    Wishlist it now on Steam to make sure you don’t miss Greg’s big day!

    Find out more here on Steam – https://shorturl.at/9uOP8

    #DreamJamGames #SokoGhostUnfinishedBusiness #Steam #puzzle #boxfactory #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Galactic Politics Just Got Real: Astro Protocol Overhauls Diplomacy in Major Update

    Galactic Politics Just Got Real: Astro Protocol Overhauls Diplomacy in Major Update

    If you’ve been spending your lunch hours conquering the cosmos in Astro Protocol, it’s time to toss your old playbook out the airlock. The team at Null Vector Studios has just dropped a massive update that completely changes the “4X-in-an-hour” formula. While the game has always been about tight tactical combat and rapid expansion, the new Minor Faction Diplomacy Update adds a layer of political intrigue that makes the galaxy feel much more alive—and much more dangerous.

    Previously, minor factions were mostly passive speed bumps or simple stat-boosters. Now? They’ve got long memories, and they’re not afraid to use them.

    From Passive Neighbours to Political Powerhouses

    The headline feature of this overhaul is the transition of minor factions into persistent political actors. In the original release, you could effectively ignore (or steamroll) smaller groups without much long-term consequence. In the 2026 update, your reputation follows you.

    Every trade deal, gift, or unprovoked attack is tracked throughout the match. Factions now operate within five distinct diplomatic states:

    Enemy: They’ll shoot on sight.

    Hostile: Expect cold shoulders and high prices.

    Neutral: The starting point for most encounters.

    Allied: Mutual benefits and protection.

    Vassal: Complete strategic subservience.

    New Players on the Map

    To showcase these new systems, the update introduces four brand-new minor factions, bringing fresh variety to every procedurally generated run:

    The Miners: Key for players looking to monopolise asteroid resources.

    The Radiants: Mysterious entities that offer unique technological edges.

    The Mercenaries: Why build a fleet when you can rent one?

    The Traders: The backbone of the new resource exchange system.

    Build What You Can’t Research

    Perhaps the coolest part of the update is the ability to incorporate minor faction tech into your own empire. If you manage to secure an Alliance or a Vassal state, you gain the ability to build 12 unique minor faction ship types. This effectively bypasses the RNG of your tech tree, allowing you to fill tactical gaps in your fleet with specialised alien hardware.

    Pro Tip: Keep an eye on your Anomaly rewards. Several of the new randomised choices now allow you to gain immediate “Reputation Points” with nearby factions, which can be the difference between a peaceful border and a two-front war.

    Why It Matters

    Astro Protocol’s biggest strength is its speed—delivering a full 4X experience in 60 minutes. By deepening the diplomacy without adding “turn-bloat,” Null Vector Studios has managed to make the game feel grander in scale while keeping the pace lightning-fast.

    The update is live now on Steam for Windows, Linux, and macOS. If you haven’t jumped into the cockpit yet, there’s no better time to see if you have the silver tongue (or the heavy laser) required to unite the stars.

    Find out more here – https://nullvectorstudios.com/

    #NullVectorStudios #strategygame #AstroProtocol #TurnBasedThursdayFest #Steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Rebuilding the Shards: Our First Look at the Worlds Upon The Wind Playtest

    Rebuilding the Shards: Our First Look at the Worlds Upon The Wind Playtest

    In a gaming landscape often dominated by high-octane shooters and stressful survival sims, sometimes you just want to sit back, breathe, and build something beautiful. That is exactly the energy solo developer Max Shawabkeh is bringing to the table with Worlds Upon The Wind.

    Fresh off its inclusion in the Best Indie Games Spring Showcase, a limited-time open playtest has just landed on Steam (as of March 4th, 2026). We took it for a spin to see if this “peaceful roguelite” lives up to its meditative promises.

    The Premise: Apocalypse, but Make it Art

    Worlds Upon The Wind imagines a world that hasn’t just ended—it’s physically shattered. You play as a guide helping survivors resettle on drifting “world shards.” Each shard is a unique floating island composed of different biomes, from cherry blossom groves to desolate ruins.

    The most striking thing you’ll notice immediately is the art style. The game looks like a classical Japanese woodblock print come to life. It’s hand-painted, vibrant, and incredibly tranquil. If you’re a fan of Okami or the ukiyo-e aesthetic, you might find yourself staring at the background more than your hand of cards.

    Gameplay: Deckbuilding with a Conscience

    At its heart, this is a roguelite deckbuilder, but don’t expect to be “attacking” enemies for 50 damage. Instead of combat, the gameplay focuses on:

    World Restoration: You play cards to shape forests, manage resources, and develop settlements.

    Narrative Dilemmas: Every shard features narrative vignettes. You’ll face moral choices that don’t have “right” answers, but rather shape the traditions and history of your civilisation across generations.

    Spiritual Connections: You can befriend animal spirits and pacify restless ghosts, unlocking unique abilities that define your “build” for that run.

    The Playtest Experience

    The current Steam playtest gives a generous vertical slice of the game. It feels “thinky” but never punishing. Because the game is non-violent, the “roguelite” tension comes from managing your resources efficiently and planning for the long-term survival of your community rather than worrying about a health bar.

    “I wanted to create a strategy game for those who prefer to take their time and weigh their choices,” says Shawabkeh. “It’s about harmony and humanism, not just conquest.”

    The meta-progression looks promising too, with skill trees and unlockable companions that ensure each “shattered” run feels like progress toward a unified world.

    Final Thoughts

    If you’re looking for a “Morning Coffee” kind of game—something deep enough to engage your brain but peaceful enough to start your day—Worlds Upon The Wind is definitely one to wishlist.

    Find out more here on Steam – https://s.team/a/3640430

    #MaxShawabkeh #WorldsUponTheWind #roguelite #deckbuilder #Steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Gear Up! Biax and PlayWay S.A. Set a Date for Treasure Hunters on Steam

    Gear Up! Biax and PlayWay S.A. Set a Date for Treasure Hunters on Steam

    If you’ve ever watched an adventure movie and thought, “I could definitely dodge those traps and grab the gold,” it’s time to put your money where your mouth is. Biax and powerhouse publisher PlayWay S.A. have officially announced that their highly anticipated title, Treasure Hunters, is coming to Steam on March 11, 2026.

    Following the success of its free prologue—which gave players a taste of the atmospheric, high-stakes looting—the full game promises to take the “Indiana Jones” fantasy and crank it up with a heavy dose of co-op chaos.

    What is Treasure Hunters?

    At its core, Treasure Hunters is an intense first-person co-op game for up to 4 players. You aren’t just clicking on gold; you are navigating procedural, trap-filled dungeons where every step could be your last.

    The goal is simple: get in, find the most valuable artefacts, and get out alive. But as any seasoned looter knows, the most valuable items are usually protected by things that bite, sting, or crush.

    Key Gameplay Features:

    Form Your Gang: While you can brave the depths solo, the game shines in 4-player co-op. You’ll need to coordinate to solve complex puzzles and cover each other’s backs when the local “residents” wake up.

    The Weight of Greed: Not all loot is equal. Choosing what to carry is a tactical decision—heavy, cheap items might slow you down when you need to make a quick escape from a closing stone door.

    Survival Gear: Your loadout matters. From whips and torches to more specialised tools, you’ll need to spend your hard-earned gold on better equipment to survive the more perilous “Tier 2” dungeons.

    Procedural Perils: Thanks to procedural generation, no two runs feel the same. The layout, trap placement, and creature spawns keep the tension high every time you break the seal on a new tomb.

    “Within the ominous depths of these ancient dungeons lie an array of perilous creatures… do your utmost to stay alive against these formidable odds!” — Biax Development Team

    Why We’re Watching This One

    PlayWay S.A. has a knack for finding addictive simulators and action-adventures, and Treasure Hunters looks like it fits right into that “just one more run” category. If you enjoyed the frantic teamwork of games like Lethal Company but want a more classic adventure aesthetic, this needs to be on your wishlist.

    Treasure Hunters launches March 11 on Steam. You can wishlist it on Steam or try out the Treasure Hunters: Prologue for free right now to get a head start on your training.

    Find out more here on Steam – https://shorturl.at/IoknU

    #Biax #PlayWay #TreasureHunters #Steam #coopgame #treasurehuntinggame #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Saving the World, One Claim at a Time: Why Ledgerbound is the Satire RPG We Need

    Saving the World, One Claim at a Time: Why Ledgerbound is the Satire RPG We Need

    If you’ve ever sat through a three-hour meeting that could have been an email, OmniMegaSuperCorp has built a fantasy world specifically for you. Their upcoming title, Ledgerbound, takes the “chosen one” trope, shreds it in a high-end office shredder, and replaces it with something far more terrifying: an insurance adjuster.

    Forget dragon-slaying for glory. In the bureaucratic kingdom of Eldarra, you’re hitting the battlefield because the heroes you insured keep dying, and those claims are starting to affect the company’s bottom line.

    High Fantasy Meets Low Productivity

    The premise is as brilliant as it is biting. You play as Rayna, a top-tier insurance adjuster who excels at finding loopholes to deny death benefits to “legendary” heroes. However, when an ancient, immortal threat known as the Vacari wipes out your biggest clients, you’re forced to leave your desk and handle the “on-site mitigation” yourself.

    Why? Because if you can’t prove these heroes were “negligent,” the company has to pay out—and your promotion is definitely off the table.

    Tactical Combat with a Paper Trail

    At its core, Ledgerbound is a narrative-driven tactical RPG. Here’s what’s in your employee handbook:

    Rock-Paper-Scissors Strategy: Combat revolves around elemental affinities (Fire, Water, Plant). It’s tight, compact, and rewards those who can predict enemy movements.

    HR-Approved Objectives: Every battle comes with secondary goals set by your HR representative. Complete them to earn “company vouchers,” which you can trade for “corporate swag” (stat-boosting gear).

    Quest-Life Balance: Between battles, you’ll head to camp. Here, you have limited time to decide: do you grind for better gear, or do you engage in the HR-approved dating simulator to build relationships with your ragtag coworkers?

    Industry Veterans at the Helm

    The wit behind the game isn’t an accident. OmniMegaSuperCorp features talent from the team behind Helldivers 2, and that same sense of “managed democracy” satire translates perfectly into Ledgerbound’s corporate dystopia. The voice acting is already a standout feature, with industry heavyweights like Matt Mercer and Cherami Leigh bringing the bureaucratic absurdity to life.

    Clock In for the New Demo

    If you’re ready to trade your sword for a spreadsheet (and then use that spreadsheet to kill a god), you’re in luck. A brand-new demo is dropping this Friday, March 6, 2026, on Steam. It promises two new story arcs, UI upgrades, and—most importantly—the ability to romance the Shareholders (pending HR approval, of course).

    Ledgerbound is currently slated for a Spring 2026 release on PC.

    Find out more here – https://www.ledgerbound.com/

    #OmniMegaSuperCorp #Ledgerbound #comedydating #RPG #PC #Steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Going Hog Wild: Why HAM: The Game is the Chaotic Co-op We Deserve

    Going Hog Wild: Why HAM: The Game is the Chaotic Co-op We Deserve

    If you’ve ever looked at a factory production line and thought, “This needs more slapstick comedy and a higher risk of employee mutiny,” then Little Bird Studios has heard your very specific prayer.

    Released just yesterday (March 3, 2026), HAM: The Game has officially landed on Steam, and it’s already making a greasy, physics-based splash. Published by Cathedral Studios, this is a 1-4 player co-op experience that takes the “stressful teamwork” genre—pioneered by games like Overcooked—and throws it into a high-stakes ham cannery where the boss can literally be fired by their friends.

    The Corporate Grind (Literally)

    In HAM, players are tasked with running a production facility dedicated to delivering “Ready to Eat Ham” in tiny metal canisters. It sounds simple until you realise the factory is a deathtrap of breaking conveyor belts, overflowing hoppers, and exploding physics-based meat.

    What sets HAM apart is its asymmetrical gameplay:

    The Workers: They’re on the floor, dodging banana peels, repairing machinery, and trying to shove ham into boxes before the delivery van leaves.

    The Manager: One player sits in the office, controlling the flow of ingredients and shouting instructions over the intercom.

    The catch? The Manager has all the info, but the Workers have all the power.

    Democracy in the Workplace

    The standout feature is the “End of Shift” vote. If the manager is a tactical genius, they keep their job. If they’ve spent the last ten minutes screaming incoherently while the floor is flooded with pork, the workers can vote to kick them out of the office and promote someone else.

    It’s a social experiment disguised as a party game, and with built-in proximity voice chat, the “discussions” about workplace efficiency usually devolve into hilarious shouting matches that you can hear echoing across the factory floor.

    Why You Should Play It

    Physics-Based Chaos: The ham isn’t just a sprite; it’s a physics object that can and will go flying if a conveyor belt jams or someone slips.

    Escalating Difficulty: You start in a small local factory, but as you hit quotas, you’ll unlock increasingly bizarre locations—including jungle environments and even a space centre.

    High Stakes: Every wasted container eats into your daily profit. Fail to hit the corporate quota, and it’s “Game Over” for your budding ham empire.

    “We wanted to make a co-op game where the social dynamics matter as much as the gameplay,” says Branton Lansdale, Head of Game at Little Bird Studios.

    Verdict: A Meaty Addition to Your Library

    HAM: The Game is currently available on Steam for $7.99 (with a 20% launch discount if you move fast!). If you’ve got a group of friends who enjoy testing the limits of their friendship through high-pressure logistics and exploding lunch meats, this is an absolute must-play.

    Just remember: watch where you step. Those banana peels are no joke.

    Find out more here on Steam – https://shorturl.at/xvgUM

    #HAMTheGame #LittleBirdStudios #CathedralStudios #Steam #SteamNextFest #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Gravity is Your Greatest Enemy: ‘ALL WILL FALL’ Hits Steam on April 3rd

    Gravity is Your Greatest Enemy: ‘ALL WILL FALL’ Hits Steam on April 3rd

    The city-building genre is about to get a serious reality check—literally. Publisher tinyBuild and developer All Parts Connected have officially announced that their physics-based survival city builder, ALL WILL FALL, is set to launch on April 3, 2026.

    While most city builders ask you to worry about traffic flow or tax rates, All Will Fall forces you to reckon with the laws of structural integrity. Set in a flooded, post-apocalyptic world where land is a distant memory, you must build humanity’s last bastion by going the only way left: up.

    A Vertical Battle for Survival

    In All Will Fall, you aren’t just placing zones; you are architecting precarious vertical settlements atop the ocean. The “Physics-Based” part of the title isn’t just marketing fluff—every building you stack adds weight and stress to the structures below. If your engineering isn’t sound, your entire civilisation could quite literally come tumbling into the sea.

    Key Gameplay Features:

    Physics-Based Construction: Balance real-world forces as you stack production chains and housing in three dimensions.

    Faction Management: Govern a society split into three distinct groups—Sailors, Engineers, and Workers. Each has unique needs, and keeping them in harmony is the only way to prevent social collapse.

    Post-Apocalyptic Scavenging: Send out expeditions to the ruins of the “Old World” as tides recede, uncovering vital resources and secrets.

    Morality & Decisions: Will you be a benevolent leader or a pragmatic tyrant? Every choice carries consequences for your colony’s survival.

    Endless Replayability: Launching with Steam Workshop integration and a built-in map editor, the community can create and share their own survival scenarios.

    Pro Tip: If you can’t wait until April, a playable demo is currently available on Steam, featuring a major performance patch that optimises the game for high-end hardware.

    All Will Fall looks to be a refreshing, high-stakes entry for fans of Frostpunk and Cities: Skylines who want their management skills tested by the literal weight of their decisions.

    Mark your calendars for April 3, 2026. Just remember: the higher you build, the harder they fall.

    Find out more here – https://allwillfallgame.com

    #tinyBuild #AllPartsConnected #ALLWILLFALL #survivalcitybuilder #Steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Galactic Vault: The High-Octane FPS Roguelite Blasting onto Steam Next Week

    Galactic Vault: The High-Octane FPS Roguelite Blasting onto Steam Next Week

    If you’ve been looking for a reason to practice your “slide and shoot” mechanics, Belgian indie studio MeepMeep Games is about to deliver. Their debut title, Galactic Vault, is set to launch on 10 March 2026, and it’s shaping up to be a must-play for fans of fast-paced, arena-style shooters.

    Set in a dystopian future where greedy corporations hoard the world’s most advanced tech, you play as a former VOLT (Vault Operations & Lost Tech) operative. Your mission? Infiltrate high-security vaults, steal back the technology, and look incredibly cool doing it.

    Endless Weapon Synergy

    The standout feature of Galactic Vault is its ever-evolving weapon system. Unlike shooters, where you simply find a better gun, here you build it.

    Modular Upgrades: After clearing a room, you choose attachments that fundamentally change your firearm. You can transform a standard pistol into a high-powered shotgun or tweak an SMG into a semi-automatic sniper.

    Devastating Abilities: Beyond just bullets, you can equip under-barrel launchers and movement-based abilities to chain together “stylish kills.”

    Infinite Combos: The game encourages “stacking” upgrades to create brokenly powerful (and hilarious) synergies.

    Speed is Survival

    This isn’t a “hide behind cover” kind of game. Galactic Vault leans heavily into dynamic movement. You’ll be jumping, dashing, and sliding through vertically-designed rooms to dodge drones, robots, and “brainwashed psychos.”

    Community and Replayability

    For those who like to tinker, the game includes a built-in Vault Editor. You can design your own levels—adjusting enemy density, layout, and difficulty—and share them via the Steam Workshop.

    Pro Tip: MeepMeep Games just added a shooting range to the launch build by popular request, so you can test your “metal shredder” builds before diving into a real run.

    If you want a taste of the chaos before the full release, the demo is still live and gives a solid look at the game’s core loop and snappy gunplay.

    Find out more here on Steam – https://shorturl.at/WT986

    #MeepMeepGames #GalacticVault #PC #Steam #FPS #roguelite #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Going Medieval 1.0 Launch Shifted to March 17th

    Going Medieval 1.0 Launch Shifted to March 17th

    Colony sim fans will have to wait just a few more days to lead their settlers out of the Dark Ages. Publisher Mythwright and developer Foxy Voxel have announced that the 1.0 full release of Going Medieval has been moved from March 12th to March 17th, 2026.

    The game will launch simultaneously across Steam, Epic Games Store, and GOG.

    Why the Change?

    The decision isn’t due to development hurdles, but rather a tactical move to avoid a “crowded week.” In an official update, the developers noted that March 12th was shaping up to be a busy day for city builders and colony sims. By shifting the date, they hope to give Going Medieval the “space it deserves” and ensure players don’t have to split their attention between multiple major launches on the same day.

    What’s Coming in 1.0?

    After nearly five years in Early Access and over 1 million units sold, the 1.0 update is set to be the game’s most significant milestone yet. Key features include:

    Grand Objectives: A new way to reach a definitive conclusion for each campaign.

    Renown and Global Stats: A completely overhauled progression system for your settlement.

    New Starting Conditions: Unique gameplay modifications to change how you begin your journey.

    Quality of Life: Numerous fixes, visual upgrades (like new grass and map edge details), and improved UI.

    The 1.0 launch marks the end of a long journey that included 16 major content updates and 75 “Medieval Monday” dev blogs. For those who can’t wait, a playable demo remains available on Steam to give you a taste of the castle-building action.

    Find out more here – https://mythwright.gg/GM

    #Mythwright #FoxyVoxel #GOINGMEDIEVAL #Steam #EpicGamesStore #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • The dice-based Celestial Return RPG to launch on PC in May

    The dice-based Celestial Return RPG to launch on PC in May

    Stay sharp, detectives. The neon-drenched streets of Netherveil City are finally coming into focus.

    Metaphor Games and publisher Shoreline Games have officially announced that their highly anticipated cyberpunk-noir RPG, Celestial Return, will launch on PC via Steam on May 7, 2026.

    Initially a “Project We Love” on Kickstarter—where it smashed its funding goal by over 200%—the game has evolved into a striking blend of narrative-heavy investigation and high-stakes tabletop mechanics.

    The World: Noir Meets Cosmic Horror

    In Celestial Return, you step into the well-worn loafers of Detective Howard, a man who has clearly seen better days. Set in the decaying metropolis of Netherveil City, the story kicks off with a string of mysterious suicides that suggest something much darker than corporate greed is at play.

    As Howard, you aren’t exactly “superpowered.” Your arsenal consists of:

    A rusted badge.

    A pocketful of stolen dice.

    A sentient, smart-mouthed rose (who serves as your unlikely companion).

    The game leans heavily into its “Cyberpunk-Noir” aesthetic, featuring a hand-drawn art style that bridges the gap between the surgical precision of Japanese manga and the gritty, raw energy of Western noir comics.

    Gameplay: The “Doomed” Loop

    Unlike traditional RPGs where you might grind for XP, Celestial Return treats dice as oxygen. They are your bullets, your bribes, and your lifeblood.

    Conversational Combat: Every major choice or interrogation is a gamble. You must manage your dice pool carefully; hoarding them might cause opportunities to vanish, while reckless rolling could leave you bankrupt and dead.

    Personality as a Stat: Your character builds choices as much as your choices build character. You can invest in Intelligence to pick locks silently, Virtue to plead for mercy, or Foolishness to literally laugh in the face of the abyss.

    A Cross-Media Mystery

    To gear up for the May 7th launch, Metaphor Games has released a prequel Webtoon series that dives into the city’s seedy underbelly. Each episode serves as a fragment of the story leading directly into the game’s opening moments.

    “Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.” — Celestial Return

    If you’re itching to get your hands on a badge early, there is currently a 45-minute demo available on Steam that offers a taste of the narrative-driven adventure.

    Find out more here – https://www.celestialreturn.com

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