Tag: #SteamEarlyAccess

  • TAX TIME — TAX-FORCE LAUNCHES! BELFAST STUDIO PUNCHES INTO STEAM EARLY ACCESS

    TAX TIME — TAX-FORCE LAUNCHES! BELFAST STUDIO PUNCHES INTO STEAM EARLY ACCESS

    From Belfast, Northern Ireland, indie studio Outsider Games has today launched Tax-Force into Steam Early Access — a hand-drawn, 90s comicbook-inspired action roguelite where you don’t just collect taxes — you punch them out of mutant billionaires.


    THE PREMISE

    The galaxy is in debt. The Solar Shield protecting Farset-13 is about to be switched off — and the only people holding the funds are a cabal of tax-evading billionaires, each hoarding wealth behind armies of mutated henchmen. As the leader of Tax-Force, an elite Treasury strike team, you have seven cycles to break through their defences, negotiate repayments, and save your world.

    But here’s the twist: every choice shapes the city. Will you squeeze every credit from a billionaire to pay off the debt faster — or push for public investment that upgrades your biomes, lowers healthcare costs, and opens new paths through the world? Reinvest in infrastructure, and the map physically changes around you — new bridges appear, prices shift, and the story branches in surprising directions.

    GAMEPLAY HIGHLIGHTS

    • Souls-lite melee combat — tight, punishing close-quarters fighting through procedurally remixed biomes
    • Mutant powers — Astral Projection, Metal Man, Optical Blasts — channel that 90s X-Men energy
    • Time-loop narrative — die, return to cycle one, but keep your knowledge and watch your choices ripple across every run
    • Card-based economy system — reinvestment isn’t just flavour; it remodels the world and how you fight
    • Gorgeous hand-drawn art — inspired by Jim Lee and classic 90s comic book aesthetics

    EARLY ACCESS DETAILS

    • Out now on Steam — released 10th November 2026
    • 10% launch discount available until 17th November
    • Expected to stay in Early Access for 6–12 months, with more bosses, abilities, biomes and story coming in free updates
    • Price will rise as content grows — get in now at the introductory rate

    “We want to make this the best tax-collecting, billionaire-punching game possible — and we need players with us every step of the way.” — Outsider Games

    It’s rare to see a game that marries tight roguelite combat with genuine economic strategy and moral weight — and rarer still that it comes with such style and wit. Go give it a look — the billionaires aren’t going to audit themselves.

    Grab Tax-Force on Steam now:


    #TaxForce #OutsiderGames #IndieDev #BelfastGames #SteamEarlyAccess #ActionRoguelite #ComicBookGaming #90sComics #IndieGameRelease #GamingNews #TechMash

  • COOK FAST, DRIVE FASTER — HOT MEALS, FAST WHEELS HITS STEAM EARLY ACCESS NOVEMBER 13

    COOK FAST, DRIVE FASTER — HOT MEALS, FAST WHEELS HITS STEAM EARLY ACCESS NOVEMBER 13

    Your kitchen is on wheels, your deadlines are ticking, and one sharp turn sends dinner flying. Misket Games and publisher PlayWay S.A. are cranking up the heat — Hot Meals Fast Wheels launches into Steam Early Access this Thursday, 13 November, serving up a deliciously chaotic blend of cooking, driving, and delivery mayhem.

    SHOP, CHOP, DELIVER — BEFORE IT’S TOO LATE

    You’re not just running a restaurant — you’re driving one. Every day unfolds in three frantic stages:

    • Stock Up — race across town to buy fresh ingredients before service begins
    • Cook On The Move — chop, fry, and assemble meals inside your rolling kitchen. But watch the road: every bump, swerve, and collision sends pans, plates, and ingredients tumbling
    • Deliver On Time — navigate traffic, dodge obstacles, and drop orders at hungry customers’ doorsteps. Fast, friendly service builds your reputation and profits

    SOLO OR WITH FRIENDS — THE MORE, THE MERRIER (AND THE CHAOTIC)

    Play alone or recruit a crew of up to 4 players in online co-op — and teamwork isn’t just recommended, it’s essential:

    • One drives while others cook, prep, and call out directions
    • With 3+ crew, the driver’s view is limited — they depend on teammates to spot turns and hazards
    • Pass finished dishes between you and launch them out the window to waiting customers
    • When it works, it’s a well-oiled machine. When it doesn’t, food goes everywhere — and everyone laughs

    RAIN, SLEET, AND BURNT BURGERS

    No two days run the same:

    • Dynamic weather — rain, fog, and storms make roads slippery and cooking harder
    • Random events — unexpected roadblocks, sudden detours, and surprise orders keep you guessing
    • Growing menu — unlock new recipes and equipment as you earn, from simple burgers to elaborate dishes
    • Real stakes — earn enough to pay off your truck loan, or lose your business to the bank

    EARLY ACCESS ROADMAP

    The Early Access period is expected to run 4–8 months, with Misket Games planning:

    • Expanded cities and neighbourhoods to deliver across
    • More recipes, ingredients, and kitchen upgrades
    • Additional game modes and challenges
    • Full polish and balance passes shaped by player feedback

    A free prologue is already available on Steam — try before you buy and get a taste of the chaos right now.

    READY TO ROLL

    Hot Meals Fast Wheels pulls into Steam Early Access 13 November 2026. Pricing and launch details will be revealed on the day — add it to your wishlist now so you don’t miss the opening bell.

    Find out more here: Hot Meals Fast Wheels


    #HotMealsFastWheels #MisketGames #PlayWaySA #SimulationGame #CookingGame #CoopGaming #SteamEarlyAccess #IndieDev #FoodTruck #Techmash

  • EINSTEIN TAKES COMMAND — GEAR UP EINSTEIN! MARCHES INTO STEAM EARLY ACCESS TODAY

    EINSTEIN TAKES COMMAND — GEAR UP EINSTEIN! MARCHES INTO STEAM EARLY ACCESS TODAY

    Genius, royalty, and conquerors are reporting for duty. No Deadlines Studio proudly launches Gear Up Einstein! into Steam Early Access today, a wildly creative strategic roguelite auto-battler where history’s greatest figures become your soldiers — and the timeline itself is the battlefield.

    HISTORY’S ICONS, RECRUITED FOR DUTY

    Albert Einstein boosts squad power with genius-level intellect. Cleopatra commands allies through diplomatic mastery. Queen Elizabeth I brings regal leadership and tactical precision. Ragnar unleashes unbridled Viking fury. Genghis Khan storms the front lines — these are just some of the legends you’ll assemble into a squad, then equip with absurd, powerful, and unexpected gear combinations to battle across eras.

    From Ancient Egypt to the Italian Renaissance, from antiquity to a dystopian New York and beyond, every run sends your team through shifting battlefields where history is coming apart at the seams.

    PLAN, POSITION, PREPARE — THEN WATCH THE CHAOS

    This is a game of preparation:

    • Recruit your squad between battles, choosing from an expanding roster of historical figures, each with unique perks and abilities
    • Equip and synergise — stack gear, craft powerful combos, and discover item interactions that turn ordinary units into unstoppable forces
    • Position carefully — once combat begins, the battle unfolds automatically; your setup is all that matters
    • Adapt and evolve — branching choices, crossroads events, and the unpredictable “Divergence” system ensure no two runs play the same way

    Play solo, locally with friends, or online for up to 3 players — with full crossplay between Steam and Itch.io so no one gets left behind.

    LAUNCH DETAILS — JOIN THE FIGHT

    Gear Up Einstein! goes live today at:

    • 1pm EST / 10am PST / 6pm GMT / 7pm CET

    Pricing:

    • £11.59 / $14.79 / €13.59
    • 15% off for the first two weeks — the perfect time to enlist

    Available for Windows, macOS, and Linux via Steam.

    THE ROAD AHEAD IN EARLY ACCESS

    This is just the beginning. No Deadlines Studio — a tight-knit team based in Montreal — plans to expand the game throughout Early Access with:

    • More historical figures to recruit
    • Additional eras and biomes to battle through
    • Fresh equipment sets and synergies
    • Refinements shaped directly by player feedback

    Whether you’re here to see Einstein wield experimental tech, Cleopatra lead the charge, or history itself get rewritten in the most entertaining way possible — there’s never been a better moment to enlist.

    Find out more here: Gear Up Einstein


    #GearUpEinstein #NoDeadlinesStudio #Roguelite #AutoBattler #IndieDev #SteamEarlyAccess #StrategyGame #CoopGaming #HistoryBattles #PCGaming #IndieGame #Techmash

  • HERO MODE, THE ARCHIVES & NEW SKILLS — GUILD SAGA: VANISHED WORLDS SHOWCASES ITS LATEST GROWTH

    HERO MODE, THE ARCHIVES & NEW SKILLS — GUILD SAGA: VANISHED WORLDS SHOWCASES ITS LATEST GROWTH

    Ocelot Technologies shares packed October devlog — plus the Early Access RPG is 20% off right now

    Tactical RPG fans, take note. Ocelot Technologies has dropped its latest development update for Guild Saga: Vanished Worlds, the hand-drawn turn-based adventure steadily building a glowing reputation in Steam Early Access. The October devlog pulls back the curtain on three major incoming features — Hero Mode, the sprawling Archives dungeon, and fresh abilities across three skill schools — all arriving as the game edges toward its full Version 1.0 release in Q2 2027. And to celebrate, the game is currently 20% off for new players.


    Hero Mode — Every Decision Counts

    For players who crave genuine stakes, Hero Mode is the game’s boldest challenge yet. It takes the already demanding Tactician difficulty and layers on two defining rules:

    • Single save file only — no reloading to undo a bad call
    • Selected encounters reworked — enemies have new compositions and abilities, so even familiar fights feel fresh and deadlier

    The best part? Failure isn’t the end. If your party falls, you don’t lose your entire playthrough — you simply drop back to standard Tactician difficulty and carry on. It’s a design that offers the thrill of a high-stakes run without punishing you with a total restart, making it accessible to veterans and ambitious newcomers alike.

    The Archives — Secrets of the Elven Library

    Hidden within the world of Aarde lies the Archives, a vast dungeon set inside an ancient elven library. This isn’t just another combat gauntlet:

    • Puzzles and riddles test your knowledge of the game’s lore
    • Books and notes uncover deep worldbuilding and hidden backstory
    • Main story revelations — including critical clues about the chronomancer Thevyre and the dark forces gathering across the continent
    • Unique foes and multi-room encounters that reward careful exploration as much as tactical prowess

    New Skills, Fresh Tactics

    Three skill schools get powerful new options to experiment with:

    SchoolNew SkillEffect
    RogueWraithBecome invisible for 3 turns — perfect for repositioning, striking from shadows, or escaping a tight spot
    PyromancerChainfire BlastFireballs that ricochet between targets, turning grouped enemies into a chain of fiery destruction
    EngineerWildcard SurfacesUnpredictable terrain effects that randomly adopt the properties of other surfaces — chaos in the best possible way, opening wild tactical possibilities

    With over 200 skills planned across the full game and 10 distinct schools already in the works, builds will only grow more creative as development progresses.

    Grab It While It’s Discounted

    Guild Saga: Vanished Worlds launched in Early Access back in October 2024 and has since earned “Very Positive” reviews from over 319 players, praised for its deep tactical combat, rich storytelling, and hand-drawn charm. Right now you can join the adventure at 20% off — the promotion runs through 13 November 2026.

    The full Version 1.0 is targeted for Q2 2027, with regular major updates continuing in the meantime. Your feedback during Early Access directly shapes everything from balance to new features.

    Ready to Write Your Saga?

    From perilous island shores to ancient libraries and beyond, the world of Aarde is expanding — and every choice you make matters. Dive in at the discounted price, help shape the game’s future, and see why so many players are already calling this one of the most promising indie RPGs in development.

    Guild Saga: Vanished Worlds on Steam


    #GuildSaga #VanishedWorlds #OcelotTechnologies #TacticalRPG #TurnBasedRPG #IndieDev #SteamEarlyAccess #SaleAlert #TechMash

  • SAY ANYTHING — BOT COLONY REDUX LETS YOU TALK YOUR WAY THROUGH A SCI-FI WORLD!

    SAY ANYTHING — BOT COLONY REDUX LETS YOU TALK YOUR WAY THROUGH A SCI-FI WORLD!

    North Side Inc. launches revolutionary voice-controlled adventure on Steam Early Access — no dialogue trees, just your own words.

    Imagine playing a game where you never have to pick from a list of pre-written lines. Where you can ask, command, joke, or argue — and the characters actually listen and respond in real time. That future has arrived. North Side Inc. has officially launched Bot Colony Redux on Steam Early Access — a sci-fi adventure powered by a custom natural language engine that lets you speak or type to robots entirely in your own words.

    What Is Bot Colony Redux?

    Set on the tropical island of Agrihan, you step into an investigator role tracking down a spy amid a community of intelligent machines. But unlike every dialogue-heavy game you’ve played before, there are zero fixed conversation paths. No “Option A, B, or C” — you just say what you mean.

    • Speak or type freely — ask questions, give orders, crack jokes, or challenge characters however you like
    • Robots with real personalities — they interpret your words, respond with emotion and humour, and sometimes misunderstand you in delightfully chaotic ways
    • Investigate a mystery — hunt a spy, uncover secrets, build trust, and uncover what’s really happening on the island
    • Stealth & action — when talking fails, you’ll need to move quietly and think fast
    • 16 languages supported — English, French, German, Italian, Spanish, Portuguese, Swedish, Polish, Turkish, Russian, Japanese, Chinese, Korean, Vietnamese, Indonesian — and you can even mix languages in the same conversation

    How It Actually Works

    The magic comes from a proprietary natural language system that manages API calls to large language models, combining North Side’s own engine with modern speech-to-text and LLM capabilities. Every time you speak or type:

    1. Your words are transcribed and understood
    2. The AI characters interpret your intent — not just keywords, but the tone and meaning behind them
    3. They respond in voice or text, carry out your instructions, or push back if they disagree
    4. The world reacts — robots fetch items, unlock doors, lead the way… or decide they’d rather not

    This is experimental — and that’s the point. The team is refining how well the robots understand you, how consistent they stay, and how naturally conversations flow. Early Access lets them do that alongside players who want to help shape the experience.

    Free to Start, Evolving Fast

    • Free-to-play entry — dive in at no cost to explore the opening island and test the conversation system
    • Early Access launched Oct 30, 2026 — with ongoing updates planned to expand the story, refine the AI, and deepen the world
    • From the original Bot Colony creators — this is a modern rebuild of the studio’s pioneering 2014 conversational experiment, rebuilt with today’s far more capable language tech

    Why It Matters

    We’ve all seen dialogue trees get stale. Bot Colony Redux is one of the first mainstream attempts to replace them entirely with genuine, open-ended conversation. It’s ambitious, it’s experimental, and it could change how we interact with game worlds.

    The robots are waiting. What will you say to them?

    Play Bot Colony Redux on Steam:


    #BotColonyRedux #NorthSideInc #SteamEarlyAccess #AIgaming #VoiceControl #SciFiAdventure #IndieDev #ConversationalGaming #TechMash

  • BREAK THE META — AETHERMANCER UNLEASHES MAVERICK’S COMPENDIUM UPDATE, FREE ON STEAM

    BREAK THE META — AETHERMANCER UNLEASHES MAVERICK’S COMPENDIUM UPDATE, FREE ON STEAM

    offbrand games — creators behind Demon Bluff, Ultrapool, Rivals of Aether II — and moi rai games — the studio that brought you Monster Sanctuary — have teamed up to launch Maverick’s Compendium, the massive third free content update for monster-taming roguelike Aethermancer, available right now in Early Access on Steam.

    Rewriting the rules of party building, welcoming a crossover hero, and giving players powerful new ways to track their progress — this update isn’t just more content. It’s a fresh invitation to play differently.


    What Is Aethermancer? — Catch, Command, Conquer the Fractured Ruins

    Launched in September 2025 in Steam Early Access, Aethermancer blends monster collection with roguelike depth — every run takes you into the shifting Fractured Ruins, where you recruit and evolve a party of beasts, forge powerful synergies between them, and face escalating challenges. No two descents are the same, and the team composition you build defines your survival.

    Until now, smart players leaned into matching monster types for maximum synergy. Maverick’s Compendium turns that strategy on its head.


    Headline Feature — The Aether Maverick: Diversity Is Strength

    The biggest addition is the Aether Maverick, the game’s third playable class — and a complete reimagining of how you build your squad.

    While other classes reward stacking matching types for combined effects, the Maverick does the opposite: the more diverse your party, the stronger you become.

    • 6 distinct Types ? Higher chance of exclusive Maverick Skills appearing on level-up
    • 9 distinct Types ? Free monster reactivation every 2 rounds — potentially game-changing in tight fights
    • Unique buffs scale directly with variety — oddball, off-meta parties are now the optimal path to victory

    “Where the Aether Tamer seeks perfect harmony, the Maverick thrives on glorious chaos. Mix everything, watch it explode — and win.”

    — offbrand games & moi rai games


    Two New Beasts — Community Spirit Meets Rivals Crossover

    Kragg — The Rock-Solid Visitor

    Making the leap from Rivals of Aether — offbrand’s beloved platform fighter — Kragg brings his earth-shaking power to the Aethermancer roster. Stubborn, sturdy, and capable of dominating the frontline, he’s the first crossover monster to join the fray, bridging two universes in style.

    Philosopher’s Stone — Forged by the Fans

    Designed from community submissions and feedback, this shimmering addition is the players’ own creation brought to life. Mysterious and versatile, it rounds out the Alchemical Woods biome — and proves that the community’s ideas shape the game just as much as the developers’.


    Knowledge Is Power — Siriux Journal & Combat Log

    Maverick’s Compendium doesn’t just add things to fight — it gives you the tools to fight smarter:

    • Siriux Journal — A living, growing compendium tracking every monster you meet. Stats, hidden abilities, lore — unlock it all as you explore
    • Combat Log — Missed a proc? Lost track of cooldowns? Now every strike, buff and effect is recorded in detail, letting you review, refine and perfect your tactics
    • Plus a full suite of quality-of-life improvements — smoother navigation, faster load times, and balance passes across all existing classes

    Built to Evolve — A Year of Free Updates

    This marks the third major free update since launch — and the pattern is clear:

    • Alchemist Class — second playable role, with potion-crafting & experimental synergies
    • 12+ New Monsters — expanding tactical options across every run
    • Deity Boss Battles — legendary encounters that test fully built parties
    • Alchemical Woods Biome — entirely new zones, hazards and rewards
    • Maverick’s Compendium — and now, diversity-driven gameplay

    All free. No DLC paywalls. No premium gates.

    “When you buy Aethermancer, you’re not buying a static product — you’re joining a development journey. Every major update stays free, because this game grows with its players, not at their expense.”

    — moi rai games


    Ready to Rewrite the Rules?

    Maverick’s Compendium is live right now on Steam — automatically added for all Early Access owners at no extra cost. Grab the game, update your client, and step into the Ruins with a brand-new way to play.

    Break the synergy. Embrace the chaos. Become the Maverick.

    Find out more here: Aethermancer Mavericks Compendium


    #Aethermancer #MavericksCompendium #OffbrandGames #MoiRaiGames #MonsterTaming #Roguelike #IndieGame #RivalsOfAether #MonsterSanctuary #SteamEarlyAccess #FreeUpdate #Techmash

  • COMMUNITY AT THE HELM — Tense Games Overhauls Stellar Warfare Discord With New Feedback Zones & Exclusive Supporter Areas

    COMMUNITY AT THE HELM — Tense Games Overhauls Stellar Warfare Discord With New Feedback Zones & Exclusive Supporter Areas

    Independent developer Tense Games has launched a major restructuring and feature update to the official Stellar Warfare Discord community — creating dedicated spaces for player ideas, clearer channels for development feedback, and an exclusive area to recognise and reward Patreon supporters.

    The revamp centres on the server at https://discord.gg/ymfJPRF6jx — now reorganised to strengthen the link between the team and the growing strategy player base.


    Why the Overhaul? — Community as Co-Designers

    Stellar Warfare blends classic base-building with deep-space fleet command — a game shaped from the start by the input of its players. As the community has grown, so has the need for a space where every voice can be heard and every suggestion can find its place.

    “Strategy games often have incredibly passionate communities, and Stellar Warfare is no exception,” said Thomas van den Essenburg, Founder of Tense Games. “Players spend a lot of time experimenting with different strategies, fleet compositions and approaches to combat. That experience can be incredibly valuable when deciding how to improve and expand a game.”

    The goal: move beyond scattered conversations and create a structured, welcoming environment where feedback drives development forward.


    What’s New? — Your Voice, Front and Centre

    Dedicated Feedback & Suggestion Channels

    The most significant addition is a clearly focused section where players can submit, discuss and vote on ideas — from fleet management tweaks and combat balance adjustments to quality-of-life upgrades and entirely new gameplay systems. No idea gets lost in the chatter; every suggestion has a home, and popular proposals are easier than ever to spot and review.

    The studio intends to use this hub to prioritise changes, ensuring the roadmap reflects what the community actually wants.

    Exclusive Patreon Supporter Zone

    For those backing development through Patreon, the update introduces a dedicated, locked area of the server — a space for supporters to connect with one another and with the team, and to feel recognised for making ongoing development possible.

    “Independent game development is made possible by the people who believe in what we’re creating,” van den Essenburg added. “We wanted to give our Patreon supporters a dedicated place within the community, while continuing to make the wider Discord a welcoming space for everyone interested in Stellar Warfare.”

    Smoother Navigation, Better Spaces

    Beyond the headline features, the whole server has been reorganised:

    • Streamlined categories for general chat, development updates, match coordination and technical support
    • Clearer guidelines to keep discussions constructive and inclusive
    • A welcoming onboarding flow to help new members find their feet quickly

    About Stellar Warfare — Build, Command, Conquer Space

    Launched into Early Access on Steam, Stellar Warfare is a space-set real-time strategy title that marries classic RTS base construction with deep tactical fleet combat. Players design custom ships, manage resources, and lead vast armadas across the cosmos — in both single-player and competitive multiplayer.

    With no pay-to-win mechanics and a commitment to organic growth, the game remains shaped by the hands of its community.


    Join the Fleet — Your Idea Could Shape the Next Update

    The doors are open right now — whether you’re a seasoned commander or curious newcomer, your input has a place:

    Your next strategy, your feedback, your suggestion — it all counts. The stars are waiting.


    #StellarWarfare #TenseGames #RTS #SpaceStrategy #IndieDev #DiscordUpdate #GamingCommunity #Patreon #SteamEarlyAccess #Techmash

  • SKATE, SLAY, SURVIVE — FIRESTARTERS BLAZES INTO STEAM EARLY ACCESS RIGHT NOW!

    SKATE, SLAY, SURVIVE — FIRESTARTERS BLAZES INTO STEAM EARLY ACCESS RIGHT NOW!

    Studio Kerosene has officially launched FIRESTARTERS — a lightning-fast arcade movement FPS where speed is survival, and every kill brings you closer to freedom — available right now in Early Access on Steam.


    The World — Run, or Be Gone

    Stop moving, and you die. That is the golden rule of FIRESTARTERS.

    You are Kera — an ex-delinquent turned convict, and the newest fighter in STEEL: a brutal, globally broadcast gladiator bloodsport run by a ruthless criminal syndicate in a near-future Japan. Your mission? Skate and slay through hordes of genocidal androids across arena after arena — entertain the masses, survive the gauntlet, and earn your freedom.

    The world gives you nothing. No health pickups. No ammo drops. Every bullet, every scrap of armour, every chance to keep going — you rip it straight from the wreckage of the enemies you destroy.


    The Gameplay — Momentum Is Everything

    FIRESTARTERS doesn’t just reward speed — it demands it.

    • Rocket-skate movement — Chain slides, grinds, boosts and wall-rides into one seamless flow. Curved arenas reward mastery: learn every bend, build momentum, and turn the battlefield into your own racetrack
    • Aggressive, resource-driven combat — Offence is your only defence. Destroy an android to claim its weapons, ammo and temporary shields. The fight never slows down
    • Style meets ferocity — Bright anime-inspired visuals collide with hard-hitting, visceral action. The story unfolds through visual-novel-style cutscenes between blistering runs
    • Prove you’re the fastest — Global leaderboards track your best times and kill streaks. Replay, refine, and rise through the ranks

    Critics have already taken notice: Rock Paper Shotgun describes it as “a bit like Quake, a bit like Rollerdrome, and looks like good, bloody fun” — a fusion of classic shooter intensity and high-octane skating action.


    The Early Access Roadmap — Your Voice Shapes the Flame

    Early Access launches with Episode 1 of 4 — the full opening chapter introducing Kera, the Firestarters team, and the lethal spectacle of the STEEL arena.

    Here’s the best part: Episodes 2, 3 and 4 will arrive entirely free throughout Early Access. Buy once, and the complete story comes to you at no extra cost.

    “There’s no catch — buy the game once, get the full story as it unfolds.”

    — Studio Kerosene

    What to expect ahead:

    • Approx. 12–18 months in Early Access — enough time to polish every system alongside players
    • Community feedback drives development — balancing, weapon tuning, quality-of-life features, and the direction of later episodes all take player input
    • Free major updates — each new episode expands the campaign, adds fresh arenas, deadlier foes, and deeper mechanics
    • Demo still available — try before you buy via the Steam store page

    Ready to Ignite?

    FIRESTARTERS is more than a shooter — it’s a test of speed, reflexes and grit. Every run makes you sharper. Every kill brings you closer to the end.

    Head to Steam now to grab FIRESTARTERS in Early Access — and join Studio Kerosene as the story burns bright. The show has only just begun, and the crowd is waiting.

    Find out more here: FIRESTARTERS


    #FIRESTARTERS #StudioKerosene #SteamEarlyAccess #MovementShooter #ArcadeFPS #IndieGameDev #RocketSkates #FastPacedGaming #Techmash #PCGaming

  • Soar, Survive, Settle — ATMOSFAR Takes Flight to Steam Early Access This Thursday

    Soar, Survive, Settle — ATMOSFAR Takes Flight to Steam Early Access This Thursday

    Apog Labs and Shueisha Games lift the skybound veil — your aerial odyssey begins October 29

    Imagine a world where the ground beneath your feet is never the same for long. Where islands drift through endless cloudscape, storms rage at altitude, and your home is not a place — it’s a vessel. That world is ATMOSFAR, and it lands on Steam Early Access this Thursday, October 29th, brought to you by developer Apog Labs and publisher Shueisha Games.

    Welcome to Tycos — Where the Sky Is the Frontier

    ATMOSFAR unfolds across the alien planet Tycos — a breathtaking, open world of floating islands, soaring biomes, and secrets scattered across the horizon. You’re not just surviving here; you’re unravelling the mystery of humanity’s furthest outpost, long silent and now waiting to be found.

    Every expedition is a journey upward and outward:

    • Master physics-driven flight — pilot, bank, and hover through turbulent skies, jetstreams, and unpredictable weather systems
    • Explore drifting biomes — from mist-shrouded cloud forests to wind-blasted high plateaus, each zone holds unique resources, flora, and dangers
    • Scavenge, craft, and advance — harvest scrap and rare materials to upgrade your ships, expand your base, and unlock the technology to venture further than anyone has gone before

    Your Fleet — Wings for Every Mission

    You don’t fly alone — you command a growing fleet of specialised vessels:

    VesselRole
    Scout WaspFast, agile — perfect for charting unclaimed skies
    Utility WaspDeploy portable camps and workbenches anywhere you land
    Cargo/Hauler WaspAirlift heavy scrap and precious resources back home
    Fighter WaspDefend your crew and your Cloud Cruiser from airborne threats

    Every Wasp is fully customisable — swap engines, hulls, and parts, then personalise livery with colours and decals to make each ship yours.

    The Cloud Cruiser — Your Home Above the Clouds

    Your Cloud Cruiser is more than a base — it’s a massive, moving airship that travels with you. It houses your hangar, your workshops, your storage, and your crew. Furnish it, expand it, and keep it fuelled and powered — because when the skies turn dangerous, the Cruiser is your sanctuary.

    Solo or Squad Up — Fly Together

    ATMOSFAR supports single-player and online co-op for up to four people from day one. Share the helm: one pilots the Cruiser, another scouts ahead, two haul resources — or split up and rendezvous later. The sky’s big enough for all of you.

    What’s the Early Access Plan?

    The team has confirmed Early Access will run for roughly nine months, with regular updates refining gameplay, expanding the map, and adding new mechanics. The launch build already delivers the core experience — flight, exploration, base-building, and the first major story arc — with more regions, ships, and narrative beats landing as development progresses.

    Lift-Off Is Thursday — Wishlist Now

    ATMOSFAR arrives on Steam Early Access — Thursday, October 29th. Pricing details are live on the store page; a temporary Early Access discount is planned, with a price increase expected alongside the full 1.0 release later.

    Your adventure waits above the clouds. Set your course.

    More info on: ATMOSFAR


    #ATMOSFAR #ApogLabs #ShueishaGames #SurvivalGame #CoOpGaming #SteamEarlyAccess #SciFiGaming #FlyingGame #PCGaming #TechMash

  • Build. Bless. Battle — Northgard Battlegrounds Lands in Early Access, 10% Launch Discount Available Now

    Build. Bless. Battle — Northgard Battlegrounds Lands in Early Access, 10% Launch Discount Available Now

    The longships have docked. The clans are mustering. And your settlement is waiting to rise.

    Publisher Shiro Unlimited — the publishing arm of acclaimed indie studio Shiro Games — and developer Funday Games (creators of Deep Rock Galactic: Survivor) have officially launched Northgard Battlegrounds into Steam Early Access as of 27?October?2026, bringing a bold new fusion of city?building and auto?battler action to the beloved Northgard universe. To celebrate the launch, the game is available with a limited?time 10?% discount for early adopters.


    A New Way to Wage War — What Is Northgard Battlegrounds?

    Set in the same rich Viking world that has captivated more than 5?million players worldwide, Northgard Battlegrounds reimagines the franchise’s signature strategy in a faster?paced, more immediately competitive form:

    • Pick your clan — begin with legendary factions including Raven, Stag, and Wolf, each offering distinct starting bonuses and playstyles
    • Build with purpose — every building placement matters. Adjacent structures trigger powerful synergy bonuses that strengthen your economy and your military at once
    • Call upon the Gods — spend accumulated Lore to claim blessings from Odin, Thor, Baldr, and more, reshaping your strategy and unlocking devastating combat potential
    • Watch your warband fight — once your village is prepared, battles unfold automatically and asynchronously against rival players. You craft the plan; your Vikings execute it
    • Face evolving challenges — seasons turn, winters arrive, and only the most cunning Warchiefs will see their clan stand victorious

    It’s a game of spatial mastery and foresight — where a single well?placed structure can turn the tide of war.

    Early Access — What You Can Play Right Now

    The Early Access launch delivers a polished, fully playable foundation:

    FeatureLaunch Availability
    Core gameplay loopComplete — build, bless, battle
    Playable clansRaven, Stag, Wolf (more coming)
    Structures & units50+ distinct buildings, classic units including Shield Bearers, Axe Throwers, plus mythical Jötnar, Draugrs, and Wyverns
    MultiplayerAsynchronous PvP — challenge rivals on your schedule
    LanguagesEnglish, French, German, Spanish, Russian, Simplified Chinese, Polish, Portuguese?Brazilian
    PlatformsWindows PC via Steam (macOS/Linux planned later)
    Discord & Steam CommunityActive — developers actively seeking feedback

    Roadmap — What Comes Next

    Funday Games and Shiro Unlimited are committing to at least 6 months in Early Access, with a clear roadmap toward the full 1.0 release:

    • More clans and unique Warchiefs — expanding the strategic palette
    • Additional buildings, units, and divine blessings — deeper build diversity
    • Polish, balance, and quality?of?life updates shaped directly by community feedback
    • Price will increase upon full release — Early Access adopters lock in the lowest possible rate

    The developers stress that your input will directly shape development: “We are committed to taking the time necessary to make Northgard Battlegrounds the best it can be.”

    Grab the Launch Discount

    For a limited time following launch, Northgard Battlegrounds is available at 10?% off its eventual full price on Steam. This discount window won’t remain open indefinitely — and pricing will rise alongside major content updates and the 1.0 launch.

    System Requirements:

    • Minimum: Windows?10, Core?i3?9100F, GTX?1050, 8?GB RAM, 2.2?GB space
    • Recommended: Windows?10, Core?i5?9400F, GTX?1060, 16?GB RAM, 2.2?GB space

    A Partnership Built on Strength

    This collaboration unites two celebrated indie teams:

    • Shiro Games — creators of the original Northgard, now publishing through Shiro Unlimited, their indie?focused label dedicated to flexible financing and community?centred development
    • Funday Games — the Aarhus?based studio behind Deep Rock Galactic: Survivor, bringing proven expertise in accessible, addictive strategic action

    Together, they’re blending the tactical depth of Northgard with the satisfying, replayable rush of the auto?battler genre — and the result feels instantly familiar yet thrillingly fresh.


    Key Details at a Glance

    DetailInformation
    TitleNorthgard Battlegrounds
    DeveloperFunday Games
    PublisherShiro Unlimited
    Release StatusOut now in Steam Early Access — launched 27?Oct?2026
    Launch Discount10?% off for a limited time
    Early Access DurationMinimum 6?months planned
    Store Page[store.steampowered.com/app/4487060](https://store.steampowered.com/app/4487060/Northgard_Battlegrounds/)

    The board is set, the clans are ready, and your village rises today. Will you build wisely, call upon the right Gods, and lead your warband to glory?

    Find out more on Northgard Battlegrounds

    #NorthgardBattlegrounds #Northgard #ShiroGames #FundayGames #AutoBattler #CityBuilder #Viking #StrategyGame #SteamEarlyAccess #TechMash

  • Squad Up Across the Stars — M.O.A.B. Update Delivers Full Co-Op for Warped Universe

    Squad Up Across the Stars — M.O.A.B. Update Delivers Full Co-Op for Warped Universe

    The biggest build has arrived — and you don’t have to face the galaxy alone anymore.

    Warped Games has officially unleashed M.O.A.B. — short for “Mother of All Builds” — a landmark free update that transforms Warped Universe, its free-to-play sci-fi PvE looter shooter, by enabling full 4?player co?op across every single game mode. Whether you’re duking it out on planetary surfaces, soaring through the void, or commanding from the tactical table, your squad flies with you.

    Three Styles, One Squad — All Co?Op, All Free

    What makes M.O.A.B. truly unique is that it doesn’t just tack co?op onto one part of the game — it rewires the entire experience so that ground combat, space flight, and turn?based tactics all support up to four players simultaneously:

    ModeInspirationWhat You Do Together
    Third?Person Ground CombatHelldiversSquad up, deploy tactics, and tear through enemy lines in real?time
    Space Flight & CombatEverspace co?opPilot side?by?side through asteroid fields, dogfight enemy fleets, and defend your ship as a team
    Turn?Based TacticsXCOMPlan, position, and execute coordinated strikes with clear initiative order — now with friends at your side

    “Not many space games let you fly missions next to your friends,” the team notes. And turn?based play now includes a shared initiative bar so everyone always knows whose move it is.

    Built Together — Years in the Making

    When Warped Universe launched into Early Access back in May 2026, squad co?op was the single most requested feature. Delivering it meant rebuilding movement systems, animations, networked gameplay, and AI behaviour from the ground up — a massive engineering undertaking:

    “I jumped out of my chair in excitement the moment we as a team logged in to a mission together and flew side by side. It’s been years of waiting for this moment, and it was such an unreal feeling to be able to battle together.”

    — Adam Straney, Co?Founder, Warped Games

    Lobbies, Loot, and Levelled Threats

    • Public & Private Lobbies — join open squads or invite only your crew; built?in voice and text chat keeps you coordinated
    • Shared Rewards — rare Residium and loot are distributed across the team; everyone takes something home
    • Scaling Difficulty — enemies grow deadlier the larger your squad, so balance never breaks
    • Smarter Foes — updated AI now takes cover, flanks, and attacks in unison — exactly like a coordinated enemy squad should
    • No Paywall — everything in the M.O.A.B. update is 100% free; Warped Universe remains entirely free?to?play with no pay?to?win mechanics

    More Than a Game — a Shared Galaxy

    The update also deepens what makes Warped Universe special: every mission you complete powers planetary facilities that benefit every player in the community. Whether you run solo or with a full squad, your progress contributes to unlocking new worlds and permanent buffs for everyone.

    Warped Universe — M.O.A.B. Update is live now, free on Steam


    #WarpedUniverse #MOABUpdate #WarpedGames #CoOpGaming #LooterShooter #SciFiGaming #FreeToPlay #Helldivers #Techmash #Everspace #XCOM #PCGaming #SteamEarlyAccess #SquadGoals

  • Thirteen Years, Infinite Worlds — Space Engineers Still Builds, Still Inspires

    Thirteen Years, Infinite Worlds — Space Engineers Still Builds, Still Inspires

    On 23 October 2013, an ambitious sandbox called Space Engineers launched into Steam Early Access. No one at Keen Software House — and no one playing it — could have guessed that thirteen years later, we’d still be here: still assembling, still testing, still discovering exactly what happens when you hand players the tools to build the impossible.

    From “Sandbox” to a Living Universe

    Before it had a name, the project was simply codenamed “Sandbox”. The premise was deceptively straightforward: place functional, physics?driven engineering blocks into players’ hands and let them figure out what to do. The tools came first — everything else followed.

    • October 2013 — Early Access debut: creative building, basic physics, and the freedom to dream
    • 2015 — Planetary arrival: the game expanded beyond asteroids to include atmospheric flight, gravity wells, and surface bases
    • 2019 — Official full release — yet development kept evolving
    • 2020–2023 — Xbox and PlayStation editions brought the cosmos to living rooms
    • 2025 — Space Engineers 2 launched into Early Access, carrying the torch forward with fresh technology and the same boundless philosophy

    The Greatest Discovery Is You

    Thirteen years hasn’t just added blocks, planets, or platforms — it has revealed something far more extraordinary: you.

    Keen Software House reflected on the milestone: “Thirteen years later, we are still building, still experimenting, and still discovering what happens when we put engineering tools into your hands.”

    The community turned those tools into wonders no single developer could have designed:

    • Ships with functioning propulsion systems, docking clamps, and automated defence grids
    • Colonies spanning multiple worlds, linked by player?built transport networks
    • Mods that rewire gameplay entirely
    • Blueprints shared by the thousands, teaching new engineers how to take flight

    The real discovery wasn’t a feature — it was how brilliantly, creatively, and collaboratively you would use them.

    A Gift Across Generations

    To mark thirteen years, Keen is giving every owner of the original Space Engineers the “Ancient Engineer” character skin for Space Engineers 2 — a wearable tribute to the journey, linking the classic suit to the new frontier.

    Space Engineers 2 remains in active Early Access, growing slice by slice — creative mode, survival, multiplayer, and more arriving in stages. The philosophy hasn’t changed: build together, experiment openly, and keep looking upward.

    The Blueprint Remains Open

    Whether you launched in 2013, docked in 2020, or are just revving your first thrusters today — you are part of something rare. Few games stay vibrant for thirteen months, let alone thirteen years. The reason is simple: you build it.

    The next blueprint is yours.

    Space Engineers:

    https://store.steampowered.com/app/244850/Space_Engineers/

    Space Engineers 2:

    https://store.steampowered.com/app/1133870/Space_Engineers_2


    #SpaceEngineers #KeenSoftwareHouse #13YearsOfEngineering #SpaceEngineers2 #SteamEarlyAccess #SandboxGame #PCGaming #IndieDev #BuildTheImpossible #Techmash