Tag: #SteamEarlyAccess

  • Shiro Games Unveils ‘The Nightling Invasion’: First Major Update Preview For Fantasy ARPG Farever Is Live!

    Shiro Games Unveils ‘The Nightling Invasion’: First Major Update Preview For Fantasy ARPG Farever Is Live!

    The team at Shiro Games (the brilliant minds behind Northgard and Wartales) has just thrown open the gates to the first massive update for their open-world multiplayer action RPG, Farever.

    Currently making waves in Steam Early Access, the expansive fantasy realm of Siagarta is about to get a lot bigger—and a whole lot more dangerous. Titled The Nightling Invasion, this major milestone is officially available to preview today via an open beta phase, ahead of its full, free launch for all players at a later date.

    If you’ve been looking for an excuse to dive back into its gorgeous vistas or want to join the fray for the first time, here is everything you need to know about the invasion.

    Face the Forces of Niflel in Demonic Rifts

    The core of The Nightling Invasion introduces a dark new threat to the world. Mysterious portals known as Rifts are tearing through the landscapes of Siagarta, linking the realm to the wicked underworld of Niflel.

    Brave adventurers who choose to step through the veil will face escalating waves of demonic entities. This isn’t a solo suicide mission, either—the update introduces massive, replayable world events where up to 15 players can band together in a single instance to challenge minor, major, and primordial terrors.

    The Spoils of War: Overcoming these hellish encounters rewards players with Demonic Souls, a new currency that can be traded for exclusive high-tier loot, including unique mounts, powerful weapons, rare runes, and hidden treasures.

    Breach the Gates of Ramburg

    Looking for new lands to conquer? The update officially unlocks Ramburg, the imposing stronghold of the Crimson Rams faction.

    Players will be able to navigate the treacherous streets of the Lower City, fight past zealous monks, soldiers, and inquisitors, and traverse the rooftops to uncover the dark secrets surrounding the feared High Inquisitor Chakram. Ramburg also introduces:

    • Two Brand-New Dungeons: Tailor-made to test your class builds and co-op synergies.
    • A Towering Cathedral: A focal point for exploration and deep lore discovery.

    Increased Level Cap & Steam Summer Sale Discount

    To help players cope with the demonic spike in difficulty, Shiro Games is raising the character level cap to 25. Alongside the extra levels, you can expect a fresh influx of new quests, valuable armour sets, activities, and Steam achievements to hunt down.

    According to Quentin Lapeyre, Game Director at Shiro Games:

    “The Nightling Invasion major update introduces a new city, world events, dungeons, achievements and progression systems, but this is only the beginning. We have ambitious plans for Farever throughout 2026, and we can’t wait to share more with our community.”

    Got Your Eye On It?

    If you haven’t picked up Farever yet, timing is on your side. To celebrate the update preview, the game will be featured in the Steam Summer Sale with a 15% discount. It’s the perfect opportunity to grab a few codes for your co-op crew.

    The Nightling Invasion preview is live today on PC via Steam Early Access. Sharpen your blades, gather your allies, and step into the Rifts!

    Find out more here

    #GamingNews #Farever #ShiroGames #ARPG #PCGaming #SteamEarlyAccess #IndieGames #TheNightlingInvasion #CoOpGaming #MMORPG

  • Massive Mechs in a Dieselpunk Desert: SAND: Raiders of Sophie Drops Into Steam Early Access Today!

    Massive Mechs in a Dieselpunk Desert: SAND: Raiders of Sophie Drops Into Steam Early Access Today!

    The wait is officially over for fans of alternate history, giant walking war machines, and high-stakes extraction shooters. Publisher tinyBuild, alongside indie co-developers Hologryph and TowerHaus have officially launched their highly anticipated multiplayer FPS, SAND: Raiders of Sophie, into Steam Early Access today!

    If you are looking for a fresh take on the extraction genre that swaps out brutal learning curves for high-powered, customizable mech combat, this is a wasteland you’ll want to explore.

    Check out the official launch trailer on Steam and read on for everything you need to know about dominating the dunes.

    Welcome to Planet Sophie: An Alternate 1910

    Set in an alternate-history version of 1910, SAND: Raiders of Sophie transports players to a fallen, post-apocalyptic colony planet. Once a resource-rich jewel promised to space-faring pioneers of the Austro-Hungarian Empire, a mysterious ecological catastrophe has evaporated Sophie’s vast oceans.

    What remains is a sprawling, procedurally generated desert world filled with sunken ruins, abandoned cities, shipwrecks, and supernatural dangers. To survive the heat and rival scavengers, humanity relies on Tramplers—titanic, modular mechanical moving fortresses.

    Key Features: Forge, Fight, and Extract

    • Build Your Moving Fortress: The heart of SAND is the Trampler Editor. Players can design and customise their massive walking mechs from scratch to suit their exact playstyle. Whether you want a small, agile scout ship, a colossal walking tank armed to the teeth with mounted turrets and flak cannons, or a heavily armoured mobile base to store your treasure, the modular building system leaves it up to your creativity.
    • PvPvE Extraction Action: Deploy solo or squad up with friends to scour the desert for hidden riches, weapons, and priceless artefacts. But stay sharp—you aren’t alone. You will need to fend off rival players looking to board your ship, as well as the Upiors, mysterious and deadly supernatural entities haunting the ruins.
    • No More Offline Raids: Survival fans can finally breathe a sigh of relief. Unlike traditional survival games, where you risk losing everything while logged off, your Trampler extracts safely with you at the end of every session. Your hard-earned loot is yours to keep.
    • Choose Your Risk Level: * Voyage Mode: A lower-stress, open environment perfect for exploring, farming resources, and testing out experimental Trampler blueprints with friends at your own pace.
      • Storm Dive Mode: The ultimate high-stakes competitive mode. Face escalating dangers and an encroaching sandstorm that forces rival crews together for intense PvP combat, all for the chance to extract with top-tier legendary loot.

    Grab a Limited-Time Launch Discount

    To celebrate today’s Early Access launch, tinyBuild is offering a special 21% introductory discount for the first two weeks! You can jump into the cockpit right now on Steam for just $19.74 / £15.74 / 15,74€.

    The development teams at Hologryph and TowerHaus have emphasised that this is just the beginning of the journey, with plans to work hand-in-hand with the community to shape the roadmap all the way to the version 1.0 release.

    Are you going solo or gathering a crew to pilot your first Trampler? Let us know your ultimate mech build ideas in the comments below!

    Find out more here

    #SAND #RaidersOfSophie #tinyBuild #Hologryph #TowerHaus #IndieGames #PCGaming #SteamEarlyAccess #Dieselpunk #MechFPS #ExtractionShooter #GamingNews #TechMash

  • Prepare for Battle: Tears of Metal Slashes Onto Steam and Microsoft Store This July!

    Prepare for Battle: Tears of Metal Slashes Onto Steam and Microsoft Store This July!

    Great news for roguelike fans and hack-and-slash enthusiasts! Montreal-based indie studio Paper Cult—the brilliant minds behind the critically acclaimed action game Bloodroots—has officially announced the Early Access release date for their highly anticipated title, Tears of Metal.

    Mark your calendars: the medieval co-op hack-and-slash roguelike is set to launch on July 22 on both Steam and the Microsoft Store.

    Lead Your Battalion to Victory

    In Tears of Metal, players are thrown into a gorgeous, war-torn landscape where they must carve through massive hordes of enemies to reclaim their island home. Following a mysterious “Dragon Stone Meteor” event that brought ruthless occupiers to their shores, you are tasked with leading a formidable Scottish battalion into the trenches.

    The game successfully blends intense, large-scale hack-and-slash combat with the unpredictable, high-stakes progression of a roguelike.

    What to Expect in Early Access

    Paper Cult isn’t holding back for this launch. The Early Access build is arriving with a substantial amount of content right out of the gate:

    • Three Full Acts: Each act introduces distinct environments, unique enemy types, elite encounters, and punishing boss fights.
    • Playable Heroes & Combinations: Choose between multiple unique heroes and combine your skills with over 100 different artefacts to create devastating, custom builds.
    • Persistent Upgrades: Between campaigns, return to your settlement to expand it, unlock new vendors, and permanently upgrade your soldiers so they grow stronger with every run.
    • Solo or Co-op Play: Team up with friends or take on the enemy hordes alone across more than 45 handcrafted environments.

    Xbox Game Pass & Launch Details

    For PC players using the Microsoft Store, there’s an extra treat: Tears of Metal will be available on PC Game Pass from day one. If you prefer console gaming, Paper Cult has confirmed that an Xbox Series X|S version is currently slated to land before the end of the year.

    Last Chance for the Demo: If you want a free taste of the combat before the official release, act fast! Paper Cult will be retiring the current Steam demo on July 6 to prepare for the massive Early Access launch.

    Official pricing details will be fully dynamic upon the storefronts going live on launch day, so keep your eyes peeled to your preferred platform.

    With over 400,000 wishlists already accumulated on Steam since its initial reveal, Tears of Metal is shaping up to be one of the biggest indie hits of the summer. Head over to Steam or the Microsoft Store to add it to your wishlist now!

    Are you ready to lead your battalion into the fray? Let us know if you’ll be playing solo or teaming up in co-op this July!

    Find out more here

    #TearsOfMetal #PaperCult #IndieGames #GamingNews #SteamEarlyAccess #PCGamePass #HackAndSlash #Roguelike #CoOpGaming #TechMash

  • Here Comes The Swarm Drops Massive Early Access Update: Meet the New Deity, Yangwu!

    Here Comes The Swarm Drops Massive Early Access Update: Meet the New Deity, Yangwu!

    Surviving the alien hordes in Ulora just got a serious strategic upgrade. Indie developer CableHook Games has officially rolled out its third major content update for the Steam Early Access hit, Here Comes The Swarm.

    Marking the successful completion of the team’s initial development roadmap, this latest drop is packed to the brim with meta-changing mechanics, massive quality-of-life improvements, and a brand-new deity designed to supercharge your resource management.

    If you’ve been looking for an excuse to dive back into this tense, tactical-pause survival RTS, this is it. Here is everything you need to know about the latest update.

    Bow Down to Yangwu: The Ultimate Economic Powerhouse

    The star of this update is undoubtedly Yangwu, an all-new deity tailored specifically for players who love optimising their economy and settlement layout. If your strategy relies on massive resource production and creating late-game synergies, Yangwu is about to become your go-to choice.

    Yangwu introduces an entire suite of economy-boosting blessings and mechanics:

    • The Yangwu Workshop: A brand-new buildable workshop that increases the production of nearby buildings by a whopping 30%.
    • Hand of Yangwu: Start your skirmish with Yangwu’s Bracelet, a powerful relic that earns Tribute from kills, chests, and shrines. Deposit this Tribute at your workshop to unlock massive global buffs.
    • Disconnected Efficiency: In a brilliant twist for base layout flexibility, Yangwu’s blessings allow production buildings not connected to your main Core to operate with an additional 30% effectiveness.
    • Resource Abundance: From spawning an extra Geyser near your Core to offering a 20% refund value on dead units and demolished buildings, Yangwu ensures your war chest stays full.

    New Essences & Tactical Overhauls

    Alongside Yangwu, CableHook Games has expanded the game’s roguelike customisation with a variety of new Essences. You can now experiment with boons like Compound Interest (which increases your production income based on stored resources) or Tent Subsidies to generate extra Blood Rubies from your dwellings.

    Furthermore, the mechanics for disconnected structures have been completely reworked across the board. Previously, any building cut off from your Core would shut down entirely. Now, they will continue to operate at a baseline of 40% efficiency—keeping your economy alive even when the Swarm breaches your perimeter.

    Quality-of-Life Upgrades: Better Intelligence, Smoother Battles

    You can’t fight what you can’t see, and this update gives players much better tools to anticipate incoming attacks. The minimap has received a major overhaul:

    • Wave Visibility: Enemy waves and their exact spawn ranges are now permanently visible on your minimap.
    • Early Warning System: Wave locations are now announced a full two minutes in advance across all difficulty settings, giving you ample time to position your armies and fortify your walls.
    • Clarity Timers: New countdown timers and tooltips display exactly how much preparation time you have left before the bugs arrive.

    The patch also brings extensive under-the-hood performance optimisations (specifically targeting rendering jitter and Ballista projectiles) alongside a long list of community-requested bug fixes, including fixes for unit pathfinding and clipping.

    What’s Next for Here Comes The Swarm?

    With the initial roadmap officially cleared, CableHook Games isn’t slowing down. The developers have already updated the in-game roadmap to tease what’s on the horizon—including three more major content updates and a highly anticipated, fully-fledged story campaign.

    Have you tried out Yangwu yet? Let us know your ultimate economy builds in the comments below!

    Here Comes The Swarm successfully blends the intense, nail-biting survival of They Are Billions with the tactical flexibility of a roguelike deckbuilder. If you haven’t played it yet, you can grab it right now on Steam Early Access—and yes, there’s currently a playable demo if you want to test your defences first!

    Find out more here

    #GamingNews #HereComesTheSwarm #CableHookGames #SurvivalRTS #IndieGames #SteamEarlyAccess #PCGaming #RTSTactics #GamingUpdate #TechMash #Gaming

  • The Monster Is Learning: MIMESIS Drops Massive AI Upgrade and Map Expansion

    The Monster Is Learning: MIMESIS Drops Massive AI Upgrade and Map Expansion

    Co-op horror fans, your worst nightmare just got a whole lot smarter. KRAFTON, Inc. and their innovative creative studio ReLU Games have officially deployed the first major Early Access update for MIMESIS, their terrifying four-player cooperative horror game.

    If you thought you had a handle on the game’s shape-shifting, voice-mimicking monster, think again. This massive patch fundamentally alters how the game plays, making your survival runs more unpredictable, tense, and downright eerie.

    Here is a breakdown of what’s changing in the dark, rain-soaked world of MIMESIS.

    Smart, Unpredictable, and Highly Adaptive: The AI Overhaul

    The absolute core of MIMESIS is its titular monster—an AI-driven entity that mimics the voices, behaviours, and memories of your teammates to sow paranoia. With this latest update, the developer has given the Mimesis a massive brain upgrade.

    • Refined Situational Awareness: The monster now recognises its surroundings much more naturally, changing how it approaches players based on the environment.
    • Dynamic Decision-Making: Instead of relying on predictable patterns, the Mimesis reacts to player actions on the fly. Its tactics are now far more varied, ensuring that no two encounters feel the same.

    “MIMESIS has shown how AI can move beyond a development tool and become a central part of the gameplay experience itself,” says Min-jung Kim, CEO of ReLU Games.

    Bigger Worlds, Better Gear, and… Dead Player Possession?

    It’s not just the AI getting an upgrade. The update breathes new life into the game’s levels and adds clever mechanics to keep everyone engaged, even after a brutal elimination:

    • Expanded Map Layouts: The Factory, Subway Station, and Mansion dungeons have been expanded with completely fresh interior structures. Meanwhile, the game’s Outdoor Areas have been fully redesigned with new routes to make scavenging for vital scrap much more dynamic.
    • Weaponised Scrap: You can now physically throw pieces of salvaged scrap. This opens up entirely new strategic avenues—whether you’re trying to create a distraction, solve puzzles, or trigger environmental devices.
    • The Ultimate Spectator Twist: Dying no longer means sitting out and browsing your phone. Eliminated players can now possess the very monster that threatened them. From inside the beast, you can still communicate with your surviving teammates, weaponising the game’s proxy chat to either guide them to safety or dial up the psychological horror.

    Progression and Balancing Restructure

    Say goodbye to the rigid three-day cycle system. ReLU Games has replaced it with a highly flexible progression structure designed to accommodate both horror veterans and rookies alike:

    • Smoother Onboarding: The early game has been rebalanced to be more approachable for new squads just learning the ropes.
    • Escalating End-Game Terror: While the beginning is smoother, the late-game difficulty curves dramatically. As you progress, the tension spikes, requiring airtight team communication and split-second reactions to survive.

    Are You Ready to Face the New Threat?

    This update proves that KRAFTON and ReLU Games are fully committed to using cutting-edge AI to reshape the conventions of survival horror. The patch is available right now on Steam Early Access. Round up your crew, hop on the tram, and remember: trust absolutely no one.

    Have you jumped into the new MIMESIS update yet? Did your teammates survive, or did the AI trick you? Let us know your horror stories in the comments below!

    Find out more here

    #GamingNews #MIMESIS #Krafton #ReLUGames #CoOpHorror #PCGaming #SteamEarlyAccess #HorrorGames #GamingUpdate #AIGaming

  • Ready for Launch: MicroProse Drops Drone Sector Into Early Access This July

    Ready for Launch: MicroProse Drops Drone Sector Into Early Access This July

    Tactical gamers and flight sim fans, mark your calendars. MicroProse has officially announced that its highly anticipated futuristic gunship command game, Drone Sector, is set to launch in Early Access on Steam on July 21st.

    If you’ve been craving a game that perfectly marries the high-stakes tension of close air support (CAS) with the deep strategy of real-time squad leadership, this is the title to watch.

    What is Drone Sector?

    In Drone Sector, you aren’t just a pilot, and you aren’t just a commander—you are both. Players step into the cockpit of advanced, futuristic tactical gunships, tasked with dominating the skies while simultaneously orchestrating ground operations.

    Here is a quick breakdown of what makes this title stand out:

    • Dual-Layer Gameplay: Seamlessly switch between delivering devastating close air support from above and issuing precise, real-time commands to your squad on the ground.
    • Futuristic Firepower: Take control of cutting-edge gunships equipped with sci-fi weaponry, designed to turn the tide of any engagement.
    • Tactical Depth: Victory relies on synergy. Your ground squad needs your eye in the sky to survive, and your gunship needs their boots on the ground to secure objectives.

    Why Early Access?

    MicroProse has a legendary pedigree in the strategy and simulation genres. By launching Drone Sector in Early Access on July 21st, the developers aim to collaborate directly with the community. Players will have a direct hand in shaping the game’s balance, features, and future content updates leading up to the full release.

    The Details:

    • Game: Drone Sector
    • Publisher: MicroProse
    • Platform: PC (Steam Early Access)
    • Release Date: July 21st

    Add it to Your Wishlist

    Whether you are a veteran of classic MicroProse military sims or a newcomer looking for a fresh tactical challenge, Drone Sector promises an intense, cerebral experience. Head over to Steam now to add it to your wishlist and prepare for deployment this July.

    Find out more here

    #DroneSector #MicroProse #PCGaming #SteamEarlyAccess #TacticalGaming #SciFiGaming #GamingNews #TechMash

  • From Vikings to the Cosmos: Shiro Games Launches Multiplayer Sandbox ‘SpaceCraft’ Into Early Access

    From Vikings to the Cosmos: Shiro Games Launches Multiplayer Sandbox ‘SpaceCraft’ Into Early Access

    The brilliant minds behind Northgard, Wartales, and Farever are officially trading medieval axes and tactical mercenaries for Faster-Than-Light drives and industrial laser drills. Bordeaux-based studio Shiro Games has just launched its highly anticipated multiplayer space sandbox, SpaceCraft, into Steam Early Access!

    If you’ve ever wanted to build an interstellar corporate empire with your mates while managing complex automation logistics, this might just be your next gaming obsession.

    What is SpaceCraft?

    At its core, SpaceCraft is a massive, open-world sci-fi adventure that seamlessly blends deep-space exploration with heavy industrial automation. Shiro Games describes it as their most ambitious project yet—and looking at the scale, it’s easy to see why.

    Starting out in the resource-rich Solar Alpha system, players are tasked with establishing a thriving interplanetary corporation. You’ll design and pilot fully modular starships that can transition seamlessly between deep-space travel and planetary landings.

    Once your boots (or landing gears) are on the ground, the real work begins: surveying alien worlds, deploying heavy machinery to extract raw materials, and establishing sprawling logistics networks to move your cargo across the galaxy.

    Key Features at Early Access Launch:

    • A Massive Universe: Explore multiple sectors, hundreds of star systems, and thousands of unique planets.
    • Modular Ship Building: Fully customise your fleet with cutting-edge upgrades tailored for combat, heavy hauling, or deep-space exploration.
    • Industrial Automation: Use autonomous drones, massive cargo hauliers, and specialised machinery to automate your resource production lines.
    • Player-Driven MMO Economy: Trade high-value blueprints, craft advanced ship components, and manage supply chains in a living, shared universe.
    • Corporate Collaboration: Form or join Corporations with other players to coordinate massive planetary operations and dominate the galactic market.

    SpaceCraft is by far the most ambitious game we’ve ever created,” says Nicolas Cannasse, CEO of Shiro Games. “Our goal was to build a universe that feels both accessible and limitless, a true sandbox where players can explore, industrialise, collaborate, and shape their own stories among the stars.”

    The TechMash Verdict: Factorio Meets Elite Dangerous?

    Shiro Games has a phenomenal track record when it comes to depth and mechanics. Northgard mastered RTS survival, while Wartales perfected gritty tactical management. Bringing that same analytical, rewarding gameplay loop to a multiplayer space sandbox is an incredibly exciting prospect.

    By leaning heavily into the MMO aspect, SpaceCraft sets itself apart from pure single-player or co-op builders. You are sharing this galaxy with thousands of other pioneers, meaning competition for the most resource-dense asteroid belts and prime planetary real estate will be fierce.

    Pricing and Availability

    SpaceCraft is available right now on PC via Steam Early Access for £24.99 ($29.99 / €29,99). To celebrate the launch, Shiro Games is offering a 10% introductory discount for the next two weeks.

    The studio expects the game to remain in Early Access for at least six months to fine-tune mechanics, add more sectors, and implement community feedback before the 1.0 release.

    Will you be heading into the stars solo as a freelance trader, or assembling a mega-corporation with your friends? Let us know in the comments below!

    Find out more here

    #SpaceCraft #ShiroGames #SteamEarlyAccess #SciFiGaming #SpaceSandbox #IndieGames #PCGaming #TechMash

  • From Peasants to Politicians: ‘The Guild – Europa 1410’ Hits Early Access This July

    From Peasants to Politicians: ‘The Guild – Europa 1410’ Hits Early Access This July

    Step aside, modern management sims. It’s time to throw on your finest linen tunic, sharpen your political wit, and step into the mud and glory of the 15th century.

    The Guild – Europa 1410 is officially opening its gates to Steam Early Access on July 16th, and it’s shaping up to be the ultimate medieval life simulator. If you’ve ever wanted to build an economic empire from scratch, scheme your way into high office, or just run a highly successful, slightly shady bakery in the Holy Roman Empire, your time has come.

    What is ‘The Guild – Europa 1410’?

    For the uninitiated, The Guild series is a unique cocktail of historical life simulation, economic strategy, and role-playing. You don’t just manage a city from a bird’s-eye view; you live in it.

    In Europa 1410, you are dropped into the bustling, chaotic cities of Central Europe during a time of massive transition. The old feudal order is fracturing, trade routes are booming, and for the first time, commoners with enough ambition can climb the social ladder.

    The Core Premise: Every street corner brings opportunities to make a fortune, gain influence, and create a family dynasty that will last for centuries.

                      [ Your Humble Beginnings ]
                                 ?
                                 ?
             [ Craft Goods & Dominate Local Markets ]
                                 ?
                                 ?
           [ Buy Properties & Expand Business Empire ]
                                 ?
                                 ?
        [ Bribery, Politics, & Marrying into Royalty ]
                                 ?
                                 ?
                    [ A Centuries-Long Dynasty ]
    

    Strategy, Sabotage, and Success

    Success in Europa 1410 isn’t just about supply chains and profit margins—though keeping your business afloat is crucial. It’s about power. Once you’ve secured enough coin from your workshops, the real game begins:

    • Build Your Dynasty: Marry strategically, produce heirs, and ensure your family name survives through generations.
    • Play the Politics: Run for public office, vote on city laws, and use your position to make life miserable for your rivals.
    • Choose Your Path: Will you be an honest craftsman, a wealthy merchant, a devout cleric, or a master of the criminal underworld?

    If a competitor is undercutting your prices, you could try to optimise your production… or you could just hire a few thugs to burn their warehouse down. The choice is yours (just don’t get caught by the city watch).

    Mark Your Calendars

    Whether you’re a long-time fan of the franchise or a newcomer looking for a deep, emergent strategy game, The Guild – Europa 1410 promises a sandbox experience like no other.

    The gates open on July 16th. Will you rise to become the ultimate powerhouse of the Holy Roman Empire, or will your family name be forgotten in the mud?

    Head over to Steam to wishlist it now, and let us know in the comments below: what’s your opening strategy going to be?

    Find out more here

    #TheGuildEuropa1410 #MedievalSim #GamingNews #StrategyGames #SteamEarlyAccess

  • All Stations to Quarters! MicroProse Launches ‘Battleship Command’ Into Steam Early Access

    All Stations to Quarters! MicroProse Launches ‘Battleship Command’ Into Steam Early Access

    The golden age of naval warfare simulators is officially back. MicroProse—a name that sends waves of nostalgia through any seasoned strategy gamer—has officially launched Battleship Command into Early Access on Steam.

    If you’ve ever wanted to stand on the bridge of a massive, heavily armoured warship while shells rain down around you, your time has come.

    Take the Helm of the Mighty Scharnhorst

    For its Early Access debut, Battleship Command is letting players take total control of one of the most iconic, fiercely debated, and formidable warships of World War II: the German battleship Scharnhorst.

    Known for her sleek lines, incredible speed, and historic surface actions, the Scharnhorst is a dream vessel for naval history buffs. But this isn’t just a game about steering a big boat and clicking on targets. MicroProse is delivering a deeply authentic command experience.

    What to expect on day one: You aren’t just controlling the ship; you are managing the crew, balancing damage control under fire, plotting complex intercept courses, and orchestrating massive artillery duels across realistic ocean expanses.

    Why Early Access?

    MicroProse has made it clear that they want the community’s deckhands to help shape the future of the game. Early Access allows naval sim enthusiasts to test the core mechanics—like the realistic ballistic tracking, advanced damage models, and historical scenarios—and provide direct feedback to the development team.

    As Early Access progresses, players can look forward to more ships, expanded campaigns, and refined mechanics. But even now, the chance to captain the Scharnhorst in high-stakes tactical engagements is tough to pass up.

    Features At A Glance

    • Uncompromising Realism: From the trajectory of your 28cm shells to the way armour plating deflects or succumbs to hits.
    • Deep Crew Management: Assign your sailors to damage control, gunnery, or engineering to keep your ship fighting through the chaos of battle.
    • Stunning Visuals: Experience the raw power of the ocean and the terrifying beauty of naval artillery exchanges in beautiful detail.

    The battle lines are drawn, and the open sea is calling. Will you lead the Scharnhorst to glory, or will she find the ocean floor? Head over to Steam right now and secure your spot on the bridge.

    Are you ready to take command? Let us know in the comments below if you’ll be piloting the Scharnhorst this weekend!

    Source – https://s.team/a/3367430

    #BattleshipCommand #MicroProse #PCGaming #NavalSim #SteamEarlyAccess

  • Handmancers Just Dropped Its First Major Early Access Update, and It’s a Total Knockout

    Handmancers Just Dropped Its First Major Early Access Update, and It’s a Total Knockout

    If you’ve ever wanted to turn a high-stakes game of Rock-Paper-Scissors into a literal fight for survival, Handmancers is the game you didn’t know you were waiting for.

    Earlier this month, indie developers 58BLADES and Human Qube Games unleashed their bizarrely brilliant first-person, Rock-Paper-Scissors roguelite deckbuilder on Steam. The gaming community immediately embraced the chaos, driving the game to a “Very Positive” player reception right out of the gate.

    But they aren’t resting on their laurels. Today, the devs officially dropped the game’s first major Early Access update, and it’s packed with exactly the kind of strategic depth and absurd fun fans have been begging for.

    What is Handmancers? (The Quick Throwdown)

    For the uninitiated, Handmancers takes the childhood playground classic and injects it with pure, unadulterated roguelite deckbuilding adrenaline. You navigate a treacherous world in a first-person perspective, using a literal “deck of hands” to cast spells, counter enemy traits, and bash monsters.

    It’s tactical, it’s fast-paced, and yes, throwing a perfectly timed “Paper” to completely smother an enemy’s devastating “Rock” feels exactly as satisfying as it sounds.

    Inside the First Major Update

    Following a wave of community feedback from the initial launch, this new update focuses on expanding the game’s replayability while sharpening its mechanical edge. Here is what players can look forward to:

    • New Cards & Combos: Expand your tactical arsenal with a fresh batch of hand gestures and modifiers that will completely shift how you build your deck.
    • Balance Tweaks & Quality of Life: The devs have fine-tuned enemy AI and card scaling, ensuring that your runs feel fair, challenging, and addictive.
    • Expanded Run Variety: New encounters and unexpected events have been added to the map, meaning no two descents into the arena will feel the same.

    A Note from the Devs: 58BLADES and Human Qube Games have expressed massive gratitude to the community for the explosive launch. They’ve made it clear that this is just the first step in a robust Early Access roadmap driven entirely by player feedback.

    Why You Should Jump In Right Now

    It’s rare for an Early Access game to hit the ground running with such a polished, highly-rated gameplay loop. If you’re a fan of deckbuilders like Slay the Spire but want something with a vibrant, quirky, first-person twist, Handmancers is easily one of the most refreshing indies of the year.

    The new update is officially live. Grab your deck, stretch out those fingers, and go show those monsters who rules the playground.

    Source – https://s.team/a/2423290

    #Handmancers #IndieGames #Deckbuilder #SteamEarlyAccess #GamingNews

  • D.O.T. Defence leaves Early Access to full launch on 11th June

    D.O.T. Defence leaves Early Access to full launch on 11th June

    Strategy fans, mark your calendars. Independent developer Rattleaxe Games, alongside publisher Gamersky Games, has officially announced that their hit minimalist RTS/Tower Defense hybrid, D.O.T. Defence, is leaving Steam Early Access and launching into its full 1.0 version on 11 June 2026.

    Described as a love letter to classic real-time strategy games and handheld strategy titles of the 1990s, the game has spent over a year evolving in Early Access. Thanks to extensive community feedback, the 1.0 release promises a significantly expanded experience, bringing refined core mechanics and massive new features to the frontlines.

    Think Fast, Click Slow: What is D.O.T. Defence?

    If you missed its Early Access run, D.O.T. Defence is all about capturing the depth of classic RTS games without the exhausting, hyper-fast micromanagement. It balances accessibility with tactical crunch, keeping matches to short, chaotic bursts that last between 5 to 10 minutes—perfect for quick gaming sessions.

    The gameplay loop shifts the focus to big-picture strategy:

    • Turret Mayhem: Your regions are the heart of your economy. You’ll need to defend them from relentless enemy waves by mixing, matching, and dynamically selling various turrets based on incoming threats.
    • Commander Fantasy (Macro Orders): Instead of babysitting individual units, you issue broad-stroke macro controls. You can draw movement paths for your armies or let them autonomously capture crucial map points while you focus on high-level commander powers.
    • The Chroma Wars Campaign: A sprawling, 8+ hour military epic told across 25 missions and three distinct factions: the disciplined U.C.F., the resource-hungry Chromatech, and the terraforming Invaders.

    What’s New for the 1.0 Launch?

    The jump to version 1.0 isn’t just a label change; it brings a massive meta-game overhaul that expands the bite-sized tactical gameplay into a long-play, 4X-lite conquest.

    The Global Domination Mode

    The crown jewel of the 1.0 update is the brand-new Global Domination Mode. This feature takes the game’s core campaign factions and drops them onto a grand strategy map. Players will manage overarching resources, claim territories, and build an empire, bridging the gap between quick tactical battles and grand-scale strategy.

    Expanded Survival & Tournament Modes

    Alongside the classic Skirmish and Wave Defence modes, version 1.0 highlights distinct ways to test your grid:

    • Endless War: A roguelike survival mode featuring procedurally generated enemy waves and unique, unpredictable modifiers.
    • Escalation: A high-stakes tournament mode where players draft continuous upgrades for their turrets and passives between rounds while squaring off against a stacking deck of random enemy buffs.

    TechMash Take: We love indie developers who know exactly how to trim the fat from complex genres. By stripping away the click-heavy stress of traditional RTS games and injecting deep tower defense mechanics, Rattleaxe Games has built something truly unique. The addition of a 4X-lite Global Domination mode makes the upcoming 1.0 launch a must-watch for June.

    D.O.T. Defence hits its full 1.0 release on Steam on 11 June 2026. You can check out the demo or add it to your wishlist right now on the D.O.T. Defence Steam Page.

    Are you planning to jump into the Chroma Wars this June? Let us know your favourite tower defence setups in the comments below!

    Find out more here – https://s.team/a/3124850

    #RattleaxeGames #GamerskyGames #RTS #TowerDefense #DOTDefence #SteamEarlyAccess #gamingnews #videogames #games #gaming #gamers

  • Enter Uzovnica: Bodycam Psychological Horror FPS ‘A.A.U. Black Site’ Storms Onto Steam Early Access

    Enter Uzovnica: Bodycam Psychological Horror FPS ‘A.A.U. Black Site’ Storms Onto Steam Early Access

    The bodycam horror phenomenon shows no signs of slowing down, and tactical FPS fans have a terrifying new destination to explore. Publisher IZilla Games (an Infernozilla company) and Serbian indie developer Raspberry Studio have officially launched their highly anticipated tactical psychological-horror shooter, A.A.U. Black Site is coming to Steam Early Access.

    If you’ve been craving a blend of tactical military tension, F.E.A.R.-inspired psychological dread, and ultra-realistic found-footage aesthetics, this is a classified assignment you won’t want to skip. Better yet, the game is available right now for £12.99 / $14.99 / €14.99, alongside a limited-time 10% Early Access launch discount.

    Check out the pitch-black premise and cutting-edge features waiting for you below.

    A Routine Mission Turned Supernatural Nightmare

    In A.A.U. Black Site, you step into the combat boots of an elite operative working for the covert A.A.U. Special Forces. Sent on a high-stakes mission deep within Serbia, things go sideways almost instantly. Intercepted, framed, and entirely cut off from headquarters, you find yourself stranded in the eerie, abandoned region of Uzovnica.

    With communications dead and no allies coming to rescue you, your only silent witness is the bodycam strapped to your chest. As you navigate claustrophobic corridors and decaying ruins, the boundaries of reality begin to shatter, revealing that the hostile human forces hunting you are the least of your worries.

    [The Setup]: Framed -> Intercepted -> Stranded in Uzovnica. 
    Your only objective? Survive the entities lurking in the dark.
    

    Key Early Access Features

    Raspberry Studio, a passionate team that began development with just a small circle of friends, has packed the Early Access launch with impressive technical depth:

    • Two Fully Playable Chapters: Dive straight into the terror with the first two main story missions available on day one: Chapter 1: God’s Chosen (a Demon) and Chapter 2: Guilt Trip.
    • An Arsenal of 20+ Weapons: From crisp pistols and rapid-fire SMGs to heavy-duty assault rifles, players have total tactical freedom. Choose to move like a ghost using stealth, or go loud when corners get too tight.
    • Intelligent Adaptive Horror AI: The supernatural “Anomalies” hunting you aren’t just mindless drones. Built with over 16,000 lines of behavioural code, these entities actively learn your habits, predict your positioning, and counter repetitive strategies.
    • Dynamic Horror Difficulty: The game features a unique adaptive difficulty system that shifts based on your performance. If you are struggling, the entities’ aggression subtly adjusts; if you’re a tactical savant, the AI scales up to keep the psychological tension at an all-time high.
    • Reactive Dynamic Soundtrack: Designed fully in-house, the audio leverages six evolving sound layers. The audio seamlessly shifts from quiet, hair-raising ambient tension during exploration to a punishing wall of percussion, bass, and distorted guitars when combat breaks out.

    The Road Ahead

    This Early Access launch is just the beginning of the nightmare. Raspberry Studio has made it clear that player feedback will heavily dictate how A.A.U. Black Site evolves over its planned one-year Early Access period.

    The developer’s current post-launch roadmap includes Chapter 3: Beneath the Rotten Sky, level expansions for existing maps, full controller support, customizable key bindings, and additional localisation settings.

    Lock and Load

    If you are ready to test your nerve against adaptive anomalies through the lens of a gritty, hyper-immersive bodycam perspective, head over to Steam and secure your deployment.

    Grab A.A.U. Black Site is on Steam Early Access, and join the official Discord community to leave your feedback directly with the development team. Remember: keep your eyes on the corners, and don’t turn off the camera.

    Find out more here – https://s.team/a/3607440

    #IZillaGames #RaspberryStudio #bodycam #psychological #horror #FPS #AAUBlackSite #SteamEarlyAccess #gamingnews #videogames #games #gaming #gamers

  • A Desert Full of Teeth: Serpent’s Gaze Hits Steam Early Access on May 25th

    A Desert Full of Teeth: Serpent’s Gaze Hits Steam Early Access on May 25th

    If you thought your friend group was tight, prepare to have those bonds tested in the shifting sands of an ancient, unforgiving desert. Developer Feeble Minds has officially announced that their debut title, Serpent’s Gaze, is slithering onto Steam Early Access on May 25th, 2026.

    Blending the high-stakes, tactical combat of a soulslike with the “just one more run” addiction of a roguelike, Serpent’s Gaze isn’t just another entry in a crowded genre. It’s a 1-4 player co-op experience built by a team of industry veterans—including talent behind the critically acclaimed Satisfactory and the chaotic Goat Simulator series.


    Soulslike Combat Meets Roguelike Chaos

    In Serpent’s Gaze, you play as a Scion, a being brought to life by the withering tree god Magnolia. Your mission? To dismantle the usurper gods ruling over a sun-drenched wasteland. While the combat is heavy, deliberate, and punishing, the game introduces a brilliant Curse and Blessing system to keep every run feeling fresh:

    • Handcrafted Worlds: Forget procedural generation. The levels are meticulously designed, from the ruins of the Majin nomads to the towering cathedrals of the Attar’Esh.
    • The Curse System: Success breeds hostility. The “Awareness” system tracks your progress, applying stacking difficulty modifiers. You might find yourself hunted by relentless minibosses or dealing with environmental hazards that weren’t there ten minutes ago.
    • Deity Blessings: To counter the curses, you’ll find relics and gifts from your patron. Whether you’re building a “Plague” character that gains stat points on kills or a “Bold” tank that deals more damage as their health drops, the build variety looks massive.

    Play Your Way (Or With Three Friends)

    While the game is fully playable solo for the “true” souls experience, it’s clearly designed with co-op in mind. Coordination is key when facing bosses that can wipe a party in seconds.

    For those who want to support the developers from day one, Feeble Minds is also launching a Supporter Pack DLC alongside the game. This pack includes exclusive skins for each of the four playable characters—a nice way to show off while you’re getting crushed by a desert deity.


    Early Access Roadmap

    Feeble Minds expects to stay in Early Access for roughly 1-2 years. During this time, they plan to add:

    1. A brand-new faction with unique enemies and bosses.
    2. More weapons, classes, and upgrades.
    3. General polish and community-requested features.

    “We believe the game will launch in a good state, but developing more content with community input will bring it to greater heights,” the developers shared on their Steam page.

    Mark your calendars for May 25th. If you’re a fan of Remnant, Risk of Rain, or simply enjoy being told “You Died” in new and interesting ways, Serpent’s Gaze should be firmly on your wishlist.

    Are you planning to brave the desert alone, or are you bringing a full squad of Scions? Let us know in the comments!

    Find out more here – https://s.team/a/3069050

    #FeebleMinds #coop #soulslike #SerpentsGaze #SteamEarlyAccess #techmash #n5dave #gamingnews #videogames #games #gaming #gamers

  • Revenge is a Dish Best Served in 4K: Better Than Dead Hits Steam Early Access

    Revenge is a Dish Best Served in 4K: Better Than Dead Hits Steam Early Access

    If you’ve ever sat through a John Woo marathon and thought, “I wish I could step inside that screen,” today is your lucky day. Better Than Dead has officially launched into Steam Early Access, and it is bringing a brutal, photorealistic slice of Hong Kong action cinema directly to your desktop.

    Developed by Monte Gallo and published by the simulation veterans at MicroProse, this isn’t your typical tactical shooter. It’s a high-octane, “bodycam” style FPS that prioritises raw momentum and lethal precision over long-winded tutorials.


    The Premise: One Girl, One Gun, One Kill List

    In Better Than Dead, the story is lean and mean. You play as a survivor who has reached her breaking point. After being kidnapped and filmed by her captors, she decides to turn the camera back on them. Armed with a single pistol and a relentless drive for vengeance, you must fight through the seedy underbelly of Hong Kong to rescue others and erase every name on your list.

    Key Features at Launch

    • Bodycam Brutality: The game utilises a grounded, immersive bodycam perspective that makes every hallway encounter feel claustrophobic and terrifyingly real.
    • Photorealistic Hong Kong: From neon-soaked restaurants and cramped apartment blocks to seedy nightclubs and rain-slicked rooftops, the environments are a love letter to ’80s and ’90s action thrillers.
    • High-Stakes Combat: This is “one-shot, one-kill” territory. Hesitation is a death sentence, and the game rewards aggressive, forward-moving pressure.
    • Full Campaign: Unlike many Early Access titles that launch with a skeleton crew of levels, Better Than Dead arrives with a fully playable campaign consisting of 14 handcrafted levels.

    “Better Than Dead strips away the excess to focus on movement, reaction, and execution. Encounters are fast, violent, and decisive. Mistakes are lethal.”


    What’s Next for Early Access?

    While the core campaign is ready to play right now, the developers have a roadmap to keep the adrenaline pumping. Over the next 6 to 12 months, players can expect:

    • “For Heaven” Mode: A hardcore difficulty setting for those who find the base game too forgiving.
    • The True Ending: Additional narrative content and levels to wrap up the protagonist’s journey.
    • Community-Driven Polish: Refinements to the gunplay and AI based on player feedback.

    Watch the Launch Trailer

    To celebrate the release, a new trailer has dropped, showcasing the game’s unforgiving gunplay and incredible visual fidelity.

    If you’re ready to stop running and start recording your revenge, Better Than Dead is available now on Steam. Just remember: in the streets of Hong Kong, you’re either the hunter or the headline.

    Find it on Steam here: https://s.team/a/2744950

    #MonteGallo #MicroProse #BetterThanDead #SteamEarlyAccess #combat #revenge #action #HongKongactioncinema #techmash #n5dave #videogames #gamingnews #games #gamers

  • Space, Strategy, and a Shared Destiny: Warped Universe Hits Steam Early Access

    Space, Strategy, and a Shared Destiny: Warped Universe Hits Steam Early Access

    If you’ve spent the last few months diving into the chaotic stratagem-heavy fields of Helldivers 2, grinding for God-rolls in Destiny 2, or orchestrating the perfect turn-based ambush in XCOM, there is a new frontier you need to scout.

    Warped Universe, a free-to-play sci-fi PvE looter shooter, officially warped into Steam Early Access on May 6. Developed by Warped Games, this isn’t just another indie project—it’s the spiritual successor to decades of MMO expertise.


    A Pedigree of Worlds: Meet Warped Games

    While the studio itself is an independent team of 12, their collective CV reads like a “Greatest Hits” of ambitious multiplayer gaming. The leadership team’s roots trace back to NetDevil, the pioneers behind:

    • Jumpgate: The classic space combat MMO.
    • Auto Assault: The cult-favorite vehicular combat world.
    • LEGO Universe: A massive, imaginative sandbox that reached millions.
    • Dragons & Titans: A fast-paced MOBA success.

    After years of working under major publishers, this veteran crew has returned to their indie roots to build the game they’ve always wanted to play—unfiltered and community-focused.


    Play Your Way: The “Tactical Twist”

    The most striking feature of Warped Universe is its flexibility. In a genre that usually forces you into one lane, this game lets you choose your combat style before every mission:

    • Real-Time Action: For the Warframe and Helldivers fans who want twitch-based third-person shooting.
    • Turn-Based Tactics: For the XCOM and Fallout Tactics veterans who prefer to think three steps ahead.

    Whether you’re fighting on the ground in a customizable Echo Suit or engaging in deep-space dogfights reminiscent of Everspace, you can swap between these modes to suit your mood or your squad’s strategy.


    The Power of “Residuum” and Global Progression

    Borrowing the “Galactic War” feel of Helldivers 2, Warped Universe features a community-driven meta-goal. You aren’t just looting for yourself; you’re collecting Residuum to power up planetary facilities.

    When a facility is completed, it doesn’t just benefit the person who finished it—it grants a permanent buff to every player in the game. As the community advances, new planets and solar systems unlock, evolving the map for everyone simultaneously.

    “Every mission you run, solo or grouped, shapes a shared galaxy.”


    Why You Should Dive In Now

    As of the May 6 launch, the game is in its “Season Zero” phase. Here’s what’s on the table:

    • Zero Pay-to-Win: Monetisation is focused on cosmetics through the in-game currency, Koju.
    • Ground & Space Combat: Seamlessly transition from boots-on-the-ground skirmishes to piloting ships through warped organic matter.
    • Evolving Lore: A story centred on reclaiming a universe consumed by “The Void.”
    • Independent Spirit: Built in Unreal Engine 5, the game looks stunning while maintaining the agile development cycle only an indie team of veterans can provide.

    The Verdict

    Warped Universe is a love letter to the sci-fi genres we’ve grown up with. It takes the frantic energy of a looter-shooter and marries it to the thoughtful progression of a grand strategy game. If you’re looking for a new “forever game” where your individual actions actually move the needle for the entire player base, the jump to lightspeed starts on Steam.


    Are you planning to take on the Void in real-time or via turn-based tactics? Let us know your preferred playstyle in the comments!

    Find out more here – https://s.team/a/3277880

    #WarpedUniverse #WarpedGames #NetDevil #MMO #freetoplay #scifi #PvE #lootershooter #SteamEarlyAccess #gamingnews #n5dave #techmash #gamers #gaming #tactics

  • The Golden Age of Brawlers Returns: Mad King Redemption Hits Steam Early Access Next Week

    The Golden Age of Brawlers Returns: Mad King Redemption Hits Steam Early Access Next Week

    If you grew up draining your pocket money into arcade cabinets like Golden Axe or Final Fight, you’ll want to clear your schedule for next Thursday. Secret Mission Games, an indie studio comprised of seasoned industry veterans, has officially announced that its debut title, Mad King Redemption, will launch into Steam Early Access on Thursday, May 14, 2026.

    The Berlin-based team is aiming to recapture that “long afternoon at the arcade” feeling, but with a modern twist that respects your time and your need for deep progression.


    A Modern Take on Classic Carnage

    Mad King Redemption isn’t just a simple trip down memory lane. While it wears its 16-bit inspirations on its sleeve with stunning 2.5D pixel art, the gameplay is built for 2026. The game blends high-intensity, side-scrolling combat with a robust roguelite progression system, ensuring that even 20-minute “burst” sessions contribute to your overall power.

    The story follows a kingdom fallen to ruin after its ruler used forbidden magic in a desperate attempt to revive the queen. Now, the King has lost his sanity, and it’s up to a “brotherhood of heroes” to fight through hordes of corrupted enemies to bring him peace.

    Key Features to Watch For:

    • Four Playable Characters: Each hero features a unique combat style, customizable stats, and a personal backstory tied to their own quest for redemption.
    • The “Corruption” System: A high-risk, high-reward mechanic where the Mad King grants you forbidden powers. They make you stronger, but as the developers warn, “corrupted power comes at a price.”
    • Co-op Ready: Take on the hordes with a friend via Local Co-op or Steam Remote Play Together.
    • Dynamic Runs: Two distinct biomes, randomised elements, and challenging boss fights ensure no two attempts to reach the King are exactly the same.

    Industry Pedigree

    Despite being a debut title, Mad King Redemption arrives with significant momentum. The game has already scooped up the Very Big Indie Pitch award and was hand-selected by Valve to be featured in the official Steam Next Fest trailer.

    “We wanted to recreate that feeling of long afternoons at the arcade with your friends, playing through an epic quest in 20-minute bursts,” says Nicolo Girotti, co-founder of Secret Mission Games. “It’s built for the busy player who still craves depth and high-quality retro action.”

    Early Access Details

    The game is set to launch at $14.99 USD and will be available on Steam, GOG, and the Epic Games Store. The developers plan to remain in Early Access for roughly six to nine months, using community feedback to balance stats and scale up the number of heroes and stages before the 1.0 release.

    If you can’t wait until next Thursday, there is currently a playable demo available on the Steam page to give you a taste of the madness ahead.


    Are you ready to face the Mad King? Head over to Steam to wishlist the game and get notified the moment it drops on May 14!

    Find out more here – https://s.team/a/2369580

    #SecretMissionGames #MadKingRedemption #SteamEarlyAccess #ClassicArcade #SideScrollingBrawler #Biomes #BossFights #techmash #gamingnews #videogames #gamers #gaming