Tag: #SteamEarlyAccess

  • Automate, Defend, Expand: ‘Belts of Iron’ Hits Steam Early Access May 28th

    Automate, Defend, Expand: ‘Belts of Iron’ Hits Steam Early Access May 28th

    If you’ve ever looked at a messy tangle of conveyor belts and felt a deep, industrial sense of peace, mark your calendars. Builderment LLC—the solo developer behind the hit mobile-to-PC factory builder Builderment—has officially announced that its next ambitious project, Belts of Iron, will launch into Steam Early Access on May 28th, 2026.

    While the developer’s previous title was known for its zen-like, relaxing approach to logistics, Belts of Iron is cranking up the pressure. It’s an open-world, third-person automation experience that blends the intricate production lines of Factorio with the exploration and survival elements of a hostile alien planet.


    From Crash-Landing to Industrial Domination

    In Belts of Iron, players find themselves stranded on a procedurally generated world across nine distinct biomes. Your goal? Build a rocket and get home. But as any automation veteran knows, the journey from “smelting your first iron ingot” to “launching a spacecraft” is paved with thousands of miles of conveyor belts.

    The game features a complete core gameplay loop at launch, including:

    • Total Automation: Every machine and item can be automated, from basic miners to complex oil refineries and steam turbines.
    • Fluid Logistics: Beyond belts, you’ll need to master pipes for crude oil, petroleum, and water to keep your heavy industry humming.
    • The “Iron Horses”: For those who love long-distance logistics, the game includes dedicated train networks to move massive quantities of resources across the map.

    The Survival Twist: You Aren’t Alone

    Unlike the developer’s previous relaxing titles, the native creatures of this planet aren’t particularly fond of your industrial revolution. As your factory grows and your pollution (and ego) expands, you’ll need to defend your hard work.

    “Early Access isn’t just about releasing early; it’s about building alongside players, improving the game together, and letting ideas evolve in real time.” — Builderment LLC

    Players will need to craft weapons and automate turret defences to repel hostile attacks. If the pressure gets too high, you don’t have to go it alone—Belts of Iron supports 4-player co-op (online and LAN), allowing you to split the labour of belt-placement and base defence with friends.


    Release Details

    • Release Date: May 28th, 2026
    • Platform: Steam Early Access
    • Price: £12.79 / $14.99 / €14.79
    • Developer: Builderment LLC

    With a demo already played by thousands and praise from automation-focused creators like Orbital Potato, Belts of Iron is shaping up to be the next big obsession for the “just one more belt” crowd.

    Are you ready to turn a pristine wilderness into a glorious, smoke-belching machine? Let us know in the comments if you’ll be hopping on the iron train this May!

    Find out more here – https://s.steam/a/3427850

    #Builderment #factoryautomationgame #BeltsofIron #factory #SteamEarlyAccess #videogames #gametrailers #gaming #gamers

  • Spilling the Beans: My Little Cafe Nightmare Hits Full Release This June

    Spilling the Beans: My Little Cafe Nightmare Hits Full Release This June

    The coffee is brewing, the ghosts are gathering, and the long-awaited morning is almost here. Solo developer SethMadDev and publisher Ivy Juice Games have officially confirmed that their hit indie title, My Little Cafe Nightmare, is set to leave Early Access and launch its full version on June 2nd, 2026.

    Since first opening its haunted doors in October 2025, this “dark yet cosy” cafe simulator has brewed up quite a following. With over 5,000 copies sold and a massive 12,000+ wishlists, the game has become a standout success in the indie scene, proving that there is a serious market for management sims with a Tim Burton-esque twist.


    What’s on the Menu?

    For those who haven’t stepped into this eerie establishment yet, My Little Cafe Nightmare puts you in charge of a crumbling, supernatural coffee shop. Your task? Serve “otherworldly” brews to a variety of ghostly patrons while expanding your shop and keeping hostile anomalies at bay.

    The game has thrived during its Early Access period, largely thanks to its innovative Twitch integration. This feature allows streamers to let their viewers literally walk into the cafe as customers, creating a chaotic and interactive experience that has kept the game trending on live platforms nearly every day.

    The Road to 1.0

    The move to 1.0 isn’t just a label change. The developers have been hard at work polishing the experience based on community feedback. Recent updates have introduced:

    • Vampire-Themed Furniture: New “Fine” furniture sets to upgrade your aesthetic.
    • Quality of Life Tweaks: The ability for players to sit and enjoy their own coffee (finally!).
    • Reworked Rating Systems: A refined “Cafe Rating” system where manual service can now earn you the elusive “Divine” rank.

    Mark Your Calendars

    The official release date announcement was accompanied by a new trailer during Wishlisted gg Showcase, giving fans a glimpse of the final polish and spooky charm they can expect this summer.

    Whether you’re a logistics nerd looking to automate your ghostly workflows or just someone who wants to decorate a haunted sanctuary, June 2nd is the day to keep on your radar.

    “My Little Cafe Nightmare is a testament to what a solo dev can achieve with a clear vision and a supportive community.” — Ivy Juice Games

    Ready to serve the afterlife? You can grab My Little Cafe Nightmare on Steam and Humble right now in Early Access, or wait for the grand opening this June.


    For more indie gaming news and business updates, stay tuned to BizNooz.com.

    Find out more here – https://s.team/a/3726250

    #SethMadDev #IvyJuiceGames #LittleCafeNightmare #videogames #SteamEarlyAccess #gamers #gaming #gametrailer #demogame

  • Airborne Empire 1.0 is out now on Steam

    Airborne Empire 1.0 is out now on Steam

    The sky is no longer the limit—it’s the destination. Today, The Wandering Band and Stray Fawn Publishing officially announced that Airborne Empire has left the nest of Early Access and soared into its full 1.0 release on Steam.

    Following in the lofty footsteps of the BAFTA-nominated Airborne Kingdom, this sequel takes everything players loved about sky-bound city building and adds a layer of RPG depth and tactical combat that makes the world below (and above) feel more alive than ever.


    What’s New in the 1.0 Release?

    The jump to version 1.0 isn’t just a label; it brings a wealth of new content to round out the experience. The headline addition is the Kingsfell Biome, a treacherous, snow-covered frontier far to the north.

    • The Final Frontier: Explore frozen tundras and liberate ancient cities buried under ice.
    • The Pirate Queen: Your journey finally culminates in a dramatic showdown with the leader of the sky pirates.
    • Jet Propulsion: Research the new Jet Engine to give your city a much-needed speed boost through hostile skies.
    • Expanded Narrative: New quests, characters, and skybound locations have been added to tie the story together.

    More Ways to Play

    Whether you’re a hardened strategist or a cosy builder, the 1.0 version includes all the varied modes developed during Early Access:

    ModeGameplay Style
    SurvivalA high-stakes, 20-stage campaign for those who want a challenge.
    PacifistFor players who want to focus on exploration and building without combat.
    CreativeUnlimited resources to build the floating metropolis of your dreams.
    Hard ModeDial up the difficulty for resources, injuries, and combat encounters.

    Taking Flight with a Discount

    To celebrate the launch, Airborne Empire is currently available on Steam with a significant 50% launch discount, bringing the price down to £12.49 / $14.99 for a limited time.

    The developers have been incredibly active throughout the Early Access period, and 1.0 feels like the polished, definitive version of a vision that started over a year ago. If you’ve ever wanted to manage the lift, balance, and propulsion of your very own “Dalaran” while fending off sky pirates with Tesla Cannons, now is the time to jump in.

    “Today marks the full launch of the game, and we’re incredibly excited to finally share the complete experience with all of you.” — The Wandering Band

    Are you ready to reclaim the skies? Head over to the Airborne Empire Steam Page to check out the new 1.0 launch trailer.

    Find out more here – https://s.team/a/2438680

    #TheWanderingBand #StrayFawnPublishing #AirborneEmpire #RPG #citybuilder #SteamEarlyAccess #games #gaming #gamers

  • Assetto Corsa EVO: The Next Chapter of Simulation Racing Hits Early Access

    Assetto Corsa EVO: The Next Chapter of Simulation Racing Hits Early Access

    Buckle up, sim racers. 505 Games and KUNOS Simulazioni have officially shifted into high gear with the announcement of Assetto Corsa EVO, the highly anticipated evolution of the iconic racing franchise.

    Currently available in Early Access, this isn’t just a sequel; it’s a complete overhaul of the simulation experience. Kunos has spent years refining its craft, and with EVO, they are introducing a brand-new proprietary engine designed specifically to push the boundaries of realism, physics, and visual fidelity.


    What’s New in Update 0.6?

    The journey through Early Access is already moving fast. The latest v. 0.6 update has just dropped, bringing a wealth of content and technical refinements to the grid:

    • New Track: The legendary Sebring International Raceway makes its debut, painstakingly recreated with laser-scan technology to capture every bump and surface change of this demanding Florida circuit.
    • Expanded Roster: Six new vehicles have been added, bridging the gap between road-legal icons and pure-bred race machinery. Highlights include:
      • Ferrari 296 GT3 & Ford Mustang GT3
      • Audi R8 LMS GT4 Evo
      • Lamborghini Countach
      • Ferrari GTO
      • Porsche 911 GT3 R Rennsport
    • Physics Overhaul: Significant updates to suspension modelling (including multi-link and strut systems) ensure that the connection between the driver and the asphalt feels more authentic than ever.
    • Pro Tools: For the data-driven racers, official MoTeC telemetry support is now integrated, allowing for deep-dive analysis of your laps.

    Built for the Community

    Assetto Corsa EVO covers the entire spectrum of automotive passion. Whether you’re a fan of classic road cars, modern hypercars, or GT3 endurance beasts, the “EVO” philosophy is about celebrating car culture in all its forms.

    The game also doubles down on technical versatility, offering full VR support from day one and a redesigned UI that makes managing your garage and tuning your setups more intuitive.

    “As the project keeps evolving together with the community, this update puts additional emphasis on the systems that most directly shape what happens behind the wheel.”KUNOS Simulazioni


    How to Get Involved

    By entering Early Access now, players can help shape the future of the simulation. Kunos is known for its “community-first” approach, and your feedback on everything from the new tyre model to the revamped multiplayer netcode is vital as the game moves toward a full 1.0 release.

    Assetto Corsa EVO is available now on Steam Early Access for £32.99.

    Are you ready to experience the next evolution of racing? Head over to the Steam Store to grab your seat in the cockpit.

    Stay tuned to Techmash for more updates as Assetto Corsa EVO continues its journey toward the finish line!

    Find out more here – https://s.team/a/3058630

    #505Games #KUNOSSimulazioni #AssettoCorsaEVO #AssettoCorsa #SteamEarlyAccess #racing #sports #games #gaming #gamers

  • Hell Byte Studios Unleashes Blood Reaver: A Dark Fantasy Co-Op Shooter Hits Steam Early Access

    Hell Byte Studios Unleashes Blood Reaver: A Dark Fantasy Co-Op Shooter Hits Steam Early Access

    If you’ve been itching for a new way to slaughter demons with your mates, it’s time to lock and load. Hell Byte Studios has officially unleashed its debut title, Blood Reaver, onto Steam Early Access.

    Combining the high-octane tension of classic round-based wave shooters with a grim, gothic atmosphere, Blood Reaver looks to be a love letter to fans of COD Zombies who want a little more “magic” in their mayhem.


    Hell is Overrunning—Bring a Friend (or Three)

    Blood Reaver drops you and up to three friends into a world where an ancient conflict between Earth and Hell has reignited. You play as a “Blood Reaver”—a cursed warrior tasked with holding back the tide of demonic invaders.

    While the gunplay is tight and visceral, it’s the blood-fueled magic that sets this apart from your standard military shooter. You aren’t just scavenging for ammo; you’re harvesting the blood of your enemies to fuel three distinct schools of magic:

    • Blood Magic: For those who like to get up close and personal.
    • Ethereal Arts: Manipulate time and space to control the battlefield.
    • Forbidden Powers: Twist demonic energy back onto the monsters that birthed it.

    Survival of the Fittest (and Luckiest)

    The game follows a classic round-based structure—each wave gets faster, tougher, and more crowded. To survive, you’ll need more than just a quick trigger finger. Hell Byte Studios has introduced several systems to keep the meta-game deep:

    • The Deck of Fates: Between rounds, players draw upgrade cards to bolster their characters’ stats and abilities.
    • The Blood Infuser: A crafting system that allows you to add special properties to your firearms, creating devastating weapon synergies.
    • Hidden Lore: For the explorers out there, each map is packed with environmental storytelling and secrets that piece together the history of the Blood Reaver order.

    “We grew up with round-based survival shooters. Blood Reaver is our love letter to that genre, but with a darker world, smarter systems, and magic that actually feels powerful.” — Jackson Hole, Hell Byte Studios

    The Road Ahead

    Launching at a competitive price of £12.74 / $14.99 (with a launch discount available right now), the Early Access version includes the first map, Final Stand, along with 12 guns and 9 unique abilities.

    Hell Byte Studios has already shared an ambitious roadmap, promising monthly content drops including new weapons, abilities, and of course, more maps to survive. If you’re a fan of Doom, Bloodborne, or classic wave-based survival, this is one to keep on your radar.

    Ready to reave? Head over to the Blood Reaver Steam Page and let us know in the comments if you think you’ve got what it takes to survive the horde.

    Find out more here – https://s.team/a/2906070

    #HellByteStudios #BloodReaver #coop #FPS #SteamEarlyAccess #heavymetal #darkfantasy #roundbasedshooter #games #gaming #gamers

  • Do You Like to Parry? Ricochet Raven Soars into Early Access April 21st

    Do You Like to Parry? Ricochet Raven Soars into Early Access April 21st

    If you’re the type of player who lives for the satisfying clink of a perfect parry, mark your calendars. Independent developer Kaosrio has officially announced that their high-octane side-scroller, Ricochet Raven, is set to launch into Early Access on April 21st, 2026.

    In a genre where “shoot first, ask questions later” is the norm, Ricochet Raven flips the script. Here, your only weapon is the enemy’s own aggression.


    Deflect or Die: The Art of the Rebound

    Ricochet Raven is a fast-paced roguelike built entirely around a single, polished mechanic: projectile deflection. You won’t find a standard arsenal of guns or swords here. Instead, you must master the art of the parry to survive.

    • Offence through Defence: The only way to deal damage is to send enemy projectiles screaming back at them.
    • Chain Reactions: Successfully deflecting shots allows you to stay airborne, chaining dashes and mid-air parries to navigate levels without ever touching the ground.
    • Dynamic Chaos: The harder you hit, the more carnage you create. Well-timed deflections trigger screen-filling explosions of colour as projectiles ricochet between enemies.

    Build Your Bird

    As a roguelike, no two runs are the same. Players can collect and equip Upgrade Feathers that alter their abilities and combat style. Whether you want to focus on high-speed mobility or maximise the destructive power of your returns, these upgrades allow you to carve out a unique playstyle as you progress through the game’s challenging environments.


    What’s Included in Early Access?

    Solo developer Kaosrio—a self-professed lover of parry mechanics—is launching the game as a passion project with a solid foundation of content:

    FeatureEarly Access Launch Details
    Enemies7 distinct enemy types
    Environments1 fully realized procedural world
    Bosses1 major boss encounter
    Upgrades20+ unique Feather Upgrades
    PlatformPC (Windows 10)

    The Road Ahead

    This is just the beginning for the Raven. Kaosrio plans to keep the game in Early Access for roughly a year or two, using player feedback to expand the world. Future updates are expected to include:

    • New procedural environments.
    • Additional boss battles.
    • Expanded “Special Zones” to shake up the standard gameplay loop.
    • Even more Feather Upgrades to deepen the meta.

    “I wanted to create a small, casual roguelike game… I would love to expand upon it and polish it more with the help of player feedback!” — Kaosrio, Developer

    Ready to turn the tide of battle? You can find Ricochet Raven on Steam right now to add it to your wishlist ahead of the April 21st launch.

    Are you prepared to master the parry, or will you be caught in the crossfire? Let us know in the comments!

    Find out more here – https://s.team/a/4002020

    #Kaosrio #RicochetRaven #sidescrolling #roguelike #deflect #SteamEarlyAccess #games #gaming #gamers

  • Blood Reaver: The Dark-Fantasy Co-op FPS Set to Storm Steam This April

    Blood Reaver: The Dark-Fantasy Co-op FPS Set to Storm Steam This April

    The round-based wave shooter is getting a gothic, blood-soaked makeover. Hell Byte Studios has officially announced that their debut title, Blood Reaver, is launching into Steam Early Access on April 15, 2026.

    For fans of the classic Call of Duty Zombies formula who have been craving more atmosphere and deep magic systems, this might be the indie hit of the spring.

    A Love Letter to the Wave Shooter

    Developed by a team of genre veterans who grew up on high-stakes survival shooters, Blood Reaver aims to evolve the “horde mode” experience. It isn’t just about clicking on heads; it’s about managing your own mortality through a visceral combination of gunplay and forbidden sorcery.

    Set in a world that draws heavy aesthetic inspiration from Bloodborne and DOOM, you play as a cursed warrior tasked with holding back the tide of a demonic invasion. Whether you’re diving in solo or with up to three friends in online co-op, the goal is simple: survive the escalating rounds as the demons grow faster, tougher, and more numerous.


    Key Gameplay Features

    • Blood-Fueled Magic: While guns follow a linear power curve, your abilities are fueled by the literal blood of your enemies. You can master Ethereal Arts to warp space-time or tap into Forbidden powers to turn demonic energy back on its masters.
    • Deep Build Crafting: Before each run, you’ll choose your loadout, but the real power comes from the Deck of Fates. During waves, you’ll reveal cards to bolster your stats and modify your abilities.
    • The Blood Infuser: Standard weapons aren’t enough for the later rounds. Players must offer their gear to the Blood Infuser to craft devastating synergies and elemental upgrades.
    • Hidden Lore: Each map isn’t just an arena; it’s a puzzle. Hidden narrative “Easter Eggs” and secret objectives allow players to piece together the dark history of the world.

    “We grew up with round-based survival shooters. Blood Reaver is our love letter to that genre, but with a darker world, smarter systems, and magic that actually feels powerful.” — Jackson Hole, Hell Byte Studios


    Early Access and Pricing

    Hell Byte Studios plans to keep Blood Reaver in Early Access for roughly 1 to 2 years. During this time, they intend to add more maps, enemy types, and a robust meta-progression system that allows you to upgrade your characters outside of active matches.

    • Release Date: April 15, 2026 (4 PM UK Time)
    • Platform: PC via Steam
    • Price: $14.99 USD (Initial Early Access pricing)

    If you can’t wait until next week, there is currently a free demo available on the Steam store page, allowing you to test the combat and get a feel for the blood magic before the full Early Access launch.

    Are you ready to pay the blood price to save the world? Head over to Steam and add it to your wishlist now.


    Are you planning on tackling the demon hordes solo, or have you already got a co-op squad ready for launch day?

    Find out more here – https://s.team/a/2906070

    #BloodReaver #HellByteStudios #darkfantasy #coop #FPS #SteamEarlyAccess #demons #combat #games #gaming #gamers

  • Dialoop Spins into 1.0: Roguelite Puzzle Sensation Hits Full Release this April

    Dialoop Spins into 1.0: Roguelite Puzzle Sensation Hits Full Release this April

    Get your clicking fingers ready and your strategic brain in gear. The indie devs at Byking Inc. have officially confirmed that their hit title, Dialoop –Roguelite Puzzle–, is ending its stint in Steam Early Access. The highly anticipated Version 1.0 is set to launch on April 20.

    If you haven’t yet dived into this circular conundrum, here is why you should have it on your radar for next month.


    What is Dialoop?

    At its core, Dialoop is a high-speed fusion of classic “match-style” puzzles and the “just one more run” addiction of a roguelite. Instead of a standard grid, players interact with a revolving dial system.

    By rotating the rings and matching colored spheres, you clear the board—but this isn’t a relaxing afternoon of Bejewelled. You’re building a deck of abilities, choosing upgrades, and trying to survive increasingly complex waves of procedural challenges.

    What’s New in Version 1.0?

    The jump from Early Access to full release isn’t just a label; Byking Inc. is bringing a host of refinements to the table:

    • Expanded Content: Expect new spheres, power-ups, and specialised “chips” to customise your playstyle.
    • Balance Overhaul: Based on months of player feedback, the 1.0 release promises a smoother difficulty curve that rewards deep strategy over pure luck.
    • Enhanced Visuals and UI: The “loop” has never looked cleaner, with optimised animations and a more intuitive interface for those clutch moments.
    • Steam Achievements & More: Full integration for the completionists out there.

    Why the Hype?

    Byking Inc. is known for its work on high-octane titles (including contributions to the My Hero One’s Justice series), and that DNA is visible here. Dialoop captures that rare “flow state” where the math of the puzzle meets the adrenaline of a rogue-like.

    The strategy relies on the core mechanic of rotation. If we look at the efficiency of a move, we could think of the scoring potential as a function of the number of matched elements and the combo multiplier.

    Where X represents the base value of the sphere. The 1.0 update adds even more variables to this equation, making every rotation count.


    Mark Your Calendars: Dialoop –Roguelite Puzzle– officially launches on Steam this April 20.

    Are you ready to break the loop, or will you get caught in the spin? Keep an eye on TechMash for our full review following the launch.

    Find out more here on Steam – https://shorturl.at/Y2k7e

    #BykingInc #Dialoop #Roguelite #Puzzle #SteamEarlyAccess #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Blasting Into the Future: Super Alloy Crush Hits Steam Early Access This April

    Blasting Into the Future: Super Alloy Crush Hits Steam Early Access This April

    If you grew up with a controller in your hand and a blue robot on your screen, you’ll want to pay attention. Indie developer Alloy Mushroom has officially announced that their high-octane, Mega Man-inspired 2D roguelike brawler, Super Alloy Crush, is set to launch into Steam Early Access on April 8, 2026.

    Following a successful demo period earlier this year, the studio is ready to let players dive back into the frantic world of cosmic treasure hunting.

    What is Super Alloy Crush?

    Imagine the tight platforming and boss-slaying DNA of Mega Man X fused with the “just one more run” addiction of a modern roguelike. Set aboard the spaceship Ranger, you take control of two distinct Cosmic Hunters—Muu and Kelly—as they battle across planets in search of the ultimate treasure on Planet AE-38.

    Unlike its predecessor, Super Alloy Ranger, this latest entry shifts the focus toward a “head-on” combat system. Say goodbye to frustrating contact damage and hello to fluid, high-speed combos.

    The Cosmic Hunters

    Each character offers a completely different way to play:

    Muu (Unit-02): A close-combat specialist who uses energy claws to launch enemies into the air for devastating aerial juggles.

    Kelly: A tactical human warrior who favours ranged firearms and martial arts, perfect for those who like to control the battlefield from a distance.

    Key Features at Launch

    Alloy Mushroom isn’t holding back for the Early Access release. Players can expect:

    3 Full Story Chapters: Uncover the mysteries of the treasure planet.

    7 Major Bosses: Massive, screen-filling entities with their own “Overdrive” attacks.

    100+ Combat Skills: Use Chips and Tech Arts to customise your build—think infinite energy or multiple air-jumps.

    Local Co-op: Grab a friend and chain together explosive combo attacks.

    Multiple Game Modes: Including Story Mode, Battle Rush (the pure roguelike experience), and the Ultimate Challenge.

    Roadmap & Pricing

    The game will launch at $11.99 USD, but early birds can snag a 10% discount during the first two weeks. Alloy Mushroom has already promised at least four major free updates during the Early Access period, which will include new characters, the conclusion of the story, and even more “ghost” enemy types.

    “We believe working side-by-side with players is the best way to create an outstanding game,” says the developer. “Early Access lets us refine this high-energy experience with real feedback.”

    Super Alloy Crush looks like a love letter to 16-bit action fans, wrapped in a modern, replayable package. Be sure to wishlist it on Steam now so you’re ready for the April 8th drop!

    Find out more here on Steam – https://shorturl.at/95Hrz

    #AlloyMushroom #SteamEarlyAccess #roguelike #brawler #SuperAlloyCrush #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Moonlighter 2: The Endless Vault Receives Massive “Greed & Glory” Early Access Update

    Moonlighter 2: The Endless Vault Receives Massive “Greed & Glory” Early Access Update

    The shop doors are open, the lanterns are lit, and the vaults are deeper than ever. Digital Sun and 11 bit studios have officially dropped the first major content update for Moonlighter 2: The Endless Vault, titled “Greed & Glory.” Since its Early Access debut in late 2025, fans of the merchant-roguelite hybrid have been clamouring for more ways to risk their necks (and their gold). This update delivers exactly that, expanding the 3D world of Tresna with new combat mechanics, punishing challenges, and much-needed shop upgrades.

    Master the Arts of HEX and High-Speed Combat

    The headline addition in this update is the introduction of HEX, a brand-new combat path. Unlike the direct physical prowess of previous builds, HEX allows Will to curse his enemies. This deals delayed, lingering damage that can actually spread to nearby foes—perfect for clearing out those crowded rooms in the deeper biomes.

    For those who prefer a more “run and gun” approach, the update also introduces the Blo-Blitz dual guns. You’ll need to complete a specific quest starting in Prison 2 to unlock the crafting recipe, but once you do, you’ll have access to some of the fastest, most mobile combat the sequel has seen yet.

    Step Into the Greed Colosseum

    If you think you’ve mastered the current dungeons, the Greed Colosseum is here to humble you. This is a new wave-based challenge mode that unlocks after defeating a biome boss.

    Escalating Difficulty: Face waves of enemies and mini-bosses.

    Higher Stakes: The further you go, the better the rewards, including legendary relics and rare boss materials.

    Risk vs. Reward: It pushes the “Moonlighter” philosophy to the limit—know when to cash out, or lose it all.

    Shopkeeping and “The 5th Key”

    It wouldn’t be Moonlighter without the hustle. The update expands the narrative with the 5th Key, continuing the mystery of the Endless Vault. Back in town, the shopkeeping experience has been deepened with:

    Shop Cosmetics: Ten new visual customisation options to make your storefront stand out.

    Expanded Skill Trees: New perks for the Witch (focusing on survivability) and K33P3R (improving shop utility).

    New Armor: The Nimbus Regalia adds a strategic twist—it grants a shield that, when broken, gives you a temporary 20% damage buff.

    Technical Polish & Steam Deck Love

    Digital Sun has been vocal about “going beyond the checklist” for Steam Deck optimisation. This patch includes a significant pass on stuttering and performance, ensuring that the transition from 2D pixel art to 3D isometric environments remains buttery smooth on handhelds.

    At a Glance: What’s New?

    New Combat Path: HEX (Damage-over-time and chain reactions).

    New Weapon: Blo-Blitz dual guns.

    New Mode: Greed Colosseum (Wave-based survival).

    Content: 20 new combat rooms and 10 shop cosmetics.

    Narrative: The 5th Key storyline expansion.

    Moonlighter 2: The Endless Vault is currently in Early Access on PC, with a full 1.0 release planned for later in 2026 across PC, PS5, Xbox Series X|S, and the Nintendo Switch 2.

    Find out more here – http://re.11bits.com/4b5

    #DigitalSun #11bitstudios #Moonlighter2TheEndlessVault #Moonlighter2 #SteamEarlyAccess #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • Blast Off: Stellar Tactics Finally Exits Early Access This March

    Blast Off: Stellar Tactics Finally Exits Early Access This March

    After a decade of meticulous development and community-driven refinement, Maverick Games is thrilled to announce that its ambitious sci-fi RPG, Stellar Tactics, will officially launch out of Early Access on March 30, 2026.

    The game will be available in its full 1.0 glory across Steam, GOG, and Humble, marking the end of a legendary journey that began in 2016. For fans of classic, deep-system RPGs, this is the “1.0” you’ve been waiting for.

    A Massive Universe, Refined

    Stellar Tactics isn’t just a game; it’s a sprawling digital cosmos. Developed by industry veteran Don Wilkins—whose pedigree includes work at legendary studios like Sir-Tech and Sierra—the game offers a nostalgic yet modern take on the squad-based tactical RPG.

    Whether you’re a veteran mercenary who’s been following the project for years or a newcomer looking for your next space obsession, the 1.0 release brings everything together:

    Turn-Based Ground Combat: Engage in strategic battles against mutations and hostile forces using a refined tactical system.

    Massive Open-World Exploration: Navigate a living universe featuring over 160,000 star systems.

    Classless Progression: Forget rigid archetypes. With 240 perks, you can customise your crew exactly how you see fit.

    Deep Space Mechanics: Choose from 40 customizable ships for mining, trading, exploration, or high-stakes ship boarding.

    What’s New for 1.0?

    The transition to full release isn’t just a label change. Maverick Games has spent the final stretch of Early Access polishing the experience to a mirror shine. Players can expect:

    Expanded Storyline: A compelling main narrative supported by endless side quests and bounties.

    Economy & Trade: A dynamic universal commodity trading market and asteroid mining system.

    Quality of Life Overhaul: Significant updates to inventory management, mission guidance, and UI polish based on years of player feedback.

    The Final Polish: Fixes for jank, balance tuning, and a final pass on the game’s deep Nano-Tech gear upgrading systems.

    “The result of years of hard work, refined by feedback and suggestions from the community, 1.0 has become more than I could have ever imagined,” says developer Don Wilkins.

    Get It Before the Price Hike

    If you haven’t jumped into the cockpit yet, now is the time. Maverick Games has confirmed that the price will increase once the game leaves Early Access. Picking it up now not only secures your copy at the lower rate but also allows you to carry your progress into the full launch.

    Stellar Tactics is a love letter to the golden era of RPGs, built for a modern audience that craves depth and freedom. Set your coordinates for March 30th—the void is calling.

    Find out more here – https://www.stellartactics.com/

    #MaverickGames #StellarTactics #SteamEarlyAccess #rpg #scifi #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • ‘THE CUBE, SAVE US’ Confirms March 18 Early Access Launch

    ‘THE CUBE, SAVE US’ Confirms March 18 Early Access Launch

    The wait for the next big thing in extraction shooters is almost over. XLGAMES has officially confirmed that its highly anticipated, post-apocalyptic extraction action title, THE CUBE, SAVE US, will blast into Steam Early Access on March 18, 2026.

    Following a successful “Server Slam” test that helped the developers polish gameplay and squash bugs, the studio is ready to open the gates—literally. If you’ve been tracking this one since its impressive showing at Steam Next Fest, the countdown is now officially on.

    What to Expect in the Cube

    For the uninitiated, THE CUBE, SAVE US isn’t your typical shooter. Set in a desolate world where a colossal, mysterious structure known as “The Cube” has appeared in the sky, the game blends high-tension survival with brutal, close-quarters combat.

    Here’s a quick breakdown of what’s coming at launch:

    The Ever-Shifting Map: The Cube is comprised of 27 modular fragments, meaning every time you pass through a Cube Gate, you’re essentially stepping into a new, randomised environment. Whether it’s a decaying downtown or a strange, repurposed pyramid, no two runs are the same.

    High-Stakes Extraction: It’s a classic extraction loop: infiltrate, scavenge for weapons and resources, fight through mutants and hostile Raiders (formerly allies), and make it to the extraction point before the Cube turns you into a permanent resident.

    New Content at Launch: The Early Access version is hitting the ground running with fresh additions, including:

    “Yaksha”: A new, formidable boss mutant to test your mettle.

    Advanced Gear Systems: New elite and boss-exclusive equipment to help you turn the tide.

    Progression Systems: Look out for Steam achievements and a new NPC affinity system to deepen the world-building.

    A “Meaningful” Early Access Experience

    Producer Youngsung Park expressed the team’s enthusiasm for the upcoming release, noting that the feedback from the recent tests has been instrumental in getting the game to this stage.

    “We are excited to enjoy and further develop the game together with players through this Early Access launch. Having confirmed the game’s unique appeal through multiple tests, we look forward to delivering a meaningful Early Access experience.”

    With the promise of deeper gameplay mechanics and a world that keeps you on your toes, THE CUBE, SAVE US looks set to be a standout title for fans of the genre.

    Are you brave enough to step through the gate on March 18? Let us know in the comments if you’re planning to squad up or go it alone!

    Find out more here – https://www.thecubesaveus.com

    #XLGAMES #THECUBESAVEUS #extractionactiongame #StudioCube #SteamEarlyAccess #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • All Aboard! Unrailed 2: Back on Track is Steaming Toward a Full Launch

    All Aboard! Unrailed 2: Back on Track is Steaming Toward a Full Launch

    If you’ve ever experienced the frantic, friendship-testing chaos of laying down train tracks while the locomotive is already moving, you know that Indoor Astronaut doesn’t just make games—they make “organised mayhem.”

    After a wildly successful run in Steam Early Access, the Zurich-based studio has officially announced that Unrailed 2: Back on Track is preparing to leave the station for its full 1.0 release. Fresh off the heels of yesterday’s Nintendo Indie World Showcase, we finally have a clear roadmap for when this co-op gem will hit consoles.

    What’s New in the Sequel?

    While the core “don’t let the train crash” loop remains as addictive as ever, Unrailed 2 isn’t just a simple paint job. Indoor Astronaut has rebuilt the experience from the ground up to be deeper, faster, and much more customizable.

    Roguelite Progression: Unlike the first game, you can now permanently upgrade your character and your engine. Each failed run earns you rewards that make your next attempt a little less… explosive.

    Boss Fights & Biomes: The world is now split into distinct biomes, each ending with a daunting boss encounter. It’s no longer just about the terrain; you’ll have to defend your tracks from massive creatures and environmental hazards.

    Terrain Conductor Mode: This is the big one for the creative types. You can now build your own custom maps and share them with the community, ensuring the “endless” mode truly lives up to its name.

    8-Player Versus: For those who think four players aren’t chaotic enough, the sequel introduces a frantic 4v4 mode to see which crew is the ultimate rail-laying machine.

    The Performance Leap

    One of the most impressive feats Indoor Astronaut has pulled off is the technical overhaul. In their latest Update #6, the team transitioned to Godot 4.5.1, implementing full multithreading.

    For the tech-heads: the game now simulates the world on a separate CPU thread from the rendering, meaning even older hardware (like an integrated Intel HD 5000) can maintain a smooth 60 FPS. This optimisation is a clear sign that the studio wants Unrailed 2 to be playable on everything from high-end PCs to the most portable of handhelds.

    TechMash Tip: If you own a Nintendo Switch, there is a free playable demo available on the eShop right now. It includes the first biome and a boss fight, plus local 4-player co-op so you can test your friendships for free.

    Final Thoughts

    Indoor Astronaut has managed to take a simple, “one-more-track” concept and evolve it into a robust, content-rich sequel. Whether you’re playing solo with bots or diving into the 8-player madness, Unrailed 2: Back on Track is shaping up to be the definitive co-op experience of 2026.

    Stay tuned to TechMash for our full review when the 1.0 update pulls into the station this May!

    Find out more here – https://unrailed-game.com/

    #IndoorAstronautStudio #NintendoIndieWorldShowcase #SteamEarlyAccess #Unrailed2BackonTrack #playabledemo #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Sky’s the Limit: Highly-Anticipated Sandbox RPG ‘Everwind’ Sets Early Access for March 17th

    Sky’s the Limit: Highly-Anticipated Sandbox RPG ‘Everwind’ Sets Early Access for March 17th

    The horizon is looking a lot more crowded—and a lot more exciting. Bohemia Interactive and Enjoy Studio have officially confirmed that their ambitious sky-faring sandbox RPG, Everwind, will launch into Steam Early Access on March 17th, 2026.

    Formerly known as SkyVerse, the game has been building serious momentum since its standout performance at Steam Next Fest. With over 300,000 wishlists and a promise to blend the creative freedom of Minecraft with the immersive RPG depth of The Elder Scrolls, it’s safe to say the hype is reaching a cruising altitude.

    A Home Among the Clouds

    In Everwind, you aren’t just a wanderer; you’re the captain of a flying island-ship. This isn’t just a vehicle—it’s your base of operations, your crafting hub, and your primary defence against the dangers of a procedurally generated world.

    Modular Ship Building: Unlike traditional static bases, your home moves with you. You’ll need to manage engines, steam levels, and fuel to reach higher altitudes and discover rare biomes.

    Vertical Exploration: The world is divided into layers. You might start in the lush forest biomes at sea level, but as you upgrade your ship, you’ll pierce the clouds to find frozen cliffs and ancient, floating ruins.

    Fully Destructible Environments: Want to harvest resources or simply carve your path through a mountain? The voxel-based world is entirely destructible, giving you total agency over the landscape.

    Class-Based Combat and Co-op

    While survival and building are core pillars, Everwind leans heavily into its RPG roots. Players can choose from three primary classes:

    Warrior: For those who prefer the classic sword-and-shield approach.

    Engineer: Focused on technology, machinery, and ship optimisation.

    Arcanist: Masters of magical staffs and the arcane art of alchemy.

    Whether you’re a solo explorer or prefer a crew, the game supports 4-player co-op. You and your friends can divide roles—one person at the helm of the ship, others manning the cannons or preparing potions—as you delve into dungeons for legendary loot.

    “Everwind is something we want to make not FOR the players, but WITH the players,” says Enjoy Studio. The Early Access period is expected to last about a year, with a full 1.0 release targeted for 2027.

    Final Thoughts

    With its unique vertical progression and the “Skyrim-meets-Valheim” vibe, Everwind is shaping up to be one of the most refreshing sandbox experiences of the year. The shift from SkyVerse to Everwind seems to have only sharpened the team’s vision for a world that feels both vast and personal.

    Wishlist it now on Steam to be ready for the March 17th launch. We’ll be keeping a close eye on the skies for more updates as we approach the big day.

    Find out more here – https://everwind.net/

    #Everwind #SteamEarlyAccess #BohemiaInteractive #EnjoyStudio #RPG #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Survival Settlement RPG Nested Lands Out Now In Steam Early Access

    Survival Settlement RPG Nested Lands Out Now In Steam Early Access

    The Middle Ages were already a tough time to be alive, but Nested Lands—the new survival-settlement RPG from 1M Bits Horde and META Publishing—is here to make it even grimmer. As of February 25, 2026, the game has officially launched into Steam Early Access, and it’s asking a very important question: How long can you survive before you start to smell like a corpse?


    A World Ravaged by the Black Death

    Set in a fictional, “no-magic” dark medieval setting, Nested Lands drops you into the shoes of a survivor who has lost everything to a devastating plague. Unlike your typical power-fantasy RPG, there are no fireballs or dragons here. Instead, you’ll face:

    • The Death Plague: A constant threat that requires you to manage your “Plague Level.” One wrong move around a contaminated corpse, and your journey ends early.
    • Brutal Human Foes: Bandits, “Plague-Twisted” madmen, and desperate peasants who will kill you for a crust of bread.
    • Survival Micro-Management: You’ll need to track hunger, thirst, energy, warmth, and—uniquely—hygiene.

    “What’s That Smell?” – The Hygiene Mechanic

    The title isn’t just a catchy hook. In Nested Lands, if you don’t use the wash buildings or keep yourself clean, your rancid body odor becomes a gameplay mechanic. Enemies can literally smell you coming, making stealth impossible and drawing unwanted attention to your settlement. Personal hygiene isn’t just a luxury; it’s a survival strategy.

    Build, Lead, and Endure

    You aren’t just surviving alone. The core of Nested Lands is building a thriving (or at least breathing) settlement.

    • Recruit Villagers: Find NPCs with unique dreams, fears, and skills to help automate your village.
    • Social Management: Your villagers have their own needs and traumas. If they’re unhappy or sick, your productivity—and your defences—will crumble.
    • Online Co-op: You can face the horrors of the plague-pocalypse with up to three friends in cross-platform online co-op.

    The Road Ahead

    The developers at 1M Bits Horde have estimated an Early Access period of about 6 months. The current roadmap promises:

    1. New Biomes & Islands: Expanding the world of Norovellir.
    2. Expanded Story: Completing the narrative arc of your character’s family history.
    3. New Threats: More “Plague-Twisted” creatures and NPC factions.

    “We want to evoke a sense of an abandoned place where peace is a part of suffering, and you are the only hope for the surroundings.” — 1M Bits Horde


    Is It Worth Your Coin?

    Early reviews on Steam are sitting at “Very Positive,” with players praising the atmospheric blend of Medieval Dynasty and Valheim. While some have noted the “audio terror” of the constant drone-like suspense music and the great difficulty, fans of hardcore survival games are finding a lot to love in its gritty realism.

    Nested Lands is available now on Steam, GOG, and the Epic Games Store. If you think you have the stomach (and the soap) to survive the Black Death, now is the time to jump in.

    Find out more here on Steam – https://shorturl.at/jF2lj

    #NestedLands #METAPublishing #1MBitsHorde #pestilence #madmen #SteamEarlyAccess #survivalsettlement #RPG #games #gaming #gamers #gameplay #demogames #gameplay #videogames

  • Meet Your New Inner Circle: GreedFall: The Dying World Spotlights Its Companions

    Meet Your New Inner Circle: GreedFall: The Dying World Spotlights Its Companions

    With the full release of GreedFall: The Dying World just weeks away, NACON and Spiders have pulled back the curtain on the heart of any great RPG: the party. A brand-new trailer recently dropped, introducing the eight companions who will join you on your journey across the continent of Gacane.

    In this prequel—set three years before the original game—you don’t play as a noble diplomat, but as a native of Teer Fradee uprooted from your home. Survival in the “Old World” depends on who has your back, and this latest reveal shows that your crew is as diverse as they are dangerous.


    The Faces of the Journey

    The new video doesn’t just show these characters in action; it introduces the voice talent bringing them to life. Here is a look at the companions you’ll be recruiting:

    CompanionBackgroundKey Traits
    AlvidaNaut GuildRebellious, determined navigator with a strong moral compass.
    FaustaThélèmeA slick diplomat and spy from the noble courts.
    LudwigFormer SoldierSarcastic ex-soldier turned smuggler who despises pretense.
    NílanTeer FradeeThe protagonist’s childhood friend and aspiring sage.
    SafiaBridge AllianceSeasoned explorer, firearms expert, and anti-imperialist.
    ShedaTeer FradeeA fierce warrior and protector of her people’s knowledge.
    SybilleMerchant CongregationUprooted noble caught in political intrigue; initially distrustful.
    TillCoin GuardA gruff former captain seeking redemption through service.

    More Than Just Backup

    Spiders is doubling down on the “Party RPG” DNA that fans of Dragon Age and KOTOR will find familiar. These companions aren’t just AI sidekicks; they are integral to every layer of the game:

    • Direct Combat Control: You can directly control your allies in battle, utilising their unique skill trees and specialities to create a balanced tactical team.
    • Deep Relationships: Your choices matter. Depending on your actions and dialogue, companions can become your closest friends, bitter rivals, or even soulmates.
    • Personal Quests: Each character has a dedicated questline that explores their history, motivations, and the secrets they carry.

    “Every decision shapes the fate of your journey and contributes to making your adventure a truly unique story.” — Spiders Studio


    Mark Your Calendars

    The road to Gacane is almost at its end. Whether you’re looking for a tactical combat challenge or a deep narrative experience, these eight companions are ready to help you shape the future of a dying world.

    • PC (1.0 Release): March 10, 2026
    • PlayStation 5 & Xbox Series X|S: March 12, 2026

    If you’ve been playing in Early Access, get ready—the “definitive version” is just around the corner.

    Find out more here – https://greedfall2.com/en-US/

    #NACON #Spiders #RPG #GreedFall #TheDyingWorld #SteamEarlyAccess #Steam #GreedFallTheDyingWorld #PC #PlayStation #Xbox #games #gaming #gamers #gameplay #videogames