Tag: #SteamWishlist

  • STRIKE IT RICH AMONG THE STARS — PROSPECTS: BUILD YOUR SPACE MINING EMPIRE

    STRIKE IT RICH AMONG THE STARS — PROSPECTS: BUILD YOUR SPACE MINING EMPIRE

    Independent British solo studio Lovell Games has unveiled Prospects, a brand-new space mining management sim where you’ll carve a fortune from the rocks and ice of the cosmos. The Steam page is live today, with the full game set to launch in 2027.


    YOUR OUTPOST AMONG THE STARS

    Prospects puts you in charge of a deep-space mining operation — starting small with a single rig and building up into a sprawling, self-sustaining colony across multiple asteroids and planets. Balance extraction rates, keep your crews fed and safe, upgrade your fleet, and ship precious cargo back through the void. It’s a sim about big risks, bigger rewards, and keeping your operation profitable when everything out here wants to shut you down.

    WHAT TO EXPECT

    • Build across worlds — establish mines, refineries, habitats and transport hubs on different celestial bodies
    • Manage every link in the chain — from drilling raw ore to refining, shipping, and selling for maximum profit
    • Crew matters — keep your miners rested, equipped and motivated; happy workers dig deeper and stay longer
    • Navigate the void — trade routes, supply runs, and the occasional hazard of deep-space operations
    • Grow at your own pace — sandbox-friendly progression, no forced timers, just you and the frontier

    ON THE HORIZON

    • Steam page live now — wishlist today to stay updated
    • Launch window: 2027
    • Developed solo in the UK — built with passion by Lovell Games

    The galaxy’s full of riches — they’re just waiting for someone bold enough to go get them. Are you ready to stake your claim?

    Wishlist Prospects on Steam

    Find out more here: Prospects Game


    #ProspectsGame #LovellGames #SpaceSim #MiningSim #ManagementGame #IndieDev #BritishDev #SteamWishlist #SciFiGaming #2027Release #TechMash

  • MINOANS RISES — BRONZE AGE CITY-BUILDER FROM CRETE CLAIMS ITS STEAM PAGE

    MINOANS RISES — BRONZE AGE CITY-BUILDER FROM CRETE CLAIMS ITS STEAM PAGE

    Indie developer Decumanus Games has unveiled the Steam page for Minoans, a handsome side-scrolling city-building journey set in the sunlit islands and rugged coasts of the Mediterranean Bronze Age. Whether you loved the studio’s earlier work Sumerians or just dream of building palaces by the Aegean, this one looks right up your alley.


    FROM THE HILLS OF CRETE

    You take charge of a growing settlement on Crete — the heart of the Minoan civilisation. Your goal: raise humble villages into magnificent palace cities, manage a thriving maritime trade network, and expand across the Aegean to found new colonies on neighbouring islands. It’s a peaceful but challenging journey of growth and survival.

    WHAT TO EXPECT

    • Unique side-scroller perspective — watch your city unfold horizontally across the landscape
    • Resource management & trade — produce olive oil, bronze, pottery and more; ship goods across the sea to grow your wealth
    • Colonisation & diplomacy — settle new islands; meet friendly cultures who’ll share knowledge — or defend your shores against foes like centaur tribes and cyclops
    • Nature strikes back — earthquakes and droughts will test your planning and resilience
    • Grow a maritime empire — from a small hilltop settlement to the legendary palaces of Knossos and beyond

    “Build the Minoan capital and create the magnificent palaces necessary to sustain the Minoan civilisation and its maritime empire.” — Decumanus Games

    WISHLIST NOW — COMING SOON

    The Steam page is live right now — you can add Minoans to your wishlist to stay updated and be notified on release. No exact release date yet, but the debut trailer gives a lovely first look at the art style and gameplay rhythm.

    Wishlist Minoans on Steam

    Find out more here: Minoans Game


    #MinoansGame #DecumanusGames #CityBuilder #StrategyGames #BronzeAge #Mediterranean #IndieDev #SteamWishlist #HistoricalGames #PCGaming #TechMash

  • BRICKS, BOATS & BRAWLS — SINK MY BRICKS! STEAM PAGE LIVE, TRAILER DROPPED

    BRICKS, BOATS & BRAWLS — SINK MY BRICKS! STEAM PAGE LIVE, TRAILER DROPPED

    Everything’s made of bricks — and everything can be smashed. Indie crew Sleepy Amigos has officially lifted the lid on Sink My Bricks!, their chaotic co-op pirate roguelite — and you can wishlist it right now.


    Availability & Wishlist

    DetailInfo
    Steam PageLive now — search Sink My Bricks! on Steam
    Release DateTo be announced — wishlist to get notified instantly
    PricingTBA
    PlatformPC (Steam) — full details coming soon
    TrailerOfficial debut trailer live on Steam page

    The Basics

    • Developer: Sleepy Amigos — three-person indie team, previously codenamed Shiver My Bricks!
    • Play: Solo or 1–4 player online co-op
    • Style: First-person roguelite — every run ~1 hour through 3 procedurally generated archipelagos

    What Makes It Stand Out

    • Fully destructible brick world — ships, islands, even the sea surface are built from bricks you can blast apart
    • No health bars — lose limbs instead! Pick them back up or swap for prosthetics/monster parts
    • Your ship = your lifeline — build from scratch or customise; it’s where you respawn, so the whole crew must patch holes mid-battle
    • Raids & bosses — plunder islands, board enemies, fight sea monsters, and face the legendary Flying Dutchman
    • Physics-first combat — smash supports, drop debris, and use the world against foes

    Ready To Sail?

    Head to Steam, hit that Wishlist button, and watch the trailer — this brick-smashing pirate adventure is shaping up to be one of the most original co-op games on the horizon.

    Who’s your first mate? Drop your crew size below — and will you be the captain or the one frantically patching holes?

    Find out more here: Sink My Bricks


    #SinkMyBricks #SleepyAmigos #IndieGame #CoOpGaming #PirateGame #Roguelite #SteamWishlist #Techmash @SleepyAmigos

  • Contracts, Crisis, and Classic Vibes — Contract Terminated Announced!

    Contracts, Crisis, and Classic Vibes — Contract Terminated Announced!

    Your mission just got cancelled — and you’re stuck on a planet that wants you dead. Independent Uruguayan studio Dragon Dropper has officially unveiled Contract Terminated, a retro-styled RPG steeped in the golden age of 1980s gaming. The Steam page is live right now — and launch is scheduled for early 2027.

    Stranded. Surrounded. Survival is the Only Job Left.

    You lead a squad of mercenaries dropped onto a distant world for what should have been a routine assignment. Then the message hits: your contract is cancelled. No extraction. No explanation. Just you, your team, and a hostile planet where the locals don’t want you there and the local wildlife sees you as lunch.

    Now you must explore a vast world map, delve into loot-filled dungeons, scavenge resources, and craft what you need to survive — and somehow find a way home.

    Pure 1980s RPG Spirit — Polished for Today

    Contract Terminated draws direct inspiration from timeless classics including Ultima, Legacy of the Ancients, and Buck Rogers: Countdown to Doomsday, blending top-down overworld exploration with first-person dungeon crawling and turn-based tactical combat.

    FeatureDetails
    Style16-colour retro pixel art evoking 1980s RPGs
    ExplorationLarge world map + first-person grid-based dungeon crawling
    CombatTurn-based tactical battles against a wide range of foes
    SoundtrackComposed entirely on a vintage Roland D-110 synth from 1988 for authentic vintage tone
    CraftingTurn scavenged parts into gear, supplies, and survival tools
    LanguagesLocalised in 7 languages at launch
    ReleaseEarly 2027 — Steam page live now

    Wishlist Today — Don’t Miss the Ride

    Dragon Dropper, the Uruguayan indie developer behind Toward The Ice and other classic-style dungeon crawlers, is bringing all that experience to a sci-fi adventure that honours the greats while feeling fresh and distinct.

    Head to Steam now to view the page and add Contract Terminated to your wishlist — you’ll be notified the moment it lands.

    Find out more here


    #ContractTerminated #DragonDropper #RetroRPG #IndieDev #UruguayanDev #1980sStyle #SciFiRPG #DungeonCrawler #SteamWishlist #Techmash

  • Blast Through the Apocalypse: ‘IT’S ALL OVER’ Wants You to Loot, Shoot, and Repeat

    Blast Through the Apocalypse: ‘IT’S ALL OVER’ Wants You to Loot, Shoot, and Repeat

    If you are a fan of fast-paced action, endless upgrades, and stylised post-apocalyptic mayhem, keep your eyes on Part Time Monkey. The independent Finnish studio—founded by former Angry Birds original artist Tuomas Erikoinen—has officially announced its next project: IT’S ALL OVER, a comic-book-style incremental arena shooter.

    The world may have ended, but the grind never stops.

    What is IT’S ALL OVER?

    IT’S ALL OVER drops players into a vibrant, comic-book-inspired wasteland where survival boils down to a satisfying loop: kill everything, loot the place, spend what you scrape together, gear up, and go again. Unlike standard arena shooters, IT’S ALL OVER leans heavily into incremental and roguelite mechanics. Every run allows you to rack up power-ups, level up mid-combat, and create devastating combat combinations.

    Here is what gamers can look forward to:

    • An Absurd Arsenal: Start with simple knives and pistols, then scale up to miniguns, railguns, flamethrowers, chainsaws, tasers, and plasma cannons.
    • Diverse Hostiles: Face off against varied wasteland threats—from pipe-bomb-throwing bombers and sledgehammer-wielding brutes to lethal sentry bots.
    • Over-the-Top Combos: Stack perks and level-up traits during runs to build game-breaking synergy.
    • Permanent Meta-Progression: Head back to your bunker between runs to spend caps on permanent upgrades, unlocking stronger weapons, tougher hero stats, and game-changing perks that persist into future attempts.

    Demo and Release Timeline

    Whether you are looking for a quick bullet-hell fix or a deep upgrade loop, IT’S ALL OVER promises high replayability with its addicting “one more run” gameplay design.

    • Demo Release: Q4 2026
    • Full Launch: Early 2027
    • Platform: PC (Steam)

    If you love action-packed indie titles with rich visual flair, head over to Steam today and add IT’S ALL OVER to your wishlist!

    Find out more here

    #ItsAllOver #PartTimeMonkey #IndieGames #GamingNews #PCGaming #ArenaShooter #IndieDev #SteamWishlist #GamerAlert #techmash

  • Glide into the Future: Skygate Zero Drops Official Steam Page & Sets Sights on Gamescom

    Glide into the Future: Skygate Zero Drops Official Steam Page & Sets Sights on Gamescom

    Indie games studio Lucky Ghost has officially announced that the Steam store page for its highly anticipated title, Skygate Zero, is live! Gamers can now head over to Steam to add this slick, skate-influenced adventure to their wishlists ahead of its full release.

    Even better news for gaming fans: Skygate Zero will be making its big Gamescom debut as part of the world-renowned Indie Arena Booth.

    What is Skygate Zero?

    Set across a flooded, post-apocalyptic future Earth, Skygate Zero is a junkpunk action-adventure game that centres on movement, momentum, and undeniable style. Players take control of a customizable Glideboard to carve, grind, trick, and wallride through dangerous island wastes and forgotten ruins.

    The core gameplay loop combines high-speed parkour exploration with combat and setup tuning:

    • Master Movement & Tricks: Build momentum, find flow, and pull off stylish tricks to navigate obstacles and discover hidden spots.
    • Customise Your Glideboard: Tune your setup to match your playstyle, upgrade performance, and unlock new abilities.
    • Explore a Junkpunk Wasteland: Traverse flooded, stylishly rendered environments as you search for Repellium, smash enemies, grab Shards, and reconnect the Skyways.
    • Reach the Impossible: Ride your way toward Skygate Zero—the rumoured last sanctuary for humanity.

    Catch Skygate Zero at Gamescom

    Attending Gamescom? Be sure to check out Skygate Zero in person at the Indie Arena Booth, widely recognised as one of the premier showcases for indie talent from around the globe. Attendees will get an early look at the game’s high-octane glideboard traversal and distinctive junkpunk aesthetic.

    For players who can’t attend in person, adding the title to your Steam Wishlist is the absolute best way to stay updated on release dates, trailers, and upcoming playtests.

    Watch the Gameplay Trailer

    Get a taste of the stylish movement and high-speed glideboarding action in the official gameplay showcase on Steam. Head over to the Skygate Zero Steam Page now to wishlist and follow development!

    Find out more here

    #SkygateZero #LuckyGhost #IndieGames #Gamescom #IndieArenaBooth #SteamWishlist #PCGaming #SkateGames #IndieDev #GamingNews #TechMash

  • Heavy Metal Meets Alien Swarms: Starni Games Reveals ‘STEEL CORE’

    Heavy Metal Meets Alien Swarms: Starni Games Reveals ‘STEEL CORE’

    Strategy fans, get your blueprints and mech-building tools ready. Developer Starni Games—the team behind the acclaimed Strategic Mind series—alongside publisher Palaye, has officially revealed STEEL CORE, a thrilling new tactical turn-based strategy game that blends deep mech customisation, base defence, and escalating roguelite survival.

    If you’ve ever wanted to pilot custom-built war machines while holding off terrifying waves of alien bugs on volatile alien planets, STEEL CORE is putting itself right at the top of your PC wishlist.

    The Setup: Capitalism, Xenofortresses, and Bug Extermination

    In STEEL CORE, you step into the boots of a mercenary squad leader contracted by Galactic Mining Industries. Your job? Protect valuable Xenoridium mining claims across hostile extraterrestrial worlds.

    The catch: the local xenofauna wants you dead, and the corporate suits at GMI definitely didn’t fund the defence budget properly. You’ll have to balance tight budgets, limited power grids, and brutal combat scenarios to keep the drills running and get paid.

    Key Gameplay Features

    1. Deep Mech Customisation (Piece-by-Piece Construction)

    Forget simple pre-set loadouts. In STEEL CORE, every mech is built from scratch—swapping chassis, arms, legs, shoulder mounts, internal cartridges, and micro-modules.

    • Four Weapon Slots: Bolt up to four weapons onto a single machine. Want a dual-flamethrower build to burn alien swarms at close range? A long-range sniper with Gauss cannons? Or a jetpack-equipped flanker that drops behind enemy lines? You build it, you see it, you play it.
    • Rarity & Stat Rolls: Parts come in different rarity grades with randomised stat rolls, meaning no two squads play identically.

    2. The Daily Loop: Build by Day, Fight by Night

    Missions run on an unforgiving schedule:

    • Build by Day: Allocate limited budget and resources. Construct walls, gates, and watchtowers for your mechs to fire from. Set up automated turrets, research upgrades, and manage your power grid to keep the mining rigs running.
    • Deploy at Dusk: Review enemy intelligence to see which direction the swarm is coming from and position your squad on a tactical grid.
    • Fight Through the Night: Engage in deep, grid-based turn-based combat. Work line-of-sight, arc grenades over obstacles, deploy toxic smoke, and use terrain to bottle-neck the alien horde until dawn.

    3. Escalating Roguelite Campaign

    Your contract will take you across diverse biome environments—from frozen ice basins and toxic acid pools to active lava lakes and overgrown alien jungles.

    • Resource Economics: Dead bugs yield Fibonite—a strange material that fuels the swarm’s evolution, which you can harvest to upgrade your own mechs and tech.
    • Persistent Research: While research carries over between deployments, each new planet brings deadlier enemy variants, unpredictable environmental hazards, and massive apex predators.

    Release Window & Platforms

    STEEL CORE is scheduled to launch on PC in Q1 2027. Strategy fans can head over to Steam right now to check out the announcement trailer and add the game to their wishlist.

    Find out more here

    #SteelCore #StarniGames #Palaye #IndieGames #PCGaming #MechGames #TacticalRPG #TurnBasedStrategy #StrategyGames #Gamers #GamingNews #Steamwishlist

  • Save Time, Save History: Time Distortionists Officially Revealed with Mind-Bending Announcement Trailer

    Save Time, Save History: Time Distortionists Officially Revealed with Mind-Bending Announcement Trailer

    Strategy fans, mark your calendars and fire up your wishlists! Independent developer Fluxionary Studios has officially unveiled the debut announcement trailer for Time Distortionists, alongside the launch of the game’s official Steam page.

    If you’ve ever wanted to hold the fate of 13 billion years of history in your hands, this single-player, turn-based strategy title is setting up to be your next major obsession.

    What is Time Distortionists?

    In Time Distortionists, you are placed in charge of The Anchor—a specialised base suspended outside the normal flow of cause and effect. From this vantage point beyond causality, you are tasked with monitoring, managing, and defending the entire timeline against a creeping existential threat known as Stasis (and the temporal Erosion it causes).

    Rather than focusing on a single time period or a localised historical event, Time Distortionists treats the whole continuum as a massive, dynamic strategy board. Players will scan through 13 billion years of history—from the cosmic dawn of the Big Bang, through ancient civilisations and modern ages, all the way to far-future spacefaring eras.

    Managing History: Key Features

    • Command The Anchor: Expand and upgrade your base of operations grid by grid. You’ll need to carefully balance resource management, agent support, research, and temporal defences to keep operations running.
    • Deploy Specialised Squads: Match specialised agent classes—including Chronautes, Thaumaturgists, Mediators, Archivists, and Catalysts—to critical temporal crises. Selecting the right team is an intricate puzzle rather than a simple stat check.
    • Master the Ripple Effect: Every decision you make rewrites what comes next. Intervening in one era can alter future alliances, collapse downstream civilisations, or spark entirely new crises across time.
    • Build Across Eras: Construct infrastructure directly within history to stabilise key “Moments” before temporal Erosion erases them forever.
    • Accept the Scarcity: You cannot save everything. Resources are strictly finite, and crises will always outnumber your agents. True strategy comes down to deciding what deserves to survive—and what you must let fade away.

    Confronting the End of Time

    According to developer Bill Dusch, founder of Fluxionary Studios, the game pushes time-travel storytelling beyond traditional tropes:

    “Time travel stories usually focus on changing one pivotal event. I wanted to explore what happens when the entire timeline becomes a strategy problem. Every decision ripples forward, every solution creates new consequences, and eventually you have to confront the possibility that preserving everything may be just as dangerous as destroying it.”

    Whether you choose to build massive timeline-spanning infrastructure to seal off the threat of Stasis or level up an elite force to confront the menace directly at the end of time, Time Distortionists promises a deep, consequence-driven campaign where every turn counts.

    Wishlist Now on Steam

    The official announcement trailer gives strategy gamers a captivating look at the temporal scope and intricate mechanics waiting to be explored. You can head over to Steam today to check out the trailer, view early screenshots, and add Time Distortionists to your wishlist to stay tuned for future playtests and dev updates!

    Find out more here

    #TimeDistortionists #FluxionaryStudios #TurnBasedStrategy #IndieDev #PCGaming #SteamWishlist #StrategyGames #GamingNews #IndieGames

  • Step into the Pit Lane: NeoN Studio Unveils Deep Motorsport Simulation Race Performance Manager

    Step into the Pit Lane: NeoN Studio Unveils Deep Motorsport Simulation Race Performance Manager

    If you’ve ever sat through a Formula 1 race or an endurance track day thinking, “I could design a faster car than that,” your time to prove it has officially arrived.

    Indie developer NeoN Studio has officially revealed its ambitious upcoming title, Race Performance Manager (RPM), which is now available to wishlist on Steam.

    While traditional motorsport management titles often focus heavily on surface-level team management, pit-stop strategies, or driver contracts, Race Performance Manager is taking a drastically different approach. NeoN Studio is stepping away from arcade-style mechanics to deliver an authentic, deep engineering simulation focused on the relentless cycle of real-world automotive performance design.

    Engineering First, Racing Second

    At its core, Race Performance Manager puts players in complete control of the engineering lifecycle. Rather than just adjusting arbitrary stat sliders, you are tasked with designing, developing, testing, and validating high-performance racing machinery from the ground up.

    Key features highlighted in the reveal include:

    • Complete Engineering Lifecycle: Experience every stage of race car development—from early CAD-style concepting and mechanical layout to rigorous structural and aerodynamic testing.
    • Data-Driven Performance: Analyse telemetry, aerodynamic balance, chassis dynamics, and powertrain efficiency to find every single millisecond on the track.
    • Realistic Validation: Take your prototypes to virtual testing facilities and track sessions to validate your designs under realistic motorsport stress before committing to race weekend setups.
    • Deep Simulation over Arcade Stats: Move beyond surface-level upgrades; every design choice impacts car handling, reliability, and race-day performance in a meaningful way.

    A Fresh Take on Motorsport Management

    Motorsport fans and simulation enthusiasts have long craved a title that captures the technical grit and engineering genius required behind the scenes in modern racing. By shifting the spotlight from purely driver tactics to engineering innovation, Race Performance Manager promises a fresh, rewarding experience for hardcore sim fans and tech-minded gamers alike.

    Whether you’re fine-tuning aerodynamic drag for high-speed ovals or perfecting suspension setups for tight street circuits, RPM aims to satisfy the inner engineer in every racing enthusiast.

    Add It to Your Steam Wishlist Today

    While a firm release date has yet to be announced, motorsport and tech fans can head over to Steam right now to add Race Performance Manager (RPM) to their wishlist and stay updated on upcoming developer devlogs and playtest opportunities.

    Find out more here

    #RacePerformanceManager #RPM #NeoNStudio #IndieGame #SteamWishlist #PCGaming #SimRacing #Motorsport #EngineeringSim #TechMash

  • Why Over 150,000 Gamers Are Wishlisting Chop Chop Inc.: The Woodworking Sim Where Physics Takes a Backseat

    Why Over 150,000 Gamers Are Wishlisting Chop Chop Inc.: The Woodworking Sim Where Physics Takes a Backseat

    In the world of craft-and-build simulation games, we’ve seen our fair share of cosy farming, industrial automation, and resource management. But in Chop Chop Inc., the world tends to turn upside down—because even though money doesn’t grow on trees (which would be boring anyway), the same can’t be said for metal, stone, and tech equipment!

    Developed by NullRef Entertainment, this quirky first-person crafting sim takes a wildly hilarious spin on the traditional resource loop. Here is why woodcutting enthusiasts and casual gamers alike are flocking to add it to their Steam wishlists.

    A Corporate Revenge Story Powered by Sawdust

    The game kicks off after you’re abruptly fired from the mega-furniture conglomerate Furnox Corp. Left with nothing but ambition, an axe, and a healthy dose of spite, you set out to build your own artisanal empire from the ground up.

    Your mission? Show your former employers who’s boss by transforming raw nature into fine furniture, establishing automated production lines, and expanding your HQ into a thriving business hub.

    Metal Trees, Wooden PCs, and Penguin Sledges

    Forget realistic forestry—Chop Chop Inc. embraces absolute creative chaos. As you explore its handcrafted world, you’ll discover trees made of stone, metal, and electricity. If it stands upright and looks even remotely choppable, it’s fair game for your axe.

    The absurdity doesn’t stop at raw materials, either. The crafting catalogue features hilariously unique, player-created designs and eccentric blueprints:

    • Wooden PCs: Highly prized for their “premium heat-conducting properties” (because who needs liquid cooling when you have pine?).
    • Penguin Sledges: Purpose-built for stranded Antarctic friends in need of stylish transport.
    • Wooden Weight Benches: Prove that splinters only make your workouts stronger while boosting your character stats.

    Whether you’re building traditional dining tables or over-engineering deeply unnecessary tech out of timber, the game rewards out-of-the-box thinking and sheer creative fun.

    Automation, Wacky Characters, and… Suspicious Ducks?

    As your business grows, you’ll transition from manual labour to complex, automated production lines. Chop down logs, process them into planks, craft high-value furniture sets, and ship them to the nearby city to upgrade urban infrastructure and unlock new customer groups.

    Along the way, you’ll interact with a cast of eccentric NPCs who can join your production chain. Just keep an eye out for the local ducks—word on the street is they’re up to something, and they definitely know more than they’re letting on.

    Over 150,000 Wishlists and Counting

    With over 150,000 wood enthusiasts already adding Chop Chop Inc. to their Steam wishlists, the excitement around this sawdust-spewing sandbox is reaching a fever pitch. If you’re a fan of management sims, quirky humour, and games that don’t take themselves too seriously, it’s time to sharpen your axe and join the movement.

    Head over to Steam today to add Chop Chop Inc. to your wishlist and prepare to build the most absurdly successful furniture empire the gaming world has ever seen!

    Find out more here

    #ChopChopInc #IndieGames #GamingNews #SteamWishlist #SimulationGames #CraftingSim #PCGaming #TechMash #NullRefEntertainment #IndieGameDev

  • Double the Firepower: How to Master the ‘Multitarget Kill’ Ability in Ghost Justice

    Double the Firepower: How to Master the ‘Multitarget Kill’ Ability in Ghost Justice

    Some situations demand more than a single shot.

    When you’re pinned down in tactical skirmishes, every single action counts. In high-stakes tactical games like the upcoming Ghost Justice, leaving an enemy alive for an extra turn can mean the difference between squad survival and total failure. Enter Multitarget Kill—a high-impact special ability unlocked by experienced Assault operatives, allowing them to eliminate two enemy targets during a single turn.

    Whether you’re breaking through heavy fortifications or clearing a tight room, mastering this ability will fundamentally transform how you control the battlefield. Here is everything you need to know about setting up the ultimate double elimination.

    What is Multitarget Kill?

    Multitarget Kill is a key skill in the Assault operative’s arsenal. Instead of relying on standard single-target engagements, veterans of the Assault class can split their lethal focus, firing at two separate hostiles within the same execution turn.

    Key benefits include:

    • Immediate Threat Removal: Take out two low-health enemies or high-damage flankers simultaneously.
    • Squad Synergy: Clear out hostiles to create a safe path for your support or sniper units to move up.
    • Disrupting Enemy Formations: Break down defensive lines before the opposing squad can coordinate an attack.

    Timing is Everything: Tactical Depth & Cooldowns

    While clearing two targets in a single turn sounds like an absolute game-changer, you can’t simply spam it. To maintain battlefield balance, Multitarget Kill is tied to a cooldown.

    Because of this restriction, every deployment of the ability becomes a critical decision:

    1. Don’t Waste It on Trash Mobs: Reserve Multitarget Kill for pivotal moments—like taking down two priority threats that are threatening your flank.
    2. Combine with Squad Abilities: Use suppressive fire or flashbangs from other squad members to set enemies up in the open before pulling the trigger.
    3. Plan Your Escape: Landing a double elimination feels great, but make sure your Assault operative isn’t left exposed at the end of their turn once the cooldown kicks in.

    Why It Adds Layered Depth to Gameplay

    Tactical squad games thrive on risk-reward mechanics. Multitarget Kill rewards careful planning, battlefield awareness, and clutch decision-making. Knowing when to unleash your Assault operative’s ultimate potential separates casual strategy players from seasoned commanders.

    As tactical strategy fans prepare for Ghost Justice, abilities like Multitarget Kill prove that victory isn’t just about firepower—it’s about execution.

    Ready to Lead Your Task Force?

    Have you got your strategy ready for when Ghost Justice drops? Head over to Steam and add Ghost Justice to your wishlist today to stay updated on further operative abilities and gameplay drops!

    Find out more here

    #GhostJustice #GamingNews #TacticalGaming #PCGaming #SteamWishlist #StrategyGames #IndieGames #TechMash

  • Can You Survive Until Sunrise? Slasher-Inspired Asymmetrical Horror Last Summer Hits Kickstarter!

    Can You Survive Until Sunrise? Slasher-Inspired Asymmetrical Horror Last Summer Hits Kickstarter!

    Horror fans, pack your bags and check your flashlights, because we are heading to Silent Lamb Camp. If you’ve been craving that classic, blood-soaked 80s slasher vibe wrapped up in intense modern gameplay, indie developer Silent Lamb Studio has a direct line to your nightmares.

    The studio has officially announced that the Kickstarter campaign for its highly anticipated asymmetrical multiplayer horror experience, Last Summer, is officially live!

    To mark the launch, they’ve also dropped a brutal first gameplay trailer that gives us a glimpse of the terror to come:

    What begins as one final carefree getaway quickly descends into terror. Arriving at Silent Lamb Camp ahead of the summer season, a group of friends spend their nights drinking, laughing, and sharing ghost stories around the campfire. But when the legend of a masked killer, said to arrive aboard a ghostly train and leave nothing but blood and silence in his wake, proves to be more than just a story, their final night becomes a desperate fight for survival.

    The Rules of Survival: Hunt or Be Hunted

    If you’ve spent hours running from killers in Friday the 13th: The Game or Dead by Daylight, Last Summer is aiming to be your next obsession. Built around community-driven design, the game splits players into two distinct roles:

    • The Killer: Stalk the shadows of Silent Lamb Camp as the legendary, masked “Train Killer.” Your objective is beautifully simple: isolate the victims, spread fear, and trigger visceral execution moves (including a uniquely brutal “Television Environmental Execution”) to eliminate every last survivor.
    • The Campers: Survival relies entirely on teamwork, instinct, and quick thinking. You’ll choose from characters with unique stats and attributes, scavenge for resources, coordinate with friends, and even fight back when cornered.

    With dynamic encounters, multiple escape routes, and a deep character customization tool, no two matches will ever play out the same way.

    Why Back Last Summer on Kickstarter?

    Silent Lamb Studio, led by industry veteran Tomasz Dutkiewicz, is building a completely original horror universe from the ground up, and they want the community to help shape it.

    By backing the campaign, horror enthusiasts can secure a ton of exclusive rewards, expand the game via upcoming stretch goals, and directly influence early development.

    Here is a quick look at what backers can expect to unlock:

    • Closed Beta Access to test your survival skills early.
    • The Full Game on PC via Steam upon release.
    • Exclusive Cosmetics to customise your camper’s look.
    • Private Discord Channels for exclusive behind-the-scenes access.
    • Exclusive Prints and physical horror swag.

    “We’ve always loved the tension, atmosphere, and unpredictability of classic slasher movies, and Last Summer is our love letter to that genre,” says Tomasz Dutkiewicz, Studio Head. “Launching on Kickstarter allows us to bring players into the process and build this nightmare together.”

    Get Involved

    The train is pulling into the station, and the camp gates are wide open. Are you ready to see if you have what it takes to survive until sunrise, or will you become just another ghost story whispered around the campfire?

    Head over to the Last Summer Kickstarter Page to support the project, add the game to your Steam Wishlist, and join the conversation on their official Discord!

    #LastSummer #SilentLambStudio #AsymmetricalHorror #IndieGames #Kickstarter #HorrorGaming #GamingNews #PCGaming #SteamWishlist