Tag: #TlonIndustries

  • Lost in the Labyrinth: Checking into Dreamcore’s Liminal Hotel

    Lost in the Labyrinth: Checking into Dreamcore’s Liminal Hotel

    The world of liminal spaces—those unsettling, ‘in-between’ places that evoke a deep sense of memory and absence—has found its most expansive digital playground in the game Dreamcore. And its latest chapter, the chilling Liminal Hotel, is proving that sometimes, the most terrifying thing is the absence of anything at all.

    If you’re a fan of the Backrooms aesthetic, vaporwave nostalgia, or existential dread served with a side of unsettling ambiance, this is one destination you’ll want to check into, even if you may never check out.


    An Uncanny Aesthetic That Defines a Genre

    Dreamcore, developed by Montraluz and Tlön Industries, has always excelled at creating truly massive, gorgeously rendered, yet utterly sterile environments. But the Liminal Hotel update takes this foundational aesthetic and spirals it downwards into a multi-layered nightmare.

    The experience is a first-person psychological exploration game, captured through the grainy, flickering lens of a VHS camera. This found-footage style is a genius touch, immediately immersing you in a twisted memory of the late 80s/early 90s.

    • The Look: Expect endless, repeating corridors; low-pile red carpet; identical, unmarked doors; and the hum of fluorescent lights that always feel slightly too loud.
    • The Descent: Unlike earlier maps that felt stuck in a single, vast space, the Liminal Hotel features multiple floors connected by a deceitful series of elevators. As you descend, the aesthetic shifts, moving from unnervingly modern and minimal to lavishly antique—a visual representation of the hotel becoming “unstuck in time.”

    Gameplay: Getting Lost is the Point

    If you’re looking for a traditional horror game with jump scares and chase sequences, look elsewhere. Dreamcore’s true horror is existential: the fear of being hopelessly, eternally lost. It’s less a game of reflexes and more a test of perception and patience.

    • Exploration is Key: The hotel is a colossal, non-linear maze. Your objective is simply to find the exit for each floor, a task made maddening by the sheer size and copy-pasted nature of the environment.
    • Subtle Puzzles: The game has wisely toned down the cryptic, progress-stifling puzzles of earlier chapters. Now, progression relies more on keen observation, listening for environmental audio cues (headphones highly recommended!), and noticing the smallest visual deviations that hint at the true path.
    • No HUD, No Handholding: There is no map, no quest marker, and no helpful companion. You are alone with your camera and the echoes of your own footsteps. This isolation is the core source of the game’s atmosphere—a feeling that someone built this world, but everyone else has vanished.

    The Psychological Dread

    The genius of the Liminal Hotel is that it captures the exact feeling of an urban legend or a recurring nightmare. Every corner feels familiar, yet utterly wrong.

    The occasional subtle shift—a giant, acid-faced smiley-ball rolling past, a door that wasn’t there before, or a sound that hints at an unseen presence—is far more unsettling than any monster. It’s the kind of subtle, mind-bending experience that sticks with you long after you’ve closed the game.

    The hotel is an excellent realization of the “Level 188” Backrooms lore, evolving the simple concept into a full, interactive environment where the environment itself is the antagonist.


    Final verdict: an essential stay

    The Liminal Hotel chapter of Dreamcore is a fantastic, if challenging, experience. It demands a specific type of player—one who finds beauty in the void and dread in repetition. If you have the patience to wander, observe, and let the sheer scale of the environment wash over you, you’ll be rewarded with one of the most immersive and atmospheric liminal space experiences available.

    It’s a digital art installation and a psychological maze rolled into one, proving that sometimes, the scariest things are the ones that simply… are.


    Ready to face the silence? You can find Dreamcore on Steam (and now on PlayStation and Xbox) with the Liminal Hotel update available for free to owners of the base game.

    Have you wandered the endless halls of the Liminal Hotel? What was the most unsettling detail you discovered? Share your thoughts in the comments below!

    Dreamcore Liminal Hotel – https://tlon.vg/

    #DreamcoreLiminalHotel #Dreamcore #LiminalHotel #steam #pc #playstation #xbox #Montraluz #TlonIndustries #bodycam #psychological #horror #games #gaming #gamers #videogames

  • Lost in the Loop: Why Dreamcore is the Ultimate Liminal Space Experience

    Lost in the Loop: Why Dreamcore is the Ultimate Liminal Space Experience

    The line between reality and dream is often thin, but few games manage to blur it quite like Dreamcore. Developed by Montraluz, this “body-cam styled psychological exploration game” is less about traditional horror and more about the profound, unsettling discomfort of being lost in a world designed to make you lose your mind.

    If you’re a fan of the liminal space aesthetic, the Backrooms lore, or just the creeping dread of abandoned places, you need to step into the bizarre, beautiful labyrinth that is Dreamcore.


    A Walk on the Uncanny Side

    Dreamcore is not your typical game. It’s best described as a walking simulator with a focus on psychological exploration and environmental puzzle-solving. Forget jump scares and monster closets—the real terror here is the atmosphere and the sheer scale of the non-linear environments.

    The game plunges you into massive, intricate maps known as “liminal worlds,” each a standalone experience:

    • Dreampools: An endless, sterile indoor swimming complex. Tiled walls, clear pools, and artificial light stretch into baffling, repeating hallways. Your goal is to find your way out, a task that becomes an exercise in observation and patience.
    • Eternal Suburbia: An infinite, repeating neighbourhood of identical, pastel-colored houses. It’s a peaceful, yet unsettling, American idyll where time flows in cycles, but the only sound is your own footsteps and the faint hum of vintage jazz.
    • Playrooms: (Added via expansion) A silent, artificial maze of padded rooms, ball pits, and oversized blocks, like a child’s play area stripped of all joy or presence.

    The aesthetic is heavily inspired by VHS “Found Footage,” giving everything a grainy, dreamlike quality that only deepens the sense of unease.


    Intuition Over Instruction

    One of the most defining and divisive features of Dreamcore is its commitment to the experience. There are no guides, no maps, and no waypoints. The key to progression is entirely reliant on your intuition and keen observation.

    The “puzzles” aren’t traditional riddles; they’re about recognising subtle changes in the environment, following faint audio cues, or simply finding the single, seemingly illogical path that breaks the loop. This can lead to hours of aimless wandering, which for some is the point—it perfectly replicates the feeling of a confusing, inescapable dream. For others, this lack of direction can quickly turn tantalising exploration into frustrating tedium.


    The Beauty of the Backrooms

    What makes Dreamcore a standout in the increasingly popular liminal space genre is its phenomenal presentation. Built in Unreal Engine 5, the visual fidelity is staggering, especially the ray-traced reflections on the water in Dreampools. The developers have managed to take these sterile, empty spaces and make them feel both photorealistic and deeply surreal. The masterful sound design, from the echo of your steps on tile to the unsettling silence in the suburb, is the final touch that keeps you constantly on edge.

    Ultimately, Dreamcore is more of an interactive art piece and psychological experiment than a conventional video game. If you’re looking for a challenging survival horror game, this might not be it. But if you crave a uniquely unsettling, atmospheric experience that taps into the primal fear of being lost in the mundane, Dreamcore offers a profound and memorable descent into the architectural uncanny.


    Have you already braved the Dreampools or Eternal Suburbia? Share your most unsettling moment from Dreamcore in the comments below!

    Dreamcore – https://dreamcoregame.com/

    #Dreamcore #EternalSuburbia #Deadpools #bodycam #cult #psychological #horror #Montraluz #TlonIndustries #dlc #update #LiminalHotel #unrealengine #games #gaming #gamers #videogames

  • Dreamcore game gets a new expansion

    Dreamcore game gets a new expansion

    If you are looking for a brilliant psychological horror game, then Dreamcore could just be the game that you are looking for and now it is getting a new Playroom expansion just to add to the creepy feel of this game, falling asleep may never be the same again. The Playrooms expansion will be coming to Dreamcore on the 17th of June.

    To find out more about the Dreamcore game, go to the official game website here https://tlon.vg/ or go to the games page on Steam here https://shorturl.at/U7dad

    #Dreamcore #Montraluz #TlonIndustries #games #gaming #newgames #Playrooms #expansion #gameupdate #horror #bodycam #psychological #newcontent #dreams #playing

  • Kentum Coming To PC And Consoles Next Year

    Kentum Coming To PC And Consoles Next Year

    Imagine waking up after being in some sort of suspended animation seven thousand years later! This is what players can expect from the new game Kentum. The world that players wake up to is post-apocalyptic and in order to survive players will need to find resources and avoid any dangers that are waiting for them. The Kentum game will be launching next year on PC, Xbox and PlayStation.

    To find out more about the Kentum game go to the official game website here https://tlon.vg/ or go to the games page on Steam here https://shorturl.at/nbrgB

    #Kentum #SciFi #NewGames #TlonIndustries #PC #Xbox #PlayStation #Games #Gaming #2DGames #BaseBuilding #Survival #Apocalypse