Update 7: Battle of Carentan is live now in Hell Let Loose!
Featuring:
– Full Animation Overhaul
– Full Firearm SFX Redesign
– New Map: Carentan
– Two Map Overhauls: Foy and Omaha Beach
And much, much more… https://store.steampowered.com/app/686810/Hell_Let_Loose/
So what do the developers have to say about the game!
Why Early Access?
“We have big plans for Hell Let Loose with a list of proposed features that we’ve carried over from our original vision for the game. We plan to use Early Access as a time to work with our community to better refine the title, test and introduce new features, and work towards a finished product. Being able to support ourselves as a studio is also critical in this time, so the money we make during Early Access is vital to helping us achieve our goals.”
Approximately how long will this game be in Early Access?
“We estimate that it will take a year or more to complete the feature list we’ve laid out for our first full version of the game.”
How is the full version planned to differ from the Early Access version?
“The full version will have several more features, maps, and quality of life changes. We plan to use Early Access as a time to better refine how the title should perform.”
What is the current state of the Early Access version?
“Playable and Stable.”
Will the game be priced differently during and after Early Access?
“While the increasing size and scope of Hell Let Loose may in future alter the price, players who join us during the Early Access period will have access to the full version of the game, regardless of the amount of new content added.”
How are you planning on involving the Community in your development process?
“We already have an extremely active Discord and forum made up of our original crowdfunding backers, newer playtesters, and others who follow the development of the title. We have in-game bug reporting and feedback forms, feedback forums, and regularly talk to our community – including leaders of Clans and other community groups. After each release, we plan around the feedback received and prioritise the most important features, bugs and issues in order to show real progress in development to our community.”
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