Author: Team Techmash!

  • A 4X Strategy Game in Under an Hour? ‘Monarchs at Play’ Launches Steam Playtest

    A 4X Strategy Game in Under an Hour? ‘Monarchs at Play’ Launches Steam Playtest

    If you love the depth of 4X strategy games (eXplore, eXpand, eXploit, eXterminate) but your schedule doesn’t exactly allow for a 12-hour marathon session of Civilisation, German indie studio MixedMoonGames might have just solved your problems.

    The developer has officially announced the first public playtest for its upcoming title, Monarchs at Play, and it’s arriving sooner than you think. Starting April 24th, 2026, players will have a chance to dive into a streamlined strategy experience designed to be conquered in about 60 minutes.


    What is Monarchs at Play?

    Described as a “turn-based 4X strategy with a board game soul,” Monarchs at Play strips away the cumbersome micromanagement often found in the genre. Instead, it focuses on high-impact city planning and tactical building placement.

    The core loop revolves around a deceptively simple mechanic: placing buildings. By chaining adjacency bonuses and optimising resources, you’ll grow your influence and outsmart rival monarchs.

    Key Features include:

    • Rapid-Fire Sessions: Finish a full campaign (solo or multiplayer) in roughly one hour.
    • Deep City Planning: Choose from over 50 buildings with powerful combo potential.
    • Unique Monarchs: Six different leaders, each with special abilities and exclusive structures.
    • Non-Traditional Combat: Instead of standard unit-stacking, you’ll use military pressure from buildings to seize territory.
    • Victory through Glory: Win by accumulating the most Glory through trade, culture, or conquest.

    How to Join the Playtest

    The “Monarchs at Playtest” (yes, the devs love the pun) runs from April 24th to May 1st, 2026.

    If you want to get your hands on it early, MixedMoonGames has made it easy:

    1. Steam: Head over to the Monarchs at Play Steam Page and hit the “Request Access” button for the Playtest.
    2. Discord: Join the official Discord server for early access opportunities and to chat directly with the developers.

    What’s in the Playtest? You’ll get access to a tutorial to learn the ropes, a single-player mode against bots on procedurally generated maps, and six handcrafted challenges where you can compete for the high score on the leaderboards.


    The Verdict

    It’s rare to see a strategy game try to condense the “just one more turn” addiction into a lunch-break-friendly format. With its vibrant art style and focus on “cosy but competitive” gameplay, Monarchs at Play is definitely one to watch.

    The full game is slated for release at the end of 2026. For now, mark your calendars for April 24th and get ready to claim your crown.

    Are you a strategy fan who struggles to find time for long campaigns? Let us know in the comments if this “one-hour 4X” sounds like your kind of empire-building!

    Find out more here – https://s.team/a/4179890

    #MixedMoonGames #playtest #MonarchsatPlay #4Xstrategygame #steam #citybuilder #games #gamers #gaming

  • XD Games Unveils Torchlight: Infinite SS12: Lunaria – A Galactic Celebration for the 3rd Anniversary

    XD Games Unveils Torchlight: Infinite SS12: Lunaria – A Galactic Celebration for the 3rd Anniversary

    The hunt is back on, Hunters! XD Games has officially pulled back the curtain on the next major chapter for its hit ARPG. Titled SS12: Lunaria, this upcoming season is set to launch on April 16, 2026, bringing with it a cosmic overhaul of mechanics, a brand-new hero trait, and a massive celebration for the game’s third anniversary.

    If you thought the Netherrealm was dangerous before, wait until you see what’s falling from the stars.


    The Lunaria Mechanic: High-Stakes Farming

    The core of SS12 revolves around the mysterious Lunar Stone Statues that have appeared across the Netherrealm. This isn’t just another loot drop; it’s a complete “farming loop” redesign.

    • Lunar Rings: Players will use these special artefacts to awaken the statues.
    • Lunari Creatures: Once awakened, you’ll face off against waves of Lunari enemies. Defeating them drops energy and loot, which in turn allows you to awaken even more powerful statues.
    • Lunar Omens & Rhapsodies: To keep things unpredictable, random events like Lunar Radiance can trigger, spawning golden statues that offer significantly higher rewards for those who can survive the onslaught.

    The “Creation Engine” and Modularisation

    XD Games is leaning heavily into player agency this season. The introduction of the Creation Engine allows players to interact with machines guarded by Creation Sentries. By clearing these encounters, players can harvest Creation Crystals—a new way to target specific loot and customise the rewards they get from their grind.


    New Hero Trait: Scent Weaver Sage

    Build enthusiasts have a new toy to play with. The update introduces a new trait for Sage known as Liquorice Note.

    This trait completely reworks how players interact with the Elixir (Potion) system. Instead of simple healing, the Scent Weaver utilises “Elixir Bottles” that can be customised with various ingredients to trigger offensive and defensive effects. It’s a modular combat system that turns your potion belt into a secondary weapon.


    Third Anniversary Rewards: The Midas Touch

    Because SS12 coincides with Torchlight: Infinite’s 3rd Anniversary, XD Games is going all out. Starting April 16, the Midas Touch event begins.

    FeatureDetails
    Limited EventComplete objectives to earn draws on the anniversary spinner.
    PrizesPactspirit Crystals, Jagged Primocrysts, and exclusive cosmetic rewards.
    Grand PrizeA chance at this year’s Anniversary Commemorative Gold Note, a physical-inspired collectible designed by the dev team.

    Visual & Audio Overhaul

    It wouldn’t be a new season without a fresh coat of paint. SS12 brings a total artistic redesign for fan-favourite heroes Thea (Wisdom of the Gods) and Erika (Wind Stalker). Additionally, the game’s classic theme melody has been rearranged into a grander soundscape to match the cosmic scale of the Lunaria update.

    Pro Tip: Make sure to check your Divinity Slates and Talent Trees as soon as you log in; the UI has been streamlined for a “fresher look” and better navigation across PC and mobile.

    Torchlight: Infinite SS12: Lunaria kicks off worldwide on April 16, 2026. Whether you’re a returning veteran or a new Hunter looking for that sweet, sweet loot, the Lunar cycle is waiting for you.

    Are you ready to wake the statues? Let us know your build plans in the comments below!

    Find out more here – https://torchlight.xd.com

    #XDGames #TorchlightInfinite #SS12Lunaria #Torchlight #RenewedMemories #PC #iOS #Android #games #gaming #gamers

  • Retro Vibes & Digital Murders: ‘Murder Meet Cute’ Takes Centre Stage at InterfaceX26

    Retro Vibes & Digital Murders: ‘Murder Meet Cute’ Takes Centre Stage at InterfaceX26

    The indie gaming scene is about to get a lot more nostalgic—and a little more lethal. Kitico, the developer-led collective, has officially announced that their upcoming title, Murder Meet Cute, has been selected as a World Premiere main feature for InterfaceX26.

    If you haven’t heard of InterfaceX26 yet, it’s time to plug in. Running from April 27 to May 4, 2026, this week-long Steam event is a massive celebration of the “Fake OS” genre—games that take place entirely within digital interfaces, desktops, and simulated operating systems.

    What is Murder Meet Cute?

    Developed by a talented, remote team of “girls, gays, and theys” across Canada and Europe, Murder Meet Cute is an interactive fiction thriller that feels like a lost artefact from the late 90s.

    You play as Amy, a goth computer repair technician in a small town plagued by mysterious deaths. The gameplay loop is a clever mix of narrative exploration and high-stakes puzzling:

    • 90s OS Simulation: Navigate simulated Windows-esque desktops, read ICQ-style chat logs, and dig through private emails to uncover the town’s secrets.
    • Crypto-Nonographic Debugging: To fix your clients’ PCs, you’ll solve Picross-style puzzles that transform into “repulsive viruses” once completed.
    • Industrial Aesthetic: The game features art direction heavily inspired by 90s FMV (Full Motion Video) titles and a custom soundtrack that captures the moody grit of 90s industrial music.

    “A power-fantasy roleplay of a badass goth telling customers where to shove it while uncovering a conspiracy? Sign us up.”


    The InterfaceX26 Showcase

    As a main feature of the May 2nd live showcase, Murder Meet Cute will be highlighted alongside other standout “Fake OS” titles like Forbidden Solitaire and Desktop Explorer. The event will be hosted by industry veterans Kurt Indovina and Lucy James (GameSpot), featuring guest appearances from creators like Jesse Cox and Dodger.

    Why “Fake OS” Matters

    The festival isn’t just about selling games; it’s a grassroots movement. More than 150 developers have joined forces to advocate for “Fake OS” to become an official Steam tag. By tagging these games during the festival, players can help define a genre that blends immersion with UI-driven storytelling.

    How to Get Involved

    • Wishlist Now: You can find Murder Meet Cute on Steam to keep up with its development.
    • Watch the Premiere: Tune in on May 2, 2026, to see the exclusive world premiere trailer during the InterfaceX26 livestream.
    • Tag the Genre: Help the community by adding the “Fake OS” tag to your favourite interface-driven games on Steam.

    Whether you’re here for the 90s nostalgia or the dark comedy of a murder mystery, Murder Meet Cute is shaping up to be one of the most unique indie titles of the year. Stay tuned to TechMash for more updates as we get closer to the festival!


    Are you a fan of the “Fake OS” genre, or do you just miss the sound of a dial-up modem? Let us know in the comments!

    Find out more here – https://s.team/a/4253020

    #MurderMeetCute #Kitico #InterfaceX26 #WorldPremiere #FakeOS #MMC #LABORARE #CrybabyStudios #InterfaceX #games #gamers #gaming

  • Retro Roots and Towering Robots: PD_CGT Announces LURRUNA

    Retro Roots and Towering Robots: PD_CGT Announces LURRUNA

    Indie developer PD_CGT has officially pulled back the curtain on their latest project: LURRUNA – The Island of Towering Automatons. If you’ve been craving a return to the “tough-as-nails” era of 8-bit platforming, this might just be the summer highlight you’ve been waiting for.

    Described as a love letter to the “Classicvania” formula, LURRUNA takes players on a perilous journey across a mysterious island teeming with mechanical monstrosities and environmental hazards.


    The “Gravity-Bound Bomber”

    You play as Dafne, a pilot who has crash-landed on the titular island. Dafne isn’t your typical sword-wielding hero; her primary tool of survival is a specialised arcing bomb.

    • Chargeable Combat: Bombs can be charged up to three times, changing their potency and allowing for tactical approaches to different enemy types.
    • The “Fixed-Jump” System: In a bold move that pays tribute to 80s classics like Castlevania and Ghosts ‘n Goblins, jumping in LURRUNA has no mid-air control. Once you’re committed to a leap, your momentum is set until you hit the ground.

    Developer David Peters (PD_CGT) notes that this “fixed-jump” mechanic is a deliberate design choice:

    “It encourages players to fight more methodically and changes how they perceive the gravity of the world.”


    Key Features at a Glance

    PD_CGT is known for releasing focused, arcade-inspired titles (like Cycle Chaser H-5 and SomnaBuster), and LURRUNA looks to continue that streak of high-quality retro action.

    FeatureDetails
    Structure6 Traditional Stages
    Bosses12 Challenging Encounters
    MovementJumps, Backflips, and Rolls
    DifficultyMultiple levels, including practice modes for newcomers
    PlatformsSteam and Itch.io
    Release WindowSummer 2026

    Why You Should Care

    In an age of floaty physics and “save-anywhere” mechanics, LURRUNA is leaning into the rigour and precision of the NES era. It’s not just about nostalgia; it’s about that specific brand of satisfaction that comes from mastering a rigid movement system and overcoming a screen-filling boss through pure pattern recognition.

    For those eager to get their hands on it early, a demo is expected to surface during Steam Next Fest this June.

    LURRUNA – The Island of Towering Automatons is currently slated for a Q3 2026 release. You can wishlist the game now on Steam to keep track of Dafne’s explosive adventure.


    Stay tuned to TechMash for more indie spotlights and retro-inspired gaming news!

    Find out more here – https://s.team/a/4315900

    #PDCGT #LURRUNA #TheIslandofToweringAutomatons #actionplatformer #mysteriousisland #strangecreatures #Classicvania #games #gaming #gamers

  • Bone to Pick? 8BitSkull Releases ‘Skull Horde’ – The Necromantic Auto-Battler We’ve Been Waiting For

    Bone to Pick? 8BitSkull Releases ‘Skull Horde’ – The Necromantic Auto-Battler We’ve Been Waiting For

    If there is one thing indie developers 8BitSkull know how to do, it’s delivering a high-octane power fantasy. After the drilling mayhem of Bore Blasters and the bullet-heaven chaos of Void Scrappers, the Edinburgh-based team has returned with something a little more… skeletal.

    Released on April 10, 2026, Skull Horde is an auto-battler dungeon crawler that flips the script on the typical hero’s journey. Instead of playing the knight in shining armour, you are a literal flying skull with a major grudge against your former body.

    The Premise: Bone vs. Flesh

    The setup is as “humerus” as it is metal. Your body has betrayed you, and as a floating necromancer head, you’re out for revenge. To get it, you’ll need to raise an ever-growing army of skeletons to tear through “endless tides of evil flesh.” It’s a classic battle of calcium versus protein, and let’s just say the bones are looking pretty sturdy.

    Gameplay: Strategic Chaos

    While the combat happens in real-time, your minions handle the dirty work. Your job is the “big-skull” strategy. Think of it as a mix of a roguelite dungeon crawler and a tactical squad builder:

    • Unit Merging: You can purchase various skeleton types, but the real power comes from merging identical units. Level them up enough, and they unlock unique special abilities that can turn a losing skirmish into a slaughter.
    • Procedural Dungeons: No two runs are the same. You’ll navigate procedurally generated maps filled with loot-packed chests, mysterious shrines, and enemy types that require you to pivot your strategy on the fly.
    • The “Greed” Factor: You have to keep moving. If you linger too long in one spot trying to min-max your loot, the flesh-hordes will eventually overwhelm your brittle battalion.

    Why It’s Buzzing

    The game has already garnered a “Very Positive” rating on Steam within its first few days. Fans of the “broken build” meta will find a lot to love here. Between the perks you choose at the start of a run and the items you find in the depths, the potential for creating “delightfully broken” synergies is massive. Whether you’re stacking frost mages or building a frontline of veteran warriors, the satisfaction of watching your horde vaporise a boss is top-tier.

    Platform & Availability

    Skull Horde is out now on PC (Windows, Mac, and Linux). For the handheld fans among us, the game features full Steam Deck support, making it the perfect “just one more run” companion for your commute.

    If you’re looking for a fresh take on the auto-battler genre that doesn’t take itself too seriously but offers deep tactical satisfaction, it’s time to join the horde.


    Are you ready to show your old body who’s boss, or do you think the flesh still has a fighting chance?

    Find out more here – https://s.team/a/3199360

    #SkullHorde #autobattler #dungeoncrawler #8BitSkull #flyingskull #necromancer #skeletons #games #gaming #gamers

  • Seven Bosses, Zero Chill: FAR FROM DEAD Hits Steam

    Seven Bosses, Zero Chill: FAR FROM DEAD Hits Steam

    If you’re the type of gamer who skips the trash mobs and heads straight for the big health bars at the end of the level, independent developer Brian O’Keefe has just delivered exactly what you’ve been looking for.

    FAR FROM DEAD, the high-octane run ’n gun boss rush that has been building buzz in the indie scene, is officially available for purchase on Steam.

    The Premise: One Man, Seven Nightmares

    In FAR FROM DEAD, you step into the boots of a mysterious young man with a singular goal: get off a decaying, hostile planet by any means necessary. Standing between you and your ticket to deep space are seven massive bosses, ranging from the supernatural to the extraterrestrial.

    There are no long corridors of mindless grunts here. The game is a “bite-sized” experience focused entirely on the art of the duel. Each of the seven encounters is handcrafted with multiple phases, evolving attack patterns, and unique gimmicks that will test your reflexes to their limit.


    Gameplay: Twitchy, Tight, and Tough

    Inspired by 2D run ’n gun classics (think Cuphead meets Contra), the gameplay is built around a “move-or-die” philosophy.

    • The Arsenal: You’re armed with a rapid-fire handgun. It’s simple, effective, and requires you to keep the pressure on while dodging chaos.
    • The Dash: Your primary survival tool. It offers generous invincibility frames (i-frames) allowing you to phase through projectiles, but timing is everything.
    • Verticality: Wall jumping is essential for navigating the screen and finding breathing room when the floor becomes a death trap.

    “FAR FROM DEAD is designed to be challenging. Expect to fail. A lot. But every death is a lesson in pattern recognition.” — Brian O’Keefe, Developer

    Accessibility for All

    While the game leans into its “tough but fair” roots—with a standard playthrough estimated at 2-4 hours—O’Keefe hasn’t left casual fans in the dust. The game features a robust Assist Mode that allows you to tweak specific parameters:

    • Adjust boss health.
    • Shorten dash recovery times.
    • Extend your invincibility windows.

    Best of all? Using these assists doesn’t lock you out of achievements, making it a perfect entry point for those who want the spectacle without the “break-your-keyboard” frustration.


    Launch Details

    • Platform: PC and Mac (Steam)
    • Price: $7.99 / £6.69 (Look out for a 10% launch discount during the first week!)
    • Try Before You Buy: A free demo is available on Steam, covering the first act and two boss fights. Progress from the demo carries over to the full game.

    Whether you’re looking for a new speedrun challenge or just want to spend a weekend mastering some of the most creative pixel-art boss fights of 2026, FAR FROM DEAD is well worth the ticket price.

    Find out more here – https://s.team/a/1042320

    #BrianOKeefe #FARFROMDEAD #Steam #horror #indiegame #bossrush #games #gaming #gamers

  • A Mobile Library of Dreams: Tiny Bookshop Arrives Physically on PS5 and Switch!

    A Mobile Library of Dreams: Tiny Bookshop Arrives Physically on PS5 and Switch!

    There’s something inherently romantic about the idea of leaving the daily grind behind, packing a few boxes of pre-loved paperbacks into a trailer, and setting up shop by the sea. While most of us are stuck behind desks, neoludic games, in partnership with Skystone Games and Silver Lining Interactive, is making that daydream a tangible reality.

    Today, we are thrilled to share that the beloved narrative-management sim, Tiny Bookshop, has officially made its way onto physical shelves for PlayStation 5 and Nintendo Switch.


    From Digital Darling to Physical Keepsake

    Since its initial digital debut, Tiny Bookshop has captured the hearts of over 500,000 players worldwide. It’s a game that resonates with the “cozy gaming” community, emphasising atmosphere, community, and the simple joy of matching the right book to the right person.

    While the digital version has topped eShop charts, there is a poetic irony in a game about physical books finally getting its own physical release. As David Zapfe-Wildemann, Game Designer at neoludic games, puts it:

    “Having a physical edition lets fans take a little piece of this world home… We hope that it will find its way among the players’ favourite books – on the shelf, where it belongs!”

    What’s Inside the Box?

    For the collectors and “cosy-core” enthusiasts, the physical edition (distributed by Silver Lining Interactive) isn’t just a disc or cartridge. It’s a bundled experience that includes:

    • The Full Game on PS5 or Nintendo Switch.
    • An Exclusive Tiny Bookshop Bookmark (essential for your real-life reading).
    • Digital Soundtrack Download Code to carry those lo-fi coastal vibes anywhere.
    • Digital Artbook Download Code featuring the game’s signature handcrafted illustrations.

    Welcome to Bookstonbury-by-the-Sea

    If you haven’t yet visited the charming town of Bookstonbury-by-the-Sea, you’re in for a treat. This isn’t a high-stress management sim where you’re worried about corporate overhead. Instead, it’s about the “micro-joys” of entrepreneurship:

    • Curate Your Collection: Stock genres ranging from classic literature to sci-fi, tailoring your inventory to the specific crowds at the beach, the town square, or the local café.
    • Decorate Your Space: Whether you want to plaster your shop in fairy lights and plants or go for a more “spooky library” vibe, every item you collect has a mechanical effect on your customers.
    • Build a Community: Get to know a quirky cast of locals. From helping a musician find inspiration to investigating local mysteries, you aren’t just a shopkeeper—you’re the heart of the town.

    Available Now

    Whether you’re a long-time fan looking to complete your collection or a newcomer ready to start your seaside adventure, Tiny Bookshop is available now at major retailers and through Silver Lining Direct.

    It’s time to open the door, breathe in the salt air, and find your next favourite story.


    For more indie spotlights and the latest in cosy gaming, stay tuned to TechMash.

    Find out more here – https://direct.silverliningint.com/search?q=tiny+bookshop

    #neoludicgames #SkystoneGames #games #gaming #gamers #SilverLiningInteractive #TinyBookshop #books #bookshop

  • Do You Like to Parry? Ricochet Raven Soars into Early Access April 21st

    Do You Like to Parry? Ricochet Raven Soars into Early Access April 21st

    If you’re the type of player who lives for the satisfying clink of a perfect parry, mark your calendars. Independent developer Kaosrio has officially announced that their high-octane side-scroller, Ricochet Raven, is set to launch into Early Access on April 21st, 2026.

    In a genre where “shoot first, ask questions later” is the norm, Ricochet Raven flips the script. Here, your only weapon is the enemy’s own aggression.


    Deflect or Die: The Art of the Rebound

    Ricochet Raven is a fast-paced roguelike built entirely around a single, polished mechanic: projectile deflection. You won’t find a standard arsenal of guns or swords here. Instead, you must master the art of the parry to survive.

    • Offence through Defence: The only way to deal damage is to send enemy projectiles screaming back at them.
    • Chain Reactions: Successfully deflecting shots allows you to stay airborne, chaining dashes and mid-air parries to navigate levels without ever touching the ground.
    • Dynamic Chaos: The harder you hit, the more carnage you create. Well-timed deflections trigger screen-filling explosions of colour as projectiles ricochet between enemies.

    Build Your Bird

    As a roguelike, no two runs are the same. Players can collect and equip Upgrade Feathers that alter their abilities and combat style. Whether you want to focus on high-speed mobility or maximise the destructive power of your returns, these upgrades allow you to carve out a unique playstyle as you progress through the game’s challenging environments.


    What’s Included in Early Access?

    Solo developer Kaosrio—a self-professed lover of parry mechanics—is launching the game as a passion project with a solid foundation of content:

    FeatureEarly Access Launch Details
    Enemies7 distinct enemy types
    Environments1 fully realized procedural world
    Bosses1 major boss encounter
    Upgrades20+ unique Feather Upgrades
    PlatformPC (Windows 10)

    The Road Ahead

    This is just the beginning for the Raven. Kaosrio plans to keep the game in Early Access for roughly a year or two, using player feedback to expand the world. Future updates are expected to include:

    • New procedural environments.
    • Additional boss battles.
    • Expanded “Special Zones” to shake up the standard gameplay loop.
    • Even more Feather Upgrades to deepen the meta.

    “I wanted to create a small, casual roguelike game… I would love to expand upon it and polish it more with the help of player feedback!” — Kaosrio, Developer

    Ready to turn the tide of battle? You can find Ricochet Raven on Steam right now to add it to your wishlist ahead of the April 21st launch.

    Are you prepared to master the parry, or will you be caught in the crossfire? Let us know in the comments!

    Find out more here – https://s.team/a/4002020

    #Kaosrio #RicochetRaven #sidescrolling #roguelike #deflect #SteamEarlyAccess #games #gaming #gamers

  • Set Sail for the Afterlife: Why ‘Cursed Tails’ is the Deckbuilder You Can’t Shake

    Set Sail for the Afterlife: Why ‘Cursed Tails’ is the Deckbuilder You Can’t Shake

    The deckbuilding roguelike genre is getting a bit crowded lately. We’ve climbed the Spire, outrun the Blight, and battled through countless dungeons. But every so often, a title emerges from the fog that feels genuinely fresh—or in this case, refreshingly decomposed.

    Enter Cursed Tails, the new maritime roguelike that swaps the standard fantasy tropes for a salt-stained, spectral adventure on the high seas.


    The Premise: Captain of the Damned

    In Cursed Tails, you aren’t just a pirate; you are the spectral commander of a legendary ghost ship. Your crew? A motley collection of spirits, skeletons, and cursed entities. Your goal? To navigate a procedurally generated ocean filled with naval blockades, sea monsters, and rival phantom captains.

    What sets this apart from the Slay the Spire clones is the positional deckbuilding. You aren’t just playing cards to deal damage; you’re managing the orientation of your ship and the placement of your ghostly crew.

    Core Gameplay Mechanics

    • Broadside Combat: Unlike typical 1v1 card battles, Cursed Tails uses a “lane” system. You must manoeuvre your ship to align your strongest cannons with the enemy’s weak points.
    • The Soul Harvest: Winning battles yields “Ectoplasm,” a resource used to upgrade your ship’s hull or “ascend” your cards into more powerful, haunting versions.
    • Persistent Curses: In a clever twist on the “relic” system, your ship accumulates Curses. While these provide massive power boosts, they also introduce unpredictable glitches into your deck—like cards that vanish or deal “friendly fire” to your own crew.

    Why It Stands Out

    The aesthetic of Cursed Tails is a masterclass in atmosphere. Think Return of the Obra Dinn meets a neon-drenched maritime fever dream. The sound design—creaking wood, distant shanties, and the ethereal howl of the wind—pulls you into the captain’s chair immediately.

    Pro Tip: Don’t ignore the “Manifest” cards. While they cost more Soul energy, summoning a Kraken’s tentacle to block incoming fire is often the difference between a successful run and a watery grave.

    The Verdict

    Cursed Tails manages to nail that “just one more run” feeling. It’s challenging, tactically deep, and oozes character. If you’ve been looking for a reason to return to deckbuilders, this ghost ship is calling your name.

    Cursed Tails is available now on PC and consoles. Grab your tricorn hat and prepare to haunt the horizon.


    Have you had a chance to test the waters in Cursed Tails yet, or are you still trying to beat your record in Balatro?

    Find out more here – https://s.team/a/4205430

    #CursedTails #deckbuilding #roguelike #Sycix #pirates #ghostship #combat #ships #games #gaming #gamers

  • Tactical Sunshine and Doom: Exploring the Roguelike Brilliance of Sol Cesto

    Tactical Sunshine and Doom: Exploring the Roguelike Brilliance of Sol Cesto

    If you’ve been following the indie scene lately, you know that Goblinz Publishing has a knack for picking winners that blend strategy with unique aesthetics. Their latest venture into the dark, punishing world of Sol Cesto is no exception.

    Developed by the duo Géraud Zucchini and Chariospirale, Sol Cesto is a tactical roguelike that feels like a fever dream wrapped in a deck-builder, then dipped in a vat of gothic, hand-drawn ink.


    The Premise: A Descent into the Pit

    At its core, Sol Cesto is a game about the verticality of dread. You lead a small team of four heroes into the depths of a mysterious hole. Your goal? Reach the bottom, stop the sun from crashing into the world (or something equally catastrophic), and try not to lose your sanity along the way.

    What sets it apart from your standard dungeon crawler is the rhythm of the descent. Every move is a gamble, and every floor is a puzzle where the walls are literally closing in.

    Gameplay Mechanics: Luck vs. Logic

    The game utilises a clever “slot-machine” style combat and movement system that forces you to balance RNG with cold, hard strategy.

    • The Four Heroes: Each run starts with a party of four. Their positioning matters—who takes the hit, who deals the blow, and who is sacrificed for the greater good.
    • The “Sol” System: Light is your currency and your lifeline. Managing your light levels determines how much “luck” you can manipulate during your turn.
    • Permadeath (With a Twist): In true Goblinz fashion, death is a teacher. While a wipeout sends you back to the surface, the knowledge (and occasional meta-progression) you gain makes the next drop feel just a bit more survivable.

    Aesthetic: Gritty, Raw, and Gorgeous

    We have to talk about the art style. Chariospirale’s visual direction is haunting. It uses a limited colour palette—heavy on the blacks, whites, and ominous yellows—that makes the game feel like a playable woodcut illustration.

    “Sol Cesto doesn’t just look like a game; it looks like an artifact found in a dusty attic that might be cursed. In the best way possible.”

    Why You Should Play It

    If you’re a fan of Darkest Dungeon or Luck be a Landlord, but you want something that plays faster and feels more experimental, Sol Cesto hits that sweet spot. It’s snappy, punishing, and rewards players who can think three floors ahead.

    Key Features:

    • Deep Strategy: Minimalist UI masks a complex web of character synergies.
    • Short Bursts: Perfect for “just one more run” sessions.
    • Atmospheric Soundtrack: A brooding score that perfectly complements the claustrophobic descent.

    The Verdict

    Géraud Zucchini and Chariospirale have crafted something truly distinct here. With Goblinz Publishing backing the project, Sol Cesto is polished, weird, and incredibly addictive. It’s a reminder that the roguelike genre still has plenty of room for innovation—especially when that innovation comes from the dark, creative corners of the indie world.

    Sol Cesto is available now. Are you ready to take the plunge?

    Find out more here – https://s.team/a/2738490

    #solcesto #GeraudZucchini #Chariospirale #GoblinzPublishing #roguelite #gaming #indiegame #strategygames #games #gamers

  • Valkyrie Initiative and 70`Strike Check-In: Welcome to the Inferno Hotel

    Valkyrie Initiative and 70`Strike Check-In: Welcome to the Inferno Hotel

    Retro-gaming fans, it’s time to pack your bags for the afterlife. Publisher Valkyrie Initiative and solo developer 70`Strike (the creative mind behind Skelethrone) have officially pulled back the curtain on Kettlebell: Inferno Hotel, a fast-paced 2D platformer that’s looking to inject some serious 16-bit attitude into the modern era.

    If you’ve ever felt like your morning commute was hellish, spare a thought for Mr K. He’s an ordinary office clerk who finds himself in the ultimate HR nightmare: a fatal accident sends him straight to Hell. However, in this universe, the underworld isn’t just fire and brimstone—it’s a chaotic, sprawling hotel where every floor has its own set of lethal rules.


    What to Expect Behind the Lobby Doors

    Inspired by the “weird energy” of ’90s classics like Earthworm Jim, Boogerman, and Sonic the Hedgehog, Kettlebell: Inferno Hotel aims for a balance of high-speed precision and satirical humour.

    • Handcrafted Chaos: Explore 9 floors and over 40 levels of the Inferno Hotel, ranging from fiery industrial zones to parks populated by homeless souls.
    • Grotesque Combat: Face off against bizarre enemies and bosses using Mr K’s signature weapon (and the game’s namesake)—the kettlebell.
    • Retro Vibes, Modern Polish: The game features hand-drawn pixel art, frame-by-frame animation, and an eclectic soundtrack blending jazz, ’80s disco, and blues.

    “After working on the dark and demanding world of Skelethrone, I wanted to create something lighter, stranger, and more playful,” says developer Ksayfar (Dmitriy Bukhtatov). “It’s my love letter to the ’90s… filtered through a bizarre vision of Hell inspired by The Divine Comedy.”


    Join the Playtest

    Think you have what it takes to get an S Rank in the underworld? Valkyrie Initiative has opened Steam Playtest sign-ups today.

    Players who dive in early and complete the challenges can earn exclusive launch rewards, including:

    1. Golden Kettlebell Skin (Requires completing levels with an S Rank)
    2. Smelly Kettlebell Skin
    3. Stylish Yellow Shirt for Mr K

    Platforms & Availability

    While a firm release date is still under wraps (TBA), the game is confirmed for a massive multi-platform launch:

    • PC (Steam & GOG)
    • PlayStation 4 & PlayStation 5
    • Xbox One & Xbox Series X|S
    • Nintendo Switch

    Keep your eyes on the Official Steam Page to wishlist the game and keep up with the latest developer updates.

    Are you ready to check in, or will you be checking out early? Let us know your thoughts on this retro revival in the comments!

    Find out more here – https://s.team/a/4032020

    #ValkyrieInitiative #70Strike #KettlebellInfernoHotel #IGN #Playtest #PC #Steam #GOG #PlayStation #Xbox #NintendoSwitch #games #gaming #gamers

  • Steam’s Newest Steampunk Obsession: Crystalfall Hits Early Access

    Steam’s Newest Steampunk Obsession: Crystalfall Hits Early Access

    If you’ve been itching for a new ARPG to sink your teeth into—one that smells of brass, steam, and desperate survival—today is your lucky day. CRG Studio has officially pulled the lever, launching Crystalfall into Early Access on Steam.

    Set in a world literally shattered by a mysterious asteroid impact, Crystalfall isn’t just another dungeon crawler. It’s a free-to-play, post-apocalyptic wasteland where volatile crystal energy powers everything from your gear to the terrifying mutations roaming the wilds.


    Gear, Grind, and Gadgets: What to Expect

    While the “free-to-play” tag might make some veterans wary, CRG Studio is aiming for the hearts of hardcore theorycrafters. Drawing clear inspiration from titans like Path of Exile and Diablo 2, the game emphasises deep, systemic complexity over hand-holding.

    The Early Access launch includes:

    • Three Playable Classes: Distinct frameworks that let you shape your combat identity.
    • A Five-Act Campaign: Approximately 10 hours of story-driven content to get your boots on the ground.
    • Procedural Skill Trees: In a clever twist, skills themselves are lootable items that come with their own randomised progression paths.
    • Early Endgame & Trading: A glimpse into the long-term “infinite” endgame and a player-driven economy.

    More Than Just a “PoE Clone”

    What sets Crystalfall apart is its commitment to the steampunk aesthetic paired with “lootable skills.” Instead of just picking a skill from a menu, you find them in the world. These skills can be further modified with Skill Crests, allowing for the kind of “wait, that actually works?” synergies that ARPG fans live for.

    Whether you’re dual-wielding steampunk staves or rocking a pistol-and-shield setup, the focus is on experimentation. CRG Studio has been transparent about the journey ahead, noting that they expect to remain in Early Access for at least nine months to polish mechanics and expand content based on community feedback.

    Launch Celebrations & Rewards

    To celebrate the launch, the devs are running weekly in-game challenges for the first three weeks. Players who tackle the campaign or climb the endgame leaderboards can win Credits to spend on cosmetics.

    Speaking of cosmetics, if you want to support the studio, they’ve launched five tiers of Founder Packs (ranging from Iron to Platinum), which include everything from “Steampunk Diver” armour sets to mechanical pets.


    The Verdict

    With over 120,000 wishlists heading into today, the hype is real. It’s a bold move to enter a space dominated by giants, but Crystalfall’s mix of procedural depth and atmospheric world-building makes it a serious contender for your next “one more map” obsession.

    Crystalfall is available to download for free right now on Steam.

    Quick Tech Specs: > * OS: Windows 10/11

    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Memory: 8GB RAM (16GB recommended)
    • Storage: 14GB (SSD highly recommended)

    Are you diving into the crystal-shattered wastes today? Let us know your favourite build combo in the comments!

    Find out more here – https://s.team/a/2574970

    #CRGStudio #Crystalfall #freetoplaygames #steampunk #RPG #EarlyAccess #Steam #games #gaming #gamers