Category: Gaming News

  • FROM GRIND TO BOT — GAME ABOUT BOTTING IN AN MMORPG TURNS THE GRIND INTO THE GAME

    FROM GRIND TO BOT — GAME ABOUT BOTTING IN AN MMORPG TURNS THE GRIND INTO THE GAME

    We’ve all been there: hours spent mindlessly killing the same monsters, chasing that one rare drop, levelling just enough to do it all over again. What if instead of fighting the grind — you automated it? That’s the delightfully meta premise behind Game About Botting in an MMORPG, a clever idle incremental simulator that takes the soul of an MMO and lets you build your own autopilot.


    Start as a Player — End as a System

    It begins exactly like any classic MMORPG. You log in. You swing your weapon. You kill monsters, collect loot, turn in quests, and level up. It’s familiar, satisfying — and yes, a little repetitive. That’s by design.

    But then you earn your first Bot Module. Maybe it’s auto-loot. Maybe it’s auto-attack. Suddenly, the game shifts. You’re no longer just playing the MMO — you’re building the machine that plays it for you. Every new module adds another layer of automation: smarter pathfinding, smarter targeting, better inventory management. Your character evolves from an adventurer you control into a finely tuned farming engine that runs while you’re away.

    How It Plays

    • The manual phase: Earn gold, XP, and items the old-fashioned way — by actually playing
    • Research & unlock: Spend resources to develop new Bot Modules that handle one task at a time
    • Configure & optimise: Set routes, priorities, and rules — decide what to keep, what to sell, and when to move zones
    • Watch it run: Log back in to see the haul, tweak your setup, and unlock the next tier of automation
    • Prestige & progress: Reset for permanent bonuses and tackle harder zones with a more advanced bot toolkit

    A Love Letter to the Grind — and an Escape from It

    There’s something deeply satisfying about it. You’re not cheating — you’re engineering your perfect playstyle. The game becomes less about reaction times and more about system design: finding the most efficient loop, balancing risk against reward, and turning the part of MMOs that players usually complain about into the core gameplay loop itself. It’s a clever, almost philosophical twist on why we play — and why we eventually stop.

    Free to Play — Where to Find It

    A free demo/prototype is available right now on Steam and in-browser, featuring multiple hunting grounds, quests, and a solid foundation of mechanics to experiment with — offering roughly 30 minutes of gameplay in its current form.

    It’s short, but it’s sharp — a brilliantly simple concept executed with exactly the right amount of charm and clarity. Whether you’re an idle game veteran or an MMO player who’s ever wished you could just press “go”, this one’s worth a look.

    Find out more here: Game About Botting


    #GameAboutBotting #IdleGame #IncrementalGame #MMORPG #IndieGame #Automation #GrindToGreatness #SteamDemo #FreeToPlay #Techmash

  • TOADA BRAVA: CHRONO TRIGGER SPIRIT MEETS BRAZILIAN SOUL — KICKSTARTER ENTERS FINAL DAYS

    TOADA BRAVA: CHRONO TRIGGER SPIRIT MEETS BRAZILIAN SOUL — KICKSTARTER ENTERS FINAL DAYS

    If you’ve ever yearned for the golden age of 16-bit JRPGs but wished they told stories from somewhere a little different, Toada Brava might just be your next favourite indie RPG. This hand-drawn adventure channels the timeless magic of Chrono Trigger and Super Mario RPG, wraps it in vibrant Brazilian folklore, and infuses music itself into its core mechanics — and its Kickstarter campaign is now in its final stretch.


    A JRPG Heart, a Brazilian Soul

    Developed by Asteristic Game Studio — creators of the atmospheric Dreaming Sarah — alongside artist and animator Mateus Grazina, Toada Brava wears its inspirations proudly. Think the instant charm of Super Mario RPG, the seamless exploration of Chrono Trigger, and the tactical depth of Vagrant Story, all blended into something entirely its own.

    But where most retro-styled RPGs lean on familiar fantasy tropes, Toada Brava reaches somewhere new — colonial-era Brazil, reimagined through folklore, music, and a deeply personal story of resistance.

    The Story — Kako and the Dungeons of Santacrúz

    You play as Kako, a young monkey whose peaceful life is shattered when the greedy Duke of Santacrúz seizes his family’s land to mine for gold. When Kako’s mother, Matilda, stands up to the nobleman — literally punching him in the face — she’s thrown into the Duke’s labour prison deep beneath Santacrúz. Kako sets out to rescue her, only to end up locked away himself. There, he meets a ragtag group of prisoners and rebels, and together they plan not just an escape, but a revolution.

    It’s a story that touches on real themes — colonisation, resistance, and standing up to power — wrapped in a warm, whimsical art style that makes the heavier moments hit all the harder.

    Music Is Magic — Literally

    The word toada in Portuguese means a melody or tune — and music is central to everything here. Every character wields a musical instrument that channels magical effects into battle. Whether it’s a strummed guitar, a beaten drum, or a haunting flute, your party’s music shapes how you fight and explore. It’s a mechanic that feels fresh, thematic, and utterly delightful.

    Combat That Feels Classic, But Fresh

    • No random encounters — enemies are visible on the map; battles start right where you stand, with zero loading screens
    • ATB turn-based system with timing — nail your button prompts for extra damage or well-timed blocks, keeping you actively engaged rather than just selecting menus
    • Environmental interaction — your weapon doubles as a tool; hit objects to find items or land surprise attacks before combat even begins
    • Build your party — recruit fellow prisoners and rebels, each with their own personality, backstory, instrument, and unique fighting style

    Hand-Drawn, Heart-Felt

    Every character, animation, and background is crafted frame-by-frame in traditional 2D animation — the kind of warm, expressive art that feels alive in a way few games can manage. It’s colourful, cartoonish, and packed with personality — from the scrappy “Junk Rats” to the stern police dogs known as “Beleguins” patrolling the prison grounds.

    Try It Today — Demo Live on Steam

    You don’t have to take their word for it. A free public demo is available right now on Steam — English and Brazilian Portuguese supported — so you can play the opening section and see if Kako’s journey clicks with you.

    KICKSTARTER FINAL DAYS — DEADLINE: 13 NOVEMBER

    The campaign has reached 75% of its funding goal with just four days remaining — closing on November 13 at 9 AM PT / 11 AM CT / 12 PM ET / 2 PM BRT. If you want to see this colourful, music-powered, history-rich RPG cross the finish line, now is the time to back it. Every pledge helps keep independent, culturally distinct games alive — and there are some great rewards on offer, from digital copies to art books and soundtrack downloads.

    Find out more here: Toada Brava and Kickstarter


    #ToadaBrava #IndieRPG #KickstarterGames #ChronoTrigger #SuperMarioRPG #BrazilianGames #HandDrawnArt #TurnBasedRPG #IndieDev #SteamDemo #JRPG #Techmash

  • RANCHONAUTS: HERD ALIEN SHEEP, BREAK EVERY RULE — GOLDFIRE STUDIOS REVEALS SLAPSTICK CO-OP COSMIC WESTERN

    RANCHONAUTS: HERD ALIEN SHEEP, BREAK EVERY RULE — GOLDFIRE STUDIOS REVEALS SLAPSTICK CO-OP COSMIC WESTERN

    From the frozen, quiet solitude of the Arctic to the loud, chaotic wilds of an alien frontier: Goldfire Studios has lifted the lid on Ranchonauts, their gleefully unhinged new co-op game about herding unruly extraterrestrial livestock across dangerous worlds — landing exclusively on PC in 2027.


    From Ice to Outer Space — Goldfire’s Bold New Direction

    Oklahoma City’s Goldfire Studios won hearts with Arctic Awakening, a tense, narrative-driven survival adventure about isolation, companionship, and uncovering secrets beneath the ice. It was intimate, atmospheric, and thoughtful.

    Ranchonauts is the complete opposite — a raucous, physics-powered co-op experience built for up to six players (or solo with AI helpers) where the goal is simple: get the flock from one side of the frontier to the other. The execution? Pure, glorious chaos.

    What on (and off) Earth Is Going On?

    Your ship has crashed. You’re stranded on a lawless sci-fi frontier. The only way to pay off your debts and fix your ride? Become intergalactic shepherds.

    But these aren’t your average sheep. Bouncy, skittish, and hopelessly curious, these alien creatures will wander into danger the moment you look away — and the planet is packed with hazards to help them along:

    • Electrical storms that scatter the herd mid-drive
    • Gravitational anomalies that send sheep — and players — floating into the void
    • Hostile local wildlife that sees your flock as lunch
    • Unstable terrain that shifts, crumbles, and triggers spectacular tumbles

    Everything runs on ragdoll physics — so when things go wrong, they go hilariously, dramatically wrong. Friends can accidentally knock each other over; a well-meaning nudge might send a sheep bounding off a cliff; and storms can turn a calm drive into a frantic shouting match.

    Teamwork, Tools, and Total Mayhem

    • Voice chat with proximity: Shout at a friend across the map? They’ll barely hear you. Stand right next to them? Perfect for barking orders — or panicking together.
    • Progression: Complete contracts, pay down your repair bill, and unlock better gear — sturdier vehicles, clever herding tools, and protective gadgets to handle deadlier sectors.
    • No game overs, just gales of laughter: A scattered herd isn’t a failure — it’s a rescue mission. The game is designed so you can always regroup, recover, and try again.
    • PC first: Launching on Steam in 2027; console versions may follow post-release.

    Why the Shift?

    “Arctic Awakening was about being alone and finding connection in the quiet,” Goldfire Studios shared. “With Ranchonauts, we wanted to do the opposite — make something that brings people together in the loudest, silliest way possible. It’s about that joy of shouting directions while everything spirals — and we can’t wait to share it.”

    Fans needn’t worry: the studio confirmed Arctic Awakening will continue to receive support and community updates.

    Ready to Round ’Em Up?

    Wishlists are open now on Steam. Expect a reveal trailer soon — and prepare for the most ridiculous, friendship-testing herding job of your life.

    From blizzards to black holes — Goldfire Studios is proving that the wildest frontiers are the ones you share.

    Find out more here: Ranchonauts


    #Ranchonauts #GoldfireStudios #ArcticAwakening #CoOpGaming #IndieDev #PCGaming #Steam #CosmicWestern #Coming2027 #GamingNews #Techmash

  • MINES, MALACHITE, AND 8-BIT MYSTERY — DEMIDOFF CORP PICO DIGS IN AS FREE PICO-8 PROLOGUE DECEMBER 14

    MINES, MALACHITE, AND 8-BIT MYSTERY — DEMIDOFF CORP PICO DIGS IN AS FREE PICO-8 PROLOGUE DECEMBER 14

    Before the towers rise and the mountains stir, there is the mine. And before the legend, there is the journey that started it all.

    Targem Games — the studio behind a string of beloved indie adventures — has announced Demidoff Corp PICO, a free retro prologue crafted entirely within the legendary PICO-8 fantasy console, offering players a compact, charming, and completely free glimpse into the world of their upcoming Ural-themed metroidvania Demidoff Corp. It digs into the backstory of the game’s furry protagonist — and it lands on Steam on 14 December 2026.

    TALE OF THE FURRY AGENT — THE PROLOGUE

    Demidoff Corp PICO is more than a demo — it’s a prequel chapter. You step into the paws of the game’s retired royal agent, the hero of the full adventure, on a mission that unfolds before the main story begins. Something is stirring in the mines beneath the Ural Mountains: creatures are turning feral, malachite veins are glowing with unnatural light, and the silence of the deep is broken.

    Your mission is straightforward but dangerous:

    • Explore twisting mine tunnels rendered in exquisite 8-bit miniature
    • Collect malachite — the precious resource that powers progress and unlocks paths
    • Battle corrupted creatures that skitter and lurk in the dark
    • Uncover the first hints of the corruption that will spread across the region in the full game

    Every swing of your pickaxe, every foe defeated, and every glint of malachite collected sets the stage for the larger adventure to come.

    PIXELS, PICO-8, AND PERFECTION — THE VISION

    Demidoff Corp PICO was built from the ground up inside the PICO-8 fantasy console — a platform celebrated for its strict creative constraints: 128×128 resolution, 16 colours, and a sprite limit that forces designers to distil their vision down to its purest form.

    The result is a game that doesn’t just mimic the look of 1980s classics — it was built the same way:

    • Tight, readable pixel art that bursts with personality
    • Snappy, responsive controls designed for quick runs and replayability
    • Chiptune audio that echoes the golden age of 8-bit adventure
    • A complete, self-contained story that you can finish in one sitting

    “It’s not just nostalgia,” the Targem team explained. “PICO-8 taught us to be economical — to tell a whole story with very little. That focus shines through in everything the prologue does.”

    FROM THE DEPTHS TO THE MOUNTAINS — WHAT LIES AHEAD

    Demidoff Corp PICO is the opening act. The full Demidoff Corp, arriving in 2027, expands into a sprawling atmospheric metroidvania inspired by Ural folk tales:

    Demidoff Corp PICO (Prologue)Demidoff Corp (Full Game)
    Compact mine-focused explorationVast interconnected world — forests, lakes, factories, mountains
    PICO-8 128×128 / 16-colour retroRicher 2D hand-crafted aesthetic
    Small set of abilitiesDeep unlockable skill tree and traversal powers
    Prequel story — the first signs of troubleFull narrative — uncover Demidov’s secret and face ancient evil
    Free — 14 Dec 2026PC — 2027
    Steam wishlist open nowSteam page live — add to your list

    In the full game, you’ll venture beyond the mines into dense forests, icy peaks, and the shadow of Demidov’s sprawling industrial complex — all while uncovering why the region’s wildlife has turned hostile and what ancient power has been awakened beneath the earth.

    WISHLIST NOW — FREE, FOREVER

    Demidoff Corp PICO is completely free — no cost, no microtransactions, no strings attached. It launches on Steam 14 December 2026, and you can add it to your wishlist today to be notified the moment it unlocks.

    Whether you’re here for the charming 8-bit adventure or to get the very first foothold in one of next year’s most intriguing metroidvanias — the mines are open.

    Grab your lantern. Watch your step. The Ural Mountains are waking up.

    Find out more here: Demidoff Corp PICO


    #DemidoffCorpPICO #DemidoffCorp #TargemGames #PICO8 #RetroGaming #Metroidvania #IndieDev #UralFolklore #PixelArt #FreeGame #Steam #PCGaming #Techmash

  • INQUISITION CONFIRMED — WARHAMMER 40,000: DARK HERESY DESCENDS JANUARY 28, 2027

    INQUISITION CONFIRMED — WARHAMMER 40,000: DARK HERESY DESCENDS JANUARY 28, 2027

    “In the grim darkness of the far future, there is only war — but where the war is hidden, there is the Inquisition.”

    Owlcat Games — the studio behind Warhammer 40,000: Rogue Trader and the critically acclaimed Pathfinder series — has officially revealed the release date for Warhammer 40,000: Dark Heresy. The Emperor’s judgement arrives 28 January 2027, landing simultaneously on PC (Steam, GOG, Epic Games Store), PlayStation 5, and Xbox Series X|S, with a Nintendo Switch 2 version planned for a later date.

    SERVE THE INQUISITION — THE MISSION

    You are no longer a Rogue Trader carving an empire from the void. You are an Acolyte of the Inquisition — hand-picked to root out corruption, heresy, and xenos treachery within the Calixis Sector, a region rotting from within and haunted by the enigmatic Tyrant Star. Your Inquisitor grants you authority without limit — but also places upon you a burden without end.

    This is not a game of open conquest. It is a game of investigation, consequence, and moral ruin:

    • Uncover conspiracies buried deep within the sector’s institutions
    • Interrogate suspects, sift through evidence, and decide who lives, who dies, and who is broken to serve the greater good
    • Lead a diverse warband — from loyal Guardsmen to rogue psykers and even xenos allies — each with their own voice, agenda, and secrets
    • Face impossible choices where justice is a luxury and the line between salvation and damnation is thinner than a monofilament wire

    TACTICS, LOYALTY, AND FIREPOWER — COMBAT & PROGRESSION

    Building on the foundation that made Rogue Trader a hit, Dark Heresy refines and deepens turn-based tactical combat:

    • Morale systems — keep your squad focused and determined to unlock combat bonuses and coordinated strikes
    • Targeted vulnerabilities — study foes, identify weak points, and dismantle them with precision
    • Deep party customisation — shape your team’s skills, gear, and relationships. Trust is your most fragile resource
    • Choices truly matter — decisions ripple across the sector, altering alliances, closing paths, and reshaping the story in ways that may not become clear until hours later

    The investigative gameplay is equally central: scour crime scenes, track leads across planets, and determine when to bargain — and when to unleash the full might of the Inquisition.

    A WORLD OF SHADOWS — THE CALIXIS SECTOR AWAITS

    Owlcat Games presents one of the most detailed depictions of the Inquisition ever committed to the medium:

    • Explore the bureaucracy, politics, and internal rivalries of the Imperium’s most feared organisation
    • Confront the Noctis Aeterna — a creeping darkness that has swallowed whole sectors
    • Uncover the truth behind the Tyrant Star — a celestial anomaly that drives worlds to madness
    • Experience a mature, unflinching narrative: themes of sacrifice, corruption, and the cost of purity are woven into every thread

    WISHLIST GOALS — COMMUNITY REWARDS UNLOCKED

    To mark the release date reveal, Owlcat has launched a Community Wishlist Goals campaign: as the game climbs Steam’s wishlist rankings, all players will unlock exclusive rewards — from digital artbooks and soundtrack tracks to in-game items and companion skins. Every wishlist brings the community closer to the next tier.

    Founder’s Packs are also available now, granting immediate access to the ongoing beta (concluding 7 January 2027) alongside premium content and early perks.

    PLATFORMS & SPECS

    PlatformRelease
    Steam, GOG, Epic Games Store28 Jan 2027
    PlayStation 528 Jan 2027
    Xbox Series XS28 Jan 2027
    Nintendo Switch 2TBA

    Recommended specs:

    • Windows 10
    • Intel Core i5-12600 / AMD Ryzen 5 5600
    • 16 GB RAM
    • GeForce RTX 3060 Ti / Radeon RX 6700 XT
    • 40 GB storage

    Languages supported: English, Russian, French, German, Spanish, Simplified Chinese.

    THE EMPEROR PROTECTS — BUT HE EXPECTS YOU TO ACT

    From the team that redefined what a Warhammer cRPG can be, Dark Heresy promises to be the studio’s most personal, morally complex, and tense experience yet. You won’t just fight battles — you’ll decide who deserves to be fought.

    The Calixis Sector is waiting. Heresy festers in the shadows. And the Inquisition does not tolerate delay.

    Draw your weapon. Sharpen your mind. The Emperor’s will be done.

    Find out more here: Warhammer 40k Dark Heresy


    #Warhammer40k #DarkHeresy #OwlcatGames #CRPG #Techmash #Inquisition #TurnBasedCombat #StoryRich #PCGaming #Steam

  • RALLY THE CARDS, RISE AGAINST THE GODS — KENTRON GAMES UNVEILS RALLYING CALL, STRATEGY-ROGUELIKE HEADED TO STEAM 2027

    RALLY THE CARDS, RISE AGAINST THE GODS — KENTRON GAMES UNVEILS RALLYING CALL, STRATEGY-ROGUELIKE HEADED TO STEAM 2027

    Build your army. Forge your legend. Defy the divine.

    From Yerevan, Armenia — independent studio Kentron Games has officially lifted the curtain on Rallying Call, a bold new roguelike strategy title where every unit is a card, every map is uncharted, and your ultimate goal is nothing less than storming the gates of a Demonic God. Coming to Steam later in 2027, with a debut announcement trailer live now.

    DECK THE BATTLEFIELD — HOW IT PLAYS

    Rallying Call merges the grand strategic exploration of Heroes of Might & Magic with the tactical depth of a collectable card game — all wrapped in roguelike design where no two runs are ever the same.

    You don’t just collect cards — you build an army out of them:

    • Recruit creatures and heroes across a procedurally generated fantasy realm
    • Forge synergies — units don’t fight alone; their combined abilities unlock game-changing effects that turn the tide
    • Position matters — turn-based combat rewards careful placement, timing, and foresight
    • Spells and artefacts — equip devastating magic and relics to amplify your forces and outwit the strongest foes
    • Chart your own path — choose which routes to explore, which dangers to face, and which rewards to chase. Bold choices bring rare treasures… and costly risks

    MORE THAN A DECK — DEPTH IN EVERY CARD

    At the heart of Rallying Call lies a roster brimming with potential:

    • 15+ unique heroes, each fundamentally altering how you play — from combat-focused warlords to arcane tacticians and beastmasters
    • Hundreds of units and spells to discover, combine, and master
    • Multiple factions — align with distinct powers, each with their own strengths, weaknesses, and signature playstyles
    • Roguelike progression — permanent unlocks carry across runs, expanding your options and letting you refine your strategy over time

    Every expedition is a fresh puzzle. Will you assemble a swift strike force? An unbreakable wall of defenders? Or a coven of mages capable of ending battles before they truly begin?

    FROM ARMENIA WITH AMBITION

    Kentron Games — a new studio based in Yerevan — arrives with a clear vision: to bring the soul of classic strategy games to a modern audience, with a distinct creative voice rooted in their own heritage. Rallying Call is their debut, and they’ve built it to honour the games that inspired them while carving out something entirely its own.

    The announcement trailer, released today, offers the first look at the game’s art style — rich, atmospheric fantasy brought to life with hand-crafted detail — alongside glimpses of map exploration, combat, and the deck-building that ties it all together.

    WISHLIST NOW — THE MARCH BEGINS 2027

    Rallying Call is targeting release on Steam later in 2027. You can add it to your wishlist today to catch every development update, trailer, and release-date announcement the moment it lands.

    The world is shifting. The Demonic God waits. And your deck is the only thing standing between endless darkness and a new dawn.

    Gather your cards. Choose your path. Answer the call.

    Find out more here: Rallying Call


    #RallyingCall #KentronGames #ArmenianIndie #IndieDev #Roguelike #Strategy #CardBattler #DeckBuilder #Techmash #TurnBasedTactics #Fantasy #Steam #PCGaming

  • CAST INTO THE DARK — DREADMOOR SAILS INTO STEAM EARLY ACCESS AMONG STEAM’S TOP 60 MOST-WISHLISTED GAMES

    CAST INTO THE DARK — DREADMOOR SAILS INTO STEAM EARLY ACCESS AMONG STEAM’S TOP 60 MOST-WISHLISTED GAMES

    The waters are rising. The world has drowned. And your line is the only lifeline left.

    Developer Dream Dock and publisher Digital Vortex Entertainment have officially launched DREADMOOR into Steam Early Access — the atmospheric first-person fishing adventure that has surged to become one of Steam’s top 60 most-wishlisted upcoming games, capturing the imagination of tens of thousands of players before it even set sail.

    Now, the Submerged Lands are open — and the dark waits for you.

    A WORLD DROWNED — WHAT IS DREADMOOR?

    DREADMOOR isn’t your grandfather’s angling sim. It’s a haunting, Lovecraftian-tinged survival adventure set in a post-apocalyptic realm where civilisation has slipped beneath the waves. You are the captain of a weather-beaten trawler, navigating the murky waters between half-submerged settlements, sunken ruins, and stretches of open sea where something ancient and hungry stirs.

    Your mission is simple: survive. How you do it is up to you.

    • Fish to live — cast your line into toxic, shadowed waters teeming with mutated, rare, and terrifying species. The more dangerous the catch, the higher the price from the mysterious traders who haunt the edges of the world
    • Scavenge to thrive — dive into flooded buildings, explore shipwrecks, and dredge the shallows for scrap metal, forgotten blueprints, and rare resources that could mean the difference between sinking and sailing
    • Craft to endure — turn your haul into reinforced harpoons, specialised bait, survival medicine, and equipment fit for a world that wants you gone
    • Upgrade your vessel — reinforce the hull, boost the engine, mount spotlights to pierce the dark, and fit afterburners for those moments when running is the only smart choice
    • Fight back — not everything in the water is waiting to be caught. Mutated horrors strike from the depths and stalk the shore. You’ll need to defend yourself, your boat, and your catch in real-time combat across sea and land

    EARLY ACCESS — THE VOYAGE BEGINS

    Launched 9 November 2026, the Early Access release delivers a complete core experience:

    • One major, sprawling region to explore
    • Full original story campaign
    • Dozens of fish species and mutations to discover and collect
    • Complete boat upgrade, crafting, and progression systems
    • Free exploration — keep fishing, hunting rare specimens, and upgrading long after the story concludes

    The developers plan to keep DREADMOOR in Early Access for 6–12 months, with the full release expanding the world through:

    • New regions and biomes
    • Fresh storylines and encounters
    • Additional fish species and entirely new fishing mechanics
    • Further vessel upgrades and equipment
    • Ongoing polish, balance refinements, and community-driven improvements

    “Your feedback on Steam, Discord, Reddit, our in-game surveys — we’re reading everything and you’re helping us make the game better,” said Rostislav Fedorov, CEO of Dream Dock. “We want to take the time to make sure DREADMOOR lives up to the expectations from everyone.”

    PRICING, PLATFORMS, AND SPECIFICATIONS

    DREADMOOR is available now on Steam for $19.99**, with a 10% launch discount bringing the price down to **$17.99 during the opening period. An optional $4.99 Supporter Pack adds six cosmetic items to customise your trawler and support the team directly.

    Key details:

    • Platform: PC (Windows)
    • Storage: 60 GB required
    • Languages: English, French, Italian, German, Spanish, Portuguese-Brazil, Simplified Chinese, Traditional Chinese, Korean, Polish, Russian, Japanese — 12 languages total
    • Controller support: Full controller support alongside keyboard and mouse
    • Demo: Available now — try before you cast

    Minimum specs:

    • Windows 10+
    • Intel Core i5-8400 / AMD Ryzen 5 2600
    • 8 GB RAM
    • Nvidia GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
    • 60 GB space

    Recommended:

    • Windows 10+
    • Intel Core i5-12400F / AMD Ryzen 5 5600
    • 16 GB RAM
    • Nvidia RTX 4060 / AMD Radeon RX 7600
    • 60 GB space

    FISHING WITH FRIENDS — THE COMMUNITY TIDE

    From the very beginning, DREADMOOR has been shaped by its future players. The team is actively gathering feedback through Steam Discussions, official Discord, Reddit, and in-game tools, with a development roadmap guided directly by what the community wants.

    Join the conversation:

    • Discord — the heart of the Submerged Lands community
    • Reddit — share your catches, boat builds, and theories
    • X/Twitter — follow @DreadmoorGame for development updates and teasers
    • Steam — leave feedback, wishlist, and join the discussion

    THE DEEP IS CALLING

    This isn’t just another fishing game. It’s a story about what we carry when everything we knew is underwater. About trust — and betrayal — in a world where everyone is scraping to get by. And about the things that swim up from the dark when the lights go out.

    The Submerged Lands are open. The traders are waiting. Something is watching from the murk.

    Check your line. Watch the horizon. And whatever you do — don’t stay out after dark.

    Find out more here: DREADMOOR


    #DREADMOOR #DreamDock #DigitalVortexEntertainment #FishingAdventure #SurvivalHorror #PostApocalyptic #Lovecraftian #IndieDev #Steam #PCGaming #Techmash

  • BARREL ROLLS, BOOST, AND BRAVADO — LOW SPACE RACE BLASTS BACK WITH MASSIVE ‘OUT OF THE VOID’ UPDATE

    BARREL ROLLS, BOOST, AND BRAVADO — LOW SPACE RACE BLASTS BACK WITH MASSIVE ‘OUT OF THE VOID’ UPDATE

    No power-ups. No random loot. No lucky pickups to save you when you’re outgunned. Just pure, unfiltered speed — and the split-second choice that wins or loses the race.

    Developer collective Super Game Builder has today dropped Out of the Void, the landmark free update for their acclaimed anti-gravity racer Low Space Race, overhauling tracks, machines, and competition while keeping the one rule that matters: skill is the only thing that counts.

    ENERGY IS EVERYTHING — THE HEART OF THE RACE

    Low Space Race doesn’t play like other anti-gravity racers. Your energy is your boost and your shield — push too hard and you’ll go fast, but one hit from a rival and you’re gone.

    • Drafting — tuck behind another racer to recharge your energy
    • Barrel-roll attack — spin into a rival and deal five times normal damage
    • Slide mechanics — drift without losing momentum, rotate freely, snap direction instantly
    • Steal energy — wreck someone and their reserves become yours

    It’s a high-stakes dance: conserve to survive, or burn bright to lead. Every race is a balancing act between aggression and survival — and there are no shortcuts.

    OUT OF THE VOID — EVERY TRACK REBUILT, EVERY MACHINE REFRESHED

    This isn’t a handful of tweaks — it’s a complete reimagining of the game. The update delivers:

    • All 12 tracks fully rebuilt from the ground up — tighter corners, smarter layouts, zones designed for maximum chaos
    • All 16 racing machines redesigned and rebalanced — every craft now has a clearer identity, strengths, and playstyle
    • X Cup — an all-new championship featuring 4 procedurally generated tracks, so no two championships ever feel the same
    • Ironman Mode — permadeath racing; crash once and your run is over
    • Last-Man-Standing — the ultimate test of endurance; racers drop out until only one remains
    • Global leaderboards wiped clean — a fresh start for every pilot to claim their place
    • Online multiplayer — now fully supported alongside 1–4 player local split-screen and Steam Remote Play Together

    NO TEXTURES, NO MODELS — PURE PROCEDURAL SPEED

    Low Space Race is something genuinely rare: everything you see is generated entirely by code. No pre-made 3D models, no texture files, no hand-drawn UI — tracks, ships, environments, and even audio are built on the fly. The result is a game that weighs barely megabytes, runs on modest hardware, and looks unlike anything else on the track.

    The developers have also championed the game as a symbol of digital ownership — the offline version fits on a single 3.5-inch floppy disk, a deliberate statement about preserving games in an era of always-online dependence. Use the hashtag #bringfloppydisksback and join the conversation.

    100% POSITIVE — AND HALF PRICE

    Released 25 September 2026, Low Space Race has earned a perfect 100% positive rating on Steam from early players. Right now, it’s 50% off — discounted to just $4.77 — with the promotion running through 22 November.

    It supports Windows, macOS, and Linux, full controller support, and 13 languages — and a free demo is available so you can test the speed before you commit.

    THE VOID IS CALLING — STRAP IN

    “Low Space Race is a return to when racing was about reflexes, not luck,” said Yuri Pourre of Super Game Builder. “Here, the best pilot wins — no exceptions.”

    The tracks are rebuilt. The leaderboards are blank. The competition is online.

    Burn bright. Stay sharp. Be the first across the line.

    Find out more here: Low Space Race Out Of The Void


    #LowSpaceRace #OutOfTheVoid #SuperGameBuilder #AntiGravityRacing #IndieDev #RacingGame #SplitScreen #FloppyDiskGames #bringfloppydisksback #Techmash

  • SENT TO DIE, DETERMINED TO LIVE — CASUALTIES: UNKNOWN EMERGES ON STEAM AFTER THREE-YEAR ODYSSEY

    SENT TO DIE, DETERMINED TO LIVE — CASUALTIES: UNKNOWN EMERGES ON STEAM AFTER THREE-YEAR ODYSSEY

    You are not a hero. You are not a saviour. You are just another disposable asset — dropped onto an alien world, ordered to retrieve what was lost, and left to figure out how to stay alive.

    Developer Orsoniks and publisher Oro Interactive have officially launched Casualties: Unknown on Steam — a punishing, atmospheric survival adventure three years in the making, where every wound matters, every resource counts, and you are one of thousands sent into the dark to never return.

    ELEVEN LAYERS OF UNFORGIVING DEPTH

    You wake on a fractured, hostile planet. Your captors don’t care if you come back — they only care if you recover the cargo. Your mission: descend through 11 distinct, punishing layers of an alien subterranean realm, each one more dangerous than the last, and each holding secrets that previous expeditions died trying to understand.

    This isn’t a game about sprinting to the bottom. It’s about endurance, adaptation, and the quiet terror of watching your own body fail:

    • Full physiological simulation — treat lacerations, manage infection risk, stem blood loss, and monitor your mental state. Depression and exhaustion can be as deadly as claws and teeth
    • Craft to survive — scavenge materials from the environment to bandage wounds, build tools, and fashion the gear that might keep you breathing just a little longer
    • Procedural threats — no two runs are identical. Resources shift, creatures adapt, and the caves themselves rearrange their dangers
    • Permadeath — when you fall, you fall for good. There are no checkpoints to reload, no second chances to undo a fatal mistake

    THREE PATHS, THREE FATES — THE FULL GAME ARRIVES

    After months of community feedback and a widely praised demo, the full release brings everything players have been waiting for — and then some:

    • Layers 6 through 11 now open — doubling the depth and danger beyond the demo experience
    • Three distinct playable characters, each with their own starting conditions, strengths, and stories
    • Three separate endings shaped entirely by your choices and what you discover in the deep
    • 40 Steam achievements tracking every milestone, triumph, and near-defeat
    • Over 50-track original soundtrack spanning more than three hours of haunting, atmospheric score — available separately or bundled with the game
    • Countless balance refinements, quality-of-life improvements, and polish shaped by nearly three years of community input

    MADE WITH CARE, PRICED FAIRLY

    Casualties: Unknown is available now on Steam for $22.99, with a 15% launch discount for early buyers. Regional pricing ensures the game is accessible worldwide, and the soundtrack bundle offers a way to support the creator directly while immersing yourself in the world’s eerie, beautiful soundscape.

    The journey hasn’t been quick — nearly three years from first spark to full release — but Orsoniks and Oro Interactive have built something that refuses to cut corners or compromise on vision.

    THE DARK IS CALLING — WILL YOU RETURN?

    Thousands have been sent before you. Most never came back. Some left notes, supplies, warnings — and evidence of what truly waits in the deepest dark.

    Casualties: Unknown isn’t about winning. It’s about going as far as you can, holding on as long as possible, and discovering what lies at the bottom of everything.

    Grab your gear. Watch your back. And remember — you’re expendable. But you’re not helpless.

    Find out more here: Casualties Unknown


    #CasualtiesUnknown #Orsoniks #OroInteractive #SurvivalGame #IndieDev #PixelArt #Permadeath #Horror #CaveExploration #Steam #PCGaming #Techmash

  • SAIL INTO THE DAWN — SEA OF REMNANTS DAWNBREAKER CBT SET FOR DECEMBER 3, CONSOLES JOIN THE VOYAGE

    SAIL INTO THE DAWN — SEA OF REMNANTS DAWNBREAKER CBT SET FOR DECEMBER 3, CONSOLES JOIN THE VOYAGE

    The tides are turning. NetEase Games and developer Joker Studio have officially lifted the curtain on the Dawnbreaker Closed Beta Test for Sea of Remnants — the free-to-play turn-based roguelike ocean adventure — kicking off at 16:00 PT on December 3, with PlayStation 5 and Xbox Series X|S joining the voyage for the very first time.

    This isn’t just another test — it’s the most ambitious look yet at a world where the sea holds both ruin and rebirth.

    THE OCEAN AWAITS — WHAT IS SEA OF REMNANTS?

    Sea of Remnants is an ocean-fantasy RPG where you step into the boots of a captain navigating a broken, flooded world. It blends turn-based tactical combat with roguelike progression — every voyage is unique, every decision shapes your fate, and defeat doesn’t mean game over; it means learning, adapting, and setting sail again with new knowledge and allies.

    The story unfolds across a realm reshaped by catastrophe — ancient powers crumbled, noble houses fractured, and a new generation rising to chart what comes next. You are the captain of the Drift Bottle, and the open sea is your only map.

    DAWNBREAKER — BIGGEST TEST YET, MORE PLATFORMS THAN EVER

    The Dawnbreaker CBT marks a major milestone: for the first time, players across five platforms can join the expedition together:

    • PlayStation 5 — debut
    • Xbox Series X|S — debut
    • PC via dedicated launcher
    • iOS via TestFlight
    • Android

    Pre-download opens December 1, with access granted on a first-come, first-served basis — so don’t wait to register.

    21 HANDS ON DECK — THE LARGEST ROSTER YET

    The beta delivers a massive leap in playable options, with 21 distinct characters ready to recruit and lead:

    • The Traveller — your protagonist and anchor
    • 2 limited-time Black Spot characters — rare, powerful, here only for this test
    • 6 permanent Black Spot characters — elite allies to build around
    • 12 permanent Purple Spot characters — the backbone of countless strategies

    Every combination matters. Assemble pursuit-focused fleets, unleash devastating area-of-effect barrages, or craft balanced crews that endure the longest storms. Deep character development and customisation let you refine your approach with every run.

    NEW WATERS, NEW VESSELS, NEW DANGERS

    Two uncharted regions open their waters in this test:

    • White Sea — frozen, treacherous, and full of secrets
    • Bridge Sea — a crossroads of cultures and conflict

    Fresh Journey Quests and Roaming Quests fill these waters with stories, encounters, and choices that ripple outward.

    You’ll also choose your vessel — not just cosmetic, but strategic:

    • Fireworks Wanderer — reliable, versatile, ready for anything
    • Drift Bottle — your iconic flagship, with its own strengths and tactical leanings

    Pick wisely — your ship is your home, your shield, and your weapon.

    And for those who crave the storm? Peril Theatre — a high-difficulty challenge mode where only the sharpest strategies survive. Push your crew to the breaking point and reap rewards worthy of legend.

    A JOURNEY FROM OBLIVION TO HORIZON

    Joker Studio — creators of Identity V — brings a signature flair for atmosphere and storytelling to this sunken world. From the haunting concept trailer “Embers” to the promise of alliances, betrayals, and quiet heroism on the waves, Sea of Remnants aims to be more than a strategy game — it’s a story of who we become when everything we knew is underwater.

    REGISTER NOW — THE HORIZON IS CALLING

    The Dawnbreaker CBT sails December 3. Registration is open now — once slots are filled, they’re gone. Full release is targeted for early 2027 across PS5, Xbox Series, PC, iOS, and Android.

    The old world has faded. The new one is yours to discover.

    Choose your crew. Pick your ship. Sail into the dawn.

    Find out more here: Sea Of Remnants Dawnbreaker CBT


    #SeaOfRemnants #DawnbreakerCBT #NetEaseGames #JokerStudio #TurnBasedRPG #Roguelike #FreeToPlay #OceanFantasy #PS5 #Xbox #PC #BetaTest #Techmash

  • PIT WALLS, PODIUMS, AND A DECADE OF DECISIONS — MOTORSPORT MANAGER TURNS 10 AS MOTORSPORT MANAGER 2 GEARS UP FOR 2027

    PIT WALLS, PODIUMS, AND A DECADE OF DECISIONS — MOTORSPORT MANAGER TURNS 10 AS MOTORSPORT MANAGER 2 GEARS UP FOR 2027

    Ten years. Thousands of seasons. More last-second pit-stop calls than anyone cares to count. From a modest independent launch to a beloved institution that taught millions that the most thrilling seat in racing isn’t behind the wheel — it’s on the pit wall.

    UK-based developer Playsport Games is today celebrating the 10th anniversary of Motorsport Manager on PC — reflecting on a decade of championship triumphs, community creativity, and unrelenting strategic drama — while officially shifting focus toward the long-awaited arrival of Motorsport Manager 2, slated for release in 2027.

    FROM BACKMARKERS TO LEGENDS — THE JOURNEY SO FAR

    First released in November 2016 and originally published by SEGA, Motorsport Manager didn’t just add another racing game to the library — it carved out an entirely new lane. Instead of gripping the wheel, players stepped into the role of Team Principal: building a team from scratch, scouting and signing drivers, designing and developing cars, striking sponsorship deals, and making the split-second calls that decide titles or dash them against the barriers.

    What began as a passion project grew into a phenomenon:

    • Over 93% positive rating on Steam from thousands of reviews
    • Countless community stories — from hauling a minnow outfit from the back of the grid to title glory, to the heartbreak of rain arriving one lap too late
    • A thriving modding scene that extended the game’s life for years
    • A legacy that influenced an entire generation of racing management sims

    To mark the milestone, Playsport has dropped an anniversary trailer celebrating the community’s most unforgettable moments — and teasing what lies ahead.

    THE FUTURE IS NOW — MOTORSPORT MANAGER 2 ARRIVES 2027

    The biggest news from the anniversary celebrations is the clearest roadmap yet for Motorsport Manager 2 — the full PC sequel returning to Playsport’s own stewardship after the studio reacquired the rights. This isn’t just a refresh; it’s a complete reimagining of the franchise, built from the ground up to be bigger, deeper, and more ambitious:

    What’s changing — and what’s staying

    FeatureMotorsport ManagerMotorsport Manager 2
    DisciplinesSingle-seater, enduranceSingle-seater, GT, endurance, bikes — more coming
    Simulation depthSolid, well-lovedEnhanced AI, dynamic weather maps, driver errors, improved race physics
    CustomisationLiveries, basic buildsDeep livery designer, extensive car development paths, team identity tools
    Mod supportRobust community modsFull mod support built in from launch
    AccessibilityEnglish-focusedSimplified Chinese at launch — more languages planned
    ReleaseNovember 20162027 — Steam confirmed

    The philosophy remains the same: you are the architect of your team’s destiny. Sign the hot prospect or the proven veteran? Pour budget into engine or reliability? Go aggressive on strategy or bank on consistency? Every choice ripples through your season — and in the sequel, the stakes, the depth, and the drama all scale up.

    COMMUNITY AT THE HEART

    Playsport hasn’t just been looking inward. The anniversary celebrations include:

    • “Design Your Legacy” livery contest — inviting players to create the look of the next decade
    • “Share Your Legacy” campaign — collecting stories from the fans who’ve made the series what it is
    • Direct engagement on Steam and Discord, where the team has been sharing development diaries and answering questions

    “Ten years ago, we set out to make a game that captured the thrill of the pit wall — the tension, the strategy, the sheer rollercoaster of emotion that comes with every lap,” said the Playsport team. “Seeing that embraced by millions has been the greatest privilege. Now, with Motorsport Manager 2, we’re building something that honours that trust and gives you the tools to go even further.”

    WISHLIST AND WAIT — THE GRID IS FORMING

    Motorsport Manager remains available on Steam — often with anniversary discounts — while Motorsport Manager 2 is now listed for wishlisting, with a targeted release window of 2027. Exact pricing, platforms, and a confirmed release date will follow in the coming months.

    A decade ago, the lights went green and the race began. Today, we celebrate ten years of unforgettable laps — and look forward to the start of an entirely new season.

    The strategy is set. The cars are coming. The next ten years start now.

    Find out more here: Motorsport Manager


    #MotorsportManager #MotorsportManager2 #PlaysportGames #RacingStrategy #ManagementSim #PCGaming #Steam #IndieDev #RacingGames #Techmash

  • ROLL THE DICE, RUN THE GAUNTLET — DIE OR DIE ARRIVES 2027 FROM ACCLAIM & GALICIA’S AO NORTE

    ROLL THE DICE, RUN THE GAUNTLET — DIE OR DIE ARRIVES 2027 FROM ACCLAIM & GALICIA’S AO NORTE

    Frenetic top-down action, hand-drawn cartoon chaos, and a dice-driven system where every roll could save you — or sink you. Following a playable debut that turned heads at L.A. Comic Con last week, publisher Acclaim Inc. has officially announced it will bring Die or Die — the unchained roguelike from Galicia, Spain-based indie studio Ao Norte — to Steam and consoles in 2027.

    This isn’t just another shooter. It’s a desperate dash for freedom through a world that keeps rewriting its own rules — and you’re armed with nothing but a gun, a dream of escape, and a handful of dice.

    LIL’ DEMON’S LAST RUN — THE STORY

    You play as Lil’ Demon, a taxi driver sick of the grind, sick of the city, and ready to leave it all behind. The coast — and escape — lies ahead. But the road out is choked with enemies, hazards, and unpredictable twists of fate. Every step closer to freedom means fighting your way through five distinct, hostile worlds, clearing every foe in your path just to stand a chance of making it out alive.

    CARTOON CHAOS MEETS TIGHT, BRUTAL ACTION

    Die or Die wears its influences proudly: the wild, unhinged visual energy of Aaahh!!! Real Monsters and Liquid Television collide with the blistering top-down intensity of Hotline Miami. Every enemy is hand-drawn, every explosion is vivid and unruly, and the pace never lets up — run, shoot, dodge, repeat, and keep moving forward.

    But it’s the dice that make this roguelike truly stand apart.

    DICE ARE EVERYTHING — ROLL, CHOOSE, SURVIVE

    Defeat enemies and you earn dice — your most precious, limited resource. Spend them wisely:

    • Unlock wild abilities that turn the tide of battle
    • Buy devastating superweapons for the next run
    • Neutralise “Bummers” — game-altering modifiers that warp the rules mid-level

    Bummers are where Die or Die gets truly devilish. One can turn every enemy into a towering giant; another sets the floor ablaze; another makes foes shoot each other — or slows you to a crawl. Every Bummer must be dealt with if you want a fighting chance… but the dice you spend to disable one is dice you can’t pour into that game-changing ability or weapon you’ve been eyeing.

    Build or bust. Every choice is a fork in the road. Safety versus power. Short-term survival versus long-term dominance. There are no perfect rolls — only the one you’re willing to bet on.

    FROM GALICIA TO THE WORLD — AO NORTE & THE ACCLAIM LEGACY

    Hailing from Galicia in northwest Spain, Ao Norte is an independent studio pouring regional creativity into a global vision. Partnering with Acclaim — a name synonymous with bold, personality-driven games from the 1990s and early 2000s — brings that vision to a worldwide stage.

    “Games like Die or Die are exactly what Acclaim is about: attitude, personality, and immediate, unapologetic fun,” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim. “It captures that same wild, weird energy we fell in love with growing up — and it’s ready to grab players everywhere.”

    COMING 2027 — WISHLIST NOW

    Die or Die is bound for PC via Steam and all major consoles in 2027. A brand-new reveal trailer has dropped alongside the announcement, showing off the hand-drawn carnage, dice mechanics, and the sheer chaotic charm of Lil’ Demon’s escape attempt.

    You can wishlist the game now on Steam to stay updated on release dates, pricing, and further details as they land.

    The dice are cast. The road is open. Run fast, choose smart — and don’t look back.

    Roll well. Die never.

    Find out more here: Die Or Die


    #DieOrDie #AoNorte #AcclaimInc #IndieDev #GalicianGames #Roguelike #TopDownShooter #PCGaming #Steam #ConsoleGaming #LAComicCon #Techmash