Category: Gaming News

  • DREAMS, DIMENSIONS, AND DISCOVERY — LOST TWINS 2 ARRIVES ON EPIC GAMES STORE FOR PC

    DREAMS, DIMENSIONS, AND DISCOVERY — LOST TWINS 2 ARRIVES ON EPIC GAMES STORE FOR PC

    Where logic bends and gravity is just a suggestion, two siblings are lost — and it’s your job to guide them home. Playdew has today announced that Lost Twins 2, the follow-up to its warmly received, critically praised surreal puzzler, is now available on the Epic Games Store for PC, priced at $14.99.

    A dreamlike journey of separation, clever puzzles, and quiet wonder has opened its doors to a whole new audience.

    THE WORLD ITSELF IS YOUR PUZZLE

    In Lost Twins 2, you don’t just solve puzzles inside a world — you move the world itself.

    You play as Abi and Ben, twin siblings adrift in a mesmerising, shifting realm where nothing stays fixed for long. Paths vanish, platforms slide, and perspective holds the key to progress. It’s a place where:

    • You rearrange landscapes to build bridges, open passages, and create safe ground
    • Every level rewards curiosity and observation rather than fast reflexes
    • There are no enemies to fight, no timers to beat — just a calm, beautiful space to explore at your own pace
    • You can play entirely solo, or team up with a friend in local co-op to share the journey

    THREE WORLDS, THIRTY-THREE DREAMS

    The adventure spans 3 distinct, handcrafted worlds across 33 levels, each introducing fresh mechanics and increasingly intricate twists on reality. As you guide the twins toward reunion, you’ll encounter:

    • Gravity-defying architecture that tilts and shifts at your touch
    • Hidden paths and secret areas waiting for attentive eyes
    • A gentle, atmospheric original score that breathes life into every corner
    • A visual style that feels like stepping inside a living storybook

    It’s a design philosophy that has won the game wide praise: accessible enough for younger players and newcomers, yet rich and clever enough to satisfy seasoned puzzle fans.

    A JOURNEY GROWS — FROM CRITICALLY ACCLAIMED ORIGINAL TO EPIC DEBUT

    The original Lost Twins charmed players and reviewers alike with its gentle ingenuity. This sequel expands on every front — deeper mechanics, richer visuals, and a longer, more varied adventure. Now, landing on the Epic Games Store, it reaches millions more PC players worldwide.

    Lost Twins 2 is available right now via the Epic Games Store for $14.99, with support for multiple languages and a welcoming experience that suits every age and skill level.

    The twins are waiting. The world is ready to be moved. All you need to do is step through.

    Reality is flexible. Imagination is the only map you need.

    Find out more here: Lost Twins 2


    #LostTwins2 #Playdew #PuzzleGame #IndieGame #SurrealAdventure #EpicGamesStore #PCGaming #IndieDev #CoOpGaming #PuzzlePlatformer #Dreamlike #Techmash

  • MONSTERS, MUTATIONS, AND MONEY — SASORIKEN-GAMES UNVEILS MONSTERS & BANKNOTES: BREED, TRADE, AND SURVIVE THE BACKSTREET UNDERWORLD

    MONSTERS, MUTATIONS, AND MONEY — SASORIKEN-GAMES UNVEILS MONSTERS & BANKNOTES: BREED, TRADE, AND SURVIVE THE BACKSTREET UNDERWORLD

    Breed rare creatures, run a shop in a rain?soaked alley, navigate the demands of organised crime — and turn a profit. Japan?based independent developer and publisher sasoriken?games has officially opened the Steam store page for Monsters & Banknotes, a compelling new single?player “underworld × monster trading” simulation heading your way in Q1 2027.

    Known in Japan as Mamono to Shihei, this isn’t just about collecting monsters — it’s about building a life, and a livelihood, on the edge of society, where every bloodline matters and every sale carries weight.

    FROM DEBT TO DOMINION — THE SHOPKEEPER’S JOURNEY

    You start with nothing but borrowed money and a tiny storefront tucked away in a perpetually raining, shadow?streaked backstreet. Your goal? Grow a modest monster?breeding operation into a thriving business — without getting swallowed by the criminal elements that run the city.

    This is no simple collection game. You’ll need to:

    • Source and purchase creatures from 141 distinct species, each with its own traits, temperaments, and market value
    • Study bloodlines, individual stats, and rarity as you carefully pair monsters for breeding
    • Uncover 69 possible mutations and hunt down hidden special pairings — whispered about in rumours, waiting to be discovered
    • Tend to customers, negotiate prices, manage displays, and eventually hire staff and expand your premises

    MORE THAN A TRANSACTION — WHEN MONSTERS HAVE LIVES

    One of the game’s most distinctive touches: when you sell a monster, it doesn’t simply vanish from your world. That creature goes on to live with its new owner — and may return to you later, appearing in arena tournaments, city events, or grand auctions.

    This creates a genuine emotional pull. Do you sell a beloved champion for a massive payout now — or keep them to breed an even more valuable lineage? The choice is yours, and the consequences stay with you.

    Raise a monster’s value through 1?versus?1 arena duels, where victory boosts prestige and price. Or prepare your finest specimens for the annual grand auction — the biggest stage in the city, where fortunes are made and reputations cemented.

    PROFITS AND PERIL — THE PRICE OF DOING BUSINESS

    Life in the backstreets isn’t all peaceful breeding and friendly haggling. Organised crime casts a long shadow over the district — and your shop won’t escape notice. You’ll face demands, shakedowns, and difficult choices: pay up, push back, or find a way to play the factions against each other as you climb.

    The game blends pixel?art characters against a rich, dimensional rainy cityscape — giving the world a moody, atmospheric charm that feels intimate yet immersive. Text support spans six languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, and Russian, ensuring players worldwide can run their own backstreet empire.

    WISHLIST NOW — YOUR SHOP AWAITS IN Q1 2027

    Monsters & Banknotes is slated for release on Windows PC via Steam in Q1 2027 — and you can already add it to your wishlist today to stay updated on pricing, pre?purchase details, and the exact launch date.

    Whether you’re chasing rare mutations, mastering the market, or simply falling in love with creatures that return to visit you — this is one underworld story worth stepping into.

    The rain is falling. The shop is yours. Breed wisely, trade shrewdly — and don’t let the city eat you alive.

    Find out more here: Monsters And Banknotes


    #MonstersAndBanknotes #sasoriken_games #MamonoToShihei #IndieDev #JapaneseIndie #MonsterBreeding #SimulationGame #ShopManagement #PixelArt #Steam #Techmash

  • BUILD THE FUTURE TOGETHER — STAR SEED BLOSSOMS IN WARPED UNIVERSE’S MASSIVE NEW COMMUNITY EVENT

    BUILD THE FUTURE TOGETHER — STAR SEED BLOSSOMS IN WARPED UNIVERSE’S MASSIVE NEW COMMUNITY EVENT

    It’s rare to fire a gun and feel like you’re laying a foundation. But in Warped Universe, every shot, every extraction, every hard-fought defence doesn’t just level your gear — it builds something everyone gets to stand inside.

    Warped Games has officially launched Star Seed, the first major community-driven event for its free-to-play sci-fi PvE looter shooter — and it’s turning every player into a cosmic architect. Whether you lean into fast-paced gunplay like Helldivers 2 and Destiny 2, prefer deep tactical planning a la XCOM, love the endless progression loops of Warframe, or crave the open cosmos of Everspace, Star Seed has been built to meet you exactly how you play.

    One Seed, Infinite Hands — How Star Seed Works

    At the heart of the event lies the Oracle’s Star Seed: a grand, shared project that players construct together, piece by piece, across every mission they run. Structure, habitats, food stores, ship systems, fuel reserves, engines, space lanes, Residuum stockpiles, defensive networks — every component is unlocked and strengthened through collective effort.

    This isn’t just a progress bar that ticks up in the background. Each player’s choices feed into the same living galaxy:

    • Run real-time action missions — contribute to expansion and defence
    • Switch to turn-based tactics — your careful planning still counts toward the same goals
    • Play solo or squad up with 3 friends — solo runs move the needle just as surely as coordinated fireteams
    • Complete objectives, extract Residuum, activate facilities — every action grows the Star Seed and unlocks benefits for the entire player base

    When a sector opens, everyone gets access. When a defence holds, everyone reaps the rewards. The more the community achieves, the more of the universe unfolds — and the more formidable the Void becomes in response.

    A Universe Reforged — Visuals, Audio, and Foes Renewed

    Star Seed isn’t just about what you build — it’s about the world you build it in. The update arrives stacked with sweeping improvements:

    • A sharper, more painterly universe — the signature Warped visual filter has been overhauled, delivering crisper definition and richer atmosphere at every resolution and upscale setting
    • Sound that hits harder — a full audio mix pass puts weapons and explosions front and centre, clarifies the eerie signals of the Void, and gives space battles thundering engines and roaring flybys. Every planet now carries its own distinct ambience — all crafted in-house
    • Enemies evolve — the Sniper Void has a menacing new look, while the Enrager emerges with a demonic redesign and a bone-chilling voice to match. Golden Residuum now appears during timed ground events, offering high-stakes opportunities for those bold enough to grab it
    • Stability and polish — co-op objective bugs, falling-through-floor glitches, crash triggers, and status-effect issues have all been addressed, alongside performance boosts on Sanctuary

    For Every Kind of Spacefarer — Where It Fits Your Favourites

    What makes Warped Universe stand out from the sci-fi shooter crowd is that it never forces you to pick a lane. Star Seed leans right into that strength:

    If you love…You’ll find…
    Helldivers 2Co-op chaos, shared galactic goals, and the thrill of defending vital installations against overwhelming odds
    Destiny 2Shared-world progression, meaningful loot, and a universe that shifts as players conquer it
    WarframeDeep customisation of your Echo frame, endless replayability, and rewards that keep pulling you back
    EverspaceStunning cosmic backdrops, immersive flight, and a sense of venturing into the truly unknown
    XCOMFull turn-based tactical mode — plan every move, position your squad, and outthink the threat rather than outgun it

    Same universe. Same Star Seed. Your way.

    The Void Waits — Join the Effort Now

    Star Seed is live right now, free for all players on Steam and Epic Games Store. No paywalls, no entry fees — just jump in, pick your playstyle, and start building. The Oracle’s Star Seed rises or falls on collective effort: every mission finished, every sector secured, every defence held brings new possibilities into view.

    The developers have made clear this is only the beginning — built on the back of five major patches in the game’s first month and direct, ongoing dialogue with players via Discord and Steam forums. The Star Seed is yours to nurture — and the galaxy beyond it is waiting to be born.

    The cosmos doesn’t build itself. Grab your weapon — and your blueprints — and let’s get to work.

    Find out more about Star Seed


    #WarpedUniverse #StarSeed #WarpedGames #SciFiShooter #FreeToPlay #CoOpGaming #PCGaming #Steam #EpicGamesStore #Techmash

  • CORE SYSTEMS LOCKED — RECONFIGURE REACHES PLAYABLE MILESTONE AS THE REAL WORK BEGINS

    CORE SYSTEMS LOCKED — RECONFIGURE REACHES PLAYABLE MILESTONE AS THE REAL WORK BEGINS

    The skeleton is built. The heart is beating. And now, the world gets to grow around it.

    Reconfigure — the ambitious FPS-RPG-puzzle hybrid from solo developer Antti Tiihonen — has officially crossed a landmark threshold: the entire game is now playable from start to finish, with every core system functional and interconnected. It is the moment every solo creator dreams of — and the moment the real creative marathon truly begins.

    “The hard part is done,” Tiihonen says. “Now it’s time for the other hard part: world-building, polish and more of everything.”

    From the minds behind your favourite adventures

    If the name sounds familiar, it should. Tiihonen is one of the architects behind the beloved Legend of Grimrock dungeon-crawling series, and has contributed to seminal titles including Noita, Control, Alan Wake, and Druidstone. With Reconfigure, he’s stepping out alone once more under his Hapatus studio banner — blending his puzzle-design pedigree with fresh ideas, first-person action, and deep role-playing progression.

    Set aboard an abandoned, accelerating spaceship, Reconfigure drops you into a world where gravity itself is your first and most constant enemy. The vessel’s relentless thrust crushes all upward movement — there is no jumping, no vaulting, no leaping — and every obstacle must be solved with thought, not height. You carry and place magnetic blocks, manipulate switches and pressure plates, and navigate corridors that shift and rearrange as the ship reconfigures itself around you.

    Combat, growth, and choice — without the jump button

    It’s a design philosophy that permeates every layer of the game:

    • Puzzle-first navigation — Every barrier is a logic problem. You think vertically, not above.
    • Calculated combat — Resources are scarce. Fighting is an option, not a default. Sometimes slipping past patrols is the smarter play.
    • Deep progression — Equip weapons, deploy helper drones, and install cybernetic implants that reshape how you explore and survive.
    • Living environment — The ship is not just a backdrop; it’s a mechanism in motion, and its changing layout forces you to adapt and rethink your path.

    This is where the newly reached milestone matters most: all these systems — movement, puzzling, fighting, looting, upgrading — are now not just present, but working together. The loop is closed. The foundation is solid. What comes next is filling it with life.

    The other hard part

    Tiihonen’s candour is refreshing. Reaching full playability feels like a finish line — but in solo development, it’s merely the starting line for the experience players will actually remember.

    With the machinery in place, attention shifts to:

    • World-building — expanding the ship’s zones, lore, and environmental storytelling
    • Polish — refining controls, balancing encounters, and smoothing every interaction
    • More of everything — richer puzzles, deeper upgrades, more areas to explore, and moments that make the journey feel distinct

    Release date remains unannounced, but with production pivoting toward content expansion, the timeline is expected to clarify over the coming months.

    Why Reconfigure matters

    Indie development is rarely glamorous — and solo development is a special kind of endurance run. Tiihonen has spent years threading three distinct genres into something that feels cohesive, coherent, and entirely his own. Reconfigure isn’t just another FPS; it’s a puzzle game that respects your intelligence, an RPG that rewards planning over reflexes, and a solo labour of love from someone who has spent decades shaping the games we cherish.

    The systems are alive. The ship is waiting. And from here, every new update brings us closer to stepping aboard.

    Find out more here: Reconfigure


    #Reconfigure #AnttiTiihonen #Hapatus #IndieDev #FPS #RPG #PuzzleGame #LegendOfGrimrock #SoloDev #PCGaming #Steam #TechMash

  • VENGEANCE, LEGACY, AND THE STARS — WING COMMANDER II: 35 YEARS OF DEFINING GAMING STORYTELLING

    VENGEANCE, LEGACY, AND THE STARS — WING COMMANDER II: 35 YEARS OF DEFINING GAMING STORYTELLING

    In 1991, space combat changed forever. Wing Commander II: Vengeance of the Kilrathi didn’t just continue a beloved franchise — it rewrote the rulebook for what video games could tell, and how they could tell it. Thirty-five years later, that legacy returns in its most definitive form yet: the 35th Anniversary Edition, restored in close partnership with the passionate community that has kept the Confed flag flying all this time.

    The sequel that lifted gaming to new heights

    When Origin Systems launched the original Wing Commander in 1990, it wowed players with immersive 3D space combat and personality-rich missions. But Wing Commander II, arriving one year later, was something else entirely. Where the first game gave you battles, the second gave you stakes — personal, political, and galactic.

    The story picks up with you, the Confederation’s most decorated pilot, stripped of your rank, blamed for a catastrophic defeat, and forced to fight your way back to honour while the Kilrathi Empire closes its grip. It was a narrative of betrayal, redemption, and defiance — told through expanded cinematics, voiced dialogue, and characters who felt like real allies rather than mission status updates. This was storytelling on a scale no one had seen in a space sim. It turned players into participants in an epic war, and it set a standard that the industry would chase for years to come.

    A restoration built by the fans, for everyone

    The 35th Anniversary Edition is more than a re-release — it is a testament to the enduring bond between the game and its community. Electronic Arts worked directly with the modders and custodians who have tended to Wing Commander II for decades, weaving their tools, fixes, and enhancements into the official release.

    The result is the most dynamic version ever assembled:

    • WCDX integration — modernised controls, full controller support, windowed mode, gameplay speed fixes, and the resolution of long-standing bugs, including the famously fast-moving character lip-sync in cinematics
    • WCAT included — an authentic recreation of how the game ran on high-end ’90s systems, complete with adjustable dynamic difficulty and era-accurate audio profiles
    • Enhanced FMV — full-motion video sequences sourced from original master tapes, delivering cleaner, smoother cinematics without losing their period character
    • Cloud saves, quality-of-life tweaks, and optional cheats — all built to honour the original experience while making it at home on modern PCs
    • Free upgrade — anyone who already owns the game on GOG or the EA App receives the Anniversary Edition automatically, at no extra cost

    Why it still matters

    In an era of procedural worlds and live-service updates, it is worth remembering what Wing Commander II achieved: it proved that a game could be both a thrilling challenge and a deeply human story. It made you care about Confed, about Blair, about the friends you flew with — and about the cost of the war you were fighting. That is why fans have kept it alive for 35 years, and why this edition matters so much.

    This is not a museum piece. It is a living, breathing classic — sharper, smoother, and more accessible than ever, yet untouched at its core. Whether you are suiting up for your first tour of duty or returning to the cockpit after decades away, Wing Commander II: Vengeance of the Kilrathi — 35th Anniversary Edition stands ready to show you why it shaped the course of gaming history.

    The Kilrathi are waiting. The stars are calling. And vengeance has never looked so good.

    Find out more here: Wing Commander


    #WingCommander #WingCommanderII #VengeanceOfTheKilrathi #35thAnniversary #OriginSystems #EA #SpaceSim #RetroGaming #PCGaming #GamingHistory #TechMash

  • CONSTELLATIONS, CONTROL, AND COSMIC PERFECTION — FARAWAY IS A MINIMALIST MASTERPIECE YOU’LL PLAY FOR YEARS

    CONSTELLATIONS, CONTROL, AND COSMIC PERFECTION — FARAWAY IS A MINIMALIST MASTERPIECE YOU’LL PLAY FOR YEARS

    You are a shooting star — brilliant, fleeting, and already fading. Your light will vanish unless you weave the stars together, drawing lines across the void to harvest energy, sustain your glow, and carve your mark upon the cosmos. This is Faraway: a game of grace, pressure, and endless discovery, where every run is different, every movement matters, and true satisfaction lies in the quiet pursuit of mastery.

    Developed single-handedly by Steph Thirion — creator of the acclaimed Eliss — and published by Annapurna Interactive, Faraway launched 5 November 2026 across Steam, Epic Games Store, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. It arrives not as a sprawling blockbuster demanding dozens of hours at once, but as something far rarer: a precisely tuned experience built to fit into five minutes or five hours, and to reward you deeper the longer you stay.

    A cosmos remade every time you play

    At its core, Faraway is an arcade-puzzle game stripped down to what matters — no filler, no clutter, just you, momentum, and an endless sky. The entire experience is procedurally generated: every session begins in a freshly born universe, with starfields and layouts shaped in real time by your performance. As you survive longer and move faster, the cosmos evolves — denser star clusters, tighter orbits, swifter movement — so the challenge grows with you rather than against you.

    Controls are deceptively simple: one button, momentum, and gravity. You swing and slingshot between stars, locking onto their pull to bend your path and chain connections into constellations. Link enough stars and you recharge your fading light; chain them quickly and cleanly and bonuses multiply. But make no mistake — beneath the serene glow lies a demanding game. Timing is measured in milliseconds. A mistimed release sends you drifting into the dark. Survival is never guaranteed, and perfection remains just out of reach.

    Sound, sight, and soul

    Faraway doesn’t just look beautiful — it breathes. Thirion, who also composed the soundtrack, built the game around interactive music that shifts and deepens as you carve your constellations. The score responds to your pace, your chains, and your survival. The visuals are equally alive: minimalistic, fluid, and rendered in real time, with colours and depth shifting to match your journey. It’s an audiovisual loop that feels less like playing a level and more like conducting a living, breathing piece of space.

    This is where Faraway finds its magic: calm intensity. You can dip in for a quick run between tasks, finding a moment of focus amid the noise of the day. Or you can settle in for hours, refining your technique, learning to read the pull of distant stars, and chasing higher chains and leaderboard ranks. It’s designed to be revisited — weeks, months, years from now — with fresh challenges waiting every time.

    Two paths to mastery

    Beyond the endlessly unfolding arcade mode, Faraway offers 16 handcrafted puzzle stages — deliberate, curated challenges that strip away the pressure of survival to focus on precision, technique, and clever movement. These levels teach you the game’s deeper physics, revealing advanced slingshot paths and timing tricks that turn good runs into great ones. Master them, and you return to the endless mode not just surviving, but soaring.

    That is the heart of Faraway: it respects your time without demanding it. It doesn’t need a 60-hour campaign or a battle pass. It needs you to show up, focus, and try again — and in return, it gives you a universe that never repeats and always rewards improvement.

    Why Faraway will stay with you

    In an era of bloated downloads and endless content checklists, Faraway stands out as a reminder: great games don’t need to be huge to be unforgettable. Steph Thirion has spent over 16 years refining this vision, resulting in something lean, elegant, and endlessly replayable. It is at once relaxing and thrilling — a game where you can lose yourself in the rhythm of the stars, and where every near-miss fuels your determination to do better.

    Whether you’re chasing leaderboard glory or simply chasing the light, Faraway doesn’t just give you something to play — it gives you something to come back to. And in a galaxy of fleeting distractions, that is a rare and beautiful thing.

    Find out more here: Faraway Game


    #FarawayGame #AnnapurnaInteractive #StephThirion #IndieGames #ArcadePuzzle #MinimalistGaming #ProceduralGeneration #TechMash #CosmicGaming

  • CATCH, MERGE, BLAST — ABYSSAL MERGE FUSES SUIKA PUZZLES WITH BULLET-HEAVEN CHAOS

    CATCH, MERGE, BLAST — ABYSSAL MERGE FUSES SUIKA PUZZLES WITH BULLET-HEAVEN CHAOS

    Being a fisherman has never been this intense. Time Flies Studios and publisher 2 Left Thumbs are preparing to cast off with Abyssal Merge, a wildly inventive roguelite that forces you to juggle two frantic jobs at once: defend your boat from swarms of deep-sea horrors while stacking and merging your catch to grow powerful enough to survive.

    ONE SCREEN, TWO JOBS — SURVIVE ON BOTH FRONTS

    The game splits your attention between two equally critical tasks:

    • Shoot to survive — monstrous sea creatures pour from the top of the screen. Blast them back in fast, fluid bullet-heaven combat where firepower is your shield
    • Merge to grow — fish land in your net at the bottom. Combine matching shapes, Suika-style, into bigger, rarer catches. Every successful merge boosts your boat’s stats, unlocks devastating upgrades, and turns your humble trawler into an unstoppable warship

    The deeper you sail, the deadlier the waves — and the more rewarding the merges. It’s multitasking made addictive: ignore the puzzle and you stay weak; ignore the shooting and you get overrun. Master both, and nothing stands in your way.

    EVERY RUN BUILDS SOMETHING NEW

    As you level up, choose upgrades that shape your playstyle completely:

    • Pure firepower — focus on rapid shots, explosive rounds, and screen-clearing blasts
    • Net mastery — shrink fish, slow their fall, chain merges faster, and maximise every stat boost
    • Hybrid builds — find the sweet spot where efficiency meets destruction, creating a boat unlike anyone else’s

    Defeat colossal abyssal bosses to bank your biggest hauls. Fail? Your earnings convert into permanent upgrades — better hulls, starting bonuses, and unlockable ships — so every attempt leaves you stronger than the last.

    BEAUTY IN THE DEPTHS

    Visually striking and instantly approachable, Abyssal Merge wraps its dual-layered gameplay in vibrant aquatic art:

    • Bright, bouncy fish contrast against eerie, twisting deep-sea foes
    • Smooth animations and satisfying merge effects make every combination feel rewarding
    • The soundtrack shifts from calm coastal vibes to thunderous intensity as the waves close in

    COMING SOON — WISHLIST NOW

    Abyssal Merge is heading to Steam with full release planned for 2027, playable in English, Simplified Chinese, Japanese, and Brazilian Portuguese. A free demo is available to try right now — dive in and see if you can keep your eyes on both nets and guns.

    Find out more here: Abyssal Merge


    #AbyssalMerge #TimeFliesStudios #2LeftThumbs #Roguelite #BulletHeaven #SuikaGame #MergePuzzle #IndieDev #PCGaming #Steam #FishermanLife #Techmash

  • A QUEST FOR LOVE — FOR OLWEN’S HAND DLC JOINS LEGENDS OF THE ROUND TABLE, FREE DECEMBER 10

    A QUEST FOR LOVE — FOR OLWEN’S HAND DLC JOINS LEGENDS OF THE ROUND TABLE, FREE DECEMBER 10

    A legendary tale of impossible challenges and true love rides forth. Artifice Studio has unveiled For Olwen’s Hand, the first story expansion for their stunning hand-painted Arthurian turn-based RPG Legends of the Round Table — and every owner gets it entirely free when it arrives December 10, 2026 on Steam.

    INSPIRED BY ONE OF THE OLDEST WELSH TALES

    This new adventure draws directly from Culhwch ac Olwen, one of the earliest and most enduring stories in the entire Arthurian canon — predating many of the legends we know today:

    • Four knights from your company embark on a quest to win the hand of Olwen, daughter of the fearsome giant Ysbaddaden
    • The giant father sets them a list of seemingly impossible tasks — slay the great boar Twrch Trwyth, recover lost treasures, defeat monsters, and overcome trials no ordinary mortal could hope to survive
    • ~5 hours of fresh story, battles, and exploration await
    • Every challenge branches and evolves, keeping the spirit of choice and consequence at the game’s heart

    NEW MECHANICS, NOBLE DUTY

    For Olwen’s Hand brings meaningful additions to the game’s celebrated turn-based combat:

    • New combat mechanics tied to the unique foes and scenarios of this quest
    • Face the boar Twrch Trwyth and his savage kin in battles that test your formation and tactics
    • Confront Ysbaddaden himself — a foe unlike any knight you’ve faced
    • All presented in the game’s signature visual style: hand-painted art created using authentic medieval manuscript techniques, with period-inspired music played on instruments from the era

    A GIFT FOR THE FAITHFUL

    From the start, Artifice Studio has built this game as a labour of love — and this expansion is their way of giving back:

    • Free for all base-game owners — no extra purchase required
    • Available December 10, 2026 on Steam for PC and Mac
    • Follows the game’s March 2026 launch, which earned praise for its breathtaking art, thoughtful tactical combat, and deeply respectful approach to medieval folklore

    THE ROUND TABLE AWAITS

    Whether you’re returning to complete your knights’ saga or preparing to step into this vivid world for the first time, For Olwen’s Hand promises a journey as beautiful as it is dangerous — one that honours the ancient roots of Arthurian legend while carving its own path.

    Add it to your wishlist now and be ready when the quest begins.

    Find out more here: Legends Of The Round Table


    #LegendsOfTheRoundTable #ForOlwensHand #ArtificeStudio #MedievalRPG #TurnBasedRPG #IndieDev #ArthurianLegend #WelshMythology #FreeDLC #HandPainted #Techmash

  • DOOM DESCENDS — MARVEL COSMIC INVASION UNLEASHES THE SIEGE OF CASTLE DOOM DLC NOVEMBER 10

    DOOM DESCENDS — MARVEL COSMIC INVASION UNLEASHES THE SIEGE OF CASTLE DOOM DLC NOVEMBER 10

    Doctor Doom opens his gates — and they’re not inviting you in. Developer Tribute Games (TMNT: Shredder’s Revenge, Scott Pilgrim EX) and publisher Dotemu have revealed extended gameplay for MARVEL Cosmic Invasion: The Siege of Castle Doom, the massive second DLC for their smash-hit co-op brawler, arriving November 10 across all major platforms.

    2 MILLION PLAYERS STRONG — NOW THE REAL BATTLE BEGINS

    Since launch, MARVEL Cosmic Invasion has drawn over 2 million players to its vibrant pixel-art universe, teaming up across local and online co-op to repel Annihilus and his cosmic swarm. Now the fight turns personal — and dangerous — as you storm the most infamous fortress in the Marvel Universe.

    CASTLE DOOM MODE — RUN-BASED, BUFF-FUELLED, BRANCHING BATTLES

    The heart of the DLC is the all-new Castle Doom game mode, a run-based experience that diverges sharply from the core game’s linear adventure:

    • Race against time — breach Victor von Doom’s stronghold before he activates the Cosmic Inductor, a weapon meant to defeat Annihilus that will instead destroy reality itself
    • Choose your path — branching maps mean no two assaults play the same way
    • Power up or fall back — complete challenges to earn Battery Cells and unlock from 12 distinct buffs boosting damage, defence, and tactical abilities. Fail, and you’ll face penalties that make every next step harder
    • Permanent progress — successful runs unlock gear, lab upgrades, and challenge modifiers that deepen future attempts
    • Traps, Doom Bots & returning bosses — every corridor hides a fresh threat, and familiar foes return with deadlier tactics

    TWO LEGENDS JOIN THE FIGHT

    The DLC adds two playable characters, each bringing unique mechanics to the tag-team system:

    • The Invisible Woman — Susan Storm bends light and deploys force fields to shield allies, disrupt enemies, and strike unseen from afar
    • Doctor Doom — the man himself enters the fray, blending armoured might, sorcery, and technological precision. The villain becomes the hero — for now

    They join the base game’s 15-hero roster, with the Cosmic Swap system letting you pair them with any ally for devastating combos and special attacks.

    LAUNCH DETAILS — NOVEMBER 10

    MARVEL Cosmic Invasion: The Siege of Castle Doom launches Tuesday, 10 November on:

    • Steam (PC)
    • Nintendo Switch 1 & 2
    • PlayStation 4 & PlayStation 5
    • Xbox Series X|S

    Pricing and pre-order details are available via store pages. The base game supports drop-in/drop-out multiplayer for up to four players locally or online, so you can assemble your squad and breach the walls together.

    From the team that redefined retro beat-’em-ups, this isn’t just more content — it’s a bold evolution of the formula, blending the series’ signature style with deeper replayability and higher stakes. Doom awaits.

    Find out more here: MARVEL Cosmic Invasion


    #MARVELCosmicInvasion #CastleDoom #TributeGames #Dotemu #MarvelGames #BeatEmUp #CoopGaming #PixelArt #Techmash #DoctorDoom #InvisibleWoman #GamingDLC

  • SPELLS, SWARMS, AND A GROWING PARADISE — WIELDERS OF THE ESSENCE LAUNCHES ON STEAM

    SPELLS, SWARMS, AND A GROWING PARADISE — WIELDERS OF THE ESSENCE LAUNCHES ON STEAM

    Lavapotion and Coffee Stain Publishing have officially released Wielders of the Essence, a spellbinding fusion of bullet-heaven action, incremental progression, and base-building — and it’s already earning Very Positive reviews from players.

    SHORT, SWEET, SATISFYING — THE PERFECT RUN

    The pitch is beautifully simple: eight-minute runs, eight hours to complete. Each adventure sends you into procedurally generated maps across distinct biomes — swamps, icy Vanir lands, and sun-scorched Barya deserts — where you:

    • Cast devastating spells and command loyal troops against endless hordes of enemies
    • Loot and level on the fly, growing stronger with every kill
    • Harvest resources to carry back to your settlement
    • Fall? No problem. Death isn’t failure — it’s part of the cycle. Every run advances your town and unlocks permanent power

    FROM PUDDLE TO PARADISE

    The heart of the game beats between battles. Resources you gather fuel your settlement’s growth:

    • Buildings unlock everything — new spells, troop types, powerful abilities, and even additional playable characters
    • Six unique Wielders to discover and master, each with their own playstyle
    • Permanent progression means every improvement stays with you, turning a humble puddle into a thriving magical hub
    • Difficulty evolves — conquer the campaign, then tackle harder modes and new challenges as they unlock

    A TASTE OF SONGS OF CONQUEST

    Set in the same rich fantasy universe as Lavapotion’s beloved Songs of Conquest, this spin-off brings familiar creatures and lore to a fresh, fast-paced genre. You play as a spell-slinging Wielder — including an intrepid frog mage — leading your forces against encroaching darkness. The game stands entirely on its own while rewarding fans with returning faces and places.

    OUT NOW — PRICING & DETAILS

    Wielders of the Essence launched 5 November 2026 on Steam for PC and macOS:

    • Introductory 10% discount until 19 November — £4.49 / $5.39 / €5.19
    • Bundles available alongside Brotato and Halls of Torment for extra savings
    • Supports English, French, German, Polish, Russian, Simplified Chinese, Ukrainian, and Korean
    • Full controller support + accessibility options including adjustable difficulty and text scaling
    • Just 4 GB storage required — runs smoothly on integrated graphics

    Player feedback has been glowing, praising the game’s satisfying loop, charming visuals, and perfect balance of intensity and relaxation. A free demo is still available if you want to test your magic before committing.

    Whether you’re squeezing in a quick run between tasks or settling in to build your dream realm, Wielders of the Essence delivers big magic in bite-sized bursts.

    Find out more here: Wielders Of The Essence


    #WieldersOfTheEssence #Lavapotion #CoffeeStainPublishing #BulletHeaven #BaseBuilding #IndieDev #SongsOfConquest #PCGaming #Steam #ActionRoguelike #FantasyGame #Techmash

  • COOK FAST, DRIVE FASTER — HOT MEALS, FAST WHEELS HITS STEAM EARLY ACCESS NOVEMBER 13

    COOK FAST, DRIVE FASTER — HOT MEALS, FAST WHEELS HITS STEAM EARLY ACCESS NOVEMBER 13

    Your kitchen is on wheels, your deadlines are ticking, and one sharp turn sends dinner flying. Misket Games and publisher PlayWay S.A. are cranking up the heat — Hot Meals Fast Wheels launches into Steam Early Access this Thursday, 13 November, serving up a deliciously chaotic blend of cooking, driving, and delivery mayhem.

    SHOP, CHOP, DELIVER — BEFORE IT’S TOO LATE

    You’re not just running a restaurant — you’re driving one. Every day unfolds in three frantic stages:

    • Stock Up — race across town to buy fresh ingredients before service begins
    • Cook On The Move — chop, fry, and assemble meals inside your rolling kitchen. But watch the road: every bump, swerve, and collision sends pans, plates, and ingredients tumbling
    • Deliver On Time — navigate traffic, dodge obstacles, and drop orders at hungry customers’ doorsteps. Fast, friendly service builds your reputation and profits

    SOLO OR WITH FRIENDS — THE MORE, THE MERRIER (AND THE CHAOTIC)

    Play alone or recruit a crew of up to 4 players in online co-op — and teamwork isn’t just recommended, it’s essential:

    • One drives while others cook, prep, and call out directions
    • With 3+ crew, the driver’s view is limited — they depend on teammates to spot turns and hazards
    • Pass finished dishes between you and launch them out the window to waiting customers
    • When it works, it’s a well-oiled machine. When it doesn’t, food goes everywhere — and everyone laughs

    RAIN, SLEET, AND BURNT BURGERS

    No two days run the same:

    • Dynamic weather — rain, fog, and storms make roads slippery and cooking harder
    • Random events — unexpected roadblocks, sudden detours, and surprise orders keep you guessing
    • Growing menu — unlock new recipes and equipment as you earn, from simple burgers to elaborate dishes
    • Real stakes — earn enough to pay off your truck loan, or lose your business to the bank

    EARLY ACCESS ROADMAP

    The Early Access period is expected to run 4–8 months, with Misket Games planning:

    • Expanded cities and neighbourhoods to deliver across
    • More recipes, ingredients, and kitchen upgrades
    • Additional game modes and challenges
    • Full polish and balance passes shaped by player feedback

    A free prologue is already available on Steam — try before you buy and get a taste of the chaos right now.

    READY TO ROLL

    Hot Meals Fast Wheels pulls into Steam Early Access 13 November 2026. Pricing and launch details will be revealed on the day — add it to your wishlist now so you don’t miss the opening bell.

    Find out more here: Hot Meals Fast Wheels


    #HotMealsFastWheels #MisketGames #PlayWaySA #SimulationGame #CookingGame #CoopGaming #SteamEarlyAccess #IndieDev #FoodTruck #Techmash

  • SHADOWS OF THE PAST — CATHEDRAL: CROW’S CURSE STEPS INTO THE SPOTLIGHT AT ENDIX EXPO

    SHADOWS OF THE PAST — CATHEDRAL: CROW’S CURSE STEPS INTO THE SPOTLIGHT AT ENDIX EXPO

    The world of Cathedral is opening its doors once more. Swedish indie studio Decemberborn Interactive is showcasing the gameplay trailer for Cathedral: Crow’s Curse, the eagerly anticipated prequel to their beloved 2019 open-world adventure, at ENDIX Expo — and the team is there in person to meet fans.

    WHERE AND WHEN — FIND THEM AT BOOTH #16

    ENDIX Expo, the free multiplayer gaming convention running 6–8 November, is the stage for the new reveal:

    • Booth #16 — 3rd Floor — catch the exclusive gameplay trailer on display throughout the event
    • Meet the developers: Saturday 7 November & Sunday 8 November, 8–9 PM GMT — the Decemberborn Interactive team will be on hand to chat, answer questions, and share more about the project

    A PREQUEL SHROUDED IN DARKNESS

    Cathedral: Crow’s Curse returns to the same rich, mysterious universe as the original — but turns back the clock to tell a darker, grittier story. Players step into the role of Crow, a Shade Sentinel first introduced as an NPC in Cathedral, now the protagonist of his own journey:

    • Uncover the hidden history of the Shade Sentinel order
    • Explore cursed forests, ancient ruins, and unexplored regions of the world
    • Piece together the events that set the stage for the original game
    • Experience a tone that leans deeper into shadow, secrecy, and forgotten truths

    REFINED COMBAT, RICHER EXPLORATION

    Building on the foundation that won the original a devoted cult following, Crow’s Curse evolves the formula:

    • Precision-focused combat — parry, dodge, and strike with carefully timed attacks; brute force won’t always be the answer
    • Stealth mechanics — slip past patrols, strike from the shadows, and choose when to fight and when to vanish
    • Seamless interconnected world — redesigned for smoother navigation, with handcrafted pixel art that has grown richer and more detailed
    • Side quests & deeper lore — beyond the main story, help those who wander the dark and uncover secrets the original tale never revealed
    • Expanded audio — a shift toward more orchestral music alongside the series’ signature atmospheric sound

    COMING 2027 — DEMO AVAILABLE NOW

    The full game is slated for release in 2027, heading to PC via Steam and GOG, with plans for Nintendo Switch and PlayStation 4. A playable demo is already live on Steam, available in English, French, Italian, German, Spanish, and Swedish — giving fans an early taste of Crow’s journey right now.

    Decemberborn Interactive, based in Helsingborg, Sweden, has taken extra time to refine the experience — and with fresh eyes on gameplay at ENDIX, the wait is feeling very worthwhile.

    Find out more here: Cathedral Crows Curse


    #CathedralCrowsCurse #CathedralGame #Techmash #DecemberbornInteractive #ENDIXExpo #ActionAdventure #Metroidvania #PixelArt #IndieGame #PCGaming #NintendoSwitch