Category: Gaming News

  • Defend Your Designs — Space Engineers 2 Unleashes Hostile Encounters, Its First Combat NPC Update

    Defend Your Designs — Space Engineers 2 Unleashes Hostile Encounters, Its First Combat NPC Update

    Your builds are no longer just creations — they’re targets. Keen Software House has officially launched Hostile Encounters, the game-changing Alpha update for Space Engineers 2 that introduces combat NPCs to the sandbox for the very first time. From today, the Almagest System isn’t empty anymore — and the enemies you’ll face are just as capable of navigating, fighting, and destroying as you are.


    Meet the Threat — Renegades & Boatmen

    Two hostile factions have emerged across the system, and they don’t just stand around waiting to be shot:

    • Renegades — Scavengers and pirates patrolling stations, outposts, and wreckage. They patrol routes, take cover when fired upon, react to damage, and call for backup. They’ll hunt you inside your ships and stations as easily as they do in open space
    • Boatmen — Heavier, tougher leaders of Renegade squads. Slower, more heavily armoured, and deadlier — these are the lieutenants you’ll want to spot before they spot you

    Crucially: they move through the same fully destructible world you do. Walls, corridors, hull sections — nothing is safe. If you build it, they can enter it, damage it, and bring it down. Your defences matter more than ever.


    More Than Enemies — The Full Hostile Encounters Changelog

    NPCs are the headline feature, but the update reshapes the entire experience:

    CategoryWhat’s New
    Combat NPCsRenegades & Boatmen with patrol, cover, and communication behaviours
    Almagest SystemExpanded locations, new contracts, overhauled ore distribution, improved lighting
    EnvironmentVerdure flora system bringing richer vegetation to planetary surfaces
    Building BlocksCables, Pipes, Armour Slabs, Interior Turrets, and decorative props
    Combat FXNew impact, explosion, and damage visual effects
    PerformanceOptimisations across the VRAGE3 engine

    “We originally announced Combat NPCs and Co-op Multiplayer as part of the same update. During development, the NPC systems reached a point where they were ready to go into players’ hands sooner. Rather than hold them back, we decided to release Combat NPCs early.”

    — Keen Software House

    Four-player co-op multiplayer remains in active development and is targeted for an early 2027 release.


    Design Changes — Building for Defence

    This update fundamentally changes how you build. No longer just about aesthetics or function — every corridor, door, and turret placement now matters:

    • Internal Layouts — Chokepoints, defensible perimeters, and fallback routes are survival necessities
    • Interior Turrets — Newly added automated defence systems to patrol your decks when you’re away
    • Resource Risks — Renegades will contest mining sites and salvage runs; high-value ore locations now carry real danger
    • Contracts — New missions explicitly task players with clearing Renegade-held facilities and retrieving stolen cargo

    Status & Availability

    • Platform: Steam Playable Alpha
    • Update Released: 19 October 2026
    • Price: Pioneer Edition available now
    • Multiplayer: 4-player co-op in development — early 2027 target
    • Feedback: Keen is actively refining NPC behaviour, balance, and animations based on Alpha playtest data

    Your Creations, Under Attack

    Space Engineers has always been about freedom — build anything, go anywhere. Now, for the first time, you must also defend what you’ve built. Hostile Encounters doesn’t just add enemies — it gives your universe teeth, and turns your engineering skill into your best survival tool.

    Update your game, reinforce your bulkheads, and watch your back. The Almagest System has visitors — and they’re not here to negotiate.

    More Info: Space Engineers 2


    #SpaceEngineers2 #HostileEncounters #KeenSoftwareHouse #SandboxGame #CombatNPC #SpaceSimulation #VRAGE3 #Techmash #AlphaUpdate #Steam #PCGaming #IndieDev #DefendYourBuilds

  • One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    One Hand, No Mercy — Half Grip Blasts Past 100,000 Wishlists as Demo Launches

    What if every lap meant steering, shooting, shifting gears, and reloading — all with a single hand? That’s the brutal, brilliant core of Half Grip, the debut title from Romanian indie studio Half Games. And the verdict is already in: players are hungry for the challenge. As the free demo drops on Steam, the game has smashed past 100,000 wishlists — a milestone most indie releases never reach.


    The Hook — Everything, All At Once, With One Hand

    Half Grip isn’t just a combat racer. It’s a game about prioritisation under pressure. You control your car entirely as if using one hand — steering, accelerating, braking, changing gear, aiming, firing, and reloading — every action competing for the same limited resource: your attention.

    “Steer, shoot and reload — each split-second counts as you compete against armed rivals across atmospheric tracks rendered in harsh pixelated detail.”

    It’s not a gimmick — it’s the entire design. Miss a shift while aiming? You fall behind. Focus on the perfect line and your opponents turn you into Swiss cheese. Every decision is a gamble.


    Roguelike Racing — No Two Runs Are Alike

    Between the starting line and the finish, Half Grip layers deep roguelike progression:

    • Over 70 items to collect — weapons, engines, gearboxes, tyres, chassis parts, and passive charms
    • Build your style — ram-focused battering rams, magnet-assisted takedowns, mine-laying defenders, or shotgun-wielding glass cannons
    • Permanent death — Your build vanishes when you crash. Next run starts fresh with new choices
    • Five distinct environments — Stadium, Forest, Winter Mountain, Fire Factory, and Neon Tokyo
    • Physics that bite — Tyre choice and surface conditions change grip. Push too hard and you slide off the track

    Play the Demo Right Now

    The brand-new demo is live on Steam — giving you hands-on access before full release:

    Demo Details
    Where[store.steampowered.com/app/4163270/Half_Grip](https://store.steampowered.com/app/4163270/Half_Grip/)
    WhenAvailable now — no announced end date
    PlatformWindows PC
    Controller SupportPartial — Xbox controllers recommended
    WishlistClick the button while you’re there — help push the count even higher

    From Game Jam to 100K

    Half Games, based in Bucharest, Romania, built Half Grip from a Game Maker’s Toolkit jam project into a polished debut — and picked up Best Student / Game Jam Project at the Romanian Game Awards along the way.

    Surpassing 100,000 wishlists is a massive milestone for any indie — and it’s a testament to how strongly the one-handed concept has resonated. Full release date is still to be announced, but the momentum is undeniable.


    Ready to Grip?

    It’s racing stripped back to essentials: skill, focus, and the courage to make the hard call when every second counts.

    Play the demo, wishlist the game, and join 100,000 others waiting for launch. One hand on the wheel, one on the trigger — no mercy, no second chances.

    More Info: Half Grip


    #HalfGrip #HalfGames #CombatRacing #Roguelike #IndieDev #RomanianGames #Steam #PCGaming #PixelArt #Techmash #VehicularCombat #GamingNews #DemoNowLive #WishlistMilestone

  • Tipsy Astronauts, Jetpack Chaos — Drunkonauts Blasts Off November 4

    Tipsy Astronauts, Jetpack Chaos — Drunkonauts Blasts Off November 4

    Grab your space suit and your sense of humour — the most chaotic crew in the galaxy has locked in its launch date. Publisher Enchanted Crafts Studios and developer Nebula Developers Lab have confirmed that Drunkonauts, their uproarious 8-player physics party game, lands on Steam on November 4, 2026. The news arrived alongside a brand-new Release Date Trailer, debuting right now as part of Steam Next Fest — and you can play the free demo immediately.


    What Is Drunkonauts?

    Up to eight players step into the boots of astronauts who’ve had one too many before takeoff. Gravity is low, coordination is nonexistent, and jetpacks are more hazard than help. It’s pure ragdoll-physics mayhem — every punch, shove, and misfired booster sends you tumbling across the map, and staying upright is half the battle.

    “Battle friends in local or online matches, use unpredictable movement and wacky attacks to send opponents flying, stay on the map, avoid dangerous hazards and claim victory!”


    Game Modes & Mayhem

    There’s more than one way to rule the station:

    • Free For All — Every astronaut for themselves. Last one not floating into deep space wins
    • King of the Hill — Hold the glowing zone longer than anyone else
    • Hold The Crown — Grab the crown and hang onto it — even if everyone’s trying to knock it off your head

    All modes support 8 players online or locally, with Remote Play Together so even friends without the game can join the fun. Customise your astronaut, pick your favourite ridiculous weapon, and prepare to lose your balance — a lot.


    Steam Next Fest — Demo Live Now

    The free demo is available throughout Steam Next Fest, running 19–26 October 2026:

    • Jump straight into matches with friends or strangers
    • Try out the wobbly controls and chaotic jetpack physics
    • Get a feel for the maps before the full release
    • Watch the brand-new Release Date Trailer on YouTube — see just how wild the matches get

    Release Details

    DetailInfo
    Release Date4 November 2026
    PlatformSteam (PC)
    PriceUS $9.99
    PlayersUp to 8 — online or local
    DemoFree now ? 26 Oct via Steam Next Fest
    Wishlist[Drunkonauts Steam Store Page](https://store.steampowered.com/app/3603900/Drunkonauts/)

    Ready to Blast Off?

    It’s the kind of game where losing is just as funny as winning — where your best-laid plans go sideways and you end up propelled across the map by your own jetpack. Perfect for game nights, streamers, and anyone who thinks space should be loud, messy, and ridiculous.

    Play the demo now on Steam, wishlist the game, and get your crew together — November 4 can’t come soon enough.

    More Info: Drunkonauts


    #Drunkonauts #EnchantedCraftsStudios #NebulaDevelopersLab #PartyGame #PhysicsGame #SteamNextFest #Steam #PCGaming #Multiplayer #IndieGame #Jetpack #ComedyGame #GamingNews #November2026

  • Build Beasts Organ by Organ — Void Eaters Devours Steam in February 2027

    Build Beasts Organ by Organ — Void Eaters Devours Steam in February 2027

    What if your idle army didn’t just get bigger numbers — but grew new limbs, hearts, and strange magical parts? That’s the vivid, evolving vision at the heart of Void Eaters, from solo developer Strange Matter Gaming, based in Ukraine. The game has just locked in a February 2027 Steam release, and there’s a fresh demo right now during Steam Next Fest.


    From One Creator, a Living Army

    Strange Matter Gaming is the work of a single Ukrainian developer — and Void Eaters is anything but your typical incremental game. You step into the robes of a powerful mage, gathering resources by dismantling brick-built maps and sending your growing forces out to consume everything in their path. The twist? Your creatures don’t just level up — you construct them organ by organ, with each piece reshaping what they can do.

    “There is nothing that can’t be eaten!”


    The Core Concept — Every Part Matters

    In most idle games, progress is hidden behind stat numbers. Here, you see evolution happen:

    • Organ-by-Organ Assembly — Discover dozens of unique organs, each granting distinct abilities and strategic strengths. Combine them and every creature becomes genuinely one-of-a-kind
    • Semi-Idle Freedom — Rain down devastating magic yourself, or step back and watch your army work. Play actively or let them march — your call
    • Visual Evolution — Your army’s changing form is your clearest progress bar. New parts mean new powers, new appearances, and new possibilities
    • Deep Progression — Expand your stronghold, craft advanced materials, unlock dark research, and explore nearly 100 locations across varied biomes in search of over a dozen resources

    Steam Next Fest — Play the Demo Now

    The timing isn’t coincidental. Right now through 26 October 2026, an updated demo is live as part of Steam Next Fest, giving you early access to:

    What’s in the Demo
    8 distinct resources to gather
    20+ locations to explore
    20+ organs to assemble
    Full crafting, building & research systems

    Saves won’t carry over to the full game, but it’s the perfect chance to experiment with creature builds and see what organ combinations click for you.


    Made in Ukraine

    Strange Matter Gaming continues to develop Void Eaters from Ukraine — a reminder of the resilience and creativity flourishing there. The game previously appeared in the Ukrainian Games Festival 2026, and has steadily built a warm reception in the idle and incremental community.


    Mark Your Calendar

    • Steam Next Fest Demo: Live now ? 26 Oct 2026
    • Full Release: February 2027 on Steam
    • Wishlist: Available now via the Void Eaters Steam Store Page

    Evolve or Be Eaten

    It’s a game about consumption, creation, and endless weird evolution — where your strategy lives in the bodies you build. Simple to pick up, wildly creative to master.

    Head to Steam Next Fest, try the demo, and wishlist today. Your army is waiting to grow — one organ at a time.

    More Info: Void Eaters


    #VoidEaters #StrangeMatterGaming #IndieDev #UkrainianGames #IncrementalGame #IdleGame #SteamNextFest #Steam #PCGaming #IndieGame #CreatureBuilder #GamingNews #February2027 #Techmash

  • Pooper Scooper: The Physics Rage Game Turns Litter Duty Into a Test of Patience

    Pooper Scooper: The Physics Rage Game Turns Litter Duty Into a Test of Patience

    Cleaning the litter box is nobody’s favourite job — but what if it was also the hardest game you’ve played all year?

    Developed by Zemore Indie Games, LLC, Pooper Scooper is a physics-based rage game that takes one of life’s most mundane tasks and turns it into a precision challenge that will have you gripping your mouse and questioning your life choices. What sounds like a simple trip from litter box to trash bin quickly becomes a battle of balance, timing, and nerves — and yes, it’s exactly as chaotic as it sounds.


    Simple Premise — Nightmarish Execution

    The goal is straightforward: scoop the waste out of the litter box, carry it across the room, and drop it into the bin. That’s it. No dungeons, no apocalypses, no alien invasions — just a scoop, a mess, and a trash can.

    But Pooper Scooper isn’t interested in making things easy. There is no “scoop” button. Instead, you manually control every movement of the tool — lowering, raising, tilting, rotating, and shifting it with pinpoint accuracy. The physics system means every load shifts, wobbles, and threatens to slide off the edge if you move too fast or tilt the wrong way.

    “Position your scoop, lower it down, push it, raise it, and do your best not to accidentally throw it across the room while you bring it to the bin.”


    Weight, Balance, and Very Bad Cats

    Three things stand between you and a clean room:

    • Physics That Fights Back — Different shapes and sizes affect how the load sits. Heavier loads are harder to balance; awkward shapes slide around mid-transit. You’ll constantly choose between fewer risky trips or multiple safer ones.
    • Chaotic Cats — Your feline companions don’t just watch. They wander, dart around, and even fly across the room. Bump one while carrying a full scoop, and everything goes tumbling — level failed.
    • Cluttered Environments — As you progress, rooms get messier. Stacked furniture blocks paths, bins hide in awkward corners, and every level demands a new strategy.

    Born From Real Life — Made to Frustrate

    Created by Filipino developers Hans Andre Abila and Arvin Padua under Zemore Indie Games, the idea grew straight from personal experience — the frustration of a task that should be simple but never is.

    The result is a game that sits somewhere between Getting Over It, I Am Bread, and your most chaotic household chore. It’s designed to be funny, deeply frustrating, and weirdly satisfying when you finally nail a clean run.


    Coming Soon — Alpha Playtest Open Now

    Pooper Scooper is targeting release in Q4 2026 on Steam. An Alpha playtest is currently accepting applications — you can request access directly through the Steam store page.


    Ready to Scoop?

    It’s a game about focus, finesse, and accepting that sometimes things will go flying across the room — and that’s okay. You’ll laugh, you’ll rage, and you’ll never look at your cat quite the same way again.

    The message is simple: The poop must be scooped. Are you up to the challenge?

    More Info: Pooper Scooper


    #PooperScooper #ZemoreIndieGames #IndieGame #PhysicsGame #RageGame #Steam #PCGaming #IndieDev #ComedyGame #SimulationGame #GamingNews #Techmash

  • Fallout Day 2026: Day 1 — Community, Free Rewards, and Your New Direct Line to the Dev Team

    Fallout Day 2026: Day 1 — Community, Free Rewards, and Your New Direct Line to the Dev Team

    The countdown is over — Fallout Day 2026 has officially begun, and Day 1 has delivered exactly what the community has been waiting for: fresh rewards, a brand-new dedicated channel hub, and confirmation that this year’s celebration is all about you.

    This isn’t a single broadcast — it’s five days of wasteland joy, running 19–23 October 2026, with something new revealed every single day. Here’s everything that landed on Day 1, and what you can look forward to next.


    Big News: @PlayFallout76 Launches — Direct from Devs to You

    Fallout 76 has always been shaped by its players — and now there’s an official, direct line from the development team straight to your feed. Day 1 brought the launch of @PlayFallout76 on X, alongside a dedicated Fallout 76 hub on YouTube — the new permanent homes for breaking news, patch notes, PTS updates, developer insights, and community spotlights.

    No more digging through mixed feeds or waiting for reposts. Everything from hotfix alerts to deep-dive previews will land here first — and it’s built to listen, too, with polls, fan spotlights, and conversations that help shape what comes next for Appalachia.


    Claim Your Free Rewards — Right Now

    The gifts have already dropped, and they’re completely free:

    Fallout 76

    • Wasteland Wanderer Outfit — Log in anytime from now through 1 November 2026 and claim this cosmetic set from the Atomic Shop at no cost
    • Daily surprises and giveaways are unfolding across the new channels all week — keep a close watch on @PlayFallout76 for limited-time bundles, hardware prizes, and more

    Fallout Shelter

    • Daily login rewards kick off today: 19 Oct = Lunchbox; 20 Oct = Pet Carrier; 21 Oct = Mr. Handy; 22 Oct = 10 Nuka-Cola Quantum; 23 Oct = massive supply bundle

    What’s Still to Come — The Full Week Ahead

    Bethesda swapped the usual one-day showcase for a five-day spread — here’s what’s on the horizon:

    DayDateFocus
    Day 119 Oct Community Spotlights • Giveaways • New Channels Launch
    Day 220 OctFallout Shelter updates • Fallout 4 Creations content
    Day 321 OctBrand partnerships • experiences beyond the games
    Day 422 OctFirst full look at Fallout 76 World Pets Update
    Day 523 OctGrand Finale — official Fallout Day celebration

    Thursday 22 October is shaping up to be the biggest reveal of the week — the team’s first in-depth preview of World Pets, the highly anticipated update that lets your loyal companions adventure alongside you across Appalachia starting December 2026.


    Why This Matters

    From the moment Vault 76 opened its doors, this community has been the heart of the game. Launching dedicated channels, spreading the celebration across five days, and putting free rewards in everyone’s hands isn’t just a change of pace — it’s a promise: the team is listening, and they’re building with you, not just for you.

    Follow @PlayFallout76 on X and subscribe to the official Fallout 76 YouTube channel today. Claim your Wasteland Wanderer Outfit. And get ready — the best is still to come.

    More Info: Fallout Day 2026


    #Fallout #Fallout76 #FalloutDay2026 #PlayFallout76 #Techmash #FalloutDayDay1 #Bethesda #Appalachia #WastelandWanderer #WorldPets #GamingNews #PCGaming #Xbox #PlayStation #FalloutCommunity

  • Crash, Drive, Repeat — BeamNG.drive Hits PS5 Oct 19: The Legendary Physics Sim Comes to Console

    Crash, Drive, Repeat — BeamNG.drive Hits PS5 Oct 19: The Legendary Physics Sim Comes to Console

    For over a decade, BeamNG.drive has stood as one of PC gaming’s most extraordinary achievements — a soft-body physics marvel where every dent, crumple, and twist is calculated in real time. Now, the wait is over: BeamNG GmbH has officially brought the simulation to PlayStation 5, launching October 19, 2026 — complete with local split-screen multiplayer for up to four players.

    The Gold Standard of Vehicle Simulation Arrives on Console

    BeamNG.drive isn’t just another driving game. Its patented soft-body physics engine simulates every beam, panel, and component of a vehicle as a physical object — meaning crashes deform cars with jaw-dropping authenticity, suspension flexes exactly as it should, and surfaces from tarmac to mud fundamentally change how you drive.

    On PC, that formula has earned over 212,000 reviews and a 97% Overwhelmingly Positive rating on Steam. Now PS5 players get the same core experience — the same realism, the same attention to detail — optimised and ready for console.

    What You Can Do — The Ultimate Driving Sandbox

    Vehicles & Environments

    • Dozens of highly customisable vehicles — from city cars to heavy trucks, every part tweakable
    • 12 vast open-world environments — jungles, deserts, highways, cities, and more
    • True-to-life damage modelling — crashes don’t just look real; they affect how your car drives

    Game Modes

    • Free Roam — go anywhere, tweak weather and gravity, experiment freely
    • Scenarios — deliveries, police chases, off-road treks, and precision challenges
    • Time Trials — refine your lines and beat your best times
    • Local Split-Screen — up to 4 players on one console. Crash together, race side-by-side, or just mess around — the chaos multiplies with friends

    PS5-Specific Features

    • DualSense support — immersive vibration and adaptive trigger resistance that shifts with road surface and vehicle damage
    • Full accessibility suite — remappable controls, adjustable difficulty, practice mode, game speed options, and 17 supported features making the experience welcoming to all
    • PS5 Pro Enhanced — optimised visuals and performance for Sony’s latest hardware

    A Note on Early Access & Platform Differences

    Just like its PC counterpart, the PS5 release is in Early Access — development is ongoing, and player feedback will shape future updates. Some features beloved on PC, including mod support and VR, are not available at launch, though BeamNG aims toward long-term feature parity where possible.

    The launch lines up with PC Version 0.40, bringing the biggest update in the game’s history — split-screen, improved graphics, new vehicles, and under-the-hood refinements across all platforms.

    Key Details at a Glance

    DetailInfo
    PS5 Release Date19 October 2026
    Developer / PublisherBeamNG GmbH
    StatusEarly Access (ongoing development)
    Players1–4 local split-screen
    PC Steam Release30 May 2015 — ongoing Early Access
    Steam Rating97% Overwhelmingly Positive
    PS5 Pro EnhancedYes
    Mod/VR SupportNot at launch; under consideration
    LinksPlayStation Store · [Steam](https://store.steampowered.com/app/284160/BeamNGdrive/)

    Ready to Get Behind the Wheel?

    BeamNG.drive is available now on PS5 — jump in and see why it’s been the most talked-about driving sim on PC for years. Whether you’re here for realistic cruising, spectacular crashes, building wild custom vehicles, or just laughing with friends in split-screen, the engine’s running and the road’s open.

    “The Most Impressive Physics Engine You’ve Ever Seen” — IGN


    More Info: BeamNGdrive

    #BeamNGdrive #BeamNG #PS5 #DrivingSim #Physics #EarlyAccess #ConsoleGaming #SplitScreen #IndieDev #PCGaming #Techmash

  • Make Your Own Hit — MR. RECORDS Demo Drops Music Level Editor for Steam Next Fest

    Make Your Own Hit — MR. RECORDS Demo Drops Music Level Editor for Steam Next Fest

    Your music. Your beats. Your world. Wired Productions and Glee-Cheese Studio have cranked the volume all the way up for MR. RECORDS this Steam Next Fest, releasing a major demo update that gives players the power to build, customise, and play their very own rhythm levels — from scratch.

    It’s not just about playing the records anymore — now you get to make them.


    What Is MR. RECORDS?

    MR. RECORDS is a heartfelt rhythm-adventure about George, a man who finally chases his lifelong dream of opening his very own record shop. Every album he spins transforms into a fully playable journey — surreal dream worlds where you run, jump, slide, and dodge in perfect sync with the music. The game weaves together original styles — funk, rock, hip-hop, electro, world music, 80s pop — with a tender story about memory, regret, connection, and the redemptive power of music.

    Now You’re in Control — The Music Level Editor

    The big news: the Music Level Editor is live right now in the updated Steam demo. Here’s what you can do:

    • Build from the Beat Up — Place notes, obstacles, and effects along a music timeline, then jump straight in and play your creation
    • Style Everything — Customise colours, animations, backgrounds, and visual assets to match the vibe
    • Your Tracks, Your Tempo — On PC, import your own music, and the editor generates gameplay synced to every beat
    • Share the Vibe — Send your custom levels to friends or the wider community, and play what others have made
    • Coming to All Platforms — The editor will be included in every version of the full game: PC, PS5, Xbox Series X|S, and Nintendo Switch 2. Note: custom music import and sharing are PC-only

    How It Fits Into the Game

    The editor isn’t just a side mode — it’s an extension of MR. RECORDS’ entire philosophy: music is personal, and everyone has a story to tell. Whether you want to craft a precision challenge, a dreamy visual journey, or just turn your favourite track into something you can run through, the tools are there. Build something gentle and melodic, something fast and chaotic — or anything in between.

    What’s in the Demo?

    The updated Steam Next Fest demo includes:

    • The full original opening sequence and handcrafted levels
    • The complete Music Level Editor suite
    • Access to community-shared levels
    • A taste of George’s shop, his story, and the 7+ original musical journeys in the base game

    Full Game Details

    DetailInfo
    Developers / PublishersGlee-Cheese Studio / Wired Productions
    PlatformsSteam, Epic Games Store, GOG · PS5 · Xbox Series X
    Release DateTo be announced
    Full Game Content40+ original musical levels, story campaign, shop management, hub area
    DemoAvailable now — Steam Next Fest (Oct 19–26)

    Ready to Spin Something New?

    The updated demo is live right now — dive in and start creating:

    MR. RECORDS on Steam: https://store.steampowered.com/app/4869950/MR_RECORDS/

    From listening to playing, and now to creating — the record shop is open, and your first release is waiting. Don’t forget to share your best tracks!


    #MRRECORDS #WiredProductions #GleeCheeseStudio #SteamNextFest #RhythmGame #LevelEditor #IndieGames #PCGaming #MusicGames #MakeYourOwnMusic #Techmash

  • Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Surrounded by swarms of foes, drowning in loot, watching your build explode in power — and not a single second of frantic real?time panic. That’s the genius twist at the heart of Delve Survivors, the ingenious indie dungeon?crawling RPG from developer iDiOSLAB and publisher NGJ, digging onto Steam on November 12th, 2026.

    It takes everything you love from survivors games — the hordes, the builds, the relentless progression — and wraps it in the thoughtful, deliberate strategy of a classic turn?based roguelike. The best of both worlds? It’s looking that way.

    The Pitch: Nothing Moves Until You Do

    Survivors?style games are famous for non?stop, screen?filling action — but that speed can be overwhelming. Delve Survivors flips the script: time advances only when you act. Step forward, strike, use a skill — and that’s when the world responds. Enemies close in, triggers fire, turns resolve. You set the tempo. Blitz through or pause to plan — the pace is entirely yours.

    It’s a fusion of two seemingly opposite traditions:

    • Modern Survivors DNA — Swarms of enemies flooding the screen, rapid levelling, cascading passive skills, builds that snowball from modest to godlike in minutes
    • Classic Roguelike Roots — Grid?based movement, procedural dungeons, tactical positioning, permadeath options, and the careful decision?making of timeless dungeon crawlers

    How It Plays — Plan, Position, Unleash

    Combat — Automatic Yet Tactical

    • Melee strikes trigger automatically when you step into an enemy’s tile — move into range and you hit, they hit
    • Ranged attacks, spells, summons, and area blasts activate on cooldown — you build the loadout, then watch it devastate waves once it’s rolling
    • Stack effects that synergise: burn enemies then detonate them, summon minions that swarm alongside you, freeze foes to control the horde

    Loot — From Magic to Unique

    Gear drops in four tiers: Magic ? Rare ? Legendary ? Unique, each piece bolstering stats and unlocking new build possibilities. Return to the Town Hub between runs to upgrade gear, boost class stats, trade items between characters, and stock up on potions and scrolls.

    Three Ways to Delve

    Pick your death penalty — or lack thereof:

    • Casual Mode — Keep everything. No penalties. Just explore and enjoy
    • Casual Rogue — Restart dungeons but hang onto your hard?earned loot
    • Hard Core — True roguelike. Lose it all when you fall. Only the bold need apply

    Bosses That Demand Mastery

    Every dungeon ramps up through elite foes and mid?bosses to a final encounter designed to test your build, resource management, and positioning. No two runs will face them quite the same way.

    What’s On Offer — At a Glance

    DetailInfo
    Launch Date12 November 2026
    PlatformSteam (Windows + macOS)
    Developer / PublisheriDiOSLAB / NGJ
    GenresTurn?Based Roguelike + Survivors + Dungeon Crawler + ARPG
    Playtime15–30 minutes per run
    LanguagesEnglish, Japanese, French, Italian, German, Simplified & Traditional Chinese, Russian, Korean, Spanish (Latin America), Portuguese?Brazil
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    PriceUS$12.98
    System RequirementsWindows 10+/macOS 11+, i5/Ryzen 5 or better, 4 GB RAM, 1 GB storage — integrated graphics supported

    Dungeons, Depth, and Endgame

    The full release packs nine main dungeons, each with distinct foes, environments, and bosses. Beyond them lies The Abyss — a sprawling 100?floor endgame for those who’ve mastered the depths and want to push their builds to the breaking point. Three starting classes — Warrior, Archer, and Magi — offer wildly different foundations, with hundreds of skills and equipment combinations keeping every descent fresh.

    Why This Matters

    Delve Survivors answers a quiet call: “I love Survivors games, but I wish I could think instead of just reacting.” It preserves the dopamine hit of powering up and clearing swarms while giving you space to breathe, plan, and outsmart the horde. For veterans of Vampire Survivors, Halls of Torment, and Death Must Die — plus anyone who still fires up classic roguelikes — this is a rare meeting of fast fun and deep strategy.

    Ready to Descend?

    Play the free demo right now during Steam Next Fest (Oct 19–26) — and wishlist so you don’t miss the November 12th launch:

    Delve Survivors on Steam: https://store.steampowered.com/app/3319680/Delve_Survivors/

    The horde is waiting. This time, you decide when it attacks.


    #DelveSurvivors #iDiOSLAB #NGJ #Roguelike #DungeonCrawler #TurnBased #SurvivorsGame #SteamNextFest #IndieDev #PCGaming #PixelArt #RPG #Techmash

  • Gear Up Einstein! — History’s Greatest Heroes Enlist for Duty as Early Access Lands Nov 6

    Gear Up Einstein! — History’s Greatest Heroes Enlist for Duty as Early Access Lands Nov 6

    Imagine leading Albert Einstein into battle. Cleopatra commanding the front lines. Ragnar Lodbrok storming alongside Queen Elizabeth I. It’s not a fever dream — it’s Gear Up Einstein!, the wildly inventive co-op strategy roguelite from No Deadlines Studio, and it’s marching into Steam Early Access on November 6th, accompanied by a brand-new trailer.

    The game also features a freshly updated demo right now as part of Steam Next Fest (October 19–26), so you can jump in and start recruiting history’s legends before launch day.


    Recruit the Legends — Then Gear Them Up

    Gear Up Einstein! turns the entire history of civilisation into your personal army. You’re in command of a time-travelling vessel, tasked with recruiting the greatest figures from every era — scientists, rulers, warriors, visionaries — and sending them into battle to save reality itself.

    This is a tactical auto-battler: you plan your strategy, position your heroes, kit them out with gear, then watch the chaos unfold. Every historical figure brings unique perks and abilities; stack the right team and you’ll unleash devastating synergies that cut through enemy lines.

    Who’s Reporting for Duty?

    • Albert Einstein — genius-level intellect that boosts squad power
    • Cleopatra — diplomatic mastery that buffs allies
    • Ragnar — unbridled Viking fury
    • Queen Elizabeth I — regal leadership and tactical precision
    • Plus more icons across Ancient Egypt, the Italian Renaissance, and beyond

    Key Features at a Glance

    DetailInfo
    Early Access Launch6 November 2026
    PlatformSteam — Windows, Mac, Linux
    Players1–3 (online & local co-op)
    DeveloperNo Deadlines Studio
    GenreCo-op Strategy Roguelite / Auto-Battler
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    Languages15+ including English, French, German, Spanish, Japanese, Simplified Chinese, Russian, Korean, Polish, Portuguese-Brazil, Turkish, Ukrainian, Czech, Thai, Italian

    How It Plays — Plan, Equip, Watch History Unfold

    • Voyage Through Time — Battle across distinct eras, each with unique enemies, hazards, and rewards. No two runs are identical.
    • Gear & Grow — Visit interstellar shops to kit your squad with wild, powerful equipment. Builds evolve dramatically; a spear-wielding Einstein is just the start.
    • Co?op Command — Team up with 1 or 2 friends. Trade gear, coordinate loadouts, and combine abilities. Whether you’re optimising builds or causing glorious chaos, victory tastes sweeter together.
    • Upgrade Your HQ — Between missions, invest in your headquarters to unlock more heroes, better gadgets, and permanent improvements that shape every future run.
    • Save Reality — Face down an overwhelming threat consuming the timeline. It’s history’s last stand — and you’re the general.

    What’s New in the Next Fest Demo?

    The demo has received a major overhaul: new core systems, rebalanced encounters, fresh content, and a clean slate for all players. It’s the perfect proving ground to experiment with team comps, test gear, and see why this concept has caught so much attention.

    The Road Ahead

    No Deadlines Studio plans to stay in Early Access for roughly 12 months, refining and expanding the game based on community feedback. Expect new heroes, eras, mechanics, and full 1.0 polish as the timeline expands.

    Ready to Command History?

    Wishlist now and don’t miss the November 6th launch:

    Gear Up Einstein! on Steam: https://store.steampowered.com/app/2950410/Gear_Up_Einstein/

    Play the updated demo right now during Steam Next Fest — and remember: history is written by the victors. Make sure it’s yours.


    #GearUpEinstein #NoDeadlinesStudio #SteamNextFest #Roguelite #Techmash #StrategyGames #CoOpGaming #PCGaming #IndieDev #HistoryBattles #EarlyAccess

  • Shhh — Keep Your Bills Shut & Your Flock Close! QUIET Drops First Demo Oct 22 After Massive Global Playtest

    Shhh — Keep Your Bills Shut & Your Flock Close! QUIET Drops First Demo Oct 22 After Massive Global Playtest

    Silence is survival — and your very life depends on it. QUIET, the uproariously tense 1–4 player co-op horror-comedy from LINE Games, is preparing to make some noise of its own: its first-ever public demo lands October 22, fresh off a wildly successful playtest that drew 270,000+ players across 148 countries.

    The game will also feature at The MIX Fall Showcase and take part in Screamfest (Oct 26 – Nov 2), putting its unique sound-is-everything gameplay front and centre for horror fans worldwide.

    What Is QUIET? Don’t Make a Sound…

    You and your flock are alien ducks — yes, alien ducks — who’ve crash-landed on Earth. Your ship is busted, and the spare parts you need are inside a seemingly ordinary house. The problem? The homeowner is anything but ordinary — and she hears everything.

    QUIET is built on one brutal rule: every sound matters. Sprint too fast, knock over a lamp, fumble an item — or even breathe too loudly into your microphone — and you’ll give away your position. Move quietly, work together, and slip out unseen; make a racket, and she’ll come for you.

    From Strength to Strength: The Playtest Phenomenon

    The game’s earlier limited playtest exploded far beyond expectations, with players from Norwich to New Zealand sneaking, scrambling, and squawking their way through the dark. That massive global turnout proved one thing: the world is ready for a co-op horror that’s equal parts heart-pounding tension and feather-ruffling fun. LINE Games has been poring over every piece of feedback, refining mechanics, and smoothing the stealth to make the demo the best possible introduction.

    What to Expect in the Demo

    • Sound = Survival — Your footsteps, your fumbles, and even your real-world voice chat can trigger detection. Silence isn’t just golden — it’s your only defence.
    • Solo or Flock — Go it alone or sneak in as a squad of up to four. Co-ordination is key; one clumsy quack can spell doom for everyone.
    • Procedurally Spooked — No two runs feel the same, with shifting layouts and hazards keeping even seasoned players on edge.
    • Horror Meets Hijinks — The tone balances genuine dread with slapstick charm. One moment you’re holding your breath in pitch blackness; the next, you’re accidentally sending a stack of teacups crashing to the floor.

    Showcase Season: Two Big Stages

    The excitement ramps up fast:

    • The MIX Fall Showcase — QUIET takes the spotlight alongside some of indie gaming’s most promising titles.
    • Screamfest (Oct 26 – Nov 2) — Right on the heels of the demo launch, QUIET joins the premier horror gaming event, letting players and streamers show how well they really keep quiet under pressure.

    When & Where to Play

    DetailInfo
    Demo LaunchOctober 22, 2026
    PlatformSteam
    Players1–4 online co-op
    Developer / PublisherLINE Games
    Release WindowQ1 2027
    Showcase AppearancesThe MIX Fall Showcase · Screamfest (Oct 26–Nov 2)

    Ready to Sneak In?

    The demo goes live October 22 — wishlist now so you don’t miss the drop.

    Get your beanie on, keep your voice down, and remember: in this house, the quietest ducks get home. See you in the shadows — and don’t say we didn’t warn you about the teacups.

    More Info: LINE Games and Steam


    #QUIETGame #LINEGames #CoOpHorror #IndieGames #SteamDemo #Screamfest #TheMIXShowcase #HorrorComedy #GamingNews #PCGaming #AlienDucks #Techmash

  • In Space, No One Can Hear You Clean — Cleaner Company Blasts Off Jan 28, 2027

    In Space, No One Can Hear You Clean — Cleaner Company Blasts Off Jan 28, 2027

    Grab your hazmat suit, prime your cosmic vacuum, and double-check your mop — the galaxy’s messiest jobs are about to become your responsibility. Cleaner Company, the gory, gleeful sci-fi horror co-op cleaning sim from developer Wildflame Studio and publisher Mythwright, has locked in its full launch date: January 28th, 2027, landing simultaneously on Steam and the Epic Games Store.

    What on Earth — or in Space — Is Cleaner Company?

    You join the Star Wipers, the newest recruits of the galaxy’s premier orbital maintenance firm. Your mission: scrub down abandoned space stations, sanitise infested alien outposts, and restore the Flying Canteen — a once-beloved interstellar restaurant — to its former glory. The catch? Your predecessors didn’t just leave a few crumbs behind. Corpses, gore, alien spores, and uninvited parasitic lifeforms litter every surface.

    This isn’t your average chores list. Cleaner Company blends the satisfying, rhythmic flow of cleaning sims with unpredictable hazards: gravity shifts, blackouts, hostile creatures, and the chaotic energy of up to 3 friends joining you online. Roles are yours to assign — someone handles the buckets, someone mans the power washer — or you can just run amok together. The game scales for solo players too, so you can tackle the mess at your own pace.

    Key Features at a Glance

    FeatureDetails
    Release Date28 January 2027
    PlatformsSteam & Epic Games Store
    Players1–4 (online co-op)
    Developers / PublishersWildflame Studio / Mythwright
    ToolsCosmic vacuums, trash grinders, powerwashers, flamethrowers
    EnemiesParasites, slimes, screamers — all avoidable via peaceful difficulty mode
    ProgressionRank up, unlock gear upgrades, and uncover your employer’s secrets
    LanguagesEnglish, French, German, Spanish, Japanese, Polish, Russian, Korean, Portuguese?Brazil, Simplified Chinese, Turkish
    Steam Next Fest BonusComplete the Flying Canteen demo ? unlock exclusive “fashionably fishy top hat” cosmetic

    Clean, Cooperate — or Chaos?

    Cleaner Company is designed to be as calm or as chaotic as you want it. There’s a peaceful mode that strips away monsters entirely, leaving just the zen of scrubbing stains and polishing surfaces. If you prefer thrills, you’ll face skittering horrors and tense encounters alongside your mop work. Either way, you’ll uncover a lingering corporate mystery as you climb the ranks — why did the previous crews vanish?

    The game wears its inspirations proudly: Viscera Cleanup Detail, PowerWash Simulator, Lethal Company, and PEAK are all cited as kindred spirits. Expect tactile, physics?driven cleaning, increasingly elaborate disaster zones, and moments that swing from genuinely eerie to laugh?out?loud slapstick.

    Try Before You Blast Off

    A free playable demo is available right now on Steam as part of Steam Next Fest. It lets you tackle the Flying Canteen and — if you finish the job — nets you that exclusive top hat for your full?game launch.

    System Requirements

    • Minimum: Windows 10, Intel i5 (8th gen), GTX 1660, 8 GB RAM, 12 GB storage
    • Recommended: Windows 11, Intel i5 (10th gen), RTX 3060, 16 GB RAM, 12 GB storage

    Ready to Launch?

    Cleaner Company looks to carve out its own gleefully grotesque niche: part comfort sim, part creature feature, part co?op comedy. Whether you’re here for the satisfying scrubbing, the alien encounters, or just to mess around with friends in zero?gravity, January 28th can’t come soon enough.

    Wishlist now on:


    #CleanerCompany #WildflameStudio #Mythwright #Techmash #SteamNextFest #CoOpGaming #SciFiHorror #SimulationGames #PCGaming #IndieGames #DeepSpace #CleaningSim