Category: Gaming News

  • CURTAINS UP, SPOTLIGHT ON — K-POP RISING: DREAM TO SHINE STEPS ONTO STAGE TODAY

    CURTAINS UP, SPOTLIGHT ON — K-POP RISING: DREAM TO SHINE STEPS ONTO STAGE TODAY

    The lights dim. The crowd roars. Your moment has arrived.

    Publisher Microids and developer Old Skull Games have today launched K-POP Rising: Dream to Shine — a heartfelt journey from trainee quarters to sold-out stadiums, putting you centre stage in the global phenomenon that is K-Pop. Available now across Nintendo Switch, PlayStation 5, and PC via Steam, this is your chance to live the idol dream from the very beginning.

    YOUR STORY BEGINS — CREATE, TRAIN, SHINE

    Every star starts somewhere. Yours begins in the practice room. You’ll craft your own unique character from head to toe — picking your look, style, and vibe — before stepping into the gruelling, thrilling world of idol training. Joined by your best friend Nova, you’ll rehearse vocals, nail choreography, and pour your heart into every beat, turning raw talent into polished performance.

    The game blends life simulation with rhythm-action gameplay:

    • Studio rehearsals — master timing, pitch, and movement through dynamic rhythm sequences
    • Total customisation — craft every outfit, hairstyle, makeup look, and stage design to match your signature style
    • Build your group — recruit members, shape your sound, and grow your unique identity
    • Fan community — turn early supporters into a global following, track your rise across social media, and watch your influence spread
    • The big stage — perform in venues that grow in size and spectacle as your fame climbs

    PERFORM SOLO — OR GLOW TOGETHER

    You don’t have to shine alone. The game supports up to four players in shared/split-screen co-op across all platforms — perfect for gathering friends to form your own dream group, rehearse together, and take the stage as a team.

    PLATFORMS AND PRICING

    PlatformAvailabilityLaunch Offer
    Nintendo SwitchOut now—
    PlayStation 5Out now—
    PC (Steam)Out now10% launch discount until 12 November 2026

    System Requirements (PC):

    • Minimum: Windows 11, Core i3 4th Gen / Ryzen 3 4100, GTX 1050 Ti — 2 GB space
    • Recommended: Core i5 / Ryzen 5, GTX 1660 / RX Vega 56, 16 GB RAM

    MORE THAN A SIM — A LOVE LETTER TO THE DREAM

    Old Skull Games — known for Valiant Hearts: Coming Home and Warhammer Age of Sigmar: Deathmaster — has crafted an experience that respects the hard work behind the glamour. It’s not just about the glitter and the charts; it’s about the late nights, the friendships, the resilience, and the joy of sharing music with the world.

    Microids calls it “a major musical adventure” — one that captures the scale and heart of K-Pop culture without losing sight of the human story at its core.

    FINAL THOUGHTS

    Whether you dream of the spotlight or just love a great rhythm game, K-POP Rising: Dream to Shine invites you to find your voice, own your style, and rise to the top — your way. The stage is set. The music is ready. All that’s missing is you.

    The world is watching. Don’t hold back — it’s time to shine.

    Find out more here: KPOPS Rising Dream To Shine


    #KPOPSRising #DreamToShine #Microids #OldSkullGames #KPop #RhythmGame #LifeSim #NintendoSwitch #PS5 #Steam #CoOpGaming #RiseToFame #Techmash

  • KAIJU RISING — GODZILLA STORMS STORM POINT IN APEX LEGENDS LIMITED-TIME EVENT

    KAIJU RISING — GODZILLA STORMS STORM POINT IN APEX LEGENDS LIMITED-TIME EVENT

    The ground shakes. The horizon burns. And the King of the Monsters has arrived in the Outlands.

    EA and Respawn Entertainment have today revealed the Apex Legends | Godzilla Event — a towering collaboration with Toho Co., Ltd. that brings the legendary kaiju to Storm Point, transforming the map into a war zone of epic proportions. Running from 10 November through 1 December 2026 across all platforms, this limited-time takeover lets players battle amid Godzilla’s rampage — and wield his power against their rivals.

    THE BEAST AWAKENS — STORM POINT UNDER ATTACK

    This isn’t just a reskin. Godzilla has descended on Storm Point, and the island will never be the same. In the event’s Wildcard Mode takeover, the giant monster stalks the map, unleashing devastating heat beams, stomping through terrain, and reshaping the battlefield in real time.

    • Dodge destruction — Stay clear of his path, or be flattened in an instant
    • Fight in the fallout — Clashes unfold across altered terrain scarred by Godzilla’s wake
    • Channel his power — Claim a custom-tracking Devotion LMG empowered by kaiju energy, turning the monster’s own might against your enemies
    • Survive and dominate — The chaos of a rampaging legend becomes your tactical advantage

    TEN LEGENDS, TEN KAIJU — SKINS SPANNING DECADES

    Ten exclusive Legendary skins reimagine your favourite heroes as icons from the Godzilla universe, drawing inspiration from decades of the franchise’s history:

    LegendKaiju Inspiration
    BloodhoundGodzilla (2026)
    WraithGodzilla (2016)
    ValkyrieMothra (2003)
    LobaSpaceGodzilla
    HorizonGodzilla (1995)
    RevenantSuper Mechagodzilla (1993)
    CatalystKing Ghidorah (1991)
    OctaneJet Jaguar — FREE through Event Pass
    Pathfinder— additional designs revealed in-game
    Bangalore— additional designs revealed in-game

    Complementing these are nine Legendary weapon skins and a brand-new Mythic-tier universal melee weapon: the Dorsal Dagger, forged in the image of Godzilla’s iconic glowing spines, complete with a custom death box visual.

    EVENT PASS — FREE AND PREMIUM REWARDS

    The event introduces a dedicated Event Pass with two reward tracks:

    • Free Track — Unlock the Octane × Jet Jaguar skin, Crafting Metals, Badges, and more
    • Premium Track — Instant access to additional Legend skins, weapon wraps, trackers, and exclusive Godzilla-themed loading screens

    PLATFORMS AND DATES

    Event Duration: 10 November – 1 December 2026

    Available On:

    • PlayStation 4 / PlayStation 5
    • Xbox One / Xbox Series X|S
    • Nintendo Switch 2
    • PC via EA App, Epic Games Store, and Steam

    WHY THIS MATTERS

    This is more than a crossover — it’s one of the boldest map takeovers in Apex Legends history. Godzilla isn’t just background scenery; he’s an active force on the battlefield, changing how you move, fight, and survive. Whether you’re dodging a heat beam mid-engagement or hunting for the empowered Devotion, every match feels like a fight for survival against — and alongside — a legend.

    For long-time kaiju fans, the attention to detail across the skins — pulling from the 1990s, 2000s, and modern eras — shows genuine respect for the franchise. For Apex players, it’s a fresh, high-stakes twist on the battle royale formula that breathes new life into Storm Point.

    The King has come. Will you survive his reign — or wield his power?

    Find out more here: Apex Legends Godzilla


    #ApexLegends #Godzilla #ApexLegendsGodzilla #RespawnEntertainment #EA #Toho #Kaiju #StormPoint #BattleRoyale #LimitedTimeEvent #PC #PS5 #Xbox #NintendoSwitch #Techmash

  • MASK UP, LOCK AND LOAD — PAYDAY: ACES HIGH HITS VR TODAY

    MASK UP, LOCK AND LOAD — PAYDAY: ACES HIGH HITS VR TODAY

    The mask goes on. The job is on. And the score is yours.

    Fast Travel Games — the Stockholm studio founded by veterans of Battlefield, Mirror’s Edge, and Angry Birds — together with franchise holder Starbreeze Entertainment, has today officially launched PAYDAY: Aces High, the fully VR-optimised entry into the world’s most famous heisting franchise. Out now across Meta Quest, SteamVR, and Steam Frame for $24.99 USD, with a 10% loyalty discount for existing PAYDAY owners on Steam, this is heisting rebuilt from the ground up for virtual reality.

    THE SETUP — FRAMED AND FIGHTING BACK

    The story drops you into the shoes of The Aces — an elite crew of four distinct heisters — after ruthless business titan Warren Jupiter frames you and tosses you behind bars. Your mission? Hit him where it hurts: his banks, his museums, his most prized assets — even his “untouchable” penthouse. It’s personal. It’s high-stakes. And every job is a chance to dismantle his empire one vault at a time.

    FOUR ACES, ONE CREW — PLAY YOUR WAY

    No two heisters are the same. Build your loadout around one of four signature roles, or blend them to match your style:

    • Ace of Hearts — The Mastermind — The planner. Every angle, every fallback, every escape route mapped out before the first alarm sounds.
    • Ace of Clubs — The Ghost — The phantom. Silent entry, clean extraction, nobody knows you were ever there.
    • Ace of Diamonds — The Technician — The gadgeteer. Grappling hooks, sentry guns, black-market tech that tears defences apart.
    • Ace of Spades — The Enforcer — The hammer. Heavy weapons, heavy armour, heavy noise — when stealth fails, you don’t run, you bring the fight.

    Mix and match weapons, gadgets, and skills to craft your perfect heister. Unlock new gear with cash and reputation earned on every successful run.

    HEISTING IN VR — IMMERSION YOU CAN FEEL

    This isn’t a flat-screen port. Every mechanic has been built for presence:

    • True first-person VR combat — aim down sights, reload, and clear rooms physically
    • Full-body interaction — pick locks, hoist loot bags, rappel through windows, and plant charges with your own hands
    • Cross-platform co-op — up to four players together across Meta Quest, SteamVR, and Steam Frame
    • Solo play supported — with AI companions if your crew can’t make the drop
    • Steam Achievements, leaderboards, and progression — everything carries over between sessions

    PLATFORMS, PRICING, AND LOYALTY

    PlatformAvailabilityPrice
    Meta Quest 3 / 3SOut now$24.99 USD
    SteamVR (PC VR headsets)Out now$24.99 USD
    Steam FrameOut now$24.99 USD

    Loyalty Discount: If you already own PAYDAY 2 or PAYDAY 3 on Steam, you get 10% off the SteamVR and Steam Frame versions automatically at checkout.

    System Requirements (Steam):

    • Windows 10, Intel Core i5-7500 / Ryzen 5 1600
    • 12 GB RAM, GTX 1060 / RX 580 (6GB VRAM)
    • 10 GB storage, broadband internet
    • Supports Valve Index, Meta Quest via Link, Oculus Rift S, and all OpenXR headsets

    THE ROAD AHEAD — FREE HEISTS FOR EVERYONE

    Fast Travel Games has made a promise: every new heist released will be 100% free to all owners, no extra purchase required. The roadmap already includes:

    • December 2026 — Brand-new heist, free for all players
    • November 2026 — First Community Challenges with exclusive rewards
    • Ongoing additions: new weapons, gadgets, skills, and game modes

    EARLY RECEPTION

    Early reviews are calling it “VR’s definitive co-op heist experience” — UploadVR describes it as “Lootin’ & Scootin’ In VR’s Best New Co-Op Shooter”, while Shacknews praises its “Great gunplay, cool VR features, meaningful progression”. Player feedback notes solid stealth and combat mechanics, with constructive input already shaping post-launch improvements.

    FINAL THOUGHTS

    PAYDAY: Aces High isn’t just another heist game — it’s the closest you’ll ever get to actually pulling one off. From the moment you pull that mask down to the second you sprint for the getaway van with bags full, it delivers the tension, teamwork, and thrill the franchise is famous for — with the immersion only VR can provide.

    The crew is assembling. The contracts are signed. The vault is open.

    What’s your next move?

    Find out more here: PAYDAY Aces High


    #PAYDAYAcesHigh #PAYDAY #FastTravelGames #Starbreeze #VRGaming #SteamVR #MetaQuest #CoOpGaming #HeistGame #PCVR #IndieDev #Techmash

  • TINY PAWS, GIANT HEARTS — CROSS-PLAY CONFIRMED AS HELA: OF MICE & MAGIC UNVEILS ITS STORY

    TINY PAWS, GIANT HEARTS — CROSS-PLAY CONFIRMED AS HELA: OF MICE & MAGIC UNVEILS ITS STORY

    In a land where the great magic has fallen out of tune, the smallest helpers hold the power to heal it. Knights Peak and developer Windup Games have today shared a story-focused deep dive for Hela: of Mice & Magic — and confirmed that the entire adventure can be experienced together, with full cross-play for up to four players across all platforms when it launches 1 December 2026.

    THE WITCH, THE MICE, AND A WORLD OUT OF SONG

    For centuries, a kind-hearted witch has watched over the land of Hela — nurturing its forests, tending its creatures, keeping the ancient melody in balance. But now the harmony is broken. The witch grows frail and cannot journey alone. So she turns to her tiniest, truest familiars: you, her mice.

    Your mission is simple but profound: restore the land not by repeating the old tune, but by helping it find a new one. Guided by letters that still find their way to the cottage, you’ll travel across meadows, woodlands, wetlands, and burrows — meeting the people and creatures of Hela, lending a paw, and weaving kindness into the world itself.

    The Ritual Keeper guards secrets of the distant past. Every forest friend has a story to share. And back at the cottage, the witch will tell you tales of her own — turning even the smallest discovery into part of something far greater.

    There are no swords here. No monsters to slay. Only kindness, curiosity, and connection — and that is more than enough.

    CROSS-PLAY — NO MOUSE WALKS ALONE

    The journey is richer when shared. Knights Peak has confirmed that cross-platform play is built in from day one:

    • Up to four players online across all platforms
    • Two-player local split-screen also supported
    • Mixed local-and-online play possible
    • The full story — every puzzle, every quest, every heartfelt moment — is playable together
    • The Shade System ensures puzzles remain balanced and functional no matter how many friends join you

    Whether you’re on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, or PC — your party is never separated. The mice can always find each other.

    RELEASE DETAILS

    The Limited Harmony Edition includes:

    • Full game
    • Digital soundtrack by Frida Johansson & Henrik Oja
    • Collectable map poster
    • Exclusive sticker set
    • Special packaging

    A DIFFERENT KIND OF ADVENTURE

    Hela: of Mice & Magic rejects combat entirely. Instead, it leans into exploration, cooperation, and environmental problem-solving built in Unreal Engine 5. Your magical backpack lets you carry, climb, glide, and interact with the world in gentle, meaningful ways. Puzzles reward teamwork — and multiplayer opens creative solutions no single player could find alone.

    FINAL THOUGHTS

    In a gaming landscape often dominated by conflict and conquest, Hela: of Mice & Magic offers something rare: an adventure about caring. About how small acts can mend what’s broken. About how the tiniest among us can make the biggest difference. And with cross-play across every platform, you never have to do it alone.

    The story deepens on 1 December. Add it to your wishlist now — and prepare to lend a paw.

    The world is waiting. The mice are ready.

    Find out more here: Hela Of Mice And Magic


    #HelaTheGame #HelaOfMiceAndMagic #KnightsPeak #Techmash #WindupGames #CoOpGaming #CrossPlay #NintendoSwitch #PS5 #Xbox #PC #WholesomeGaming #IndieAdventure

  • RULE THE ARENA — DOMINUS GLADIATUS ENTERS THE ARENA, OUT NOW ON PC & ALL CONSOLES

    RULE THE ARENA — DOMINUS GLADIATUS ENTERS THE ARENA, OUT NOW ON PC & ALL CONSOLES

    The crowd roars. The sand is stained. And the fate of champions rests in your hands.

    Brain Seal Ltd — the studio behind Story of a Gladiator and the beloved Dark Quest series — together with publisher PlayWay S.A., has today unleashed Dominus Gladiatus, a brutal, deeply immersive gladiator management simulator where you don’t just fight — you build, train, and rule. Available right now across PC (Steam), PlayStation 5, Xbox Series X|S, and Nintendo Switch, this is your invitation to become the master of the Ludus.

    HISTORY REMEMBERS THE GLADIATORS. YOU REMEMBER THE SCHOOL.

    Every victory in the Colosseum began somewhere quiet: a training yard, a forge, a dormitory where exhausted fighters slept before dawn. As a Dominus — the owner and head of a gladiator school — you are the architect of legends. You’ll choose your house from among six competing Domini, each with their own strengths, rivalries, and hunger for glory. Five other schools stand in your way — all run by ambitious masters who want the championship just as badly.

    Your road to victory runs through every corner of your Ludus:

    • Scout and recruit — Search the markets for raw, untested talent. Some are desperate; some are dangerous. All can become heroes — if you shape them right.
    • Train and specialise — Forge recruits into distinct fighting styles. Equip them with armour, shields, and weapons that define how they stand, strike, and survive.
    • Care and recover — A gladiator is not a machine. Morale, fatigue, and injury are as real as any blade. Push too hard and you’ll lose your best fighters. Rest well, and they’ll return stronger.
    • Expand and improve — Upgrade barracks, training grounds, the infirmary, and the forge. A world-class arena needs a world-class school behind it.

    BATTLE — TACTICS, NOT JUST STRENGTH

    When your fighters step into the sand, combat unfolds as a tactical auto-battler — every duel decided by the choices you made beforehand. Formations, skill loadouts, equipment, and positioning all matter. Study your rivals, spot their weaknesses, and send your gladiators in with a plan.

    Fights range from deadly one-on-one duels to chaotic team clashes where coordination wins the day. And the crowd watches: favour can shift momentum, unlock bonuses, and fill your coffers — or turn against you if you don’t give them a show.

    Crucially: permadeath applies. A fallen gladiator does not return. Every loss stings — and every replacement must be found, trained, and trusted all over again.

    PRICE, PLATFORMS, AND LANGUAGES

    Dominus Gladiatus launches worldwide today:

    PlatformStatus
    PC (Steam)Out now — free demo available
    PlayStation 5Out now
    Xbox Series XSOut now
    Nintendo SwitchOut now

    Price: £16.79 / $19.99 USD / €19.99. Languages: Fully localised in 16 languages. Introductory discount: 20% off on Steam until 19 November 2026

    FROM STORYTELLING TO STRATEGY

    For Brain Seal Ltd, this is something of a homecoming. Having already explored the arena in Story of a Gladiator, the studio now pulls back the curtain to show the whole machine — the business, the training, the politics, and the heartbreak behind every bout. It’s a game that honours the tension between compassion and cruelty: you must care for your fighters to keep them effective, yet you must also send them to die.

    FINAL THOUGHTS

    Dominus Gladiatus isn’t just about managing numbers. It’s about managing people — their hopes, their health, and their lives. It’s about building a legacy one victory at a time, mourning the fallen, and raising up the next generation. Deep, strategic, and unflinchingly honest about the cost of glory, this is a management sim with teeth.

    The gates are open. Your first recruit waits. What kind of Dominus will you be?

    Find out more here: Dominus Gladiatus


    #DominusGladiatus #BrainSealLtd #PlayWay #GladiatorSim #ManagementGame #StrategyGame #HistoricalGaming #IndieDev #PCGaming #Steam #PS5 #Xbox #Nintendo #Techmash

  • YOU ARE THE MISSILE — STRIKEMANIA BLASTS IN: LAUNCH, STRIKE, FAIL, REPEAT

    YOU ARE THE MISSILE — STRIKEMANIA BLASTS IN: LAUNCH, STRIKE, FAIL, REPEAT

    There are no second chances. No extra lives. No gentle checkpoints to catch you when you fall. There is only the launch — and the target.

    Solo developer Michaël Jacquet and Belgian publisher AlterEyes have today unveiled Strikemania, Jacquet’s debut game: a ferociously fast retro arcade time-attack experience where you don’t control the missile — you are it. Scheduled to land on Steam in Q1 2027, this is precision, speed, and glorious failure distilled into pure, unadulterated arcade action.

    PERFECT RUN OR NOTHING

    The premise is devastatingly simple: launch yourself through obstacle-choked courses, smash through defences, squeeze through impossibly tight gaps, and hit the target before the clock hits zero. Miss, crash, or run out of time — and you vanish. Zap. Gone.

    But here’s the twist: your failures are your greatest weapon. On certain routes, every missile you’ve ever launched reappears alongside you. They don’t just linger — they matter. Send one ahead to overload a barrier, trigger a gate, or blast a path clear, then follow in its wake. One missile opens the door; the next flies through. A series of failures. One perfectly coordinated strike.

    It’s not just about speed — it’s about orchestration.

    PRECISION, PUZZLE, AND PERFECTION

    Strikemania layers three distinct challenges into every run:

    • Route optimisation — Find the fastest line. Cut corners. Shave milliseconds. The leaderboard doesn’t lie.
    • Physics mastery — Momentum, angle, and timing are everything. Hesitate and you’re dead. Misjudge your trajectory and you’re dust.
    • Temporal teamwork — Use your past selves as tools. Clear the way. Chain explosions. Build a path no single missile could ever traverse alone.

    Each level blends precision flying, puzzle-solving, and pure speedrunning instinct. Restarts are instant. The loop is tight. The pull — compulsive.

    BUILD YOUR OWN ARMAGEDDON

    The chaos doesn’t end with the pre-made courses. Strikemania includes a full level editor, empowering players to design their own missile gauntlets: devious obstacle courses, chains of calculated destruction, routes that look impossible — until you prove they aren’t. Share your creations. Challenge the world. Watch as someone beats your masterpiece in half your best time.

    COMPETE, CLIMB, CONQUER

    Every run is timed. Every second counts. Global leaderboards track the fastest times, with separate rankings for keyboard and controller players — so no one can claim their input gave them an unfair edge. Chase your own personal best, or hunt down the top of the worldwide rankings. The perfect run is out there — it just takes enough tries to find it.

    RETRO SOUL, MODERN EDGE

    Visually, Strikemania channels the bold, clean aesthetic of late-70s and 1980s arcades — minimal, striking, instantly readable — paired with fluid motion and explosive feedback that feels right at home on modern displays. The soundtrack matches the pace: driving, propulsive, and designed to keep your finger hovering over the launch button.

    PLAYTEST DETAILS — JOIN THE STRIKE

    You don’t have to wait until 2027 to take aim. A closed playtest opens this November; sign-ups are live now via the Strikemania Steam page. A public demo is also planned for Steam Next Fest in February 2027, giving everyone a chance to launch before the full release.

    Strikemania lands on Steam in Q1 2027. Minimum specs are welcoming — Windows 10, dual-core CPU, 4GB RAM — meaning nearly any PC can join the fray.

    FINAL THOUGHTS

    Strikemania isn’t just another arcade shooter. It’s a game where failure isn’t the end — it’s part of the solution. Where every crash teaches you something. Where your past selves become your greatest allies. Michaël Jacquet has crafted a debut that’s elegant, addictive, and utterly relentless.

    So: launch. Strike. Fail. Repeat. One day — soon — you’ll nail it.

    The countdown starts now.

    Find out more here: Strikemania


    #Strikemania #MichaëlJacquet #AlterEyes #ArcadeGame #TimeAttack #Speedrunning #RetroGaming #IndieDev #SoloDev #PCGaming #Steam #Techmash

  • BOND, BEGINNINGS, AND NO COST — 007 FIRST LIGHT FREE STARTER PACK LAUNCHES TODAY

    BOND, BEGINNINGS, AND NO COST — 007 FIRST LIGHT FREE STARTER PACK LAUNCHES TODAY

    Before the Walther PPK. Before the licence to kill. Before the number became legend — there was just the mission. IO Interactive, the masterminds behind the HITMAN franchise, together with Amazon MGM Studios, have today unleashed the 007 First Light Free Starter Pack — letting every player step into the shoes of a young James Bond for the very first time, entirely free of charge.

    Available right now on PC via Steam and Xbox Series X|S, with PlayStation players joining the action on November 10th, this is your invitation to the origin story — no commitment required.

    ICELAND, THE FIRST MISSION — YOURS TO KEEP

    The Starter Pack drops you straight into “Against the Odds” — the game’s opening mission, set against the sweeping, snowbound beauty of Iceland. This isn’t a fleeting tutorial or a narrow slice of gameplay; it’s a complete narrative chapter that introduces you to a Bond we’ve never seen before: sharp, hungry, still proving himself, and finding his feet in a world of shadows and high stakes.

    You’ll experience the flow of IO Interactive’s signature approach — tactical choice, stealth, action, and genuine espionage — all wrapped in a story that reimagines the beginning of the legend. Every gadget, every stealth approach, every tense conversation, and every split-second decision is yours to explore — and it won’t cost you a penny.

    PROGRESS THAT STAYS WITH YOU

    The best part? Nothing you do here is wasted. Whether you play through the full Free Starter Pack or take the PlayStation Plus Premium one-hour Timed Trial, all your progress carries over seamlessly when you buy the main game. Pick up exactly where you left off — same skills, same choices, same momentum — no restart, no repetition, no lost time.

    PLATFORM BREAKDOWN — WHEN AND WHERE

    Here’s how you can join the operation:

    • PC (Steam) — Free Starter Pack available now
    • Xbox Series X|S — Free Starter Pack available now
    • PlayStation 5 (Plus Premium) — Exclusive one-hour Timed Trial available now
    • PlayStation 5 (all players) — Full Free Starter Pack arrives Tuesday, 10 November

    LAUNCH DISCOUNTS — YOUR MISSION, AT A REDUCED RATE

    To mark the Starter Pack release, IO Interactive has also rolled out substantial, time-limited discounts on the full game:

    PlatformDiscountDates
    Steam (PC)40% off5–9 November
    Xbox Series XS40% off5–15 November
    PlayStation 550% off5 November – 30 November

    So if the Iceland mission hooks you — and early reviews suggest it will — you can dive deeper at a fraction of the usual price. Editions include Standard, Deluxe, Collector’s, and Legacy, with a Nintendo Switch 2 release scheduled for 18 March 2027.

    A NEW BOND FOR A NEW ERA

    007 First Light is more than another spy game. It’s IO Interactive’s reimagining of the Bond mythos — a fresh, grounded take that leans into the studio’s proven skill for emergent storytelling and player agency. Where HITMAN is about freedom of approach, First Light brings that same philosophy to the secret agent — letting you decide how to act, who to trust, and what kind of 007 you want to become.

    The Starter Pack isn’t just a demo; it’s a doorway. It’s the chance to see if this is the Bond adventure you’ve been waiting for — and if it is, you’re already part of the story.

    The assignment is ready. The snow is waiting. Your name is Bond — and this is where it starts.

    Find out more here: 007 First Light


    #007FirstLight #IOInteractive #JamesBond #AmazonMGMStudios #FreeStarterPack #PCGaming #Steam #Xbox #PS5 #PlayStation #GamingNews #Spionage #ActionAdventure #Techmash

  • TRUTH IS A DISEASE — PSYCHO-SLEUTH UNLEASHES COGNITIVE HORROR MURDER MYSTERY TODAY

    TRUTH IS A DISEASE — PSYCHO-SLEUTH UNLEASHES COGNITIVE HORROR MURDER MYSTERY TODAY

    Imagine a world where the evidence vanishes if you look left. Where every face is a stranger’s. Where nobody can tell a lie — and that makes everything more dangerous. Today, developer PHOSEPO alongside publishers Thermite Games and Smilegate STOVE releases Psycho-Sleuth — a psychological mystery where the rules of reality itself are the killer’s weapon — on PC via Steam, STOVE, and Epic Games Store.

    This isn’t just another whodunit. It’s a game where the very way you see, hear, and understand the world is twisted, broken, and infected — and only your wits can stitch it back together.

    THE TRIAL OF THE AFFLICTED

    A cult calling itself Li has seized control of reality. Their edict is unflinching: commit murder without being unmasked, and you shall ascend to godhood. Thirteen “Afflicted Ones” are gathered — each carrying a rare, potent cognitive disorder that doesn’t just affect them — it spreads, warping perception, rewriting testimony, and erasing facts from the world itself.

    These aren’t just flavour text — they are the mechanics of murder:

    • OCD / Absolute Truth — No one in this room can lie. Every statement is fact. And yet, someone is still dead. How?
    • Spatial Neglect — The entire left half of existence ceases to register. Clues vanish in plain sight; bodies are halved; rooms are incomplete.
    • Prosopagnosia — Faces dissolve into blurs. You can’t recognise your allies — or identify the killer.
    • Alien Limb Syndrome — A hand moves of its own accord. Did the victim strike the blow themselves? Or was it guided?

    Each disorder doesn’t just flavour the story — it reshapes the investigation. The killer wields these distortions actively, manipulating what you see and how you interact with the scene. The crime scene is never what it appears — and neither is the truth.

    DEBATE MODE — REASON AGAINST MADNESS

    When testimony warps and facts dissolve, you enter Debate Mode — the game’s pulse-quickening interrogation system. Here, you weigh every statement, spot the fractures in perception, and strike back with evidence that cuts through the fog. It’s not just about finding contradictions — it’s about understanding how someone’s mind is broken so you can find the truth beneath the distortion.

    The game pushes beyond standard visual-novel fare: distortions can affect your controls, your interface, and your understanding of the timeline. You aren’t just solving a puzzle — you’re fighting a psychological infection in real time.

    A WORLD BREATHING MADNESS

    Psycho-Sleuth delivers a staggering volume of crafted narrative:

    • 500,000+ characters of branching script
    • Full voice acting across key scenes
    • 40+ high-quality CGs and dozens of 3D environments
    • Live2D animations that let you read the flicker of fear, defiance, or deceit in every portrait
    • 50+ original music tracks scoring the descent into chaos

    Every character is fully realised, with their own motives, fears, and unique “Afflicted Power” — and their punishment, when judgement falls, is shaped by their own disorder. No two runs are identical; choices ripple through the cast, and multiple endings await — some revealing truths darker than the lies you started with.

    AVAILABLE NOW — WHERE TO PLAY

    Psycho-Sleuth is out today, 5 November 2026, across three major PC platforms:

    • Steam — https://store.steampowered.com/app/3432860/PsychoSleuth/
    • STOVE — store.onstove.com/en
    • Epic Games Store

    The game launches fully localised in English, Japanese, Simplified Chinese, Traditional Chinese, and Korean, with full controller support and accessibility options including adjustable difficulty, custom volume controls, and subtitle options.

    System requirements are welcoming — Intel Core i3 / GT 1030 minimum — meaning nearly any modern gaming PC can step into the distortion.

    FINAL THOUGHTS

    Psycho-Sleuth doesn’t just ask “who did it?” — it asks “can you even trust the question?” By weaving real cognitive conditions into core gameplay, PHOSEPO and team have crafted something genuinely singular: a mystery that attacks your perception as well as your logic. It’s tense, it’s unsettling, and it’s deeply, thrillingly clever.

    If you’ve ever wanted a detective story where the hardest clue is believing your own eyes — this is your game.

    The truth is contagious. Don’t catch the wrong one.

    Find out more here: Psycho Sleuth


    #PsychoSleuth #PHOSEPO #ThermiteGames #Smilegate #STOVE #MysteryGame #PsychologicalHorror #VisualNovel #Detective #IndieDev #PCGaming #Steam #EpicGamesStore #Techmash

  • CARGO, CHAOS, AND GOLD — BOOTSTRAP ISLAND’S MAJOR UPDATE UNLEASHES CARGO MASTER MODE

    CARGO, CHAOS, AND GOLD — BOOTSTRAP ISLAND’S MAJOR UPDATE UNLEASHES CARGO MASTER MODE

    Survival in VR just got a whole lot more purposeful — and a lot more competitive. Maru VR has today dropped a landmark update for Bootstrap Island, its acclaimed hyper-realistic roguelike survival adventure, introducing Cargo Master Mode: a fresh, high-stakes way to experience the island where every delivery counts, every run raises the bar, and every reward changes how you play.

    For anyone who’s braved the island’s storms, foraged its shores, and fought to stay alive one day at a time, this isn’t just a side activity — it’s a complete reimagining of what your time on the island can be. Where the core game is about endurance, discovery, and making it through another night, Cargo Master gives you a mission: collect cargo, deliver it, and do it faster, smarter, and more efficiently than anyone else.

    THE JOB, THE ISLAND, THE DANGER

    The premise is simple, but execution is anything but. You’ll take on a sequence of 19 escalating tasks, each asking you to retrieve cargo from across the island and transport it safely to its destination. As you complete runs, the challenges grow tougher — longer distances, heavier loads, harsher weather, and more dangerous wildlife mean you can’t rely on muscle alone. You’ll need to balance resource management, route planning, combat readiness, and pure survival instinct all at once.

    One run might see you hauling a precious crate across open plains as predators close in; the next could demand navigating cliffside paths in driving rain, where a single slip sends you — and your cargo — plummeting into the surf below. The island you know becomes a gauntlet: familiar landmarks become checkpoints, familiar threats become obstacles, and every decision is timed.

    MYSTICAL MIGHT — REWARDS THAT REWRITE THE RULES

    What makes the grind truly irresistible? The loot — and none of it exists in the main campaign. Complete deliveries and you’ll unlock a collection of extraordinary, enchanted items that fundamentally alter how you move, fight, and survive:

    • Boots of Jumping — Leap farther than ever before, glide across chasms, and shrug off falls that would normally end your run. The island’s most treacherous terrain suddenly becomes your playground.
    • Infinite Flintlock Pistol — No more scrounging for powder or forging shot. This firearm never runs dry — though you’ll still need to cock it carefully between every round.
    • Infinite Bow — Rain down arrows without counting supplies, turning every encounter into a battle you can win through sheer persistence.

    Push through all 19 trials and you’ll claim the ultimate prize: the Golden Seashell — a trophy of legendary status and a mark of true mastery. These aren’t just trinkets, either; they’re tools that open up entirely new ways to explore and survive the island, giving you reason to revisit familiar shores with fresh eyes.

    RACE THE ISLAND — AND THE WORLD

    Survival is no longer a solitary affair. Every completed run logs your time on global leaderboards, turning your personal struggle into a global contest. Whether you’re chasing a personal best or climbing the ranks against the world’s fastest couriers, Cargo Master invites you to refine your route, shave seconds off your delivery times, and master the island not just to survive it — but to conquer it.

    Will you take the slow, safe path through the trees? Or brave the direct route over the ridge, risking storms and beasts to set a record? Every choice is a strategy — and every run is a chance to perfect it.

    WHEN AND WHERE

    Cargo Master Mode is available now via Steam for PC VR headsets. The PlayStation VR2 update is coming soon, so console VR players won’t be left out for long. If you already own Bootstrap Island, the update is yours for free — no extra purchase required.

    For new players, this is the perfect moment to step ashore: Bootstrap Island remains one of VR’s most immersive and believable survival experiences, a game where every branch broken, fire lit, and storm weathered feels genuinely earned.

    FINAL THOUGHTS

    Maru VR hasn’t just added content here — they’ve breathed new life into an already outstanding survival sim. Cargo Master Mode takes the foundation of Bootstrap Island and layers on focus, drive, and friendly competition without losing the sense of isolation and wonder that makes the game special. It’s survival with a deadline — and it’s glorious.

    So strap on your headset, check your gear, and step back onto the shore. The island hasn’t changed — but your mission has. Deliver the cargo. Claim the gold. Become the Cargo Master.

    Find out more here: Maru VR


    #BootstrapIsland #MaruVR #CargoMasterMode #VRGaming #SurvivalGame #Roguelike #PCVR #PSVR2 #IndieDev #VRSurvival #Techmash

  • GRID, STEEL, AND MEMORY — UNDERKEEP REVIVES 90s DUNGEON-CRAWLING SOUL FOR THE MODERN AGE

    GRID, STEEL, AND MEMORY — UNDERKEEP REVIVES 90s DUNGEON-CRAWLING SOUL FOR THE MODERN AGE

    Before open worlds sprawled everywhere, there was the grid. Step by careful step, corridor by corridor, you descended into the dark — map in hand, heart in throat, every turn holding promise or peril. That golden era of 1990s dungeon-crawling RPGs is reborn today in Underkeep, from Czech indie studio Rake in Grass — a game that doesn’t just mimic the classics, but understands them deeply, then builds something brighter, sharper, and entirely its own.


    THE HEART OF THE DUNGEON, POLISHED FOR TODAY

    Underkeep wears its inspirations proudly — the measured pace, the first-person perspective, the grid-based movement that made titles like Dungeon Master, Wizardry, and Lands of Lore feel so tangible and immersive. But this is no mere nostalgia trip. Where older games could frustrate with clunky interfaces, cryptic mapping, and punishing friction, Underkeep preserves the spirit while clearing the path:

    • Grid-based exploration returns — every step counts, positioning matters, and the map unfolds square by square
    • Fully featured automap with custom markers — no more graph paper required, yet you’ll still want to chart your own notes
    • Modern, fluid controls — responsive, intuitive, and fully gamepad-compatible
    • Skippable animations and adjustable pacing — honouring your time as much as your love of tradition

    “Underkeep brings back the spirit of classic dungeon crawlers: grid movement, slow tension and tactical combat. At the same time it plays clean and responsive thanks to modern controls, clear visuals and thoughtful conveniences that remove the old frustrations without losing the heart.” — Rake in Grass


    ASSEMBLE YOUR PARTY, PLAN YOUR VICTORY

    You don’t face the dark alone. Underkeep centres on a four-strong party of adventurers, each with distinct skills, spells, and roles to master. Synergy is everything — and the tactical turn-based combat system rewards careful thought over brute force:

    • Manage stamina and mana — burn through your resources too fast, and you’ll have nothing left for the boss
    • Control the grid — chokepoints, flanking positions, and room layout shape every engagement
    • Build for synergy — tanky defenders, arcane casters, precise strikers, and rugged explorers combine into something greater than the sum of its parts
    • Upgrade and equip — loot, craft, and customise gear that shifts how you fight and explore

    This is combat that feels like a game of chess — played against things that want to eat you.


    HAND-CRAFTED DEPTHS, LIVING WORLDS

    Procedural generation has its place, but Underkeep chooses hand-built dungeons — corridors, chambers, and secrets placed with intent. Every wall might conceal a passage; every alcove could hold treasure or a trap. Beyond the combat, there is life: NPCs with stories, puzzles woven into the architecture, and choices that ripple through the world.

    • Hidden passages and false walls reward vigilance
    • Optional bosses and branching paths invite replay
    • Encounters where talking matters as much as fighting
    • A story of the Underkeep itself — why it fell, what sleeps below, and who still calls it home

    AVAILABLE NOW — DESCEND TODAY

    Underkeep launches 5 November 2026 on Steam and GOG, priced at £15.99 / €19.99 — with a launch discount available for the first week.

    Whether you cut your teeth mapping labyrinths in the 90s or you’ve only heard legends of those golden days, Underkeep welcomes you. It is a bridge across time — the tension, the wonder, the thrill of discovery you remember, polished and refined for the player you are today.

    “Old-school RPG fans who savour strategic party-building and thoughtful exploration will find a perfect match.”

    Underkeep on Steam

    Underkeep on GOG


    #Underkeep #RakeInGrass #DungeonCrawler #CRPG #TurnBasedRPG #IndieDev #RetroInspired #90sGaming #PartyBased #Techmash

  • FULL THROTTLE, 8-BIT POWER — ZERO TO BLAST ONTO GAME BOY COLOR: FUTURISTIC MODE 7-STYLE RACER ARRIVES NOVEMBER 5

    FULL THROTTLE, 8-BIT POWER — ZERO TO BLAST ONTO GAME BOY COLOR: FUTURISTIC MODE 7-STYLE RACER ARRIVES NOVEMBER 5

    Think the Game Boy Color can’t keep pace? Think again. UK publisher Thalamus Digital Publishing Ltd. has teamed up with Canadian indie studio Rocketship Park to bring ZERO — a blazing-fast, futuristic racer powered by a clever “Mode 7” style engine — to the legendary handheld, proving that thrills don’t need cutting-edge hardware to be utterly thrilling.


    THE LEGENDARY MODE 7 SPIRIT — IN YOUR POCKET

    Back in the SNES era, Mode 7 let games like F-Zero and Pilotwings create the illusion of 3D speed on hardware that had no business pulling it off. It was magic — and now, developer Shane McCafferty at Rocketship Park has worked that same kind of magic on the Game Boy Color, coaxing a fluid, high-speed racing engine from hardware most of us packed away decades ago.

    “I’ve wanted to push the beloved Game Boy Color to an approximation of Mode 7 for a while now,” McCafferty explains. “The technique was, like all cool things, stolen from the demo scene — the real fun was turning that into something that feels thrilling and fun to play. I hope people have as much fun playing ZERO as I had coaxing it from the Game Boy.”

    ZERO isn’t just a technical curiosity — it’s a full-blooded racer. Antigravity craft, neon-lit circuits, and velocity that pushes the GBC to its limits. This is speed reimagined for the handheld generation.


    THREE CUPS. NINE TRACKS. NO BRAKES.

    ZERO packs plenty of race into every cartridge image:

    • Three distinct cup challenges — rising in difficulty, testing reflexes and memory
    • Nine unique tracks — each with its own layout, hazards, and racing rhythm
    • Boost system with strategy — start every race with 11 power units; boosting consumes 3, but overtaking rivals restores 1. Burn it all and you’ll stall — play smart and you’ll pull away
    • Tight, responsive controls — built from the ground up for the GBC’s physical buttons, designed to feel instantly familiar yet deeply satisfying

    This isn’t just about going fast — it’s about managing your momentum, picking your overtakes, and hitting the boost at exactly the right moment.

    A LEGACY ON THE CIRCUIT

    For Thalamus, ZERO represents the next evolution in a proud line of Game Boy racing titles. “It’s always a delight to unleash a new Rocketship Park game on the public, and ZERO is no exception,” says Thalamus founder and CEO Andy Roberts. “Developer Shane McCafferty has an impressive legacy of Game Boy racing games under his belt. ZERO takes everything he learned on titles like Nitro and Hero GP and elevates the genre to new heights — and speeds!”


    HOW TO PLAY — YOUR WAY

    ZERO launches 5 November 2026 and will be available via itch.io from Thalamus Digital, priced at $1.99 USD (pay-what-you-want from that baseline). Play it on your terms:

    • On PC via emulators such as mGBA
    • On original hardware using a flash cart (EverDrive or compatible)
    • On Analogue Pocket and other compatible retro handhelds

    THE FUTURE IS RETRO — DIVE IN

    ZERO stands as a reminder: great games are about creativity, not just clock speeds. Rocketship Park has squeezed every last drop of potential from the Game Boy Color, delivering a racer that feels fresh, moves fast, and honours the classics that inspired it.

    Ready to hit the tarmac?

    Get ZERO from Thalamus Digital on itch.io


    #ZEROGameBoy #ThalamusDigital #RocketshipPark #GameBoyColor #RetroGaming #Mode7 #IndieDev #FuturisticRacer #Homebrew #Techmash

  • HULL INTACT, DECK DRAWN — FATHOM REACH SURFACES: DIVE INTO THE UNDERWATER ROGUELIKE DECKBUILDER OUT NOW ON STEAM

    HULL INTACT, DECK DRAWN — FATHOM REACH SURFACES: DIVE INTO THE UNDERWATER ROGUELIKE DECKBUILDER OUT NOW ON STEAM

    Beneath the surface of a drowned, broken world, every choice is a question of depth — and survival. Independent developer Feldsparc has officially launched Fathom Reach, the atmospheric underwater roguelike deckbuilder, into Early Access on Steam — inviting players to dive, battle, loot, and build their way through a sunken ocean where one bad run could leave your hull on the seabed.


    ONE DIVE, ENDLESS POSSIBILITIES

    Fathom Reach drops you into the cockpit of a submersible in a ruined ocean where civilisation has slipped beneath the waves. Every run is a fresh descent: you chart your path downward, battle threats old and new, chain devastating card combos, and face the game’s defining tension — push deeper for richer rewards, or surface while your hull still holds.

    Go too far, and you lose everything. Make it back with your haul, and you return stronger. That is the heartbeat of Fathom Reach: risk and reward, measured in depth and deck power.

    CARDS THAT CHANGE THE CURRENT

    At the core of the game lies a deep deckbuilding system with more than 220 unique cards spread across four distinct factions. Build around impenetrable armour that converts damage into striking power, corrosion effects that eat away at enemy hulls, swarms of relentless drones, or precision strikes on marked targets — and mix and match to craft your perfect playstyle.

    Between runs, Dive Modules let you reshape and refine your deck, so no two descents ever feel the same. Experiment, adapt, and discover devastating combos — one flawless sequence of cards can turn a desperate defence into a crushing victory.

    THREE WAYS TO DESCEND

    Choose your challenge:

    • Open Descent — the classic experience: explore, adapt, and push as far as you dare
    • Endless Descent — no floor, no ceiling; just you, your deck, and an ever-escalating gauntlet
    • Daily Signal — a shared, curated run where every player faces the same conditions: compare your score and your skill against the world

    BRING IT HOME — BASE BUILDING MEETS ASYNCHRONOUS PVP

    What you recover isn’t just for show. Return safely to the surface and you’ll spend your hard-won loot upgrading your submarine — boosting armour, shields, speed, and systems — and constructing your very own underwater base.

    This is where Fathom Reach sets itself apart: your base isn’t just a home — it’s a fortress. Lay traps, mount weapons, and design defences that other players will have to overcome when they dive against your domain. And when you’re ready, take your best deck and raid their bases in turn — proving your build can conquer what they’ve built.

    It’s a brilliant loop: dive to grow, build to defend, raid to conquer — all while you’re offline, your base stands watch, waiting for challengers.


    FROM THE DEPTHS TO YOUR SCREEN

    Feldsparc — the solo independent studio behind this ambitious project — has been refining Fathom Reach through demos and community feedback, including an enhanced showing during Steam Next Fest in October. Now, the game is live in Early Access, giving players the chance to shape its future alongside the developer.

    Fathom Reach is available now on Steam for PC — with support for multiple languages, including Simplified Chinese, and a free demo still available if you want to wet your fins before committing.

    “Beneath a ruined ocean, pushing your luck could earn you a better hull — or leave your current one on the ocean floor.”


    DIVE IN TODAY

    Ready to test your deck and your nerve? Chart your course to the store page and begin your descent: Fathom Reach on Steam


    #FathomReach #Feldsparc #Roguelike #Deckbuilder #Steam #IndieDev #Underwater #BaseBuilding #EarlyAccess #Techmash