Category: Gaming News

  • DANCE WITH DEATH — BLOODRUSH: UNDYING WISH LEAVES EARLY ACCESS DECEMBER 3 ON STEAM & ALL CONSOLES

    DANCE WITH DEATH — BLOODRUSH: UNDYING WISH LEAVES EARLY ACCESS DECEMBER 3 ON STEAM & ALL CONSOLES

    Death has vanished from the world. And someone must take its place. Lightmancer Studios, the six-person independent team from Brazil, together with publisher Nuntius Games, has announced that their stylish gothic hack-and-slash roguelite BloodRush: Undying Wish will exit Steam Early Access and launch in full 1.0 form on Wednesday, 3 December 2026 — simultaneously arriving on PlayStation 5, Nintendo Switch, Nintendo Switch 2 (backwards compatibility), Xbox One, and Xbox Series X|S.

    WHEN DEATH DISAPPEARED — THE WORLD THAT FORGOT TO END

    In a realm cloaked in gothic splendour, the natural order has broken: the Reaper is gone, and no one passes on anymore. Immortality has become a curse — a stagnant, unending existence where wounds fester and cycles repeat without resolution. You are the last soul chosen to restore the balance. Dash, slash, and weave through a dark, hand-crafted pixel-art world in combat designed to feel less like a fight and more like a lethal, graceful dance.

    FLUID, FLOWING, DEADLY — COMBAT AS AN ART FORM

    BloodRush: Undying Wish rejects button-mashing in favour of precision, rhythm, and improvisation:

    • Six core weapons — each transformable into alternate forms, offering 200+ move combinations across chains, air attacks, dash strikes, and hidden damage multipliers
    • 12 Rune categories + 47 Skill Variations — every run builds a distinct playstyle. Stack effects, trigger cascades, and discover synergies that turn even the most perilous encounter into a masterpiece
    • The Blood System — risk and reward in perfect balance: the lower your health, the more devastating your capabilities. Play dangerously, and you become unstoppable — until one mistake ends it all
    • Procedural storytelling — seven playthroughs weave together the full truth; NPC dialogue shifts with every rebirth, slowly revealing the tragedy beneath the surface

    WHAT 1.0 BRINGS — THE FINAL CHAPTER

    After more than a year in Early Access shaped by player feedback, the full release delivers:

    FeatureDetail
    New final chapter — The Endless SpireClimb the home of the vanished Reaper and face the ultimate truth
    Exclusive final boss — The First UndyingA battle designed to test every skill you’ve mastered
    Polished balance pass — Every weapon, rune, and enemy re-tunedFast, fair, and endlessly replayable
    Console-optimised controls — Full controller support across all platformsDesigned to feel native whether handheld or docked
    Full narrative complete — Every fragment assembledThe mystery of the missing Death is solved

    LAUNCH PLATFORMS AT A GLANCE

    PlatformAvailability
    PCSteam — leaves Early Access, full 1.0 launch
    PlayStation 5Day-one release
    Xbox Series X|SDay-one release
    Xbox OneDay-one release — fully playable on current-gen via backwards compatibility
    Nintendo SwitchDay-one release
    Nintendo Switch 2Playable via backwards compatibility

    MADE IN BRAZIL — A DEBUT WITH SOUL

    BloodRush: Undying Wish is the first game from Lightmancer Studios, a tight-knit team of six based in Brazil. Their goal: to create action combat that rewards creativity and expression as much as reflexes. Published by Nuntius Games, which specialises in elevating Latin American indie talent, the title has already built a devoted following during its Early Access journey.

    “We didn’t just want to make something hard — we wanted to make something beautiful. Every combo, every dodge, every run is your chance to dance with death.” — Lightmancer Studios

    RESTORE THE BALANCE — DEATH AWAITS YOUR RETURN

    Death is not an end — it is a duty. And it has fallen to you.

    BloodRush: Undying Wish — 1.0 launches 3 December 2026 on Steam, PS5, Xbox, and Nintendo Switch. Add it to your wishlist now. The Reaper is missing. Will you take the scythe?

    Find out more here: Blood Rush Undying Wish


    #BloodRushUndyingWish #LightmancerStudios #NuntiusGames #IndieGame #BrazilianDev #HackAndSlash #Roguelite #Gothic #PixelArt #ActionRPG #Techmash #DeathReturns

  • MOUNT, LANCE, OATH — WARTALLES RIDES INTO FARDENSA WITH NEW EXPANSION DECEMBER 9

    MOUNT, LANCE, OATH — WARTALLES RIDES INTO FARDENSA WITH NEW EXPANSION DECEMBER 9

    Saddle up, mercenaries. Shiro Games — the Bordeaux-based studio behind the million-selling open-world tactical RPG Wartales — has unveiled Knights of Fardensa, the game’s next major expansion DLC. Ride out to the sunlit, horse-rich region of Fardensa and take your first steps toward knighthood when it launches on PC via Steam — Wednesday, 9 December 2026.

    THE REALM OF HORSES AND INTRIGUE

    A century has passed since the fall of the Edoran Empire. In the verdant, Renaissance-inspired region of Fardensa, power rests with the Ald Hertogg family — rulers who have held dominion through a tight grip on horse breeding and trade. But their control is slipping: mounts vanish across the border, lesser noble houses have forged an uneasy alliance, and the entire region teeters toward conflict.

    Your warband rides into the heart of it all. Investigate a murder, defend or sabotage contested sites, recover stolen property, and decide who truly deserves to rule Fardensa. Will you stand openly with the rebelling houses — or secretly serve the Ald Hertoggs to the very end?

    BECOME A KNIGHT — CHIVALRY, TRIALS, AND LEGENDARY MOUNTS

    This is more than just another contract. Knights of Fardensa introduces the ancient Order of the True Steed, a chivalric brotherhood whose secrets stretch back generations. To earn your spurs:

    • Complete trials of valour — recover a lost knight’s sword, protect the vulnerable, and face down bandits
    • Tame legendary horses — track and capture the region’s most magnificent wild steeds
    • Master the lance — new weapons, armour, tack, and combat styles designed for mounted warfare
    • Two-act campaign — unravel the truth behind the Ald Hertogg monopoly and earn the title of Knight

    MOUNTED COMBAT ARRIVES — FREE UPDATE FOR ALL PLAYERS

    Even without the DLC, every Wartales commander gains a game-changing upgrade on the same day:

    • Horseman Mastery Class — recruit and train mounted fighters for your warband
    • Breed and raise horses at Trading Posts — combine traits to create chargers built for speed, endurance, or battle
    • Mounted combat tactics — new positioning options, charge attacks, and mobility reshaping every encounter

    KEY DETAILS AT A GLANCE

    DetailInformation
    GameWartales — base game required
    ExpansionKnights of Fardensa
    Developer / PublisherShiro Games
    Release DateWednesday, 9 December 2026
    PlatformPC — Steam
    Base Game Sales1,000,000+ units worldwide
    New RegionFardensa — pastoral, horse-rich, Renaissance-inspired
    New Content2-act story campaign, chivalric trials, legendary horses, lances & gear
    Free UpdateHorseman Mastery Class + horse breeding — available to all
    LanguagesEnglish, French, German, Spanish, Polish, Portuguese-Brazil, Russian, Simplified Chinese, Korean
    Co-opFull online co-op support included
    Storage30 GB available space recommended

    THE ROAD AHEAD — WHAT’S NEXT

    Knights of Fardensa is just one stop on the journey. Shiro Games confirms more updates and expansions are planned through 2026, including console parity features and additional story arcs. Whether you’re a veteran mercenary or new to the open road, Fardensa offers something rare in Wartales: a chance to fight not just for gold — but for honour.

    Knights of Fardensa — galloping onto Steam 9 December 2026. Add it to your wishlist now. The order is calling.

    Find out more here: Wartales Knights Of Fardensa


    #Wartales #KnightsOfFardensa #ShiroGames #TacticalRPG #OpenWorld #Medieval #TurnBasedCombat #Mercenary #Chivalry #HorseCombat #DLC #NewExpansion #Techmash

  • PARIS FADES, SAND REMAINS — WONDERFALL SETS DATE: DECEMBER 9 ON STEAM

    PARIS FADES, SAND REMAINS — WONDERFALL SETS DATE: DECEMBER 9 ON STEAM

    The City of Light is turning to dust. Independent studio Attaboy Interactive has confirmed that WONDERFALL, its hauntingly beautiful third-person narrative adventure, will launch on PC via Steam on Wednesday, 9 December 2026. Alongside a brand-new release date trailer, the studio has also unveiled the game’s stellar voice cast — bringing warmth, depth, and humanity to a world slowly dissolving into sand.

    ENTROPY CONSUMES PARIS — YOUR HANDS SHAPE WHAT REMAINS

    It is 1920. In the wake of the Great War, a new, quieter horror spreads across Paris: Entropy, a mysterious force that turns stone to sand, streets to dunes, and landmarks to mere ghosts of themselves. No one knows its origin. No one understands its pattern. And no one can stop it — except, perhaps, for you.

    You play as Léon, a young orphan with a gift no one else possesses: the ability to manipulate the very sand consuming the city. Where others see only erosion, you find a medium. You can shape it, lift it, solidify it, and use it to unlock paths through the crumbling capital — from the buried tunnels of the Métro to the wind-swept rooftops of Notre-Dame, across the Île de la Cité and beyond.

    Wonderfall is not a game of combat or conquest — it is one of exploration, connection, and revelation:

    • Traverse a shifting city — districts transform under Entropy’s influence; familiar streets vanish, replaced by new routes and hidden spaces
    • Master sand abilities — reshape barriers, bridge gaps, reveal buried secrets, and reach places lost to the collapse
    • Solve environmental puzzles — read the landscape, trace what remains, and use your gifts to uncover what Entropy has hidden
    • Unfold a layered story — meet those who remain, hear their accounts, and piece together the truth behind the decay

    VOICES OF A FADING CITY — THE CAST REVEALED

    Every memory, every warning, every hope carries a voice. Attaboy Interactive is proud to announce the performers who will bring Wonderfall’s cast to life:

    CharacterVoice ActorRole
    LéonRyan HighleyThe orphan who walks between worlds — and between eras
    LilyJeanne PajonA fellow survivor who sees the beauty in what is vanishing
    ErnestPaul BandeyAn elder mentor who remembers the city before the fall
    WotanPatrick RaynalA figure who seems to understand Entropy more than he admits

    Each performance was recorded with an ear for intimacy — capturing the quiet grief, stubborn hope, and fragile bonds that define life in a city slowly slipping away.

    FROM DREAM TO DEBRIS — ATTABOY INTERACTIVE’S DEBUT

    Wonderfall is the first full project from Attaboy Interactive, a small independent studio dedicated to building atmospheric, character-led experiences where setting is as much a protagonist as the people who inhabit it. The game has already drawn attention through a well-received Steam demo and appearances at Tokyo Game Show and AG French Direct.

    “We wanted to make a game about loss — not just the places we love, but the feeling of them — and about what we choose to carry with us when everything else falls away. Léon doesn’t just save Paris… he remembers it.” — Attaboy Interactive

    KEY DETAILS AT A GLANCE

    DetailInformation
    Release DateWednesday, 9 December 2026
    PlatformPC — Steam
    Developer/PublisherAttaboy Interactive
    GenreThird-person narrative adventure/exploration
    WorldAlternate 1920 Paris, consumed by Entropy
    ProtagonistLéon — sand-wielding orphan
    Voice CastRyan Highley, Jeanne Pajon, Paul Bandey, Patrick Raynal
    TrailerNew release date trailer live now
    DemoAvailable on Steam — try before launch

    ADD IT TO YOUR WISHLIST — PARIS IS WAITING

    Entropy never sleeps. But neither do those who refuse to let go. Wonderfall invites you to walk through a city fading away — and to discover that even in sand, something enduring can take shape.

    Wonderfall — arrives 9 December 2026 on Steam. Add it to your wishlist now. The city is calling.

    Find out more here: Wonderfall


    #Wonderfall #AttaboyInteractive #Paris1920 #NarrativeAdventure #IndieGame #SteamRelease #PCGaming #StoryRich #Entropy #ExplorationGame #Techmash #FrenchDev #AtmosphericGaming

  • ROLL THE DIE, BEAT THE NIGHTMARE — SLUMBER REALM LAUNCHES TODAY ON STEAM

    ROLL THE DIE, BEAT THE NIGHTMARE — SLUMBER REALM LAUNCHES TODAY ON STEAM

    Grab your backpack, grab your lucky d6, and don’t let the bedbugs bite. Chugga Games — led by veteran designer Brian Cronin (Monster Train, Inkbound, Natural Selection 2) — has officially launched Slumber Realm, the dice roguelike where your childhood bedroom becomes your fortress, your fears become monsters, and a single roll of the dice sets your entire strategy in motion. It’s live now on Steam — with a 10% launch discount available for the first 10 days.

    ONE ROLL, ENDLESS POSSIBILITIES — THE DICE THAT TRIGGERS EVERYTHING

    Slumber Realm reimagines the roguelike formula around a brilliantly simple hook: one die roll triggers your entire build. You arrange your backpack — your deck — so that whatever face comes up, cards chain together into cascading combos, devastating hits, and wildly creative synergies. It’s not about hunting for the perfect roll — it’s about building a machine that thrives no matter what number lands face up.

    • 30-minute runs — tight, punchy, endlessly replayable
    • 150+ cards — from Rusty Nails to Socks Full of Nickels
    • 40+ Memories — persistent modifiers that twist and enhance every run
    • 35+ Snacks — instant boosts, battle buffs, and fuel for your favourite digital pet
    • Dual-Class Drafting — pick any two “Aspects” and merge their card pools. Tactical + Sk8er? Gamer + Tinker? Every pairing creates a completely different playstyle

    YOUR BEDROOM, YOUR FORTRESS — UPGRADE, DECORATE, RETURN STRONGER

    Between battles, you’re back in your bedroom — a warm, nostalgic ’90s sanctuary where every victory earns you Allowance. Spend it on retro treasures: lava lamps, boomboxes, skate decks, and classic consoles. Each morning, your decorations generate Cool Points — the currency that unlocks new cards, Aspects, enemies, and surprises from your Corkboard. The more you decorate, the deeper your options grow.

    THE KNIGHTMARES ARE COMING — FEAR NOT BECAUSE THEY’RE FAMILIAR

    What haunts your dreams? In Slumber Realm, it’s not generic demons — it’s the stuff that actually kept you up at night:

    • The Lunch Lady — serving seconds whether you want them or not
    • Geology Homework — still due, still terrifying
    • The Werecoach — making you run laps until you howl
    • The Alarm Clock — furious that you’re still in bed
    • The Boss of the Sun — cycling between day and night forms as you fight

    Each Knightmare has distinct patterns, and beating them unlocks them — or their minions — to appear in future runs, expanding the game’s scope the more you play.

    FROM MONSTER TRAIN TO DREAMLAND — BRIAN CRONIN’S NEW VISION

    Slumber Realm is the debut project from Chugga Games, an ultrasmall indie studio founded by Brian Cronin — designer behind acclaimed roguelike Monster Train, co-creator of tactical co-op Inkbound, and contributor to classic FPS/RTS Natural Selection 2. Working alongside artist and UX designer Juliana Rabelo, Cronin has built something that carries his signature focus on deep, build-driven strategy — but wrapped it in warmth, humour, and nostalgia.

    “Some of the same DNA from Monster Train is here — but this is its own thing. We wanted to make a game where every run feels like a new experiment, where you can build absurd combos that break the rules, and where the world feels like a memory you’re happy to revisit.” — Brian Cronin, Chugga Games

    LAUNCH DETAILS AT A GLANCE

    DetailInformation
    ReleaseOut now — 4 November 2026, Steam
    Launch Times10am PT / 1pm ET / 6pm GMT / 7pm CET
    Price$11.99 / £10.75 / €12.25
    Launch Discount10% off — first 10 days only
    Developer/PublisherChugga Games (Chugga Chugga LLC)
    Playtime~30 minutes per run
    LanguagesEnglish
    PlatformsWindows 10+
    DemoAvailable — try before you buy
    System RequirementsVery accessible — Core i3, 4GB RAM, 1GB storage

    ROLL, REST, REPEAT — YOUR DREAMS ARE WAITING

    Slumber Realm doesn’t ask you to grind for hours or memorise walls of text. It invites you to experiment, to laugh, to fail, and to try something even more ridiculous next time. Every night you fall asleep, and every morning you wake up stronger — with a new card, a new decoration, or a new combo to dismantle your fears.

    Slumber Realm — out now on Steam. The die is cast. Sweet dreams.

    Find out more here: Slumber Realm


    #SlumberRealm #ChuggaGames #BrianCronin #MonsterTrain #DiceRoguelike #Roguelite #Deckbuilder #IndieGame #SteamLaunch #Nostalgia #90sVibes #Techmash

  • ONE LIFE. NO SECOND CHANCES. OSRS HARDCORE WORLDS ARE HERE — AND DEATH IS FINAL

    ONE LIFE. NO SECOND CHANCES. OSRS HARDCORE WORLDS ARE HERE — AND DEATH IS FINAL

    In Gielinor, you’ve returned from the brink a thousand times. You’ve fallen to dragons, demons, and your own hubris — and you’ve always respawned. Not anymore. Jagex: The RuneScape Company has officially launched Hardcore Worlds — a permanent, separate game mode for Old School RuneScape where every character gets exactly one life. No respawns. No do-overs. Death means the end of the road.

    THE SAME GIELINOR — BUT EVERY STEP COUNTS

    Hardcore Worlds aren’t a stripped-back spin-off — they’re the full Old School RuneScape experience with one ruthless rule change:

    • All the content remains — same quests, same bosses, same skills, same economy, same XP rates and drop rates
    • Trading, Grand Exchange, and multiplayer — fully functional; you’re not alone in this
    • Separate economy — progress and wealth stay within Hardcore Worlds; nothing transfers to your main account until you die
    • No respawns — 99% of deaths are permanent; only a tiny handful of minigames and scenarios offer protection
    • No safety nets — even your Player-Owned House, the Fight Caves, and the Inferno count as deadly. If you fall, you fall for good

    WHAT HAPPENS WHEN YOU FALL? THE REAPER’S CHOICE

    Death isn’t the end — but it’s the end of this journey. When your character falls, you’re taken to Death’s Office, where you face two stark options:

    ChoiceWhat Happens
    ResetWipe your Hardcore progress entirely and start fresh. Your place in Hardcore Worlds continues — but you build from zero again
    Move to Main GameKeep your character, stats, and Items Kept on Death — but leave Hardcore Worlds behind forever. Anything not in your kept items list is lost

    There’s no third option. No resurrection. No undo button. Every choice — every inventory loadout, every risky boss run, every Wilderness dash — carries real weight.

    ENTERING THE REALM — HOW TO BEGIN

    To step into Hardcore Worlds:

    • Create a brand-new character (Tutorial Island not yet completed)
    • Speak to Death’s Delegate — a new NPC waiting near Paul the Iron Tutor
    • Confirm your resolve with the Magic Instructor — who will warn you that Death has taken an interest in you
    • Finish Tutorial Island and spawn directly into Death’s Office — then hop to one of 30 dedicated Hardcore Worlds
    • Membership required — Hardcore Worlds are exclusive to subscribers

    THE REAPER’S RAFFLE — PROVE YOUR Mettle, WIN REAL-WORLD PRIZES

    To celebrate launch, Jagex has unveiled The Reaper’s Raffle (4–30 November 2026):

    • Complete PvM, Skilling, and Wilderness tasks on Hardcore Worlds to earn entries
    • Progress carries over even if you die — your work isn’t wasted when you fall
    • First entry granted just for logging in during the launch window
    • Multiple tiers of rewards up for grabs

    A NEW STANDARD — THE HARDEST CHALLENGE IN GIELINOR

    Hardcore Worlds sit apart from existing modes:

    • Not Ironman — you can trade, bank, and play with others freely
    • More unforgiving than Hardcore Ironman — far fewer safe zones; almost every death is permanent
    • Permanent — this isn’t a temporary event; these worlds are here to stay
    • Future-proof — every update, quest, and boss coming to OSRS will also arrive in Hardcore Worlds — with the same single-life rule

    “This is the truest test of skill, preparation, and nerve in Old School RuneScape. Every item matters. Every decision counts. And every moment could be your last.” — Jagex

    WILL YOU STEP FORWARD?

    Thirty worlds are open. Death is waiting. The question isn’t whether you’ll fall — it’s how far you’ll rise before you do.

    Hardcore Worlds — live now in Old School RuneScape. Members only. One life. Make it count.

    Find out more here: Old School RuneScape


    #OSRS #OldSchoolRuneScape #HardcoreWorlds #Jagex #RuneScape #OneLife #NoRespawns #MMORPG #HardcoreMode #ReapersRaffle #Techmash #Gielinor

  • ONE BALL, ONE JOURNEY — KICK BRINGS NOSTALGIC FOOTBALL ADVENTURE HOME TO STEAM

    ONE BALL, ONE JOURNEY — KICK BRINGS NOSTALGIC FOOTBALL ADVENTURE HOME TO STEAM

    Grab your boots, grab your bag, and never let the ball touch the ground. Solo developer nospacelost and indie publisher Shoreline Games have officially launched Kick on Steam — a warm, hand-drawn side-scrolling adventure that turns the simple walk to school into the most important match of your life.

    THE PATH TO SCHOOL — AND A LIFETIME OF MEMORIES

    You play as The Kid, and every morning is the same: lace up, step outside, and dribble your football all the way to the school gates. It’s not about stadiums or trophies — it’s about the joy of the game for its own sake. The streets, parks, and neighbourhoods of a sun-dappled, Japan-inspired town become your pitch. Every fence, puddle, and rooftop is just another obstacle to nutmeg, bounce off, or chip over.

    This is a love letter to those childhood mornings when one ball could turn an ordinary journey into an adventure.

    KICK, BOUNCE, DASH — THE BEAUTY IN EVERY TOUCH

    Kick marries platforming precision with fluid football physics across 23 hand-crafted levels:

    • Keep the ball close — control it with flicks, kicks, and bounces as you sprint, leap, and weave through the world
    • Play your pace — selected levels include time challenges for those who crave speed; toggle timers off at any moment to wander and explore at your leisure
    • Collect and customise — gather coins scattered across the journey to unlock new ball designs and display your favourite flags
    • Hand-drawn warmth — every background, character, and effect is rendered in soft, colourful animation that feels like a storybook come to life
    • Full controller support — designed from the ground up to feel natural on gamepads, with adjustable difficulty and accessibility options

    MADE WITH HEART — A SOLO PROJECT FROM SWITZERLAND

    Kick is the heartfelt vision of a single developer: nospacelost, an independent creator based in Switzerland. Years in the making, it was showcased at Convergence Showcase, IGN Live, and Steam Next Fest, where it struck a chord with players looking for something gentle, genuine, and deeply nostalgic.

    “I wanted to capture that feeling we all had — when the walk to school wasn’t just a chore, but the best part of the day. All you needed was a ball and your imagination.” — nospacelost

    Shoreline Games stepped in to bring this personal journey to a wider audience, preserving its quiet charm while helping it find its players.

    KEY DETAILS AT A GLANCE

    DetailInformation
    ReleaseOut now — 3 November 2026, Steam
    Developernospacelost (solo dev)
    PublisherShoreline Games
    Levels23 distinct stages
    PlaystyleSide-scrolling platformer + football physics
    Timed challengesOptional — fully disable timers for relaxed play
    CustomisationUnlockable ball skins & flags via in-game coins
    VisualsHand-drawn 2D, colourful, anime-inspired
    PlatformsPC (Windows)
    DemoAvailable to try before you buy
    System requirementsLightweight — GTX 460 / HD 8770, 8 GB RAM, 2 GB space

    THE BALL IS ROLLING — JOIN THE JOURNEY

    Kick doesn’t demand perfection or test your reflexes to the breaking point. It asks only that you enjoy the ride — that you feel the rhythm of the bounce, the joy of the run, and the warmth of a world that feels like home.

    Kick — out now on Steam. The school bell is ringing. Don’t be late.

    Find out more here: Kick Game


    #KickGame #nospacelost #ShorelineGames #IndieGame #SideScroller #Platformer #FootballGame #CozyGaming #NostalgicGaming #HandDrawn #Steam #PCGaming #Techmash

  • DOUBLE THE MOVES, TWICE THE DEPTH — LORDS OF THE FALLEN II UNVEILS COMBAT OVERHAUL IN NEWEST ‘LIFTING THE VEIL’ EPISODE

    DOUBLE THE MOVES, TWICE THE DEPTH — LORDS OF THE FALLEN II UNVEILS COMBAT OVERHAUL IN NEWEST ‘LIFTING THE VEIL’ EPISODE

    From 15 movesets to nearly 30. From rigid chains to infinite combos, repositioning strikes, and area-of-effect assaults. CI Games has debuted the next chapter of its community-driven development series — Lifting the Veil — pulling back the curtain on a sweeping combat revamp for Lords of the Fallen II, the highly anticipated soulslike action-RPG. Led by Chief Creative Officer Ryan Hill, the team lays out how player feedback from Lords of the Fallen (2023) has been forged into a fighting system that gives players unprecedented freedom to fight their way.

    LISTENING, LEARNING, EVOLVING — THE COMMUNITY AT THE CENTRE

    Since the 2023 launch, CI Games has delivered more than 70 post-launch updates — refining mechanics, adding features like Shared Progression Co-op and a dedicated jump button, and rebalancing combat based on what players told them worked… and what didn’t. That same philosophy powers the sequel:

    “Everything we build for Lords of the Fallen II starts with the community. Every change, every new ability, every weapon moveset we’ve designed has been shaped by what you told us you wanted.” — Ryan Hill, Chief Creative Officer, CI Games

    The result is a combat system reimagined from the ground up — faster, more fluid, and far more expressive — where your weapon isn’t just damage: it’s a toolkit of tactical possibilities.

    2X THE VARIETY — NEARLY 30 FULLY DISTINCT WEAPON MOVESETS

    The headline upgrade is staggering: where the 2023 game offered 15 weapon movesets, Lords of the Fallen II will launch with almost 30 — each weapon class reworked with signature behaviours that fundamentally change how you engage every encounter.

    EVERY WEAPON PLAYS DIFFERENTLY — THE NEW ARSENAL

    Weapon ClassSignature StyleStandout Ability
    Swords & ShieldsBalanced, defensive, versatileRepositioning strikes — shift your stance mid-combo to circle and flank foes
    GreatweaponsSlow, crushing, high impactArea-of-effect assaults — clear crowds and stagger groups
    Dual BladesLightning-fast, relentless pressureInfinite combo chains — sustain momentum without breaking rhythm
    ScythesFar-reaching, sweeping arcsWide cleaves that pull enemies into range
    KatanasPrecise, fluid, lethal countersRapid strikes and unique parry windows
    Hammers & MacesHeavy impact, stagger-focusedGround-shattering blows that disrupt enemy attacks
    Ranged & Magic StancesFull mobility — cast and shoot while movingQuickfire spells and projectiles seamlessly woven into melee combos

    FREEDOM IN MOTION — NO MORE LOCKED ANIMATIONS

    The Lifting the Veil breakdown emphasises flow above all else:

    • Mid-combo weapon switching — chain attacks between two equipped weapons without dropping your offensive
    • Disengage strikes — built-in backward leaps and evasive manoeuvres that let you control distance without consuming stamina
    • Counterstrike system — reward precise timing with devastating follow-ups that keep combat responsive
    • Seven schools of magic — each spell type fully chargeable, with mana replenished through your Sanguinarix
    • Infinite base ammo for bows and crossbows — no more scrambling for bolts in the heat of battle

    MORE THAN WEAPONS — A WHOLE COMBAT ECOSYSTEM REBUILT

    The moveset expansion is just one pillar of the overhaul. The team also confirms:

    • Smarter, more aggressive foes — passive shield-turtling is no longer a viable strategy; enemies will probe your defences and punish hesitation
    • Visceral execution & dismemberment — finishers now feel as impactful as they look, with dynamic dismemberment that visually tracks your damage
    • Umbral 2.0 integration — the dual-realm mechanic has evolved beyond a simple timer. Your combat actions now influence the realm’s hostility: the more aggressive you are, the more dangerous the Umbral becomes
    • Shared-progression co-op at launch — bring a partner through the full campaign from day one

    PLATFORMS & RELEASE OUTLOOK

    Lords of the Fallen II launches simultaneously across PC (Steam + Epic), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. No release date has been formally announced beyond “coming 2026.”

    The full Lifting the Veil episode is available now — packed with side-by-side comparisons, gameplay snippets, and deep-dive breakdowns from the design team.

    YOUR FIGHT, YOUR RULES

    This isn’t just “more attacks.” It’s a fundamental shift in what a soulslike combat system can be — where your choice of weapon defines your playstyle, and your skill with it defines your victory. Whether you’re carving through foes with endless katana combos, repositioning to strike from every angle with a longsword, or clearing the battlefield with sweeping scythe arcs — the combat is yours to master.

    Lords of the Fallen II — where every weapon tells a different story. Add it to your Steam wishlist now.

    Find out more here: Lords Of The Fallen II


    #LordsOfTheFallenII #LiftingTheVeil #CIGames #Soulslike #ActionRPG #CombatOverhaul #LordsOfTheFallen #Techmash #WeaponMovesets #Steam #PS5 #Xbox #NintendoSwitch

  • WORLD WAR III, CUSTOMER SERVICE STYLE — IRON CURTAIN CALL UNLEASHES FREE DEMO

    WORLD WAR III, CUSTOMER SERVICE STYLE — IRON CURTAIN CALL UNLEASHES FREE DEMO

    The war to end all wars has been outsourced. Whale Development Studios has dropped a free demo for Iron Curtain Call, a breakneck-paced first-person shooter set in an absurd, stylised 1965 where humanity has run out of soldiers — so World War III is being run by a customer-service AI. The demo is live now on Steam; the full campaign — twelve chapters, twelve bosses — marches onto release 11 March 2027.

    THE WAR WITHOUT SOLDIERS — BUT PLENTY OF ROBOTS

    It’s an alternate 1965 and the draft is empty. No one’s left to fight — except you. You step into the boots of Corporal Punishment: the silent, budget-conscious trooper Allied Command could just barely afford to send. Your radio lifeline is Colonel Panic, barking updates from HQ, while the Supreme Chancellor blares orders from every loudspeaker across the battlefield. And the commander-in-chief of the whole conflict? An automated customer-service AI that treats global warfare like a support ticket it’s determined to close.

    WELCOME TO RUBBLETON — YOUR FIRST 20 MINUTES OF CHAOS

    The free demo delivers Mission 1: Welcome to Rubbleton, a tight, riotous 15–20 minute introduction to the action. You’ll drop into a war zone built from classic 1930s rubber-hose cartoon aesthetics — think Cuphead meets a speed-freak boomer shooter — where enemies wobble, explosions bounce, and nothing takes itself seriously except the danger.

    FAST, AGGRESSIVE, UNRELENTING — COMBAT THAT REWARDS MOVEMENT

    Iron Curtain Call doesn’t let you hunker down behind cover — it shoves you into the fray. The systems are designed to keep you moving fast and hitting harder:

    • Punch robots ? restores your health — get in close and make it personal
    • Use the Can Opener ? pry open foes to harvest fresh ammunition
    • Unleash the Hot Take ? set enemies ablaze to recharge your armour
    • Double-jump, air-dash, grapple, parry — zip across the map, close gaps, dodge fire, and turn attacks back against your foes

    Aggression is literally your survival. Stand still and you wither; stay moving and you heal, resupply, and overwhelm.

    TWELVE CHAPTERS. TWELVE BOSSES. ONE VERY CONFUSED WAR.

    The demo is just the opening barrage. The full game — arriving 11 March 2027 — delivers:

    • 12 distinct chapters — each tearing through a new front in this bizarre conflict
    • 12 unique boss encounters — from rogue protocol enforcers to AI gone very off-script
    • Cartoon-noir visuals — black-and-white comic-book styling blended with bold, saturated bursts of colour
    • Windows & macOS support — fully optimised for both platforms on Steam
    • A story that escalates — from one trooper’s survival to taking the war straight to the algorithm running it all

    DOWNLOAD THE DEMO — NO TICKET REQUIRED

    The Iron Curtain Call demo is free to download and play right now on Steam. No purchase necessary, no time limit, no “please hold while we connect your call” — just 15–20 minutes of high-speed, high-energy FPS mayhem.

    The customer service AI is standing by. Corporal Punishment is ready. The war is waiting — and it’s about to get personal.

    Find out more here: Iron Curtain Call


    #IronCurtainCall #WhaleDevelopmentStudios #FPS #Techmash #BoomerShooter #IndieGame #FreeDemo #SteamDemo #AlternateHistory #CartoonNoir #RubberHose #WorldWarIII

  • THE LIGHTHOUSE WENT DARK — BREAK THE LOOP, SAVE THE SHIP, END THE NIGHTMARE

    THE LIGHTHOUSE WENT DARK — BREAK THE LOOP, SAVE THE SHIP, END THE NIGHTMARE

    Out on a storm-swept island, the lamp is dead. The waves are rising. And the night won’t end. Clairvoyage: The Lighthouse — the haunting debut from Finnish solo studio Volpe Software — launches today on Steam, casting players into an endless cycle of dread, discovery, and desperation where every 8-minute loop brings you closer to the truth… or deeper into the dark.

    THE SHIPWRECK THAT KEEPS HAPPENING

    You wake alone on a rain-lashed island after dark. The great lighthouse at its heart stands silent — no beam, no warning, no hope. A vessel is bearing down on the rocks, its fate seemingly sealed. Yet this catastrophe has already happened. And it will happen again. And again.

    Something ancient and unseen has woven the island into a time loop, trapping the night in repetition. You are the latest to step into the lighthouse keeper’s boots — and the last chance to stop the tragedy. The previous keeper left behind journals, notes, and fragments of a mind fraying at the edges. Follow his trail, piece together what broke here, and why — then find a way to relight the beacon before the ship strikes.

    But you are not alone. Shadows move in the dark. They hunt you across the island, drawing closer with every moment you linger unshielded. Your lantern is your lifeline — a fragile pool of safety in a world that wants you gone.

    EVERY LOOP MAKES YOU SMARTER — NOT STRONGER

    Clairvoyage: The Lighthouse plays unlike almost any horror you’ve known. There are no combat skills to unlock, no weapons to upgrade, no stats to grind. You do not grow more powerful — you simply see more clearly:

    • The island never changes — your understanding does. Every loop reveals new details, new connections, new routes. Where once you fled blindly, you’ll soon stride with purpose, knowing exactly where to go and what to carry
    • Physics-driven interaction means you reach out, pick up, carry, and operate — nothing is handed to you. You’ll align mechanisms, place fuel, turn cranks, and trace the keeper’s final hours through the objects he left behind
    • 8-minute cycles keep the tension razor-sharp. The clock is always ticking. Fail, and you return to the start — but with everything you’ve learned still intact
    • A one-sitting experience — crafted to be completed in roughly 1–3 hours. No filler, no padding, just a tight, atmospheric descent into mystery and dread

    A SOLO VISION FROM THE NORTH

    Clairvoyage: The Lighthouse is the work of Niilo Luhtanen, founder of Helsinki-based Volpe Software. Stepping from a background in film and television into game development, he built the entire experience alone — driven by a desire to bring cinematic pacing and emotional weight to short-form indie horror.

    “I wanted to make something that feels like a film you step inside — focused, immersive, and complete in a single evening. You don’t need hours of free time to get lost in this story.” — Niilo Luhtanen, Volpe Software

    This is also the first entry in the broader Clairvoyage anthology — a planned series of standalone, self-contained horror experiences, each set in a different time and place, sharing a hidden overarching narrative that unfolds slowly across releases.

    KEY DETAILS AT A GLANCE

    DetailInformation
    ReleaseOut now — 4 November 2026, Steam
    Developer/PublisherVolpe Software (Niilo Luhtanen), Helsinki, Finland
    Playtime1–3 hours — one-sitting experience
    Loop length~8 minutes per cycle
    LanguagesEnglish (full audio + subs), French, Italian, German, Spanish, Russian, Simplified Chinese, Portuguese-Brazil, Japanese, Latin American Spanish
    Introductory offer10% discount until 15 November
    PlatformsWindows, macOS
    Steam AchievementsAvailable

    Mature Content Note: The game contains narrative depictions of suicide and violence — presented as story elements, not glorified.

    THE BEACON IS YOURS TO RELIGHT

    Clairvoyage: The Lighthouse doesn’t just ask you to solve a puzzle — it asks you to understand a grief. To see where one man fell, and to stand where he could not. Each loop brings you closer: to the truth, to the solution, and to the moment the light returns.

    Clairvoyage: The Lighthouse — out now on Steam. The ship is approaching. The shadows are watching. And the lighthouse is waiting.

    Find out more here: Clairvoyage The Lighthouse


    #ClairvoyageTheLighthouse #VolpeSoftware #IndieHorror #TimeLoop #Puzzle #SoloDev #FinnishGames #Atmospheric #Psychological #Lovecraftian #OneSittingGame #Clairvoyage #Techmash

  • FOCUS TOGETHER, GROW TOGETHER — DEADLINE SAVIOR UNLEASHES MERCENARY SYSTEM IN MASSIVE 0.6 UPDATE

    FOCUS TOGETHER, GROW TOGETHER — DEADLINE SAVIOR UNLEASHES MERCENARY SYSTEM IN MASSIVE 0.6 UPDATE

    Turn every work session, study block, and deep-focus sprint into a shared adventure. Developer Cointinue Games has launched Deadline Savior v0.6 — The Mercenary System, a landmark update that transforms the acclaimed Pomodoro idle RPG from a solo journey into a full-party quest. Now, when you sit down to focus, you’re not just advancing one hero — you’re raising an entire team.

    WHAT IS DEADLINE SAVIOR? — FOCUS = PROGRESS

    Deadline Savior is where productivity meets progression. Built around the classic Pomodoro technique, the game works like this:

    • You focus in real life ? your Hero automatically explores, fights, and gathers loot in the fantasy world
    • You take a break ? you return to collect rewards, equip gear, plan skills, and prepare for the next run
    • Repeat ? sustained focus unlocks deeper dungeons, rarer treasures, and stronger foes

    It’s already struck a powerful chord with players: currently in Steam Early Access, it boasts 97% positive reviews and average playtimes exceeding 100 hours — proof that staying productive never felt so rewarding.

    THE MERCENARY SYSTEM — YOUR PARTY GROWS WITH YOU

    With version 0.6, the adventure is no longer a solo act. Once your Hero reaches Level 10, the Mercenary Corps opens its doors — and you can recruit up to two companions to form a three-strong party. Here’s how it works:

    Shared Growth

    • Every experience point your Hero earns goes to your mercenaries too — they level up alongside you
    • Focus sessions and victorious battles build Loyalty with each companion, unlocking unique stat bonuses based on their Class
    • Different Classes bring different strengths — mix and match to build a team that complements your playstyle

    Strategy & Formation

    • Class diversity rule: Hero and both mercenaries must all have different Classes — so every recruit is a tactical choice
    • Positioning matters: Arrange your party in front and back rows. Melee strikes target the front — place sturdier allies forward and protect your more fragile companions behind them
    • Save your favourites: Found a perfect match but short on gold? “Keep Mercenary” lets you bookmark them and return to hire later
    • See your team: Your companions appear alongside your Hero in adventure scenes — this really is a shared journey

    More Than Numbers

    This update isn’t just bigger — it’s deeper. Where before you balanced one build, now you manage three: gear sets, skill loadouts, and formation tactics. Your daily focus time now fuels a collective rise — and the stronger your bond with each mercenary, the more powerful they become.

    WHY IT MATTERS — PRODUCTIVITY WITH COMPANY

    Deadline Savior has always turned “getting things done” into a game. Version 0.6 adds something new: accountability through companionship. You’re not just doing this for yourself anymore — you’re showing up for your party. Every session is a shared milestone; every achievement, a team victory.

    “We wanted players to feel supported — literally. Now when you sit down to focus, you’ve got two adventurers counting on you. Your discipline is their strength. Your consistency is their story.” — Cointinue Games

    OUT NOW ON STEAM — JOIN THE PARTY

    Deadline Savior v0.6 — Mercenary System is live now, free for all Early Access owners on Steam. If you’ve been playing solo, your next focus session will look different — and feel better. If you’re new, there’s never been a better time to start: your first companion is waiting.

    Your Hero is ready. The Mercenary Corps is open. Your team is waiting.

    Find out more here: Deadline Savior


    #DeadlineSavior #CointinueGames #MercenarySystem #PomodoroRPG #ProductivityGaming #IndieGame #IdleRPG #SteamUpdate #EarlyAccess #GamingForFocus #PartySystem #NewUpdate #PCGaming #FocusGaming #Techmash

  • DEATH, DINNER, AND DODGY REPLACEMENTS — GRAVE MISTAKES SERVES UP CO-OP CHAOS NOVEMBER 26 ON STEAM

    DEATH, DINNER, AND DODGY REPLACEMENTS — GRAVE MISTAKES SERVES UP CO-OP CHAOS NOVEMBER 26 ON STEAM

    Polished caskets, heartfelt eulogies, and a very hungry Grandma in the basement. Developer Happy Volcano and publisher Oro Interactive are thrilled to announce Grave Mistakes, a gleefully macabre co-op horror-comedy where you and up to three friends run the Good Mourning™ Funeral Home — a family business where the day job is dignified farewells, and the night shift is keeping a terrifying secret fed. Launching November 26, 2026 exclusively on Steam.


    WELCOME TO THE FAMILY BUSINESS — JUST DON’T LOOK IN THE BASEMENT

    At first glance, Good Mourning is like any other funeral home: you greet grieving families, discuss arrangements, prepare bodies, deliver eulogies, play the organ, and ensure every service runs smoothly and respectfully. But this family has kept a bargain alive for generations — and it comes at a price.

    Grandma, still officially CEO, made a deal to save the business from ruin. The cost? She became something else entirely — and now she lives in the basement, demanding a fresh delivery of… ingredients every single day.

    YOUR SHIFT: DIGNITY BY DAY, DIVERSION BY NIGHT

    Grave Mistakes is built for 2–4 player online co-op, with proximity voice chat turning every close call into pure comedy. Your team must juggle two impossible jobs at once:

    • Keep up appearances: Meet families, comfort them, arrange services, and deliver heartfelt eulogies — all while maintaining total professionalism
    • Keep Grandma fed: Select the right body parts, prepare them carefully, and slip them down to the basement before the clock runs out
    • Cover your tracks: Limbs taken? Replace them with whatever’s handy — a basketball for a head, a shovel for an arm, a skateboard for a leg. Just make sure nobody notices
    • Work against the clock: Bodies decay over time — delay too long, and the deception becomes impossible to hide
    • Fail the feed… and you’re on the menu: Miss Grandma’s deadline, and one of your crew could become the main course

    The game thrives on split-second teamwork: one player stands at the podium delivering a solemn speech while another frantically shoves a makeshift replacement into a casket backstage. It’s equal parts frantic simulation, slapstick stealth, and creeping dread — with a story that slowly uncovers exactly what Grandma became and why.

    KEY FEATURES AT A GLANCE

    FeatureDetail
    Players2–4 online co-op
    ReleaseNovember 26, 2026 — Steam
    StylePhysics-driven bodies, rotting corpses, absurd replacements
    ChatProximity voice — panic in private or panic together
    ProgressionUpgrade the funeral home, uncover the family’s dark history
    MoodDark comedy meets genuine tension — dignified service meets chaotic cover-up

    PREPARE YOUR EULOGY — AND YOUR ESCAPE PLAN

    Grave Mistakes doesn’t just ask you to manage a business — it asks you to manage the impossible: respect the dead, comfort the living, and keep a monster fed without getting caught. Every service is a tightrope walk between compassion and conspiracy, every replacement a gamble, and every evening a race against time.

    “We wanted to make something that feels like a chaotic family dinner — if the family dinner was also a funeral service and your grandmother was a horror that needed feeding.” — Happy Volcano & Oro Interactive

    Grave Mistakes arrives on Steam — November 26, 2026. Add it to your wishlist now before the bodies start piling up. The doors are open. The families are arriving. And Grandma is getting hungry.

    Find out more here: Grave Mistakes


    #GraveMistakes #HappyVolcano #OroInteractive #CoOpGame #HorrorComedy #IndieGame #FuneralHomeSim #SteamGame #NewGame2026 #MultiplayerGame #BodyHorror #DarkComedy #PCGaming #WishlistNow #Techmash

  • FIRES OF THE PAST, SHADOWS OF THE FUTURE — THE END OF THE SUN RISES ON XBOX SERIES X|S WITH 20% LAUNCH DISCOUNT

    FIRES OF THE PAST, SHADOWS OF THE FUTURE — THE END OF THE SUN RISES ON XBOX SERIES X|S WITH 20% LAUNCH DISCOUNT

    From the heart of rural Poland, where ancient woods guard forgotten stories and every hearth holds a memory, comes The End of the Sun — now available on Xbox Series X|S. Publisher IMGN.PRO and independent Polish studio The End of the Sun Forge have officially launched their atmospheric first-person adventure, inviting players to step into a world where Slavic folklore, time travel, and deeply personal storytelling meet.

    A VILLAGE LOST IN TIME — AND FOUND AGAIN

    You play as an Ash Priest, a traveller gifted with the ability to walk between eras. Your journey leads you to a secluded village where nothing is as it seems — where the same stream flows through four different seasons, and a single building holds decades of joy, sorrow, and secret history. By rekindling ancient hearths, you unlock portals to the past: visit spring when the harvest was young, return to summer festivals, walk through autumn’s fading light, and stand in winter’s silence — each era separated by years, each revealing another piece of the puzzle.

    This isn’t just sightseeing. Revisiting places changes everything. A path that was clear in one season may be overgrown in the next; a face you recognised as a friend in youth may carry the weight of grief in old age. Your choices ripple through time — and what you uncover will reshape how the story ends.

    HANDCRAFTED, HEARTFELT — EIGHT YEARS IN THE MAKING

    The End of the Sun is the work of a small, family-led Polish team who spent eight years bringing their vision to life. They didn’t just invent a setting — they researched, photographed, and faithfully recreated real-world rural heritage using photogrammetry, capturing weathered timber, hand-painted pottery, and stone worn smooth by generations of hands. The result is a world that feels lived-in, tangible, and profoundly authentic — voiced in both English and Polish, with a soundtrack that carries the quiet, haunting weight of tradition.

    “We wanted players not just to watch a story, but to inhabit it — to feel the breath of the forest, the warmth of the fire, and the pull of the past.” — The End of the Sun Forge

    YOUR JOURNEY BEGINS NOW — 20% OFF LAUNCH WEEK

    To celebrate arrival on Xbox Series X|S, the game is available with a 20% discount during launch week. Whether you’re drawn to the mystery of time-bending exploration, the beauty of Slavic folklore, or simply a carefully crafted experience that refuses to rush — this is your moment to step through the fire and see where the past leads.

    The End of the Sun — out now on Xbox Series X|S. The village is waiting. The hearths are cold. Only you can relight them.

    Find out more here: The End Of The Sun


    #TheEndOfTheSun #IMGNPRO #XboxSeriesX #XboxSeriesS #Xbox #Folklore #SlavicMythology #TimeTravel #IndieGame #AdventureGame #PolishGames #Techmash #LaunchDiscount #NewGame2026