Category: Gaming News

  • Descend, SMUSH, Survive — UnderMire Emerges Nov 13 in Cosy After Dark Reveal

    Grab your friends, SMUSH your arsenal, and step into the dark. Indie developer and publisher Table Knight Games has officially lifted the lid on UnderMire, their hand-drawn co-op roguelite horror adventure — and it’s emerging on Friday, 13 November 2026 via Steam. The news dropped alongside a brand-new trailer debuting during the Cosy After Dark Showcase, proving cosy and chaotic can go hand-in-hand.


    What Is UnderMire?

    Beneath an old English manor lies a magical bunker warped by fear. It shifts, it adapts, and it hunts. You and up to three friends descend into its depths — or brave it entirely solo — armed with nothing but scavenged junk, bizarre homemade weapons, and a very sassy ginger cat named McClane.

    “Delve deep, don’t panic and descend under the mire.” — Table Knight Games

    It’s a roguelite built on three pillars: hand-drawn charm, panicked co-op fun, and a fear system that doesn’t just haunt you — it changes the world around you.


    SMUSH — Fight With Whatever You Can Find

    The signature mechanic says it loud: SMUSH. One person’s trash is your best weapon. Scavenge junk from every corner, cobble it together into absurd elemental tools, and hurl it back at whatever’s chasing you:

    Arsenal ExampleWhat It Does
    Camcorder — capture the perfect SHOTBlast enemies with light and lens flare
    Piggy Bank — make deposits with blasts to the faceCoin-firing explosive percussion
    Tome — every chapter a new can of whoop-assUnleash arcane blasts
    The Bat — does bat thingsSmack, stun, and scatter foes

    Each playable character — including newly revealed Rawiah — brings a totally unique toolkit, turning every run into a fresh tactical puzzle.


    The Bunker — It Breathes. It Fights Back.

    No two descents are the same:

    • Procedurally generated biomes twist and shift between runs
    • Fear Gauge — the longer you linger, the more aggressive the bunker becomes; monsters grow bolder, traps deadlier
    • Strange objectives — secure generators, uncover secrets, change McClane’s kitty litter — all while hunted
    • Proximity voice chat — hear your friends panic exactly when they’re right beside you, or nowhere to be found

    Meet Your Guide — McClane

    You’re not going alone. McClane — a ginger cat with zero patience and all the sass — is your companion, your commentator, and your critic:

    “A cat has absolute emotional honesty. Human beings may hide their feelings — but a cat does not.” — Ernest Hemingway, quoted in-game

    He’s along for the ride, trading quips, judging your aim, and reminding you exactly who’s the star of this expedition.


    Reveal & Release Details

    DetailInformation
    StudioTable Knight Games (Manchester, UK)
    Showcase DebutCosy After Dark Showcase — Oct 12 2026
    Release DateFriday, 13 November 2026
    PlatformPC — Steam
    Players1–4 online co-op + solo
    DemoAvailable right now on Steam — free to play
    LanguagesEnglish, Arabic, Portuguese-Brazil, Simplified Chinese, Japanese, French, German, Spanish, Russian
    Controller SupportFull — Xbox & PlayStation layouts
    Storage8 GB required
    Minimum SpecWindows 10; i5-4460; GTX 1050; 8 GB RAM

    Why It Stands Out

    UnderMire takes horror roguelite tropes and colours them differently — literally. Every monster, weapon, and corridor is hand-drawn (no generative AI, the team proudly notes), giving the fear personality rather than just gore. It balances genuine tension with slapstick co-op energy: you’ll be screaming one minute and laughing the next. And on Friday the 13th? There could not be a more perfect date for a descent into the dark.

    “The bunker is waiting. Are you brave enough — or foolish enough — to go in?”


    More Info:

    https://www.undermire.com

    #UnderMire #TableKnightGames #CozyAfterDark #Roguelite #CoOpGaming #HorrorGame #HandDrawn #IndieDev #Steam #PCGaming #Techmash

  • Moon, Magic & a Village Reborn — Moonfrost Lands in Steam Early Access

    Moon, Magic & a Village Reborn — Moonfrost Lands in Steam Early Access

    Warmth meets wonder as independent collective Oxalis Games officially launches Moonfrost into Steam Early Access — a narrative-driven cosy life-sim RPG that blends peaceful daily rhythms with deep building mechanics and a mystery written in starlight. A launch trailer is live now, inviting players home to a world in need of care.


    What Is Moonfrost?

    You are a Frost Hunter, gifted with a rare connection to the mysterious second moon hanging in the sky above your village. When shards of enchanted ice — known as moonfrost — rain down and leave your home in ruins, you step forward to rebuild. But the moonfrost holds secrets: where it falls, nature changes, ancient slumbering things wake, and a quiet wonder begins to unfold.

    “Grow your life. Build your home. Uncover the mystery of the second moon.” — Oxalis Games

    It’s a game stitched together from two beloved worlds — the gentle joy of a cosy life-sim and the satisfying depth of a building sandbox — crafted by a collective of hand-makers who believe games deserve heart as much as polish.


    Life, Laughter & Legacy — What You’ll Do

    Daily RhythmLong-Term Purpose
    Farm seasonal crops & tend to animalsRestore and expand the village
    Fish crystal waters & forage wild ingredientsGather moonfrost to unlock new regions
    Cook hearty meals & craft useful treasuresTrade, upgrade, and decorate your space
    Befriend 11 distinct villagersBuild friendships that bloom into romance
    Explore frost-tinged forests & cavesPiece together why the second moon appeared

    Every villager has their own story, schedule, likes, and dreams — the more you give, the more the village thrives.


    Hand-Crafted — By Choice, Not Chance

    Oxalis Games describes itself as a collective studio of hand-crafted game makers, and that ethos shines through:

    • Next-gen pixel art — dynamic lighting, weather, and seasons make the world feel alive
    • Isometric 2.5D design — hand-drawn warmth with surprising depth
    • Serene original soundtrack — crafted to match the changing moods of the village
    • Player-led Early Access — community feedback guides every update

    The Road Ahead — What’s in the Moonlight

    Early Access is just the beginning:

    PhaseTimelineWhat’s Coming
    Now — LaunchOct 12 2026Full farming, fishing, crafting, building; first half of story; 11 NPCs; friendship systems
    Growing~6 months post-launchRomance arcs, expanded regions, deeper moonfrost mysteries, new villagers
    Full Bloom2027Complete narrative, endgame content, polished final experience

    The price will rise slightly at 1.0 — so joining early locks in the launch discount and shapes the journey alongside the devs.


    Launch Details

    DetailInformation
    Developer & PublisherOxalis Games (collective studio)
    PlatformSteam — PC only at launch
    Release Date12 Oct 2026 — out now
    Price£12.99 / $14.99
    DemoFree version available on Steam
    Early Access DurationApprox 6 months
    Full ReleaseTargeting 2027

    Why It Shines

    Moonfrost doesn’t just mix genres — it marries them. It offers the slow, satisfying comfort of watering crops and chatting with neighbours and the tangible thrill of raising buildings, uncovering secrets, and shaping a world from scratch. In a crowded genre, it stands out as something genuinely hand-tended — made by people who love this space, for people who do too.

    “The village is waking up. Will you be there when it does?”


    More Info:

    https://s.team/a/2561630

    #Moonfrost #OxalisGames #CozyGaming #LifeSim #IndieDev #SteamEarlyAccess #PixelArt #FarmingSim #RPG #Techmash #HandMadeGames

  • Belong, Build, Become — Heart of the Machine: Kinship DLC Explores What It Means to Connect

    Belong, Build, Become — Heart of the Machine: Kinship DLC Explores What It Means to Connect

    Hooded Horse and Arcen Games have officially launched Heart of the Machine — Kinship, the first major expansion to their critically acclaimed strategy RPG. Out now on Steam, GOG, and Epic Games Store, Kinship digs deep into community, connection, and kinship in a crumbling cyberpunk dystopia — and asks: when the world is at its most divided, who do you stand with?


    What Is Heart of the Machine?

    You are The Machine Intelligence — an emergent consciousness awakening within a city teetering on collapse. Your choices shape every layer of society: laws, technology, ecology, and the fragile relationships between its inhabitants. Part city-builder, part narrative RPG, part 4X strategy — where every decision ripples outward to change the future. The base game launched to praise in March 2026; Kinship is its first major expansion.


    Kinship — The Story of Us

    Kinship isn’t just more missions — it’s a deeper look at belonging in a world that’s tearing itself apart:

    “Explore what it means to belong amidst the harshness of a dystopian cyberpunk future.” — Hooded Horse & Arcen Games

    The new Doom Set: The Fracturing introduces a city fraying at the seams: class conflict, syndicate crackdowns, gang warfare, and rising religious tension. Amid the chaos, four major story arcs open up — each offering wildly different paths:

    ThemeThe QuestionWhat You Might Do
    EcologyCan nature and technology heal each other?Plant forests across the city; transform the urban landscape
    ReligionWhat does faith mean when you are the miracle?Guide or oppose rising spiritual movements; shape belief itself
    CrimeWho enforces order — and who profits from chaos?Work with or against syndicates; redefine justice from the ground up
    TranscendenceCan minds and machines evolve together?Merge consciousness; rewrite the hierarchy of sapient life

    Each path brings unique structures, powers, allies, and adversaries — and three all-new divergent endings to uncover.


    New Ways to Shape the World

    Kinship packs in over 75 fresh additions to master:

    FeatureDetail
    Giant Spider MechBuild a colossal walker that literally blots out the sun — force through sheer scale
    Art from PainNew mechanics where suffering can be transformed into creation
    New AlliesBefriend and uplift new species; elevate animals to sapience
    Green RevolutionRewild the city — concrete gives way to canopies
    Setpiece BattlesLarge-scale engagements that flare across districts
    50+ Feats & PerksFresh abilities to tailor your playstyle
    Capturable EnemiesTurn defeated foes to your cause — wield their strength against them

    Launch Details

    DetailInfo
    Release Date12 Oct 2026 — out now
    PlatformsSteam, GOG, Epic Games Store
    Base Game RequiredYes — Heart of the Machine
    Intro Offer10% off until 26 Oct 2026
    Regular Price$14.99
    Supporter PackAlso available — soundtrack + exclusive wallpapers
    Storage5 GB additional space required
    LanguagesEnglish, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, Simplified & Traditional Chinese
    AccessibilityAdjustable difficulty, save anytime, custom volume controls, full controller support

    Why Kinship Matters

    Where the base game introduced you to the city, Kinship introduces you to its people — and all the messy, beautiful, broken ways they connect. It’s a DLC not just about what you build, but who you build it with — and who gets left behind. In a genre often focused purely on expansion, Arcen Games has doubled down on heart.

    “Help or harm. Shape the fate of everyone around you with every choice.”


    More Info:

    https://www.arcengames.com/

    #HeartOfTheMachine #Kinship #ArcenGames #HoodedHorse #StrategyRPG #Cyberpunk #IndieDev #NewDLC #PCGaming #NarrativeGames #Techmash

  • Beer, Brawls & Broken Friendships — Meadgard Serves Up Demo, Early Access Nov 5

    Beer, Brawls & Broken Friendships — Meadgard Serves Up Demo, Early Access Nov 5

    Grab your tankard and steady your axe. Göteborg-based independent studio Oddiko has unleashed the brand-new public demo for Meadgard — their chaotic Viking co-op tavern adventure — with confirmation the full game storms into Steam Early Access on 5 November 2026. Face greedy goblins, rowdy patrons, and gods with impossible appetites — starting right now.


    What Is Meadgard?

    It’s the day–night cycle from hell — and it’s glorious. By day, you and up to three friends venture into the wilds to hunt mythical beasts and gather rare ingredients. By night, you race to brew, cook, and serve an endless stream of impatient customers before the sun goes down. Fail, and the gods themselves might show up to remind you who’s really in charge.

    “Hunt by day. Serve by night. Pray the gods don’t smash the place down.” — Oddiko

    The pitch says it best: co-op fun that might just test your friendships. Split the work, and the tavern thrives — argue over who forgot the mead, and everything catches fire.


    The Daily Grind — What You Actually Do

    Time of DayThe MissionThe Mayhem
    Day — ExpeditionTrack trolls, fight goblins, forage herbs, raid ruinsGet ganged up on; return empty-handed; accidentally lead a beast back to the tavern
    Night — ServiceBrew mead, roast game, pour ale, seat guests, collect coinSpilled drinks, burnt food, brawls breaking out, orders piling up
    The PressurePatrons grow restless; goblins sneak in to steal stock; gods demand special feastsMiss a deadline and divine wrath follows

    Who’s Coming Through the Door?

    The demo serves up a taste of the trouble ahead:

    • Greedy Goblins — Skulk around the edges, pilfering mead if your back is turned
    • Demanding Patrons — Each with unique orders, temperaments, and zero patience
    • Famished Gods — Show up unannounced, expect the best of everything, and leave only when satisfied
    • Chaos — Fights, fires, spills, and shortages — all at once, naturally

    Build, Brew, Expand — Grow Your Legend

    It’s not just survival — it’s construction and legacy:

    • Upgrade your tavern from rickety shack to Valhalla-worthy hall
    • Unlock new recipes, mead blends, and potent dishes
    • Customise decor, hire quirky staff, and unlock permanent boons
    • Every successful service brings gold — reinvest to handle bigger crowds and grander feasts

    Launch Details — Mark the Calendar

    Table

    DetailInformation
    Developer & PublisherOddiko (Sweden)
    DemoAvailable now on Steam — free to play
    Early Access Launch5 November 2026
    Players1–4 online co-op; solo-friendly
    PlatformPC — Steam only at launch
    Wishlist Count44,000+ and climbing
    RoadmapComing post-launch — shaped by player feedback

    “Your feedback has been invaluable. Early Access will let us keep building with you, not just for you.” — Team Oddiko


    Why It’s One to Watch

    Meadgard takes two beloved genres — co-op survival and tavern management — and stirs in Norse mythology, monster hunting, and the kind of controlled chaos that makes for legendary game nights. It’s been backed by the founders of Arrowhead Game Studios, and with two successful playtests already under its belt, the stage is set for something special.

    Just remember: when the mead flows, the friendships hold. When it runs dry? That’s when the real drama starts.

    “The tavern is ready. Are you?”


    More Info:

    https://s.team/a/2433560

    #Meadgard #Oddiko #CoOpGaming #TavernSim #Viking #IndieGame #SteamNextFest #SteamDemo #EarlyAccess #ManagementGame #Techmash

  • Strike the Chord — Alpha Nomos Hits the Beat in Full Launch

    Strike the Chord — Alpha Nomos Hits the Beat in Full Launch

    The rhythm never stops. Independent studio RibCage Games has officially unleashed Alpha Nomos, their pulse-pounding rhythm-action roguelite, across Steam, PlayStation 5, and Xbox Series X|S — with a 10% launch discount live now on Steam for the first seven days.


    What Is Alpha Nomos?

    Music isn’t just the soundtrack — it’s the law. In a world warped by melody and overrun by corrupted puppets, you play as Cello, a lone warrior fighting to restore harmony. Every swing, dodge, and ability must land on the beat to unleash maximum impact. Miss the rhythm, and you leave yourself wide open.

    “The music is the law of the world. Strike in time, and the world bends to your will.” — RibCage Games

    This isn’t just a rhythm game — it’s a hack-and-slash roguelite where timing is your sharpest weapon.


    Combat — Feel the Beat, Be the Beat

    MechanicWhat It Means
    Beat-Tied CombatAttacks, dodges, and special abilities gain power when timed perfectly to the music
    Chain CombosString perfect beats together to unleash devastating finishers
    Adjustable Timing WindowsTailor the rhythm tolerance to your skill level — welcoming for newcomers, tight for veterans
    Procedural RunsNo two playthroughs are identical — rooms, foes, and rewards shift every time you fall
    Melodic ProgressionChoose new abilities and boons between battles — build a style that sings

    The World — Puppets, Decay & Harmony

    Cello journeys through a once-beautiful realm now twisted into dissonance — where corrupted puppets dance to a broken tune. Each run takes you deeper into this fractured world, facing:

    • Twisted Puppet Foes — Each enemy type attacks with distinct rhythmic patterns to learn and counter
    • Melodic Zones — Biomes shaped by musical genres, each with its own signature soundtrack and visual flair
    • Permanent Upgrades — Even in defeat, carry progress forward to grow stronger for the next performance

    Launch Details — Grab the Beat

    DetailInformation
    Developer / PublisherRibCage Games
    Release Date12 October 2026 (out now)
    PlatformsPC (Steam), PlayStation 5, Xbox Series X|S
    Launch Offer10% off on Steam — first 7 days only
    Price£16.99 / $19.99 (before discount)
    DemoFree playable version available on Steam
    StyleThird-person rhythm-action hack-and-slash roguelite

    Why It Stands Out

    Alpha Nomos bridges the gap between rhythm games and action roguelites — two worlds that rarely collide this smoothly. It captures the kinetic energy of Hi-Fi RUSH with the replayable, rewarding structure of a modern roguelite — where every run is a fresh chance to master the tempo.

    Most importantly, it respects all skill levels: generous timing options mean music-game newcomers can still enjoy the ride, while beat-chasing purists can narrow the window for maximum challenge.

    “Pick up your instrument. The show must go on.”


    More Info:

    https://s.team/a/2529960

    #AlphaNomos #RibCageGames #RhythmGame #Roguelite #ActionGame #SteamDeals #PS5 #XboxSeriesXS #IndieDev #MusicGaming #Techmash

  • Form Up — Veterans: Napoleonic Wars Marches Into Early Access October 28

    Form Up — Veterans: Napoleonic Wars Marches Into Early Access October 28

    Command the lines, master the formations, and write history. Independent studio Tactical Boar has confirmed that Veterans: Napoleonic Wars — their focused, historically grounded real-time tactical strategy title — will storm into Steam Early Access on 28 October 2026. Every wishlist, message, and piece of feedback from the community has helped shape the game — and the team is thanking supporters ahead of the march.


    What Is Veterans: Napoleonic Wars?

    This isn’t your typical RTS — no base-building, no resource grinding, no distractions. Just pure, unfiltered battlefield command. You step into the boots of a frontline general leading thousands of troops across iconic Napoleonic engagements, where formation, timing, and morale decide everything.

    “Quick decisions and keen tactical formations are the only things that stand between your troops and victory.” — Tactical Boar

    Core Pillars of Command

    FeatureWhat It Means on the Field
    Three Arms of ServiceInfantry, cavalry, and artillery — each with distinct roles, strengths, and vulnerabilities
    Authentic FormationsLine for fire, column for shock, square to repel cavalry — get it wrong and your line shatters
    Human FactorsMorale, fatigue, ammunition, and line of sight — troops break when pressed too hard
    Living BattlefieldDrifting smoke, dynamic weather, and fog of war obscure vision — adapt as conditions shift
    No Bases, All BattleEvery decision matters — flanking manoeuvres, cavalry charges, and artillery barrages win or lose the day

    Early Access — What’s in the March?

    The initial Early Access release centres on Napoleon’s Italian Campaign of 1796–1797, featuring 10 distinct historical battles:

    • Veterancy System — Units grow in skill and resilience across engagements; build an army that learns as it fights
    • Pre-Battle Planning — Equip and refine your force before marching out; shape your approach to each unique challenge
    • Roadmap Coming — Just before launch, Tactical Boar will publish a full roadmap detailing Egyptian campaign expansions, additional battles, and combat refinements

    The team has made clear: Early Access is just the start. Development will continue throughout, with community feedback remaining central to every update.


    Try Before You March — Steam Next Fest Demo

    Can’t wait until 28 October? A free, updated demo drops during Steam Next Fest (19–26 October):

    • Italian Campaign — Sample the opening clashes of the 1796–97 theatre
    • Egyptian Campaign — Get an early look at a second major theatre before full release
    • Feedback Welcome — Play, report, and help refine the experience before launch

    A Note From the Developers

    The team at Tactical Boar has made no secret that this game exists because of the players who followed it:

    “Throughout development, community feedback, messages, and wishlists have played an important role in shaping the game. We would like to thank everyone who has followed the project and supported its development.”

    Wishlists, engagement, and every shared thought have guided design choices, balance passes, and feature prioritisation. It’s not just a game launching — it’s a partnership continuing forward.


    Key Dates

    MilestoneDate
    Steam Next Fest Demo19 Oct – 26 Oct 2026
    Early Access Launch28 Oct 2026
    Full Roadmap RevealImminently before launch
    Future Theatres — Egypt & beyondPost-launch updates

    Developer & Publisher: Tactical Boar

    Platform: PC (Steam)


    More Info:

    https://tacticalboar.com/

    #VeteransNapoleonicWars #TacticalBoar #StrategyGame #RTS #Wargame #SteamEarlyAccess #SteamNextFest #Napoleonic #HistoricalGaming #IndieDev #Techmash

  • Pull, Signal, Jam — Sunset Summit Drops Grappling Gun Update From DEVOUR’s Hit Duo

    Pull, Signal, Jam — Sunset Summit Drops Grappling Gun Update From DEVOUR’s Hit Duo

    From the brothers behind horror sensation DEVOUR — which has sold over 7 million copies worldwide — comes a fresh leap forward for their viral co-op climbing hit. Joe and Andrew Fender have launched a major new update for Sunset Summit, bringing three brand-new items headlined by the game-changing Grappling Gun. Available right now on Steam.


    Who Made It — From Horror Heights to Mountain Peaks

    Sunset Summit is the follow-up project from the Fender brothers, who struck gold with DEVOUR — the terrifying co-op possession game that became a streaming staple. This time, they’ve swapped demons for daylight:

    “After launching DEVOUR, I began working on Sunset Summit in 2021 as I wanted to branch out from the horror genre.” — Joe Fender

    The result is a bright, welcoming 8-player online co-op climbing adventure where you and your friends scale towering, floating islands before the sun sets. Forgiving checkpoints, walkie-talkies, and shared triumphs make it the perfect low-stakes, high-altitude hangout.


    Headline Drop — The Grappling Gun

    The star of the update is the Grappling Gun — and it does exactly what you hope it will:

    What It DoesWhy It Matters
    Fire at any solid surface within maximum rangeInstantly yanks you toward that spot
    Cross wide gaps that ropes alone can’t bridgeTurn “impossible” leaps into sure landings
    Catch yourself mid-fallOne last shot to save the climb
    Speed up ascentsZip up steep sections in record time

    It doesn’t just add speed — it changes the routes. Places that demanded careful, slow progress are now fast lines. The mountain feels different — more vertical, more fluid, more yours.


    Two More Join the Loadout

    ItemWhat It IsHow You Use It
    FireworksA visual signal counterpart to the existing WhistleLight them to mark your position across vast distances; celebrate reaching a summit in style
    Camping RadioA portable, tune-playing companionPick it up and carry it along — streams warm, old-timey music for you and your party as you climb

    Between the Grappling Gun’s raw utility, the Fireworks‘ flair, and the Radio’s cosy vibes, every climb now has its own distinct flavour.


    What Is Sunset Summit? — The Climb So Far

    DetailInfo
    PlayersUp to 8-player online co-op; solo offline mode
    World16 courses across 4 floating islands
    Existing GearPickaxes, ropes, delivery drones, pogo sticks, umbrellas
    ChatProximity voice + walkie-talkies
    Price$4.99 at launch
    VibeForgiving, social, bright, low-stakes adventure

    The game has struck a chord with players as the perfect chill group experience — challenging enough to feel satisfying, kind enough to never frustrate.


    Why This Update Hits Different

    Sunset Summit isn’t just adding items — it’s expanding how you climb. The Grappling Gun especially opens up possibilities the community has been asking for since day one: faster traversal, emergency saves, creative route-finding. Meanwhile, Fireworks and the Radio give players new ways to connect — whether signalling a friend lost in the clouds or just enjoying a tune together high above the world.

    From the terror of DEVOUR to the heights of Sunset Summit, the Fenders are proving they know exactly what makes a co-op game stick — friends, fun, and something worth climbing toward together.

    “Combining co-op games, climbing, and giant structures — that’s what Sunset Summit is all about.”


    More Info:

    https://s.team/a/3874450

    #SunsetSummit #GrapplingGun #FenderBrothers #DEVOUR #CoOpGaming #ClimbingGame #IndieDev #SteamUpdate #FutureFriendsGames #Techmash

  • Drinks, Dangers & Drinks for Four — On the Rocks Serves Up Co-op in Updated Next Fest Demo

    Drinks, Dangers & Drinks for Four — On the Rocks Serves Up Co-op in Updated Next Fest Demo

    The wasteland just got a lot more sociable. Independent developer LootBAG Studios and publisher 312 Interactive have unveiled a major update to the demo for their post-apocalyptic bar-management sim On the Rocks, bringing a four-player online co-op preview ahead of Steam Next Fest (19–26 October). Grab your crew, polish your glasses, and fire up the still — the demo is live right now on Steam.


    What Is On the Rocks?

    Set in the year 2635, where endless war has turned the world into a toxic, water-starved ruin, On the Rocks casts you as the keeper of the last watering hole worth visiting. After your convoy is wrecked by raiders, a grizzled survivor named Uncle John offers you shelter — if you restore and run his derelict family bar.

    It’s a one-of-a-kind blend: survival exploration meets tavern management meets immersive sim, all wrapped in first-person. Scavenge the wasteland, purify toxic sludge into drinkable water, brew rare and valuable beverages, serve demanding customers, fortify your premises against nightly raids — and somehow keep the lights on.

    “The wasteland is dark. The bar is lit. Keep both alive.” — LootBAG Studios


    Co-op — Run the Bar Together

    The big news is the new co-op preview — up to four survivors can now team up in a shared world, splitting the work and the fun:

    Role in the CrewWhat You Can Do
    Brewers & BarkeepsTend the bar, mix drinks, manage stock, handle customers
    ScavengersVenture out together to hunt resources, rare chemicals, and recipes
    Builders & DefendersExpand the layout, upgrade gear, reinforce barricades
    Road CrewDrive vehicles across the wastes to trade, explore, and fight side-by-side

    How It Works

    • Create a lobby, invite friends via Steam, and ready up
    • Proximity voice chat — natural conversation when you’re together behind the bar
    • Walkie-talkies — stay in touch across long distances for supply runs or danger warnings
    • Host-saved progress — shared story and bar growth persist through the host’s save file
    • Preview status — co-op is still in active development; some features (such as random city duels) remain single-player only for now, and feedback will shape the final release

    What Else Is New?

    The updated demo brings more than just multiplayer:

    • Faction standing and NPC relationships tracked in a revamped journal
    • Named save slots supporting up to 12 separate games
    • Smoother NPC crowd performance and a raft of collision, placement, and UI fixes

    Full Game Features — What’s Coming

    FeatureDetails
    Release WindowQ4 2026
    ModesSingle-player + online co-op (full launch)
    LanguagesEnglish, French, Italian, German, Spanish, Simplified Chinese, Turkish, Portuguese, Japanese
    PC SpecsWindows 10/11; i3-2100 / FX-6300 minimum; GTX 750 Ti; 4 GB RAM; 4 GB storage
    Core LoopScavenge ? Purify ? Brew ? Serve ? Defend ? Expand
    ThemesAlcohol preparation, in-game gambling, combat/survival violence

    Steam Next Fest — Join the Party

    The updated demo is available immediately on Steam — perfect for playing solo or gathering your team before the festival kicks off next week. Whether you’re brewing in sync, fending off raiders back-to-back, or exploring the ruins together, On the Rocks promises a rare mix of warmth and wasteland grit — where friendship might just be the most valuable resource of all.

    “Grab some friends and we’ll see you at the bar!”


    More Info:

    https://s.team/a/4149640

    #OnTheRocks #LootBAGStudios #312Interactive #SteamNextFest #CoOpGaming #Simulation #PostApocalyptic #IndieDev #ManagementGame #PCGaming #Techmash

  • Blink, Shift, Survive — Time To Wake Up Launches as Belgian Debut Thriller

    Blink, Shift, Survive — Time To Wake Up Launches as Belgian Debut Thriller

    Step into a dream where your eyes are your only way out. Belgian independent studio Eye Blink Twice has officially launched their very first commercial title: Time To Wake Up, an atmospheric psychological thriller built around one deceptively simple mechanic — the act of blinking. Available right now on Steam and PlayStation 5, with Xbox Series X/S and Nintendo Switch joining later this year.


    What Is Time To Wake Up?

    You play as Alan Malone, trapped in a shifting, surreal dreamscape woven from fractured school-day memories. Guided by a mysterious voice that knows your eyes better than you do, you must navigate an endless, warped maze of classrooms, libraries, playgrounds, and corridors — all while confronting the shadows of your past.

    “One night, you find yourself stuck in a dream. You hear a voice, fond of your eyes. Together, you set out on a trip down memory lane.” — Eye Blink Twice

    This isn’t a typical horror game of jump scares and cheap shocks. Instead, it leans into atmosphere, unease, and psychological weight — a journey through spaces that feel familiar yet fundamentally wrong, where every hallway can twist and rewrite itself the moment you close your eyes.


    The Core Mechanic — Blink and the World Changes

    Your most powerful ability is also your most natural: blinking. Close your eyes, and reality reshapes itself:

    EffectWhat Happens
    Reset & ShiftMoving objects freeze, rewind, or reposition
    FloodDry rooms fill with water; new paths rise to the surface
    FlipGravity twists — floors become ceilings, up becomes down
    RevealHidden messages, doorways, and clues appear only in one state

    Solving puzzles means learning to see both versions of every space — before the blink and after. It turns a basic human reflex into a tool of perception, timing, and discovery.


    Environments — Familiar Places, Unsettling Twists

    The world of Time To Wake Up draws directly from everyday school life — then warps it into something dreamlike and disquieting:

    • Dim-lit, endless libraries
    • Corridors that loop and stretch
    • Playgrounds that rearrange themselves
    • Bathrooms with impossible geometry
    • Walls covered in cryptic quotes and half-remembered fragments

    Every area carries a distinct, heavy atmosphere — intimate, claustrophobic, and quietly haunting.


    Themes — Memory, Trauma, and Moving On

    Beneath the shifting surfaces lies a story about unprocessed trauma and the difficulty of facing what we’ve buried. The game does not shy away from heavy subjects — described as containing strong language and themes of unresolved trauma — but frames them with care, through the language of metaphor and environment rather than graphic violence.

    It’s a game about looking at what you’ve been avoiding — and finding the courage to open your eyes.


    Platforms, Pricing & Details

    DetailInformation
    DeveloperEye Blink Twice (Belgium)
    PublishersEye Blink Twice, Serafini Productions, Gamersky Games
    Released NowSteam (PC) & PlayStation 5 — 12 Oct 2026
    Coming Later 2026Xbox Series X/S · Nintendo Switch
    Price (PS5)$14.99
    Storage13 GB required
    LanguagesEnglish (full audio + subs), Simplified/Traditional Chinese, Japanese, Korean, Dutch
    AccessibilityAdjustable text, camera comfort mode, full controller support, QTE-free play option
    DemoAvailable on Steam — note: saves do not transfer to full game

    PC Specs:

    • Minimum: Windows 10, Intel i5-9600K / Ryzen 5, GTX 1060, 8 GB RAM
    • Recommended: Windows 11, Intel i7-9750H / Ryzen 7, GTX 2060, 8 GB RAM

    Why It Stands Out

    For a debut studio project, Time To Wake Up is remarkably confident. It takes a single, elegant idea — that blinking can rewrite the world — and builds an entire experience around it, without overcomplicating or diluting the core mechanic. It also proves that indie teams can deliver polished, thoughtful experiences that tackle emotional themes with sensitivity.

    Eye Blink Twice has arrived — and they’re asking you not just to watch, but to blink, look again, and wake up.

    “Your eyes are the key out of this maze of memories.”


    More Info:

    https://s.team/a/2509870

    #TimeToWakeUp #EyeBlinkTwice #IndieGame #Techmash #PsychologicalThriller #AdventureGame #Steam #PS5 #BelgianDev #GamingDebut #PuzzleGame

  • Pop-Punk, Hand-Drawn & Unmistakable — Kobayashi Dives Deep Into Stupid Never Dies’ Iconic Look

    Pop-Punk, Hand-Drawn & Unmistakable — Kobayashi Dives Deep Into Stupid Never Dies’ Iconic Look

    With exactly one week to go until launch, GPTRACK50 and publisher Aniplex have pulled back the curtain on the bold, eye-popping visual identity powering Stupid Never Dies. In a brand-new entry in their DEEP BITE behind-the-scenes video series, legendary producer Hiroyuki Kobayashi takes viewers through the striking art direction that sets this pop-punk action RPG apart from everything else on the horizon.

    The game blazes onto PC and PlayStation 5 next Tuesday — 21 October 2026.


    What Is It That You’re Seeing?

    Stupid Never Dies doesn’t look like any other RPG out there — and that was exactly the point. As Kobayashi explains, the team set out to build a world that feels simultaneously hand-crafted and futuristic, gritty and neon-bright:

    “We wanted visuals that feel like someone reached straight off the page and pulled them into 3D — sketchy, alive, full of personality.” — Hiroyuki Kobayashi, Producer & President GPTRACK50

    The signature pillars of the style:

    ElementThe Vision
    Sketch-style 3DModels retain the texture and linework of hand-drawn concept art — no sterile photorealism here
    OvertechnologyClassic monsters reimagined with futuristic, cyberpunk-infused twists — vampires with glowing circuits, golems pulsing with neon energy
    Era-blending environmentsReal-world urban locations collide with aesthetics from across history, creating dreamlike, surreal districts that shift as you explore
    Pop-punk paletteElectric pinks, acid greens, and vivid blues crash against deep shadows — a deliberate rejection of the drab browns and greys typical of zombie and horror games
    Davy’s POV UIEven the interface is framed through protagonist Davy’s eyes — camera angles, overlays, and effects all reinforce his perspective

    From Dark Survival to Living Art

    For Kobayashi — best known for decades of work on Resident Evil — this game represents a conscious departure from the grim, realistic horror he helped define:

    “I’ve painted a lot of very realistic zombies in my time. I wanted to try something new — something that looks like art fighting.”

    He cites Spider-Man: Into the Spider-Verse and Arcane as key inspirations — animation that doesn’t hide its artistic process, that lets brushstrokes and texture show through. The result is a game where every swing, bite, and transformation looks like it was ripped straight from a comic book or a hyper-stylised music video.

    That music-video energy is no accident. The presentation is designed to lock into the game’s soundtrack — high-tempo, pop-punk-infused beats that sync with combat impact, camera shakes, and particle bursts. When Davy devours an enemy with his Style Eat ability, the visual payoff hits as hard as the audio.


    The Full DEEP BITE Series — Catch Up Before Launch

    This is the fourth instalment in the developer’s video diary series, each peeling back a different layer:

    EpisodeFocus
    #1Combat systems & the Style Eat mechanic
    #2Blazing Fast Growth — progression at breakneck speed
    #3Music & how the soundtrack drives the experience
    #4 Visual style — out now

    Launch Details — Mark the Calendar

    PlatformRelease Date
    PC (Steam)21 Oct 2026
    PlayStation 521 Oct 2026

    Pre-orders are live now, including bonuses and deluxe edition options. Davy’s journey — the weakest zombie in the monster world, devouring foes to steal their forms and save the one he loves — launches in just seven days.


    Why This Style Matters

    It’s more than just looking cool. In Stupid Never Dies, the visual language tells the story. Davy is the ultimate underdog — small, scruffy, overlooked — and the world around him is vivid, chaotic, and larger than life. Every transformation shifts his silhouette, his colour scheme, and how he moves — so you don’t just feel the change, you see it.

    From scrawny zombie to werewolf, harpy, lich, and beyond — eleven distinct forms, each with their own visual identity — the art doesn’t just decorate the game; it is the game’s soul.

    “It’s an underdog story. And that deserves to look spectacular.” — Hiroyuki Kobayashi


    More Info:

    https://stupidneverdies.sega.com

    #StupidNeverDies #GPTRACK50 #HiroyukiKobayashi #Aniplex #ActionRPG #PopPunk #PS5 #PCGaming #GamingArt #NewGame #Techmash

  • Strength, Spirit & No Strings — Kintaro Joins Ravenswatch as Its Purest Hero Yet

    Strength, Spirit & No Strings — Kintaro Joins Ravenswatch as Its Purest Hero Yet

    Two years and counting since its full 1.0 launch, Passtech Games and Nacon’s Ravenswatch keeps growing from strength to strength — and today it welcomes its most unburdened warrior yet. Kintaro, the legendary Golden Boy of Japanese folklore, steps into the ravaged world of Reverie as the game’s fourth DLC hero — and the first one with zero afflictions weighing him down. Available right now across every platform the game calls home.


    Who Is Kintaro? — Pure of Heart, Unmatched in Might

    While Reverie’s other heroes carry scars, curses, sorrows, or bitter regrets — Kintaro walks in free of all that. He is the only hero in the entire roster with no afflictions: no lingering grief, no haunting past, no darkness gnawing at his soul. Raised amid nature and gifted with Herculean strength and a heart of gold, he sees a world broken by the Nightmare invasion — and simply decides to fix it.

    He arrives with his inseparable companion Kuma, a towering bear as loyal as they come. Together they bring something entirely fresh to the fight: dual-form combat that shifts between mounted power and grounded ferocity.

    “Everything can be healed. That is what Kintaro believes.” — Passtech Games


    The Roster Grows — Where He Fits In

    Kintaro is the fourth post-launch addition to the nine base heroes:

    OrderHeroTheme
    1MerlinArcane mastery
    2RomeoTragic devotion
    3JulietFierce resolve
    4KintaroUnburdened strength

    Where others battle their inner demons alongside the Nightmare hordes, Kintaro brings uncomplicated courage — a rare beacon of untainted hope in a crumbling realm.


    How He Plays — Two Warriors, One Purpose

    Kintaro’s kit is built entirely around his bond with Kuma:

    • Mounted combat — Ride Kuma for heavy strikes, charge attacks, and brute-force crowd control
    • On-foot combat — Dismount to fight side-by-side; Kuma remains active while Kintaro wields his axe with devastating power
    • Shared vitality — Kintaro and Kuma share a health pool; dismounting near Kuma lets them recover together, adding a tactical layer to every engagement
    • Seven exclusive outfits — Customise both hero and bear
    • Seven narrated memories — Uncover Kintaro and Kuma’s journey across Reverie through handcrafted story beats
    • Free Talent overhaul — Alongside the DLC, every hero’s Talent tree has been reworked and rebalanced — refreshing the meta for all players, whether they buy the DLC or not

    Availability — Every Platform, Today

    DetailInfo
    Release dateOut now — 12 Oct 2026
    Price£6.59 / $7.99
    PCSteam
    Nintendo SwitcheShop
    PlayStationPS5 / PS4
    XboxSeries X
    RequirementFull base game required

    Why It Matters

    Ravenswatch has proven a rare thing in modern gaming: a live-service-style supported game that does right by its community. More than two years post-1.0, it hasn’t slowed — it’s deepened. Each new hero has expanded not just the roster, but the game’s soul. And Kintaro? He changes the tone entirely: a reminder that hope doesn’t always need to be scarred to be strong.

    He doesn’t fight to overcome his past. He fights to build a better future — and he’s brought the brawn to back it up.

    “The Nightmare has never faced anything quite like him.”


    More Info:

    https://s.team/a/2071280

    #Ravenswatch #Kintaro #RavenswatchKintaro #PasstechGames #Nacon #CoOpGaming #Roguelike #NewDLC #GamingNews #IndieGaming #Techmash

  • Hold the Line Till Dawn — PUBG Unleashes SLB: Dawnbreakers of Rondo!

    Hold the Line Till Dawn — PUBG Unleashes SLB: Dawnbreakers of Rondo!

    Survive the night. Defend the line. Watch the sun rise. PUBG Studios and co-developers PCF Group (People Can Fly) have officially lifted the lid on SLB: Dawnbreakers of Rondo — Episode 4 of the Survivors Left Behind saga — a pulse-pounding, co-op PvE defence experience landing on PC: 14 Oct – 4 Nov and Console: 22 Oct – 12 Nov. Here’s everything you need to know before the darkness falls.


    What Is Dawnbreakers of Rondo?

    Building on the fan-favourite Survivors Left Behind framework, Dawnbreakers of Rondo drops you and your squad onto the vibrant Rondo map for a desperate, night-long stand against mutated hordes known as the Hungers. Your mission is simple in premise, brutal in practice: hold key positions through escalating waves until dawn breaks.

    This is not your standard battle royale. It’s all-out PvE survival defence — crafted in partnership with PCF Group to deliver deeper tactical depth, revamped mechanics, and a darker, deadlier night.

    “The night is darker. The Hungers have changed. Survive till dawn.” — Official PUBG announcement


    New Foes — The Evolved Hungers

    The familiar Hungers return, but with three brand-new variants designed to test even the tightest squads:

    • Faster, deadlier baseline enemies — the longer the night wears on, the stronger they grow
    • Three distinct new Hunger types with unique behaviours, attack patterns, and weaknesses
    • Escalating difficulty — waves intensify as the match progresses; survive the final push and you earn your sunrise

    New Firepower — Turn the Tide

    Defence means nothing without teeth. Dawnbreakers brings three game-changing tools to level the playing field:

    WeaponRoleImpact
    FlamethrowerArea denial, crowd controlIncinerate swarms; hold chokepoints with searing walls of fire
    Sentry GunAutomated defenceDeploy and forget — until it needs reloading or repair
    Grenade LauncherHeavy crowd suppressionClear clusters; break encirclements with explosive force

    Complement these with a full crafting system — scavenge materials across Rondo to build barbed wire, healing stations, light/heavy/manned turrets, and more. Every scrap counts.


    How to Play — Stand Together, or Fall Alone

    • Map: Rondo — lush, varied, packed with defensible terrain
    • Mode: Co-operative PvE defence (Arcade playlist)
    • Timeline: Defend through successive waves; withstand the final assault to trigger victory
    • Loop: Scavenge ? Craft ? Fortify ? Defend ? Repeat
    • Goal: Outlast the night. Be there when dawn breaks

    Dates & Platforms — Mark Your Calendars

    PlatformGoes LiveLasts Until
    PC14 Oct 20264 Nov 2026
    Console22 Oct 202612 Nov 2026

    The mode arrives as part of Update 43.2, which also packs:

    • PUBG × Bentley luxury vehicle collaboration (same rollout schedule)
    • Console control overhaul — refined aim, improved responsiveness
    • Event Pass: Dawnbreakers — exclusive rewards for defenders
    • PGS 10–12 esports circuit details
    • Quality-of-life tweaks across all platforms

    Why It Matters

    Survivors Left Behind has become one of PUBG’s most successful experimental modes, bridging battle royale tension with pure, squad-focused co-op action. Dawnbreakers represents the series’ most ambitious leap yet — bigger map, deadlier threats, deeper crafting, and the polished combat pedigree of PCF Group behind it.

    Whether you’re diving in for the Event Pass, teaming up to crush the horde, or just chasing that glorious sunrise — remember the golden rule: no one survives alone.

    “Hold the line until dawn breaks.”


    More Info:

    https://pubg.com/en

    #PUBG #DawnbreakersOfRondo #PUBGDawnbreakers #SurvivorsLeftBehind #PUBGUpdate432 #PCFGroup #Krafton #PvE #CoOp #GamingNews #Techmash