Independent British solo studio Lovell Games has unveiled Prospects, a brand-new space mining management sim where you’ll carve a fortune from the rocks and ice of the cosmos. The Steam page is live today, with the full game set to launch in 2027.
YOUR OUTPOST AMONG THE STARS
Prospects puts you in charge of a deep-space mining operation — starting small with a single rig and building up into a sprawling, self-sustaining colony across multiple asteroids and planets. Balance extraction rates, keep your crews fed and safe, upgrade your fleet, and ship precious cargo back through the void. It’s a sim about big risks, bigger rewards, and keeping your operation profitable when everything out here wants to shut you down.
WHAT TO EXPECT
Build across worlds — establish mines, refineries, habitats and transport hubs on different celestial bodies
Manage every link in the chain — from drilling raw ore to refining, shipping, and selling for maximum profit
Crew matters — keep your miners rested, equipped and motivated; happy workers dig deeper and stay longer
Navigate the void — trade routes, supply runs, and the occasional hazard of deep-space operations
Grow at your own pace — sandbox-friendly progression, no forced timers, just you and the frontier
ON THE HORIZON
Steam page live now — wishlist today to stay updated
Launch window: 2027
Developed solo in the UK — built with passion by Lovell Games
The galaxy’s full of riches — they’re just waiting for someone bold enough to go get them. Are you ready to stake your claim?
Strap on your boots and fire up the snow groomers. Publisher Aerosoft and developer Simuverse Interactive have officially announced Winter Resort Simulator 3, arriving 10 December 2026 on PC via Steam, PlayStation 5, and Xbox Series X|S. Built in Unreal Engine 5, this is the biggest, most immersive mountain resort the series has seen yet.
YOUR MOUNTAIN, YOUR RULES
Welcome to the largest resort in the franchise’s history — a sprawling alpine playground where you’re not just running lifts; you’re shaping the entire mountain. Groom slopes until they’re perfectly smooth, operate faithfully recreated ropeways, manage snow-making through blizzards and sunshine, and keep your business profitable no matter what the weather throws at you.
Fully 3D snow system — drive over it, push it, shape it. Every pass of the groomer leaves real tracks across the entire map
Licensed machinery — authentic PistenBully and PRINOTH snow groomers, plus Doppelmayr and LEITNER ropeways with fully recreated controls
Dynamic weather & economy — sunshine brings crowds, storms mean closures. Plan ahead or watch your profits melt away
Cross-platform co-op for up to 6 players — run the resort solo or team up across PC, PS5, and Xbox Series X|S
“This is our most ambitious Winter Resort Simulator yet — bigger, deeper, and more beautiful. We can’t wait for players to carve their own paths across the mountain this December.” — Simuverse Interactive
RELEASE DETAILS
Launch day: 10 December 2026
Platforms: Steam (PC), PlayStation 5, Xbox Series X|S
Wishlist now: Available to add on Steam and console storefronts today
From the first flake to the final skier down the mountain — every detail is in your hands. The season opens soon. Will your resort be ready?
Independent studio Computer Lunch has launched FUTURE, the biggest expansion yet for their acclaimed evolution simulation Cell to Singularity, developed in partnership with renowned futurist and science communicator Isaac Arthur. The update is available today across Steam, iOS, and Android — and invites over 1 million active players to step beyond the past and simulate what the next century might hold for our species.
FROM PRIMORDIAL SOUP TO THE STARS
Since 2018, Cell to Singularity has guided players from the very first single-celled organism through billions of years — unlocking fish, dinosaurs, mammals, fire, industry, and the technological singularity. Now, for the first time, the simulation looks forward.
WHAT WILL THE NEXT 100 YEARS HOLD?
The FUTURE expansion doesn’t guess — it calculates. Working alongside Isaac Arthur (host of Science & Futurism on YouTube and President of the National Space Society), Computer Lunch built four major new branches rooted in real scientific research:
Space Exploration — reusable rockets, lunar bases, and the first steps toward Mars
Human Augmentation — how technology might reshape our bodies and minds
Artificial Intelligence — the path toward AGI and what it means for civilisation
Planetary Restoration — healing Earth while reaching for other worlds
Two brand-new gardens — the Lunar Base and the Mars Colony — let players build and expand humanity’s reach beyond Earth. Plus a new Prediction Matrixsystem lets you weigh in on the big questions — will we prioritise the red planet or our own?
“We wanted a future that feels ambitious without feeling invented. Every concept in this expansion is grounded in real science and emerging research. It’s not just about predicting the future — it’s about understanding the choices we make today that create it.” — Isaac Arthur
“Partnering with Isaac has been incredible. His depth of research and ability to make complex science accessible is exactly what Cell to Singularity stands for. We’re not just adding content — we’re opening a conversation with our players about where we’re headed.” — Andrew Garrahan, CEO, Computer Lunch
Free update for all existing players — no purchase required
Over 100 hours of new content, 4 new chapters, 200+ unlockables, and a remastered soundtrack
From the first spark of life to the first footprint on Mars — your simulation just got a whole lot bigger. The future isn’t written yet. What will yours look like?
Norwegian indie studio Games People Play has officially released The Devil’s Due on Steam — a devilishly clever poker roguelite where playing by the rules is a one-way ticket to staying trapped in the inferno. Your soul’s on the line, and the only way to win? Cheating — and getting away with it.
YOU BET YOUR SOUL
You lost everything — your soul included — in a high-stakes poker game against the Devil himself. Now you’re trapped in the depths, and your only shot at freedom is fighting your way through seven layers of Hell, one demonic card duel at a time. Each demon you face is inspired by the seven deadly sins, with unique tricks and tells of their own.
POKER… BUT NOT AS YOU KNOW IT
Your hand = your damage — build straights, flushes and full houses to crush demons
Card values = your defence — every point counts when their turn comes around
The shared deck twist — you and your foe draw from the same deck. Every card you add or tweak helps you… and helps them too. Plan accordingly
48 ways to cheat — swap hidden cards, boost values, sabotage their draw, and more. But watch that suspicion meter — push too far, and they’ll unleash hellish fury
Roguelite progression — death sends you back, but permanent upgrades, new cheats and powerful relics stay with you for the next run
Tarot paths — choose your route through Hell: monster fights, boss battles, shops, rest sites and mini-games await
“The goal was to make poker feel like poker. Not an abstract puzzle. It’s about chaos, bluffing, desperation — and figuring out how to cheat just enough to survive without getting caught.” — Jack Kristoffersen, Games People Play
OUT NOW ON STEAM
Released 10th November 2026 — available worldwide
20% launch discount until 25th November
Full English support plus 12 other languages
Steam Achievements & Cloud Saves included
Free demo still available to try before you dive in
Grab your cards — the Devil’s waiting. And this time, you’re the one holding the marked deck.
Indie developer Decumanus Games has unveiled the Steam page for Minoans, a handsome side-scrolling city-building journey set in the sunlit islands and rugged coasts of the Mediterranean Bronze Age. Whether you loved the studio’s earlier work Sumerians or just dream of building palaces by the Aegean, this one looks right up your alley.
FROM THE HILLS OF CRETE
You take charge of a growing settlement on Crete — the heart of the Minoan civilisation. Your goal: raise humble villages into magnificent palace cities, manage a thriving maritime trade network, and expand across the Aegean to found new colonies on neighbouring islands. It’s a peaceful but challenging journey of growth and survival.
WHAT TO EXPECT
Unique side-scroller perspective — watch your city unfold horizontally across the landscape
Resource management & trade — produce olive oil, bronze, pottery and more; ship goods across the sea to grow your wealth
Colonisation & diplomacy — settle new islands; meet friendly cultures who’ll share knowledge — or defend your shores against foes like centaur tribes and cyclops
Nature strikes back — earthquakes and droughts will test your planning and resilience
Grow a maritime empire — from a small hilltop settlement to the legendary palaces of Knossos and beyond
“Build the Minoan capital and create the magnificent palaces necessary to sustain the Minoan civilisation and its maritime empire.” — Decumanus Games
WISHLIST NOW — COMING SOON
The Steam page is live right now — you can add Minoans to your wishlist to stay updated and be notified on release. No exact release date yet, but the debut trailer gives a lovely first look at the art style and gameplay rhythm.
From Belfast, Northern Ireland, indie studio Outsider Games has today launched Tax-Force into Steam Early Access — a hand-drawn, 90s comicbook-inspired action roguelite where you don’t just collect taxes — you punch them out of mutant billionaires.
THE PREMISE
The galaxy is in debt. The Solar Shield protecting Farset-13 is about to be switched off — and the only people holding the funds are a cabal of tax-evading billionaires, each hoarding wealth behind armies of mutated henchmen. As the leader of Tax-Force, an elite Treasury strike team, you have seven cycles to break through their defences, negotiate repayments, and save your world.
But here’s the twist: every choice shapes the city. Will you squeeze every credit from a billionaire to pay off the debt faster — or push for public investment that upgrades your biomes, lowers healthcare costs, and opens new paths through the world? Reinvest in infrastructure, and the map physically changes around you — new bridges appear, prices shift, and the story branches in surprising directions.
Mutant powers — Astral Projection, Metal Man, Optical Blasts — channel that 90s X-Men energy
Time-loop narrative — die, return to cycle one, but keep your knowledge and watch your choices ripple across every run
Card-based economy system — reinvestment isn’t just flavour; it remodels the world and how you fight
Gorgeous hand-drawn art — inspired by Jim Lee and classic 90s comic book aesthetics
EARLY ACCESS DETAILS
Out now on Steam — released 10th November 2026
10% launch discount available until 17th November
Expected to stay in Early Access for 6–12 months, with more bosses, abilities, biomes and story coming in free updates
Price will rise as content grows — get in now at the introductory rate
“We want to make this the best tax-collecting, billionaire-punching game possible — and we need players with us every step of the way.” — Outsider Games
It’s rare to see a game that marries tight roguelite combat with genuine economic strategy and moral weight — and rarer still that it comes with such style and wit. Go give it a look — the billionaires aren’t going to audit themselves.
Imagine waking up inside a vast, mysterious megastructure — and realising you’re not alone in your own head. Split Brain Samsara, the debut title from French independent studio Kusa Games, is a one-of-a-kind co-op adventure where you and a friend occupy the exact same body. And it’s landing on PC via Steam on 26 November 2026, priced at just $7.99 / €7.99, with a 10% launch discount available during the first week.
This isn’t just another co-op game — it’s a masterclass in communication, trust, and seeing the world through someone else’s eyes. Literally.
Two Perspectives. One Fate.
The core concept is as brilliant as it is bold:
Player One sees the physical world — controls movement, opens doors, manipulates objects. Player Two sees the spiritual realm — reveals hidden paths, deciphers ghostly messages, interacts with what was lost.
Neither can succeed alone. Doors might be locked in the physical world but passable in the spiritual one — if Player Two can guide Player One to step through. Clues could be invisible to one player but written clearly for the other. You’ll constantly be describing, pointing, negotiating, and coordinating your way through the Samsara megastructure — a massive abandoned station brimming with questions.
Why are you here? Where did everyone go? And most importantly — why are there two of you in one body?
Hand-Crafted Worlds, Layered Mysteries
Every corridor, chamber, and puzzle in Split Brain Samsara has been 100% hand-crafted, designed to tell a story as much as challenge your wits. You’ll explore two overlapping dimensions:
The Physical Realm — The silent, functioning-but-empty megastructure. Rusting machinery, flickering lights, and echoes of a vanished civilisation.
The Spiritual Realm — A shifting, ethereal layer where memories linger, shadows whisper, and what was once hidden becomes clear.
The deeper you venture, the more the story unfolds. Fragments of memory, abandoned logs, and environmental storytelling paint a picture of what happened — but only when both players share what they see will the full picture emerge. It’s part escape room, part mystery, part spiritual journey — all built for two voices in conversation.
How It Plays — Communication Is Your Only Tool
There are no combat encounters. No health bars. No enemies to fight. Just you, your partner, and the puzzles the Samsara has laid out.
Talk constantly — “I see a glowing symbol on the west wall — do you see it?”
Synchronise actions — One might need to activate a console while the other guides the character through a shifting portal
Piece together clues — What looks like a dead end to one player might be a clear instruction to the other
Unlock new paths — Progress depends entirely on how well you collaborate
The game must be played online, and a microphone is strongly recommended — this is an experience built on conversation. It’s accessible enough for casual players, but some puzzles will truly test how well you understand each other’s perspective.
Why It Matters — Co-op Reimagined
We’ve seen co-op games before — fighting side-by-side, building together, surviving together. But Split Brain Samsara flips that script completely. You aren’t two characters standing shoulder-to-shoulder. You’re two halves of the same whole, each with a piece of the truth the other desperately needs. It turns communication from a nice-to-have into your most powerful mechanic.
It’s intimate, clever, and deeply memorable — exactly the kind of bold indie experiment that makes the Steam storefront such a special place.
Launch Details
Detail
Info
Release Date
26 November 2026
Platform
PC (Steam)
Price
$7.99 / €7.99
Launch Offer
10% off during first week
Developer / Publisher
Kusa Games
Requires
Online co-op + microphone
Ready to Share a Mind?
Split Brain Samsara invites you to do something few games ever ask — truly see the world through someone else’s eyes. It’s an experience that’ll test your patience, tickle your curiosity, and maybe even bring you closer to the person playing beside you.
Add it to your Steam wishlist now — and start thinking about who you’d trust enough to share a body with.
The peaceful, elemental world of Mellunia has a new darkness at its heart — and this time, you won’t just survive hordes of enemies. You’ll command, plan, and conquer. Shard Squad: Onyx Rising is the brand-new roguelike auto-battler from The Root Studios, set in the charming universe that players fell in love with when the original Shard Squad launched on Steam in November 2025. Where the first game was a fast-paced bullet heaven about survival and collection, Onyx Rising shifts the lens to tactical depth — putting squad composition, economy management, and high-stakes choices front and centre.
The premise is simple but gripping: corrupting Onyx Shards have appeared across the land, twisting creatures and warping the paths ahead. Your mission? Track them down, purge their influence, and uncover what — or who — is behind this spreading darkness. Every run takes you through a branching map of camps, merchants, battlefields, and mysterious encounters. No two journeys will ever be the same.
Build, Blend, and Battle — Your Squad, Your Strategy
At the core of everything are the Shards themselves — over 20 elemental companions spanning Fire, Electric, Water, Nature, and Crystal types — each with their own stats, abilities, and three unique traits. But in Onyx Rising, the synergy system goes deeper than ever before:
“Unity not only brings strength — it creates entirely new abilities.”
Stack the right elements and traits, and your squad unlocks devastating combo effects. Pair Water with Nature for healing-over-time fields, or overload Fire and Electric to trigger chain explosions. Experimentation isn’t just encouraged — it’s essential. You’ll recruit Shards between battles, balancing immediate power against long-term synergy. And yes — some Shards get along better than others, with friendships and rivalries that add subtle bonuses to your board.
Economy, Choices, and the Road Ahead
This isn’t a game where you just fight and move on. Onyx Rising introduces a full economy layer. Every battle rewards gold and resources — but gold is scarce. Do you spend it at the Merchant on powerful relics and temporary buffs? Save it to recruit a rare Shard you spotted earlier? Or invest in permanent upgrades that persist across runs? Every decision carries weight.
Between battles, you’ll choose your path forward on a branching roguelike map:
Combat nodes — Standard and elite battles with steady rewards
Merchants — Buy Shards, relics, and consumables
Rest sites — Heal your squad or trade resources for a permanent boost
Mystery events — Risky choices with huge payoffs or painful setbacks
Onyx Shard locations — The climax of each zone, where corrupted bosses guard the darkness itself
One wrong turn, one underpowered squad composition, one mismanaged gold pool — and the Onyx consumes you. Permadeath means when your squad falls, the run ends. But your knowledge — and certain persistent unlocks — remain.
Familiar Beauty, Fresh Depth
The signature vibrant pixel art style returns, crisp and colourful as ever, making every elemental ability pop against Mellunia’s lush forests, glowing caves, and ashen Onyx-corrupted zones. But beneath that cute exterior lies a game that respects your intelligence. The auto-battler format means positioning matters, timing matters, and understanding how your Shards interact is more important than raw numbers. You set up your formation, equip relics that alter behaviour, then watch the chaos unfold — tweaking your setup between rounds to counter what’s coming next.
It’s a sweet spot for roguelike fans: accessible enough to pick up in 20 minutes, but deep enough to keep you mastering builds for dozens of hours.
The Verdict — Light Meets Shadow
Shard Squad: Onyx Rising feels like a natural evolution for The Root Studios’ universe. It takes what worked — charming creature design, satisfying synergy systems, and that “just one more run” roguelike pull — and layers on meaningful decision-making and strategic depth without overcomplicating things. Whether you’re returning to Mellunia or stepping through its gates for the first time, the Onyx Shards are waiting — and only a perfectly harmonised squad can banish the darkness.
If you’ve ever yearned for the golden age of 16-bit JRPGs but wished they told stories from somewhere a little different, Toada Brava might just be your next favourite indie RPG. This hand-drawn adventure channels the timeless magic of Chrono Trigger and Super Mario RPG, wraps it in vibrant Brazilian folklore, and infuses music itself into its core mechanics — and its Kickstarter campaign is now in its final stretch.
A JRPG Heart, a Brazilian Soul
Developed by Asteristic Game Studio — creators of the atmospheric Dreaming Sarah — alongside artist and animator Mateus Grazina, Toada Brava wears its inspirations proudly. Think the instant charm of Super Mario RPG, the seamless exploration of Chrono Trigger, and the tactical depth of Vagrant Story, all blended into something entirely its own.
But where most retro-styled RPGs lean on familiar fantasy tropes, Toada Brava reaches somewhere new — colonial-era Brazil, reimagined through folklore, music, and a deeply personal story of resistance.
The Story — Kako and the Dungeons of Santacrúz
You play as Kako, a young monkey whose peaceful life is shattered when the greedy Duke of Santacrúz seizes his family’s land to mine for gold. When Kako’s mother, Matilda, stands up to the nobleman — literally punching him in the face — she’s thrown into the Duke’s labour prison deep beneath Santacrúz. Kako sets out to rescue her, only to end up locked away himself. There, he meets a ragtag group of prisoners and rebels, and together they plan not just an escape, but a revolution.
It’s a story that touches on real themes — colonisation, resistance, and standing up to power — wrapped in a warm, whimsical art style that makes the heavier moments hit all the harder.
Music Is Magic — Literally
The word toada in Portuguese means a melody or tune — and music is central to everything here. Every character wields a musical instrument that channels magical effects into battle. Whether it’s a strummed guitar, a beaten drum, or a haunting flute, your party’s music shapes how you fight and explore. It’s a mechanic that feels fresh, thematic, and utterly delightful.
Combat That Feels Classic, But Fresh
No random encounters — enemies are visible on the map; battles start right where you stand, with zero loading screens
ATB turn-based system with timing — nail your button prompts for extra damage or well-timed blocks, keeping you actively engaged rather than just selecting menus
Environmental interaction — your weapon doubles as a tool; hit objects to find items or land surprise attacks before combat even begins
Build your party — recruit fellow prisoners and rebels, each with their own personality, backstory, instrument, and unique fighting style
Hand-Drawn, Heart-Felt
Every character, animation, and background is crafted frame-by-frame in traditional 2D animation — the kind of warm, expressive art that feels alive in a way few games can manage. It’s colourful, cartoonish, and packed with personality — from the scrappy “Junk Rats” to the stern police dogs known as “Beleguins” patrolling the prison grounds.
Try It Today — Demo Live on Steam
You don’t have to take their word for it. A free public demo is available right now on Steam — English and Brazilian Portuguese supported — so you can play the opening section and see if Kako’s journey clicks with you.
KICKSTARTER FINAL DAYS — DEADLINE: 13 NOVEMBER
The campaign has reached 75% of its funding goal with just four days remaining — closing on November 13 at 9 AM PT / 11 AM CT / 12 PM ET / 2 PM BRT. If you want to see this colourful, music-powered, history-rich RPG cross the finish line, now is the time to back it. Every pledge helps keep independent, culturally distinct games alive — and there are some great rewards on offer, from digital copies to art books and soundtrack downloads.
From the frozen, quiet solitude of the Arctic to the loud, chaotic wilds of an alien frontier: Goldfire Studios has lifted the lid on Ranchonauts, their gleefully unhinged new co-op game about herding unruly extraterrestrial livestock across dangerous worlds — landing exclusively on PC in 2027.
From Ice to Outer Space — Goldfire’s Bold New Direction
Oklahoma City’s Goldfire Studios won hearts with Arctic Awakening, a tense, narrative-driven survival adventure about isolation, companionship, and uncovering secrets beneath the ice. It was intimate, atmospheric, and thoughtful.
Ranchonauts is the complete opposite — a raucous, physics-powered co-op experience built for up to six players (or solo with AI helpers) where the goal is simple: get the flock from one side of the frontier to the other. The execution? Pure, glorious chaos.
What on (and off) Earth Is Going On?
Your ship has crashed. You’re stranded on a lawless sci-fi frontier. The only way to pay off your debts and fix your ride? Become intergalactic shepherds.
But these aren’t your average sheep. Bouncy, skittish, and hopelessly curious, these alien creatures will wander into danger the moment you look away — and the planet is packed with hazards to help them along:
Electrical storms that scatter the herd mid-drive
Gravitational anomalies that send sheep — and players — floating into the void
Hostile local wildlife that sees your flock as lunch
Unstable terrain that shifts, crumbles, and triggers spectacular tumbles
Everything runs on ragdoll physics — so when things go wrong, they go hilariously, dramatically wrong. Friends can accidentally knock each other over; a well-meaning nudge might send a sheep bounding off a cliff; and storms can turn a calm drive into a frantic shouting match.
Teamwork, Tools, and Total Mayhem
Voice chat with proximity: Shout at a friend across the map? They’ll barely hear you. Stand right next to them? Perfect for barking orders — or panicking together.
Progression: Complete contracts, pay down your repair bill, and unlock better gear — sturdier vehicles, clever herding tools, and protective gadgets to handle deadlier sectors.
No game overs, just gales of laughter: A scattered herd isn’t a failure — it’s a rescue mission. The game is designed so you can always regroup, recover, and try again.
PC first: Launching on Steam in 2027; console versions may follow post-release.
Why the Shift?
“Arctic Awakening was about being alone and finding connection in the quiet,” Goldfire Studios shared. “With Ranchonauts, we wanted to do the opposite — make something that brings people together in the loudest, silliest way possible. It’s about that joy of shouting directions while everything spirals — and we can’t wait to share it.”
Fans needn’t worry: the studio confirmed Arctic Awakening will continue to receive support and community updates.
Ready to Round ’Em Up?
Wishlists are open now on Steam. Expect a reveal trailer soon — and prepare for the most ridiculous, friendship-testing herding job of your life.
From blizzards to black holes — Goldfire Studios is proving that the wildest frontiers are the ones you share.
Before the towers rise and the mountains stir, there is the mine. And before the legend, there is the journey that started it all.
Targem Games — the studio behind a string of beloved indie adventures — has announced Demidoff Corp PICO, a free retro prologue crafted entirely within the legendary PICO-8 fantasy console, offering players a compact, charming, and completely free glimpse into the world of their upcoming Ural-themed metroidvania Demidoff Corp. It digs into the backstory of the game’s furry protagonist — and it lands on Steam on 14 December 2026.
TALE OF THE FURRY AGENT — THE PROLOGUE
Demidoff Corp PICO is more than a demo — it’s a prequel chapter. You step into the paws of the game’s retired royal agent, the hero of the full adventure, on a mission that unfolds before the main story begins. Something is stirring in the mines beneath the Ural Mountains: creatures are turning feral, malachite veins are glowing with unnatural light, and the silence of the deep is broken.
Your mission is straightforward but dangerous:
Explore twisting mine tunnels rendered in exquisite 8-bit miniature
Collect malachite — the precious resource that powers progress and unlocks paths
Battle corrupted creatures that skitter and lurk in the dark
Uncover the first hints of the corruption that will spread across the region in the full game
Every swing of your pickaxe, every foe defeated, and every glint of malachite collected sets the stage for the larger adventure to come.
PIXELS, PICO-8, AND PERFECTION — THE VISION
Demidoff Corp PICO was built from the ground up inside the PICO-8 fantasy console — a platform celebrated for its strict creative constraints: 128×128 resolution, 16 colours, and a sprite limit that forces designers to distil their vision down to its purest form.
The result is a game that doesn’t just mimic the look of 1980s classics — it was built the same way:
Tight, readable pixel art that bursts with personality
Snappy, responsive controls designed for quick runs and replayability
Chiptune audio that echoes the golden age of 8-bit adventure
A complete, self-contained story that you can finish in one sitting
“It’s not just nostalgia,” the Targem team explained. “PICO-8 taught us to be economical — to tell a whole story with very little. That focus shines through in everything the prologue does.”
FROM THE DEPTHS TO THE MOUNTAINS — WHAT LIES AHEAD
Demidoff Corp PICO is the opening act. The full Demidoff Corp, arriving in 2027, expands into a sprawling atmospheric metroidvania inspired by Ural folk tales:
Demidoff Corp PICO (Prologue)
Demidoff Corp (Full Game)
Compact mine-focused exploration
Vast interconnected world — forests, lakes, factories, mountains
PICO-8 128×128 / 16-colour retro
Richer 2D hand-crafted aesthetic
Small set of abilities
Deep unlockable skill tree and traversal powers
Prequel story — the first signs of trouble
Full narrative — uncover Demidov’s secret and face ancient evil
Free — 14 Dec 2026
PC — 2027
Steam wishlist open now
Steam page live — add to your list
In the full game, you’ll venture beyond the mines into dense forests, icy peaks, and the shadow of Demidov’s sprawling industrial complex — all while uncovering why the region’s wildlife has turned hostile and what ancient power has been awakened beneath the earth.
WISHLIST NOW — FREE, FOREVER
Demidoff Corp PICO is completely free — no cost, no microtransactions, no strings attached. It launches on Steam 14 December 2026, and you can add it to your wishlist today to be notified the moment it unlocks.
Whether you’re here for the charming 8-bit adventure or to get the very first foothold in one of next year’s most intriguing metroidvanias — the mines are open.
Grab your lantern. Watch your step. The Ural Mountains are waking up.
Build your army. Forge your legend. Defy the divine.
From Yerevan, Armenia — independent studio Kentron Games has officially lifted the curtain on Rallying Call, a bold new roguelike strategy title where every unit is a card, every map is uncharted, and your ultimate goal is nothing less than storming the gates of a Demonic God. Coming to Steam later in 2027, with a debut announcement trailer live now.
DECK THE BATTLEFIELD — HOW IT PLAYS
Rallying Call merges the grand strategic exploration of Heroes of Might & Magic with the tactical depth of a collectable card game — all wrapped in roguelike design where no two runs are ever the same.
You don’t just collect cards — you build an army out of them:
Recruit creatures and heroes across a procedurally generated fantasy realm
Forge synergies — units don’t fight alone; their combined abilities unlock game-changing effects that turn the tide
Position matters — turn-based combat rewards careful placement, timing, and foresight
Spells and artefacts — equip devastating magic and relics to amplify your forces and outwit the strongest foes
Chart your own path — choose which routes to explore, which dangers to face, and which rewards to chase. Bold choices bring rare treasures… and costly risks
MORE THAN A DECK — DEPTH IN EVERY CARD
At the heart of Rallying Call lies a roster brimming with potential:
15+ unique heroes, each fundamentally altering how you play — from combat-focused warlords to arcane tacticians and beastmasters
Hundreds of units and spells to discover, combine, and master
Multiple factions — align with distinct powers, each with their own strengths, weaknesses, and signature playstyles
Roguelike progression — permanent unlocks carry across runs, expanding your options and letting you refine your strategy over time
Every expedition is a fresh puzzle. Will you assemble a swift strike force? An unbreakable wall of defenders? Or a coven of mages capable of ending battles before they truly begin?
FROM ARMENIA WITH AMBITION
Kentron Games — a new studio based in Yerevan — arrives with a clear vision: to bring the soul of classic strategy games to a modern audience, with a distinct creative voice rooted in their own heritage. Rallying Call is their debut, and they’ve built it to honour the games that inspired them while carving out something entirely its own.
The announcement trailer, released today, offers the first look at the game’s art style — rich, atmospheric fantasy brought to life with hand-crafted detail — alongside glimpses of map exploration, combat, and the deck-building that ties it all together.
WISHLIST NOW — THE MARCH BEGINS 2027
Rallying Call is targeting release on Steam later in 2027. You can add it to your wishlist today to catch every development update, trailer, and release-date announcement the moment it lands.
The world is shifting. The Demonic God waits. And your deck is the only thing standing between endless darkness and a new dawn.
Gather your cards. Choose your path. Answer the call.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use. To find out more, including how to control cookies, see here: Cookie Policy.