Tag: #indiedev

  • Pooper Scooper: The Physics Rage Game Turns Litter Duty Into a Test of Patience

    Pooper Scooper: The Physics Rage Game Turns Litter Duty Into a Test of Patience

    Cleaning the litter box is nobody’s favourite job — but what if it was also the hardest game you’ve played all year?

    Developed by Zemore Indie Games, LLC, Pooper Scooper is a physics-based rage game that takes one of life’s most mundane tasks and turns it into a precision challenge that will have you gripping your mouse and questioning your life choices. What sounds like a simple trip from litter box to trash bin quickly becomes a battle of balance, timing, and nerves — and yes, it’s exactly as chaotic as it sounds.


    Simple Premise — Nightmarish Execution

    The goal is straightforward: scoop the waste out of the litter box, carry it across the room, and drop it into the bin. That’s it. No dungeons, no apocalypses, no alien invasions — just a scoop, a mess, and a trash can.

    But Pooper Scooper isn’t interested in making things easy. There is no “scoop” button. Instead, you manually control every movement of the tool — lowering, raising, tilting, rotating, and shifting it with pinpoint accuracy. The physics system means every load shifts, wobbles, and threatens to slide off the edge if you move too fast or tilt the wrong way.

    “Position your scoop, lower it down, push it, raise it, and do your best not to accidentally throw it across the room while you bring it to the bin.”


    Weight, Balance, and Very Bad Cats

    Three things stand between you and a clean room:

    • Physics That Fights Back — Different shapes and sizes affect how the load sits. Heavier loads are harder to balance; awkward shapes slide around mid-transit. You’ll constantly choose between fewer risky trips or multiple safer ones.
    • Chaotic Cats — Your feline companions don’t just watch. They wander, dart around, and even fly across the room. Bump one while carrying a full scoop, and everything goes tumbling — level failed.
    • Cluttered Environments — As you progress, rooms get messier. Stacked furniture blocks paths, bins hide in awkward corners, and every level demands a new strategy.

    Born From Real Life — Made to Frustrate

    Created by Filipino developers Hans Andre Abila and Arvin Padua under Zemore Indie Games, the idea grew straight from personal experience — the frustration of a task that should be simple but never is.

    The result is a game that sits somewhere between Getting Over It, I Am Bread, and your most chaotic household chore. It’s designed to be funny, deeply frustrating, and weirdly satisfying when you finally nail a clean run.


    Coming Soon — Alpha Playtest Open Now

    Pooper Scooper is targeting release in Q4 2026 on Steam. An Alpha playtest is currently accepting applications — you can request access directly through the Steam store page.


    Ready to Scoop?

    It’s a game about focus, finesse, and accepting that sometimes things will go flying across the room — and that’s okay. You’ll laugh, you’ll rage, and you’ll never look at your cat quite the same way again.

    The message is simple: The poop must be scooped. Are you up to the challenge?

    More Info: Pooper Scooper


    #PooperScooper #ZemoreIndieGames #IndieGame #PhysicsGame #RageGame #Steam #PCGaming #IndieDev #ComedyGame #SimulationGame #GamingNews #Techmash

  • Crash, Drive, Repeat — BeamNG.drive Hits PS5 Oct 19: The Legendary Physics Sim Comes to Console

    Crash, Drive, Repeat — BeamNG.drive Hits PS5 Oct 19: The Legendary Physics Sim Comes to Console

    For over a decade, BeamNG.drive has stood as one of PC gaming’s most extraordinary achievements — a soft-body physics marvel where every dent, crumple, and twist is calculated in real time. Now, the wait is over: BeamNG GmbH has officially brought the simulation to PlayStation 5, launching October 19, 2026 — complete with local split-screen multiplayer for up to four players.

    The Gold Standard of Vehicle Simulation Arrives on Console

    BeamNG.drive isn’t just another driving game. Its patented soft-body physics engine simulates every beam, panel, and component of a vehicle as a physical object — meaning crashes deform cars with jaw-dropping authenticity, suspension flexes exactly as it should, and surfaces from tarmac to mud fundamentally change how you drive.

    On PC, that formula has earned over 212,000 reviews and a 97% Overwhelmingly Positive rating on Steam. Now PS5 players get the same core experience — the same realism, the same attention to detail — optimised and ready for console.

    What You Can Do — The Ultimate Driving Sandbox

    Vehicles & Environments

    • Dozens of highly customisable vehicles — from city cars to heavy trucks, every part tweakable
    • 12 vast open-world environments — jungles, deserts, highways, cities, and more
    • True-to-life damage modelling — crashes don’t just look real; they affect how your car drives

    Game Modes

    • Free Roam — go anywhere, tweak weather and gravity, experiment freely
    • Scenarios — deliveries, police chases, off-road treks, and precision challenges
    • Time Trials — refine your lines and beat your best times
    • Local Split-Screen — up to 4 players on one console. Crash together, race side-by-side, or just mess around — the chaos multiplies with friends

    PS5-Specific Features

    • DualSense support — immersive vibration and adaptive trigger resistance that shifts with road surface and vehicle damage
    • Full accessibility suite — remappable controls, adjustable difficulty, practice mode, game speed options, and 17 supported features making the experience welcoming to all
    • PS5 Pro Enhanced — optimised visuals and performance for Sony’s latest hardware

    A Note on Early Access & Platform Differences

    Just like its PC counterpart, the PS5 release is in Early Access — development is ongoing, and player feedback will shape future updates. Some features beloved on PC, including mod support and VR, are not available at launch, though BeamNG aims toward long-term feature parity where possible.

    The launch lines up with PC Version 0.40, bringing the biggest update in the game’s history — split-screen, improved graphics, new vehicles, and under-the-hood refinements across all platforms.

    Key Details at a Glance

    DetailInfo
    PS5 Release Date19 October 2026
    Developer / PublisherBeamNG GmbH
    StatusEarly Access (ongoing development)
    Players1–4 local split-screen
    PC Steam Release30 May 2015 — ongoing Early Access
    Steam Rating97% Overwhelmingly Positive
    PS5 Pro EnhancedYes
    Mod/VR SupportNot at launch; under consideration
    LinksPlayStation Store · [Steam](https://store.steampowered.com/app/284160/BeamNGdrive/)

    Ready to Get Behind the Wheel?

    BeamNG.drive is available now on PS5 — jump in and see why it’s been the most talked-about driving sim on PC for years. Whether you’re here for realistic cruising, spectacular crashes, building wild custom vehicles, or just laughing with friends in split-screen, the engine’s running and the road’s open.

    “The Most Impressive Physics Engine You’ve Ever Seen” — IGN


    More Info: BeamNGdrive

    #BeamNGdrive #BeamNG #PS5 #DrivingSim #Physics #EarlyAccess #ConsoleGaming #SplitScreen #IndieDev #PCGaming #Techmash

  • Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Surrounded by swarms of foes, drowning in loot, watching your build explode in power — and not a single second of frantic real?time panic. That’s the genius twist at the heart of Delve Survivors, the ingenious indie dungeon?crawling RPG from developer iDiOSLAB and publisher NGJ, digging onto Steam on November 12th, 2026.

    It takes everything you love from survivors games — the hordes, the builds, the relentless progression — and wraps it in the thoughtful, deliberate strategy of a classic turn?based roguelike. The best of both worlds? It’s looking that way.

    The Pitch: Nothing Moves Until You Do

    Survivors?style games are famous for non?stop, screen?filling action — but that speed can be overwhelming. Delve Survivors flips the script: time advances only when you act. Step forward, strike, use a skill — and that’s when the world responds. Enemies close in, triggers fire, turns resolve. You set the tempo. Blitz through or pause to plan — the pace is entirely yours.

    It’s a fusion of two seemingly opposite traditions:

    • Modern Survivors DNA — Swarms of enemies flooding the screen, rapid levelling, cascading passive skills, builds that snowball from modest to godlike in minutes
    • Classic Roguelike Roots — Grid?based movement, procedural dungeons, tactical positioning, permadeath options, and the careful decision?making of timeless dungeon crawlers

    How It Plays — Plan, Position, Unleash

    Combat — Automatic Yet Tactical

    • Melee strikes trigger automatically when you step into an enemy’s tile — move into range and you hit, they hit
    • Ranged attacks, spells, summons, and area blasts activate on cooldown — you build the loadout, then watch it devastate waves once it’s rolling
    • Stack effects that synergise: burn enemies then detonate them, summon minions that swarm alongside you, freeze foes to control the horde

    Loot — From Magic to Unique

    Gear drops in four tiers: Magic ? Rare ? Legendary ? Unique, each piece bolstering stats and unlocking new build possibilities. Return to the Town Hub between runs to upgrade gear, boost class stats, trade items between characters, and stock up on potions and scrolls.

    Three Ways to Delve

    Pick your death penalty — or lack thereof:

    • Casual Mode — Keep everything. No penalties. Just explore and enjoy
    • Casual Rogue — Restart dungeons but hang onto your hard?earned loot
    • Hard Core — True roguelike. Lose it all when you fall. Only the bold need apply

    Bosses That Demand Mastery

    Every dungeon ramps up through elite foes and mid?bosses to a final encounter designed to test your build, resource management, and positioning. No two runs will face them quite the same way.

    What’s On Offer — At a Glance

    DetailInfo
    Launch Date12 November 2026
    PlatformSteam (Windows + macOS)
    Developer / PublisheriDiOSLAB / NGJ
    GenresTurn?Based Roguelike + Survivors + Dungeon Crawler + ARPG
    Playtime15–30 minutes per run
    LanguagesEnglish, Japanese, French, Italian, German, Simplified & Traditional Chinese, Russian, Korean, Spanish (Latin America), Portuguese?Brazil
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    PriceUS$12.98
    System RequirementsWindows 10+/macOS 11+, i5/Ryzen 5 or better, 4 GB RAM, 1 GB storage — integrated graphics supported

    Dungeons, Depth, and Endgame

    The full release packs nine main dungeons, each with distinct foes, environments, and bosses. Beyond them lies The Abyss — a sprawling 100?floor endgame for those who’ve mastered the depths and want to push their builds to the breaking point. Three starting classes — Warrior, Archer, and Magi — offer wildly different foundations, with hundreds of skills and equipment combinations keeping every descent fresh.

    Why This Matters

    Delve Survivors answers a quiet call: “I love Survivors games, but I wish I could think instead of just reacting.” It preserves the dopamine hit of powering up and clearing swarms while giving you space to breathe, plan, and outsmart the horde. For veterans of Vampire Survivors, Halls of Torment, and Death Must Die — plus anyone who still fires up classic roguelikes — this is a rare meeting of fast fun and deep strategy.

    Ready to Descend?

    Play the free demo right now during Steam Next Fest (Oct 19–26) — and wishlist so you don’t miss the November 12th launch:

    Delve Survivors on Steam: https://store.steampowered.com/app/3319680/Delve_Survivors/

    The horde is waiting. This time, you decide when it attacks.


    #DelveSurvivors #iDiOSLAB #NGJ #Roguelike #DungeonCrawler #TurnBased #SurvivorsGame #SteamNextFest #IndieDev #PCGaming #PixelArt #RPG #Techmash

  • Gear Up Einstein! — History’s Greatest Heroes Enlist for Duty as Early Access Lands Nov 6

    Gear Up Einstein! — History’s Greatest Heroes Enlist for Duty as Early Access Lands Nov 6

    Imagine leading Albert Einstein into battle. Cleopatra commanding the front lines. Ragnar Lodbrok storming alongside Queen Elizabeth I. It’s not a fever dream — it’s Gear Up Einstein!, the wildly inventive co-op strategy roguelite from No Deadlines Studio, and it’s marching into Steam Early Access on November 6th, accompanied by a brand-new trailer.

    The game also features a freshly updated demo right now as part of Steam Next Fest (October 19–26), so you can jump in and start recruiting history’s legends before launch day.


    Recruit the Legends — Then Gear Them Up

    Gear Up Einstein! turns the entire history of civilisation into your personal army. You’re in command of a time-travelling vessel, tasked with recruiting the greatest figures from every era — scientists, rulers, warriors, visionaries — and sending them into battle to save reality itself.

    This is a tactical auto-battler: you plan your strategy, position your heroes, kit them out with gear, then watch the chaos unfold. Every historical figure brings unique perks and abilities; stack the right team and you’ll unleash devastating synergies that cut through enemy lines.

    Who’s Reporting for Duty?

    • Albert Einstein — genius-level intellect that boosts squad power
    • Cleopatra — diplomatic mastery that buffs allies
    • Ragnar — unbridled Viking fury
    • Queen Elizabeth I — regal leadership and tactical precision
    • Plus more icons across Ancient Egypt, the Italian Renaissance, and beyond

    Key Features at a Glance

    DetailInfo
    Early Access Launch6 November 2026
    PlatformSteam — Windows, Mac, Linux
    Players1–3 (online & local co-op)
    DeveloperNo Deadlines Studio
    GenreCo-op Strategy Roguelite / Auto-Battler
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    Languages15+ including English, French, German, Spanish, Japanese, Simplified Chinese, Russian, Korean, Polish, Portuguese-Brazil, Turkish, Ukrainian, Czech, Thai, Italian

    How It Plays — Plan, Equip, Watch History Unfold

    • Voyage Through Time — Battle across distinct eras, each with unique enemies, hazards, and rewards. No two runs are identical.
    • Gear & Grow — Visit interstellar shops to kit your squad with wild, powerful equipment. Builds evolve dramatically; a spear-wielding Einstein is just the start.
    • Co?op Command — Team up with 1 or 2 friends. Trade gear, coordinate loadouts, and combine abilities. Whether you’re optimising builds or causing glorious chaos, victory tastes sweeter together.
    • Upgrade Your HQ — Between missions, invest in your headquarters to unlock more heroes, better gadgets, and permanent improvements that shape every future run.
    • Save Reality — Face down an overwhelming threat consuming the timeline. It’s history’s last stand — and you’re the general.

    What’s New in the Next Fest Demo?

    The demo has received a major overhaul: new core systems, rebalanced encounters, fresh content, and a clean slate for all players. It’s the perfect proving ground to experiment with team comps, test gear, and see why this concept has caught so much attention.

    The Road Ahead

    No Deadlines Studio plans to stay in Early Access for roughly 12 months, refining and expanding the game based on community feedback. Expect new heroes, eras, mechanics, and full 1.0 polish as the timeline expands.

    Ready to Command History?

    Wishlist now and don’t miss the November 6th launch:

    Gear Up Einstein! on Steam: https://store.steampowered.com/app/2950410/Gear_Up_Einstein/

    Play the updated demo right now during Steam Next Fest — and remember: history is written by the victors. Make sure it’s yours.


    #GearUpEinstein #NoDeadlinesStudio #SteamNextFest #Roguelite #Techmash #StrategyGames #CoOpGaming #PCGaming #IndieDev #HistoryBattles #EarlyAccess

  • Catch Air — HYPERyuki: Snowboard Syndicate Blazes New Trails in The MIX Showcase Debut

    Catch Air — HYPERyuki: Snowboard Syndicate Blazes New Trails in The MIX Showcase Debut

    Things are heating up on the slopes.

    Wabisabi Games and publisher Acclaim Inc. have just dropped a blistering new gameplay trailer for HYPERyuki: Snowboard Syndicate during The MIX: Fall Online Showcase — and it’s everything Y2K-era extreme sports fans have been waiting for. Think SSX Tricky, 1080° Avalanche, and Jet Grind Radio rolled into one neon-bright, gravity-defying package — and it’s carving toward Steam and consoles in 2027.

    A Love Letter to the Golden Age of Shred

    For anyone who grew up pulling impossible spins, chaining trick combos, and boosting past opponents down mountainsides, HYPERyuki feels instantly familiar — and thrillingly fresh. This isn’t just a snowboarding game; it’s a celebration of that turn-of-the-millennium energy: bold colours, bigger tricks, and pure, unapologetic fun.

    “We’re making the game we always wanted to play,” says the team at Mexico City-based Wabisabi Games — creators of the vibrant RKGK / Rakugaki. Every frame pulses with the same stylistic flair: sleek character designs, dazzling lighting, and soundtrack beats that hit as hard as a perfect landing.

    Volcanic Slopes, Ice Caves, and Wild New Riders

    The showcase trailer pulls back the curtain on never-before-seen terrain that ranges from the freezing to the fiery:

    • Active volcano runs — ash, lava, and near-misses as you carve down scorching slopes
    • Glittering ice caves — winding, crystal-lit descents where precision meets spectacle
    • High-alpine forests and beyond — routes that twist, soar, and surprise at every turn

    Joining the cast are brand-new playable riders, each with their own boarding style, personality, and signature moves. And yes — the trailer confirms some delightfully unexpected contenders, including a giant snowboarding kaiju and a living taco, because why not?

    Trick. Boost. Repeat. Master the Mountain.

    At its core, HYPERyuki is built on speed, style, and satisfaction:

    • Fluid trick system — string together grabs, grinds, flips, and spins to build your boost meter
    • Boost to the lead — go faster, fly farther, and unlock even more spectacular manoeuvres
    • Flow rewards everything — the smoother your run, the higher your score and the wilder your combos
    • Accessible depth — easy to pick up, with layers of technique for those chasing the perfect run

    A free demo is on the way to Steam so you can feel the rush for yourself before launch.

    Coming Everywhere — Next Year

    HYPERyuki: Snowboard Syndicate is scheduled to land on PC via Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2027. Wishlist now to catch every update — and be first to know when that demo drops.

    The Mountain’s Calling — Will You Answer?

    The golden age of arcade snowboarding isn’t just back — it’s been upgraded, reimagined, and injected with enough neon energy to light up the longest night. The trailer has landed, the slopes are open, and HYPERyuki is ready to shred.

    Watch the full gameplay reveal from The MIX Fall Showcase, wishlist HYPERyuki: Snowboard Syndicate on Steam, and prepare to catch air like it’s 2002.

    More Info: HYPERyuki Snowboard Syndicate


    #HYPERyuki #SnowboardSyndicate #WabisabiGames #AcclaimInc #TheMIXShowcase #ExtremeSports #ArcadeGaming #SSX #IndieDev #GamingNews #Coming2027 #Techmash

  • Rewrite Reality — Nonolith Emerges with Stunning Gameplay Trailer at The MIX Showcase

    Rewrite Reality — Nonolith Emerges with Stunning Gameplay Trailer at The MIX Showcase

    The NONOLITH consumes you.

    Trapped inside an ancient, living structure where nothing is fixed and every wall can be reshaped, you hold unimaginable power — you just haven’t realised it yet. Solo developer Justcamh and publisher Inner Pocket have debuted a brand-new gameplay trailer for Nonolith during The MIX Fall Showcase, pulling back the curtain on one of the most intriguing puzzlers arriving on PC via Steam this Q4 2026.

    The Prison That Bends to Your Will

    You awaken within the Nonolith — a vast, mysterious organism of stone and light where every tile, platform, and barrier is yours to command. Copy it. Paste it. Move it. Rotate it. Destroy it. From the very first moment, you wield the tools to reshape the world around you entirely.

    There are no gradual unlocks, no gated abilities, no artificial barriers — the full extent of your power is yours from the start. The challenge isn’t gaining new skills; it’s seeing the possibilities that have been there all along. Build bridges where none existed. Dig tunnels through solid ground. Rearrange the architecture to reveal hidden chambers. The world doesn’t just have puzzles — the world is the puzzle, and you hold every piece.

    Nine Worlds — Your Path, Your Order

    Nonolith spans nine distinct worlds, each brimming with secrets — and you can tackle them in any order you choose. This isn’t a straight line; it’s a sprawling, interconnected labyrinth where progress is defined by curiosity rather than sequence.

    What looks like a simple platform on your first visit might reveal itself as a lever, a key, or a doorway when viewed through a new lens. The trailer showcases the game’s signature “metroidbrainia” design — where familiar mechanics suddenly click into entirely new uses, and a trick you learn in one corner rewires how you see the entire structure.

    Escape Is Only the Beginning

    Breaking free from the Nonolith isn’t the end — it’s the first milestone. The truly dedicated will find that beneath the surface lies a deeper, more complex web of mysteries:

    • Game-spanning puzzles that connect worlds across the entire structure
    • Hidden interactions between mechanics you thought you understood
    • World-shattering secrets that reveal the terrifying truth of what the Nonolith actually is

    Master the structure completely, and the Nonolith itself will bow to your will. Multiple endings await — some just out of reach, others hidden in the darkest corners of the labyrinth.

    Beautiful, Accessible, and Ready to Try Now

    Nonolith delivers striking minimalist pixel art paired with a haunting, atmospheric soundtrack composed by Clockmaker — all wrapped in a package designed to be welcoming as well as wonderful:

    • Demo available now on Steam — play before you decide
    • Full controller support + keyboard-only option
    • Localised into 11 languages — English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, and Simplified Chinese
    • Runs almost anywhere — just 100 MB storage space; supports Windows, macOS, and SteamOS + Linux
    • Steam Achievements, Cloud Saves, and Family Sharing included

    The Walls Are Waiting — Will You Bend Them?

    Nonolith isn’t just about solving puzzles — it’s about realising how much power you’ve held all along. When every piece of the world is yours to move, the only real limit is your imagination.

    Wishlist Nonolith on Steam, download the free demo, and watch the trailer from The MIX Showcase now. The structure has waited eons for someone to understand it. Will you be the one to rewrite it?

    More Info: Nonolith


    #Nonolith #IndieGame #PuzzlePlatformer #Metroidvania #TheMIXShowcase #Steam #IndieDev #Exploration #PixelArt #GamingNews

  • Bloom of Doom — Nyra and the Garden of Moros Unveiled in Stunning Showcase Debut

    Bloom of Doom — Nyra and the Garden of Moros Unveiled in Stunning Showcase Debut

    The old world is dying. Its forgotten guardians are corrupted. And somewhere beneath the ruins, an ancient god is beginning to wake.

    Solo indie developer Resting Relic has officially lifted the lid on Nyra and the Garden of Moros, a hauntingly beautiful open-world action-adventure heading to PC via Steam — accompanied by a breathtaking gameplay trailer that premiered at The MIX Fall Showcase 2026.

    A Prison Broken, a World Fading

    Long ago, the god of doom Moros was bound by twelve sacred seals and locked away — each entrusted to a legendary Keeper, colossal beings of earth and stone who stood watch for generations. But the bonds have frayed. The prison has shattered. And now corruption spreads like a blight across the land.

    You are Nyra, seeking a cure to the creeping curse that threatens everything you know. Your journey leads you into the crumbling remains of the Old Empire — and there you discover the terrible truth: Moros is waking. The twelve seals are scattered, their Keepers twisted and corrupted by the very darkness they once held back.

    Your mission is clear — yet far from simple: recover all twelve seals, restore the prison, and stop Moros before his corruption blooms in full. But the path you take to get there is yours to choose.

    Climb Giants, Choose Mercy — Or Wield Force

    The Keepers are not mere bosses — they are living, walking temples, each unique, each vast, each a world unto themselves. To reclaim their seals, you must climb them: scale their stony hides, navigate ancient armour and overgrown ridges, and reach the heart of each colossus.

    Here lies the game’s defining choice:

    • The Path of Force — Destroy the corrupted Keeper, reclaim the seal swiftly, and move on.
    • The Harder Path — Endure the burden of the curse itself to cleanse and save the Keeper. It costs more, risks more — but preserves something the world still needs.

    Every decision leaves its mark. The world, the characters you meet, and the fate of the Keepers themselves shift with your choices — there is no single “right” way to save a dying world.

    A Companion Through the Ruins — Meet Rama

    You won’t face this alone. Rama, your loyal wolf companion since childhood, walks every step with you. He’s more than a mount — he’s a partner: guiding you through hidden trails, lending strength in quiet moments, and standing beside you when the darkness closes in. Together you’ll traverse dark forests, desolate plains, echoing caves, and palace halls reclaimed by wildness — a moody, atmospheric open world brimming with forgotten places, gentle puzzles, lost creatures, and unexpected friends.

    Crafted with Heart — Made for Everyone

    Built by a solo developer, Nyra and the Garden of Moros is designed to be as accessible as it is immersive:

    • Full controller support recommended, with native support for Xbox, DualShock, and more
    • Localised from day one: English audio + subtitles in Spanish, Japanese, Chinese, Russian, French, Italian, Portuguese-Brazil, and more
    • Runs beautifully on modest hardware — GTX 770 minimum, GTX 1080 recommended, 4GB RAM minimum, just 4GB storage needed
    • Steam store page live now — wishlist to follow development and be notified at launch

    The Garden Awaits — Will You Save It, Or Avenge It?

    The trailer has landed, the Keepers are stirring, and Moros is waking. Resting Relic has crafted not just an adventure, but a question: when the world is ending, do you fight to save it — or do you fight to save what makes it worth saving?

    Wishlist Nyra and the Garden of Moros on Steam now, watch the gameplay reveal from The MIX Fall Showcase, and prepare to step into the garden. The seals are waiting.

    More Info: Nyra And The Garden Of Moros


    #NyraAndTheGardenOfMoros #RestingRelic #IndieGame #OpenWorld #ActionAdventure #TheMIXShowcase #Steam #GamingNews #IndieDev #Fantasy #Exploration #Techmash

  • Lost in the Stars, Fighting to Get Home — N.E.O.N. HORIZON Unveils a Century-Old Space Mystery

    Lost in the Stars, Fighting to Get Home — N.E.O.N. HORIZON Unveils a Century-Old Space Mystery

    More than a century ago, humanity initiated Project N.E.O.N. — the Navigational Expedition for Observable Nothingness.

    At the heart of the project was NH-017, an autonomous research station governed by artificial intelligence. It spent seventy-one years crossing the silent gulfs of interstellar space before reaching its destination: Horizon. What it found there didn’t just change the mission — it rewrote everything humanity thought it knew about the void beyond.

    Cut off from Earth, surrounded by threats it never anticipated, NH-017 began building and launching remote-controlled starships through hostile territory — desperate to pierce the darkness, reach Horizon itself, and send a warning back across the light-years before it’s too late. That is the story of N.E.O.N. HORIZON, the striking sci-fi roguelite bullet hell from independent developer NeonGameStudio.

    The Mission That Uncovered Something Unimaginable

    Project N.E.O.N. was humanity’s boldest leap: to send an automated probe to the very edge of known space and see what lay beyond. NH-017’s journey spanned seven decades — no crew, no contact, just a silent beacon drifting outward. When it finally arrived at Horizon, the station made a discovery so profound, so dangerous, that its mission shifted instantly from exploration to survival.

    Horizon isn’t an empty frontier — it’s a threshold. And something is guarding it.

    Stranded and alone, NH-017 has only one option: construct starship after starship, sending them through escalating waves of enemies in a bid to break through, reach Horizon, and transmit the truth home. You are the pilot — or rather, the fleet commander — guiding these vessels, designing every ship from the hull up, and fighting through 100 progressively deadly waves to uncover the secret at the edge of existence.

    Build. Survive. Evolve. Reach Horizon.

    N.E.O.N. HORIZON blends tight, top-down bullet hell combat with deep roguelite progression and shipbuilding freedom. No two runs play the same — and your choices define every sortie:

    • Full Ship Customisation — Start with a frame and build it your way: install weapons, defensive systems, engines, and experimental modules. Mix and match to create everything from agile strike craft to lumbering heavy bastions.
    • Relics & Synergies — Discover powerful relics and hidden combinations that turn standard loadouts into unstoppable forces. Experimentation isn’t just encouraged — it’s essential as enemies grow faster, deadlier, and more numerous.
    • 100 Waves of Rising Danger — The threat escalates relentlessly. Every run pushes you to adapt, learn patterns, and unlock permanent upgrades that strengthen your fleet for the next attempt.
    • Stylised, Atmospheric Action — With a striking minimalist aesthetic and noir-tinged sci-fi tone, the game leans into the loneliness and tension of deep space — paired with an adrenaline-pumping soundtrack that hits harder the deeper you go.

    Made with Heart, Available Now to Try

    N.E.O.N. HORIZON is the work of Ukrainian developer Denys Romanov, founder of NeonGameStudio, created as a deeply personal project from Mariupol. A demo is already live on Steam, drawing strong attention during the Ukrainian Games Festival 2026, with full release coming soon. The game supports five languages, including Ukrainian, with English plus ten more at launch, and runs smoothly on modest hardware — minimum specs start at just 4GB RAM and a GTX 750 Ti, with full controller support from day one.

    The Signal Has Been Sent — Will You Answer the Call?

    NH-017 has waited 71 years. It has built ships, lost fleets, and kept broadcasting across the silence. The truth about Horizon is out there — and it’s up to you to bring it home.

    Wishlist N.E.O.N. HORIZON on Steam now, play the demo, and join the expedition. The edge of space is waiting.

    More Info: NEON Horizon


    #NEONHorizon #IndieGame #SciFi #Roguelite #BulletHell #SpaceExploration #Steam #GamingNews #IndieDev #UkrainianGames #Techmash

  • Full Throttle — Cleared Hot Drops Free Chapter 2: Jungle Storm Update!

    Full Throttle — Cleared Hot Drops Free Chapter 2: Jungle Storm Update!

    Dust off your rotors — it’s time to head into the trees.

    Developer Not Knowing Corporation and publisher MicroProse Software have launched Chapter 2: Jungle Storm — a massive, free campaign update for their physics-driven helicopter shooter Cleared Hot, available right now on Steam for all owners.

    Nine New Missions. One Lush, Dangerous Jungle.

    Jungle Storm expands the world of Cleared Hot with a brand-new nine-mission campaign featuring playtime on par with Chapter 1, plus a climactic boss encounter you won’t see coming. You’ll fly through dense canopies, battle sudden storms, and face enemies that know exactly how to use the terrain against you.

    What’s New in the Jungle?

    • Two helicopters join the fleet — the Ka-52 Alligator attack craft and the massive MH-53 Pave Low heavy-lift helicopter, both chosen by the community
    • Unique abilities for all 11 helicopters — every chopper now has a signature power reflecting its real-world role; no two fly or fight quite the same way
    • Utility Slot system — equip flares, chaff, EMP bursts, airstrike calls, and smoke grenades; grab them from the world or upgrade them in the hangar
    • Dynamic weather — fly through rain, lightning, and thunder; visibility shifts with the storm
    • Fresh threats — BTR armoured carriers, Shilka anti-aircraft vehicles, gunboats, swift boats, and swarms of deadly drones await
    • Customise your ride — unlock helicopter skins using in-game currency
    • Level editor & mod support — build your own missions and share them with the community via early file-based modding tools
    • Enhanced physics — reworked buoyancy and water interaction, plus a refined weapon overheating system

    Overwhelmingly Positive — and Still Growing

    Since launching in Early Access last November, Cleared Hot has earned Overwhelmingly Positive reviews on Steam — 96% approval across over 3,000 players. Chapter 2 is the game’s biggest update yet, shaped directly by community feedback and delivered at no extra cost.

    Ready to Lift Off?

    Chapter 2: Jungle Storm is live right now — simply launch Cleared Hot to download. The game is also currently 20% off on Steam until 29 October, so new pilots can join the fight at a discount.

    From desert dunes to jungle canopies — the mission continues. Will you answer the call?

    More Info: Cleared Hot


    #ClearedHot #MicroProse #NotKnowingCorporation #Techmash #HelicopterSim #FlightGame #IndieDev #FreeUpdate #SteamEarlyAccess #PhysicsGame #PCGaming

  • Meteor Mates — Splizards Blasts Off at IGN Fall Fest!

    Meteor Mates — Splizards Blasts Off at IGN Fall Fest!

    Your new spaceship is rock, your crew is your closest pals, and your tongue is your most powerful tool. Belgian indie studio Fire Foot Studios has just pulled back the curtain on Splizards — a brand-new co-op survival adventure revealed live during IGN Fall Fest — and it’s heading your way soon on Steam!

    All Aboard the Rockiest Ride in Space

    Grab up to three friends and suit up as Splizards — charming, lizard-like aliens who turn a humble meteor into your very own travelling home. This isn’t some sleek starship: it’s what you build, piece by piece, as you drift through the weirdest and most wonderful corners of the cosmos.

    • Build your base on the move — turn your meteor into a rolling fortress of walls, platforms, machines and storage
    • The sticky tongue — grab resources, pull each other to safety, or… accidentally launch your friends into trouble
    • Explore floating islands — drift between mysterious chunks of the void packed with rare materials, hidden secrets and fresh dangers
    • Defend your home — fend off swarms of bloodthirsty space mosquitoes and colossal cosmic monsters guarding valuable rewards

    Teamwork — with Chaos Included

    Splizards is built from the ground up for 1–4 players, online or locally. Share resources, plan your defences, and craft gear together… but watch out — that handy tongue mechanic works on your teammates too, so expect plenty of hilarious, unplanned launches mid-mission.

    It comes from the same team behind co-op horror Jester: A Foolish Ritual and precision platformer Kick’n Hell, so they know exactly how to blend teamwork with gleeful chaos.

    Coming Soon — Wishlist Today!

    Splizards has touched down on Steam as coming soon, with a release date to be announced. Head over to the store page right now to add it to your wishlist and be the first to know when liftoff happens.

    Space was made to be explored together — even if you’re all clinging to a rock.

    More Info: Splizards


    #Splizards #FireFootStudios #IGNFallFest #CoOpGaming #Techmash #SpaceSurvival #IndieDev #SteamComingSoon #FourPlayerFun

  • Two as One — Silk & Sorrow Descends Into a World of Discarded Dreams

    Two as One — Silk & Sorrow Descends Into a World of Discarded Dreams

    Beneath our feet lies everything we threw away — and everything we forgot. Snowberry Games, a two-person indie studio based in Antwerp, Belgium, has unveiled their haunting debut: Silk & Sorrow, a hand-drawn dark fantasy adventure built from the ground up exclusively for two players.

    Welcome to the Chrysalis

    You and a partner step into the shoes of Silk and Sorrow — two children who stumble into the Chrysalis: a vast, hidden realm beneath our world made not of stone and soil, but of what humanity cast aside. Broken things, faded memories, abandoned emotions, and even forgotten lives have settled here, knitting together a landscape that is beautiful, eerie, and deeply dangerous.

    Together, you must explore, survive, and find a way to bring light back to a realm slowly being swallowed by darkness.

    One Light, Two Fates

    What makes Silk & Sorrow truly unique is how it turns trust into your most vital tool:

    • A single light source — your companion Glint, a tiny glowing grub — can only be held by one player at a time. One of you will always work in the shadows
    • Communication is survival — call out what you see, coordinate your moves, and have each other’s backs when one is blind to what lurks nearby
    • Built for two — available as both couch co-op and online co-op, designed so neither player can progress alone
    • Hand-drawn soul — every creature, backdrop, and animation is crafted frame by frame, giving the Chrysalis a living, breathing storybook beauty

    Feed Glint fireflies to strengthen its glow and unlock new abilities, but never forget: the light is shared — and so is the danger.

    What Lies Ahead

    Silk & Sorrow is slated to arrive on Steam in 2027, with a Chapter 1 demo planned for December 2026 so you and a friend can experience the first descent before launch.

    This is more than an adventure — it’s a promise: you don’t have to face the dark alone. Wishlist now, find your partner, and prepare to bring light where it’s needed most.

    More Info: Silk And Sorrow


    #SilkAndSorrow #SnowberryGames #CoOpGaming #Techmash #HandDrawnArt #DarkFantasy #IndieDev #BelgianGames #TwoPlayerAdventure #SteamComingSoon

  • Temptation & Treachery — Myths from the Maw Emerges From the Abyss

    Temptation & Treachery — Myths from the Maw Emerges From the Abyss

    Power always demands a price — and in the Maw, that price is your soul. Independent studio Half Human Games, creators of Dwerve, has lifted the lid on their haunting new project: Myths from the Maw, a dark fantasy roguelike tactical RPG where every bargain, sacrifice, and temptation risks corrupting your mercenaries beyond recognition.

    The reveal trailer has just dropped, and the Kickstarter pre-launch page is open now — ready to welcome you into the depths.

    Descend Into the Starfallen Fortress

    The Maw is no ordinary dungeon — it’s a colossal fortress that fell from the heavens, brimming with alien gods, eldritch terrors, and rival warbands all hungry for power. You lead a band of mercenaries on perilous expeditions into its depths, facing not just swords and sorcery, but something far more insidious: corruption.

    Alien gods offer you strength — but you must pay in blood. Sacrifice your own vitality at their altars to claim Bloodmarks, blessings themed around the seven deadly sins that supercharge your abilities. Combine them into devastating synergies, fill your Bloodthirst Meter to unleash an unholy frenzy, and tear through your foes… but watch your step.

    When Power Turns to Ruin

    Here’s the twist: sin changes your people. Every sacrifice, every greedy grab, every moment of pride adds to their corruption. As it builds, your mercenaries begin to act out — hoarding loot, disobeying orders, making choices that benefit themselves over the group. Let it go too far, and they won’t just fail you — they’ll abandon you entirely, joining the Cult of the Maw and returning as enemies in future runs.

    It’s a cycle of power and peril inspired by Dante’s Inferno — where the strongest temptations carry the highest costs.

    Tactics That Test More Than Skill

    Combat itself is as unforgiving as the moral choices:

    • The Battle Clock — every action consumes time; strike now or position for a deadlier blow later
    • Hazardous environments — knock enemies into saws, tentacles, and volatile explosives
    • Conditions stack — burn, bleed, poison, and blind turn even a strong foe into a fleeting threat
    • No two runs the same — procedural maps, evolving corruption, and branching stories keep every descent fresh

    Wishlist Now, Back Soon

    Myths from the Maw is heading to Steam and is available to wishlist immediately. The full Kickstarter campaign launches in early 2027 — follow the pre-launch page today so you don’t miss a moment of the journey.

    Will you lead your band through the darkness… or will the Maw claim them all?

    More Info: Myths From The Maw


    #MythsFromTheMaw #HalfHumanGames #TacticalRPG #DarkFantasy #Roguelike #IndieDev #Kickstarter #SinAndCorruption #SteamGames #Techmash