Tag: #indiedev

  • CAST INTO THE DARK — DREADMOOR SAILS INTO STEAM EARLY ACCESS AMONG STEAM’S TOP 60 MOST-WISHLISTED GAMES

    CAST INTO THE DARK — DREADMOOR SAILS INTO STEAM EARLY ACCESS AMONG STEAM’S TOP 60 MOST-WISHLISTED GAMES

    The waters are rising. The world has drowned. And your line is the only lifeline left.

    Developer Dream Dock and publisher Digital Vortex Entertainment have officially launched DREADMOOR into Steam Early Access — the atmospheric first-person fishing adventure that has surged to become one of Steam’s top 60 most-wishlisted upcoming games, capturing the imagination of tens of thousands of players before it even set sail.

    Now, the Submerged Lands are open — and the dark waits for you.

    A WORLD DROWNED — WHAT IS DREADMOOR?

    DREADMOOR isn’t your grandfather’s angling sim. It’s a haunting, Lovecraftian-tinged survival adventure set in a post-apocalyptic realm where civilisation has slipped beneath the waves. You are the captain of a weather-beaten trawler, navigating the murky waters between half-submerged settlements, sunken ruins, and stretches of open sea where something ancient and hungry stirs.

    Your mission is simple: survive. How you do it is up to you.

    • Fish to live — cast your line into toxic, shadowed waters teeming with mutated, rare, and terrifying species. The more dangerous the catch, the higher the price from the mysterious traders who haunt the edges of the world
    • Scavenge to thrive — dive into flooded buildings, explore shipwrecks, and dredge the shallows for scrap metal, forgotten blueprints, and rare resources that could mean the difference between sinking and sailing
    • Craft to endure — turn your haul into reinforced harpoons, specialised bait, survival medicine, and equipment fit for a world that wants you gone
    • Upgrade your vessel — reinforce the hull, boost the engine, mount spotlights to pierce the dark, and fit afterburners for those moments when running is the only smart choice
    • Fight back — not everything in the water is waiting to be caught. Mutated horrors strike from the depths and stalk the shore. You’ll need to defend yourself, your boat, and your catch in real-time combat across sea and land

    EARLY ACCESS — THE VOYAGE BEGINS

    Launched 9 November 2026, the Early Access release delivers a complete core experience:

    • One major, sprawling region to explore
    • Full original story campaign
    • Dozens of fish species and mutations to discover and collect
    • Complete boat upgrade, crafting, and progression systems
    • Free exploration — keep fishing, hunting rare specimens, and upgrading long after the story concludes

    The developers plan to keep DREADMOOR in Early Access for 6–12 months, with the full release expanding the world through:

    • New regions and biomes
    • Fresh storylines and encounters
    • Additional fish species and entirely new fishing mechanics
    • Further vessel upgrades and equipment
    • Ongoing polish, balance refinements, and community-driven improvements

    “Your feedback on Steam, Discord, Reddit, our in-game surveys — we’re reading everything and you’re helping us make the game better,” said Rostislav Fedorov, CEO of Dream Dock. “We want to take the time to make sure DREADMOOR lives up to the expectations from everyone.”

    PRICING, PLATFORMS, AND SPECIFICATIONS

    DREADMOOR is available now on Steam for $19.99**, with a 10% launch discount bringing the price down to **$17.99 during the opening period. An optional $4.99 Supporter Pack adds six cosmetic items to customise your trawler and support the team directly.

    Key details:

    • Platform: PC (Windows)
    • Storage: 60 GB required
    • Languages: English, French, Italian, German, Spanish, Portuguese-Brazil, Simplified Chinese, Traditional Chinese, Korean, Polish, Russian, Japanese — 12 languages total
    • Controller support: Full controller support alongside keyboard and mouse
    • Demo: Available now — try before you cast

    Minimum specs:

    • Windows 10+
    • Intel Core i5-8400 / AMD Ryzen 5 2600
    • 8 GB RAM
    • Nvidia GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
    • 60 GB space

    Recommended:

    • Windows 10+
    • Intel Core i5-12400F / AMD Ryzen 5 5600
    • 16 GB RAM
    • Nvidia RTX 4060 / AMD Radeon RX 7600
    • 60 GB space

    FISHING WITH FRIENDS — THE COMMUNITY TIDE

    From the very beginning, DREADMOOR has been shaped by its future players. The team is actively gathering feedback through Steam Discussions, official Discord, Reddit, and in-game tools, with a development roadmap guided directly by what the community wants.

    Join the conversation:

    • Discord — the heart of the Submerged Lands community
    • Reddit — share your catches, boat builds, and theories
    • X/Twitter — follow @DreadmoorGame for development updates and teasers
    • Steam — leave feedback, wishlist, and join the discussion

    THE DEEP IS CALLING

    This isn’t just another fishing game. It’s a story about what we carry when everything we knew is underwater. About trust — and betrayal — in a world where everyone is scraping to get by. And about the things that swim up from the dark when the lights go out.

    The Submerged Lands are open. The traders are waiting. Something is watching from the murk.

    Check your line. Watch the horizon. And whatever you do — don’t stay out after dark.

    Find out more here: DREADMOOR


    #DREADMOOR #DreamDock #DigitalVortexEntertainment #FishingAdventure #SurvivalHorror #PostApocalyptic #Lovecraftian #IndieDev #Steam #PCGaming #Techmash

  • BARREL ROLLS, BOOST, AND BRAVADO — LOW SPACE RACE BLASTS BACK WITH MASSIVE ‘OUT OF THE VOID’ UPDATE

    BARREL ROLLS, BOOST, AND BRAVADO — LOW SPACE RACE BLASTS BACK WITH MASSIVE ‘OUT OF THE VOID’ UPDATE

    No power-ups. No random loot. No lucky pickups to save you when you’re outgunned. Just pure, unfiltered speed — and the split-second choice that wins or loses the race.

    Developer collective Super Game Builder has today dropped Out of the Void, the landmark free update for their acclaimed anti-gravity racer Low Space Race, overhauling tracks, machines, and competition while keeping the one rule that matters: skill is the only thing that counts.

    ENERGY IS EVERYTHING — THE HEART OF THE RACE

    Low Space Race doesn’t play like other anti-gravity racers. Your energy is your boost and your shield — push too hard and you’ll go fast, but one hit from a rival and you’re gone.

    • Drafting — tuck behind another racer to recharge your energy
    • Barrel-roll attack — spin into a rival and deal five times normal damage
    • Slide mechanics — drift without losing momentum, rotate freely, snap direction instantly
    • Steal energy — wreck someone and their reserves become yours

    It’s a high-stakes dance: conserve to survive, or burn bright to lead. Every race is a balancing act between aggression and survival — and there are no shortcuts.

    OUT OF THE VOID — EVERY TRACK REBUILT, EVERY MACHINE REFRESHED

    This isn’t a handful of tweaks — it’s a complete reimagining of the game. The update delivers:

    • All 12 tracks fully rebuilt from the ground up — tighter corners, smarter layouts, zones designed for maximum chaos
    • All 16 racing machines redesigned and rebalanced — every craft now has a clearer identity, strengths, and playstyle
    • X Cup — an all-new championship featuring 4 procedurally generated tracks, so no two championships ever feel the same
    • Ironman Mode — permadeath racing; crash once and your run is over
    • Last-Man-Standing — the ultimate test of endurance; racers drop out until only one remains
    • Global leaderboards wiped clean — a fresh start for every pilot to claim their place
    • Online multiplayer — now fully supported alongside 1–4 player local split-screen and Steam Remote Play Together

    NO TEXTURES, NO MODELS — PURE PROCEDURAL SPEED

    Low Space Race is something genuinely rare: everything you see is generated entirely by code. No pre-made 3D models, no texture files, no hand-drawn UI — tracks, ships, environments, and even audio are built on the fly. The result is a game that weighs barely megabytes, runs on modest hardware, and looks unlike anything else on the track.

    The developers have also championed the game as a symbol of digital ownership — the offline version fits on a single 3.5-inch floppy disk, a deliberate statement about preserving games in an era of always-online dependence. Use the hashtag #bringfloppydisksback and join the conversation.

    100% POSITIVE — AND HALF PRICE

    Released 25 September 2026, Low Space Race has earned a perfect 100% positive rating on Steam from early players. Right now, it’s 50% off — discounted to just $4.77 — with the promotion running through 22 November.

    It supports Windows, macOS, and Linux, full controller support, and 13 languages — and a free demo is available so you can test the speed before you commit.

    THE VOID IS CALLING — STRAP IN

    “Low Space Race is a return to when racing was about reflexes, not luck,” said Yuri Pourre of Super Game Builder. “Here, the best pilot wins — no exceptions.”

    The tracks are rebuilt. The leaderboards are blank. The competition is online.

    Burn bright. Stay sharp. Be the first across the line.

    Find out more here: Low Space Race Out Of The Void


    #LowSpaceRace #OutOfTheVoid #SuperGameBuilder #AntiGravityRacing #IndieDev #RacingGame #SplitScreen #FloppyDiskGames #bringfloppydisksback #Techmash

  • SENT TO DIE, DETERMINED TO LIVE — CASUALTIES: UNKNOWN EMERGES ON STEAM AFTER THREE-YEAR ODYSSEY

    SENT TO DIE, DETERMINED TO LIVE — CASUALTIES: UNKNOWN EMERGES ON STEAM AFTER THREE-YEAR ODYSSEY

    You are not a hero. You are not a saviour. You are just another disposable asset — dropped onto an alien world, ordered to retrieve what was lost, and left to figure out how to stay alive.

    Developer Orsoniks and publisher Oro Interactive have officially launched Casualties: Unknown on Steam — a punishing, atmospheric survival adventure three years in the making, where every wound matters, every resource counts, and you are one of thousands sent into the dark to never return.

    ELEVEN LAYERS OF UNFORGIVING DEPTH

    You wake on a fractured, hostile planet. Your captors don’t care if you come back — they only care if you recover the cargo. Your mission: descend through 11 distinct, punishing layers of an alien subterranean realm, each one more dangerous than the last, and each holding secrets that previous expeditions died trying to understand.

    This isn’t a game about sprinting to the bottom. It’s about endurance, adaptation, and the quiet terror of watching your own body fail:

    • Full physiological simulation — treat lacerations, manage infection risk, stem blood loss, and monitor your mental state. Depression and exhaustion can be as deadly as claws and teeth
    • Craft to survive — scavenge materials from the environment to bandage wounds, build tools, and fashion the gear that might keep you breathing just a little longer
    • Procedural threats — no two runs are identical. Resources shift, creatures adapt, and the caves themselves rearrange their dangers
    • Permadeath — when you fall, you fall for good. There are no checkpoints to reload, no second chances to undo a fatal mistake

    THREE PATHS, THREE FATES — THE FULL GAME ARRIVES

    After months of community feedback and a widely praised demo, the full release brings everything players have been waiting for — and then some:

    • Layers 6 through 11 now open — doubling the depth and danger beyond the demo experience
    • Three distinct playable characters, each with their own starting conditions, strengths, and stories
    • Three separate endings shaped entirely by your choices and what you discover in the deep
    • 40 Steam achievements tracking every milestone, triumph, and near-defeat
    • Over 50-track original soundtrack spanning more than three hours of haunting, atmospheric score — available separately or bundled with the game
    • Countless balance refinements, quality-of-life improvements, and polish shaped by nearly three years of community input

    MADE WITH CARE, PRICED FAIRLY

    Casualties: Unknown is available now on Steam for $22.99, with a 15% launch discount for early buyers. Regional pricing ensures the game is accessible worldwide, and the soundtrack bundle offers a way to support the creator directly while immersing yourself in the world’s eerie, beautiful soundscape.

    The journey hasn’t been quick — nearly three years from first spark to full release — but Orsoniks and Oro Interactive have built something that refuses to cut corners or compromise on vision.

    THE DARK IS CALLING — WILL YOU RETURN?

    Thousands have been sent before you. Most never came back. Some left notes, supplies, warnings — and evidence of what truly waits in the deepest dark.

    Casualties: Unknown isn’t about winning. It’s about going as far as you can, holding on as long as possible, and discovering what lies at the bottom of everything.

    Grab your gear. Watch your back. And remember — you’re expendable. But you’re not helpless.

    Find out more here: Casualties Unknown


    #CasualtiesUnknown #Orsoniks #OroInteractive #SurvivalGame #IndieDev #PixelArt #Permadeath #Horror #CaveExploration #Steam #PCGaming #Techmash

  • PIT WALLS, PODIUMS, AND A DECADE OF DECISIONS — MOTORSPORT MANAGER TURNS 10 AS MOTORSPORT MANAGER 2 GEARS UP FOR 2027

    PIT WALLS, PODIUMS, AND A DECADE OF DECISIONS — MOTORSPORT MANAGER TURNS 10 AS MOTORSPORT MANAGER 2 GEARS UP FOR 2027

    Ten years. Thousands of seasons. More last-second pit-stop calls than anyone cares to count. From a modest independent launch to a beloved institution that taught millions that the most thrilling seat in racing isn’t behind the wheel — it’s on the pit wall.

    UK-based developer Playsport Games is today celebrating the 10th anniversary of Motorsport Manager on PC — reflecting on a decade of championship triumphs, community creativity, and unrelenting strategic drama — while officially shifting focus toward the long-awaited arrival of Motorsport Manager 2, slated for release in 2027.

    FROM BACKMARKERS TO LEGENDS — THE JOURNEY SO FAR

    First released in November 2016 and originally published by SEGA, Motorsport Manager didn’t just add another racing game to the library — it carved out an entirely new lane. Instead of gripping the wheel, players stepped into the role of Team Principal: building a team from scratch, scouting and signing drivers, designing and developing cars, striking sponsorship deals, and making the split-second calls that decide titles or dash them against the barriers.

    What began as a passion project grew into a phenomenon:

    • Over 93% positive rating on Steam from thousands of reviews
    • Countless community stories — from hauling a minnow outfit from the back of the grid to title glory, to the heartbreak of rain arriving one lap too late
    • A thriving modding scene that extended the game’s life for years
    • A legacy that influenced an entire generation of racing management sims

    To mark the milestone, Playsport has dropped an anniversary trailer celebrating the community’s most unforgettable moments — and teasing what lies ahead.

    THE FUTURE IS NOW — MOTORSPORT MANAGER 2 ARRIVES 2027

    The biggest news from the anniversary celebrations is the clearest roadmap yet for Motorsport Manager 2 — the full PC sequel returning to Playsport’s own stewardship after the studio reacquired the rights. This isn’t just a refresh; it’s a complete reimagining of the franchise, built from the ground up to be bigger, deeper, and more ambitious:

    What’s changing — and what’s staying

    FeatureMotorsport ManagerMotorsport Manager 2
    DisciplinesSingle-seater, enduranceSingle-seater, GT, endurance, bikes — more coming
    Simulation depthSolid, well-lovedEnhanced AI, dynamic weather maps, driver errors, improved race physics
    CustomisationLiveries, basic buildsDeep livery designer, extensive car development paths, team identity tools
    Mod supportRobust community modsFull mod support built in from launch
    AccessibilityEnglish-focusedSimplified Chinese at launch — more languages planned
    ReleaseNovember 20162027 — Steam confirmed

    The philosophy remains the same: you are the architect of your team’s destiny. Sign the hot prospect or the proven veteran? Pour budget into engine or reliability? Go aggressive on strategy or bank on consistency? Every choice ripples through your season — and in the sequel, the stakes, the depth, and the drama all scale up.

    COMMUNITY AT THE HEART

    Playsport hasn’t just been looking inward. The anniversary celebrations include:

    • “Design Your Legacy” livery contest — inviting players to create the look of the next decade
    • “Share Your Legacy” campaign — collecting stories from the fans who’ve made the series what it is
    • Direct engagement on Steam and Discord, where the team has been sharing development diaries and answering questions

    “Ten years ago, we set out to make a game that captured the thrill of the pit wall — the tension, the strategy, the sheer rollercoaster of emotion that comes with every lap,” said the Playsport team. “Seeing that embraced by millions has been the greatest privilege. Now, with Motorsport Manager 2, we’re building something that honours that trust and gives you the tools to go even further.”

    WISHLIST AND WAIT — THE GRID IS FORMING

    Motorsport Manager remains available on Steam — often with anniversary discounts — while Motorsport Manager 2 is now listed for wishlisting, with a targeted release window of 2027. Exact pricing, platforms, and a confirmed release date will follow in the coming months.

    A decade ago, the lights went green and the race began. Today, we celebrate ten years of unforgettable laps — and look forward to the start of an entirely new season.

    The strategy is set. The cars are coming. The next ten years start now.

    Find out more here: Motorsport Manager


    #MotorsportManager #MotorsportManager2 #PlaysportGames #RacingStrategy #ManagementSim #PCGaming #Steam #IndieDev #RacingGames #Techmash

  • ROLL THE DICE, RUN THE GAUNTLET — DIE OR DIE ARRIVES 2027 FROM ACCLAIM & GALICIA’S AO NORTE

    ROLL THE DICE, RUN THE GAUNTLET — DIE OR DIE ARRIVES 2027 FROM ACCLAIM & GALICIA’S AO NORTE

    Frenetic top-down action, hand-drawn cartoon chaos, and a dice-driven system where every roll could save you — or sink you. Following a playable debut that turned heads at L.A. Comic Con last week, publisher Acclaim Inc. has officially announced it will bring Die or Die — the unchained roguelike from Galicia, Spain-based indie studio Ao Norte — to Steam and consoles in 2027.

    This isn’t just another shooter. It’s a desperate dash for freedom through a world that keeps rewriting its own rules — and you’re armed with nothing but a gun, a dream of escape, and a handful of dice.

    LIL’ DEMON’S LAST RUN — THE STORY

    You play as Lil’ Demon, a taxi driver sick of the grind, sick of the city, and ready to leave it all behind. The coast — and escape — lies ahead. But the road out is choked with enemies, hazards, and unpredictable twists of fate. Every step closer to freedom means fighting your way through five distinct, hostile worlds, clearing every foe in your path just to stand a chance of making it out alive.

    CARTOON CHAOS MEETS TIGHT, BRUTAL ACTION

    Die or Die wears its influences proudly: the wild, unhinged visual energy of Aaahh!!! Real Monsters and Liquid Television collide with the blistering top-down intensity of Hotline Miami. Every enemy is hand-drawn, every explosion is vivid and unruly, and the pace never lets up — run, shoot, dodge, repeat, and keep moving forward.

    But it’s the dice that make this roguelike truly stand apart.

    DICE ARE EVERYTHING — ROLL, CHOOSE, SURVIVE

    Defeat enemies and you earn dice — your most precious, limited resource. Spend them wisely:

    • Unlock wild abilities that turn the tide of battle
    • Buy devastating superweapons for the next run
    • Neutralise “Bummers” — game-altering modifiers that warp the rules mid-level

    Bummers are where Die or Die gets truly devilish. One can turn every enemy into a towering giant; another sets the floor ablaze; another makes foes shoot each other — or slows you to a crawl. Every Bummer must be dealt with if you want a fighting chance… but the dice you spend to disable one is dice you can’t pour into that game-changing ability or weapon you’ve been eyeing.

    Build or bust. Every choice is a fork in the road. Safety versus power. Short-term survival versus long-term dominance. There are no perfect rolls — only the one you’re willing to bet on.

    FROM GALICIA TO THE WORLD — AO NORTE & THE ACCLAIM LEGACY

    Hailing from Galicia in northwest Spain, Ao Norte is an independent studio pouring regional creativity into a global vision. Partnering with Acclaim — a name synonymous with bold, personality-driven games from the 1990s and early 2000s — brings that vision to a worldwide stage.

    “Games like Die or Die are exactly what Acclaim is about: attitude, personality, and immediate, unapologetic fun,” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim. “It captures that same wild, weird energy we fell in love with growing up — and it’s ready to grab players everywhere.”

    COMING 2027 — WISHLIST NOW

    Die or Die is bound for PC via Steam and all major consoles in 2027. A brand-new reveal trailer has dropped alongside the announcement, showing off the hand-drawn carnage, dice mechanics, and the sheer chaotic charm of Lil’ Demon’s escape attempt.

    You can wishlist the game now on Steam to stay updated on release dates, pricing, and further details as they land.

    The dice are cast. The road is open. Run fast, choose smart — and don’t look back.

    Roll well. Die never.

    Find out more here: Die Or Die


    #DieOrDie #AoNorte #AcclaimInc #IndieDev #GalicianGames #Roguelike #TopDownShooter #PCGaming #Steam #ConsoleGaming #LAComicCon #Techmash

  • DREAMS, DIMENSIONS, AND DISCOVERY — LOST TWINS 2 ARRIVES ON EPIC GAMES STORE FOR PC

    DREAMS, DIMENSIONS, AND DISCOVERY — LOST TWINS 2 ARRIVES ON EPIC GAMES STORE FOR PC

    Where logic bends and gravity is just a suggestion, two siblings are lost — and it’s your job to guide them home. Playdew has today announced that Lost Twins 2, the follow-up to its warmly received, critically praised surreal puzzler, is now available on the Epic Games Store for PC, priced at $14.99.

    A dreamlike journey of separation, clever puzzles, and quiet wonder has opened its doors to a whole new audience.

    THE WORLD ITSELF IS YOUR PUZZLE

    In Lost Twins 2, you don’t just solve puzzles inside a world — you move the world itself.

    You play as Abi and Ben, twin siblings adrift in a mesmerising, shifting realm where nothing stays fixed for long. Paths vanish, platforms slide, and perspective holds the key to progress. It’s a place where:

    • You rearrange landscapes to build bridges, open passages, and create safe ground
    • Every level rewards curiosity and observation rather than fast reflexes
    • There are no enemies to fight, no timers to beat — just a calm, beautiful space to explore at your own pace
    • You can play entirely solo, or team up with a friend in local co-op to share the journey

    THREE WORLDS, THIRTY-THREE DREAMS

    The adventure spans 3 distinct, handcrafted worlds across 33 levels, each introducing fresh mechanics and increasingly intricate twists on reality. As you guide the twins toward reunion, you’ll encounter:

    • Gravity-defying architecture that tilts and shifts at your touch
    • Hidden paths and secret areas waiting for attentive eyes
    • A gentle, atmospheric original score that breathes life into every corner
    • A visual style that feels like stepping inside a living storybook

    It’s a design philosophy that has won the game wide praise: accessible enough for younger players and newcomers, yet rich and clever enough to satisfy seasoned puzzle fans.

    A JOURNEY GROWS — FROM CRITICALLY ACCLAIMED ORIGINAL TO EPIC DEBUT

    The original Lost Twins charmed players and reviewers alike with its gentle ingenuity. This sequel expands on every front — deeper mechanics, richer visuals, and a longer, more varied adventure. Now, landing on the Epic Games Store, it reaches millions more PC players worldwide.

    Lost Twins 2 is available right now via the Epic Games Store for $14.99, with support for multiple languages and a welcoming experience that suits every age and skill level.

    The twins are waiting. The world is ready to be moved. All you need to do is step through.

    Reality is flexible. Imagination is the only map you need.

    Find out more here: Lost Twins 2


    #LostTwins2 #Playdew #PuzzleGame #IndieGame #SurrealAdventure #EpicGamesStore #PCGaming #IndieDev #CoOpGaming #PuzzlePlatformer #Dreamlike #Techmash

  • MONSTERS, MUTATIONS, AND MONEY — SASORIKEN-GAMES UNVEILS MONSTERS & BANKNOTES: BREED, TRADE, AND SURVIVE THE BACKSTREET UNDERWORLD

    MONSTERS, MUTATIONS, AND MONEY — SASORIKEN-GAMES UNVEILS MONSTERS & BANKNOTES: BREED, TRADE, AND SURVIVE THE BACKSTREET UNDERWORLD

    Breed rare creatures, run a shop in a rain?soaked alley, navigate the demands of organised crime — and turn a profit. Japan?based independent developer and publisher sasoriken?games has officially opened the Steam store page for Monsters & Banknotes, a compelling new single?player “underworld × monster trading” simulation heading your way in Q1 2027.

    Known in Japan as Mamono to Shihei, this isn’t just about collecting monsters — it’s about building a life, and a livelihood, on the edge of society, where every bloodline matters and every sale carries weight.

    FROM DEBT TO DOMINION — THE SHOPKEEPER’S JOURNEY

    You start with nothing but borrowed money and a tiny storefront tucked away in a perpetually raining, shadow?streaked backstreet. Your goal? Grow a modest monster?breeding operation into a thriving business — without getting swallowed by the criminal elements that run the city.

    This is no simple collection game. You’ll need to:

    • Source and purchase creatures from 141 distinct species, each with its own traits, temperaments, and market value
    • Study bloodlines, individual stats, and rarity as you carefully pair monsters for breeding
    • Uncover 69 possible mutations and hunt down hidden special pairings — whispered about in rumours, waiting to be discovered
    • Tend to customers, negotiate prices, manage displays, and eventually hire staff and expand your premises

    MORE THAN A TRANSACTION — WHEN MONSTERS HAVE LIVES

    One of the game’s most distinctive touches: when you sell a monster, it doesn’t simply vanish from your world. That creature goes on to live with its new owner — and may return to you later, appearing in arena tournaments, city events, or grand auctions.

    This creates a genuine emotional pull. Do you sell a beloved champion for a massive payout now — or keep them to breed an even more valuable lineage? The choice is yours, and the consequences stay with you.

    Raise a monster’s value through 1?versus?1 arena duels, where victory boosts prestige and price. Or prepare your finest specimens for the annual grand auction — the biggest stage in the city, where fortunes are made and reputations cemented.

    PROFITS AND PERIL — THE PRICE OF DOING BUSINESS

    Life in the backstreets isn’t all peaceful breeding and friendly haggling. Organised crime casts a long shadow over the district — and your shop won’t escape notice. You’ll face demands, shakedowns, and difficult choices: pay up, push back, or find a way to play the factions against each other as you climb.

    The game blends pixel?art characters against a rich, dimensional rainy cityscape — giving the world a moody, atmospheric charm that feels intimate yet immersive. Text support spans six languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, and Russian, ensuring players worldwide can run their own backstreet empire.

    WISHLIST NOW — YOUR SHOP AWAITS IN Q1 2027

    Monsters & Banknotes is slated for release on Windows PC via Steam in Q1 2027 — and you can already add it to your wishlist today to stay updated on pricing, pre?purchase details, and the exact launch date.

    Whether you’re chasing rare mutations, mastering the market, or simply falling in love with creatures that return to visit you — this is one underworld story worth stepping into.

    The rain is falling. The shop is yours. Breed wisely, trade shrewdly — and don’t let the city eat you alive.

    Find out more here: Monsters And Banknotes


    #MonstersAndBanknotes #sasoriken_games #MamonoToShihei #IndieDev #JapaneseIndie #MonsterBreeding #SimulationGame #ShopManagement #PixelArt #Steam #Techmash

  • CORE SYSTEMS LOCKED — RECONFIGURE REACHES PLAYABLE MILESTONE AS THE REAL WORK BEGINS

    CORE SYSTEMS LOCKED — RECONFIGURE REACHES PLAYABLE MILESTONE AS THE REAL WORK BEGINS

    The skeleton is built. The heart is beating. And now, the world gets to grow around it.

    Reconfigure — the ambitious FPS-RPG-puzzle hybrid from solo developer Antti Tiihonen — has officially crossed a landmark threshold: the entire game is now playable from start to finish, with every core system functional and interconnected. It is the moment every solo creator dreams of — and the moment the real creative marathon truly begins.

    “The hard part is done,” Tiihonen says. “Now it’s time for the other hard part: world-building, polish and more of everything.”

    From the minds behind your favourite adventures

    If the name sounds familiar, it should. Tiihonen is one of the architects behind the beloved Legend of Grimrock dungeon-crawling series, and has contributed to seminal titles including Noita, Control, Alan Wake, and Druidstone. With Reconfigure, he’s stepping out alone once more under his Hapatus studio banner — blending his puzzle-design pedigree with fresh ideas, first-person action, and deep role-playing progression.

    Set aboard an abandoned, accelerating spaceship, Reconfigure drops you into a world where gravity itself is your first and most constant enemy. The vessel’s relentless thrust crushes all upward movement — there is no jumping, no vaulting, no leaping — and every obstacle must be solved with thought, not height. You carry and place magnetic blocks, manipulate switches and pressure plates, and navigate corridors that shift and rearrange as the ship reconfigures itself around you.

    Combat, growth, and choice — without the jump button

    It’s a design philosophy that permeates every layer of the game:

    • Puzzle-first navigation — Every barrier is a logic problem. You think vertically, not above.
    • Calculated combat — Resources are scarce. Fighting is an option, not a default. Sometimes slipping past patrols is the smarter play.
    • Deep progression — Equip weapons, deploy helper drones, and install cybernetic implants that reshape how you explore and survive.
    • Living environment — The ship is not just a backdrop; it’s a mechanism in motion, and its changing layout forces you to adapt and rethink your path.

    This is where the newly reached milestone matters most: all these systems — movement, puzzling, fighting, looting, upgrading — are now not just present, but working together. The loop is closed. The foundation is solid. What comes next is filling it with life.

    The other hard part

    Tiihonen’s candour is refreshing. Reaching full playability feels like a finish line — but in solo development, it’s merely the starting line for the experience players will actually remember.

    With the machinery in place, attention shifts to:

    • World-building — expanding the ship’s zones, lore, and environmental storytelling
    • Polish — refining controls, balancing encounters, and smoothing every interaction
    • More of everything — richer puzzles, deeper upgrades, more areas to explore, and moments that make the journey feel distinct

    Release date remains unannounced, but with production pivoting toward content expansion, the timeline is expected to clarify over the coming months.

    Why Reconfigure matters

    Indie development is rarely glamorous — and solo development is a special kind of endurance run. Tiihonen has spent years threading three distinct genres into something that feels cohesive, coherent, and entirely his own. Reconfigure isn’t just another FPS; it’s a puzzle game that respects your intelligence, an RPG that rewards planning over reflexes, and a solo labour of love from someone who has spent decades shaping the games we cherish.

    The systems are alive. The ship is waiting. And from here, every new update brings us closer to stepping aboard.

    Find out more here: Reconfigure


    #Reconfigure #AnttiTiihonen #Hapatus #IndieDev #FPS #RPG #PuzzleGame #LegendOfGrimrock #SoloDev #PCGaming #Steam #TechMash

  • CATCH, MERGE, BLAST — ABYSSAL MERGE FUSES SUIKA PUZZLES WITH BULLET-HEAVEN CHAOS

    CATCH, MERGE, BLAST — ABYSSAL MERGE FUSES SUIKA PUZZLES WITH BULLET-HEAVEN CHAOS

    Being a fisherman has never been this intense. Time Flies Studios and publisher 2 Left Thumbs are preparing to cast off with Abyssal Merge, a wildly inventive roguelite that forces you to juggle two frantic jobs at once: defend your boat from swarms of deep-sea horrors while stacking and merging your catch to grow powerful enough to survive.

    ONE SCREEN, TWO JOBS — SURVIVE ON BOTH FRONTS

    The game splits your attention between two equally critical tasks:

    • Shoot to survive — monstrous sea creatures pour from the top of the screen. Blast them back in fast, fluid bullet-heaven combat where firepower is your shield
    • Merge to grow — fish land in your net at the bottom. Combine matching shapes, Suika-style, into bigger, rarer catches. Every successful merge boosts your boat’s stats, unlocks devastating upgrades, and turns your humble trawler into an unstoppable warship

    The deeper you sail, the deadlier the waves — and the more rewarding the merges. It’s multitasking made addictive: ignore the puzzle and you stay weak; ignore the shooting and you get overrun. Master both, and nothing stands in your way.

    EVERY RUN BUILDS SOMETHING NEW

    As you level up, choose upgrades that shape your playstyle completely:

    • Pure firepower — focus on rapid shots, explosive rounds, and screen-clearing blasts
    • Net mastery — shrink fish, slow their fall, chain merges faster, and maximise every stat boost
    • Hybrid builds — find the sweet spot where efficiency meets destruction, creating a boat unlike anyone else’s

    Defeat colossal abyssal bosses to bank your biggest hauls. Fail? Your earnings convert into permanent upgrades — better hulls, starting bonuses, and unlockable ships — so every attempt leaves you stronger than the last.

    BEAUTY IN THE DEPTHS

    Visually striking and instantly approachable, Abyssal Merge wraps its dual-layered gameplay in vibrant aquatic art:

    • Bright, bouncy fish contrast against eerie, twisting deep-sea foes
    • Smooth animations and satisfying merge effects make every combination feel rewarding
    • The soundtrack shifts from calm coastal vibes to thunderous intensity as the waves close in

    COMING SOON — WISHLIST NOW

    Abyssal Merge is heading to Steam with full release planned for 2027, playable in English, Simplified Chinese, Japanese, and Brazilian Portuguese. A free demo is available to try right now — dive in and see if you can keep your eyes on both nets and guns.

    Find out more here: Abyssal Merge


    #AbyssalMerge #TimeFliesStudios #2LeftThumbs #Roguelite #BulletHeaven #SuikaGame #MergePuzzle #IndieDev #PCGaming #Steam #FishermanLife #Techmash

  • A QUEST FOR LOVE — FOR OLWEN’S HAND DLC JOINS LEGENDS OF THE ROUND TABLE, FREE DECEMBER 10

    A QUEST FOR LOVE — FOR OLWEN’S HAND DLC JOINS LEGENDS OF THE ROUND TABLE, FREE DECEMBER 10

    A legendary tale of impossible challenges and true love rides forth. Artifice Studio has unveiled For Olwen’s Hand, the first story expansion for their stunning hand-painted Arthurian turn-based RPG Legends of the Round Table — and every owner gets it entirely free when it arrives December 10, 2026 on Steam.

    INSPIRED BY ONE OF THE OLDEST WELSH TALES

    This new adventure draws directly from Culhwch ac Olwen, one of the earliest and most enduring stories in the entire Arthurian canon — predating many of the legends we know today:

    • Four knights from your company embark on a quest to win the hand of Olwen, daughter of the fearsome giant Ysbaddaden
    • The giant father sets them a list of seemingly impossible tasks — slay the great boar Twrch Trwyth, recover lost treasures, defeat monsters, and overcome trials no ordinary mortal could hope to survive
    • ~5 hours of fresh story, battles, and exploration await
    • Every challenge branches and evolves, keeping the spirit of choice and consequence at the game’s heart

    NEW MECHANICS, NOBLE DUTY

    For Olwen’s Hand brings meaningful additions to the game’s celebrated turn-based combat:

    • New combat mechanics tied to the unique foes and scenarios of this quest
    • Face the boar Twrch Trwyth and his savage kin in battles that test your formation and tactics
    • Confront Ysbaddaden himself — a foe unlike any knight you’ve faced
    • All presented in the game’s signature visual style: hand-painted art created using authentic medieval manuscript techniques, with period-inspired music played on instruments from the era

    A GIFT FOR THE FAITHFUL

    From the start, Artifice Studio has built this game as a labour of love — and this expansion is their way of giving back:

    • Free for all base-game owners — no extra purchase required
    • Available December 10, 2026 on Steam for PC and Mac
    • Follows the game’s March 2026 launch, which earned praise for its breathtaking art, thoughtful tactical combat, and deeply respectful approach to medieval folklore

    THE ROUND TABLE AWAITS

    Whether you’re returning to complete your knights’ saga or preparing to step into this vivid world for the first time, For Olwen’s Hand promises a journey as beautiful as it is dangerous — one that honours the ancient roots of Arthurian legend while carving its own path.

    Add it to your wishlist now and be ready when the quest begins.

    Find out more here: Legends Of The Round Table


    #LegendsOfTheRoundTable #ForOlwensHand #ArtificeStudio #MedievalRPG #TurnBasedRPG #IndieDev #ArthurianLegend #WelshMythology #FreeDLC #HandPainted #Techmash

  • SPELLS, SWARMS, AND A GROWING PARADISE — WIELDERS OF THE ESSENCE LAUNCHES ON STEAM

    SPELLS, SWARMS, AND A GROWING PARADISE — WIELDERS OF THE ESSENCE LAUNCHES ON STEAM

    Lavapotion and Coffee Stain Publishing have officially released Wielders of the Essence, a spellbinding fusion of bullet-heaven action, incremental progression, and base-building — and it’s already earning Very Positive reviews from players.

    SHORT, SWEET, SATISFYING — THE PERFECT RUN

    The pitch is beautifully simple: eight-minute runs, eight hours to complete. Each adventure sends you into procedurally generated maps across distinct biomes — swamps, icy Vanir lands, and sun-scorched Barya deserts — where you:

    • Cast devastating spells and command loyal troops against endless hordes of enemies
    • Loot and level on the fly, growing stronger with every kill
    • Harvest resources to carry back to your settlement
    • Fall? No problem. Death isn’t failure — it’s part of the cycle. Every run advances your town and unlocks permanent power

    FROM PUDDLE TO PARADISE

    The heart of the game beats between battles. Resources you gather fuel your settlement’s growth:

    • Buildings unlock everything — new spells, troop types, powerful abilities, and even additional playable characters
    • Six unique Wielders to discover and master, each with their own playstyle
    • Permanent progression means every improvement stays with you, turning a humble puddle into a thriving magical hub
    • Difficulty evolves — conquer the campaign, then tackle harder modes and new challenges as they unlock

    A TASTE OF SONGS OF CONQUEST

    Set in the same rich fantasy universe as Lavapotion’s beloved Songs of Conquest, this spin-off brings familiar creatures and lore to a fresh, fast-paced genre. You play as a spell-slinging Wielder — including an intrepid frog mage — leading your forces against encroaching darkness. The game stands entirely on its own while rewarding fans with returning faces and places.

    OUT NOW — PRICING & DETAILS

    Wielders of the Essence launched 5 November 2026 on Steam for PC and macOS:

    • Introductory 10% discount until 19 November — £4.49 / $5.39 / €5.19
    • Bundles available alongside Brotato and Halls of Torment for extra savings
    • Supports English, French, German, Polish, Russian, Simplified Chinese, Ukrainian, and Korean
    • Full controller support + accessibility options including adjustable difficulty and text scaling
    • Just 4 GB storage required — runs smoothly on integrated graphics

    Player feedback has been glowing, praising the game’s satisfying loop, charming visuals, and perfect balance of intensity and relaxation. A free demo is still available if you want to test your magic before committing.

    Whether you’re squeezing in a quick run between tasks or settling in to build your dream realm, Wielders of the Essence delivers big magic in bite-sized bursts.

    Find out more here: Wielders Of The Essence


    #WieldersOfTheEssence #Lavapotion #CoffeeStainPublishing #BulletHeaven #BaseBuilding #IndieDev #SongsOfConquest #PCGaming #Steam #ActionRoguelike #FantasyGame #Techmash

  • COOK FAST, DRIVE FASTER — HOT MEALS, FAST WHEELS HITS STEAM EARLY ACCESS NOVEMBER 13

    COOK FAST, DRIVE FASTER — HOT MEALS, FAST WHEELS HITS STEAM EARLY ACCESS NOVEMBER 13

    Your kitchen is on wheels, your deadlines are ticking, and one sharp turn sends dinner flying. Misket Games and publisher PlayWay S.A. are cranking up the heat — Hot Meals Fast Wheels launches into Steam Early Access this Thursday, 13 November, serving up a deliciously chaotic blend of cooking, driving, and delivery mayhem.

    SHOP, CHOP, DELIVER — BEFORE IT’S TOO LATE

    You’re not just running a restaurant — you’re driving one. Every day unfolds in three frantic stages:

    • Stock Up — race across town to buy fresh ingredients before service begins
    • Cook On The Move — chop, fry, and assemble meals inside your rolling kitchen. But watch the road: every bump, swerve, and collision sends pans, plates, and ingredients tumbling
    • Deliver On Time — navigate traffic, dodge obstacles, and drop orders at hungry customers’ doorsteps. Fast, friendly service builds your reputation and profits

    SOLO OR WITH FRIENDS — THE MORE, THE MERRIER (AND THE CHAOTIC)

    Play alone or recruit a crew of up to 4 players in online co-op — and teamwork isn’t just recommended, it’s essential:

    • One drives while others cook, prep, and call out directions
    • With 3+ crew, the driver’s view is limited — they depend on teammates to spot turns and hazards
    • Pass finished dishes between you and launch them out the window to waiting customers
    • When it works, it’s a well-oiled machine. When it doesn’t, food goes everywhere — and everyone laughs

    RAIN, SLEET, AND BURNT BURGERS

    No two days run the same:

    • Dynamic weather — rain, fog, and storms make roads slippery and cooking harder
    • Random events — unexpected roadblocks, sudden detours, and surprise orders keep you guessing
    • Growing menu — unlock new recipes and equipment as you earn, from simple burgers to elaborate dishes
    • Real stakes — earn enough to pay off your truck loan, or lose your business to the bank

    EARLY ACCESS ROADMAP

    The Early Access period is expected to run 4–8 months, with Misket Games planning:

    • Expanded cities and neighbourhoods to deliver across
    • More recipes, ingredients, and kitchen upgrades
    • Additional game modes and challenges
    • Full polish and balance passes shaped by player feedback

    A free prologue is already available on Steam — try before you buy and get a taste of the chaos right now.

    READY TO ROLL

    Hot Meals Fast Wheels pulls into Steam Early Access 13 November 2026. Pricing and launch details will be revealed on the day — add it to your wishlist now so you don’t miss the opening bell.

    Find out more here: Hot Meals Fast Wheels


    #HotMealsFastWheels #MisketGames #PlayWaySA #SimulationGame #CookingGame #CoopGaming #SteamEarlyAccess #IndieDev #FoodTruck #Techmash