Tag: #indiedev

  • Don’t Make a Sound: Fearwoods Drops Terrifying New Trailer and Full Development Roadmap

    Don’t Make a Sound: Fearwoods Drops Terrifying New Trailer and Full Development Roadmap

    Indie horror fans, it is time to rally your gaming squad and double-check your flashlights. The solo developer behind the highly anticipated indie title Fearwoods has just dropped a massive presentation update, giving us a chilling new trailer, refreshed screenshots, and a crystal-clear look at the game’s future development roadmap heading toward its Q3 2026 launch window.

    If you thrive on the high-tension, panic-inducing energy of games like Phasmophobia or Lethal Company, you’ll definitely want to put this one on your radar.

    Check out everything we know about the updated Steam page and the terrors lurking in the trees below.

    What is Fearwoods?

    Fearwoods is a 3-player online co-op survival horror experience that throws players into the heart of a deeply cursed forest. Your ultimate goals? Work together, search for scattered GPS pieces, piece together the tragic mystery of a girl named Aveline, and find a way to escape.

    The catch? You are being actively hunted by a relentless, supernatural demon.

    In Fearwoods, light and silence are your only real weapons. Turning on your flashlight might help you find a crucial clue, but it also transforms you into a giant neon sign for the entity stalking you. Teamwork and tight communication are absolute musts if you want to survive the night.

    A Fresh Look at the Nightmare: New Trailer & Screenshots

    The newly updated Steam page features a revamped trailer and polished screenshots that show off significant visual improvements. The developer has dialled up the environmental lighting and atmospheric density, capturing the suffocating dread of a fog-laden forest.

    The trailer highlights just how vital audio and visual cues will be. From the terrifying crunch of leaves behind you to the sudden, chaotic flicker of a teammate’s flashlight in the distance, the gameplay looks spectacularly tense.

    The Development Roadmap: From Demo to Full Release

    Alongside the visual makeover, the developer shared an official infographic detailing exactly how Fearwoods will evolve across its development cycle. Here is a breakdown of what to expect from each phase:

    PhaseMaps & ExplorationEnemy AI (Aveline / Demon)Narrative & Mechanics
    Current Demo• 1 Partial Map
    • Small exploration area
    • Basic behavior• Fragmented narrative content
    • Playable online co-op
    Early Access (Coming Q3 2026)• 1 Full Map
    • Larger exploration areas
    • Improved behavior
    • Hallway appearances
    • Dynamic horror events
    • Story fragment system (Lose fragments on death)
    Full Game• 3 Chapters across 3 Maps
    • Ultimate exploration spaces
    • Advanced behavior
    • Ceiling crawling
    • Reality distortions
    • Complete narrative
    • Scripted chase events
    • Higher difficulty story fragments

    The risk-versus-reward mechanic in the upcoming Early Access build sounds especially brutal—losing your hard-earned narrative fragments upon dying means every risky trek into the dark carries severe consequences. By the time the Full Game rolls around, the demon will be capable of ceiling-crawling and causing full-blown reality distortions.

    How to Play Right Now

    If you don’t want to wait until the Early Access launch later this quarter, you don’t have to. A playable co-op demo is available right now on Steam, allowing you and two friends to test your survival instincts in a smaller slice of the cursed woods.

    Head over to the Fearwoods Steam Page to check out the brand-new trailer, browse the fresh screenshots, and add the game to your wishlist.

    TechMash Verdict: With its heavy reliance on sensory mechanics and high-stakes co-op play, Fearwoods is shaping up to be one of the most stressful—and exciting—indie horror games of the year. Keep those flashlights off, people.

    Find out more here

    #Fearwoods #HorrorGames #IndieDev #GamingNews #CoOpHorror #SteamGames #SurvivalHorror #PCGaming #TechMash

  • Don’t Touch That Dial: Tequila Works Veterans Reveal Spooky New Title ‘Tuned In’

    Don’t Touch That Dial: Tequila Works Veterans Reveal Spooky New Title ‘Tuned In’

    The indie gaming landscape just got a major jolt of adrenaline. Vercors Games, a newly formed boutique studio based in Madrid, has officially broken cover to announce its debut title: Tuned In.

    If the studio’s name doesn’t ring a bell yet, the pedigree behind it certainly will. Vercors Games features a powerhouse core team composed of senior staff from Tequila Works—the brilliant minds responsible for atmospheric hits like RIME, GYLT, and Song of Nunu: A League of Legends Story. If that wasn’t enough star power, they’ve also recruited seasoned industry talent from Airship Syndicate and Blizzard Entertainment.

    With a pedigree like that, expectations were always going to be high, and their first teaser does not disappoint.

    A Shifting Anthology of Nightmares

    Vercors Games dropped the curtain on Tuned In via a mysterious, deeply unsettling short video hosted on their newly launched Kickstarter pre-campaign page. Check out the teaser below:

    The premise is pure, unfiltered psychological dread. In Tuned In, players find themselves trapped by a dark, malevolent entity inside a cursed television broadcast. To survive, you must navigate a sinister lineup of puzzles, endure shifting layers of horror, and make impossible, branching choices.

    The core gameplay centres around a fascinatingly tactile mechanic: mastering the controls of an old-school cathode-ray tube (CRT) television to alter the broadcast. As you play, the boundaries of reality and the television signal begin to warp and bleed into one another. You’ll manipulate the dials to encounter, embody, and attempt to save different survivors across an interconnected narrative.

    From Gritty Slashers to Folk Horror

    Rather than sticking to a single flavour of fear, Vercors Games is building Tuned In as an ever-shifting anthology. Each chapter draws from a completely different horror sub-genre, giving every segment a distinct visual and atmospheric identity.

    The studio has promised everything from the gritty, heavy-ink shadows reminiscent of classic 80s slasher films to the muted, grainy, slow-burn textures of atmospheric folk horror. The entire experience is bound together by a gorgeous, hand-drawn graphic novel art style.

    Want to Play It Early?

    While the full game is slated for a 2027 release on Steam and Steam Deck, you won’t have to wait that long to get a taste of the nightmare.

    Vercors Games has announced that anyone who signs up early on their [Kickstarter Pre-Campaign Page] will receive exclusive, free access to a playable prologue of the game, which is set to drop very shortly.

    Between the pedigree of the developers and the brilliant, retro-tv framing device, Tuned In is instantly rocketing to the top of our “ones to watch” list. Head over to their Kickstarter page to secure your prologue access before the broadcast goes live!

    Find out more here

    #GamingNews #TunedIn #VercorsGames #IndieDev #HorrorGames #TequilaWorks #SteamDeck #Kickstarter #GamingCommunity #TechMash

  • From Canvas to Cannon Fire: How Tactical Boar Reworked the Montenotte Map for Veterans: Napoleonic Wars

    From Canvas to Cannon Fire: How Tactical Boar Reworked the Montenotte Map for Veterans: Napoleonic Wars

    If you are a fan of historical strategy, you’ve likely been keeping a close eye on Veterans: Napoleonic Wars. Developed by indie studio Tactical Boar, this highly anticipated single-player real-time tactics game tosses out base-building and economy management to focus entirely on what matters: formations, troop morale, and the deafening roar of black powder artillery.

    In their latest developer update (Dev Blog #5), the team pulled back the curtain to give players a fascinating behind-the-scenes look at how they construct their historical battlefields. Specifically, they detailed the massive design overhaul of Montenotte—one of the very first maps players will encounter in the game.

    Here is how Tactical Boar is reshaping the map to ensure your first taste of 19th-century command feels completely authentic, punishing, and tactically brilliant.

    The Problem with the First Draft

    Montenotte was originally built very early in the game’s development loop, before many core gameplay mechanics (like the fortification system) were even fully integrated.

    After initial playtesting, the feedback from the community was loud and clear: the map felt too cramped. Players found themselves squeezed tight between steep mountain passes with virtually zero room to manoeuvre or pull off authentic flanking tactics. Worse yet, Austrian reinforcements in the second phase were spawning far too close to the action, allowing aggressive players to simply rush cavalry and end the battle before the tactical chess match could even begin.

    Tactical Boar took that feedback to heart and went back to the digital drawing board.

    What’s Changing: Space, Strategy, and Sabres

    The reworked Montenotte map isn’t just a visual upgrade—it completely alters how the battle plays out. The level designers focused on three major pillars for the redesign:

    1. Room to Breathe (and Flank)

    The team has significantly expanded the boundaries of the battlefield. By widening the distances between major points of interest, commanders finally have the breathing room required to plan complex manoeuvres, deploy lines, columns, or squares, and actually commit to a long-term strategy rather than engaging in an immediate meat-grinder.

    2. Reinforcements as a Calculated Risk

    To fix the “cavalry rush” meta, reinforcement positions have been pulled back drastically. Now, bringing fresh battalions into the fray is a conscious tactical choice that requires careful timing and positioning, rather than a frantic, automated scramble.

    3. A Redoubt Worth Fighting For

    In earlier builds, the battlefield’s redoubt felt like little more than background decoration. Following the update, it has been transformed into a vital historical objective. If you want to secure the map, you’ll have to fight hard to capture, fortify, and hold this defensive position.

    Sharp, Honest Combat Mechanics

    This map overhaul coincides with a few massive structural upgrades to how Veterans: Napoleonic Wars handles engagement. The developers are moving away from arcade-like “snapping” mechanics. Units will no longer act like magnets pulling face-to-face from their centre points; instead, they lock onto frontal contact zones exactly where they overlap.

    Combined with a revamped “Fallback” command—which requires genuine tactical withdrawal rather than acting as a quick-dodge exploit—the battle for Montenotte promises to be a gripping, honest simulation of historical warfare.

    As a crucial early-game mission, Montenotte is designed to set the tone for the entire campaign. Thanks to Tactical Boar’s commitment to community feedback, it looks like that first impression is going to be incredibly strong.

    Veterans: Napoleonic Wars is currently in development for PC via Steam. Keep your eyes peeled for upcoming demos and playtests!

    Find out more here

    #VeteransNapoleonicWars #TacticalBoar #IndieDev #PCGaming #StrategyGames #RTS #Gamedev #NapoleonicWars #GamingNews #TechMash

  • Extinction-Level Event? Nah, We’ve Got Fences: Very Safe Dino Park is Coming to Steam!

    Extinction-Level Event? Nah, We’ve Got Fences: Very Safe Dino Park is Coming to Steam!

    We’ve all been there. You build a beautiful, sprawling theme park, invite thousands of unsuspecting tourists inside, and then—boom—a thunderstorm hits, the power goes down, and suddenly your star attraction is playing catch with a tour jeep.

    Well, indie developer Panic Stations is here to assure you that absolutely none of that will happen in their upcoming title, Very Safe Dino Park, officially coming soon to Steam!

    Check out the chaotic (but totally controlled, we promise) teaser below:

    What is Very Safe Dino Park?

    At its core, Very Safe Dino Park is a management simulation game with a healthy dose of dark humour and high-stakes damage control. You are tasked with building, operating, and expanding a prehistoric safari.

    The twist? The title might be a tad bit sarcastic.

    While the marketing brochure promises a tranquil day out for the whole family, the gameplay looks set to challenge players with keeping prehistoric predators contained, guests alive, and corporate lawyers firmly at bay. You’ll need to balance your budget between high-voltage fencing and guest amenities, all while praying your Velociraptors don’t figure out how to use door handles.

    Key Features to Expect:

    • Enclosure Management: Build custom habitats for a variety of prehistoric beasts. Just remember: the bigger the teeth, the thicker the walls need to be.
    • Guest Satisfaction vs. Survival: Keep your visitors fed, entertained, and—most importantly—uneaten. Happy guests mean bigger budgets!
    • Crisis Mitigation: When things go wrong (and they will), you’ll need to deploy security teams, patch up breaches, and distract the carnivores before the press catches wind of it.
    • Tech & Research: Unlock new DNA strains to breed even bigger attractions, and upgrade your security tech to keep up with your increasingly clever assets.

    Why We’re Excited

    Management sims are at their best when everything is on the brink of collapse, and Panic Stations seems to have captured that frantic, joyful chaos perfectly. It’s got the strategic depth of classic park builders mixed with a satirical edge that feels incredibly fresh.

    Will your park live up to its name, or will it become a buffet? There’s only one way to find out.

    Very Safe Dino Park doesn’t have a concrete release date just yet, but it is officially listed on Steam. Head over to the store page now to hit that Wishlist button and stay updated on the upcoming beta phases!

    What’s the first dinosaur you’re going to breed? Let us know in the comments below!

    Find out more here

    #VerySafeDinoPark #PanicStations #SteamGames #IndieDev #PCGaming #DinosaurGame #GamingNews #TechMash #TycoonGames #UpcomingReleases

  • Tactical Realism Reborn: ‘GROUND BRANCH’ Prepares for Full 1.0 Launch on Steam This July

    Tactical Realism Reborn: ‘GROUND BRANCH’ Prepares for Full 1.0 Launch on Steam This July

    Tactical shooter fans, check your corners and prep your loadouts. GROUND BRANCH, the uncompromising tactical first-person shooter developed in collaboration with BlackFoot Studios and published by MicroProse, is officially ready to leave Steam Early Access.

    Mark your calendars for July 16, 2026, when Version 1.0 officially deploys.

    Led by a development team featuring one of the original minds behind the golden era of Rainbow Six and Ghost Recon, GROUND BRANCH has spent years meticulously forging a reputation for deliberate, raw, and highly customizable gameplay. Version 1.0 is set to be the game’s most definitive milestone yet, moving past its long-standing “V1036” label to deliver an entirely rebuilt framework.

    Here is what you need to know about the major tactical upgrades coming on launch day.

    The Return of Operations: A New Narrative Prologue

    For solo players and co-op squads looking for structured immersion, Version 1.0 introduces Operations—the game’s official campaign framework.

    The full launch kicks things off with an all-new Prologue set deep in the rugged mountains of Northwest Pakistan.

    • Story-Driven Depth: The Prologue features two narrative-heavy introductory missions that set the stage for the broader global conflict unfolding later in the campaign.
    • Persistent Progression: Expect complete tactical briefings, full voice-over narration, and tracking that makes every deployment feel connected to a larger operational goal.

    Overhauled AI and Advanced Mission Types

    If you’ve played earlier builds, you know the AI could occasionally be unpredictable. BlackFoot Studios has spent months migrating behaviour trees directly from Blueprint into C++ code, unlocking massive performance gains and significantly smarter enemies.

    • High-IQ Targeting: Enemy AI now factors in your visible profile. If you’re behind cover with only your head showing, they will adapt and target your head, rather than losing track. Higher-skilled enemies will instinctively target your chest.
    • Morale and Suppression: Missing a shot now carries real tactical consequences. Unaware enemies will react dynamically to near-misses by suppressing and fleeing to cover. Witnessing a teammate fall will actively tank enemy morale, altering their decision trees in real time.
    • New Environment & Mission: Players will deploy to Outpost, a stark new map featuring an old mountain fort overlooking the volatile Afghan border. This setting pairs perfectly with the newly added Extraction mission type, introducing complex hostage rescue scenarios and smarter captor behaviours.

    Fluid Locomotion and Next-Gen Physics

    The physical feel of moving through tight spaces has been completely modernised. Version 1.0 rolls out an entirely overhauled player locomotion system using fresh motion capture data. Weapon transitions, stance changes (including a heavily refined prone state), and general traversal feel dramatically smoother.

    Techmash Verdict: By modernising the underlying infrastructure while keeping weapon customization and squad communication hyper-realistic, BlackFoot Studios isn’t chasing modern arcade trends. They are firmly cementing GROUND BRANCH as the true spiritual successor to old-school tactical gaming.

    GROUND BRANCH Version 1.0 drops on Steam on July 16, 2026. If you want a pure shooter that rewards patience, planning, and precise communication, this is one milestone you cannot afford to miss.

    Are you ready to take your squad into Northwest Pakistan, or are you just eager to test out the new breaching mechanics? Let us know your tactical loadout strategies in the comments below!

    Find out more here

    #GroundBranch #BlackFootStudios #MicroProse #TacticalShooter #PCGaming #SteamGames #MilSim #GamingNews #IndieDev #Techmash #FPSRealism

  • Kitman Substituted Back On: Over 50,000 Sign-Ups Later, the Ultimate Football Game Playtest is Back!

    Kitman Substituted Back On: Over 50,000 Sign-Ups Later, the Ultimate Football Game Playtest is Back!

    Football fans, lace up your boots and grab your controllers. After an absolutely massive first playtest that saw over 50,000 managers and players sign up to test their skills, the highly anticipated football game Kitman is opening its pitch gates once again.

    If you missed out on the first round of chaotic, tactical action, don’t worry—you’ve just been handed a second-half substitution. Here is everything you need to know about getting back on the field.

    Why is Everyone Talking About Kitman?

    The first playtest blew expectations out of the water. With tens of thousands of players flooding the servers, the feedback was loud and clear: Kitman is bringing something fresh to the virtual football world.

    It’s not just about running down the wing and smashing the cross button; it’s about the culture, the tactics, and the beautiful game itself. The developers have spent the last few weeks analysing data, fixing bugs, and tweaking gameplay based on exactly what the community demanded.

    What to expect in Playtest #2:

    • Optimized server stability (to handle the next massive wave of players).
    • Refined gameplay mechanics based on direct community feedback.
    • A sneak peek at new features that weren’t available in the first round.

    How to Get Involved

    Don’t get left on the bench this time. Spaces are bound to fill up fast given the hype generated by the first 50K testers.

    1. Head over to the official Kitman website or Steam page.
    2. Hit the “Request Access” or sign-up button.
    3. Keep a close eye on your inbox for your golden ticket to the pitch.

    Whether you’re a seasoned veteran of football simulators or just looking for a fresh competitive sports game to dive into with friends, Kitman is shaping up to be a must-play. See you on the pitch!

    Find out more here

    #KitmanGame #FootballGaming #GamingNews #Playtest #PCGaming #ConsoleGaming #TechMash #SoccerGaming #IndieDev #BetaTest

  • Full Steam Ahead: Rail Estate Pulls into Steam this July with Massive Upgrades!

    Full Steam Ahead: Rail Estate Pulls into Steam this July with Massive Upgrades!

    Tycoon fans, grab your conductor hats. Swiss indie studio Holonautic—the brilliant minds typically known for pushing boundaries in the VR space—has officially announced the release date for its highly anticipated first “flat-screen” title.

    Mark your calendars: Rail Estate is officially arriving on Steam on July 16th, 2026!

    If you’ve been following the game’s development, you know it was initially revealed earlier this year as a fast-paced, multiplayer-first experience. Think Ticket to Ride meets Power Grid, but live, cutthroat, and packed with high-stakes blind auctions. However, Holonautic hasn’t just been sitting back; they have used the time leading up to launch to massively expand the scope of the game.

    Here is a breakdown of the massive new features pulling into the station this July.

    What’s New in the Final Track?

    Holonautic has loaded the launch version with a massive haul of new content based on community feedback, transforming it into a complete real-time strategy package.

    • A Full Single-Player Campaign: No internet? No problem. If you want to hone your skills before taking on real opponents, the game now features a robust single-player mode. You’ll tackle a variety of strategic scenarios and face off against a merciless cast of AI rivals to claim your tycoon crown.
    • Top-to-Bottom Visual Redesign: The entire game has undergone a major graphical overhaul. Expect polished, vibrant visuals that bring your burgeoning transportation empire to life.
    • New Cargo Hauling System: Managing passengers is one thing, but the new cargo system adds a whole new layer of economic depth. You’ll need to carefully balance speed, capacity, and resource management to keep your profits climbing.
    • Fresh Biomes & Dynamic Terrain: You’ll be building across procedurally generated world maps featuring brand-new biomes. Every map forces you to adapt your strategy to the layout of the land, meaning no two matches will ever play the same.
    • Full Steam Deck Support: For tycoons on the move, Holonautic confirmed that you’ll be able to manage your multi-million-dollar rail network right from the palm of your hand.

    Cutthroat Capitalism on the Living Grid

    At its core, Rail Estate challenges you and up to seven other players to build the country’s most profitable transportation business. You will outbid opponents in tense blind auctions to secure lucrative routes, upgrade your trains and stations to maximise revenue, and intentionally create tactical bottlenecks to sabotage your rivals.

    As one early playtester famously put it, “It’s truly a capitalist’s wet dream game. It’s very cutthroat and so true to life.”

    The Verdict: Whether you are a hardcore fan of economic simulators or looking for a fast-paced 20-minute strategy showdown with friends, Rail Estate is shaping up to be an absolute must-play this summer.

    Wishlist It Today!

    The wait is almost over. Head over to Steam right now to add Rail Estate to your wishlist so you’re ready to dominate the rail economy the second it drops on July 16th.

    Find out more here

    #Techmash #RailEstate #Holonautic #SteamGames #PCGaming #IndieDev #TycoonGames #GamingNews #StrategyGames #SteamDeck

  • Build the Underworld: ‘Hundred Nights: DIFU’ Officially Enters Alpha!

    Build the Underworld: ‘Hundred Nights: DIFU’ Officially Enters Alpha!

    If you’ve ever looked at traditional city-builders and thought, “This is great, but it needs more ancient mythology and a distinct lack of living citizens,” then PixelsCove Games has some fantastic news for you.

    The indie studio has officially announced that Hundred Nights: DIFU has entered its alpha stage of development.

    To celebrate the milestone, they’ve dropped a brand-new gameplay trailer, giving tycoon and simulation fans an early sneak peek at what it takes to manage the afterlife. Check out the trailer below to see the latest alpha gameplay in action!

    Welcome to the Eastern Underworld

    Unlike your standard city management sims, where you worry about traffic flow and zoning laws for suburban houses, Hundred Nights: DIFU plunges players directly into the depths of the ancient Eastern hell underworld.

    As the architect of the afterlife, your job is to construct, manage, and expand a bustling supernatural metropolis. You’ll be balancing the influx of souls, organising the realm, and dealing with the unique challenges that come with ruling the netherworld.

    What to Expect in the Alpha

    The move to alpha is a massive milestone for PixelsCove Games. The fresh gameplay trailer showcases the game’s distinct art style, blending eerie, atmospheric landscapes with intricate management mechanics.

    From what we can see so far, PC players can look forward to:

    • Unique Realm Building: Construct specialised underworld structures rooted in traditional Eastern mythology.
    • Soul Management: Oversee the cycle of the afterlife and keep the underworld running efficiently.
    • Atmospheric Indie Charm: A dark, fascinating aesthetic that sets it apart from the brighter city-builders on the market.

    Hundred Nights: DIFU is currently in development for PC. Stay tuned to TechMash for more updates, release dates, and hands-on impressions as development progresses!

    What do you think of the trailer? Are you ready to manage the underworld, or will you be staying firmly in the land of the living? Let us know in the comments below!

    Find out more here

    #HundredNightsDIFU #PixelsCoveGames #IndieDev #CityBuilder #PCGaming #GamingNews #IndieGames #SimulationGames #UnderworldSim

  • Pack Loot and Craft Chaos: The Artifactory Lands on Nintendo Switch!

    Pack Loot and Craft Chaos: The Artifactory Lands on Nintendo Switch!

    Indie game fans and couch co-op lovers, assemble! Budapest-based independent developer Berries Studios has officially launched its debut title, The Artifactory, on the Nintendo Switch eShop.

    Following a highly successful Steam release earlier this year (boasting a glowing 94% positive rating), this delightfully unhinged party game is finally bringing its frantic, magical factory-building mayhem to Nintendo’s hybrid console. Whether you’re playing at home on the big screen or taking the chaos on the go, it’s time to fire up the conveyor belts.

    Check out the gameplay breakdown below to see what’s in store:

    What is The Artifactory?

    Imagine a world where fantasy crafting meets extreme factory mismanagement. In The Artifactory, you and up to three friends are tasked with running a whimsical, fast-paced lootbox factory. Your objective sounds simple enough: coordinate your actions, move resources along twisting conveyor belts, craft magical items, and successfully pack them into loot boxes before time runs out.

    However, keeping this enchanted workplace running smoothly is next to impossible. You aren’t just following strict recipes; you are actively fighting against a factory that wants to sabotage you.

    Key Features

    • Chaotic Couch Co-op: Local multiplayer mayhem for 1 to 4 players. Divide up tasks, yell out instructions, and try your absolute best not to accidentally bonk your teammate on the head with a rogue item.
    • Magical Crafting & Alchemy: Move beyond the basic instructions. Players can experiment with raw materials to discover entirely new item combinations, brewing rare potions, forging powerful weapons, and enchanting legendary gear.
    • The Factory Fights Back: Every level introduces unique, punishing hazards. You’ll need to master production lines while dealing with jammed conveyor belts that dump goods into lava, broken generators, moving platforms, haunted workstations, and pesky ghosts.
    • Accessible Yet Challenging: Designed with local social play in mind, The Artifactory is incredibly easy to pick up and learn, making it a perfect addition to family game nights, while still offering plenty of depth for seasoned co-op players.

    “We’re a small, independent team building games that feel best on a couch, with a controller in each hand and three friends laughing next to you. The Artifactory is our love letter to local co-op: messy, magical, and a little bit unhinged.”The Berries Studios Team

    Available Now!

    If you’ve been searching for the next great party game to scratch that Overcooked or Moving Out itch, The Artifactory is a must-download. Grab your Joy-Cons, round up your gaming crew, and prepare for some beautifully controlled chaos.

    The Artifactory is available to purchase today on the Nintendo Switch eShop for £17.59 / $19.99.

    Find out more here

    #TheArtifactory #NintendoSwitch #IndieDev #BerriesStudios #CouchCoOp #SwitchGaming #IndieGames #GamingNews #CoOpGames #TechMash

  • Rebuilding Earth: The Last Caretaker Receives Massive ‘Update 5: New Horizons’

    Rebuilding Earth: The Last Caretaker Receives Massive ‘Update 5: New Horizons’

    Fans of dystopian survival and deep crafting mechanics, it’s time to fire up your engines. Helsinki-based developer Channel37 has officially deployed Update 5: New Horizons, the latest major Early Access content drop for their atmospheric hit, The Last Caretaker.

    Available right now on both Steam and the Epic Games Store, this massive update shifts the game’s focus from mere lonely survival toward the active restoration of Earth. If you’ve been waiting for your actions on this flooded planet to truly mean something, this is the milestone patch you’ve been waiting for.

    Check out the official breakdown of what’s waiting for you beneath the waves and across the stars.

    1. Project Eden: Watch the World Heal

    Up until now, your primary directive as the last active robotic Caretaker has been an isolated loop: salvage resources, nurture human embryo seeds in the Lazarus Complex, and launch them into orbit. With New Horizons, Project Eden begins. For the first time, your orbital committee’s progress results in physical, visible changes on Earth. As humanity’s future progresses in space, the Eden mega-structure will literally begin to rise from the sea.

    2. The Committees Awaken

    Those humans you’ve spent hours launching into the cosmos are no longer just success metrics on a terminal monitor. The Council of Humanity and Orbiting Committees have officially awakened. Players can now interact with space committees via terminal networks, unlocking entirely new development paths, technology rewards, and long-term restoration goals that filter back down to the surface.

    3. Deep-Sea Encounters: Project Jonah & Theta-9

    • Project Jonah: Dive into a beautiful and mysterious new questline featuring a massive whale encounter. This addition introduces dedicated summoning locations, deep lore drops, and exclusive rewards.
    • Theta-9: Ready for a challenge? Players can now infiltrate Theta-9, a heavily sealed, flooded research facility constructed to study the mysterious Roth’s Anomaly. Expect eerie environments, corporate secrets, and high-tier loot.

    4. Uncover ‘Cultural Memories’

    Rebuilding a civilisation requires more than just manufacturing bodies; it requires preserving culture. Update 5 introduces Cultural Memories, scattered remnants of the world that came before. Using your Photodrone, you can hunt down and analyse ancient cave paintings, holographic memories, statue spires, and historical samples to piece together what caused Earth’s great deluge.

    5. An Upgraded Arsenal of Tools & Tech

    Channel37 has introduced a devastatingly fun lineup of new hardware to help optimise your salvage operations:

    • The Rhino Dismantler: A roaring, petrol-powered dismantling beast designed for faster, louder, and messier material recovery.
    • TideRipper™ Hand Jets: Need to navigate flooded corridors quickly? These hand jets completely overhaul underwater mobility.
    • PECO Grid Scan 2000: An essential utility upgrade allowing you to visually trace power lines, wire networks, and complex machine links.
    • Recovery Grinder & Rocket Payload Fabrication: Advanced loops for recycling and preparing your next rocket payload.
    • Data Recovery Deck: Now featuring actual MOD music playback to keep you company across the quiet ocean.

    Technical Tuning and New Threats

    It’s not an ocean paradise without a few hazards. Be on the lookout for new smarter-behaving threats, including Ram Sharks, Laser Sharks, and ArchAngels.

    To balance the scale, the update introduces comprehensive under-the-hood overhauls. Players will experience a major memory optimisation pass, better CPU/GPU performance, enhanced underwater visibility through glass, HDR support, a brand-new wave and weather system, and full Italian and Spanish localisation.

    The Verdict: Channel37 continues to prove why they are one of the most transparent and dedicated teams in Early Access gaming. New Horizons successfully bridges the gap between mechanical base-building and impactful storytelling.

    The Last Caretaker is out now in Early Access on PC. Head over to Steam or Epic Games Store to grab the update or check out the free playable demo.

    Find out more here

    #TheLastCaretaker #Channel37 #NewHorizonsUpdate #SurvivalGames #IndieDev #SteamGames #EpicGamesStore #PCGaming #GamingNews #SciFiGaming

  • Feline Resistance: KIYO – Bunny Tyranny Brings Neon Stealth Action to Steam

    Feline Resistance: KIYO – Bunny Tyranny Brings Neon Stealth Action to Steam

    The fluffiest regimes are often the most ruthless. Indie developers PixelRats and publisher CobraTekku Games have officially dropped their highly anticipated stealth-adventure, KIYO – Bunny Tyranny, on PC via Steam.

    If you have ever wanted to lead a one-cat revolution against an army of smartphone-addicted, totalitarian rabbits, your oddly specific dream has finally come true.

    Welcome to Rabbithole City: The Fluffy Dystopia

    At first glance, Rabbithole City looks like a neon-lit cyberpunk paradise—a modern, Japanese-inspired megacity where animals live in absolute luxury. But look a little closer, and you’ll find a strict, tech-driven dictatorship run by the authoritarian BunnyCorp.

    Under the guise of technological progress and endless digital pleasure, the ruling rabbits have forced the city’s predatory citizens to abandon their natural instincts. Carnivores are heavily policed, monitored, and oppressed by a regime that values screen time over freedom.

    The Premise: You are recruited by a mysterious, giant Owl who has had enough of the rabbit regime. He grants you control over the body of Kiyo, a fierce feline ex-predator, and tasks you with infiltrating BunnyCorp’s high-tech facilities to expose their deepest secrets and shatter the bunny tyranny once and for all.

    Key Features of the Revolution

    • Tactical Stealth & Platforming: Tighten your bowstring. You will need to make clever decisions about when to stay hidden in dynamic shadows and when to strike. Use ninja rope acrobatics, distractions (like carrots!), and well-placed arrows to outsmart the rabbit police.
    • A Satirical, Cyberpunk Narrative: The game blends a gripping rebellion story with humorous, sharp commentary on modern smartphone addiction and real-world societal control.
    • Stunning Neon Pixel Art: Explore a beautifully handcrafted, semi-open overworld heavily inspired by vibrant East Asian cities, complete with immersive noir lighting.
    • Synthwave Beats: Sneak to the rhythm of a pulsing, original synthwave soundtrack that perfectly matches the game’s retro-futuristic aesthetic.
    • Native Compatibility: Alongside Windows, the game features native Linux support, making it perfectly optimised for on-the-go revolution on the Steam Deck.

    Watch the Launch Trailer

    Check out the official gameplay trailer to see Kiyo’s agility and bow skills in action:

    Grab Your Copy Today!

    Whether you prefer a pure, ghost-like stealth run or a chaotic, high-stakes ambush approach, KIYO – Bunny Tyranny offers plenty of tactical variety for indie action fans.

    The game is out now on Steam (and is also available on the Nintendo eShop for Nintendo Switch). Head over to the Steam store today to grab the game, test your stealth skills, and help Kiyo reclaim the city from its long-eared overlords!

    Have you played the demo yet? Let us know your thoughts on Rabbithole City in the comments below!

    Find out more here

    #IndieGames #GamingNews #KIYOBunnyTyranny #SteamGames #PCGaming #StealthGames #Cyberpunk #PixelArt #IndieDev #CobraTekkuGames #PixelRats #TechMash

  • No Safe Log-Offs in the Dark: EVE Frontier’s Cruel Sandbox Evolves with ‘Cycle 6: Sanctuary’

    No Safe Log-Offs in the Dark: EVE Frontier’s Cruel Sandbox Evolves with ‘Cycle 6: Sanctuary’

    The grueling, beautiful reality of EVE Frontier just got a lot more hostile—and a whole lot deeper.

    Fenris Creations has officially deployed Cycle 6: Sanctuary, the latest major milestone for its in-development, hardcore space survival MMO. Available right now as part of the Founder Access roadmap, this massive update reshapes the core experience from a rough clay alpha into a fully realized space-survival sandbox.

    Whether you are a seasoned Rider or looking to test the waters during the newly announced 5-day Free Trial, a total server wipe means everyone is waking up on a completely level playing field.

    Here is everything you need to know about how Cycle 6: Sanctuary is laying down the permanent bedrock for the future of the Frontier.

    Survival Loop 1.0: There Is No Safe Haven

    If you thought you could simply dock at an NPC station and walk away from your keyboard in absolute safety, think again. Sanctuary officially locks the doors to those cozy, infinite-safety stations. Furthermore, there is no more safe log-off—your ship remains floating in the cold expanse of space even when you are offline.

    Instead, survival requires you to build, maintain, and defend your own shelters (Refuges) and Field Storage nodes. You begin with nothing inside the ruins of a mysterious megastructure known as a Creche. Guided by an unknown entity, your immediate goal is to scavenge shattered ruins, construct your first crude tools, and carve out a place of actual safety before the universe claims you.

    Modular Ships: Evolution From a Single “Root”

    Say goodbye to rigid, level-based ship catalogs. Cycle 6 fundamentally rewrites how you interact with your vessel by introducing true modular ship construction.

    Players now start with the bare-bones Root of a ship. From there, you physically print, refine, and attach individual modules directly aboard your vessel to dictate its purpose:

    • Engineering & Propulsion: Customize power generators, capacitor sizes, and fuel bays for long-haul journeys.
    • Command & Weapons: Fit passive gravity scanners, directional scanning rigs, or small cutting lasers.
    • Mobile Manufacturing: You can build configurations packed with mini-printers and material processors, effectively transforming your ship into a self-sufficient mobile factory roaming the dark.

    Space Fights Back: Stellar Heat & Environmental Hazards

    Space is no longer a passive, pretty backdrop for laser fights—it is actively trying to kill you. Sanctuary introduces dynamic cosmic physics grounded in hard science.

    Nearby stars radiate intense Stellar Heat that bakes your hull. To survive in open space, you will have to actively manage line-of-sight occlusion, darting behind asteroids, debris field structures, and ancient space wrecks to avoid overheating. Neglect your gauges, and you’ll find yourself needing expensive Homeostatic Inoculations to fix permanent structural and character damage.

    The Feral Threat Just Got Smarter (and Weirder)

    The hostile rogue drone swarms, known as Ferals, have received massive behavioral upgrades. They now fiercely contest resource-rich sectors, actively hunt nearby vessels, and project a devastating Feralization status effect that corrupts the link between a Rider and their mechanical Shell.

    Even worse? They have a lifecycle now. Keep an eye out for bizarre Leeches that latch onto your ship to drain your hard-earned resources. Once full, they flee to spin a chrysalis, eventually hatching into Wreck Stalkers—deadly mini-bosses that offer high-tier rewards for anyone brave enough to hunt them down.

    Awakening Dormant Gates & Fuel Economies

    Sanctuary also moves the macro-universe closer to a true player-driven society:

    • Dormant Gates: Scattered across starter systems lie ancient, broken highway networks. Players must pool resources together to repair and reactivate these massive structures, permanently bridging isolated sectors of the galaxy to open up new logistics and competitive frontlines.
    • The Fuel Loop: A brand new fuel-driven economy forces players to trade the in-game currency (LUX) for test versions of the ecosystem’s utility token to purchase Mining Lenses. Extracting crude matter from cosmic rifts and refining it into fuel is now mandatory to power your ships, bases, and industrial grids.

    New to the Frontier? Fenris Creations has completely rebuilt the new player experience from scratch. A dynamic, context-aware tutorial now surfaces objectives only when they become relevant to what you are actively looking at or scanning—saving you from a wall of text while keeping the raw sense of exploration alive.

    How to Play Right Now

    If you don’t own Founder Access yet, you can still jump in today. Fenris Creations is offering a 5-day Free Trial for all new accounts and existing account holders who haven’t bought into the early development phases yet. Simply head over to the official site, create an account, boot up the launcher, and start customizing your first Rider.

    Just remember: watch the stars, keep your lasers hot, and never assume you are safe in the dark.

    Find out more here

    #EVEFrontier #FenrisCreations #SpaceSurvival #MMORPG #PCGaming #SciFiGaming #SandboxMMO #GamingNews #Cycle6Sanctuary #HardcoreGaming #IndieDev