Publisher LINE Games Corporation and developer TWOMENGAMES have announced that the launch of Amazing Slot Survivor (A.S.S.), originally scheduled for 13 November 2026, has been postponed. The team cites an ongoing delay in the Steam store’s review process, with a new release date to be shared as soon as possible.
WHAT’S CHANGED
Original release date: 13 November 2026 — now delayed
Reason: extended Steam store review process beyond the team’s control
Demo update: the playable demo, set to end on launch day, has been extended and will remain available until the full game releases
New date: will be announced as soon as the review clears — watch the Steam page and official channels
“Hello, gamers! First, thank you to everyone who has been waiting for the official release of Amazing Slot Survivor. We’re sorry to share that the launch will be delayed while we wait for the Steam review process to complete. The demo will stay up so you can keep spinning — we’ll announce the new release date just as soon as we can.” — The Amazing Slot Survivor Team
ABOUT THE GAME
Spin to power up in this high-stakes bullet heaven roguelite — where luck hands you your arsenal, but only skill keeps you alive. Tear through hordes, destroy spawners, and hit that jackpot to become 18× stronger. Choose when to gamble — play safe, or bet everything on one big spin.
Wishlist & play the demo: https://store.steampowered.com/app/4582650/Amazing_Slot_Survivor_ASS/
Being a fisherman has never been this intense. Time Flies Studios and publisher 2 Left Thumbs are preparing to cast off with Abyssal Merge, a wildly inventive roguelite that forces you to juggle two frantic jobs at once: defend your boat from swarms of deep-sea horrors while stacking and merging your catch to grow powerful enough to survive.
ONE SCREEN, TWO JOBS — SURVIVE ON BOTH FRONTS
The game splits your attention between two equally critical tasks:
Shoot to survive — monstrous sea creatures pour from the top of the screen. Blast them back in fast, fluid bullet-heaven combat where firepower is your shield
Merge to grow — fish land in your net at the bottom. Combine matching shapes, Suika-style, into bigger, rarer catches. Every successful merge boosts your boat’s stats, unlocks devastating upgrades, and turns your humble trawler into an unstoppable warship
The deeper you sail, the deadlier the waves — and the more rewarding the merges. It’s multitasking made addictive: ignore the puzzle and you stay weak; ignore the shooting and you get overrun. Master both, and nothing stands in your way.
EVERY RUN BUILDS SOMETHING NEW
As you level up, choose upgrades that shape your playstyle completely:
Pure firepower — focus on rapid shots, explosive rounds, and screen-clearing blasts
Net mastery — shrink fish, slow their fall, chain merges faster, and maximise every stat boost
Hybrid builds — find the sweet spot where efficiency meets destruction, creating a boat unlike anyone else’s
Defeat colossal abyssal bosses to bank your biggest hauls. Fail? Your earnings convert into permanent upgrades — better hulls, starting bonuses, and unlockable ships — so every attempt leaves you stronger than the last.
BEAUTY IN THE DEPTHS
Visually striking and instantly approachable, Abyssal Merge wraps its dual-layered gameplay in vibrant aquatic art:
Bright, bouncy fish contrast against eerie, twisting deep-sea foes
Smooth animations and satisfying merge effects make every combination feel rewarding
The soundtrack shifts from calm coastal vibes to thunderous intensity as the waves close in
COMING SOON — WISHLIST NOW
Abyssal Merge is heading to Steam with full release planned for 2027, playable in English, Simplified Chinese, Japanese, and Brazilian Portuguese. A free demo is available to try right now — dive in and see if you can keep your eyes on both nets and guns.
Genius, royalty, and conquerors are reporting for duty. No Deadlines Studio proudly launches Gear Up Einstein! into Steam Early Accesstoday, a wildly creative strategic roguelite auto-battler where history’s greatest figures become your soldiers — and the timeline itself is the battlefield.
HISTORY’S ICONS, RECRUITED FOR DUTY
Albert Einstein boosts squad power with genius-level intellect. Cleopatra commands allies through diplomatic mastery. Queen Elizabeth I brings regal leadership and tactical precision. Ragnar unleashes unbridled Viking fury. Genghis Khan storms the front lines — these are just some of the legends you’ll assemble into a squad, then equip with absurd, powerful, and unexpected gear combinations to battle across eras.
From Ancient Egypt to the Italian Renaissance, from antiquity to a dystopian New York and beyond, every run sends your team through shifting battlefields where history is coming apart at the seams.
PLAN, POSITION, PREPARE — THEN WATCH THE CHAOS
This is a game of preparation:
Recruit your squad between battles, choosing from an expanding roster of historical figures, each with unique perks and abilities
Equip and synergise — stack gear, craft powerful combos, and discover item interactions that turn ordinary units into unstoppable forces
Position carefully — once combat begins, the battle unfolds automatically; your setup is all that matters
Adapt and evolve — branching choices, crossroads events, and the unpredictable “Divergence” system ensure no two runs play the same way
Play solo, locally with friends, or online for up to 3 players — with full crossplay between Steam and Itch.io so no one gets left behind.
LAUNCH DETAILS — JOIN THE FIGHT
Gear Up Einstein! goes live today at:
1pm EST / 10am PST / 6pm GMT / 7pm CET
Pricing:
£11.59 / $14.79 / €13.59
15% off for the first two weeks — the perfect time to enlist
Available for Windows, macOS, and Linux via Steam.
THE ROAD AHEAD IN EARLY ACCESS
This is just the beginning. No Deadlines Studio — a tight-knit team based in Montreal — plans to expand the game throughout Early Access with:
More historical figures to recruit
Additional eras and biomes to battle through
Fresh equipment sets and synergies
Refinements shaped directly by player feedback
Whether you’re here to see Einstein wield experimental tech, Cleopatra lead the charge, or history itself get rewritten in the most entertaining way possible — there’s never been a better moment to enlist.
Death has vanished from the world. And someone must take its place. Lightmancer Studios, the six-person independent team from Brazil, together with publisher Nuntius Games, has announced that their stylish gothic hack-and-slash rogueliteBloodRush: Undying Wish will exit Steam Early Access and launch in full 1.0 form on Wednesday, 3 December 2026 — simultaneously arriving on PlayStation 5, Nintendo Switch, Nintendo Switch 2 (backwards compatibility), Xbox One, and Xbox Series X|S.
WHEN DEATH DISAPPEARED — THE WORLD THAT FORGOT TO END
In a realm cloaked in gothic splendour, the natural order has broken: the Reaper is gone, and no one passes on anymore. Immortality has become a curse — a stagnant, unending existence where wounds fester and cycles repeat without resolution. You are the last soul chosen to restore the balance. Dash, slash, and weave through a dark, hand-crafted pixel-art world in combat designed to feel less like a fight and more like a lethal, graceful dance.
FLUID, FLOWING, DEADLY — COMBAT AS AN ART FORM
BloodRush: Undying Wish rejects button-mashing in favour of precision, rhythm, and improvisation:
Six core weapons — each transformable into alternate forms, offering 200+ move combinations across chains, air attacks, dash strikes, and hidden damage multipliers
12 Rune categories + 47 Skill Variations — every run builds a distinct playstyle. Stack effects, trigger cascades, and discover synergies that turn even the most perilous encounter into a masterpiece
The Blood System — risk and reward in perfect balance: the lower your health, the more devastating your capabilities. Play dangerously, and you become unstoppable — until one mistake ends it all
Procedural storytelling — seven playthroughs weave together the full truth; NPC dialogue shifts with every rebirth, slowly revealing the tragedy beneath the surface
WHAT 1.0 BRINGS — THE FINAL CHAPTER
After more than a year in Early Access shaped by player feedback, the full release delivers:
Feature
Detail
New final chapter — The Endless Spire
Climb the home of the vanished Reaper and face the ultimate truth
Exclusive final boss — The First Undying
A battle designed to test every skill you’ve mastered
Polished balance pass — Every weapon, rune, and enemy re-tuned
Fast, fair, and endlessly replayable
Console-optimised controls — Full controller support across all platforms
Designed to feel native whether handheld or docked
Full narrative complete — Every fragment assembled
The mystery of the missing Death is solved
LAUNCH PLATFORMS AT A GLANCE
Platform
Availability
PC
Steam — leaves Early Access, full 1.0 launch
PlayStation 5
Day-one release
Xbox Series X|S
Day-one release
Xbox One
Day-one release — fully playable on current-gen via backwards compatibility
Nintendo Switch
Day-one release
Nintendo Switch 2
Playable via backwards compatibility
MADE IN BRAZIL — A DEBUT WITH SOUL
BloodRush: Undying Wish is the first game from Lightmancer Studios, a tight-knit team of six based in Brazil. Their goal: to create action combat that rewards creativity and expression as much as reflexes. Published by Nuntius Games, which specialises in elevating Latin American indie talent, the title has already built a devoted following during its Early Access journey.
“We didn’t just want to make something hard — we wanted to make something beautiful. Every combo, every dodge, every run is your chance to dance with death.” — Lightmancer Studios
RESTORE THE BALANCE — DEATH AWAITS YOUR RETURN
Death is not an end — it is a duty. And it has fallen to you.
BloodRush: Undying Wish — 1.0 launches 3 December 2026 on Steam, PS5, Xbox, and Nintendo Switch. Add it to your wishlist now. The Reaper is missing. Will you take the scythe?
Grab your backpack, grab your lucky d6, and don’t let the bedbugs bite. Chugga Games — led by veteran designer Brian Cronin (Monster Train, Inkbound, Natural Selection 2) — has officially launched Slumber Realm, the dice roguelike where your childhood bedroom becomes your fortress, your fears become monsters, and a single roll of the dice sets your entire strategy in motion. It’s live now on Steam — with a 10% launch discount available for the first 10 days.
ONE ROLL, ENDLESS POSSIBILITIES — THE DICE THAT TRIGGERS EVERYTHING
Slumber Realm reimagines the roguelike formula around a brilliantly simple hook: one die roll triggers your entire build. You arrange your backpack — your deck — so that whatever face comes up, cards chain together into cascading combos, devastating hits, and wildly creative synergies. It’s not about hunting for the perfect roll — it’s about building a machine that thrives no matter what number lands face up.
150+ cards — from Rusty Nails to Socks Full of Nickels
40+ Memories — persistent modifiers that twist and enhance every run
35+ Snacks — instant boosts, battle buffs, and fuel for your favourite digital pet
Dual-Class Drafting — pick any two “Aspects” and merge their card pools. Tactical + Sk8er? Gamer + Tinker? Every pairing creates a completely different playstyle
YOUR BEDROOM, YOUR FORTRESS — UPGRADE, DECORATE, RETURN STRONGER
Between battles, you’re back in your bedroom — a warm, nostalgic ’90s sanctuary where every victory earns you Allowance. Spend it on retro treasures: lava lamps, boomboxes, skate decks, and classic consoles. Each morning, your decorations generate Cool Points — the currency that unlocks new cards, Aspects, enemies, and surprises from your Corkboard. The more you decorate, the deeper your options grow.
THE KNIGHTMARES ARE COMING — FEAR NOT BECAUSE THEY’RE FAMILIAR
What haunts your dreams? In Slumber Realm, it’s not generic demons — it’s the stuff that actually kept you up at night:
The Lunch Lady — serving seconds whether you want them or not
Geology Homework — still due, still terrifying
The Werecoach — making you run laps until you howl
The Alarm Clock — furious that you’re still in bed
The Boss of the Sun — cycling between day and night forms as you fight
Each Knightmare has distinct patterns, and beating them unlocks them — or their minions — to appear in future runs, expanding the game’s scope the more you play.
FROM MONSTER TRAIN TO DREAMLAND — BRIAN CRONIN’S NEW VISION
Slumber Realm is the debut project from Chugga Games, an ultrasmall indie studio founded by Brian Cronin — designer behind acclaimed roguelike Monster Train, co-creator of tactical co-op Inkbound, and contributor to classic FPS/RTS Natural Selection 2. Working alongside artist and UX designer Juliana Rabelo, Cronin has built something that carries his signature focus on deep, build-driven strategy — but wrapped it in warmth, humour, and nostalgia.
“Some of the same DNA from Monster Train is here — but this is its own thing. We wanted to make a game where every run feels like a new experiment, where you can build absurd combos that break the rules, and where the world feels like a memory you’re happy to revisit.” — Brian Cronin, Chugga Games
LAUNCH DETAILS AT A GLANCE
Detail
Information
Release
Out now — 4 November 2026, Steam
Launch Times
10am PT / 1pm ET / 6pm GMT / 7pm CET
Price
$11.99 / £10.75 / €12.25
Launch Discount
10% off — first 10 days only
Developer/Publisher
Chugga Games (Chugga Chugga LLC)
Playtime
~30 minutes per run
Languages
English
Platforms
Windows 10+
Demo
Available — try before you buy
System Requirements
Very accessible — Core i3, 4GB RAM, 1GB storage
ROLL, REST, REPEAT — YOUR DREAMS ARE WAITING
Slumber Realm doesn’t ask you to grind for hours or memorise walls of text. It invites you to experiment, to laugh, to fail, and to try something even more ridiculous next time. Every night you fall asleep, and every morning you wake up stronger — with a new card, a new decoration, or a new combo to dismantle your fears.
Slumber Realm — out now on Steam. The die is cast. Sweet dreams.
The pact is sealed. Your life is the price. Alchemy is your only escape.
You dreamed of mastery — of unlocking the ancient secrets of the Philosopher’s Stone. Desperate for power, you struck a bargain with a Homunculus: a demon that grants you knowledge beyond measure… in exchange for your life force. Every step of the way, your “partner” grows stronger — and you fade weaker. Your only hope? Outsmart it. Craft the legendary Stone. Break the pact before it consumes you.
This is the gripping premise of Corpus et Spiritus — the all-new alchemy roguelite deckbuilder from Arpentor Studio and Firesquid, live on Steam right now.
How you play — no swords, just wits
Unlike most deckbuilders, there are no monsters to slay and no enemies to battle directly. Your only opponent is the pact itself — and the cunning entity feeding on you.
Gather rare metals — collect resources across runs, each with unique properties
Craft in your workshop — transmute metals into cards and talismans. What you put in shapes what you get out
Seven card families — Body, Mind, and Soul branches offer distinct playstyles to master
Balance three vital resources — Health, Wits, and Stamina. Let any drop too low, and the Homunculus claims you
Negotiate with the demon — trade life force for powerful boons, or refuse and face its wrath. Every run begins with a custom pact you design yourself
Discover the Philosopher’s Stone — piece together the ultimate recipe through experimentation, then use it to sever your bond and survive
Hand-drawn beauty with depth to match
Feature
Detail
Style
Elegant hand-drawn 2D art — medieval alchemy comes alive
Runs ~20–40 mins; deeper mastery unlocks longer, more ambitious attempts
Replayability
Roguelite progression — unlock stations, recipes, and cards across failures
System requirements
Lightweight — Windows 7+/Linux 64-bit, 2GB RAM, 500MB storage
Demo
Still available — try before you buy on the Steam page
Made with integrity — Arpentor Studio’s promise
Based in Lyon, France, Arpentor Studio is a workers-owned cooperative that creates games on their own terms:
“We refuse to exploit cognitive biases to make you spend more than you intended.”
No loot boxes, no predatory monetisation — just a fair, thoughtfully designed game built to challenge and delight.
Ready to break the pact?
The 25% launch discount is active now — don’t wait until the Homunculus takes your chance. Whether you’re a deck-building veteran or fresh to the genre, Corpus et Spiritus offers something rare: a game where intelligence, strategy, and patience are your only weapons.
Everything’s made of bricks — and everything can be smashed. Indie crew Sleepy Amigos has officially lifted the lid on Sink My Bricks!, their chaotic co-op pirate roguelite — and you can wishlist it right now.
Availability & Wishlist
Detail
Info
Steam Page
Live now — search Sink My Bricks! on Steam
Release Date
To be announced — wishlist to get notified instantly
Style: First-person roguelite — every run ~1 hour through 3 procedurally generated archipelagos
What Makes It Stand Out
Fully destructible brick world — ships, islands, even the sea surface are built from bricks you can blast apart
No health bars — lose limbs instead! Pick them back up or swap for prosthetics/monster parts
Your ship = your lifeline — build from scratch or customise; it’s where you respawn, so the whole crew must patch holes mid-battle
Raids & bosses — plunder islands, board enemies, fight sea monsters, and face the legendary Flying Dutchman
Physics-first combat — smash supports, drop debris, and use the world against foes
Ready To Sail?
Head to Steam, hit that Wishlist button, and watch the trailer — this brick-smashing pirate adventure is shaping up to be one of the most original co-op games on the horizon.
Who’s your first mate? Drop your crew size below — and will you be the captain or the one frantically patching holes?
Yet Another Zombie Survivors (YAZS) — the standout squad-based bullet-heaven roguelite from Awesome Games Studio — has earned its growing fanbase for one big reason: it does things other games in the genre simply don’t. From its clever three-character team-building to a fully featured hub and story missions, YAZS delivers depth alongside fast, satisfying runs — and you can try it for free right now on the Nintendo eShop.
Build Your Dream Squad — Synergy Is King
Where most survivor-style games focus on a lone hero, YAZS lets you choose up to 3 Survivors per run — and that’s where the magic happens:
Cross-character synergies — Combine abilities to trigger powerful bonus effects. Pair the Ghost with the Medic for passive healing, stack damage amplifiers with rapid-fire attacks, or discover game-breaking combos no single character could pull off
Play your way — Go solo for a tighter, more focused challenge; team two for balanced coverage; or field the full trio to maximise those synergy chains
Deep skill trees — Every Survivor has their own upgrade path, with dedicated synergy nodes that get stronger when specific teammates are along for the ride
Experiment endlessly — Swap your lineup between runs to unlock new strategies. Found a combo that works? Refine it. Hit a wall? Switch characters and try something totally different
“It’s not just about picking who looks cool — it’s about building a machine where every part makes the rest better.”
— YAZS Player Community
More Than Just Runs — Hub & Story Depth
YAZS goes beyond the typical “run ? upgrade ? repeat” loop with features rarely seen in the genre:
The Camp — Your Living Hub — A persistent base that grows as you progress. Return between runs to manage upgrades, speak to your squad, take on story missions, and see your community thrive
Story-driven objectives — Uncover what happened, meet your crew, and face meaningful challenges outside the endless horde
Expanding worlds — Fight across multiple distinct maps including the Bio Lab, each with unique hazards, layouts, and environmental twists
Boss Rush Mode — Pit your fully optimised squad against the toughest foes on leaderboards for ultimate bragging rights
Perfect for Handheld — Try Before You Buy
Made for on-the-go — Fast, snappy runs that fit perfectly into a commute or lunch break; pick up, play, and put down without losing your flow
Free demo available — Curious? Download the demo right now from the Nintendo eShop — your progress even carries over if you decide to upgrade to the full game
Switch & Switch 2 ready — Polished performance across both generations
Great value — $14.99 base price with all major updates included at no extra cost
Ready to Lead Your Squad?
YAZS proves that you don’t need to reinvent the wheel to feel fresh — you just need the right team. Whether you’re hunting for the next perfect synergy, advancing the story in The Camp, or just blasting zombies on your lunch break, it delivers again and again.
Grab the free demo from the Nintendo eShop today — assemble your squad, find your favourite combos, and see why so many players are calling YAZS the best in the genre. The horde is coming — and together, you’re unstoppable.
58BLADES and co-publisher Human Qube Games have announced that Handmancers — the ingenious first-person roguelite deckbuilder built around Rock-Paper-Scissors mechanics — will leave Early Access and launch in its full Version 1.0 on November 12, 2026, exclusively on Steam.
The Twist — RPS Reimagined as Tactical Card Combat
At its core, Handmancers takes the timeless simplicity of Rock-Paper-Scissors and transforms it into something rich, strategic, and endlessly replayable:
First-person perspective — you face foes directly, playing cards to throw Rock, Paper, or Scissors against their moves
Build your deck around the triangle — special cards, gems, artefacts, and corruptions shift the odds and create wild synergies
No two runs the same — procedurally generated paths, dynamic encounters, and permanent consequences keep every attempt fresh
Depth beneath the simplicity — master timing, counter-play, and resource management to climb deeper into the corruption
Launched into Early Access back in May 2026, the game has earned “Very Positive” player reviews throughout development. Now the journey reaches its full release.
What Version 1.0 Delivers — The Complete Hand
This isn’t just a bug-fix milestone — it’s a major expansion that delivers everything promised on the roadmap plus community-driven refinements:
New Playable Class
A fresh hero joins the roster, bringing an entirely distinct playstyle, unique starting cards, and novel ways to twist the RPS triangle in your favour.
Rebuilt Meta-Progression
Long-term growth has been overhauled from the ground up. Every run now unlocks meaningful, flexible upgrades — giving you real agency in how you strengthen your future attempts.
Corruption Delving Reworked
The endgame has been transformed with run modifiers, richer encounters, and more varied rewards. Dive deeper, face deadlier twists, and push your mastered deck to the breaking point.
More Ways to Play
Additional artefacts to discover and equip
Brand-new encounters and branching paths
Fresh game mechanics creating powerful card combinations
Full balance pass and quality-of-life polish shaped directly by Early Access feedback
The Road So Far
“Every card, every tweak, every new artifact in Handmancers has been shaped alongside our players. November 12 isn’t just our release — it’s theirs too.”
— 58BLADES & Human Qube Games
Early Access pricing is set to increase slightly at full launch, so wishlisting and playing now locks in the best value. A free demo is also available right on the Steam store page — try the RPS revolution risk-free before you commit.
Ready to Show Your Hand?
Detail
Info
Developer
58BLADES
Publisher
58BLADES & Human Qube Games
Full Release
November 12, 2026
Platform
Steam (Windows, macOS, Linux)
Status
In Early Access now — demo available
Genre
Roguelite Deckbuilder / First-Person Strategy
Simple to pick up, impossible to truly master — Handmancers turns childhood fun into your next obsession. Will you fold… or will you play your winning hand?
Two years to the day since launching into Early Access, indie studio Fiveamp has unleashed Endless Bloom — the largest, most feature-packed update yet for chaotic modular-gun roguelite shooter NIMRODS. It’s live right now on Steam, completely free for all owners.
Build Ridiculous Weapons — Fight Through Alien Worlds
NIMRODS turns you into a weapons engineer on the fly: scavenge modular parts across alien-infested planets and snap them together to create wildly overpowered, utterly absurd firearms. Every run means a new monstrosity of your own making — and Endless Bloom gives you more ways than ever to build, break, and blast.
What’s Blooming? Full Breakdown
Endless Mode — The Run Never Has to End
The most requested feature in the game’s history is here: beat the final boss, and choose to end your run — or keep going with no level cap. Beyond the end lie Bonewalkers, Cinderskulls, Duskwraiths, and the nightmarish Ossuary — enemies designed to test even your most broken builds.
Violet Forest — Brand-New Biome
The south of the map has bloomed into a luminous, fungal wilderness teeming with unique threats, minibosses, and a fearsome final boss to conquer. Every corner brings new ways to die — and new parts to make you unstoppable.
Meet Bubba — New NIMROD Character
A brand-new operative joins the roster: Bubba, an overheal specialist who literally feeds on excess health to grow stronger. He’s hungry — and he’s ready to tank for the team.
More Firepower Than Ever
Two brand-new guns plus a fan-favourite returning from retirement
Ten fresh augments to twist your build in wild new directions
Every existing augment rebalanced for a fresh feel across all loadouts
Three new Airdrop Pods + six completely reworked ones
Full economy, mission, and XP progression rebuilt from scratch
Distinct attack patterns for bosses Malphor, Mush, and Titanus — no more same-old fights
Leaderboards & Achievements
Steam Leaderboards — compare your most absurd runs with friends and the world via the new Leaderboard Station on your Homeship
New Achievements to hunt down
Gundex Medals — earn across five tiers for every gun, augment, character, and Pod you master, with detailed play-tracking Logs
Quality of Life Overhaul
Save slots, fully rebindable keys, custom gun naming, on-screen controller cursor support — the list goes on, all shaped by player feedback from Discord and Steam.
Update At A Glance
Detail
Info
Developer
Fiveamp
Game
NIMRODS (Early Access)
Update Name
Endless Bloom
Release
28 October 2026 — 2nd Anniversary of Early Access launch
Platform
PC — Steam
Price
Free for all owners
Highlights
Endless Mode, Violet Forest Biome, New Character Bubba, Rebalanced Economy, Leaderboards
Steam Page
Live now — update auto-downloads
Two Years in the Making
From Early Access launch to biggest-ever update, Fiveamp has stayed true to the community: listening, iterating, and delivering massive content without extra charge. The patch notes alone are longer than every previous update combined.
Grab your best parts, build something impossible, and dive in — the bloom is here.
Independent Italian solo developer Toiu has officially unveiled BoomScroll — an infinitely scrolling hand-drawn bullet heaven where the faster you climb, the deadlier and more spectacular it gets. The Steam page is live right now with a free demo, and the full game launches in early 2027.
What Is BoomScroll?
BoomScroll reimagines the bullet heaven formula by making movement itself your greatest weapon and risk. This isn’t a static arena — you’re ascending vertically, constantly, at speeds that build and build. The higher you go, the faster you travel, the greater the rewards — and the more overwhelming the hordes.
It’s a love letter to arcade classics like Space Invaders fused with the runaway-power fantasy of hits like Vampire Survivors, all brought to life with warm, expressive, fully hand-drawn visuals — every frame crafted personally by Toiu from his studio in Italy.
Key Features — Go Higher, Hit Harder
Infinite Vertical Scrolling — There’s no final boss at the top; the climb never truly ends. How far can you push before the speed becomes unmanageable?
Speed = Reward — The faster you ascend, the better loot and XP you earn. But accelerate too recklessly, and you’ll be swarmed before you can react — risk and reward in perfect balance
16 Distinct Characters — Each comes with unique starting weapons, stats, and special abilities, turning every run into a fresh tactical puzzle. Unlock more as you play
Build Your Overpowered Arsenal — Stack upgrades, combine devastating effects, and craft absurdly powerful builds that turn screenfuls of foes into confetti
Full Localisation — Launching with support for 9 languages, with more planned post-release
Connected Universe — Characters return from Toiu’s earlier title Love Craft, giving long-time fans hidden links and cameos to spot
Demo — Your First Climb Starts Now
The free Steam demo gives you the full Fleeting Forest opening zone — a complete taste of the gameplay loop, progression, and chaos awaiting you. No time limits, no restricted features — just pure, unfiltered BoomScroll action to see how high you can soar.
Made by One Pair of Hands
Toiu isn’t just a developer — he’s built BoomScroll solo, from art to code to design, sharing his journey on YouTube along the way. It’s the kind of fiercely personal project that gives indie gaming its soul: no studio mandates, no compromise — just one creator’s vision of pure, unadulterated fun.
“BoomScroll is all about that feeling of becoming unstoppable,” Toiu shared in today’s announcement. “You start small, climbing slow and careful — then you break through, speed up, and suddenly you’re tearing through the sky, weapons blazing, and nothing can touch you… until it can. That sweet spot between invincible and overwhelmed? That’s where the magic lives.”
Mark Your Calendar
Free Demo ? Available now on Steam
Full Release ? Early 2027 (targeting January) on PC via Steam
Price ? To be confirmed
Strap in, power up, and see just how high you can make it. The sky’s not the limit — it’s where the fun really begins.
Your fortress has a new horizon. Renegade Games, the independent studio based in Utrecht, The Netherlands, has deployed a massive feature update to the playable demo of Castle Away — the hand-drawn roguelite autobattler where you build, arm, and pilot a flying stronghold toward an epic showdown with the Archdemon — just in time for Steam Next Fest. The update is live right now, free for all players.
Build Your Fortress. Defy the Archdemon.
Castle Away reimagines the autobattler by placing you in command of a custom-designed flying castle. You place rooms, defences, and units across your keep, then watch as your creation takes to the skies — fighting through waves of foes, gathering resources, and growing in power with every run. It’s part sky-city builder, part tactical autobattler, part roguelite — and every journey is different.
This Steam Next Fest update doesn’t just polish the experience — it fundamentally expands what you can do.
What’s New — The Full Breakdown
Rivals — Asynchronous Multiplayer
The headline addition: Rivals mode lets you clash with castles built by real players — live, no matchmaking required. Instead of facing only demon bosses, you’ll now encounter other people’s fortresses in flight. And Renegade warns: “Some of these player-built castles are so tough, they’ll make the Archdemon look like a mid-boss.” It’s a chance to test your design against the community’s best — and see what truly unbreakable looks like.
Relics — A New Layer of Strategy
At the start of every run, the mysterious merchant Fishy now grants you a Relic — a powerful unique item that reshapes your entire approach to building. One Relic might favour aggressive, high-damage layouts; another rewards dense, impenetrable defence; a third might unlock wild experimental strategies. Collect more Relics as you progress and suddenly no two journeys — or two castles — will ever feel the same.
Customise Your Commander
Your avatar now stands out with unlockable cosmetic options, letting you personalise the face of your flying fortress. Stand tall, look the part, and match your style to your strategy.
Speed Controls — Your Pace, Your Call
Tired of waiting through drawn-out battles? New speed toggles let you crank up the tempo — blaze through skirmishes or slow things down to study every tactical detail.
Quality of Life Everywhere
From clearer UI to smoother animations and behind-the-scenes polish, the whole demo feels tighter, friendlier, and more satisfying to play.
Hand-Drawn Heart, Deep Strategic Soul
Every asset in Castle Away is lovingly hand-illustrated — giving the world a warm, storybook charm that contrasts beautifully with the high-stakes tactical warfare. Beneath that gentle look lies serious depth: room placement, unit synergy, and Relic selection all combine to create systems that reward experimentation and clever planning.
Wishlist & Play Now — Full Release Coming 2027
The updated demo is free to download and play right now via Steam during Next Fest. The full version of Castle Away is scheduled to launch in Q1 2027, published by Renegade Games in partnership with WhisperGames. Join the Discord, share your toughest castle designs, and help shape the game as it evolves toward release.
Build high. Fly far. Defy the Archdemon — and any rival that dares cross your path.
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