Tag: #ShipShaper

  • Sail Away with ShipShaper: Tomas Sala and Wired Productions Launch Creative Shipbuilding Sandbox into Steam Early Access

    Sail Away with ShipShaper: Tomas Sala and Wired Productions Launch Creative Shipbuilding Sandbox into Steam Early Access

    Independent publisher Wired Productions and BAFTA-nominated solo developer Tomas Sala have officially said “AHOY!” as ShipShaper: Falconeer Chronicles drops into Steam Early Access.

    Set within the captivating ocean world of the Great Ursee—the same universe that birthed The Falconeer and Bulwark: Falconeer ChroniclesShipShaper throws out rigid grids, complex 3D modelling tools, and stressful management loops in favour of pure, tactile creativity.

    Shape, Mould, and Sail Your Dreams

    ShipShaper is built around a refreshingly simple premise: designing ships should feel good. Instead of stacking block upon block, players use intuitive tools to pull, push, bend, and mould unique maritime vessels. Whether you want to craft realistic fishing boats, majestic tall ships, heavy ironclads, sleek submarines, or absurd naval monstrosities that defy all laws of physics, the choice is entirely yours.

    And now, for the first time in Early Access, you don’t just build your ships—you can take them out to sea and sail them.

    Key Early Access features include:

    • Free-Form & Responsive Building: No rigid grids or correct answers—just fluid, intuitive shaping.
    • Sailing Mechanics: Take your crafted vessels out on the open waters of the Great Ursee and test how they handle.
    • Expanded Prop & Detail Library: Access historical naval guns, turrets, varied propulsion systems, sail types, custom lighting, and decorative props.
    • Diorama & Ship-in-a-Bottle Modes: Showcase your creations in handcrafted virtual dioramas or display them inside a glass bottle.
    • Steam Workshop Integration: Share your unique naval designs with the community or download vessels made by fellow creators.

    More Than Just a Game: Export, 3D Print, & Commercial Use

    What truly sets ShipShaper apart is its incredible versatility for creators. Tomas Sala isn’t keeping your designs locked inside the game; ShipShaper offers a free commercial license, giving players, modders, and indie developers total freedom to use their designs in outside projects.

    • Export to FBX: Export complete 3D models directly for use in game engines or other creative software.
    • Cross-Game Compatibility: Bring your flagship directly into Bulwark: Falconeer Chronicles.
    • 3D Printing Ready: Prepare your models for external software and bring your digital fleet into the physical world.

    A Seven-Year Journey Ahead

    The launch of ShipShaper marks the next chapter in Wired Productions and Tomas Sala’s long-standing partnership, following a recently signed seven-year publishing agreement. The deal gives Sala the complete creative freedom to expand the Falconeer universe and explore new, unconventional ideas, with Wired backing him every step of the way.

    “I can build ships all day, but the real magic happens when I hand the tools to players and they make something I would never have thought of,” says creator Tomas Sala. “ShipShaper is about throwing the shipyard doors open, adding more tools, and seeing just how far people can take it.”

    ShipShaper: Falconeer Chronicles is available now on Steam Early Access for $8.99 (with a limited-time 10% launch discount). Grab your tools, fire up your imagination, and start shaping the fleet of your dreams today!

    Find out more here

    #ShipShaper #WiredProductions #TomasSala #IndieGames #SteamEarlyAccess #PCGaming #GamingNews #TheFalconeer #CreativeSandbox #3DDesign #techmash

  • Salvaged from the Waves: Wired Productions Officially Set to Publish Tomas Sala’s ShipShaper

    Salvaged from the Waves: Wired Productions Officially Set to Publish Tomas Sala’s ShipShaper

    The rumours drifting across the digital ocean have finally washed ashore, and they bring some spectacular news for indie gaming fans. Wired Productions and visionary developer Tomas Sala have officially dropped a message in a bottle to confirm what the tides had already whispered: Wired is taking the helm as the publisher for Sala’s latest creation, ShipShaper!

    This announcement marks the exciting next chapter in a storied, seven-year partnership between the publisher and the BAFTA-nominated developer—a relationship that previously brought us the stunning, soaring worlds of The Falconeer and Bulwark: Falconeer Chronicles.

    If you thought you knew what to expect from a seafaring game, think again. ShipShaper is being described as a creative shipbuilding fever dream that tosses the traditional rulebook completely overboard.

    What is ShipShaper?

    While details are still emerging from the mist, the core premise promises a chaotic, boundary-pushing approach to maritime construction. Forget realistic blueprints and rigid structural engineering; ShipShaper invites players to lean into pure, unadulterated imagination.

    Given Tomas Sala’s track record for creating visually arresting universes with deep, minimalist lore and satisfyingly tactile gameplay mechanics, ShipShaper is shaping up to be a must-watch title for anyone who values true artistic freedom in gaming.

    “Wired Productions and Tomas Sala have a proven track record of defying genre expectations, and ShipShaper looks ready to continue that legacy with a beautifully chaotic splash.”

    Stay tuned to TechMash as we keep our eyes on the horizon for gameplay trailers, release windows, and platform announcements. One thing is for certain: it’s time to get ready to build the impossible vessel of your dreams.

    Source – https://s.team/a/4339280

    #ShipShaper #TomasSala #WiredProductions #IndieGames #GamingNews