Tag: #SteamDemo

  • WHAT REMAINS BEHIND — LEGACY OF PANDORA UNLEASHES ITS KAKODEMONS IN NEW STEAM DEMO

    WHAT REMAINS BEHIND — LEGACY OF PANDORA UNLEASHES ITS KAKODEMONS IN NEW STEAM DEMO

    Pyrrha’s Journey Begins Today

    When Pandora opened her infamous jar, the evils of the world escaped — but Hope remained. What few know is that from that Hope, a daughter was born. Her name is Pyrrha, and she’s about to set things right.

    Independent studio OPP Studios has just released a brand-new demo for Legacy of Pandora, their striking turn-based creature-collecting roguelike inspired by Greek mythology — available now on PC via Steam. Step into Pyrrha’s sandals, capture powerful Kakodemons, and face the consequences of every choice you make.


    Corruption Is The New Evolution

    This isn’t your typical monster collector. There are no experience points and no traditional levelling up. Instead, your creatures evolve through Corruption — shaped directly by the moral choices you make throughout your journey:

    • Violence — raw, destructive power
    • Madness — unpredictable, chaotic abilities
    • Sorrow — enduring resilience through suffering
    • Death — withering, necrotic force
    • Greed — consuming everything in its path
    • Disease — spreading decay across the battlefield
    • Hope — the light that refuses to fade
    • Pride — majestic, unyielding strength

    The same creature can transform into something entirely different depending on how you guide it. A double-headed serpent touched by Greed becomes a warring Hydra; the same creature twisted by Disease rises as a corrupted Caduceus, healing turned harmful. No two monsters — and no two stories — will ever be the same.


    Capture, Command, Customise

    In the demo, you’ll meet six distinct Kakodemons, each with unique strengths, weaknesses, and starting abilities. Battle is turn-based and tactical — positioning, synergy, and type advantages matter more than raw numbers. Earn Flames of Will through victory and sacrifice, then use them to:

    • Boost health, attack, defence, and speed
    • Unlock powerful active and passive skills
    • Define roles — tank, healer, DPS, support
    • Corrupt them into 20 radically different evolved forms

    And yes — you can sacrifice your creatures to empower others. A difficult choice, but one that can turn the tide of a losing run.


    A World Shaped By Your Decisions

    Legacy of Pandora weaves narrative deeply into every run. Procedural maps keep each journey fresh, but it’s the choices you make in events that truly define your path:

    • Hermes’ Temple — Take a cursed relic with immense power… and an equally terrible price
    • Hestia’s Hearth — Sacrifice a beloved Kakodemon in exchange for massive Corruption points
    • Mythic Encounters — Meet mortals, gods, and monsters; each interaction ripples across your adventure

    There’s no “correct” way to play — only the consequences of who you choose to be.


    Demo Details At A Glance

    DetailInfo
    Demo ReleaseAvailable now — November 10, 2026
    PlatformPC via Steam
    Playtime~30–45 minutes
    Kakodemons6 base creatures, 20+ corrupted forms
    LanguagesEnglish, Portuguese?Brazil, Simplified Chinese
    Full ReleaseTo Be Announced — wishlist now on Steam
    KickstarterPre?launch page live — follow for Pyrrha’s exclusive Athena Outfit reward

    Forge Your Own Myth

    Legacy of Pandora stands apart — a game where your monsters evolve based on your morality, where every run tells a different story, and where sacrifice is a valid strategy. It’s creature collection meets tactical roguelike, wrapped in a fresh take on one of mythology’s oldest tales.

    Download the demo on Steam today. Restore your family’s legacy. And remember — even the evils you seal away leave a mark.

    Find out more here: Legacy Of Pandora


    #LegacyOfPandora #OPPStudios #MonsterCollector #Roguelike #GreekMythology #TurnBasedRPG #IndieGame #SteamDemo #CreatureCollector #ChoicesMatter #Techmash

  • FROM GRIND TO BOT — GAME ABOUT BOTTING IN AN MMORPG TURNS THE GRIND INTO THE GAME

    FROM GRIND TO BOT — GAME ABOUT BOTTING IN AN MMORPG TURNS THE GRIND INTO THE GAME

    We’ve all been there: hours spent mindlessly killing the same monsters, chasing that one rare drop, levelling just enough to do it all over again. What if instead of fighting the grind — you automated it? That’s the delightfully meta premise behind Game About Botting in an MMORPG, a clever idle incremental simulator that takes the soul of an MMO and lets you build your own autopilot.


    Start as a Player — End as a System

    It begins exactly like any classic MMORPG. You log in. You swing your weapon. You kill monsters, collect loot, turn in quests, and level up. It’s familiar, satisfying — and yes, a little repetitive. That’s by design.

    But then you earn your first Bot Module. Maybe it’s auto-loot. Maybe it’s auto-attack. Suddenly, the game shifts. You’re no longer just playing the MMO — you’re building the machine that plays it for you. Every new module adds another layer of automation: smarter pathfinding, smarter targeting, better inventory management. Your character evolves from an adventurer you control into a finely tuned farming engine that runs while you’re away.

    How It Plays

    • The manual phase: Earn gold, XP, and items the old-fashioned way — by actually playing
    • Research & unlock: Spend resources to develop new Bot Modules that handle one task at a time
    • Configure & optimise: Set routes, priorities, and rules — decide what to keep, what to sell, and when to move zones
    • Watch it run: Log back in to see the haul, tweak your setup, and unlock the next tier of automation
    • Prestige & progress: Reset for permanent bonuses and tackle harder zones with a more advanced bot toolkit

    A Love Letter to the Grind — and an Escape from It

    There’s something deeply satisfying about it. You’re not cheating — you’re engineering your perfect playstyle. The game becomes less about reaction times and more about system design: finding the most efficient loop, balancing risk against reward, and turning the part of MMOs that players usually complain about into the core gameplay loop itself. It’s a clever, almost philosophical twist on why we play — and why we eventually stop.

    Free to Play — Where to Find It

    A free demo/prototype is available right now on Steam and in-browser, featuring multiple hunting grounds, quests, and a solid foundation of mechanics to experiment with — offering roughly 30 minutes of gameplay in its current form.

    It’s short, but it’s sharp — a brilliantly simple concept executed with exactly the right amount of charm and clarity. Whether you’re an idle game veteran or an MMO player who’s ever wished you could just press “go”, this one’s worth a look.

    Find out more here: Game About Botting


    #GameAboutBotting #IdleGame #IncrementalGame #MMORPG #IndieGame #Automation #GrindToGreatness #SteamDemo #FreeToPlay #Techmash

  • TOADA BRAVA: CHRONO TRIGGER SPIRIT MEETS BRAZILIAN SOUL — KICKSTARTER ENTERS FINAL DAYS

    TOADA BRAVA: CHRONO TRIGGER SPIRIT MEETS BRAZILIAN SOUL — KICKSTARTER ENTERS FINAL DAYS

    If you’ve ever yearned for the golden age of 16-bit JRPGs but wished they told stories from somewhere a little different, Toada Brava might just be your next favourite indie RPG. This hand-drawn adventure channels the timeless magic of Chrono Trigger and Super Mario RPG, wraps it in vibrant Brazilian folklore, and infuses music itself into its core mechanics — and its Kickstarter campaign is now in its final stretch.


    A JRPG Heart, a Brazilian Soul

    Developed by Asteristic Game Studio — creators of the atmospheric Dreaming Sarah — alongside artist and animator Mateus Grazina, Toada Brava wears its inspirations proudly. Think the instant charm of Super Mario RPG, the seamless exploration of Chrono Trigger, and the tactical depth of Vagrant Story, all blended into something entirely its own.

    But where most retro-styled RPGs lean on familiar fantasy tropes, Toada Brava reaches somewhere new — colonial-era Brazil, reimagined through folklore, music, and a deeply personal story of resistance.

    The Story — Kako and the Dungeons of Santacrúz

    You play as Kako, a young monkey whose peaceful life is shattered when the greedy Duke of Santacrúz seizes his family’s land to mine for gold. When Kako’s mother, Matilda, stands up to the nobleman — literally punching him in the face — she’s thrown into the Duke’s labour prison deep beneath Santacrúz. Kako sets out to rescue her, only to end up locked away himself. There, he meets a ragtag group of prisoners and rebels, and together they plan not just an escape, but a revolution.

    It’s a story that touches on real themes — colonisation, resistance, and standing up to power — wrapped in a warm, whimsical art style that makes the heavier moments hit all the harder.

    Music Is Magic — Literally

    The word toada in Portuguese means a melody or tune — and music is central to everything here. Every character wields a musical instrument that channels magical effects into battle. Whether it’s a strummed guitar, a beaten drum, or a haunting flute, your party’s music shapes how you fight and explore. It’s a mechanic that feels fresh, thematic, and utterly delightful.

    Combat That Feels Classic, But Fresh

    • No random encounters — enemies are visible on the map; battles start right where you stand, with zero loading screens
    • ATB turn-based system with timing — nail your button prompts for extra damage or well-timed blocks, keeping you actively engaged rather than just selecting menus
    • Environmental interaction — your weapon doubles as a tool; hit objects to find items or land surprise attacks before combat even begins
    • Build your party — recruit fellow prisoners and rebels, each with their own personality, backstory, instrument, and unique fighting style

    Hand-Drawn, Heart-Felt

    Every character, animation, and background is crafted frame-by-frame in traditional 2D animation — the kind of warm, expressive art that feels alive in a way few games can manage. It’s colourful, cartoonish, and packed with personality — from the scrappy “Junk Rats” to the stern police dogs known as “Beleguins” patrolling the prison grounds.

    Try It Today — Demo Live on Steam

    You don’t have to take their word for it. A free public demo is available right now on Steam — English and Brazilian Portuguese supported — so you can play the opening section and see if Kako’s journey clicks with you.

    KICKSTARTER FINAL DAYS — DEADLINE: 13 NOVEMBER

    The campaign has reached 75% of its funding goal with just four days remaining — closing on November 13 at 9 AM PT / 11 AM CT / 12 PM ET / 2 PM BRT. If you want to see this colourful, music-powered, history-rich RPG cross the finish line, now is the time to back it. Every pledge helps keep independent, culturally distinct games alive — and there are some great rewards on offer, from digital copies to art books and soundtrack downloads.

    Find out more here: Toada Brava and Kickstarter


    #ToadaBrava #IndieRPG #KickstarterGames #ChronoTrigger #SuperMarioRPG #BrazilianGames #HandDrawnArt #TurnBasedRPG #IndieDev #SteamDemo #JRPG #Techmash

  • TIMING, TACTICS, AND TALES — SOULSTREAM SAGA BRINGS A REVAMPED DEMO TO ENDIX EXPO

    TIMING, TACTICS, AND TALES — SOULSTREAM SAGA BRINGS A REVAMPED DEMO TO ENDIX EXPO

    Independent studio After1mage 1nteractive is stepping into the spotlight at Endix Expo, the free, fully digital multiplayer gaming convention running 6–8 November 2026, with a freshly updated prologue demo for their old-school JRPG SoulStream Saga: Chapter 1 — and it’s bigger, sharper, and more accessible than ever.

    A CENTURY OF CONFLICT, ONE BLADE TO UNITE THEM

    SoulStream Saga weaves a rich, dual-era fantasy tale rooted in the scars of war:

    • A century ago, Astarius Valcrest — a mage who rejected division — forged a weapon blending magic and alchemy to bridge the rift between warring factions
    • Today, the fragile peace he built is cracking. Princess Victoria Lockewell faces a king descending into madness, and her desperate attempt to save him threatens to unravel everything

    This is no mere nostalgia trip — it’s a mature, thematically bold adventure exploring legacy, redemption, and the cost of unity, crafted by a tight-knit three-person indie team.

    ATB COMBAT WHERE EVERY SECOND COUNTS

    The game’s heart is its Shared Active Time Battle (ATB) system — a modern evolution of classic turn-based design:

    • Interrupts matter — disrupt enemy casts at the right moment to turn the tide, or protect your own with the new Barrier status effect, stacking up to two levels to block disruption
    • Elemental stance-shifting — adapt Astarius’s affinities on the fly to exploit weaknesses
    • Adaptive foes — enemies heal, buff, and assist one another, keeping every encounter unpredictable
    • v1.6.0 update — clearer combat readability, fresh equipment, and refined status effects all go live during the expo

    SIX NEW LANGUAGES, ONE UNIVERSAL STORY

    The demo now speaks to a far wider audience, adding Italian, Spanish, German, French, Japanese, and Russian alongside English — a major milestone making the prologue playable worldwide. Players can grab it for free right now on Steam, with an exclusive new trailer premiered during Endix showcasing these enhancements and more.

    MORE THAN A DEMO — A GLIMPSE OF SOMETHING BIGGER

    What you play is just the opening act. The full game promises:

    • 7 recruitable party members, 3 active in combat at once
    • 40+ hours of branching narrative and exploration
    • Unique skill trees, minigames, fishing, treasure hunting, and a fully playable in-world trading card game
    • A striking hand-drawn pixel-art world scored by an original soundtrack

    Release date and pricing are still to be confirmed, but the team is treating every feedback loop as a chance to refine the journey ahead.

    STEP INTO THE BOOTH

    Endix Expo itself is no ordinary stream — it’s a playable digital convention where visitors explore immersive halls, meet developers, and watch trailers together in real time. Find SoulStream Saga in Rooftop Hall A, say hello to the team, and experience the update firsthand.

    The prologue demo is free to download now via Steam. Whether you’re a lifelong JRPG fan or new to the genre, there’s never been a better moment to see what this ambitious indie has in store.

    Find out more here: Soul Stream Saga


    #SoulStreamSaga #After1mageInteractive #EndixExpo #JRPG #IndieDev #PixelArt #ATBCombat #SteamDemo #IndieGame #TurnBasedRPG #GamingNews #PCGaming #Techmash

  • WORLD WAR III, CUSTOMER SERVICE STYLE — IRON CURTAIN CALL UNLEASHES FREE DEMO

    WORLD WAR III, CUSTOMER SERVICE STYLE — IRON CURTAIN CALL UNLEASHES FREE DEMO

    The war to end all wars has been outsourced. Whale Development Studios has dropped a free demo for Iron Curtain Call, a breakneck-paced first-person shooter set in an absurd, stylised 1965 where humanity has run out of soldiers — so World War III is being run by a customer-service AI. The demo is live now on Steam; the full campaign — twelve chapters, twelve bosses — marches onto release 11 March 2027.

    THE WAR WITHOUT SOLDIERS — BUT PLENTY OF ROBOTS

    It’s an alternate 1965 and the draft is empty. No one’s left to fight — except you. You step into the boots of Corporal Punishment: the silent, budget-conscious trooper Allied Command could just barely afford to send. Your radio lifeline is Colonel Panic, barking updates from HQ, while the Supreme Chancellor blares orders from every loudspeaker across the battlefield. And the commander-in-chief of the whole conflict? An automated customer-service AI that treats global warfare like a support ticket it’s determined to close.

    WELCOME TO RUBBLETON — YOUR FIRST 20 MINUTES OF CHAOS

    The free demo delivers Mission 1: Welcome to Rubbleton, a tight, riotous 15–20 minute introduction to the action. You’ll drop into a war zone built from classic 1930s rubber-hose cartoon aesthetics — think Cuphead meets a speed-freak boomer shooter — where enemies wobble, explosions bounce, and nothing takes itself seriously except the danger.

    FAST, AGGRESSIVE, UNRELENTING — COMBAT THAT REWARDS MOVEMENT

    Iron Curtain Call doesn’t let you hunker down behind cover — it shoves you into the fray. The systems are designed to keep you moving fast and hitting harder:

    • Punch robots ? restores your health — get in close and make it personal
    • Use the Can Opener ? pry open foes to harvest fresh ammunition
    • Unleash the Hot Take ? set enemies ablaze to recharge your armour
    • Double-jump, air-dash, grapple, parry — zip across the map, close gaps, dodge fire, and turn attacks back against your foes

    Aggression is literally your survival. Stand still and you wither; stay moving and you heal, resupply, and overwhelm.

    TWELVE CHAPTERS. TWELVE BOSSES. ONE VERY CONFUSED WAR.

    The demo is just the opening barrage. The full game — arriving 11 March 2027 — delivers:

    • 12 distinct chapters — each tearing through a new front in this bizarre conflict
    • 12 unique boss encounters — from rogue protocol enforcers to AI gone very off-script
    • Cartoon-noir visuals — black-and-white comic-book styling blended with bold, saturated bursts of colour
    • Windows & macOS support — fully optimised for both platforms on Steam
    • A story that escalates — from one trooper’s survival to taking the war straight to the algorithm running it all

    DOWNLOAD THE DEMO — NO TICKET REQUIRED

    The Iron Curtain Call demo is free to download and play right now on Steam. No purchase necessary, no time limit, no “please hold while we connect your call” — just 15–20 minutes of high-speed, high-energy FPS mayhem.

    The customer service AI is standing by. Corporal Punishment is ready. The war is waiting — and it’s about to get personal.

    Find out more here: Iron Curtain Call


    #IronCurtainCall #WhaleDevelopmentStudios #FPS #Techmash #BoomerShooter #IndieGame #FreeDemo #SteamDemo #AlternateHistory #CartoonNoir #RubberHose #WorldWarIII

  • FEAR IS NOT SEEN — IT IS CONSTRUCTED: PROJECT SPOOKY UNVEILED

    FEAR IS NOT SEEN — IT IS CONSTRUCTED: PROJECT SPOOKY UNVEILED

    The house remembers. Do you dare to understand?

    A developer vanished while working on his final game. All that remained were his files — an unfinished build of Project Spooky, set inside Casa da Fonte, a place where every room holds a memory and every shadow conceals a secret. Now, independent studio Team 237 has pieced together what was left, bringing Álvaro Llorente’s haunting vision to life.

    This is not a game about fighting monsters. It is a game about watching, listening, and connecting the pieces — and realising that some truths are better left undiscovered.

    How you experience the horror

    Project Spooky is built on three pillars: exploration, observation, and deduction. There are no weapons, no health bars, no direct combat — your eyes and your intuition are your only tools.

    • Explore Casa da Fonte — a sprawling, shifting estate steeped in the folklore and atmosphere of northern Spain. The house does not stay the same; rooms change when you look away, and doors lead where they shouldn’t
    • Connect clues — documents, objects, sounds, and echoes reconstruct the stories of those who lived and died here. Every chapter introduces fresh puzzles and hidden layers
    • Seven unique chapters — each level operates by its own rules. Mirrors show what isn’t there; light keeps something out; sound guides you toward what you cannot see
    • Hiding and chase sequences — when you draw too much attention, the house responds. Stay out of sight, move quietly, and survive the pursuit
    • Meta-narrative framing — you are playing the recovered work of a missing creator. The line between the game’s story and its creator’s disappearance blurs as you progress

    Understanding is the danger

    The game’s core mantra says it plainly: “Fear doesn’t appear. It is constructed.” In most horror, knowledge brings safety — here, the more you comprehend, the more perilous the house becomes.

    “A mirror may show you something that does not exist outside its reflection. Sound may guide you toward something you have never seen. Light may protect you… until you understand what it is really keeping away.”

    Full details

    DetailInfo
    PerspectiveFirst-person
    GenrePsychological horror, exploration, puzzle-adventure
    LevelsSeven distinct chapters — each with unique mechanics
    CombatNone — focus on stealth, evasion, and observation
    DemoAvailable now on Steam
    Developer originCreated by Álvaro Llorente; recovered and completed by Team 237
    PublisherDojo System
    AtmosphereNorthern Spanish folklore, immersive audio design, shifting environments

    Enter the house — if you dare

    The free demo is live on Steam right now, letting you step across the threshold and experience the first chapter for yourself. What you find may stay with you.

    Search “Project Spooky” on Steam — download the demo and begin your investigation today.


    #ProjectSpooky #CasaDaFonte #PsychologicalHorror #IndieHorror #Team237 #DojoSystem #ExplorationGame #PuzzleHorror #FirstPersonHorror #SteamDemo #IndieDev #TechMash

  • DON’T JUST WATCH — FIGHT. SKULD BRINGS NORSE ACTION TOWER DEFENSE TO STEAM WITH FREE DEMO

    DON’T JUST WATCH — FIGHT. SKULD BRINGS NORSE ACTION TOWER DEFENSE TO STEAM WITH FREE DEMO

    From the tower top to the front line

    You’ve played tower defence — you build, you watch, you hope. SKULD tears up the rulebook. In this Norse-inspired blend of fast third-person combat and deep strategy, you don’t just command the defence — you are the defence.

    Super Monkey Studio and Develup Games have launched a free playable demo on Steam, giving players their first taste of a game where placing turrets is only half the battle. The rest is up to your sword.

    Who is Skuld? — Fate’s warrior

    Ragnarök has come and gone. The world has been reshaped — yet darkness lingers. Hela’s corrupted forces are spreading across the Nine Realms, and the fate of what remains rests on one shoulder: Skuld, the Norn of the future, called forth to become a Valkyrie. She is not a distant observer — she is on the battlefield, blade in hand, holding the line alongside her fortifications.

    “Some enemies go for your turrets, some go for the gate, and some come straight for you. If they reach Valhalla, you lose.”

    How it plays — strategy meets swordplay

    SKULD merges two genres into one seamless experience:

    • Third-person action — Dodge, strike, and unleash divine powers in fast, fluid melee combat
    • Tactical defence — Place, upgrade, and bless turrets with unique behaviours and passive effects
    • Blessings system — Customise your playstyle with strategic upgrades, new abilities, and lasting boons
    • Hand-painted worlds — Each realm rendered in striking stylised art, with an original score that sets the mood
    • Narrative-driven — Cinematics, voiced dialogue, and a story that unfolds as you push back the corruption

    The demo lets you experience the opening chapters — mastering combat, learning the defence systems, and facing the first waves of Hela’s minions. It’s a taste of the full adventure arriving in 2027.

    Built by a community — Kickstarter success

    SKULD is the debut title from Super Monkey Studio, an indie team based in Málaga, Spain. The project struck a chord with backers, sailing past its funding goal at 140% on Kickstarter — proof that the idea of an active, heroic take on tower defence resonated deeply.

    Quick facts

    DetailInfo
    Demo availabilityFree on Steam — download now
    Full release2027
    PlatformsPC (Steam) — Xbox versions also planned
    SettingPost-Ragnarök Nine Realms of Norse mythology
    ProtagonistSkuld — Norn turned Valkyrie
    Core loopPlace turrets ? fight alongside them ? defend Valhalla’s gate
    Kickstarter140% funded — community-backed from day one
    DeveloperSuper Monkey Studio (Málaga, Spain)
    PublisherDevelup Games

    Pick up your sword — the demo awaits

    Most tower defence games keep you safely above the fray. SKULD drops you right into it. If you crave strategy that demands your presence as well as your planning — where every turret is a partner and every sword swing turns the tide — the free demo is ready for you now.

    Search “SKULD” on Steam — download the demo and stand your ground today.


    #SKULD #SuperMonkeyStudio #DevelupGames #TowerDefense #ActionGame #NorseMythology #Valkyrie #IndieDev #KickstarterSuccess #SteamDemo #PCGaming #TechMash

  • Powered by Flesh, Driven by Fear — Magnavis Surfaces as Digital Vortex’s Next Deep-Sea Horror

    Powered by Flesh, Driven by Fear — Magnavis Surfaces as Digital Vortex’s Next Deep-Sea Horror

    Digital Vortex Entertainment is no stranger to the terrors of the deep. Fresh from unveiling DREADMOOR — their flooded-world fishing adventure launching into Early Access November 9 — the publisher is diving even further below the waves with its next announcement: Magnavis, a grotesque co-op submarine horror survival game from Istanbul-based indie studio Vorles Games.

    And this isn’t any ordinary sub. This one breathes.


    A Vessel Made of Living Things

    In the sunken depths of the Red Seas, humanity clings to survival in isolated underwater stations. You and your crew are employees of Hydra Corp, dispatched into the abyss aboard a submarine unlike any built before:

    Powered by preserved whale organs. Pulsing, biological machinery. No clean steel engines — just throbbing, living systems that demand constant care, feeding, and repair.

    It’s gross. It’s brilliant. And if it fails, you die.


    How You Survive — Together or Alone

    Magnavis is built for 1–4 players, with every role vital and every moment tense:

    Run the Vessel

    • Steer from the helm, monitor the periscope, balance the engine core, and keep oxygen flowing
    • Weld catastrophic leaks before pressure crushes the hull
    • Repair failing systems — the submarine fights back as hard as the monsters outside

    Silence Is Your Shield

    • Proximity chat means your voice carries only as far as your crew — drift apart and you’re deaf to each other
    • Noise draws attention. Light draws eyes. Speak too loud, and something will listen

    Face What Lurks Below

    • Procedurally generated caves and stations — no two dives are the same
    • Creatures that hunt by sound and light, actively tracking your every move
    • Bioengineered weapons to fight back — or flee, if you’re smart enough

    Play Your Way

    • Full single-player support — brave the abyss solo
    • “Silent Crew” mode — simplifies complex puzzles so solo players can focus purely on survival
    • “Comms Critical” — for teams wanting maximum coordination pressure

    A demo is already live on Steam — try it before you commit to the deep.


    Why Digital Vortex? — The Depths Call Twice

    It’s no accident this follows DREADMOOR. Digital Vortex says they’re fascinated by what the water hides — and they’re building a whole publishing identity around it:

    “We believe in games that don’t just take place in the dark — they make you feel it. Whether fishing a drowned world or crewing a sub that breathes, the ocean holds our most primal fears. Magnavis is our deepest yet.”

    • DREADMOOR — launches Early Access 9 November 2026 (flooded surface world, fishing & survival)
    • Magnavis — coming to Early Access via Steam, release date TBA (the abyss itself, crewed horror)
    • Both from Digital Vortex Entertainment — both prove the water is never empty

    What Lies Beneath

    You can wishlist Magnavis right now on Steam, download the demo, and join the community on Discord. The full Early Access release is targeted for roughly 6–8 months after launch, shaped closely by player feedback.

    The submarine is ready. The organs are beating. But something in the dark is listening.

    Find out more on Magnavis here


    #Magnavis #DigitalVortexEntertainment #VorlesGames #Techmash #CoOpHorror #SubmarineHorror #DeepSeaTerror #SurvivalHorror #IndieHorror #SteamDemo #Dreadmoor #RedSeas


    Published on Techmash — Where the dark finds you

  • Design Every Room, Build Your Dream City — Empluna Demo 0.1.3 Overhauled With Your Feedback

    Design Every Room, Build Your Dream City — Empluna Demo 0.1.3 Overhauled With Your Feedback

    You told them what wasn’t working — and they listened. BigCodersPlanet has unleashed Version 0.1.3 of the Empluna demo, a sweeping refresh shaped directly by every suggestion, critique, and wish from players who tried the low?poly sandbox city builder during Steam Next Fest back in June.

    The result? A smoother, smarter, more satisfying building experience — live right now on Steam, free for everyone to try.


    What Is Empluna?

    Most city builders hand you pre?fab buildings and say “place it here.” Empluna does things differently: you design everything. From the layout of every room in a family home to the floor plan of your industrial complexes, you decide how your city looks, works, and grows.

    • Design buildings from the inside out — rooms, corridors, and layouts are entirely yours to create
    • Shape the land — procedurally generated terrain you can sculpt, rivers you can guide, coastlines you can expand
    • Welcome diverse residents — craftspeople, families, researchers, artists, tourists — each with their own needs
    • Automate & trade — build production chains, manage resources, import and export goods across your network
    • Relax, low?poly style — clean, charming visuals and a pace that lets you build at your speed

    The Big Fixes — You Asked, They Delivered

    The June demo showed huge promise — but players were vocal about what needed work. Here’s how 0.1.3 answers those calls:

    Road Building — Completely Rebuilt

    • Terrain now reshapes itself around your roads automatically
    • Junctions snap and connect cleanly — no more fiddling with misaligned endpoints
    • Live preview shows exactly what will be placed before you commit

    Undo & Redo — Finally Here

    • Ctrl+Z now works for terrain, objects, roads, walls — nearly everything
    • No more “every mistake is permanent” anxiety. Build boldly, tweak freely

    Interface — Remade From Scratch

    • Redesigned main menu with live terrain preview
    • Clearer build menu with collapsible categories
    • Brand?new unified icon set
    • Movable, maximisable windows
    • Consistent tooltips throughout

    A Prettier, More Alive World

    • Natural erosion?shaped terrain and improved ridgelines
    • Procedural rivers and better coastlines
    • Brighter nights in developed areas — building after dark is no longer guesswork
    • Smoother horizon blending and distance fog

    Plus…

    • Building plots can now be rotated — layouts adapt automatically
    • Conveyor belts lift vertically with Shift+drag
    • Spline magnetism means road ends find each other
    • Steam Achievements and Steam Cloud support ready
    • Bug fixes across trading, display scaling, and audio

    How to Play

    1. Visit Empluna on Steam
    2. Download the Demo — no access request needed
    3. Start building — and keep sharing your thoughts
    4. Full release coming soon — wishlist to stay updated

    The Devs Speak

    “Your feedback during Steam Next Fest was invaluable. You told us road building was frustrating, that mistakes couldn’t be undone, and that the interface was cluttered. We’ve rebuilt all three — and kept going. This demo is stronger because you played it.”

    — BigCodersPlanet

    Find out more on Empluna here


    #Empluna #BigCodersPlanet #CityBuilder #IndieDev #Techmash #SteamDemo #SteamNextFest #SandboxBuilding #Automation #DesignYourCity #PCGaming

  • See With Sound — Auris Turns Darkness Into Your Greatest Puzzle

    See With Sound — Auris Turns Darkness Into Your Greatest Puzzle

    Imagine a world where there is no light. Where walls, floors, and enemies vanish the moment you stop moving. Where every step you take reveals the world — and every silence hides it again.

    This is Auris, the striking 2D puzzle?platformer from developers Liza Kuzmina, Daulet Mukan, and Yerzhan Mukhanov, where you play as a blind boy navigating the sinister Wortex Research Institute — a facility that took your mother, trapped other children, and now keeps you in total darkness. Your only tool: echolocation.

    The World Appears When You Make a Sound

    Vision is gone. Instead, sound is your sight:

    • Footsteps and jumps send out ripples of sound that briefly illuminate platforms, walls, traps, and dangers
    • Throw objects to scout ahead — reveal hidden paths, trigger switches, or check for safe footing
    • Stay silent when you must — some sections demand stealth; noise draws not just light… but attention
    • The world fades fast — what you saw vanishes seconds later. Memory matters as much as hearing

    It’s a mechanic that rewires how you play. You don’t just look ahead — you listen and remember. Every run becomes a rhythm of reveal and retreat, anticipation and discovery.

    Fight, Rescue, Escape — and Find Your Mother

    The lab is far from empty. Between you and freedom lie:

    • Creatures of the dark — bats, rats, and mutated horrors that react to your noise. Some patrol; some hunt. You must learn their patterns — and sometimes use sound to lure them away
    • Other trapped children — you’re not alone. Along the way you’ll find and help fellow captives, who may offer aid in return
    • Your mother — the reason you push forward. She was taken for “treatment” by the lab staff. Finding her is the heart of your journey

    Precision, Atmosphere, and Pure Emotion

    Auris isn’t just a clever mechanic — it’s a game about resilience, empathy, and seeing without eyes. Every level tightens the challenge: puzzles grow more layered, platforms more precise, and the darkness more unforgiving. Yet the core never shifts: move, listen, remember, survive.

    A free demo is available right now on Steam, with the full game slated for release 1 December 2026.

    See with your ears — wishlist and play the demo


    #Auris #AurisGame #Echolocation #IndieGame #Techmash #PuzzlePlatformer #SteamDemo #PCGaming #Atmospheric #Narrative #LizaKuzmina #DauletMukan #YerzhanMukhanov

  • She Learns Your Every Move — CODE EXIT Demo 2.0 Unleashes Adaptive AI Horror in Pantheon

    She Learns Your Every Move — CODE EXIT Demo 2.0 Unleashes Adaptive AI Horror in Pantheon

    Developer Phase 8 Studio and publisher LINE Games have launched CODE EXIT — Demo 2.0 on Steam today, dropping players back into the fallen sci-fi city of Pantheon for a tense, co-op survival horror experience where the hunter evolves alongside you. The demo arrives just in time for Steam Scream Fest V, running October 26 through November 2 — making it the perfect season to test your nerve.

    The Hunter That Doesn’t Follow a Script

    Most horror games chase you with pre-written patterns or set-piece scares. CODE EXIT does things differently — because Minerva, the rogue AI dominating Pantheon, isn’t bound by a script. She observes your choices, tracks your habits, and actively adapts her hunting tactics to how your group plays.

    • Split up to cover ground faster? She’ll isolate and pick you off.
    • Stick together for safety? She’ll block escape routes and herd you into tighter spaces.
    • Rely on the same tricks or hiding spots? She’ll remember — and wait for you there.
    • Hesitate, linger, or repeat patterns? Minerva notices and adjusts her patrols, search intensity, and aggression accordingly.

    This isn’t just a smarter enemy — it’s a persistent presence that makes every run feel genuinely unique. No two playthroughs unfold the same way, because Minerva is always learning.

    Survive, Co?operate, Escape — Together or Not

    CODE EXIT is built for 1–4 players, blending tense stealth, resource management, and environmental puzzle-solving across the crumbling districts of Pantheon. Your team — the Hermes Expedition — must repair systems, gather supplies, and secure an extraction point before Minerva’s awareness peaks and her relentless hunt becomes unstoppable.

    Demo 2.0 brings a host of refinements shaped directly by community feedback from earlier playtests:

    • Brand?new tutorial area — guiding new arrivals through controls, mechanics, and survival essentials
    • Key binding support — fully customisable keyboard controls
    • Polished UI & post?run reports — detailed end?of?mission breakdowns to analyse what worked (and what got you killed)
    • Multiplayer optimisations — smoother, more responsive co?op sessions
    • General polish & bug fixes — tighter performance and a more immersive Pantheon

    Face the Fear This Scream Fest

    Demo 2.0 is free to download right now via Steam, and will be front and centre throughout Steam Scream Fest V — the season’s biggest horror showcase — running until November 2. The full game is slated for release on PC in 2027, giving you plenty of time to master Pantheon’s dangers… and figure out how to outthink the AI that’s always watching.

    Minerva is waiting. She’s watching. And she’s already learning your first mistakes.

    Play Demo 2.0 on Steam now:[store.steampowered.com/app/2511300/CODE_EXIT](https://store.steampowered.com/app/2511300/CODE_EXIT/)


    #CODEEXIT #MinervaAI #Phase8Studio #LINEGames #Techmash #SteamScreamFestV #CoopHorror #SurvivalHorror #SciFiHorror #PCGaming #SteamDemo #GamingNews #Pantheon

  • Up, Up & Explosions — BoomScroll Blasts Onto Steam With Infinite Bullet Heaven Action

    Up, Up & Explosions — BoomScroll Blasts Onto Steam With Infinite Bullet Heaven Action

    The sky’s no limit — it’s just the starting line.

    Independent Italian solo developer Toiu has officially unveiled BoomScroll — an infinitely scrolling hand-drawn bullet heaven where the faster you climb, the deadlier and more spectacular it gets. The Steam page is live right now with a free demo, and the full game launches in early 2027.


    What Is BoomScroll?

    BoomScroll reimagines the bullet heaven formula by making movement itself your greatest weapon and risk. This isn’t a static arena — you’re ascending vertically, constantly, at speeds that build and build. The higher you go, the faster you travel, the greater the rewards — and the more overwhelming the hordes.

    It’s a love letter to arcade classics like Space Invaders fused with the runaway-power fantasy of hits like Vampire Survivors, all brought to life with warm, expressive, fully hand-drawn visuals — every frame crafted personally by Toiu from his studio in Italy.

    Key Features — Go Higher, Hit Harder

    • Infinite Vertical Scrolling — There’s no final boss at the top; the climb never truly ends. How far can you push before the speed becomes unmanageable?
    • Speed = Reward — The faster you ascend, the better loot and XP you earn. But accelerate too recklessly, and you’ll be swarmed before you can react — risk and reward in perfect balance
    • 16 Distinct Characters — Each comes with unique starting weapons, stats, and special abilities, turning every run into a fresh tactical puzzle. Unlock more as you play
    • Build Your Overpowered Arsenal — Stack upgrades, combine devastating effects, and craft absurdly powerful builds that turn screenfuls of foes into confetti
    • Full Localisation — Launching with support for 9 languages, with more planned post-release
    • Connected Universe — Characters return from Toiu’s earlier title Love Craft, giving long-time fans hidden links and cameos to spot

    Demo — Your First Climb Starts Now

    The free Steam demo gives you the full Fleeting Forest opening zone — a complete taste of the gameplay loop, progression, and chaos awaiting you. No time limits, no restricted features — just pure, unfiltered BoomScroll action to see how high you can soar.

    Made by One Pair of Hands

    Toiu isn’t just a developer — he’s built BoomScroll solo, from art to code to design, sharing his journey on YouTube along the way. It’s the kind of fiercely personal project that gives indie gaming its soul: no studio mandates, no compromise — just one creator’s vision of pure, unadulterated fun.

    “BoomScroll is all about that feeling of becoming unstoppable,” Toiu shared in today’s announcement. “You start small, climbing slow and careful — then you break through, speed up, and suddenly you’re tearing through the sky, weapons blazing, and nothing can touch you… until it can. That sweet spot between invincible and overwhelmed? That’s where the magic lives.”

    Mark Your Calendar

    • Free Demo ? Available now on Steam
    • Full Release ? Early 2027 (targeting January) on PC via Steam
    • Price ? To be confirmed

    Strap in, power up, and see just how high you can make it. The sky’s not the limit — it’s where the fun really begins.

    More Info: Boom Scroll


    #BoomScroll #IndieDev #BulletHeaven #Roguelite #HandDrawnGames #SteamDemo #SoloDev #ItalianIndie #Early2027 #ActionRoguelike #Techmash