Tag: #SurvivalHorror

  • CAST INTO THE DARK — DREADMOOR SAILS INTO STEAM EARLY ACCESS AMONG STEAM’S TOP 60 MOST-WISHLISTED GAMES

    CAST INTO THE DARK — DREADMOOR SAILS INTO STEAM EARLY ACCESS AMONG STEAM’S TOP 60 MOST-WISHLISTED GAMES

    The waters are rising. The world has drowned. And your line is the only lifeline left.

    Developer Dream Dock and publisher Digital Vortex Entertainment have officially launched DREADMOOR into Steam Early Access — the atmospheric first-person fishing adventure that has surged to become one of Steam’s top 60 most-wishlisted upcoming games, capturing the imagination of tens of thousands of players before it even set sail.

    Now, the Submerged Lands are open — and the dark waits for you.

    A WORLD DROWNED — WHAT IS DREADMOOR?

    DREADMOOR isn’t your grandfather’s angling sim. It’s a haunting, Lovecraftian-tinged survival adventure set in a post-apocalyptic realm where civilisation has slipped beneath the waves. You are the captain of a weather-beaten trawler, navigating the murky waters between half-submerged settlements, sunken ruins, and stretches of open sea where something ancient and hungry stirs.

    Your mission is simple: survive. How you do it is up to you.

    • Fish to live — cast your line into toxic, shadowed waters teeming with mutated, rare, and terrifying species. The more dangerous the catch, the higher the price from the mysterious traders who haunt the edges of the world
    • Scavenge to thrive — dive into flooded buildings, explore shipwrecks, and dredge the shallows for scrap metal, forgotten blueprints, and rare resources that could mean the difference between sinking and sailing
    • Craft to endure — turn your haul into reinforced harpoons, specialised bait, survival medicine, and equipment fit for a world that wants you gone
    • Upgrade your vessel — reinforce the hull, boost the engine, mount spotlights to pierce the dark, and fit afterburners for those moments when running is the only smart choice
    • Fight back — not everything in the water is waiting to be caught. Mutated horrors strike from the depths and stalk the shore. You’ll need to defend yourself, your boat, and your catch in real-time combat across sea and land

    EARLY ACCESS — THE VOYAGE BEGINS

    Launched 9 November 2026, the Early Access release delivers a complete core experience:

    • One major, sprawling region to explore
    • Full original story campaign
    • Dozens of fish species and mutations to discover and collect
    • Complete boat upgrade, crafting, and progression systems
    • Free exploration — keep fishing, hunting rare specimens, and upgrading long after the story concludes

    The developers plan to keep DREADMOOR in Early Access for 6–12 months, with the full release expanding the world through:

    • New regions and biomes
    • Fresh storylines and encounters
    • Additional fish species and entirely new fishing mechanics
    • Further vessel upgrades and equipment
    • Ongoing polish, balance refinements, and community-driven improvements

    “Your feedback on Steam, Discord, Reddit, our in-game surveys — we’re reading everything and you’re helping us make the game better,” said Rostislav Fedorov, CEO of Dream Dock. “We want to take the time to make sure DREADMOOR lives up to the expectations from everyone.”

    PRICING, PLATFORMS, AND SPECIFICATIONS

    DREADMOOR is available now on Steam for $19.99**, with a 10% launch discount bringing the price down to **$17.99 during the opening period. An optional $4.99 Supporter Pack adds six cosmetic items to customise your trawler and support the team directly.

    Key details:

    • Platform: PC (Windows)
    • Storage: 60 GB required
    • Languages: English, French, Italian, German, Spanish, Portuguese-Brazil, Simplified Chinese, Traditional Chinese, Korean, Polish, Russian, Japanese — 12 languages total
    • Controller support: Full controller support alongside keyboard and mouse
    • Demo: Available now — try before you cast

    Minimum specs:

    • Windows 10+
    • Intel Core i5-8400 / AMD Ryzen 5 2600
    • 8 GB RAM
    • Nvidia GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
    • 60 GB space

    Recommended:

    • Windows 10+
    • Intel Core i5-12400F / AMD Ryzen 5 5600
    • 16 GB RAM
    • Nvidia RTX 4060 / AMD Radeon RX 7600
    • 60 GB space

    FISHING WITH FRIENDS — THE COMMUNITY TIDE

    From the very beginning, DREADMOOR has been shaped by its future players. The team is actively gathering feedback through Steam Discussions, official Discord, Reddit, and in-game tools, with a development roadmap guided directly by what the community wants.

    Join the conversation:

    • Discord — the heart of the Submerged Lands community
    • Reddit — share your catches, boat builds, and theories
    • X/Twitter — follow @DreadmoorGame for development updates and teasers
    • Steam — leave feedback, wishlist, and join the discussion

    THE DEEP IS CALLING

    This isn’t just another fishing game. It’s a story about what we carry when everything we knew is underwater. About trust — and betrayal — in a world where everyone is scraping to get by. And about the things that swim up from the dark when the lights go out.

    The Submerged Lands are open. The traders are waiting. Something is watching from the murk.

    Check your line. Watch the horizon. And whatever you do — don’t stay out after dark.

    Find out more here: DREADMOOR


    #DREADMOOR #DreamDock #DigitalVortexEntertainment #FishingAdventure #SurvivalHorror #PostApocalyptic #Lovecraftian #IndieDev #Steam #PCGaming #Techmash

  • DON’T OPEN THE CURTAINS — LOOK OUTSIDE BRINGS ITS COSMIC APARTMENT HORROR TO PLAYSTATION & NINTENDO SWITCH

    DON’T OPEN THE CURTAINS — LOOK OUTSIDE BRINGS ITS COSMIC APARTMENT HORROR TO PLAYSTATION & NINTENDO SWITCH

    Francis Coulombe & Devolver Digital’s acclaimed survival horror RPG haunts consoles just in time for Halloween

    Last year, solo developer Francis Coulombe and publisher Devolver Digital invited PC players into a place where the walls breathe, the windows never show what’s really out there, and the only rule is: don’t look outside. Now, the claustrophobic, critically adored survival horror RPG Look Outside is spreading the dread to PlayStation 5, PlayStation 4, Nintendo Switch, and Nintendo Switch 2 — launching October 30, 2026, perfectly timed for Halloween.

    What Is Look Outside?

    You’re trapped inside a sprawling, decaying apartment complex that feels less like a building and more like a living, hungry thing. Every floor hides new tenants, terrible secrets, and things that should not exist — all rendered in haunting pixel art by Coulombe, whose previous work includes iconic sprite art for Katana Zero.

    It’s a turn-based RPG that blends resource management, careful exploration, and gut-twisting horror:

    • Scavenge to survive — food, medicine, and sanity are your only currency. Every ration spent is a gamble.
    • Watch the windows — something is out there. It watches. Sometimes it knocks. Looking back might be the last thing you do.
    • Unlock the building — four distinct floors, each warped in its own way, with hidden rooms, optional bosses, and multiple endings shaped by your choices.
    • Hold your sanity — the game tracks your mental state. Push too far, and your perception of reality begins to fray.

    The Console Edition Comes Fully Loaded

    Console players won’t just get the base game — they’re stepping in with everything released across the PC version’s first year and a half, including the massive 2.0 “Final Vision” update:

    • Dozens of new enemies, body-horror encounters, and grotesque optional bosses
    • Expanded narrative threads and multiple new endings
    • Hidden sub-areas across the building to uncover
    • Cursed Mode — a punishing remix where enemies, traps, and layouts shift to keep even veterans on edge
    • Quality-of-life improvements, balance refinements, and all patches up to Version 2.3

    The port has been handled by MP2 Games, ensuring the eerie atmosphere and tight controls translate perfectly to gamepad and handheld play.

    A Solo Vision That Captivated Thousands

    Look Outside originally shadow-dropped on Steam back in March 2025 with barely any advance notice — and quickly built a devoted audience, selling over 500,000 copies and earning praise for its uniquely suffocating tension. Every update since then has expanded the nightmare, and now that complete experience is coming to living rooms worldwide.

    Priced at $9.99 (€9.99) across all platforms, it’s an affordable, unforgettable dive into the unknown. There’s been no mention of an Xbox release at this stage.

    Ready to Lock Your Door?

    The curtains are drawn. The lights are flickering. And whatever is standing on the other side of the glass is waiting for you.

    Whether you’re returning to the building or brave enough to enter for the first time — remember one thing:

    Don. Look. Outside.

    Play Look Outside — available now on PlayStation Store & Nintendo eShop

    Find out more here: Look Outside


    #LookOutside #FrancisCoulombe #DevolverDigital #SurvivalHorror #IndieHorror #PixelArt #PS5 #NintendoSwitch #HalloweenGaming #TechMash

  • A Missing Wife, A Dying World — PENANCE Demo Haunts Steam Just in Time for Scream V Fest

    A Missing Wife, A Dying World — PENANCE Demo Haunts Steam Just in Time for Scream V Fest

    The wait is over. Furistic Studio and publisher Kitsundie Tales have officially unleashed the playable demo for PENANCE, their brooding psychological survival horror — and it lands right now, free for all, as part of Steam Scream V Fest.

    This isn’t just another horror game. It’s a search for truth in a place built on lies — and every night, the darkness gets hungry.


    What Is PENANCE?

    You play as Calen, a former ranger living in what was meant to be humanity’s salvation: a carefully designed sanctuary built to save us from ourselves. But the dream rotted from the inside out. Your wife Sienna has vanished, leaving nothing but a cryptic note behind. Now you must survive long enough to find her — and uncover the terrible secret at the heart of the world you call home.

    Key Mechanics

    • Day/Night Cycle — Scavenge, craft, and explore by daylight. When the sun sets, retreat, barricade, and survive. The creatures that emerge in the dark are not just dangerous — they know where to look
    • Psychological Survival — It’s not just your body at risk. Isolation, uncertainty, and the haunting question of what really happened to Sienna weigh on you as heavily as hunger or exhaustion
    • A Mystery That Deepens — Every clue uncovers a new layer of deception. The further you go, the clearer it becomes: your wife didn’t just disappear. She fled something

    Demo Details — Play Now, Speak Up

    • Live right now — October 26, 2026, throughout Steam Scream V Fest (Oct 26 – Nov 2)
    • Extended availability — The demo will remain up until February 2027’s Steam Next Fest, giving everyone plenty of time to experience it
    • Your voice shapes the game — Feedback forms are built into the demo menu, and the team is active on their official Discord. Every report and suggestion will guide polish, balance, and immersion before launch
    • Full release planned — February 2027 on Steam

    How to Play

    1. Head to PENANCE on Steam
    2. Download the demo — no sign?up or waitlist required
    3. Step into Calen’s boots. Search for Sienna. Survive the night
    4. Share your thoughts — the team is listening

    “Your penance awaits.”

    — Kitsundie Tales & Furistic Studio

    Find out more on PENANCE here


    #PENANCE #FuristicStudio #KitsundieTales #SteamScreamV #HorrorDemo #PsychologicalHorror #SurvivalHorror #IndieHorror #Steam #GamingNews #Techmash


    Published on Techmash — Where the shadows wait

  • Powered by Flesh, Driven by Fear — Magnavis Surfaces as Digital Vortex’s Next Deep-Sea Horror

    Powered by Flesh, Driven by Fear — Magnavis Surfaces as Digital Vortex’s Next Deep-Sea Horror

    Digital Vortex Entertainment is no stranger to the terrors of the deep. Fresh from unveiling DREADMOOR — their flooded-world fishing adventure launching into Early Access November 9 — the publisher is diving even further below the waves with its next announcement: Magnavis, a grotesque co-op submarine horror survival game from Istanbul-based indie studio Vorles Games.

    And this isn’t any ordinary sub. This one breathes.


    A Vessel Made of Living Things

    In the sunken depths of the Red Seas, humanity clings to survival in isolated underwater stations. You and your crew are employees of Hydra Corp, dispatched into the abyss aboard a submarine unlike any built before:

    Powered by preserved whale organs. Pulsing, biological machinery. No clean steel engines — just throbbing, living systems that demand constant care, feeding, and repair.

    It’s gross. It’s brilliant. And if it fails, you die.


    How You Survive — Together or Alone

    Magnavis is built for 1–4 players, with every role vital and every moment tense:

    Run the Vessel

    • Steer from the helm, monitor the periscope, balance the engine core, and keep oxygen flowing
    • Weld catastrophic leaks before pressure crushes the hull
    • Repair failing systems — the submarine fights back as hard as the monsters outside

    Silence Is Your Shield

    • Proximity chat means your voice carries only as far as your crew — drift apart and you’re deaf to each other
    • Noise draws attention. Light draws eyes. Speak too loud, and something will listen

    Face What Lurks Below

    • Procedurally generated caves and stations — no two dives are the same
    • Creatures that hunt by sound and light, actively tracking your every move
    • Bioengineered weapons to fight back — or flee, if you’re smart enough

    Play Your Way

    • Full single-player support — brave the abyss solo
    • “Silent Crew” mode — simplifies complex puzzles so solo players can focus purely on survival
    • “Comms Critical” — for teams wanting maximum coordination pressure

    A demo is already live on Steam — try it before you commit to the deep.


    Why Digital Vortex? — The Depths Call Twice

    It’s no accident this follows DREADMOOR. Digital Vortex says they’re fascinated by what the water hides — and they’re building a whole publishing identity around it:

    “We believe in games that don’t just take place in the dark — they make you feel it. Whether fishing a drowned world or crewing a sub that breathes, the ocean holds our most primal fears. Magnavis is our deepest yet.”

    • DREADMOOR — launches Early Access 9 November 2026 (flooded surface world, fishing & survival)
    • Magnavis — coming to Early Access via Steam, release date TBA (the abyss itself, crewed horror)
    • Both from Digital Vortex Entertainment — both prove the water is never empty

    What Lies Beneath

    You can wishlist Magnavis right now on Steam, download the demo, and join the community on Discord. The full Early Access release is targeted for roughly 6–8 months after launch, shaped closely by player feedback.

    The submarine is ready. The organs are beating. But something in the dark is listening.

    Find out more on Magnavis here


    #Magnavis #DigitalVortexEntertainment #VorlesGames #Techmash #CoOpHorror #SubmarineHorror #DeepSeaTerror #SurvivalHorror #IndieHorror #SteamDemo #Dreadmoor #RedSeas


    Published on Techmash — Where the dark finds you

  • She Learns Your Every Move — CODE EXIT Demo 2.0 Unleashes Adaptive AI Horror in Pantheon

    She Learns Your Every Move — CODE EXIT Demo 2.0 Unleashes Adaptive AI Horror in Pantheon

    Developer Phase 8 Studio and publisher LINE Games have launched CODE EXIT — Demo 2.0 on Steam today, dropping players back into the fallen sci-fi city of Pantheon for a tense, co-op survival horror experience where the hunter evolves alongside you. The demo arrives just in time for Steam Scream Fest V, running October 26 through November 2 — making it the perfect season to test your nerve.

    The Hunter That Doesn’t Follow a Script

    Most horror games chase you with pre-written patterns or set-piece scares. CODE EXIT does things differently — because Minerva, the rogue AI dominating Pantheon, isn’t bound by a script. She observes your choices, tracks your habits, and actively adapts her hunting tactics to how your group plays.

    • Split up to cover ground faster? She’ll isolate and pick you off.
    • Stick together for safety? She’ll block escape routes and herd you into tighter spaces.
    • Rely on the same tricks or hiding spots? She’ll remember — and wait for you there.
    • Hesitate, linger, or repeat patterns? Minerva notices and adjusts her patrols, search intensity, and aggression accordingly.

    This isn’t just a smarter enemy — it’s a persistent presence that makes every run feel genuinely unique. No two playthroughs unfold the same way, because Minerva is always learning.

    Survive, Co?operate, Escape — Together or Not

    CODE EXIT is built for 1–4 players, blending tense stealth, resource management, and environmental puzzle-solving across the crumbling districts of Pantheon. Your team — the Hermes Expedition — must repair systems, gather supplies, and secure an extraction point before Minerva’s awareness peaks and her relentless hunt becomes unstoppable.

    Demo 2.0 brings a host of refinements shaped directly by community feedback from earlier playtests:

    • Brand?new tutorial area — guiding new arrivals through controls, mechanics, and survival essentials
    • Key binding support — fully customisable keyboard controls
    • Polished UI & post?run reports — detailed end?of?mission breakdowns to analyse what worked (and what got you killed)
    • Multiplayer optimisations — smoother, more responsive co?op sessions
    • General polish & bug fixes — tighter performance and a more immersive Pantheon

    Face the Fear This Scream Fest

    Demo 2.0 is free to download right now via Steam, and will be front and centre throughout Steam Scream Fest V — the season’s biggest horror showcase — running until November 2. The full game is slated for release on PC in 2027, giving you plenty of time to master Pantheon’s dangers… and figure out how to outthink the AI that’s always watching.

    Minerva is waiting. She’s watching. And she’s already learning your first mistakes.

    Play Demo 2.0 on Steam now:[store.steampowered.com/app/2511300/CODE_EXIT](https://store.steampowered.com/app/2511300/CODE_EXIT/)


    #CODEEXIT #MinervaAI #Phase8Studio #LINEGames #Techmash #SteamScreamFestV #CoopHorror #SurvivalHorror #SciFiHorror #PCGaming #SteamDemo #GamingNews #Pantheon

  • Strings, Screams & Switch 2 — My Friendly Neighborhood Comes Home, October 22

    Strings, Screams & Switch 2 — My Friendly Neighborhood Comes Home, October 22

    Developer siblings John and Evan Szymanski, alongside indie horror specialist DreadXP, have officially confirmed that the cult-loved puppet-survival horror My Friendly Neighborhood is heading to Nintendo Switch 2 — arriving October 22, 2026, just in time for Halloween.

    What Happened to the Neighbours?

    Originally launched on PC in July 2023 before spreading to PS5, Xbox Series X|S, PS4 and Xbox One in July 2025, My Friendly Neighborhood casts you as Gordon, a maintenance worker sent to investigate the abandoned studio of a beloved children’s puppet show — only to find the cast has gone horribly, violently wrong. It’s survival horror with a distinctively uncanny twist: every roaming menace is a once-friendly puppet, and every corner of the neighbourhood hums with the ghost of cheerful daytime television… now twisted into something deeply unsettling.

    This isn’t jump-scare cheap shots — it’s slow-burn, atmospheric dread. You’ll explore a sprawling, non-linear map, manage scarce resources, solve environmental puzzles, and face off against a gallery of disturbingly expressive marionettes. Forget shotguns and assault rifles; your tools of the trade are delightfully deranged contraptions like The Rolodexer, which fires sharp letters to stagger foes, and duct tape to patch yourself together — echoing classic survival horror resource management with a distinctly handmade charm.

    Switch 2 — Enhanced & Complete

    The Switch 2 release brings the full, polished experience to Nintendo’s new hardware, including:

    • All previously released content and improvements refined since launch
    • Neighborhorde Mode, included right out of the box — an arcade-style wave-survival challenge unlocked after beating the main story, pitting you against escalating puppet hordes with unlockable modifiers and bonus weapons
    • Optimised controls, crisp visuals, and atmospheric audio tailored for Switch 2’s capabilities
    • Digital release across all regions; pricing to be confirmed

    From Two Brothers to Your Console

    Built by two brothers with a passion for classic horror and a very specific, very creepy aesthetic, My Friendly Neighborhood has earned its place as one of the standout indie horror hits of recent years. What began as a labour of love has grown into a franchise-favourite that proves you don’t need AAA budgets to deliver genuine fear — just imagination, restraint, and a knack for making felt fabric terrifying.

    “Making this game has been a journey we’ve taken together from day one,” John and Evan Szymanski shared in the announcement. “Bringing it to Switch 2 feels like the perfect next chapter — and getting it into players’ hands right before Halloween? That’s the dream.”

    Mark Your Calendar

    My Friendly Neighborhood launches digitally on Nintendo Switch 2 — Thursday 22 October 2026. If you’ve been waiting to see what all the screaming is about, or you’re ready to revisit the neighbourhood on the go, the wait is almost over.

    Don’t let the smiles fool you — those puppets are still waiting.

    More Info: My Friendly Neighborhood


    #MyFriendlyNeighborhood #NintendoSwitch2 #DreadXP #IndieHorror #SurvivalHorror #HalloweenGaming #PuppetHorror #SzymanskiBrothers #Techmash

  • Reality Breaks, Shadows Hunt — SCP: Project Pneuma’s New Trailer Unleashes Mind-Bending Horror

    Reality Breaks, Shadows Hunt — SCP: Project Pneuma’s New Trailer Unleashes Mind-Bending Horror

    The walls aren’t just watching. They’re shifting. Independent developer and publisher Zatun has just dropped a haunting new trailer for SCP: Project Pneuma, offering the clearest look yet at the atmospheric dread, unknowable anomalies, and reality-unravelling terror awaiting players in this upcoming first-person psychological survival horror title.

    What Lies Beneath Site-19

    The trailer lands hot on the heels of confirmation that SCP: Project Pneuma will launch into Steam Early Access on October 25, 2026 — and this fresh footage pulls back the curtain on exactly what went wrong. The premise is simple and devastating: following a catastrophic containment failure codenamed “Project Echelon,” the legendary Site-19 has fallen. Containment systems lie in ruins. The anomalies once locked deep below now roam free. And worse — the very fabric of perception itself is beginning to tear.

    You step into the bloodstained lab coat of Dr. Alexander “Alexie” Kolchak, one of the few Foundation researchers to survive the collapse. He’s not a soldier. He’s not armed to the teeth. He’s a man with a flashlight, dwindling supplies, and a desperate need to uncover the truth behind the disaster — all while the world around him stops making sense.

    Horror That Gets Inside Your Head

    Where many horror games rely on jump scares, Project Pneuma digs into something far more unsettling: your own mind. As Alexie ventures deeper into Site-19’s abandoned corridors, the trailer reveals how hallucinations begin to twist familiar rooms into something unrecognisable. Doors vanish. Hallways loop. What looks like safety might be just another trick of a fraying psyche. The danger isn’t just what’s out there — it’s what you can no longer trust.

    “Every location is designed to keep players on edge, with danger often lurking just out of sight,” Zatun explains. “As Alexie pushes deeper into the unknown, revealing new mysteries, unexpected encounters, and unforgettable moments along the way.”

    Anomalies You Fight With Caution, Not Bullets

    This is not a shooter. Resources are scarce. Direct confrontation is rarely an option. Every anomaly operates by its own distinct, deadly rules — and survival means learning them fast. The trailer highlights encounters with threats like SCP-096Z, where even a single glance can turn quiet exploration into a desperate scramble for cover. You’ll hide, observe, solve environmental puzzles, and piece together what happened through journals, voice recordings, and the scattered remnants of those who didn’t make it.

    More Than Just Facility Walls

    While Site-19 forms the heart of the nightmare, the game stretches far beyond concrete corridors. The journey will take you through abandoned research sites, dense forests, military checkpoints, and mysterious lakes — each holding clues to the breach and fresh horrors waiting in the dark. Powered by Unreal Engine 5, every shadow feels heavy, every silence loaded, every light source a fragile promise of safety.

    Coming Soon — And You Can Wishlist Now

    SCP: Project Pneuma arrives on Steam Early Access (Windows PC) on October 25, 2026, with full console releases planned for PlayStation and Xbox further down the line. You can already add it to your Steam wishlist to stay notified, and join the growing community on Discord to follow development updates straight from Zatun.

    This isn’t just another SCP game. It’s a slow-burn descent into a world where reality is a suggestion, trust is a luxury, and the most terrifying thing in the facility might be your own reflection.

    Don’t look too closely.

    More Info: SCP Project Pneuma


    #SCPProjectPneuma #Zatun #HorrorGames #SurvivalHorror #SCPFoundation #IndieDev #SteamEarlyAccess #PCGaming #PsychologicalHorror #NewGameTrailer #Techmash

  • Vines, Voids & Vanished Crew — Dandelion Void Drops First-Ever Demo!

    Vines, Voids & Vanished Crew — Dandelion Void Drops First-Ever Demo!

    Deep space was meant to be a fresh start. Instead, it became a tomb. UK publisher Kwalee and independent, worker-owned studio Manzanita Interactive have officially revealed the very first playable demo for Dandelion Void — a tense survival horror where nature has reclaimed a starship, and the answers you seek are buried beneath overgrowth and shadow.

    The demo launched alongside the partnership announcement during the Triple-I Initiative Fall Showcase, and is available right now on Steam.

    The Pergola — A Ship Overgrown, A Mystery Unfolding

    The Pergola was a generation ark — humanity’s hope for a new world. Now it drifts silent between the stars, its hull breached, its corridors choked with alien vegetation, and its crew vanished without a trace. You wake alone amid the ruin, with nothing but what you can scavenge and the will to find out what went wrong.

    • Learn the ship — familiarise yourself with the Pergola’s systems, restore power, open sealed doors, and uncover hidden compartments. Understanding the vessel is your first line of defence
    • Scavenge & survive — forage scrap, fabricate tools, and fashion makeshift weapons from whatever you can pry loose. Resources are scarce; every bolt, battery, and scrap of fabric matters
    • Face the unknown — the jungle isn’t just decoration. It’s alive, it’s spreading, and it brings hostile lifeforms that have made the ship their hunting ground. Stay alert, keep your light close, and be ready to run or fight
    • Uncover the truth — piece together logs, notes, and environmental clues to reveal what happened to the crew, why the Pergola fell silent, and what force has overtaken the vessel

    From Project Zomboid Roots To Starship Horror

    Dandelion Void is directed by Brian Ostrander, creator of the wildly popular Save Our Station! mod for Project Zomboid — and that same DNA of deep survival, unflinching atmosphere, and meaningful crafting runs through every bulkhead:

    • No hand-holding — the demo drops you in and lets you explore, experiment, and learn the hard way
    • Atmosphere over jumps — the horror comes from quiet dread, isolation, and the feeling that something is watching from the shadows
    • Living ecosystem — the overgrowth changes as you move; what looks clear may not be, and paths can vanish behind you

    What The Demo Delivers

    This first-ever preview offers a substantial slice of the experience:

    • An early section of the Pergola to explore and make your temporary refuge
    • Full introduction to core mechanics: scavenging, crafting, light management, and system repair
    • Your first encounters with the ship’s new inhabitants — and your first clues to the disaster
    • No time limit, no artificial gates — explore at your own pace, but remember: staying in the dark is never safe

    Release Roadmap

    TitleDandelion Void
    DeveloperManzanita Interactive (worker-owned studio)
    PublisherKwalee (Leamington Spa, UK)
    DemoOut Now — Steam
    Full ReleaseEarly Access — 2027 (PC, Steam)
    DirectorBrian Ostrander (Save Our Station!, Project Zomboid)
    GenreSurvival Horror / Exploration / Crafting
    WishlistLive now on Steam

    The Ark Awaits

    The Pergola hasn’t given up all its secrets. Not yet. But the lights are coming back on, the demo is live, and someone is finally walking its halls again.

    Restore the systems. Outlast the growth. Discover what happened.

    More Info – Dandelion Void


    #DandelionVoid #Kwalee #ManzanitaInteractive #SurvivalHorror #SteamDemo #TripleIInitiative #ProjectZomboid #IndieGame #SpaceHorror #PCGaming #EarlyAccess2027 #Techmash

  • Fangs, Firearms & Fear — Huntsman Unleashes Hardcore Mode & Protect & Serve DLC October 26!

    Fangs, Firearms & Fear — Huntsman Unleashes Hardcore Mode & Protect & Serve DLC October 26!

    The nightmare at Atherton Labs is far from over — and this time, you can fight back. Ten Image Publishing and developer OnTheHouse Studios have lifted the lid on a major wave of updates for their tense arachnid horror Huntsman, bringing a punishing free Hardcore Mode, combat-driven story expansion Protect & Serve, and a sneak peek at future cosmetic packs — all landing October 26.

    What Is Huntsman?

    Huntsman drops you into the shadowed halls of Atherton Labs, a secret research facility overrun by genetically enhanced giant spiders. Originally a pure survival experience where stealth, distractions, and quick feet were your only defences, the game has kept players on edge since launch — and now the experience expands in bold new directions.

    Hardcore Mode — Twice the Spiders, Zero Mercy

    Arriving completely free to all owners on October 26, Hardcore Mode turns familiar corridors into fresh nightmares:

    • Two Huntsman spiders patrol key areas instead of one — doubling the threat and forcing constant vigilance
    • Limited saving system — no more quicksaves; you must discover and collect physical Save Discs scattered across the facility to preserve progress
    • Deadlier foes — Orb Weavers strike faster, shrinking your reaction window
    • Randomised door codes — no memorising patterns; every run keeps you guessing

    “You know the layout. You know the danger. But nothing is where you left it — and there’s more of them.”

    Protect & Serve — Fight Fire With Fire

    The first paid story DLC transforms how you face the threat — by giving you the means to hit back:

    • New protagonist — step into the boots of a local police officer responding to the crisis
    • Combat arrives — trade the flashlight for a handgun and take the fight to the arachnid swarm
    • New area — explore a previously sealed section of Atherton Labs with its own secrets and threats
    • Fresh narrative — continues the timeline with new characters, tension, and revelations about what went wrong

    This isn’t just more of the same — it’s a fundamental shift from evasion to engagement, delivering a faster, more action-forward flavour of terror.

    What’s Still to Come

    Two cosmetic packs have been teased for release following October 26:

    • Nature Pack — alternative environmental and visual themes
    • More Spiders Pack — new looks and variants for your eight-legged adversaries

    Further details, pricing, and release windows will follow in the coming weeks.

    Release Rundown

    Table

    UpdateDatePrice
    Hardcore ModeOct 26, 2026Free
    Protect & Serve DLCOct 26, 2026TBA
    Nature Pack / More Spiders PackLate 2026TBA
    Base GameAvailable now£12.99 / $15.99 (Steam)

    Wishlist and purchase Huntsman today on Steam — and prepare to either run for your life or stand your ground and fight.

    Find out more about the Huntsman


    #Huntsman #OnTheHouseStudios #TenImagePublishing #HorrorGame #SurvivalHorror #ProtectAndServe #HardcoreMode #PCGaming #Steam #Arachnophobia #IndieHorror #NewDLC #Techmash

  • Depths, Demons & Demos — The Sinking City 2 Rises with Massive 1.1.0 Update!

    Depths, Demons & Demos — The Sinking City 2 Rises with Massive 1.1.0 Update!

    The waters are clearing — and Oakmont is ready for you to dive back in. Developer Frogwares has unleashed Update 1.1.0 for The Sinking City 2, a sweeping overhaul packed with gameplay tweaks, technical upgrades, and more than 150 fixes — plus the return of the Steam demo with a game-changing twist.

    What’s in Update 1.1.0?

    This isn’t a minor patch — it’s a comprehensive refresh built directly on player feedback:

    Visual & Technical Leaps

    • HDR & HDR10+ support across all platforms — richer contrast, deeper shadows, and glowing sunsets over flooded streets
    • AMD FSR 4.1.1 added to PC video settings; NVIDIA DLSS now includes a Legacy mode for smoother switching
    • PS5 Pro support with PSSR upscaling — Quality mode gets strand-based hair, enhanced Lumen lighting and premium reflections; Performance mode renders at higher internal resolution
    • Multi-monitor HDR calibration and refined brightness controls for every display

    Gameplay Refined

    • Combat rebalanced — tougher encounters adjusted, enemy behaviour smoothed, explosive props more useful in group fights
    • Ex Oblivione (post-game mode) overhauled — inventory slots and weapon upgrades now carry across runs; duplicate upgrades grant Dream Essence instead
    • Pure New Game option added — start a completely fresh playthrough after finishing the story
    • Two new unlockable outfits: The Warlock and The King in Yellow for protagonist Calvin Rafferty
    • 150+ fixes — covering performance, stability, puzzles, localisation, and quest flow

    Demo Returns — With Save Carryover

    The Steam demo is back — and better than ever:

    • Progress carries over — play the demo, keep your save, and pick up exactly where you left off in the full game
    • Console trials now live — PlayStation Plus and Xbox players can also try the full opening experience via newly available free trials
    • Perfect for newcomers or anyone who wants to revisit Oakmont before committing to the deeper mysteries

    Quick Facts

    • Update: Version 1.1.0 — free for all players
    • Demo: Live now on Steam; save transfers to full game
    • Console Trials: Available via PlayStation Plus and Xbox
    • Platforms: PC (Steam), PS5, Xbox Series X|S
    • Developer: Frogwares

    Oakmont holds many secrets — and now it’s a smoother, sharper, more welcoming place to uncover them. Dive in, try the demo, or update and return to the deep.

    The Sinking City 2


    #TheSinkingCity2 #Frogwares #Lovecraftian #SurvivalHorror #GameUpdate #SteamDemo #PS5Pro #Techmash #Gaming

  • Depths, Decay, and Whispering Truth — End of Abyss: Cel Faces What Lurks Beneath the Surface!

    Depths, Decay, and Whispering Truth — End of Abyss: Cel Faces What Lurks Beneath the Surface!

    Descend into the dark — and find out what’s been hiding in the dark. From the minds behind beloved atmospheric adventures comes End of Abyss, a haunting descent into a sprawling, broken facility where nothing is as it seems — and no one you meet is entirely human.

    You step into the boots of Cel, a skilled combat technician sent to investigate strange disturbances deep within a sealed-off underground complex. What begins as a standard mission quickly unravels: your team is cut off, communications fail, and the facility holds secrets far older — and far deadlier — than anyone imagined.

    A World That Has Fallen Silent — and Awoken

    The facility was once a bustling hub of research and containment. Now it lies in ruin. Corridors stretch into shadow, systems groan and flicker back to life, and machines whisper from the depths — fragmented messages, corrupted warnings, and half-formed pleas that hint at what went wrong. Every wall, every console, every shadow carries a piece of the puzzle.

    Nothing Is Fully Human

    The deeper you go, the clearer the horror becomes. The workers, the security units, even the automated systems — they’ve all changed. Twisted, fused, and reborn into something unrecognisable. You’ll face creatures that were once people, and machines that have developed terrifying wills of their own. Survival means staying sharp, upgrading your gear, and never letting your guard down.

    Tech, Tactics, and Truth

    As a combat technician, you’re more than just a fighter — you’re an investigator. Use your scanner to uncover hidden paths, decode corrupted systems, and piece together the full story behind the disaster. Every discovery shifts your understanding of the place — and of yourself. Multiple endings await, shaped by what you find — and what you choose to believe.

    The Descent Changes Everything

    End of Abyss blends tense twin-stick combat, atmospheric exploration, and a story that unfolds through the world itself — no grand speeches, just the quiet, chilling evidence of what happened. The deeper you go, the more you’ll question: can you trust the machines? Can you trust your team? And can you trust yourself?

    The truth is waiting — if you dare to reach the bottom.

    Find out more here


    #EndOfAbyss #Cel #HorrorGames #AtmosphericGaming #PCGaming #SurvivalHorror #IndieGames #techmash

  • Build, Defend, Survive — Death Falls: Zombies Are Coming Revealed!

    Build, Defend, Survive — Death Falls: Zombies Are Coming Revealed!

    Build by day, fight by night — and never let the horde overrun you.

    Independent South African studio MoonCrust has today announced Death Falls: Zombies Are Coming, a tense new twist on tower-defence action where you don’t just watch from the sidelines — you fight alongside your defences. The Steam store page is live now, and the game is set to launch in 2027.

    Daytime Prep

    When the sun is up, you’re busy fortifying your ground:

    • Construct walls, fences, and specialised towers across hand-crafted locations — from forest clearings to abandoned towns
    • Scavenge weapons, resources, and supplies scattered across the map
    • Recruit survivors to help you hold the line and expand your capabilities
    • Repair your mobile RV base — your lifeline and your transport to the next danger zone

    Nighttime War

    When darkness falls, the undead swarm in — and you’re right there in the thick of it:

    • Join the fight personally alongside your defences, wielding shotguns, flamethrowers, chainsaws, and more
    • Adapt on the fly — reinforce failing sections, lure zombies into kill zones, and use the terrain to your advantage
    • Survive the night — hold out until dawn, then move on to the next stop and do it all again, stronger and better prepared

    On the Road

    This isn’t about holding one spot forever — it’s about pushing onward:

    • Each stop is a unique, hand-built environment with its own layout, threats, and resources
    • Fix up your RV between locations to unlock new capabilities and upgrades
    • The horde grows deadlier the further you travel — every decision matters

    Death Falls: Zombies Are Coming blends real-time strategy building with visceral top-down shooter action — and it’s coming to Steam in 2027. Wishlist it now to stay updated.

    Find out more here

    #DeathFalls #ZombiesAreComing #MoonCrust #TowerDefence #IndieDev #SouthAfricanGames #SurvivalHorror #Steam #Techmash