Tag: #SteamEarlyAccess

  • Everwind: Setting Sail on the Survival RPG Clouds

    Everwind: Setting Sail on the Survival RPG Clouds

    Everwind, an ambitious title from developer Enjoy Studio S.A. and publisher Bohemia Interactive, is poised to take the sandbox survival and RPG genres to new heights—literally. Billed as a first-person adventure set in a world of floating islands, the game puts a fresh, sky-faring twist on familiar survival mechanics.

    Currently generating buzz with a recent Steam demo release, Everwind invites players to embark on a grand cooperative adventure, trading terrestrial survival for the freedom and danger of the open skies.

    Gameplay: Your Home in the Clouds

    At its core, Everwind is a blend of exploration, crafting, combat, and base-building, all centred around a unique mobile fortress: your flying island-ship.

    Key Features of the Everwind Experience:

    • Airship Base-Building: The flagship feature is your customizable airship, which acts as your floating base and gateway to the world. Players must gather resources, craft essential items, and continually build upon this vessel, turning it into a fortress and a home. The construction system moves beyond simple cubes, offering wedges and sloped parts for more detailed builds, ensuring your aerial sanctuary is truly your own.
    • A World of Floating Islands: The procedurally generated world is a vast, endless horizon of floating islands, each promising new resources, enemies, and mysteries. The environment is also fully destructible, giving players freedom to shape the world according to their needs and vision.
    • Deep RPG and Survival Mechanics: Players engage in typical survival activities like gathering resources, crafting, and looting, but overlaid with an RPG progression system. Combat involves both melee (sword and shield) and powerful magic, with a range of mystical staffs and the arcane art of alchemy offering strategic advantages in battle. Players can also unlock skill trees and personalise their character.
    • Dungeons and Exploration: Adventure awaits in dungeons found across the islands, where players will battle various foes and challenging bosses to secure valuable treasures. The sky is layered into different tiers, with higher altitudes offering greater challenge and more substantial rewards.
    • Co-op and Multiplayer: Everwind is built with co-op in mind, supporting up to four players in online multiplayer. Teamwork is essential for coordinating tasks, exploring ruins, and taking on tougher challenges, making for a shared survival experience. The developers plan to support dedicated servers in the future.

    Development Status

    Developed by Enjoy Studio S.A. and published by Bohemia Interactive, Everwind has been highly anticipated, recently surpassing over 500,000 Steam wishlists. The game is slated for an Early Access release in 2026 on PC, with plans for console releases as well.

    The developers have emphasised that Early Access is a key part of their strategy, aiming to actively involve the community in development and use player feedback to guide the introduction of new content, such as additional biomes, enemies, crafting items, and even a farming system.

    Everwind (previously known as SkyVerse) offers a refreshing take on the well-trodden survival genre, promising not just to survive, but to truly conquer the clouds.

    Everwind https://www.bohemia.net/

    #Everwind #Skyverse #survival #rpg #games #gaming #gamers #scifi #BohemiaInteractive #EnjoyStudio #demogame #steamearlyaccess

  • Enter the Arena: Why Bloodgrounds is the Gladiator Strategy Game You Need to Watch

    Enter the Arena: Why Bloodgrounds is the Gladiator Strategy Game You Need to Watch

    Step into the blood-soaked sands of the arena, not as a fighter, but as a wealthy patron with a singular purpose: vengeance. Bloodgrounds, a brutal new tactical strategy RPG from Exordium Games and Daedalic Entertainment, is quickly garnering attention for its compelling blend of turn-based combat and deep roguelite management.

    If you’ve ever wished for an XCOM or Darkest Dungeon experience set in a dark-fantasy Roman world, where your warriors are gladiators and your city is your barracks, you need to be paying attention to this game.

    Where the Blood is Spilled: The Core Gameplay Loop

    Bloodgrounds isn’t just a combat game; it’s a constant, deadly balancing act. The game is split into two distinct, equally vital layers:

    1. The Arena: Brutal Turn-Based Tactics

    At its heart, Bloodgrounds features grid-based, turn-based combat. You command a small team of gladiators, each belonging to a distinct class—physical, ranged, or magical—with unique abilities and equipment.

    • Tactical Depth: Positioning and smart use of action points are crucial. Arenas are filled with hazards, traps, and audience-thrown power-ups.
    • Permadeath: This is the game’s brutal core. If a gladiator falls in battle, they are lost forever, along with all their hard-earned gear and progress. Every decision, from an aggressive move to a tactical retreat, carries catastrophic weight.
    • Mercy or Murder: A unique mechanic allows you to recruit new fighters mid-battle. When you defeat an enemy, you can often choose to show them mercy—sparing their life to have them join your roster—or execute them for an immediate reward. It’s a ruthless calculation that can shape your entire squad.

    2. The City: Management and Progression

    Between the deadly tournaments, you retire to Marevento, the coastal city you oversee. Here, you transition from field general to shrewd manager:

    • Squad Management: You recruit new fighters, train them, level up their stats, and equip them with a wide variety of weapons and armour. Crucially, you must also manage the inevitable traumas and negative statuses that surviving a brutal fight inflicts on your gladiators.
    • City Building: Your gold is used to unlock, construct, and upgrade various buildings in your estate—from the Infirmary (to treat those nasty wounds) to the Market and a Monument to honour the fallen. These buildings unlock new mechanics, services, and powerful upgrades.
    • The Big Picture: Your ultimate goal is a desperate quest for vengeance against the tyrannical Emperor. Each successful arena victory brings you one step closer to your final confrontation at the Capitol.

    The Darkest Dungeon Meets Ancient Rome

    The comparison to games like Darkest Dungeon and Battle Brothers is unavoidable and well-deserved. Bloodgrounds nails the sense of high-stakes attrition. You’re constantly managing scarce resources (your gladiators), and a single bad run can derail your entire campaign.

    The game’s dark fantasy world, complete with mythological beasties, angry deities, and dealings with shady crime lords, adds a fresh, intriguing layer to the classic Roman gladiator trope. The pixel-art aesthetic is both beautiful and suitably grim, perfectly capturing the gritty spectacle of the arena.

    Ready for Early Access

    With the full release planned for 2025, Bloodgrounds is heading into Early Access on Steam soon. The current demo offers a substantial slice of the game, letting players dive deep into the first ‘Age’ of challenges. It’s a great opportunity to get a feel for the deadly pace, complex class synergies, and the permanent cost of failure.

    If you’re a fan of deep tactical combat, punishing roguelite progression, and complex resource management, it’s time to don your manager’s robes. The crowds are roaring, and your quest for vengeance awaits!

    Are you ready to send your gladiators to glory… or death?

    Bloodgrounds https://bloodgrounds.com/

    #Bloodgrounds #games #gaming #gamers #RPG #roguelite #tactical #strategy #ExordiumGames #DaedalicEntertainment #steamearlyaccess

  • Clock In, Card Up: Why You Need to Play the Lunchbreak Tactics Demo!

    Clock In, Card Up: Why You Need to Play the Lunchbreak Tactics Demo!

    Let’s face it: the daily grind can be a slog. You clock in, you do the thing, and then you have that glorious, fleeting window of freedom—your lunch break. For most, it’s a quick sandwich and doom-scrolling. But for the dedicated employees at your local superstore (and for the Lunchbreak Tactics dev team), it’s something much, much more.

    It’s war. A glorious, strategic, auto-battler card game war.

    We’re thrilled to see the buzz around the Lunchbreak Tactics Demo on Steam, and if you haven’t punched your time card yet, you’re missing out on the most bizarre and brilliant office obsession.

    The Supermarket of Strategy

    Lunchbreak Tactics isn’t just another card game; it’s a whole world built out of the mundane. The setting is a superstore, and your units are the everyday objects that have been brought to life by your co-workers’ shared obsession. We’re talking about roguelite auto-battler gameplay where Paladin Pineapples and Wizard Wipes duke it out across the breakroom table.

    You play as the new trainee, trying to rise through the ranks by mastering this incredibly addictive card game that your co-workers invented. What started as a casual pastime has, naturally, become an all-consuming, asynchronous, multiplayer phenomenon across the store.

    How to Clock In a Win

    Every round of Lunchbreak Tactics is a fresh start—a new shift, if you will. The core of the game comes down to three crucial choices that define your run:

    1. Your Hero: Each hero is an in-store legend, offering a unique passive power that can shape your entire strategy. Do you boost your economy, empower certain unit types, or bend the rules in clever ways? Choose wisely, because your hero sets the tone.
    2. Your Two Clans (Decks): Your clans determine the pool of units and items you’ll be drawing from. With themes ranging from aggressive Pirates to eternal Necroes, mixing and matching two clans allows for wild, unpredictable, and devastating combinations.

    From there, it’s all about building the perfect squad over thirteen intense rounds. With over a hundred units and dozens of heroes, the strategic possibilities and powerful synergies are virtually endless. Finding that perfect combo of units and items is the key to climbing the ranks and becoming the ultimate slacker—uh, we mean, the Employee of the Month card master.

    Play at Your Own Pace

    One of the best features of Lunchbreak Tactics is the commitment to the concept: it’s the perfect game for… well, your lunch break!

    The game is built around an asynchronous multiplayer experience. That means you can take your turn, put your phone down, eat your sandwich, and come back later. You play at your own rhythm, whenever and wherever you want, without the pressure of a real-time match. It’s perfect for a quick session during that 15-minute coffee break or a deeper dive when you have more time to kill.


    Your Shift Starts Now

    Don’t just sit there counting the minutes until quitting time. Grab your badge, step up to the breakroom, and experience the tactical depth and quirky charm that have made this game a store-wide obsession.

    The free demo is available right now on Steam! Jump in, define your playstyle, and see what wild synergies you can cook up. We can’t wait to see your squads dominate the breakroom leaderboards!

    What’s the wildest unit combination you’ve discovered in the demo so far? Let us know in the comments below!

    Lunchbreak Tactics https://bit.ly/LBTSteamDemoYT

    #LunchbreakTactics #games #gaming #gamers #BorealysLabs #madewithunity #autobattler #gamedev #gamingcommunity #SteamEarlyAccess #demogame

  • Shapeshifting Chaos: Diving into the Morbid Metal Playtest!

    Shapeshifting Chaos: Diving into the Morbid Metal Playtest!

    The digital arena is buzzing, and it’s all thanks to the recent playtest for Morbid Metal, the upcoming hack ‘n’ slash action roguelite from developer SCREEN JUICE and publisher Ubisoft. After tearing through the demo myself, I can confidently say this game is an absolute rush of high-octane, cyberpunk-infused combat!

    If you missed the hype, Morbid Metal is a fast-paced action game where the core mechanic revolves around real-time shapeshifting between multiple unique characters. You’re not just switching weapons; you’re fundamentally changing your combat style, and chaining these transformations is the key to mastering the brutal, semi-procedurally generated levels.

    Here’s a breakdown of what makes this playtest a must-try experience.

    1. Combat That Sings: The Shapeshifting Synergy

    The immediate takeaway from the demo is the sheer fluidity and style of the combat. It’s a blend that feels inspired by games like Devil May Cry or Bayonetta, all wrapped up in a dark, neon-soaked future.

    The playtest gave us access to two characters, each a polar opposite:

    • Flux: The nimble, razor-fast katana wielder. Perfect for quick strikes, air combos, and evasion.
    • Ekku: The heavy-hitter, slow but devastating. His powerful glaive strikes land with a satisfying thud and is great for breaking shields.

    The magic happens when you realise you can swap characters mid-combo. Starting an air juggle with Flux and instantly switching to Ekku for a massive slam attack is incredibly satisfying. It transforms every encounter into a high-speed, choreographed dance of destruction. The combat is genuinely addictive, forcing you to think strategically about synergy, not just button-mashing.

    2. A Solid Roguelite Foundation

    Beyond the flashy combat, Morbid Metal plants itself firmly in the roguelite genre. The loop is immediately recognisable:

    • Clear rooms and waves of enemies.
    • Collect upgrade cards to enhance your characters, boosting damage, abilities, or even adding new mechanical quirks.
    • Die, and it’s all gone.

    However, the game adds a brilliant layer of complexity with the upgrades. Since you’re building out two characters at once (and eventually up to four in the full game), you’re constantly looking for upgrades that not only benefit the individual but also synergise with the other members of your squad. Do you go all-in on Flux’s speed, or balance it with Ekku’s raw power?

    The addition of the high-risk, high-reward “Deal with the Devil” statues further spices up the run, offering massive buffs paired with equally crippling debuffs.

    3. Style and Atmosphere

    Visually, Morbid Metal nails its cyberpunk aesthetic. The environments are a stunning mix of futuristic tech and atmospheric decay. The character designs—sleek, expressive robotic warriors—are a feast for the eyes.

    It’s a game that doesn’t rely on deep, verbose lore (at least in this slice), and that’s okay. Morbid Metal is all about the spectacle, handing you a ridiculously stylish sword and saying, “Be cool. Don’t die.”

    Early Impressions: A Recipe for Success

    The Morbid Metal playtest is more than just a promising demo; it’s a confident proof-of-concept for a deeply engaging action system. While minor things like camera behaviour and combat readability could see polish, the foundation is rock-solid.

    If you’re a fan of stylish action games, high-speed combat, or a roguelite loop that keeps you coming back for “just one more run,” you absolutely need to have Morbid Metal on your radar.

    Morbid Metal is slated to launch into Early Access soon. Get ready to shapeshift, slaughter, and try to survive just one more time.

    Morbid Metal Playtest https://screen-juice.com/

    #MorbidMetalPlaytest #MorbidMetal #Playtest #games #gaming #gamers #steamearlyaccess #hacknslash #roguelite #SCREENJUICE #Ubisoft

  • A New Narrative Unfurls: Why We’re Hyped for Sova

    A New Narrative Unfurls: Why We’re Hyped for Sova

    In the ever-expanding universe of action roguelikes, a new contender is on the horizon, promising to do something truly special. Forget grinding for gear in a vacuum; independent game studio Entropic Island is setting the stage for Sova, a game where your choices, your deaths, and your failures aren’t just a reset—they’re part of the story.

    Slated for Early Access on Steam in 2026, Sova is a narrative-driven action roguelike that merges fast-paced, expressive combat with a story that reacts to your every decision. If you’ve ever played a roguelike and wished there was a deeper, more personal narrative tying your runs together, Sova might just be the game you’ve been waiting for.

    A World Shaped by Your Actions (and Deaths)

    The core promise of Sova lies in its innovative narrative design. Each run isn’t just about getting further; it’s about peeling back a new layer of the game’s mysterious, sci-fi fantasy world. The developers at Entropic Island, a small Serbian studio with a history of creating “narrative-rich and mechanically ambitious games,” are building a story that unfolds organically through gameplay. Dying isn’t the end—it’s a new beginning that reshapes the world and your story.

    This isn’t just about cosmetic changes. Sova boasts a deeply branching dialogue system, where you can shape conversations and the world itself. Imagine a game where you can walk away from a character, interrupt them mid-sentence, or even get into a brawl with them, and all of it has a lasting impact on your future runs. This level of player agency is a breath of fresh air for the genre.

    A Fusion of Genres and Styles

    The game’s setting is as unique as its narrative approach. Sova draws on “New Weird fiction, Eastern European myth, and speculative sci-fantasy” to create a world unlike any other. This eclectic mix is brought to life with a beautiful, hand-crafted pixel art style and a “reactive, haunting soundtrack” that adapts to your journey. You’ll descend into the ever-shifting landscape of the “Conjecture,” exploring everything from a dying megacity to vibrant wastelands and industrial hellscapes of metal and flesh.

    The combat itself is designed to be just as dynamic. It’s described as fast, fluid, and expressive, allowing you to master new abilities and craft builds on the fly. You’ll need to, as you face overwhelming odds and impose “laws” onto the world that shape future runs. This seems to imply a system where you can permanently alter the game’s mechanics or environment, adding another layer of long-term strategy to the roguelike loop.

    Sova is still a bit of a mystery, but the recent announcement trailer has given us a tantalising glimpse of what’s to come. For anyone who loves the challenge of a roguelike but craves a story that evolves with them, Sova is a title to keep a close eye on. Add it to your wishlist on Steam and get ready to rewrite your past and bend a crumbling realm to your will when it launches in Early Access in 2026.

    Sova https://entropicisland.com/

    #sova #roguelike #steamearlyaccess #games #gaming #gamers #EntropicIsland #scifi #fantasy #combat #survival #battle #scifantasy #soundtrack

  • Deadzone: Rogue is out now

    Deadzone: Rogue is out now

    Deadly machines, mini bosses and one seriously big boss are on the rampage in the Deadzone: Rogue game. The game was on Steam Early Access, but it has left that now and is now available to buy on Steam for PC players. There are console demos available too for the Xbox and PlayStation, but the release date for the consoles is not available right at this moment.

    To find out more about Deadzone: Rogue, go to the official game website here https://www.deadzonerogue.com or go to the games page on Steam here https://shorturl.at/IzrK8

    #DeadzoneRogue #Deadzone #games #gaming #gamers #newgames #ProphecyGames #coopgame #Roguelite #FPS #demogames #xbox #playstation #pcgames #steam #steamearlyaccess

  • Titan Quest II the road ahead

    Titan Quest II the road ahead

    It’s funny when you think about the lengths that people had to go to just to travel from one place to another, yet after the siege of Troy, it has taken Odysseus over ten years to return home to his family. This is the Titan Quest II, an epic journey where legends have been made and yet all along this quest had a roadmap, if only they knew back then. Well, this game is currently on Steam Early Access for PC and will be released later this year.

    To find out more about Titan Quest II, go to the official game website here https://titanquest2.thqnordic.com/ or go to the games page on Steam here https://thqn.net/tq2-steam

    #TitanQuestII #titans #GrimloreGames #THQNordic #games #gamers #gaming #historic #SiegeofTroy #SteamEarlyAccess #contentupdates #battles #strategy #tactics #politics

  • New hero trailer for the Fellowship

    New hero trailer for the Fellowship

    There is nothing like getting the lowdown on a new hero and in this case, it’s Mara, who just happens to be a melee DPS assassin who specialises in stealth, so there is a lot to look out for with this character in the Fellowship. This game will be making its debut at the Future Games Show at the Gamescom event on the 20th of August.

    To find out more about Fellowship, go to the official game website here https://www.playfellowship.com/ or go to the games page on Steam here https://bit.ly/40OMc0E

    #Fellowship #games #gaming #gamers #newgames #moda #ArcGames #ChiefRebel #gametrailer #dungeon #pcgames #steamearlyaccess #gamescom #futuregamesshow #fantasy

  • Gigantes Ex Machina on Steam Early Access now

    Gigantes Ex Machina on Steam Early Access now

    Being the last line of defence is where players start off in the Gigantes Ex Machina game. As players pilot their mechs into battle in a war where corporations and nations are taking the world into the darkest place, the point of no return. Join this dystopian view of the future now, as the game is now available on Steam Early Access.

    To find out more about Gigantes Ex Machina, go to the official game website here https://accelbyte.io/ or go to the games page on Steam here https://shorturl.at/drelS

    #GigantesExMachina #scifi #games #gaming #gamers #AcrylByte #Roguelite #Mecha #Action #indiegames #gamedev #steamearlyaccess #warmachines #pilots

  • Demo game for Stick it to the Stickman out now

    Demo game for Stick it to the Stickman out now

    In a way, we are all like the stickman following the rules, being told what to do at work and so on, but maybe it doesn’t have to be like that, maybe one day we can all Stick it to the Stickman! Coming out soon, this game pits you against hordes of red stick men as you fight your way to the top of the pile, yes, one day you could become the ceo at the top of the corporate ladder, but it’s not going to be easy. Stick it to the Stickman has a demo game and can be put on your wishlist before the game hits Steam Early Access on the 18th of August.

    To find out more about Stick it to the Stickman, go to the official game website here https://devolverdigital.com or go to the games page on Steam here https://shorturl.at/ozR21

    #StickittotheStickman #Stickman #games #gaming #gamers #newgames #FreeLives #DevolverDigital #SteamEarlyAccess #pcgames #steam #physicsbasedbrawler #demogame #gametrailer

  • Creator program and trailer for Modulus

    Creator program and trailer for Modulus

    Imagine a game where there is no combat, racing or enemies, some might say that it would be boring, but take a look at Modulus, the modular factory and builder sim, this where the ideas of the player really do become a reality. Build a town that grows into a city and keep going until you have an empire. These games take a lot of thinking about, but once the plan begins to take shape, this game is addictive. Modulus already has an updated demo and now there is the brand new creator program launching ahead of the Early Access launch date of the 22nd of Oct.

    To find out more about Modulus, go to the official game website here https://www.modulusgame.com/ or go to the games page on Steam here https://shorturl.at/f47u9

    #Modulus #SteamEarlyAccess #games #gaming #gamers #GameTrailer #CreatorProgram #factoryautomationgame #HappyVolcano #indiegames #gameplay #builder #machines

  • CleanFall the apocalypic robot game coming soon

    CleanFall the apocalypic robot game coming soon

    The world is broken following the apocalypse in the CleanFall game. You will play the role of a cleaning robot who has somehow become a little disgruntled with his role and work. Explore the land, discover new things and even purchase weapons all in the name of survival. CleanFall will be launching on Steam Early Access on the 8th of August.

    To find out more about CleanFall go to the official game website here https://www.humanyoyostudios.com/ or go to the games page on Steam here https://shorturl.at/2StjO

    #CleanFall #games #gaming #gamers #roguelite #survival #robot #scifi #machines #revolution #uprising #indiegames #HumanYoyo #SteamEarlyAccess #robotevolution #cleaningrobot