Presenting the latest addition to Dead Cells – a swathe of accessibility options and a new Assist Mode. We want to allow players to make tailored, specific adjustments to the game to make the ‘tough but fair’ gameplay accessible, instead of using arbitrary “difficulty levels” that don’t actually address players’ needs.
Dead Cells is a rogue-lite, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master 2D “souls-lite combat” with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
Would you like some more information? Then you are in luck because we have included a link to the story, it can be found below, just run your mouse over the link to satisfy yourself that you are going to the right destination and click for more!
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