The wait is over, Engineers. Keen Software House has officially dropped Major Update VS2.2 for the Space Engineers 2 Alpha, and it is a massive leap forward for the Almagest system. If you felt the initial Alpha was a bit “static,” this update changes everything by introducing motion, Mayhem, and a whole lot of machinery.
Here is everything you need to know about the Mechanical Blocks & Weapons update.
The Engineering Revolution: Rotors & Pistons
The most anticipated addition is undoubtedly the arrival of Mechanical Blocks. For the first time in SE2, your grids can move. Whether you’re building folding hangar doors, rotating solar arrays, or complex crane arms, the physics of the VRAGE3 engine are ready to be put to the test.
Rotors: Available in Large (1.25m) and Small (0.5m) variants.
Pistons: Essential for extending reach, available in Large (4m) and Small (2.5m) sizes.
Production Lines & Area Welding
Building at scale just got a lot easier. The update introduces Production Lines and Area Welding.
Ship Tools: New Large and Small Welders/Grinders now feature “Area” functionality, allowing you to build or dismantle multiple blocks simultaneously.
The Area Welder (Hand Tool): Even on foot, the Mark 1 Area Welder lets you repair clusters of blocks at once using materials from your backpack.
Weapons & Combat Basics
Space is no longer a peaceful vacuum. VS2.2 introduces the foundations of Combat Basics. You can now arm your ships and your character to deal with emerging threats.
Grid Weapons: The Gatling Gun (manual) and Gatling Turret (automated) are now available to defend your builds against enemy grids and incoming projectiles.
Character Weapons: You can now carry the Assault Rifle for precision fire and the Rocket Launcher for when you need to make a bigger statement.
Exploration Expanded: New Moons & Asteroid Rings
The Almagest system has grown. The update adds significant environmental variety and new places to stake your claim:
New Moons: Explore Palatine (orbiting Verdure) and the dangerous, atmospheric Caligo (orbiting Kemik).
Asteroid Rings & Clusters: Navigation just got more interesting with the addition of massive asteroid rings and resource-rich clusters.
Weather & Events: Keep an eye on the sky—Planetary Events and Weather have been implemented, adding a layer of environmental survival to your base management.
Economy, Trading, and Survival
Survival mode is becoming much deeper. VS2.2 introduces Trading and Credits. You can now visit Trade Terminals on stations to exchange base resources, giving you a reason to haul cargo across the system.
Note: To see the new Moons, Asteroid Rings, and Economy features, you will need to start a New Save.
Other Key Features:
Suit Oxygen: A new survival mechanic requiring you to manage your O2 levels.
Cargo Ships: Non-static ships now roam the system, providing opportunities for salvage or trade.
Customizable Controls: Finally, you can remap your keybinds to suit your playstyle.
What’s Next on the Roadmap?
Keen has been transparent about what didn’t make the cut for VS2.2. Wheels were prototyped but are still “cooking” and are expected in the next milestone, VS2.3, along with Hinges.
Looking further ahead:
VS3: Volumetric Water Systems.
VS4: NPCs and the first iteration of Multiplayer.
Space Engineers 2 is evolving rapidly. Whether you’re a master of “Clang” or a newcomer to the Almagest, there has never been a better time to jump back into the cockpit.
Are you ready to build your first moving ship?
Find out more here – https://2.spaceengineersgame.com/space-engineers-2-vs2-2/
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