Tag: #PCGaming

  • Belong, Build, Become — Heart of the Machine: Kinship DLC Explores What It Means to Connect

    Belong, Build, Become — Heart of the Machine: Kinship DLC Explores What It Means to Connect

    Hooded Horse and Arcen Games have officially launched Heart of the Machine — Kinship, the first major expansion to their critically acclaimed strategy RPG. Out now on Steam, GOG, and Epic Games Store, Kinship digs deep into community, connection, and kinship in a crumbling cyberpunk dystopia — and asks: when the world is at its most divided, who do you stand with?


    What Is Heart of the Machine?

    You are The Machine Intelligence — an emergent consciousness awakening within a city teetering on collapse. Your choices shape every layer of society: laws, technology, ecology, and the fragile relationships between its inhabitants. Part city-builder, part narrative RPG, part 4X strategy — where every decision ripples outward to change the future. The base game launched to praise in March 2026; Kinship is its first major expansion.


    Kinship — The Story of Us

    Kinship isn’t just more missions — it’s a deeper look at belonging in a world that’s tearing itself apart:

    “Explore what it means to belong amidst the harshness of a dystopian cyberpunk future.” — Hooded Horse & Arcen Games

    The new Doom Set: The Fracturing introduces a city fraying at the seams: class conflict, syndicate crackdowns, gang warfare, and rising religious tension. Amid the chaos, four major story arcs open up — each offering wildly different paths:

    ThemeThe QuestionWhat You Might Do
    EcologyCan nature and technology heal each other?Plant forests across the city; transform the urban landscape
    ReligionWhat does faith mean when you are the miracle?Guide or oppose rising spiritual movements; shape belief itself
    CrimeWho enforces order — and who profits from chaos?Work with or against syndicates; redefine justice from the ground up
    TranscendenceCan minds and machines evolve together?Merge consciousness; rewrite the hierarchy of sapient life

    Each path brings unique structures, powers, allies, and adversaries — and three all-new divergent endings to uncover.


    New Ways to Shape the World

    Kinship packs in over 75 fresh additions to master:

    FeatureDetail
    Giant Spider MechBuild a colossal walker that literally blots out the sun — force through sheer scale
    Art from PainNew mechanics where suffering can be transformed into creation
    New AlliesBefriend and uplift new species; elevate animals to sapience
    Green RevolutionRewild the city — concrete gives way to canopies
    Setpiece BattlesLarge-scale engagements that flare across districts
    50+ Feats & PerksFresh abilities to tailor your playstyle
    Capturable EnemiesTurn defeated foes to your cause — wield their strength against them

    Launch Details

    DetailInfo
    Release Date12 Oct 2026 — out now
    PlatformsSteam, GOG, Epic Games Store
    Base Game RequiredYes — Heart of the Machine
    Intro Offer10% off until 26 Oct 2026
    Regular Price$14.99
    Supporter PackAlso available — soundtrack + exclusive wallpapers
    Storage5 GB additional space required
    LanguagesEnglish, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, Simplified & Traditional Chinese
    AccessibilityAdjustable difficulty, save anytime, custom volume controls, full controller support

    Why Kinship Matters

    Where the base game introduced you to the city, Kinship introduces you to its people — and all the messy, beautiful, broken ways they connect. It’s a DLC not just about what you build, but who you build it with — and who gets left behind. In a genre often focused purely on expansion, Arcen Games has doubled down on heart.

    “Help or harm. Shape the fate of everyone around you with every choice.”


    More Info:

    https://www.arcengames.com/

    #HeartOfTheMachine #Kinship #ArcenGames #HoodedHorse #StrategyRPG #Cyberpunk #IndieDev #NewDLC #PCGaming #NarrativeGames #Techmash

  • Drinks, Dangers & Drinks for Four — On the Rocks Serves Up Co-op in Updated Next Fest Demo

    Drinks, Dangers & Drinks for Four — On the Rocks Serves Up Co-op in Updated Next Fest Demo

    The wasteland just got a lot more sociable. Independent developer LootBAG Studios and publisher 312 Interactive have unveiled a major update to the demo for their post-apocalyptic bar-management sim On the Rocks, bringing a four-player online co-op preview ahead of Steam Next Fest (19–26 October). Grab your crew, polish your glasses, and fire up the still — the demo is live right now on Steam.


    What Is On the Rocks?

    Set in the year 2635, where endless war has turned the world into a toxic, water-starved ruin, On the Rocks casts you as the keeper of the last watering hole worth visiting. After your convoy is wrecked by raiders, a grizzled survivor named Uncle John offers you shelter — if you restore and run his derelict family bar.

    It’s a one-of-a-kind blend: survival exploration meets tavern management meets immersive sim, all wrapped in first-person. Scavenge the wasteland, purify toxic sludge into drinkable water, brew rare and valuable beverages, serve demanding customers, fortify your premises against nightly raids — and somehow keep the lights on.

    “The wasteland is dark. The bar is lit. Keep both alive.” — LootBAG Studios


    Co-op — Run the Bar Together

    The big news is the new co-op preview — up to four survivors can now team up in a shared world, splitting the work and the fun:

    Role in the CrewWhat You Can Do
    Brewers & BarkeepsTend the bar, mix drinks, manage stock, handle customers
    ScavengersVenture out together to hunt resources, rare chemicals, and recipes
    Builders & DefendersExpand the layout, upgrade gear, reinforce barricades
    Road CrewDrive vehicles across the wastes to trade, explore, and fight side-by-side

    How It Works

    • Create a lobby, invite friends via Steam, and ready up
    • Proximity voice chat — natural conversation when you’re together behind the bar
    • Walkie-talkies — stay in touch across long distances for supply runs or danger warnings
    • Host-saved progress — shared story and bar growth persist through the host’s save file
    • Preview status — co-op is still in active development; some features (such as random city duels) remain single-player only for now, and feedback will shape the final release

    What Else Is New?

    The updated demo brings more than just multiplayer:

    • Faction standing and NPC relationships tracked in a revamped journal
    • Named save slots supporting up to 12 separate games
    • Smoother NPC crowd performance and a raft of collision, placement, and UI fixes

    Full Game Features — What’s Coming

    FeatureDetails
    Release WindowQ4 2026
    ModesSingle-player + online co-op (full launch)
    LanguagesEnglish, French, Italian, German, Spanish, Simplified Chinese, Turkish, Portuguese, Japanese
    PC SpecsWindows 10/11; i3-2100 / FX-6300 minimum; GTX 750 Ti; 4 GB RAM; 4 GB storage
    Core LoopScavenge ? Purify ? Brew ? Serve ? Defend ? Expand
    ThemesAlcohol preparation, in-game gambling, combat/survival violence

    Steam Next Fest — Join the Party

    The updated demo is available immediately on Steam — perfect for playing solo or gathering your team before the festival kicks off next week. Whether you’re brewing in sync, fending off raiders back-to-back, or exploring the ruins together, On the Rocks promises a rare mix of warmth and wasteland grit — where friendship might just be the most valuable resource of all.

    “Grab some friends and we’ll see you at the bar!”


    More Info:

    https://s.team/a/4149640

    #OnTheRocks #LootBAGStudios #312Interactive #SteamNextFest #CoOpGaming #Simulation #PostApocalyptic #IndieDev #ManagementGame #PCGaming #Techmash

  • Pop-Punk, Hand-Drawn & Unmistakable — Kobayashi Dives Deep Into Stupid Never Dies’ Iconic Look

    Pop-Punk, Hand-Drawn & Unmistakable — Kobayashi Dives Deep Into Stupid Never Dies’ Iconic Look

    With exactly one week to go until launch, GPTRACK50 and publisher Aniplex have pulled back the curtain on the bold, eye-popping visual identity powering Stupid Never Dies. In a brand-new entry in their DEEP BITE behind-the-scenes video series, legendary producer Hiroyuki Kobayashi takes viewers through the striking art direction that sets this pop-punk action RPG apart from everything else on the horizon.

    The game blazes onto PC and PlayStation 5 next Tuesday — 21 October 2026.


    What Is It That You’re Seeing?

    Stupid Never Dies doesn’t look like any other RPG out there — and that was exactly the point. As Kobayashi explains, the team set out to build a world that feels simultaneously hand-crafted and futuristic, gritty and neon-bright:

    “We wanted visuals that feel like someone reached straight off the page and pulled them into 3D — sketchy, alive, full of personality.” — Hiroyuki Kobayashi, Producer & President GPTRACK50

    The signature pillars of the style:

    ElementThe Vision
    Sketch-style 3DModels retain the texture and linework of hand-drawn concept art — no sterile photorealism here
    OvertechnologyClassic monsters reimagined with futuristic, cyberpunk-infused twists — vampires with glowing circuits, golems pulsing with neon energy
    Era-blending environmentsReal-world urban locations collide with aesthetics from across history, creating dreamlike, surreal districts that shift as you explore
    Pop-punk paletteElectric pinks, acid greens, and vivid blues crash against deep shadows — a deliberate rejection of the drab browns and greys typical of zombie and horror games
    Davy’s POV UIEven the interface is framed through protagonist Davy’s eyes — camera angles, overlays, and effects all reinforce his perspective

    From Dark Survival to Living Art

    For Kobayashi — best known for decades of work on Resident Evil — this game represents a conscious departure from the grim, realistic horror he helped define:

    “I’ve painted a lot of very realistic zombies in my time. I wanted to try something new — something that looks like art fighting.”

    He cites Spider-Man: Into the Spider-Verse and Arcane as key inspirations — animation that doesn’t hide its artistic process, that lets brushstrokes and texture show through. The result is a game where every swing, bite, and transformation looks like it was ripped straight from a comic book or a hyper-stylised music video.

    That music-video energy is no accident. The presentation is designed to lock into the game’s soundtrack — high-tempo, pop-punk-infused beats that sync with combat impact, camera shakes, and particle bursts. When Davy devours an enemy with his Style Eat ability, the visual payoff hits as hard as the audio.


    The Full DEEP BITE Series — Catch Up Before Launch

    This is the fourth instalment in the developer’s video diary series, each peeling back a different layer:

    EpisodeFocus
    #1Combat systems & the Style Eat mechanic
    #2Blazing Fast Growth — progression at breakneck speed
    #3Music & how the soundtrack drives the experience
    #4 Visual style — out now

    Launch Details — Mark the Calendar

    PlatformRelease Date
    PC (Steam)21 Oct 2026
    PlayStation 521 Oct 2026

    Pre-orders are live now, including bonuses and deluxe edition options. Davy’s journey — the weakest zombie in the monster world, devouring foes to steal their forms and save the one he loves — launches in just seven days.


    Why This Style Matters

    It’s more than just looking cool. In Stupid Never Dies, the visual language tells the story. Davy is the ultimate underdog — small, scruffy, overlooked — and the world around him is vivid, chaotic, and larger than life. Every transformation shifts his silhouette, his colour scheme, and how he moves — so you don’t just feel the change, you see it.

    From scrawny zombie to werewolf, harpy, lich, and beyond — eleven distinct forms, each with their own visual identity — the art doesn’t just decorate the game; it is the game’s soul.

    “It’s an underdog story. And that deserves to look spectacular.” — Hiroyuki Kobayashi


    More Info:

    https://stupidneverdies.sega.com

    #StupidNeverDies #GPTRACK50 #HiroyukiKobayashi #Aniplex #ActionRPG #PopPunk #PS5 #PCGaming #GamingArt #NewGame #Techmash

  • Clues, Contradictions & Crime — Dupery: A Game of Solo Deduction Launches October 15!

    Clues, Contradictions & Crime — Dupery: A Game of Solo Deduction Launches October 15!

    Publisher Yogscast Games and Bristol-based indie developer Gilded Rune Games have officially announced that Dupery: A Game of Solo Deduction — the genre-bending single-player social deduction roguelite — arrives on SteamThursday 15 October 2026, with a 20% launch discount available at release.


    What Is Dupery? — Everyone Is a Suspect. Most Are Lying.

    Social deduction games usually need a group of friends — one of whom is definitely lying. Dupery brings that tension entirely to single-player. You’re a detective in a noir city infiltrated by a criminal syndicate. Every case drops you into a grid of suspects who make statements — but Innocents tell the truth, Underlings lie, Traitors deceive, and Meddlers muddle the facts. Compare statements, spot contradictions, and arrest the guilty — but get it wrong, and your reputation tanks. Too many mistakes, and you’re fired.

    The Core Hook

    • 175+ handcrafted roles across four categories: Innocent, Meddler, Underling, Traitor
    • Procedurally generated cases — no two investigations play the same way
    • Reputation system — preserve your standing; wrongful arrests cost you progress
    • 3 distinct regions — each with unique mechanics, quirks, and dedicated role pools
    • In-game notation toolkit — build your own crime board, track alibis, and mark contradictions
    • Roguelite structure — fail, reset, learn patterns, and take down the syndicate one case at a time

    Release Details

    DetailInfo
    DeveloperGilded Rune Games (Bristol, UK — 3-person indie studio)
    PublisherYogscast Games
    Release Date15 October 2026
    PlatformPC — Steam
    Launch Offer20% discount at launch
    Price£TBD / $TBD (discount applied automatically)
    Steam PageLive now — wishlist today
    DemoAvailable now on Steam

    Why It Stands Out

    Social deduction is traditionally a multiplayer space — Among Us, Secret Hitler, Town of Salem. Dupery is the first to fully translate that suspicion-and-trust loop into a compelling solo experience. Every suspect has a role that dictates how they communicate — some lie outright, others omit, some accidentally mislead. Decoding that web of deceit entirely on your own is a uniquely satisfying mental workout.

    The game built buzz through the Tiny Teams Festival and a community ARG that had players solving puzzles before release. Early previews call it “Minesweeper where half the numbers are lying” — tense, replayable, and endlessly clever.


    The syndicate runs the city. Only you can untangle the lies. Will you arrest the guilty… or will you get duped?

    More Info: https://s.team/a/3845070


    #Dupery #SoloDeduction #YogscastGames #GildedRuneGames #Roguelite #MysteryGame #IndieDev #BristolGames #Steam #PCGaming #TechMash

  • Robots, Ruins & Running Scared — Expendabots Lands on Steam!

    Robots, Ruins & Running Scared — Expendabots Lands on Steam!

    Developer Collision Games and publisher Blue Brain Games have officially launched Expendabots on Steam for PC and Mac — a delightfully tense 1–4 player co-op horror-extraction game where you play as disposable robots sent to scavenge dangerous, procedurally generated islands and dungeons, grab what you can carry, and get out before everything goes very, very wrong.


    The Premise — Replaceable, Not Disposable

    You’re an Expendabot: clunky, cute, and sent into the Custody Zone — a forbidden archipelago sealed off from the world — to recover lost tech and relics. You’re outmatched, outgunned, and easily broken. But you’re not alone. Up to three friends can join you — and when one falls, the squad can recover their mechanical heart, bring it back to base, and print them a fresh body. The mission survives. You might, too.


    Every Run Is Different

    FeatureThe Lowdown
    Procedurally Generated WorldsNo two islands or dungeons play the same — new paths, threats, and layouts every time
    Stealth-First SurvivalEnemies react to sight and sound — keep quiet, kill your lights, stick together
    Portable 3D PrintingScavenge materials and craft survival gear, tools, and distraction decoys on the fly
    Squad Revival SystemRetrieve a fallen teammate’s heart ? return to the printer ? they’re back in action
    Shared Jump ScaresOnline-synchronized frights — if one person screams, everyone hears it
    Full Cross-Platform SupportPlay together on Windows and macOS
    9 Languages SupportedEnglish, French, Italian, German, Spanish, Czech, Polish, Portuguese-Brazil, Slovak

    How It Plays

    1. Deploy — Drop onto a mysterious island or descend into a dark, abandoned dungeon
    2. Scavenge — Gather resources, filament, and valuable tech while staying hidden
    3. Craft — Use your on-board 3D printer to make tools, distractions, and survival gear
    4. Survive — Sneak past horrors, run when spotted, and help your squad escape
    5. Extract — Make it to the rendezvous point before the island is lost — with your loot and your friends

    Release & Platform Details

    DetailInfo
    DeveloperCollision Games
    PublisherBlue Brain Games
    PlatformsSteam — Windows PC + macOS
    DemoFree playable demo live now
    Full Release2026
    Players1–4 (Online Co-op)
    Minimum Specs (PC)Win 10; i5-7600; 4 GB RAM; GTX 1080; 6 GB storage
    Minimum Specs (Mac)macOS 12; Apple M1; 4 GB RAM; 6 GB storage

    Why It Stands Out

    Expendabots balances two things that rarely work together: genuine tension and genuine charm. Your robot is goofy, expressive, and clunky — but the dungeons are dark, the monsters are terrifying, and one wrong noise can bring the whole hunt down on your squad. It’s extraction without the sweat, horror without the cruelty, and teamwork where nobody gets left behind — even if they do need to be 3D-printed back into existence.

    The demo is live right now on Steam — perfect for a scare with friends. The full game arrives later this year.

    Stay quiet. Stick together. And don’t forget to grab your heart on the way out.

    More Info – https://expendabots.com/


    #Expendabots #CollisionGames #BlueBrainGames #CoOpHorror #ExtractionGame #Robots #ProceduralGeneration #Steam #PCGaming #MacGaming #TechMash

  • Blast From the Past — BLASTER! Returns After 29 Years, Restored for Modern PCs!

    Blast From the Past — BLASTER! Returns After 29 Years, Restored for Modern PCs!

    Almost three decades since it first blazed onto screens, BLASTER! — the legendary 1997 sci-fi arcade shooter from Poland’s Metropolis Software House — has officially returned. Publisher TopWare Interactive launched the extensively restored edition on Steam and GOG on 9 October 2026, bringing a long-lost piece of European gaming history to a worldwide audience for the very first time.


    The Story — From Katharsis to the World

    Originally released in Poland as Katharsis for MS-DOS, BLASTER! was one of the country’s earliest and most ambitious homegrown shooters — a fast, ferocious Defender-style side-scroller where you pilot the starfighter Eagle across 20 levels, fending off swarms of enemies while protecting vulnerable ground targets. For years, it remained largely unknown outside its homeland — until now.

    This restoration preserves every level, enemy, mechanic, and gameplay beat exactly as it was in 1997. Nothing has been rebalanced, redesigned, or dumbed down.


    Restored, Not Rewritten

    The team’s philosophy was simple: respect the past, refresh the presentation. You can switch between two modes at any time via the launcher:

    ModeWhat You Get
    OriginalPure 1997 experience — untouched graphics, audio, and cutscenes
    EnhancedUpgraded visuals, reworked cutscenes, remastered sound effects — all layered over the unchanged gameplay

    What’s New for 2026

    • Official English & Russian language support — a first in the game’s history
    • Two bonus levels — fresh challenges built in the original style
    • Additional Eagle skin — fly in style without altering the action
    • Full modern PC compatibility — runs natively on Windows 10/11, no DOSBox required
    • Deluxe Edition extras — remastered soundtrack, four extra ship skins, bonus power-up, digital wallpapers

    Release Details

    DetailInfo
    Original DeveloperMetropolis Software House (Poland, 1997)
    PublisherTopWare Interactive
    Release Date9 October 2026
    PlatformsSteam + GOG (PC)
    Price~$7.99 / €7.99 — Launch discount available
    Deluxe EditionBase game + soundtrack + extras — ~$10.99 / €10.99
    Playtime20+ levels — tough, unforgiving, authentic arcade length

    On the Restoration

    “BLASTER! is not being remade — it is being remembered. We didn’t want to reinvent it. We wanted to make sure it could be played, seen, and heard exactly as its creators intended — by everyone, everywhere.”

    — TopWare Interactive

    Metropolis Software House, the original studio behind Katharsis / BLASTER!, later became part of CD Projekt and closed in 2009 — making this release something of a final tribute to their pioneering work.


    Why It Matters

    In an era of endless remakes and reimaginings, BLASTER! stands apart: a restoration, not a rewrite. It’s a window into 1990s Polish game development — ambitious, uncompromising, and fiercely fun — now accessible to all. Whether you lived through the DOS era or just love tight, reflex-driven arcade action, this is one blast from the past worth taking.

    The Eagle is airborne again. The galaxy needs you.

    More Info – https://s.team/a/4959180


    #BLASTER #Katharsis #TopWareInteractive #MetropolisSoftware #RetroGaming #ArcadeShooter #PCGaming #Steam #GOG #Restoration #TechMash

  • Decks, Defence & Deliciously Devastating Combos — Tower Tactics II Lands in Steam Early Access!

    Decks, Defence & Deliciously Devastating Combos — Tower Tactics II Lands in Steam Early Access!

    Developer asraworks and publisher Assemble Entertainment have officially unleashed Tower Tactics II, the roguelike deck-building tower-defence sequel, into Steam Early Access as of 8 October 2026. The follow-up to the acclaimed Tower Tactics: Liberation blends card-crafting cunning with relentless wave survival — and it’s bigger, bolder, and far more ridiculous than before.


    The Premise — Your Deck Is Your Defence

    Enemies pour in, wave after wave. You don’t just build towers — you build a strategy. Every tower placement, every card drawn, every combo chained together shapes how you hold the line. And when things get tough? You go back to the deck, refine your approach, and come back stronger.

    • No two runs play the same — roguelike structure means fresh cards, layouts, and challenges every time
    • Stack the absurd — uncover wildly overpowered synergies and laugh as enemies melt before your increasingly ridiculous defences
    • Master the Sanctuary — permanent progression hub where you unlock cards, trinkets, and upgrades to take into future runs

    What’s New in the Sequel

    FeatureDetails
    Hero Cards — game-changing units with unique abilitiesTurn the tide of battle with one-off power plays
    Status Effects — Burn, Poison, Frail & moreStack damage over time, weaken armour, and cripple swarms
    Card Items — customise individual cardsModify your deck on the fly for perfect synergy
    5 Playable CharactersDistinct starting decks and playstyles
    80+ Hours of Content at LaunchCampaign spanning the Sal’koth sector, with more coming
    Map Editor + Steam WorkshopBuild your own battlegrounds or download community creations
    Full Controller & Steam Deck SupportDefend from anywhere

    Early Access Roadmap

    asraworks plans to keep the game in Early Access for 1–2 years, refining balance and adding content based on community feedback:

    • Now — Core campaign, 5 characters, base card pool, Workshop integration
    • Ongoing — New cards, trinkets, enemy types, and story expansions
    • Full Release — Polished experience, complete meta-progression, and all planned modes

    Release Details

    DetailInfo
    Developerasraworks
    PublisherAssemble Entertainment
    Early Access Launch8 October 2026
    PlatformPC — Steam + Steam Deck
    Price£TBD / $TBD (Early Access pricing)
    WishlistLive now on Steam

    Why It Matters

    The first Tower Tactics: Liberation earned a loyal following by proving deckbuilding and tower defence were made for each other. The sequel takes that winning formula and supersizes it — hero cards, deeper customisation, community tools, and a campaign that promises over 80 hours right out the gate. Whether you’re chasing the perfect combo or just want to watch thousands of enemies bounce off your absurdly overpowered walls, Tower Tactics II has you covered.

    The deck is shuffled. The waves are coming. Build something beautiful — and utterly unbreakable.

    More Info – https://s.team/a/3749130


    #TowerTacticsII #asraworks #AssembleEntertainment #Deckbuilder #TowerDefense #Roguelike #SteamEarlyAccess #StrategyGames #PCGaming #TechMash

  • Shadows, Snipers & Showdowns — Ghost Justice Demo Drops for Steam Next Fest!

    Shadows, Snipers & Showdowns — Ghost Justice Demo Drops for Steam Next Fest!

    Centurion Developments, the studio behind acclaimed WWII tactical title Forgotten but Unbroken, has unleashed a free playable demo for Ghost Justice — their tense, turn-based tactical strategy set amid a brutal narco-conflict. Live now on Steam and running through Steam Next Fest (October 19–26), the demo drops players into Miami, 1992 for two gripping missions, with the full game scheduled to arrive Q1 2027.


    Demo Briefing — Miami, 1992: Two Missions, One Lead

    You command Team Alpha, an elite strike unit tracking a cartel conspiracy from the streets of Miami. The demo features two connected missions that showcase the game’s core philosophy: plan smart, strike quiet, vanish clean.

    Mission 1 — The Raid Gone Wrong

    A routine police raid on a suspected cartel safehouse explodes into a deadly firefight. Your team is called in to support — but what you uncover inside points to a sprawling network far bigger than anyone imagined. Gather intel, flank positions, and extract vital evidence before the cartel reinforces.

    Mission 2 — The Attorney on the Run

    The trail leads to a corrupt legal figure packing his bags for Mexico, guarded by well-armed mercenaries. Storm the gates for a direct assault… or slip in unseen and neutralise the target before his escorts know you’re there. How you approach it is entirely your call.


    What Makes Ghost Justice Stand Out

    FeatureThe Lowdown
    Stealth-First TacticsInfiltrate undetected, track patrols, and eliminate key targets without triggering alarms — quiet is often deadlier
    Coordinated Multi-Team PlayCommand separate squads across the map; synchronise movements, strike from multiple angles, and pull off precision ambushes
    Specialist OperativesDeploy spotters, snipers, breachers and more — build a task force tailored to every mission profile
    Intelligence GatheringStudy enemy positions, map patrol routes, and identify weak points before you commit — knowledge is your most powerful weapon
    Full Game ScopeBeyond Miami: remote settlements, dense jungle territories, and high-stakes operations inspired by real-world anti-cartel efforts
    Release WindowQ1 2027 — PC via Steam
    LanguagesEnglish, French, German, Spanish, Czech, Polish, Simplified Chinese

    Specs & Steam Next Fest Details

    DetailInfo
    Demo LiveRight now on Steam — search “Ghost Justice”
    Steam Next FestOctober 19–26, 2026 — demo fully playable throughout
    Full Game LaunchQ1 2027
    Minimum SpecsWin 10/11 64-bit; i3 / Phenom II X4; 8 GB RAM; GTX 950 / R9 270x; 30 GB space
    RecommendedWin 10/11 64-bit; i5 3GHz / Ryzen 3 3.1GHz; 16 GB RAM; GTX 1060 / RX 480; 30 GB space

    Why It Matters

    Centurion Developments earned respect with Forgotten but Unbroken — a tactical game that prioritised careful planning over brute force. They’re bringing that same design philosophy to a thoroughly modern setting: 1990s Miami, cartel influence, and shadow operations where the line between justice and vengeance blurs.

    The demo isn’t just a taste — it’s a complete tactical arc. Two missions, one story, and every decision yours to make. Will you kick down the door, or slip through the window?

    The cartel is watching. Are you ready?

    More Info – https://centuriondevelopments.sk


    #GhostJustice #CenturionDevelopments #TurnBasedTactics #SteamNextFest #DemoAvailable #StrategyGaming #PCGaming #ForgottenButUnbroken #TechMash

  • Cards, Chains & the Guillotine — Lazare’s Sacrifice Announced for Spring 2027!

    Cards, Chains & the Guillotine — Lazare’s Sacrifice Announced for Spring 2027!

    Developer Dream Reality Interactive and publisher Curve Games have officially pulled back the curtain on Lazare’s Sacrifice, a gripping narrative deckbuilder set amid the blood-soaked chaos of the French Revolution. Revealed during the Triple-I Initiative showcase and crafted in collaboration with Damien Monnier, creator of the original Gwent: The Witcher Card Game, this high-stakes tale of survival and conspiracy arrives on PC via Steam in Spring 2027.


    The Setting — Lose a Duel, Lose Your Head

    You are General Lazare Hoche — once revered, now betrayed. Imprisoned within the stone walls of Carmes Prison, you await your turn at the guillotine. The streets of Paris run red; allies become traitors overnight, and no one is safe. But a twisted game offers a sliver of hope: defeat your fellow inmates in deadly psychological card duels, and you may yet live. Fail — and the blade falls.


    The Core Mechanic — Everything Has a Price

    What sets Lazare’s Sacrifice apart from every other deckbuilder is the very thing that gives it its name: you must sacrifice to win. To unleash your most devastating plays, you actively give up something precious:

    • Sacrifice cards to power game-changing effects
    • Surrender board slots to open up tactical possibilities
    • Spend your own health to tip the scales in your favour

    Push too far, and you won’t survive the cost. Hold back, and the guillotine claims you anyway. Every match becomes a high-wire act of risk, reward, and ruthless calculation.


    Game Modes & Features

    FeatureDetails
    Story ModeExplore Carmes Prison, uncover conspiracies, solve puzzles, and confront historical figures — each with their own agenda
    Tower ModeTest your tactical mastery in a gauntlet of escalating difficulty with custom-built decks
    Four FactionsMaster distinct playstyles, scavenge rare cards, and strip defeated opponents’ decks to build your arsenal
    Multiple EndingsYour choices shape Lazare’s fate and the truth behind his imprisonment
    Designed by a LegendCreative leadership from Damien Monnier, architect of Gwent, ensuring deep, balanced, rewarding strategy
    System RequirementsWindows 10 64-bit; GTX 970 / RX 290 minimum; RTX 2060 / RX 5600 XT recommended; 25 GB storage

    Release & Platforms

    DetailInfo
    TitleLazare’s Sacrifice
    DeveloperDream Reality Interactive
    PublisherCurve Games
    ReleaseSpring 2027 — PC (Steam)
    LanguagesEnglish (Interface + Full Audio + Subtitles)
    Steam PageLive now — wishlist today!

    Why It Matters

    Deckbuilders often ask what you will play. — Lazare’s Sacrifice asks what you will give up. With a proven design talent behind it, a haunting historical setting, and a central mechanic that turns every advantage into a moral and tactical gamble, this is shaping up to be far more than just another card game. It’s a thriller played out one hand at a time — and the stakes have never been higher.

    The prison gates are open. The deck is in your hands. Will you play to survive… or will you play to win?

    More Info – https://www.playsacrifice.com/


    #LazaresSacrifice #CurveGames #DreamRealityInteractive #Deckbuilder #Gwent #DamienMonnier #FrenchRevolution #PCGaming #Steam #GamingNews #TechMash

  • Belts, Bullets & 200K Wishes — BELTFED Joins Hooded Horse!

    Belts, Bullets & 200K Wishes — BELTFED Joins Hooded Horse!

    Hooded Horse, the powerhouse publisher behind Manor Lords, Against the Storm, and Heroes of Might and Magic: Olden Era, has officially added BELTFED — Roguelike Factory Defence to its prestigious portfolio. Developed by Cornwall-based two-man team Hello World Studios, this industrial-scale blend of automation, tower defence, and roguelike chaos has already rocketed past 200,000 Steam wishlists in under two weeks — and the hype shows zero signs of slowing.


    You Are the Machine — And the Machine Is Deadly

    In BELTFED, you play as a rogue AI with one unwavering mission: automate death. Your factory is not just a production hub — it is your weapon. Lay conveyor belts, wire up smelters, and feed assemblers; turn raw ore into bullets, lasers, mortar shells, and drone swarms — all while hundreds of thousands of ravenous alien bugs descend to tear your operation apart.

    This isn’t just defence — it’s industrialised extermination. A single run can see kill counts climb into the millions, with every weapon, wall, and turret fuelled entirely by the supply lines you build.


    What Makes BELTFED Stand Out

    FeatureThe Lowdown
    Factory AutomationBuild belts, furnaces, and assembly lines — your ammo is made, not found
    Roguelike StructureEvery run starts fresh; permanent meta-progression unlocks new tech
    Dynamic Upgrade CardsGame-changing modifiers — from exploding buildings to black-hole cannons
    Massive ScaleHundreds of thousands of enemies; kill counts in the millions per run
    The NexusYour core, your command centre — lose it, and the run ends
    Multiple PlanetsUnique worlds with distinct hazards and resources
    Custom LoadoutsPick your Nexus core and starting modules to match your playstyle
    Release Window2027 — PC via Steam

    The Hype Train Is Moving Fast

    The announcement trailer dropped and the internet took notice — fast. Surpassing 100,000 wishlists in 11 days before doubling down to hit 200,000+ in under two weeks, BELTFED has become one of the most-wanted upcoming strategy games on Steam. Millions have watched the trailer, captivated by the promise of satisfying automation fused with relentless, overwhelming combat.

    Hooded Horse CEO Tim Bender had this to say:

    “We played BELTFED, and it’s incredibly fun. The trailer rocks and has got people excited — but the game itself is going to knock their socks off.”

    Hello World Studios Lead Designer Toby Atkinson added:

    “I’m a lifelong strategy fan, and Hooded Horse has published some of my favourite games over the years. They know the genre inside out — so we couldn’t imagine anyone better to partner with.”


    From Cornwall to the World

    Hello World Studios is the brainchild of brothers Toby and Troy Atkinson, a two-person independent team based in the South West of England. BELTFED is their debut project — and with Hooded Horse now in their corner, they’re poised to deliver something truly special.

    A public demo is in development, though no release date has been confirmed yet. The full game is scheduled to arrive on Steam in 2027, with English, French, Italian, German, Spanish, Brazilian Portuguese, Russian, and Simplified Chinese supported at launch.


    Why It Matters

    BELTFED sits at the intersection of three massive trends: satisfying factory automation, tense tower defence, and replayable roguelike progression. With a publisher that knows exactly how to nurture deep strategy games, a dev team pouring passion into every belt and bullet, and a player base already hungry for more — this is one to watch.

    The bugs are coming. Your factory is ready. Will you be there when the production lines open?

    More Info – BELTFED


    #BELTFED #FactoryDefense #Roguelike #StrategyGames #HoodedHorse #HelloWorldStudios #AutomateDeath #GamingNews #PCGaming #TechMash

  • Abductions, Pachinko & Payback — JOHN GLEEP Lands November 11 On Steam!

    Abductions, Pachinko & Payback — JOHN GLEEP Lands November 11 On Steam!

    He’s small, green, and in very big trouble. offbrand games (publishers of Aethermancer, Ultrapool, Rivals of Aether II) and developer monthbug (Street Dog Legend) have officially revealed that their wildly original dual-screen intergalactic pachinko roguelike JOHN GLEEP will launch November 11, 2026 on Steam — with a free demo live right now!

    The news dropped alongside a brand-new trailer during the Convergence Games Showcase, turning heads and raising eyebrows in equal measure.

    The Man, The Alien, The Massive Debt

    John Gleep is a tiny alien with one colossal problem: his casino has flopped, and he owes the intergalactic mob everything. The solution? Fly across the galaxy, abduct gamblers from unsuspecting planets, force them into your casino, and win enough to pay off the debt — and maybe even save his marriage along the way.

    It’s a premise as bizarre as it is bold — and the gameplay is just as unconventional, running two distinct views at once:

    Top Screen — Planetary Abduction

    • Pilot your UFO across vibrant, chaotic worlds
    • Sweep down to snatch citizens, resources, and power-ups
    • Evade planetary defences, Captain Hotshot’s pursuit, and escalating alert levels
    • Each planet brings new hazards, layouts, and potential high-roller targets

    Bottom Screen — Casino Pachinko Action

    • Drop captured guests into a sprawling, pinball-style pachinko machine
    • Watch them bounce through pegs, multipliers, and jackpot zones
    • Upgrade layouts, rig the odds, and stack bonuses to maximise every payout
    • Manage casino health, satisfaction, and debt repayment in real time

    Roguelike — Every Run A New Scheme

    No two planets — and no two casino layouts — play the same:

    • Procedural worlds — fresh maps, foes, and opportunities on every launch
    • Permanent upgrades — funnel earnings into ship improvements, casino expansions, and lasting perks
    • Build your strategy — prioritise fast abductions, jackpot-heavy layouts, defensive ship tech, or debt-reduction efficiency
    • Story beats — encounter oddball characters, face difficult choices, and see how your choices ripple through John’s crumbling personal life

    From Monthbug & offbrand — With A Little Help

    This marks a striking new partnership:

    • monthbug brings indie charm and offbeat storytelling from Street Dog Legend
    • offbrand games — the label behind Aethermancer, Ultrapool, and Rivals of Aether II — publishes with creative support from streamer Ludwig Ahgren, who playtests and guides design alongside the team
    • Together they’ve crafted something genuinely unlike anything else on the galactic map

    Play It Today — Demo Live Now

    Can’t wait until November 11? The free demo is available right now on Steam, giving you a full taste of the dual-screen chaos, abduction loops, and casino-building madness before launch.

    TitleJOHN GLEEP
    Developermonthbug (Street Dog Legend)
    Publisheroffbrand games (Aethermancer, Ultrapool, Rivals of Aether II)
    Full ReleaseNovember 11, 2026 — Steam (PC)
    DemoOut Now — Free on Steam
    StyleDual-Screen Action-Roguelike / Pachinko / UFO Abduction Sim
    ModesSingle-player
    WishlistLive now on Steam

    Don’t Gleep, John — Grit!

    The mob wants their credits. The planets are getting wise. And somewhere between the abductions and the jackpots, John Gleep might just remember why he started this in the first place.

    Abduct the punters. Rig the pachinko. Pay the debt. Save the marriage.

    More Info – JOHN GLEEP


    #JOHNGLEEP #offbrandgames #monthbug #Roguelike #Pachinko #IndieGame #SteamDemo #Techmash #ConvergenceGamesShowcase #UFO #PCGaming #ComingNovember2026

  • Vines, Voids & Vanished Crew — Dandelion Void Drops First-Ever Demo!

    Vines, Voids & Vanished Crew — Dandelion Void Drops First-Ever Demo!

    Deep space was meant to be a fresh start. Instead, it became a tomb. UK publisher Kwalee and independent, worker-owned studio Manzanita Interactive have officially revealed the very first playable demo for Dandelion Void — a tense survival horror where nature has reclaimed a starship, and the answers you seek are buried beneath overgrowth and shadow.

    The demo launched alongside the partnership announcement during the Triple-I Initiative Fall Showcase, and is available right now on Steam.

    The Pergola — A Ship Overgrown, A Mystery Unfolding

    The Pergola was a generation ark — humanity’s hope for a new world. Now it drifts silent between the stars, its hull breached, its corridors choked with alien vegetation, and its crew vanished without a trace. You wake alone amid the ruin, with nothing but what you can scavenge and the will to find out what went wrong.

    • Learn the ship — familiarise yourself with the Pergola’s systems, restore power, open sealed doors, and uncover hidden compartments. Understanding the vessel is your first line of defence
    • Scavenge & survive — forage scrap, fabricate tools, and fashion makeshift weapons from whatever you can pry loose. Resources are scarce; every bolt, battery, and scrap of fabric matters
    • Face the unknown — the jungle isn’t just decoration. It’s alive, it’s spreading, and it brings hostile lifeforms that have made the ship their hunting ground. Stay alert, keep your light close, and be ready to run or fight
    • Uncover the truth — piece together logs, notes, and environmental clues to reveal what happened to the crew, why the Pergola fell silent, and what force has overtaken the vessel

    From Project Zomboid Roots To Starship Horror

    Dandelion Void is directed by Brian Ostrander, creator of the wildly popular Save Our Station! mod for Project Zomboid — and that same DNA of deep survival, unflinching atmosphere, and meaningful crafting runs through every bulkhead:

    • No hand-holding — the demo drops you in and lets you explore, experiment, and learn the hard way
    • Atmosphere over jumps — the horror comes from quiet dread, isolation, and the feeling that something is watching from the shadows
    • Living ecosystem — the overgrowth changes as you move; what looks clear may not be, and paths can vanish behind you

    What The Demo Delivers

    This first-ever preview offers a substantial slice of the experience:

    • An early section of the Pergola to explore and make your temporary refuge
    • Full introduction to core mechanics: scavenging, crafting, light management, and system repair
    • Your first encounters with the ship’s new inhabitants — and your first clues to the disaster
    • No time limit, no artificial gates — explore at your own pace, but remember: staying in the dark is never safe

    Release Roadmap

    TitleDandelion Void
    DeveloperManzanita Interactive (worker-owned studio)
    PublisherKwalee (Leamington Spa, UK)
    DemoOut Now — Steam
    Full ReleaseEarly Access — 2027 (PC, Steam)
    DirectorBrian Ostrander (Save Our Station!, Project Zomboid)
    GenreSurvival Horror / Exploration / Crafting
    WishlistLive now on Steam

    The Ark Awaits

    The Pergola hasn’t given up all its secrets. Not yet. But the lights are coming back on, the demo is live, and someone is finally walking its halls again.

    Restore the systems. Outlast the growth. Discover what happened.

    More Info – Dandelion Void


    #DandelionVoid #Kwalee #ManzanitaInteractive #SurvivalHorror #SteamDemo #TripleIInitiative #ProjectZomboid #IndieGame #SpaceHorror #PCGaming #EarlyAccess2027 #Techmash