Tag: #PCGaming

  • Pour, Serve, Rule — Taverns of Aldermont: Build Your Legend From a Run-Down Hearth

    Pour, Serve, Rule — Taverns of Aldermont: Build Your Legend From a Run-Down Hearth

    In the quiet town of Aldermont, a dusty tavern with a flickering hearth has just fallen into your hands. It’s seen better days — but so have you.

    Hamre Games, the passion project of solo Norwegian developer Preben, has unveiled Taverns of Aldermont — a charmingly immersive first-person tavern sim where every pour, every meal, and every peace-keeping intervention shapes your legacy. The game is live on Steam wishlists right now, with a free playable demo arriving very soon.

    Your Inheritance — The Old Hearth

    You’ve inherited your grandfather’s tavern — weathered, worn, and waiting for someone to breathe life back into it. You’ll start small:

    • Pull pints by hand in first-person — nail the perfect pour and watch faces light up
    • Cook hearty meals from scratch over the hearth and oven
    • Balance the books: buy stock, upgrade furniture, and reinvest every coin wisely
    • Step outside into a living medieval town — wander the market, harbour, cathedral, and castle on the hill to restock and explore

    More Than Just Drinks — Stories, Songs & Scuffles

    This isn’t just about serving ale — it’s about the people who walk through your doors:

    • Regulars with real stories — they return night after night with personalities, secrets, and lives that unfold over time. Your choices shape how they see you — and how the town sees you
    • Music to fill the hall — hire a young lute player who grows more skilled the longer he performs for you
    • Keep the peace — guests argue, toast, and sometimes clash. Talk troublemakers down… or settle things with your fists when words fail
    • Grow your empire — prosper enough, and you can buy and run five distinct taverns, each with its own crowd, vibe, and way of turning a profit

    At a Glance

    DetailInfo
    DeveloperHamre Games (solo dev Preben, Norway)
    PlatformWindows PC via Steam
    StatusWishlist open now — free demo coming very soon
    GenreFirst-person medieval tavern sim / narrative management
    PlaytimeSingle-player only
    Steam Page[store.steampowered.com/app/5386350](https://store.steampowered.com/app/5386350/)

    Made With Passion — One Person’s Vision

    Every detail in Taverns of Aldermont comes from one developer’s care and craft. From the creak of floorboards to the unique personalities of your regulars, this is a game built slowly, thoughtfully, and with love — exactly the kind of heartfelt indie gem we love to see.

    “Your grandfather’s tavern isn’t just a business — it’s a legacy. Will you restore it to glory?”

    Head to Steam, hit that Wishlist button, and get ready to raise a tankard when the demo drops. Aldermont is waiting.

    Find out more here: Taverns Of Aldermont


    #TavernsOfAldermont #HamreGames #IndieDev #SoloDev #MedievalGames #Simulation #Steam #DemoComing #PCGaming #CozyGaming #Techmash

  • Lighting the Flame — Company of Heroes 3: Operation Torch DLC Deploys November 25, First New Single-Player Content Since Launch

    Lighting the Flame — Company of Heroes 3: Operation Torch DLC Deploys November 25, First New Single-Player Content Since Launch

    The wait is over. Relic Entertainment has officially announced Company of Heroes 3: Operation Torch, a brand-new narrative-driven campaign DLC that marks the first major single-player mission content since the game launched in 2023. Landing exclusively on PC via Steam on 25 November 2026, it takes players to the sun-scorched battlefields of North Africa for one of WWII’s most pivotal campaigns.

    The Story — From Beaches to the Atlas Mountains

    It’s November 1942 — and the United States enters the war in North Africa. You take command of green American troops facing their first trials against seasoned German forces, tracing the real-life Operation Torch landings through to the decisive battles of the campaign.

    The story unfolds through the eyes of three distinct American soldiers — from high command to the front lines — their perspectives weaving together the cost of war, the weight of leadership, and the transformation of a fledgling force into the army that would liberate Europe.

    What You’ll Fight

    The campaign spans 15 missions, each inspired by actual historical events and battles:

    • Beachhead Landings — storm the shores of North Africa and secure vital ports
    • Kasserine Pass — hold the line as your forces face a brutal early test against veteran Afrika Korps units
    • Hill 609 — the climactic assault that broke Axis defences and cleared the path to victory in Tunisia

    Between missions, a progression and upgrade system lets you shape your army — unlocking persistent abilities, specialised unit upgrades, and tactical bonuses that reward your preferred playstyle, whether you favour overwhelming armour, precise artillery, or hard-hitting infantry.

    DLC At A Glance

    DetailInfo
    TitleCompany of Heroes 3: Operation Torch
    DeveloperRelic Entertainment
    Release Date25 November 2026
    PlatformPC (Steam) — base game required
    Missions15 narrative-driven, historically inspired missions
    SettingNorth Africa, 1942–1943
    StoryThree-soldier perspective campaign arc
    ProgressionPersistent army upgrades & customisation between missions
    ConsoleNot announced for PS5 / Xbox at this time
    PriceTo be confirmed

    Part of a Milestone Year

    This DLC arrives as the Company of Heroes franchise celebrates its 20th anniversary, following the recent Anniversary Update 3.0 and the announcement of Company of Heroes: Definitive Edition. Relic has clearly heard the call from players — and answered with substantial, story-rich content for the single-player community.

    Ready to Deploy?

    Wishlists are live now on Steam. The fight begins 25 November — will you lead the charge?

    Find out more here: Company Of Heroes 3


    #CompanyOfHeroes3 #OperationTorch #RelicEntertainment #Sega #RTS #WWII #StrategyGames #PCGaming #NorthAfrica #Techmash

  • Break Everything, Build Your Freedom — Punch Through Punches Its Way to Steam on December 8th

    Break Everything, Build Your Freedom — Punch Through Punches Its Way to Steam on December 8th

    Master Studio delivers the most satisfying destruction sim of the year — wishlists open now

    Ever wanted to punch a wall until it crumbles — and get stronger for doing it? Independent developer Master Studio has announced Punch Through, a first-person incremental destruction game where every impact is visible, every wall is destructible, and every breakthrough makes you powerful enough to shatter what comes next. It lands on PC via Steam on December 8, 2026, and the Steam page is live right now to add to your wishlist.

    From Bare Fists to Unstoppable Force — The Premise

    You wake up trapped inside a prison encased in layer upon layer of concrete. There are no keys, no guards to bribe, and no way out — except straight through. Your journey begins with nothing but your own two hands:

    • Punch walls until they crack, splinter, and collapse — this isn’t clicking a static icon; concrete fractures in real time, blocks scatter, and debris piles up around you
    • Collect what you smash — salvage valuable materials from the rubble, sell them, and earn money to reinvest in yourself
    • Grow, upgrade, repeat — boost your strength, buy better tools, unlock game-changing abilities, and return to smash through walls that once seemed impenetrable

    What Makes Punch Through Different?

    Incremental games usually keep you rooted in place, clicking numbers higher. Punch Through turns progression into a fully physical, immersive experience:

    • First-person destruction — feel every blow land as walls fracture piece by piece
    • Progressive power fantasy — start with bruised knuckles, wield sledgehammers, pneumatic drills, and beyond as you advance
    • Layered challenge — each section introduces tougher materials and new obstacles that demand the right upgrades and smarter tactics
    • Satisfying, stress-relieving rhythm — designed to feel instinctively rewarding; gameplay footage has already racked up over 100,000 views on X as players shared their reactions

    Developer & Release Details

    • Developer / Publisher: Master Studio — independent developer based in Ankara, Türkiye
    • Platform: PC via Steam
    • Release Date: December 8, 2026
    • Steam Page: Live now — wishlist today to be notified at launch

    Your Fist Is the Key

    There is no problem here that can’t be knocked down. Start small, hit hard, and keep moving forward. Freedom waits on the other side of the wall.

    More info on Punch Through


    #PunchThrough #MasterStudio #IndieDev #IncrementalGame #DestructionGame #PCGaming #SteamComingSoon #WishlistNow #FirstPersonGame #TechMash

  • Soar, Survive, Settle — ATMOSFAR Takes Flight to Steam Early Access This Thursday

    Soar, Survive, Settle — ATMOSFAR Takes Flight to Steam Early Access This Thursday

    Apog Labs and Shueisha Games lift the skybound veil — your aerial odyssey begins October 29

    Imagine a world where the ground beneath your feet is never the same for long. Where islands drift through endless cloudscape, storms rage at altitude, and your home is not a place — it’s a vessel. That world is ATMOSFAR, and it lands on Steam Early Access this Thursday, October 29th, brought to you by developer Apog Labs and publisher Shueisha Games.

    Welcome to Tycos — Where the Sky Is the Frontier

    ATMOSFAR unfolds across the alien planet Tycos — a breathtaking, open world of floating islands, soaring biomes, and secrets scattered across the horizon. You’re not just surviving here; you’re unravelling the mystery of humanity’s furthest outpost, long silent and now waiting to be found.

    Every expedition is a journey upward and outward:

    • Master physics-driven flight — pilot, bank, and hover through turbulent skies, jetstreams, and unpredictable weather systems
    • Explore drifting biomes — from mist-shrouded cloud forests to wind-blasted high plateaus, each zone holds unique resources, flora, and dangers
    • Scavenge, craft, and advance — harvest scrap and rare materials to upgrade your ships, expand your base, and unlock the technology to venture further than anyone has gone before

    Your Fleet — Wings for Every Mission

    You don’t fly alone — you command a growing fleet of specialised vessels:

    VesselRole
    Scout WaspFast, agile — perfect for charting unclaimed skies
    Utility WaspDeploy portable camps and workbenches anywhere you land
    Cargo/Hauler WaspAirlift heavy scrap and precious resources back home
    Fighter WaspDefend your crew and your Cloud Cruiser from airborne threats

    Every Wasp is fully customisable — swap engines, hulls, and parts, then personalise livery with colours and decals to make each ship yours.

    The Cloud Cruiser — Your Home Above the Clouds

    Your Cloud Cruiser is more than a base — it’s a massive, moving airship that travels with you. It houses your hangar, your workshops, your storage, and your crew. Furnish it, expand it, and keep it fuelled and powered — because when the skies turn dangerous, the Cruiser is your sanctuary.

    Solo or Squad Up — Fly Together

    ATMOSFAR supports single-player and online co-op for up to four people from day one. Share the helm: one pilots the Cruiser, another scouts ahead, two haul resources — or split up and rendezvous later. The sky’s big enough for all of you.

    What’s the Early Access Plan?

    The team has confirmed Early Access will run for roughly nine months, with regular updates refining gameplay, expanding the map, and adding new mechanics. The launch build already delivers the core experience — flight, exploration, base-building, and the first major story arc — with more regions, ships, and narrative beats landing as development progresses.

    Lift-Off Is Thursday — Wishlist Now

    ATMOSFAR arrives on Steam Early Access — Thursday, October 29th. Pricing details are live on the store page; a temporary Early Access discount is planned, with a price increase expected alongside the full 1.0 release later.

    Your adventure waits above the clouds. Set your course.

    More info on: ATMOSFAR


    #ATMOSFAR #ApogLabs #ShueishaGames #SurvivalGame #CoOpGaming #SteamEarlyAccess #SciFiGaming #FlyingGame #PCGaming #TechMash

  • Real Science, Real Bees — Queenright: A Beekeeping Simulator Comes to Steam, Built by a Bee PhD

    Real Science, Real Bees — Queenright: A Beekeeping Simulator Comes to Steam, Built by a Bee PhD

    Esoteric Games reveals the most authentic honey-colony experience ever made — and it’s coming soon

    Open the hive. Lift the frames. Find the queen. Count the mites. Raise your own.

    That’s not a fieldwork assignment — it’s Queenright: A Beekeeping Simulator, the remarkably lifelike new PC title from Esoteric Games, announced today and heading to Steam soon, with a debut announcement trailer live right now.

    Not Just a Game — Built on Living, Breathing Bee Science

    What makes Queenright stand apart from every other nature or farming sim? It was designed and developed by someone who actually knows bees: the creator is a practising PhD researcher who studies and keeps honey bees, and every system in the game is built on real biology, real beekeeping practice, and real seasonal colony dynamics.

    This isn’t scripted entertainment — it’s a living simulation:

    • Every hive runs on day-by-day biological cycles validated against beekeeping manuals and scientific references
    • Colonies respond exactly as real ones do: neglect Varroa mite control by late August, and your bees will head into winter weakened — no arbitrary game overs, just nature taking its course
    • Nothing is faked. Every frame, every bee, every shift in colony temperament follows the rules of the natural world

    Your Hive, Your Care — What You’ll Actually Do

    Step into the role of beekeeper and work hives across the full four seasons:

    • Light your smoker and gently open living hives to inspect frames covered in thousands of bees
    • Locate, identify, and mark your queen — her health and laying pattern drive the entire colony
    • Monitor colony health: perform sugar rolls to count mites, assess brood patterns, and spot early warning signs of disease or swarming
    • Treat threats properly: choose from five distinct, accurately modelled mite management approaches
    • Split hives, graft, and raise new queens — propagate your strongest colonies and expand your apiary
    • Bring in the harvest: manage stores, time your flows, and pull honey when the season is right

    For Every Kind of Keeper — From Casual to Serious

    Queenright is designed to be welcoming first and rigorous second. It’s cosy by default, with accessible, intuitive controls and a calm pace — but for players who want the full picture, there are eight separate realism toggles to dial in exactly how much detail and challenge you want. Whether you’re here for the peaceful rhythm of the hive or a genuine apprenticeship in digital apiculture, the game meets you where you are.

    Coming Soon to Steam

    Queenright: A Beekeeping Simulator is targeting release on PC via Steam — wishlists are open now, and the official announcement trailer is live to watch. Esoteric Games will share pricing and exact release details in the coming weeks.

    Whether you’re an experienced beekeeper, a nature lover, or just someone who’s always wanted to know what it’s like to hold a frame of honeycomb in your hands — the hive is waiting.

    More info on: Queenright Beekeeping Simulator


    #Queenright #BeekeepingSimulator #EsotericGames #IndieDev #ScienceGaming #PCGaming #SteamComingSoon #NatureGames #CozyGaming #TechMash

  • Build, Shape, Remake — Pompeii: The Legacy Gets Steam Workshop, Map Editor & Mod Tools in Monumental Update

    Build, Shape, Remake — Pompeii: The Legacy Gets Steam Workshop, Map Editor & Mod Tools in Monumental Update

    Siscia Games unlocks endless creativity for Roman city-builder fans with its biggest release yet

    Independent Croatian studio Siscia Games has dropped one of the most substantial updates in the life of its Roman city-building title Pompeii: The Legacy, opening the floodgates to community-driven content with full Steam Workshop integration, a powerful in-game Map Editor, and a suite of dedicated modding tools.

    What Just Landed?

    This isn’t just another patch — it’s a transformation of how you’ll play. The update rolls out three major pillars:

    Steam Workshop Integration

    From today, players can browse, subscribe, and download custom maps, scenarios, building packs, gameplay tweaks, and total conversions directly through Steam — all without leaving the game. Siscia Games has built the system to be seamless: one-click installs, automatic updates, and built-in rating and discovery tools to surface the best community creations.

    In-Game Map Editor

    You don’t need external software or coding know-how to craft your own Campania. The new Map Editor lets you sculpt terrain, shape coastlines, place rivers and mountains, and paint soil fertility and resource distribution — all inside the game. Lay out your own version of the Bay of Naples, reimagine Pompeii on a different scale, or build entirely new regions across the Roman world. When you’re done, publish straight to Steam Workshop in seconds.

    Dedicated Modding Tools

    For creators wanting to go deeper, Siscia Games is releasing official modding tools alongside the update. These allow modification of building assets, economic systems, event scripts, visual effects, and beyond. Whether you’re adding new temples, rewriting trade mechanics, or crafting custom narrative scenarios, the toolkit is designed to be accessible to beginners while offering depth for experienced modders.

    Why This Matters

    Pompeii: The Legacy has always stood out in the crowded city-builder space — not just for its striking setting, but for its respectful, detailed approach to recreating life in the shadow of Vesuvius. Now, with this update, the game evolves from a carefully crafted experience into a platform for endless player creativity.

    Siscia Games, an indie team based in Croatia, has built its reputation on listening closely to its community. Every feature in this update has been shaped by player feedback, with map-editing and modding support consistently topping community wishlists since launch.

    What’s Next?

    The team has confirmed this is just the beginning. Planned improvements include:

    • Expanded editor brush tools and terrain assets
    • Official curated showcase of top community maps
    • Support for scenario scripting and custom events
    • Cross-promotion partnerships with leading modding groups

    The update is live right now and completely free for all existing owners.

    Start Building Your Legacy

    Whether you want to design the perfect city, reshape the landscape, or reimagine Roman life entirely on your own terms — the tools are in your hands. Step away from history books and start writing your own.

    More info here: Pompeii: The Legacy


    #PompeiiTheLegacy #SisciaGames #CityBuilder #SteamWorkshop #Modding #IndieDev #CroatianDev #RomanHistory #PCGaming #SteamUpdate #TechMash

  • Love, Rage, and 20lbs of Steel — Tear Down Your Hometown in Virtue and a Sledgehammer, Out Now

    Love, Rage, and 20lbs of Steel — Tear Down Your Hometown in Virtue and a Sledgehammer, Out Now

    “A machine will never hate itself enough to become better — but do you love yourself enough to swing 20lbs of physical media through the stone walls and steel inhabitants of your home town?”

    That is the question at the heart of Virtue and a Sledgehammer — the explosive, emotion-driven new game from indie powerhouses Deconstructeam (The Red Strings Club, The Cosmic Wheel Sisterhood) and Selkie Harbour (Many Nights a Whisper), published by Devolver Digital, available right now on Steam for $14.99.

    Go Back Home. Break It All. Find the Truth.

    You return to the place you grew up — a town that should feel like yours, but doesn’t. The neighbours aren’t people anymore; they’re cold, unyielding machines. The streets hold memories you can’t outrun. And the only tool you’ve got is a sledgehammer weighing 20 pounds of pure, unsubtle force.

    This isn’t mindless destruction. Every swing cracks open walls, reveals hidden spaces, and unearths the stories buried beneath them. As buildings fall and steel shatters, what emerges is a deeply personal story about not belonging where you belong, the complicated, volatile bond of family, and the anger that only home can spark.

    Who’s Making This?

    When Deconstructeam and Selkie Harbour join forces, you know you’re getting something special:

    • Deconstructeam — renowned for sharp, thoughtful narratives in The Red Strings Club and The Cosmic Wheel Sisterhood — brings their signature emotional depth and bold themes.
    • Selkie Harbour — creators of the atmospheric Many Nights a Whisper — lends their talent for intimate, haunting storytelling.
    • Together, with Devolver Digital publishing, they’ve crafted an experience that balances brute physical impact with fragile, tender human truth.

    What to Expect

    • Sledgehammer as your only weapon and key — smash through walls, tear down structures, and fight mechanical inhabitants to clear a path forward.
    • Destruction as revelation — every collapse uncovers memories, conversations, and moments that shaped your family and yourself. Warmth and trauma sit side by side in the rubble.
    • A town reclaimed by steel — explore a once-familiar place transformed, where the people you knew have been replaced by cold, unfeeling machines — and what that means for you.
    • A story of love and fury — this is a game about what it costs to leave, and what happens when you have to come back. It’s not just about breaking things; it’s about breaking the patterns that hold you, and seeing what remains.

    Out Now — Step Into the Ruins

    Virtue and a Sledgehammer is available today on Steam, priced at $14.99, with a free demo also available if you want to take the first swing before committing. The game supports Windows 10/11, runs smoothly on reasonably modest hardware, and is ready to play right now.

    Sometimes the only way to build a new future is to tear down the past. Pick up the hammer.

    More info here: Virtue And A Sledgehammer


    #VirtueAndASledgehammer #Deconstructeam #SelkieHarbour #DevolverDigital #IndieGames #NarrativeGame #PCGaming #SteamNewRelease #EmotionalGaming #TechMash

  • Who’s Riding With You? — Going My Way? Demo Overhauled for Steam Scream V Fest

    Who’s Riding With You? — Going My Way? Demo Overhauled for Steam Scream V Fest

    All aboard — and watch your fellow passengers closely. Siberian Koala and publisher Spaghetti Cat have rolled into Steam Scream V Fest with a completely refreshed demo for their eerie psychological horror, Going My Way? — free to play right now through November 2.


    The World Never Sleeps — And Neither Do the Things Pretending To Be Human

    A sleeplessness pandemic has swallowed the world. Laws have frayed. Reality warps with every exhausted blink. As a nameless conductor driving Train No. 667 through an endless, blizzard?shrouded night, your duty is simple: keep order, serve tea, and spot the Wanderers — inhuman things wearing people’s faces, hiding in plain sight, waiting to feed.

    And you’re trapped in a time loop. Nine days to reach the City. Nine days to uncover the truth — or vanish into the snow forever.

    How You Investigate

    • Tea is your most powerful tool — Mint loosens tongues, sleeping pills dull suspicion, and milk can strip a Wanderer’s disguise. Choose your additives carefully; supplies are scarce
    • Watch everything — mannerisms, odd replies, things that don’t add up. The wrong passenger could be your last
    • Learn from every loop — repeat journeys reveal new clues, new choices, and new endings
    • The horror isn’t just outside — exhaustion distorts your own perception. Trust your eyes… but not too much

    What’s New in the Updated Demo

    This isn’t just a refresh — it’s a full overhaul:

    UpdateWhat It Means
    New character: The RiddlerA mysterious passenger boards with puzzles that might hold the key to surviving the loop
    New soundtrackFresh tracks deepen the atmosphere of dread and isolation
    Reworked onboardingMechanics explained more clearly — no more guessing how the tea system works
    Camera focusAnomalies and scares now framed to hit harder when they strike
    Blur toggleTurn the disorienting blur effect on or off — your comfort, your call
    Performance polishSmoother framerates, fixed audio levels, and general tuning throughout
    Special guest revealYakob from acclaimed horror No, I’m Not a Human will appear in the full release — crossing over from one nightmare into another

    The demo covers three full in?game days, core mechanics, branching dialogue, and a bonus level — with 91% Positive reviews from early players already.


    Play Now — Free, Through Nov 2

    • Grab the demo directly from the [Going My Way? Steam page](https://store.steampowered.com/app/4720060/Going_my_way_Demo/) — one click, no waitlist
    • Available now through November 2, 2026
    • Windows 10+ — 16GB RAM recommended, GTX 1060 or better
    • Languages: Russian, Simplified Chinese, Brazilian Portuguese (English interface coming with full release)
    • Full game release — planned for 2026

    Find out more about Going My Way


    #GoingMyWay #SiberianKoala #SpaghettiCat #SteamScreamFest #PsychologicalHorror #IndieHorror #TrainHorror #TimeLoop #FreeDemo #PCGaming #Techmash


    Published on Techmash — Don’t fall asleep

  • Sort Letters, Face Fiends — The Mailroom: Hell’s Cosiest Job Is Out Now on Steam

    Sort Letters, Face Fiends — The Mailroom: Hell’s Cosiest Job Is Out Now on Steam

    Ever stared at your inbox and thought, “This is literally Hell”? Well, Crowfriend and publisher Vendetta have made it official — and somehow, it’s weirdly comforting. Their cozy?horror?job simulator The Mailroom is live right now on PC via Steam, with a free demo ready to try before you clock in.


    Welcome to the Office from Below

    You don’t know how you got there. You don’t know why you’re still there. But you do know one thing: punch the clock, sort the mail, don’t get fired.

    Your new workplace? A little regional branch of Hell tucked away in Modesto, California. It looks like a tired basement office — flickering lights, creaky floors, pneumatic tubes running everywhere — but the envelopes carry infernal addresses, the supervisors are never seen, and every shift gets a little stranger than the last.

    What You Actually Do

    • Sort mail — Inspect every letter, spot clues, and send it to exactly the right floor. One slip and someone upstairs will notice
    • Handle unusual specimens — Dissect amphibians for materials… or just pet them. No judgment here
    • Keep the machines breathing — Maintain blood?powered boilers and occult equipment. Let them fail and it’s not just a performance review you’ll fear
    • Uncover the truth — Why are you here? What lies beneath the sorting room? Search the office, piece together clues, and find a way out — or accept that this is your life forever

    The “Cosy” in Cozy?Horror

    It’s terrifying, yes — but at your own pace. No twitch?reflex jumps, no running for your life. Just you, your desk, a looming sense of dread, and a warm cup of something that definitely isn’t coffee. The days unfold slowly, new mechanics arrive gently, and the mystery deepens one shift at a time.


    How to Start Your Shift

    WhatWhere
    Full Game[The Mailroom on Steam](https://store.steampowered.com/app/3965430/The_Mailroom/) — Out Now
    Free DemoSame page, click “Download Demo” — try before you commit to eternity
    PlatformPC — Steam
    LanguagesEnglish, French, Italian, German, Spanish, Simplified Chinese, Japanese, Korean, Portuguese, Russian, and more
    Controller SupportFull Xbox / PlayStation controller support

    The Boss Says…

    “Hell’s dead?end job isn’t about fire and brimstone — it’s about overtime, ambiguous instructions, and wondering if anyone will notice you took an extra five minutes on break. That’s the real horror.”

    — Crowfriend & Vendetta

    Find out more on The Mailroom here


    #TheMailroom #Crowfriend #Vendetta #CozyHorror #IndieDev #WorkplaceSim #SteamRelease #DemoAvailable #HellIsAnOffice #PCGaming #Techmash


    Published on Techmash — Don’t forget to clock out

  • Design Every Room, Build Your Dream City — Empluna Demo 0.1.3 Overhauled With Your Feedback

    Design Every Room, Build Your Dream City — Empluna Demo 0.1.3 Overhauled With Your Feedback

    You told them what wasn’t working — and they listened. BigCodersPlanet has unleashed Version 0.1.3 of the Empluna demo, a sweeping refresh shaped directly by every suggestion, critique, and wish from players who tried the low?poly sandbox city builder during Steam Next Fest back in June.

    The result? A smoother, smarter, more satisfying building experience — live right now on Steam, free for everyone to try.


    What Is Empluna?

    Most city builders hand you pre?fab buildings and say “place it here.” Empluna does things differently: you design everything. From the layout of every room in a family home to the floor plan of your industrial complexes, you decide how your city looks, works, and grows.

    • Design buildings from the inside out — rooms, corridors, and layouts are entirely yours to create
    • Shape the land — procedurally generated terrain you can sculpt, rivers you can guide, coastlines you can expand
    • Welcome diverse residents — craftspeople, families, researchers, artists, tourists — each with their own needs
    • Automate & trade — build production chains, manage resources, import and export goods across your network
    • Relax, low?poly style — clean, charming visuals and a pace that lets you build at your speed

    The Big Fixes — You Asked, They Delivered

    The June demo showed huge promise — but players were vocal about what needed work. Here’s how 0.1.3 answers those calls:

    Road Building — Completely Rebuilt

    • Terrain now reshapes itself around your roads automatically
    • Junctions snap and connect cleanly — no more fiddling with misaligned endpoints
    • Live preview shows exactly what will be placed before you commit

    Undo & Redo — Finally Here

    • Ctrl+Z now works for terrain, objects, roads, walls — nearly everything
    • No more “every mistake is permanent” anxiety. Build boldly, tweak freely

    Interface — Remade From Scratch

    • Redesigned main menu with live terrain preview
    • Clearer build menu with collapsible categories
    • Brand?new unified icon set
    • Movable, maximisable windows
    • Consistent tooltips throughout

    A Prettier, More Alive World

    • Natural erosion?shaped terrain and improved ridgelines
    • Procedural rivers and better coastlines
    • Brighter nights in developed areas — building after dark is no longer guesswork
    • Smoother horizon blending and distance fog

    Plus…

    • Building plots can now be rotated — layouts adapt automatically
    • Conveyor belts lift vertically with Shift+drag
    • Spline magnetism means road ends find each other
    • Steam Achievements and Steam Cloud support ready
    • Bug fixes across trading, display scaling, and audio

    How to Play

    1. Visit Empluna on Steam
    2. Download the Demo — no access request needed
    3. Start building — and keep sharing your thoughts
    4. Full release coming soon — wishlist to stay updated

    The Devs Speak

    “Your feedback during Steam Next Fest was invaluable. You told us road building was frustrating, that mistakes couldn’t be undone, and that the interface was cluttered. We’ve rebuilt all three — and kept going. This demo is stronger because you played it.”

    — BigCodersPlanet

    Find out more on Empluna here


    #Empluna #BigCodersPlanet #CityBuilder #IndieDev #Techmash #SteamDemo #SteamNextFest #SandboxBuilding #Automation #DesignYourCity #PCGaming

  • The Zone Listens — S.T.A.L.K.E.R. 2: Heart of Chornobyl Update 2.1 Is Live Across PC & Consoles

    The Zone Listens — S.T.A.L.K.E.R. 2: Heart of Chornobyl Update 2.1 Is Live Across PC & Consoles

    GSC Game World has officially unleashed Update 2.1 — “The Zone Lookout” for S.T.A.L.K.E.R. 2: Heart of Chornobyl, and it delivers exactly what the community has been calling for. Two of the most requested features are now in the game, alongside a full suite of fixes, polish, and performance boosts across every platform.


    Two Big Wins You Asked For

    See Further — A?Life Visualisation Distance

    For the first time, you can adjust how far out you see the Zone’s living, breathing population. The new settings panel gives you control over A?Life NPC visualisation range — pick from presets including a Dynamic option that automatically scales to what your system can handle. Binoculars have also been updated so you can actually make use of those extended distances. Now you’ll spot factions skirmishing, mutants patrolling, and stalkers trekking across the landscape — and hear distant firefights unfold in real time.

    Quest?critical NPCs remain visible regardless of your setting to keep your story on track.

    Fast Travel — Via Squad Leaders

    No more endless marching back across the Exclusion Zone. Join up with wandering friendly or neutral stalker squads, and their leaders will get you moving — fast travel is now available through them. It’s lore?friendly, it keeps immersion intact, and it saves you hours of trudging through familiar territory.


    Everything Else in 2.1

    Beyond the headline features, this update is packed with improvements:

    • Combat & AI — Enemies make smarter use of cover, react better to melee, and won’t spawn in overwhelming numbers at Rostok or the Duga. Ballistics tuned for long?range engagements.
    • Anomalies & Audio — Improved rendering and interaction at distance; sharper visuals for the CNPP arch?anomaly. Distant combat sounds scale naturally with your view distance.
    • Quests & Stability — Dozens of quest?blockers fixed across PC, PS5, and Xbox Series X|S; corrected cutscene hazards; geometry and frame?rate optimisations in key areas including the CNPP, Perimeter Dam, and more.
    • Handheld & Cloud — Controller and DLC activation fixes for SteamOS, handheld PCs, and GeForce NOW.

    Availability

    • Now live — PC, Xbox Series X|S, and PlayStation 5
    • Consoles may list this build as 1.025 — it’s the same as Update 2.1
    • All improvements are free for all owners

    The Zone has never felt bigger — or more alive. See further, travel smarter, and dive back in. GSC Game World says your feedback has shaped every part of this release — so keep the reports coming.

    Find out more on STALKER 2 Heart Of Chornobyl here


    #STALKER2 #HeartOfChornobyl #GSCGameWorld #Techmash #TheZoneLookout #GamingUpdate #PCGaming #XboxSeriesX #PS5 #ZoneLife #PostApocalyptic

  • Squad Up Across the Stars — M.O.A.B. Update Delivers Full Co-Op for Warped Universe

    Squad Up Across the Stars — M.O.A.B. Update Delivers Full Co-Op for Warped Universe

    The biggest build has arrived — and you don’t have to face the galaxy alone anymore.

    Warped Games has officially unleashed M.O.A.B. — short for “Mother of All Builds” — a landmark free update that transforms Warped Universe, its free-to-play sci-fi PvE looter shooter, by enabling full 4?player co?op across every single game mode. Whether you’re duking it out on planetary surfaces, soaring through the void, or commanding from the tactical table, your squad flies with you.

    Three Styles, One Squad — All Co?Op, All Free

    What makes M.O.A.B. truly unique is that it doesn’t just tack co?op onto one part of the game — it rewires the entire experience so that ground combat, space flight, and turn?based tactics all support up to four players simultaneously:

    ModeInspirationWhat You Do Together
    Third?Person Ground CombatHelldiversSquad up, deploy tactics, and tear through enemy lines in real?time
    Space Flight & CombatEverspace co?opPilot side?by?side through asteroid fields, dogfight enemy fleets, and defend your ship as a team
    Turn?Based TacticsXCOMPlan, position, and execute coordinated strikes with clear initiative order — now with friends at your side

    “Not many space games let you fly missions next to your friends,” the team notes. And turn?based play now includes a shared initiative bar so everyone always knows whose move it is.

    Built Together — Years in the Making

    When Warped Universe launched into Early Access back in May 2026, squad co?op was the single most requested feature. Delivering it meant rebuilding movement systems, animations, networked gameplay, and AI behaviour from the ground up — a massive engineering undertaking:

    “I jumped out of my chair in excitement the moment we as a team logged in to a mission together and flew side by side. It’s been years of waiting for this moment, and it was such an unreal feeling to be able to battle together.”

    — Adam Straney, Co?Founder, Warped Games

    Lobbies, Loot, and Levelled Threats

    • Public & Private Lobbies — join open squads or invite only your crew; built?in voice and text chat keeps you coordinated
    • Shared Rewards — rare Residium and loot are distributed across the team; everyone takes something home
    • Scaling Difficulty — enemies grow deadlier the larger your squad, so balance never breaks
    • Smarter Foes — updated AI now takes cover, flanks, and attacks in unison — exactly like a coordinated enemy squad should
    • No Paywall — everything in the M.O.A.B. update is 100% free; Warped Universe remains entirely free?to?play with no pay?to?win mechanics

    More Than a Game — a Shared Galaxy

    The update also deepens what makes Warped Universe special: every mission you complete powers planetary facilities that benefit every player in the community. Whether you run solo or with a full squad, your progress contributes to unlocking new worlds and permanent buffs for everyone.

    Warped Universe — M.O.A.B. Update is live now, free on Steam


    #WarpedUniverse #MOABUpdate #WarpedGames #CoOpGaming #LooterShooter #SciFiGaming #FreeToPlay #Helldivers #Techmash #Everspace #XCOM #PCGaming #SteamEarlyAccess #SquadGoals