Tag: #Scifi

  • The Final Frontier: Starfield’s Settled Systems Explode with ‘Ab Astris Ad Terram’

    The Final Frontier: Starfield’s Settled Systems Explode with ‘Ab Astris Ad Terram’

    It is a monumental day for the Settled Systems. Today, April 7, 2026, Bethesda Game Studios isn’t just launching a patch; they are fundamentally evolving the Starfield experience. With the release of the Terran Armada DLC, the massive Free Lanes update, and the long-awaited debut on PlayStation 5, there has never been a better time to strap into your cockpit.

    Leading the charge is the final, chilling episode of the The Settled Systems animated anthology: “Ab Astris Ad Terram” (From the Stars to the Earth).


    Witness the Rise of the Terran Armada

    The “Ab Astris Ad Terram” short serves as a grim prologue to the new premium expansion. It showcases the Terran Armada at the peak of its terrifying efficiency—a faction of authoritarian unifiers wielding a flawless robotic army.

    The episode follows the Armada’s invasion of the Settled Systems, highlighting their ruthless quest for “unification” which begins with the kidnapping of a brilliant roboticist. This narrative thread pulls you directly into the DLC’s opening mission, where you are tasked with halting this machine-driven takeover.


    The “Free Lanes” Update: Space Flight Reimagined

    While the DLC brings the story, the Free Lanes update—free for all players on Xbox, PC, and now PS5—brings the features we’ve been dreaming of since 2023.

    • Cruise Mode: The era of “menu-to-menu” travel is over. You can now manually fly your ship between planets within a star system, making space feel vast and continuous.
    • X-Tech & Resource Overhaul: A new resource, X-Tech, allows for deeper customization of weapons and ship modules.
    • The Moon Jumper: A brand-new land vehicle to help you traverse those sprawling planetary surfaces with speed and style.
    • Quality of Life: From cross-outpost storage to the ability to bring select items through the Unity into New Game+, Bethesda has listened to the community’s biggest pain points.

    Welcome to the Party, PlayStation

    For the first time, PS5 players can join the Constellation. Launching today at 4:00 PM GMT, the PS5 version arrives as a “complete” experience, bundled with all the technical polish of the last two years and DualSense haptic support that makes every Grav Jump feel visceral.

    FeatureDetails
    New FactionThe Terran Armada (Authoritarian Robotic Military)
    New CompanionAn upgradable Robot Companion
    New TravelManual Interplanetary Cruise Mode
    New VehicleMoon Jumper Land Rover
    PS5 SupportFull 4K/60fps modes & DualSense Haptics

    Final Thoughts

    Starfield in 2026 feels like the game it was always meant to be. Whether you’re defending the Settled Systems from a robotic blitzkrieg in Terran Armada or just cruising the void to see what’s between Akila and Neon, the galaxy has never felt more alive.

    Pro Tip: Check your local outposts! The Free Lanes update also adds the Milliewhale petbecause every captain needs a space-faring companion that doesn’t talk back.

    Are you jumping back into Starfield today, or starting your journey on PS5? Let us know in the comments below!

    Find out more here – https://bethesda.net/en/game/starfield

    #Starfield #BethesdaGameStudios #scifi #TheSettledSystems #AbAstrisAdTerram #games #gaming #gamers #dlc #spacecraft

  • Shaping the Machine: A Deep Dive into Ekku in Morbid Metal

    Shaping the Machine: A Deep Dive into Ekku in Morbid Metal

    The long-awaited wait is over. As of April 8, 2026, SCREEN JUICE and Ubisoft have officially unleashed Morbid Metal into Steam Early Access. If you’ve been following this stylish hack-and-slash roguelite, you know it’s all about the “techno-ballet”—the seamless, mid-combat shapeshifting between distinct AI forms.

    While Flux is your agile starter and Vekta provides long-range control, there is one character that has quickly become a fan favourite for those who prefer “heavy metal” over “finesse”: Ekku.


    Who is Ekku?

    Unlocked during your journey through the first biome, the Sublime Garden, Ekku is a striking contrast to the high-speed blinking of Flux. Described as a “steel-bodied AI samurai,” Ekku is defined by raw power, physical presence, and a massive, engine-driven cleaver that looks like it could split a skyscraper.

    The Playstyle: Weight and Impact

    If Flux is a scalpel, Ekku is a sledgehammer. Playing as Ekku requires a shift in mindset:

    • Slower, Deliberate Strikes: You won’t be zip-zooming across the arena as easily, but every hit carries immense weight and stagger potential.
    • Area of Effect (AoE): His sweeping attacks are perfect for clearing out waves of smaller machines that threaten to overwhelm you.
    • The Heavy Hitter: Ekku excels at breaking through enemy defences and dealing massive “posture” or shield damage, making him essential for boss encounters.

    Mastering the Shapeshift Combo

    The magic of Morbid Metal isn’t just playing as one character; it’s the transition. Because shapeshifting is instant, Ekku becomes the “anchor” of your most devastating combos.

    Pro Tip: Try launching a group of enemies into the air with Flux’s rapid strikes, then mid-air, swap to Ekku to perform a crushing overhead slam. The impact not only deals massive damage but creates a shockwave that sets up your next character transition.


    Why Ekku Matters in the Roguelite Loop

    In the gritty, dystopian world of Morbid Metal, every “iteration” (run) is a test of adaptability. As you progress, you’ll find Protocols and Corpora (upgrades) that can further augment Ekku’s kit:

    • Impact Buffs: Increase the radius of his ground slams.
    • Defensive Shards: Since Ekku is a larger target, look for upgrades that grant temporary armour or health-on-kill to keep your momentum going.

    The Verdict: A Heavyweight Champion

    Ekku represents the “Oomph” in Morbid Metal’s combat loop. While the game is still in Early Access—meaning the developers are actively looking for feedback on balancing and enemy variety—the core feel of playing as Ekku is already incredibly polished.

    Whether you’re exploring the fractured temples of the Sublime Garden or pushing into the dilapidated cityscapes of the second biome, Ekku is the powerhouse you’ll want in your arsenal.

    Have you managed to survive a full run with Ekku yet, or are you sticking to the speed of Flux? Let us know in the comments below!


    Morbid Metal is available now on Steam. Requirements: Windows 10, Intel i5/i7, and at least a GTX 1650 (though an RTX 3070 is recommended for those 4K 60FPS techno-vibes).

    Find out more here on Steam – https://shorturl.at/S3TeN

    #MorbidMetal #hackandslash #roguelite #scifi #ubisoft #ekku #screenjuice #games #gaming #gamers #robots #battles #combat

  • Into the Radius 2 for PCVR will exit Early Access on April 23rd

    Into the Radius 2 for PCVR will exit Early Access on April 23rd

    Prepare your gear and double-check your magazines, Stalkers. The long-awaited moment is finally within sight.

    CM Games (CM Immersive) has officially pulled back the curtain on the Into the Radius 2 PCVR 1.0 release. After a rigorous Early Access period that saw the introduction of co-op and refined survival mechanics, the Pechorsk Anomaly is about to get a whole lot deeper.

    The Big Date: When is 1.0 Arriving?

    Mark your calendars: Into the Radius 2 will exit Early Access and launch its 1.0 version on April 23, 2026.

    This milestone marks the transition from a sandbox-heavy preview to a complete, “finishable” experience. According to the developers, the 1.0 update will allow players to play through a fully-fledged storyline from start to finish, providing the narrative closure fans of the original have been craving.


    Watch the Release Date Teaser

    Accompanying the announcement is a chilling new teaser that highlights the surreal, decaying beauty of the Zone. While brief, the footage hints at higher stakes, more aggressive entity behaviour, and the return of some fan-favourite items that were missing in the early builds.

    Watch the Into the Radius 2 Release Date Teaser


    What’s New in the 1.0 Update?

    The jump to 1.0 isn’t just about a “Finished” tag; it’s bringing a massive haul of content and systems that change how you survive:

    • A Fully-Fledged Story: A complete narrative arc featuring voiceovers and lore expanded through the Committee.
    • The Arsenal Expands: New weapons and the return of grenades, melee weapons, and—most importantly—the playable guitar.
    • Modular Customisation: A new gun paint system and more modular attachments to make your loadout truly yours.
    • New Gear: Players can finally equip night vision goggles and use flare rockets to light up those pitch-black nights.
    • Reworked Systems: A brand-new travel and discovery system between locations, replacing the placeholder UI.
    • The Final Location: A small, unique final area specifically designed for the story’s climax.

    The “Progress Wipe” Warning

    Before you head back in, take note: The 1.0 release will include a full progress wipe. Because the mission structure, progression, and world map are being fundamentally altered to accommodate the new story, everyone will be starting fresh on April 23.

    Looking Ahead: Post-Launch Plans

    While 1.0 is a “complete” game, CM Games has confirmed development won’t stop there. Future updates are expected to include:

    • 4-Player Co-op (up from the current 2-player limit).
    • Meta Quest Support (details on the standalone version are expected later in 2026).
    • Localisation for multiple languages.

    Whether you’re a veteran explorer or a newcomer waiting for the “full” experience, the Radius is calling. See you in the Zone, Explorer.


    Stay tuned to TechMash for our full review of Into the Radius 2 – 1.0 later this month!

    Find out more here – https://www.cm-immersive.com/itr2

    #intotheradius #vr #survivalshooter #earlyaccess #steam #CMImmersive #scifi #vrgames #cmgames #games #gaming #gamers

  • Starfield’s Biggest Leap Yet: The Free Lanes Update is Here

    Starfield’s Biggest Leap Yet: The Free Lanes Update is Here

    For a while now, the conversation around Starfield has been a bit like a ship stuck in a gravity well—stable, but perhaps lacking that extra thrust to reach the stars. That changes now. Bethesda is about to drop the Free Lanes Update on April 7, 2026, and it isn’t just a patch; it’s a fundamental shift in how we play the game.

    Launching alongside the Terran Armada DLC and the highly anticipated PlayStation 5 release, the Free Lanes update addresses the one thing every space-farer has been asking for: the feeling of truly being “out there.”


    Cruise Mode: No More Menus, Just Space

    The star of the show (pun intended) is Cruise Mode. Historically, travelling between planets in a system meant opening a map and fast-travelling. While efficient, it felt a bit like a series of fancy elevators.

    With the Free Lanes update, you can now point your nose at a distant planet and engage Cruise Mode. This allows you to fly seamlessly between celestial bodies within a star system. The best part?

    • Autopilot: Lock in your course and get out of the pilot’s seat.
    • Live on your Ship: While your ship cruises at high speed, you can talk to your crew, use workbenches, or even redecorate your captain’s quarters.
    • Interplanetary Events: Space finally feels “populated” with new dynamic encounters you’ll only find while cruising the lanes.

    Customisation Evolution: X-Tech & Tier 4 Gear

    If you’re a loot goblin, get ready. The update introduces X-Tech, a rare new resource found in high-level boss chests. This isn’t just another crafting material; it’s the key to Tier 4 Legendary Effects.

    Unlike previous tiers, where you prayed to the RNG gods, X-Tech allows you to select specific powerful modifiers for your gear. Want the Saboteur perk to instantly shut down robots? Or Kismet for triple ammo reloads? Now you can build your ultimate loadout with intent.

    Explore in Style: The Moon Jumper

    Tired of walking? The new Moon Jumper land vehicle is coming to a garage near you (specifically on Anchorpoint).

    • Verticality: Unlike the REV-8, the Moon Jumper is built for height. It features massive boost jets that let you “hop” across canyons and reach previously inaccessible mountain peaks.
    • Combat Ready: It’s not just a taxi; it’s a mobile platform for the new enemy modifiers (like “Tank” and “Martyr” variants) you’ll encounter at fresh Points of Interest.

    Quality of Life: The “Shared Container”

    The dream of a unified logistics network is finally here. You can now build a Shared Outpost Container. No more hauling 5,000 units of Iron across the galaxy manually—if you put it in the shared bin at Outpost A, you can access it at Outpost B. This makes base building actually feel like an empire-building exercise rather than a weight-management simulator.


    The Verdict

    The Free Lanes update feels like the “2.0” moment Starfield has been waiting for. By removing the friction of loading screens in space and adding deep, intentional customisation via X-Tech, Bethesda is leaning into the “Simulation” aspect of their space RPG.

    Whether you’re an Xbox veteran returning for the Terran Armada storyline or a PS5 player jumping in for the first time on April 7, the Settled Systems have never looked more inviting.

    Are you planning to start a new character for the PS5 launch, or will you be taking your existing Starborn through the Free Lanes?

    Find out more here – http://starfieldgame.com/

    #Starfield #rpg #Bethesda #scifi #freelanes #gameupdate #gametrailer #games #gaming #gamers

  • ARC Raiders Flashpoint Gets An Update

    ARC Raiders Flashpoint Gets An Update

    The skies over Speranza just got a lot more crowded. Embark Studios has officially dropped the Flashpoint Update for ARC Raiders, and it’s the third major content expansion in what has been a blistering 2026 roadmap.

    Following January’s Headwinds and February’s Shrouded Sky, Flashpoint is here to tighten the screws on veteran Raiders while introducing some much-needed quality-of-life tweaks. If you haven’t ventured topside since the game’s launch late last year, now is the time to check your ammo and re-sync your sensors.

    Here is the breakdown of everything hitting the wasteland in the Flashpoint update.


    1. New Aerial Menace: The Vaporiser

    Just when you thought it was safe to sprint across the open Dam Battlegrounds, the Vaporiser has arrived. This is a new aerial ARC unit that travels in groups. Unlike the predictable flight paths of the smaller Fireflies, the Vaporiser is erratic and lethal, utilising a sustained laser beam attack that can melt through armour if you’re caught out of position.

    Pro Tip: Look for the new Energy weapons added in this update—they seem specifically tuned to strip the Vaporizer’s shielding.

    2. Shredders on the Loose

    The tank-like Shredders, which were previously contained within the Stella Montis underground, have broken out. You can now encounter these mechanical beasts across all maps, including the Spaceport and Buried City. This change significantly raises the stakes of “standard” runs, as a Shredder encounter can quickly turn a quiet loot trip into a fight for survival.

    3. High-Risk Map Condition: Close Scrutiny

    Flashpoint introduces a new map condition called Close Scrutiny. When this event is active, it spawns the ARC Assessor—a heavily guarded unit carrying high-tier progression components.

    The twist? Regular map loot is significantly reduced during this event. This effectively turns the map into a massive PvP magnet, funnelling every squad toward the Assessor. It’s a bold move by Embark to lean into the “Extraction” tension, forcing players to decide if the risk of a firefight is worth the reward.


    4. Expanding the Arsenal

    To counter the escalating ARC presence, Tian Wen has opened up two new toys for us to play with:

    • Canto SMG: A unique sub-machine gun that utilises Medium ammo—a first for its class, offering more stopping power than your standard light-calibre SMGs.
    • Dolabra Energy Shotgun: This is the star of the show. It features a variable focus, allowing you to switch between a wide defensive burst and a tight, concentrated beam of electricity.
    • Surge Coil: A new placeable deployable that shocks nearby enemies. It’s essentially a repeating “Jolt Mine,” perfect for holding down extraction points while you wait for the mule.

    5. Better Living in Speranza (QoL)

    Embark has finally listened to the community regarding the friction in the base camp.

    • Streamlined Crafting: You can now recycle, refine, and purchase missing materials directly from the crafting menu. No more jumping through three different screens just to see if you have enough scrap for a scope.
    • Supercharging Scrappy: You can now feed specific food items (like Apricots or Mushrooms) to Scrappy the rooster. This influences what types of loot he prioritises gathering for you while you’re away.
    • Loadout Priority: A major backend change—players who bring in their own gear (rather than going “naked”) are now prioritised for fresh server instances, rewarding those who are willing to risk their high-tier equipment.

    The Verdict

    The Flashpoint update feels like a “bridge” to the massive Riven Tides expansion coming in April, but it’s a beefy bridge nonetheless. The addition of the Vaporiser and the wandering Shredders makes the world feel more alive—and much more dangerous.

    Raiders, what are your thoughts on the new Vaporiser? Is it a fair fight, or are the skies getting too cluttered? Let us know in the comments!

    Find out more here – https://epic.gm/arc-raiders

    #ARCRaiders #multiplayer #extractionshooter #EmbarkStudios #UnrealEngine5 #games #gaming #gamers #scifi #combat

  • Unreliable Narrators and Tactical Chaos: Introducing Vaunted

    Unreliable Narrators and Tactical Chaos: Introducing Vaunted

    Fresh out of the latest Xbox Partner Preview (March 2026), a new contender has emerged to shake up the tactical RPG landscape. Developed by Lost Lake Games—a team of industry veterans behind heavyweights like StarCraft and Guild Wars—and published by the strategy specialists at Hooded Horse, Vaunted is shaping up to be one of the most innovative titles of the year.

    If you’ve ever wondered what would happen if you mixed XCOM’s tension with the “unreliable narrator” storytelling of Rashomon, all wrapped in a gritty Space Western aesthetic, Vaunted is the answer.


    Three Heroes, Three Lies

    Set a millennium after the collapse of the last galactic empire, the world of Vaunted is a lawless frontier where mercenaries and treasure hunters scrap over imperial relics. You control a trio of “dysfunctional frenemies” who have just bungled a high-stakes heist:

    • Dyse: An incorrigible thief and con artist with a knack for finding loot and making enemies.
    • Gendril: A battle-hardened mercenary who believes violence is the only universal language.
    • Kyvaath: A powerful warlock—the last of her kind—empowered by cybernetic enhancements and a thirst for vengeance.

    The hook? They are all unreliable narrators. As you play through the story, you’ll experience events from different perspectives. Every lie, half-truth, and exaggerated boast opens new branching paths. If a character “dies” in your version of the story, you can rewrite the chapter from a different survivor’s viewpoint, unlocking new loot, secrets, and dialogue.

    Tactical Gameplay with a Twist

    Vaunted doesn’t just innovate on the narrative front; it reimagines how we handle turn-based combat. It features a hybrid system where turn-based planning meets real-time execution.

    • No Initiative Order: You decide who moves when, alternating activations with the enemy.
    • Physics-Based Action: You can set overwatch angles, leap into cover to dodge in real-time, or use a grenade to launch an enemy into the air and riddle them with bullets before they hit the ground.
    • Manual Aiming: Like Valkyria Chronicles, you can take direct control to pinpoint enemy weaknesses and manually aim your shots.

    Key Information at a Glance

    FeatureDetails
    DeveloperLost Lake Games
    PublisherHooded Horse
    PlatformsPC (Steam, Epic, Microsoft Store)
    Release DateEarly Access 2026
    Game PassDay One for PC Game Pass

    Why It’s On Our Radar

    It’s rare to see a tactical game place such a heavy emphasis on the character of its protagonists. These aren’t just faceless soldiers; they are petty, desperate, and brilliant criminals trying to keep a criminal syndicate off their backs. Combined with the “perspective-switching” mechanic, Vaunted promises a level of replayability that most RPGs can only dream of.

    “Tell the story of an expedition gone horribly wrong… where every exposed lie and half-truth opens up new branches.” — Lost Lake Games

    Find out more on Steam here – https://shorturl.at/Momdp

    #Vaunted #LostLakeGames #HoodedHorse #scifi #rpg #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • The Midnight Walk now on Nintendo Switch

    The Midnight Walk now on Nintendo Switch

    Whether you’re a fan of eerie stop-motion classics like The Nightmare Before Christmas or you spent your childhood staring a little too long at Pingu, MoonHood’s The Midnight Walk is going to hit you right in the nostalgia—and then promptly give you nightmares.

    Originally released in 2025 by the creative minds behind Lost in Random, this “cosy horror” title has just made its way to the Nintendo Switch 2 (March 2026), making it the perfect time to dive back into its clay-sculpted shadows.


    A World Literally Handcrafted

    The first thing that strikes you about The Midnight Walk isn’t the gameplay—it’s the fingerprints. Every single asset in the game, from the spindly trees to the terrifying “Crawlers,” was hand-sculpted in real clay before being 3D-scanned into Unreal Engine 5.

    Combined with a deliberate stop-motion animation style, the game feels less like a digital product and more like a fever dream happening on your desk. It’s tactile, slightly grotesque, and visually arresting in a way few modern games manage to be.

    Fire, Friendship, and “Potboy”

    You play as The Burnt One, a mysterious figure who awakens in a world swallowed by darkness. Your only hope is Potboy, a tiny, lantern-headed creature whose flame is the only thing keeping the monsters at bay.

    The gameplay is a mix of atmospheric exploration and “stealth-lite.” You aren’t a warrior; you’re a guardian.

    • The Goal: Escort Potboy to the summit of Moon Mountain to reignite the sun.
    • The Mechanic: You use Potboy’s flame to light candles, distract enemies, and solve environmental puzzles.
    • The Twist: A key mechanic involves “closing your eyes” (literally a button press) to listen for audio cues or reveal hidden paths, heightening the tension when you know something is breathing just a few feet away.

    Why You Should Care (Especially in VR)

    While it’s a fantastic experience on a standard screen, The Midnight Walk is widely considered a “must-play” for PS VR2 and PC VR owners. In fact, it took home Best VR/AR Game at the 2025 Game Awards. Being “inside” a claymation world changes the scale of the horror—those tiny clay monsters suddenly feel much larger when they’re staring you in the face.

    TechMash Verdict: It’s short (about 6–8 hours), but it’s a masterclass in art direction. If you want a game that feels like a playable Tim Burton poem, this is it.

    Find out more here – https://ninten.do/6008Spp2s

    #NintendoSwitch2 #TheMidnightWalk #Moonhood #horror #scifi #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Closed Beta coming for fans of The Expanse: Osiris Reborn

    Closed Beta coming for fans of The Expanse: Osiris Reborn

    For fans of The Expanse, the wait to finally step into the magnetic boots of a Belter, Martian, or Earther is almost over. During the latest Xbox Partner Preview, developer Owlcat Games—the masterminds behind Warhammer 40,000: Rogue Trader—dropped a massive “protomolecule-sized” update for their upcoming action RPG, The Expanse: Osiris Reborn.

    The big news? A Closed Beta is officially launching on April 22, 2026, giving supporters a chance to experience the Belt nearly a year before the game’s full Spring 2027 release.

    How to Join the Closed Beta

    Unlike typical open betas, this phase is specifically for those helping fund the game’s ambitious development. To get in on April 22, you’ll need to have purchased one of the “Founder’s Packs” via the official website:

    The Miller’s Pack ($80): Includes the base game, digital goodies (artbook/soundtrack), and exclusive in-game items like Miller’s OPA heavy armour and his signature revolver.

    The Collector’s Edition ($289): For the true “legitimate salvage” hunters. This includes everything in the Miller’s Pack plus a physical collector’s box, a spaceship figurine, a printed art book, and more.

    The best part? Once you’re in, you stay in. Owlcat has confirmed the beta will remain playable and receive updates all the way up until the 2027 launch.

    What’s in the Beta?

    The beta isn’t just a technical stress test; it’s a substantial slice of the story. Players will play through a full mission early in the campaign.

    The story kicks off on Eros Station, where your custom character (a Pinkwater Security mercenary) is caught in the middle of a catastrophic lockdown. You’ll eventually escape to the Pinkwater 4 space station, where you’ll meet Zafar, the first of your many companions.

    Key Features to Test:

    Third-Person Combat: High-stakes, cover-based gunplay that many are already comparing to Mass Effect.

    Zero-G Movement: Experience the series’ signature Newtonian physics as you navigate environments where “up” is a relative term.

    The Exploit System: A new tactical mechanic where you can command your squad to trigger environmental traps or synchronised takedowns.

    Dialogue & Choice: Test out Owlcat’s deep RPG roots with branching conversations that reflect the political tensions between Earth, Mars, and the Belt.

    A “Mass Effect” for The Expanse Fans

    While Telltale’s recent foray into The Expanse focused on narrative adventure, Osiris Reborn is a full-scale Action RPG. Built on Unreal Engine 5, the game is pushing for a grounded, gritty aesthetic.

    From the gameplay trailer, it’s clear that companion relationships are the heart of the journey. Whether you’re upgrading your ship—the most advanced in the system—or settling disputes between your crew, your choices as Captain will carry heavy weight.

    Techmash Tip: While the beta is coming to PC, PS5, and Xbox Series X|S, Owlcat specifically recommends playing on Xbox Series X or PS5 for the best console performance during this “work in progress” phase.

    Looking Ahead: 2027 Release & Game Pass

    If you’re not ready to drop $80 on a Founder’s Pack, there’s still plenty to be excited about. Owlcat confirmed that The Expanse: Osiris Reborn will be a Day One launch on Xbox Game Pass when it officially arrives in Spring 2027.

    The game is also confirmed for Steam, Epic Games Store, GOG, and PlayStation 5.

    Are you ready to join the OPA, or will you stay loyal to the MCRN? Let us know in the comments if you’ll be jumping into the beta this April!

    Find out more here – https://osirisreborn.owlcat.games/

    #OwlcatGames #TheExpanseOsirisReborn #ClosedBeta #scifi #opa #mcrn #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Do Your Part! Starship Troopers: Extermination Drops First Major 2026 Update

    Do Your Part! Starship Troopers: Extermination Drops First Major 2026 Update

    If you thought the bug war was getting quiet, think again. Offworld and Knights Peak have just unleashed Update 1.10, the first massive content drop of 2026 for Starship Troopers: Extermination. This isn’t just a handful of bug fixes (though those are here too); we’re talking heavy metal, new territories, and a sidearm that’ll make even a Warrior Bug think twice.

    The Federation is calling, and they’ve brought some serious hardware to the front lines. Here is everything you need to know about the latest deployment.

    The Marauder Program Has Arrived

    The headline feature of Update 1.10 is undoubtedly the debut of the Marauder Program. After months of anticipation, Troopers can finally pilot the M-11E Babar, a bipedal vehicle built for the Deepspace Vanguard.

    If you’re tired of being chased on foot, this 10.3-ton beast is your new best friend. It comes packed with:

    M64B Vulcan III Rotary Cannon: For when you need to turn a swarm into a puddle.

    M779 Ultralight-Weight Auto Howitzer: Ideal for long-range bug-squashing.

    Trip Hammer Smoothbore Cannons: Shoulder-mounted destruction for those high-priority targets.

    Reclaiming Valaka: Hope’s Retreat

    The fight returns to Valaka, but not to the areas you know. The update opens up Hope’s Retreat, a massive new expansion featuring construction sites and storage yards that the Federation is desperate to reclaim.

    This new zone isn’t just for show; it introduces a new Valakan ARC build zone, fresh AAS missions, and a dedicated Horde base. It’s dense, industrial, and perfect for the chaotic 16-player co-op the game is known for.

    The Arsenal Expands: The TW-7 Liberator

    For the elite veterans out there, reaching Re-enlistment 3 now grants access to the TW-7 Liberator. This isn’t your standard-issue pea-shooter; it’s a powerhouse revolver-style sidearm described as one of the most deadly weapons in the entire MI Arsenal. If your Morita runs dry, this is the hand cannon you want in your holster.

    The Road Ahead in 2026

    Offworld hasn’t stopped at Update 1.10. They’ve confirmed that major updates will arrive every quarter throughout 2026. With the recent launch of the single-player Starship Troopers: Ultimate Bug War also making waves this month, it’s a massive year for the franchise.

    Whether you’re a seasoned Vanguard or a fresh recruit, there has never been a better time to strap on your armour and get to work. Remember: the only good bug is a dead bug!

    TechMash Tip: Check the in-game settings after the update—Offworld has added a much-requested “Clear Notification Badges” button to help you tidy up those pesky green hexagons in your menu!

    Find out more here – https://starshiptroopersextermination.com/

    #Offworld #KnightsPeak #StarshipTroopersExtermination #MarauderProgram #scifi #StarshipTroopers #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Borderlands 4 Story Pack 1: Mad Ellie and the Vault of the Damned – Launch Day Guide

    Borderlands 4 Story Pack 1: Mad Ellie and the Vault of the Damned – Launch Day Guide

    The wait is over, Vault Hunters! Grab your gear and check your oxygen levels, because Borderlands 4 Story Pack 1: Mad Ellie and the Vault of the Damned has officially touched down on Kairos.

    Following the massive 20GB update that rolled out yesterday, players can now dive into the first major expansion of the year. Whether you’re a seasoned pro or a new recruit looking to skip the queue, there is a literal mountain of new content to explore. Here is everything you need to know about today’s launch.

    New Vault Hunter: C4SH the Rogue

    The headline addition of this DLC is undoubtedly C4SH, the franchise’s first-ever CasinoBot turned Vault Hunter. If you’ve been looking for a high-risk, high-reward playstyle, C4SH is your bot.

    Unique Mechanic: C4SH uses a randomised deck of magical cards to cast spells and grant eldritch boons.

    Action Skill – Sleight of Hand: Throw cards from a randomised deck that trigger different elemental and status effects based on the “hand” you draw.

    Instant Access: If you own the DLC, you can roll a new C4SH character and skip directly to level 13, landing you right at the start of the Story Pack content.

    Welcome to The Whispering Glacier

    Pack a coat. The expansion takes us to The Whispering Glacier, a haunting, frozen expanse on Kairos filled with the wreckage of derelict ships and dark, cosmic-horror secrets.

    The Story: Team up with the indomitable Ellie—Moxxi’s daughter and mechanic extraordinaire—to hunt down an alien monolith and breach the accursed Vault of the Damned.

    New Activities: * Nightmare Rifts: Interact with eldritch trees to be transported to a nightmare dimension for random boss encounters.

    Ice Fishing: Why use a rod when you have dynamite? Blow up fishing spots for loot and surprises.

    Dahl Bunkers & Scav Fuel Sites: New world activities to test your build against the DAHL Legion and Scav armies.

    Pro Tip: Make sure to hunt for the Eldritch Phonographs scattered around the glacier. Re-forming these fractured records unlocks unique lore entries and “dark knowledge” bonuses.

    How to Start the DLC

    If you’re wondering how to kick off the madness, follow these steps:

    Requirements: You must own the Super Deluxe Edition, the Vault Hunter Pack, or have purchased the Story Pack separately.

    Campaign Progress: You need to have completed the mission “A Lot to Process” in the Fadefields region.

    Level Recommendation: Gearbox recommends being at least Level 13.

    The Mission: Look for the mission “An Invitation” on your quest board to head to the Whispering Glacier.

    Story Pack 1: Mad Ellie and the Vault of the Damned is available now on PlayStation 5, Xbox Series X|S, and PC.

    Find out more here – https://borderlands.2k.com/

    #Borderlands4 #MadEllieandtheVaultoftheDamned #Gearbox #scifi #dlc #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Rebellion Unveils Alien Deathstorm: A Visceral New Vision of Sci-Fi Horror

    Rebellion Unveils Alien Deathstorm: A Visceral New Vision of Sci-Fi Horror

    UK-based developer Rebellion—the minds behind Sniper Elite and the recent hit Atomfall—just dropped a bombshell during the March 2026 Xbox Partner Preview. Say hello to Alien Deathstorm, a brand-new, first-person action horror IP that looks set to redefine “atmospheric pressure” in gaming.

    Before you ask: no, this isn’t a licensed Alien game (though Rebellion’s history with Aliens vs. Predator certainly gives them the pedigree). This is a fresh, standalone nightmare that trades Xenomorphs for something potentially even more terrifying: a planet that is actively trying to tear you apart.

    The Premise: First Responder in a Dead Zone

    In Alien Deathstorm, you step into the boots of a Combat Engineer, a high-stakes first responder sent to a remote off-world colony after it goes radio silent. You arrive days ahead of any real rescue fleet, only to find the colony in absolute tatters.

    Your mission? Figure out what went wrong and save whoever is left. The catch? You aren’t just fighting biological horrors; you’re fighting the Deathstorm—a persistent, planet-wide atmospheric cataclysm that can level buildings and rip you into the sky if you don’t find shelter in time.

    Key Features at a Glance

    Action-Horror Hybrid: Blends Rebellion’s signature “second-to-second” ballistic gunplay with high-tension survival mechanics.

    The “Deathstorm”: A dynamic environmental threat. These hurricane-force winds aren’t just for show; they dictate when you can move and where you can hide.

    1980s Retro-Aesthetic: Design Head Ben Fisher describes the world as “mechanical keyboard over touchscreen.” Expect a chunky, analogue, 1980s VHS sci-fi vibe—think Lovecraftian dread meets John Carpenter grit.

    Strategic Survival: As a Combat Engineer, you’ll need to use demolitions and engineering skills to navigate the crumbling infrastructure while fending off swarms of unknown alien predators.

    When and Where Can You Play?

    Rebellion has confirmed a 2027 release window. While that feels like a long wait, the studio has a track record of delivering polished, distinct experiences.

    Platform Check: Alien Deathstorm is coming to Xbox Series X|S, PlayStation 5, and PC (Steam).

    In a massive win for subscribers, the game will also be a Day One release on Xbox Game Pass.

    Our Take: Why This Matters

    It’s bold to put “Alien” in the title of a non-licensed game, but Rebellion has the “action-horror” chops to back it up. By combining the survival-heavy DNA of Atomfall with the tight shooting of Sniper Elite, they’re carving out a niche that feels genuinely fresh. The focus on environmental hazards as a primary antagonist—rather than just another monster with teeth—could make this the sleeper hit of 2027.

    Find out more here – http://reb.to/WLADSYT

    #AlienDeathstorm #UFO #rebellion #scifi #aliens #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Warframe now on Nintendo Switch and the Shadowgrapher update

    Warframe now on Nintendo Switch and the Shadowgrapher update

    Tenno, the wait is over. Digital Extremes has officially brought its sprawling sci-fi epic, Warframe, to the Nintendo Switch 2. This isn’t just a simple port; it’s a full-throttle leap into the next generation of handheld gaming, launching simultaneously with the massive Shadowgrapher update across all platforms.

    Whether you’re a veteran looking to take your Mastery Rank on the road or a newcomer picking up a Joy-Con for the first time, here is everything you need to know about the Origin System’s latest frontier.

    The Next Level of Handheld Havoc

    While the original Switch version was a technical miracle, the Switch 2 version takes the “impossible port” and makes it look easy. Digital Extremes has optimised the experience to take full advantage of the new hardware:

    Visual Fidelity: Target 1080p resolution with 60 FPS performance in both docked and handheld modes.

    Next-Gen Tech: Full support for DLSS, enhanced volumetric lighting, and high-resolution textures.

    Precision Play: Introducing Joy-Con 2 Mouse Mode, allowing for pinpoint aiming and menu navigation that mimics a PC setup.

    Seamless Integration: Full Cross-Platform Play and Cross-Platform Save are active from day one. Your progress goes wherever you do.

    Pro Tip: Log in on your Switch 2 between March 25 and April 15 to claim the exclusive Ambimanus Pack. It includes the Vericres Warfan weapon, the Akomeogi skin, and 3-day Affinity/Credit boosters to jumpstart your journey.

    Enter The Shadowgrapher: Update 42

    Launching alongside the new hardware is The Shadowgrapher, Warframe’s 42nd major update. This expansion takes a sharp turn into survival horror, proving that even after 13 years, the Origin System still has ways to scare us.

    Meet Follie: The 64th Warframe

    Inspired by Rorschach inkblots and monochromatic horror, Follie is a reality-bending artist who uses viscous ink to control the battlefield. Her kit is built around “Shadowgraphs”—ink-based constructs that can summon anything from explosive barrels to life-support capsules.

    New Mode: Follie’s Hunt

    Forget the usual power fantasy for a moment. In the ruined Vesper Relay, players must face Follie’s Hunt. This co-op mode pits a squad of four against an invincible, stalking version of Follie. You’ll need to gather paint and complete canvases while being hunted by a foe that grows faster and more aggressive as the mission progresses. It’s tense, it’s atmospheric, and it’s unlike anything we’ve seen in Warframe before.

    13 Years and Counting

    With the Switch 2 launch, Warframe is now natively available on every major gaming platform. As Creative Director Rebecca Ford noted, the goal has always been to bring people together, and this latest launch completes the circle for their 85 million-strong community.

    Between the 13th-anniversary celebrations and the arrival of the Switch 2, there has never been a better time to “Wake up, Tenno.”

    Find out more here – https://warframe.com

    #DigitalExtremes #scifi #Warframe #NintendoSwitch #TheShadowgrapher #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • CTHULHU: THE COSMIC ABYSS REVEALS NEW GAMEPLAY TRAILER AHEAD OF APRIL 16TH LAUNCH

    CTHULHU: THE COSMIC ABYSS REVEALS NEW GAMEPLAY TRAILER AHEAD OF APRIL 16TH LAUNCH

    The ocean has always been a source of mystery, but in 2053, it becomes a source of pure, unadulterated nightmare. Publisher NACON and developer Big Bad Wolf Studio (the minds behind The Council) have just dropped a deep-dive gameplay trailer for their upcoming Lovecraftian thriller, Cthulhu: The Cosmic Abyss.

    With the official launch set for April 16, 2026, this latest footage gives us our clearest look yet at how we’ll navigate the sunken, non-Euclidean city of R’lyeh.

    The Story: A Descent into the Occult

    You step into the heavy boots of Noah, an agent for Ancile—a secret branch of Interpol dedicated to occult affairs. When a deep-sea mining expedition by the Ocean-I corporation vanishes in the Pacific, Noah is sent down to find answers.

    He isn’t alone, though. Accompanying him is KEY, an advanced AI companion that helps process evidence and—more importantly—attempts to keep Noah’s tether to reality from snapping.

    New Gameplay Mechanics Revealed

    The trailer highlights that The Cosmic Abyss is less about “run-and-gun” and more about “observe and survive.” Here are the core pillars of the investigation:

    The Sonar & Frequency Analysis: In the crushing darkness of the abyss, your sonar is your lifeline. By analysing objects, you unlock new frequencies that allow you to track similar materials or reveal hidden, invisible anomalies in the environment.

    Energy vs. Corruption: Every action has a cost. Analysing clues consumes energy. If you run out of juice and keep pushing, the game taps into your Corruption Gauge. As this gauge fills, Noah begins to succumb to madness, altering both the environment and the story’s outcome.

    The Vault: A dynamic database where Noah and KEY link clues together. Much like the “Mind Palace” mechanics in modern detective games, you’ll need to manually connect dots to progress through complex puzzles.

    Corruptible Upgrades: You can find ancient artefacts to upgrade your gear, but beware—your choices can lead to these upgrades becoming corrupted or destroyed.

    Technical Specs & Platforms

    Built on Unreal Engine 5, the game promises to deliver a claustrophobic, visually stunning representation of Lovecraft’s “cyclopean” architecture.

    Pro Tip: If you missed the Steam Next Fest demo in February, keep an eye on the official Nacon website for potential last-minute trials before the April launch.

    Final Thoughts

    Cthulhu: The Cosmic Abyss looks to be a refreshing take on the mythos, blending near-future sci-fi with ancient cosmic horror. The focus on “Resource Management in Madness” suggests a high-stakes experience where being a good detective might actually cost you your soul.

    Find out more here on Steam – https://shorturl.at/uGOlR

    #CthulhuTheCosmicAbyss #NACON #BigBadWolf #scifi #horror #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Build Big, Fall Hard: Digital Vortex and Firevolt Unveil ‘Salvation Denied’

    Build Big, Fall Hard: Digital Vortex and Firevolt Unveil ‘Salvation Denied’

    If there is one thing we love at TechMash, it’s a game that takes high-end physics and turns it into absolute, unmitigated chaos. Today, publisher Digital Vortex Entertainment and indie developer Firevolt have officially pulled back the curtain on their latest project: Salvation Denied.

    Described as a “chaotic co-op building sim,” this isn’t your typical, relaxing Sunday afternoon of digital architecture. It’s a high-stakes, slapstick race against gravity where your structures are just as likely to crush you as they are to reach the finish line.

    The Premise: Robots, Chaos, and Physics

    Set on a hostile alien planet, you and up to three friends take control of a crew of mischievous, yellow construction robots. Your task? To fulfil massive building contracts for a mysterious (and frankly, quite obsessed) client.

    The catch is the HAVOK-powered physics engine. In Salvation Denied, every beam has weight, every joint has a breaking point, and every “shortcut” you take will likely result in a spectacular, slow-motion collapse. It’s a game where the building process is the antagonist, and the environment—complete with meteor showers and acid rain—is just waiting to test your structural integrity.

    Tools of the Trade

    To handle the mayhem, Firevolt has equipped players with a suite of “absurd” tools and massive machinery:

    The Gravity Gun: Perfect for repositioning massive slabs of metal or “accidentally” launching your teammates.

    The Foam Gun: A temporary fix to stabilise a wobbling tower before it topples.

    Heavy Machinery: Take the wheel of a Gravity Tank to shift entire sections of your build, or use the Fatboy—a bulldozer-shredder hybrid—to recycle your failures into new materials.

    Play It Right Now

    The best part of this announcement? You don’t have to wait until the 2026 launch to start breaking things. Digital Vortex has launched a limited-time open playtest on Steam, running from March 25th to March 31st, 2026.

    “We wanted a game about creative building with friends, but with real physics that constantly keeps players on edge,” says Ajven Pabiarzhyn, Creative Director at Firevolt. “The best moments happen when the structure starts to wobble, and nobody knows if it’s about to collapse or somehow survive.”

    Salvation Denied looks to be a must-play for fans of Poly Bridge or Lethal Company who enjoy a side of comedy with their engineering.

    Find out more here on Steam – https://shorturl.at/I8UAi

    #DigitalVortexEntertainment #UtmostGames #Firevolt #SalvationDenied #scifi #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • High-Speed Smuggling in the Clouds: Aether & Iron Hits Steam on March 31

    High-Speed Smuggling in the Clouds: Aether & Iron Hits Steam on March 31

    Buckle up, because the 1930s just got a lot more vertical. Seismic Squirrel has officially confirmed that their highly anticipated decopunk narrative RPG, Aether & Iron, is set to launch for PC and Mac via Steam on March 31, 2026.

    If you’ve ever wondered what Mass Effect would look like if it were directed by Fritz Lang and set in a floating New York City, this is the game for you.

    Welcome to the Vertical City

    Set in an alternate timeline where the discovery of anti-gravitational “aether” technology has literally lifted New York into the sky, Aether & Iron puts you in the driver’s seat—literally. You play as Gia, a down-on-her-luck smuggler trying to navigate a city defined by stunning Art Deco architecture and deep, dangerous social divides.

    This isn’t just a walking simulator, though. The game blends deep narrative choices with tactical, turn-based vehicular combat. Your car is your lifeblood, and in this world, a good getaway driver is worth their weight in gold.

    Key Features to Watch For:

    Tactical Road Wars: Engage in strategic, turn-based battles using a fleet of customizable aether-powered vehicles. Whether you prefer a glass-cannon speedster or a tanky brute with a grenade launcher, the garage is your playground.

    Choice & Consequence: With a writing team featuring veterans from Mass Effect and Far Cry, your decisions actually matter. Your actions shape the fate of the city and your standing with its warring factions.

    The Power of the Dice: Success isn’t just about your stats (Hustle, Smarts, and Brass); it’s also about the luck of the draw. The game leans into its RPG roots with dice-driven outcomes that keep every encounter tense.

    Full Voice Acting: Immerse yourself in a fully-voiced world that brings the noir atmosphere of the 1930s to life with a modern, high-tech twist.

    A New Era of Decopunk

    Visually, the game is a knockout. Inspired by 1930s detective comics, the “decopunk” aesthetic creates a world that feels both nostalgic and refreshingly alien. From the seedy underbelly of “The Hole” to the gleaming towers of the elite, every inch of this floating metropolis is dripping with style.

    “We’re thrilled to finally bring the world of Aether & Iron to players. It’s been a journey of bringing a retro-futuristic vision to life, combining the grit of noir with the tactical depth of a modern RPG.” — Seismic Squirrel Dev Team

    Ready for Launch?

    Aether & Iron will be available on March 31 for Windows and macOS. It’s also confirmed to be Steam Deck Verified, so you can take your smuggling runs on the go.

    If you can’t wait until the end of the month, there is a free 2-hour demo currently available on Steam that lets you play through the opening act and get a feel for the turn-based car combat.

    Find out more here – https://www.seismicsquirrel.com/

    #SeismicSquirrel #AetherandIron #scifi #alternatehistory #robots #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Space Engineers 2 Update VS2.2: Mechanical Blocks & Weapons are Here!

    Space Engineers 2 Update VS2.2: Mechanical Blocks & Weapons are Here!

    The wait is over, Engineers. Keen Software House has officially dropped Major Update VS2.2 for the Space Engineers 2 Alpha, and it is a massive leap forward for the Almagest system. If you felt the initial Alpha was a bit “static,” this update changes everything by introducing motion, Mayhem, and a whole lot of machinery.

    Here is everything you need to know about the Mechanical Blocks & Weapons update.

    The Engineering Revolution: Rotors & Pistons

    The most anticipated addition is undoubtedly the arrival of Mechanical Blocks. For the first time in SE2, your grids can move. Whether you’re building folding hangar doors, rotating solar arrays, or complex crane arms, the physics of the VRAGE3 engine are ready to be put to the test.

    Rotors: Available in Large (1.25m) and Small (0.5m) variants.

    Pistons: Essential for extending reach, available in Large (4m) and Small (2.5m) sizes.

    Production Lines & Area Welding

    Building at scale just got a lot easier. The update introduces Production Lines and Area Welding.

    Ship Tools: New Large and Small Welders/Grinders now feature “Area” functionality, allowing you to build or dismantle multiple blocks simultaneously.

    The Area Welder (Hand Tool): Even on foot, the Mark 1 Area Welder lets you repair clusters of blocks at once using materials from your backpack.

    Weapons & Combat Basics

    Space is no longer a peaceful vacuum. VS2.2 introduces the foundations of Combat Basics. You can now arm your ships and your character to deal with emerging threats.

    Grid Weapons: The Gatling Gun (manual) and Gatling Turret (automated) are now available to defend your builds against enemy grids and incoming projectiles.

    Character Weapons: You can now carry the Assault Rifle for precision fire and the Rocket Launcher for when you need to make a bigger statement.

    Exploration Expanded: New Moons & Asteroid Rings

    The Almagest system has grown. The update adds significant environmental variety and new places to stake your claim:

    New Moons: Explore Palatine (orbiting Verdure) and the dangerous, atmospheric Caligo (orbiting Kemik).

    Asteroid Rings & Clusters: Navigation just got more interesting with the addition of massive asteroid rings and resource-rich clusters.

    Weather & Events: Keep an eye on the sky—Planetary Events and Weather have been implemented, adding a layer of environmental survival to your base management.

    Economy, Trading, and Survival

    Survival mode is becoming much deeper. VS2.2 introduces Trading and Credits. You can now visit Trade Terminals on stations to exchange base resources, giving you a reason to haul cargo across the system.

    Note: To see the new Moons, Asteroid Rings, and Economy features, you will need to start a New Save.

    Other Key Features:

    Suit Oxygen: A new survival mechanic requiring you to manage your O2 levels.

    Cargo Ships: Non-static ships now roam the system, providing opportunities for salvage or trade.

    Customizable Controls: Finally, you can remap your keybinds to suit your playstyle.

    What’s Next on the Roadmap?

    Keen has been transparent about what didn’t make the cut for VS2.2. Wheels were prototyped but are still “cooking” and are expected in the next milestone, VS2.3, along with Hinges.

    Looking further ahead:

    VS3: Volumetric Water Systems.

    VS4: NPCs and the first iteration of Multiplayer.

    Space Engineers 2 is evolving rapidly. Whether you’re a master of “Clang” or a newcomer to the Almagest, there has never been a better time to jump back into the cockpit.

    Are you ready to build your first moving ship?

    Find out more here – https://2.spaceengineersgame.com/space-engineers-2-vs2-2/

    #KeenSoftwareHouse #SpaceEngineers2Alpha #scifi #spaceexploration #spaceengineers #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames