Tag: #Scifi

  • Night City Just Got a Massive Pro Upgrade: Cyberpunk 2077 PS5 Pro Update is Live!

    Night City Just Got a Massive Pro Upgrade: Cyberpunk 2077 PS5 Pro Update is Live!

    Ready to go Pro, chooms? Night City has never looked—or performed—quite like this. CD Projekt Red has officially dropped a surprise free update for Cyberpunk 2077, specifically optimised for the PlayStation 5 Pro.

    Despite previous hints that the studio had moved on to the next Witcher project, they’ve returned to the dark future to squeeze every ounce of power out of Sony’s new mid-gen beast. Whether you’re a chrome-obsessed mercenary or a casual tourist in Watson, this update is the definitive console way to experience the neon-soaked streets.


    The Tech: PSSR and BVH8

    The headline of this update is the integration of PlayStation Spectral Super Resolution (PSSR). This AI-powered upscaling technology allows the game to render at a lower internal resolution while outputting a sharp, high-fidelity 4K image, maintaining those elusive high frame rates.

    Furthermore, the developers have implemented BVH8 (8-way Bounding Volume Hierarchy) support. In English? It makes ray-traced lighting, shadows, and reflections significantly more efficient, bringing the console version closer than ever to the “Psycho” settings found on high-end PCs.


    Three New Graphics Modes

    Gone are the days of choosing between “blurry 60 FPS” or “stuttery 30 FPS.” PS5 Pro owners now have three distinct ways to play:

    ModeTarget PerformanceFeatures
    Performance60 – 90 FPSPrioritizes fluid movement. Targets 90 FPS on VRR-enabled displays.
    Ray Tracing60 FPSThe “Sweet Spot.” Features RT reflections and shadows at a stable 60 FPS.
    Ray Tracing Pro30 – 40 FPSThe “Ultra” experience. Includes RT skylight, emissive lighting, and ambient occlusion.

    Tech Tip: If you have a 120Hz display with Variable Refresh Rate (VRR), the Ray Tracing Pro mode will target 40 FPS, which feels significantly smoother than the standard 30 FPS while keeping all the eye candy turned up to eleven.


    Better Late Than Never

    It’s a bit of a “miracle” update, considering CDPR initially stated they had no plans for a Pro patch back in late 2024. However, with the game now a staple of the PlayStation Plus Extra/Premium catalogue, this update ensures that the millions of players still jumping into Night City have the best possible hardware to back them up.

    The update is free for all existing owners of the game on PS5. If you’ve been looking for an excuse to start a new playthrough or finally dive into the Phantom Liberty expansion, the time is now.

    Are you planning to dive back into Night City to test out these new modes, or are you waiting for the sequel? Let us know in the comments!

    Find out more here – https://www.cyberpunk.net/buy

    #Cyberpunk2077 #rpg #CDProjektRed #MikePondsmith #NightCity #dystopia #Cyberpunk #scifi #games #gaming #gamers

  • Retro Sci-Fi  ChainStaff is Out Today on Steam and Consoles

    Retro Sci-Fi ChainStaff is Out Today on Steam and Consoles

    If you’re a fan of 80s sci-fi aesthetic, heavy metal album covers, and the kind of gameplay that makes your thumbs ache in the best way possible, today is your lucky day. ChainStaff, the latest high-octane project from Mommy’s Best Games, has officially launched on Steam and consoles.

    Developed by industry veteran Nathan Fouts (formerly of Insomniac Games and the mind behind Serious Sam Double D XXL), ChainStaff isn’t just a platformer; it’s a visceral, airbrushed fever dream brought to life.


    What is ChainStaff?

    Set on a version of Earth overrun by the “Star Spores,” you play as a soldier fused with a sentient alien parasite. Your primary tool for survival is the titular ChainStaff—a multipurpose alien weapon that functions as a spear, a grappling hook, a shield, and even a portable platform.

    The game is a love letter to the era of Bionic Commando and Shadow of the Beast, blending precise “run ‘n’ gun” action with a kinetic movement system that rewards experimentation.

    Key Features:

    • The Swiss Army Knife of Weapons: Use the ChainStaff to swing across chasms, impale mutated horrors, or plant it in the ground to block incoming projectiles.
    • Grotesque Moral Choices: Scattered throughout the 10 handcrafted levels are stranded soldiers. You face a grim choice: rescue them for traditional upgrades, or… well, “assimilate” their organs to unlock powerful alien tech trees.
    • Heavy Metal Atmosphere: The visual style is heavily inspired by fantasy art legends like Roger Dean and Michael Whelan. To match the “album cover” vibe, the game features a blistering soundtrack by Deon van Heerden (Broforce).
    • Screen-Filling Bosses: From feathered serpents to skeletal fish, the boss fights require you to master the ChainStaff’s various forms to expose weak points.

    Why Tech Enthusiasts Should Care

    While it wears its retro influences on its sleeve, ChainStaff isn’t a simple “pixel art” throwback. It uses fluid, hand-drawn sprites and modern physics-based grappling mechanics to create a gameplay loop that feels incredibly fresh. The non-linear level design encourages exploration and backtracking with new upgrades, giving it a light “Metroidvania” feel that adds hours of depth to the experience.

    “I wanted to give players a new type of platforming challenge… the ChainStaff is a truly multi-useful weapon and it’s all controlled with mainly just a single button.” — Nathan Fouts, Lead Designer


    Where to Play

    As of today, April 8, 2026, ChainStaff is available across nearly every major platform:

    PlatformStore Link
    PCSteam
    PlayStationPS4 & PS5
    XboxOne & Series X/S
    NintendoSwitch

    If you’re looking for a game that looks like a Meat Loaf album cover and plays like a precision-tuned action movie, ChainStaff is calling your name. Grab your headset, crank the volume, and get ready to save Earth—one organ at a time.

    Are you ready to master the staff, or will the Star Spores claim another victim? Let us know your thoughts on the launch in the comments below!

    Find out more here – https://chainstaffgame.com/

    #MommysBestGames #scifi #action #platformer #ChainStaff #steam #consoles #games #gaming #gamers

  • Super Alloy Crush is available right now on Steam

    Super Alloy Crush is available right now on Steam

    Ready to smash some metal? Grab your controller because the wait is over. Super Alloy Crush, the high-octane follow-up to the cult favourite Super Alloy Ranger, has officially blasted onto Steam Early Access.

    Developed by the pixel-art wizards at Alloy Mushroom, this title is a love letter to the 16-bit era, blending the precision of Mega Man X with the frantic, “just one more run” addiction of a modern roguelike.


    What is Super Alloy Crush?

    At its core, Super Alloy Crush is a 2D side-scrolling brawler where the goal is simple: total mechanical annihilation. You take control of two Cosmic Hunters—Kelly and Muu—as they tear through waves of robotic enemies on a quest for the ultimate treasure: Planet AE-38.

    What sets this apart from your standard platformer is the Battle Frenzy Mode. While there is a traditional Stage Mode for fans of classic progression, the roguelike elements allow you to experiment with hundreds of chip upgrades, elemental boosts, and skill combinations.

    Meet the Hunters

    The game essentially offers two different experiences depending on who you pick:

    • Kelly: The long-range specialist. If you grew up mastering the Mega Buster, Kelly is your go-to. Her gameplay is all about spacing, precision shots, and controlling the screen from a distance.
    • Muu (Unit-02): The close-quarters powerhouse. Muu ditches the guns for devastating melee combos and high mobility. Playing as Muu turns the game into a fast-paced character action title where aggression is rewarded.

    Why You Should Be Playing It

    • Local Co-op: Retro gaming is better with friends. You can jump into the fray with a buddy in local co-op to chain together massive combos.
    • Buttery Smooth Movement: With air-dashing, double-jumping, and a newly added Quick Slam mechanic, the traversal feels incredibly fluid.
    • Stunning Pixel Art: The “Urban Sci-Fi” aesthetic pops off the screen, featuring street-art motifs and screen-shaking special effects.
    • Deep Customisation: Between the Overdrive system (screen-clearing supers) and the roguelike shop upgrades, no two runs feel quite the same.

    Launch Details & Discount

    Super Alloy Crush is available right now on Steam. If you’re quick, you can snag it at a 10% launch discount for the first two weeks, bringing the price down to around £9.50 / $10.79.

    Whether you’re a speedrunner looking for a new challenge or just someone who misses the golden age of Capcom side-scrollers, this is one to add to your library.

    TechMash Verdict: A gorgeous, crunchy, and satisfying brawler that proves 2D action is alive and well in 2026.

    Find out more here – https://s.team/a/3092360

    #SuperAlloyCrush #2D #roguelike #brawler #AlloyMushroom #scifi #NeverlandEntertainment #games #gaming #gamers

  • The Retro-Modern Hybrid Returns: Sigma Star Saga DX Lands on Nintendo Switch

    The Retro-Modern Hybrid Returns: Sigma Star Saga DX Lands on Nintendo Switch

    If you were a fan of the Game Boy Advance era, you likely remember WayForward as the studio that pushed the handheld to its absolute limits. Now, one of their most unique “cult classics” has finally escaped its 20-year orbit. Sigma Star Saga DX has officially launched on the Nintendo Switch (as of April 7, 2026), and it’s bringing its weird, wonderful genre-mashing DNA to a whole new generation.


    What Exactly Is Sigma Star Saga?

    For the uninitiated, Sigma Star Saga is a game that refuses to be put in a box. Originally released in 2005, it’s an ambitious cocktail of:

    • Top-down RPG exploration: Think classic 2D Zelda.
    • Side-scrolling SHMUP combat: Think R-Type or Gradius.
    • A Deep Sci-Fi Narrative: You play as Ian Recker, a double agent infiltrating the alien Krill Empire to save humanity.

    Instead of traditional turn-based battles, random encounters in the overworld transport you into the cockpit of a ship for fast-paced shooter segments. It was ahead of its time on the GBA, and it feels right at home on the Switch.


    What’s New in the “DX” Version?

    This isn’t just a simple ROM dump. WayForward and Mighty Rabbit Studios have given this version the “Definitive” treatment with several quality-of-life (QoL) improvements that address the original’s rougher edges:

    FeatureImprovement in DX
    Random EncountersFrequency has been rebalanced and decreased to avoid frustration.
    Map SystemSignificant overhaul to make navigating the six alien planets much easier.
    VisualsEnhanced pixel art and modern display filters for that crisp 2026 look.
    Save SystemAdded save points and modern save states/rewind features.
    CustomizationOver 70 Gun Data items allowing for 15,000+ weapon combinations.

    Why You Should Care

    The real hook of Sigma Star Saga DX is the Gun Data system. As you explore, you find components that change how your ship fires—altering the shot trajectory, projectile type, and impact effect. Experimenting with these combinations to take down massive screen-filling bosses is where the game truly shines.

    Plus, the story is surprisingly heavy for a handheld title. With branching paths and multiple endings, your choices as a double agent actually carry weight. Are you loyal to the humans, or have you seen too much of the Krill’s perspective?


    How to Get It

    • Digital: Available now on the Nintendo eShop for £16.99 / $19.99.
    • Physical: If you’re a collector, Limited Run Games has opened pre-orders for a physical edition (including a “Classic Edition” that mimics the original GBA box art).

    Whether you’re a nostalgic fan looking to revisit Recker’s journey or a newcomer looking for something more creative than the average RPG, Sigma Star Saga DX is a deep-cut gem that deserves a spot in your Switch library.

    Have you ever played a game that mixed two genres this drastically? Let us know your favourite weird hybrids in the comments!

    Find out more here – https://s.team/a/3281520

    #SigmaStarSagaDX #scifi #rpg #WayForwardTechnologies #NamcoHometek #GameBoyAdvance #NintendoSwitch #games #gaming #gamers

  • MicroProse Sets a Date: Dino-Survival RTS ‘Repterra’ Hits Steam This April

    MicroProse Sets a Date: Dino-Survival RTS ‘Repterra’ Hits Steam This April

    The legendary MicroProse is back in the publishing saddle, and their latest project is taking us back to the Mesozoic era—with a high-tech twist. Chute Apps and MicroProse have officially announced that Repterra, the highly anticipated base-building survival RTS, will launch into Early Access on April 28, 2026.

    If you’ve ever looked at They Are Billions and thought, “This needs more T-Rexes,” then Repterra is exactly the game you’ve been waiting for.


    Reclaiming a World Overrun

    Set in an alternate history where dinosaurs escaped captivity in the 1990s and essentially ended human civilisation, Repterra puts you in charge of humanity’s last-ditch effort to take back the planet.

    This isn’t just a simple strategy game; it’s a high-stakes survival experience where the environment is actively trying to eat your workforce. You’ll need to manage complex production lines, establish power grids, and build sprawling defences to hold back literally thousands of dinosaurs simultaneously.

    Key Features at Launch

    • Massive Scale: The game engine supports 100,000+ dinosaurs on screen at once while maintaining a smooth 60fps.
    • Tame, Breed, and Ride: You aren’t just killing dinos. You can capture them, breed them for specific genetic mutations, and even assign human units (soldiers, engineers, or tamers) to ride them into battle.
    • Three Unique Factions: Choose between factions that focus on resource management, advanced technology, or raw dinosaur taming power.
    • Hero Units: Deploy customizable hero units with unique active and passive abilities that can be upgraded over time.

    A Nod to the Classics

    Strategists will notice a distinct “classic RTS” vibe in the visuals and UI. The developers have cited legendary titles like Red Alert 2 as inspiration, featuring a timeless pre-rendered graphic style that looks sharp in 4K while maintaining that nostalgic isometric charm.

    “Repterra is officially launching into Early Access on April 28… the countdown begins!” — Chute Apps / MicroProse

    Get Ready for the Hunt

    With a demo already sitting on “100% Positive” reviews on Steam, the hype for Repterra is building fast. Whether you’re interested in the deep genetic breeding mechanics or just want to see how a Flak Cannon holds up against a swarm of Raptors, mark your calendars.

    Repterra arrives on PC via Steam on April 28. Are you ready to reclaim the Earth, or will you just be another snack for a Meganeura?


    Stay tuned to TechMash for more updates on MicroProse’s growing stable of strategy titles.

    Find out more here – https://s.team/a/2768380

    #MicroProse #Repterra #basebuilding #survival #RTS #dinosaurs #ChuteApps #games #gaming #gamers #scifi

  • Meet Nyr: The Ethereal Storm of the SIRENS Universe

    Meet Nyr: The Ethereal Storm of the SIRENS Universe

    The depths of the ocean have always held a certain mystique, but the world of SIRENS takes that wonder and turns it into a high-stakes, breathtakingly beautiful reality. As fans of the series know, each mermaid brings a unique “vibe” to the pod—but today, we’re diving deep into the character who truly bridges the gap between the calm surface and the chaotic deep: Nyr.

    If you haven’t yet encountered Nyr, prepare to be enchanted (and perhaps a little intimidated). Here’s everything you need to know about this standout siren.


    Who is Nyr?

    Nyr isn’t your typical “sing-song” mermaid. In the lore of SIRENS, she represents the raw, untamed power of the current. While some characters lean into the grace of the sea, Nyr embodies its unpredictability.

    • The Aesthetic: Nyr’s design is a masterclass in “bioluminescent chic.” Think deep-sea teals, shimmering iridescent scales, and a glow that feels more like a warning than a welcome mat.
    • The Personality: She’s often described as the “eye of the storm”—quiet and observant, but capable of immense power when provoked. She isn’t just a participant in her world; she’s a force of nature.

    Why Fans Are Obsessed

    In a digital landscape filled with cookie-cutter fantasy characters, Nyr stands out for her complexity. She isn’t purely heroic, nor is she a villain. She operates on a level of primal instinct that makes every scene she’s in feel electric.

    “Nyr doesn’t just swim through the water; she commands it. There’s a weight to her presence that changes the tone of the entire story.” — Community Spotlight


    The Tech Behind the Tail

    At TechMash, we’re always looking at the “how” behind the “wow.” The rendering of Nyr’s movements and the physics of her environment showcase some of the most impressive liquid simulation we’ve seen in recent years.

    FeatureTechnical Highlight
    BioluminescenceDynamic light mapping that reacts to environment depth.
    Movement PhysicsAdvanced skeletal rigging to mimic real-world aquatic predators.
    Texture Detail8K scale-rendering that shifts color based on “virtual” water pressure.

    Final Thoughts

    Whether you’re drawn to her striking visual design or her enigmatic role in the SIRENS narrative, Nyr is a testament to how far character design has come. She is more than just a mermaid; she’s a reminder that the ocean is a place of both immense beauty and formidable danger.

    Keep an eye on the horizon (and the depths)—Nyr is just getting started.

    Are you Team Nyr, or do you have another favourite from the SIRENS pod? Let us know in the comments!

    Find out more here – https://s.team/a/2541950

    #SilentLambStudio #Sirens #mermaid #scifi #nyr #underwater #exploration #games #gaming #gamers #gametrailer

  • The Frostlands Are Growing: 11 bit studios Unveils “Breach of Trust” DLC

    The Frostlands Are Growing: 11 bit studios Unveils “Breach of Trust” DLC

    The mercury is dropping, but the hype is heating up. During the much-anticipated Frostpunk Franchise Fest, 11 bit studios finally pulled back the curtain on the future of their icy empire. The headline act? Breach of Trust, the second major DLC for Frostpunk 2, is looking to be a trial by fire—literally.

    Set to launch on June 23, 2026, this expansion marks a significant shift in the series’ survival loop, introducing a deadly new variable that makes the biting cold look like a minor inconvenience.


    New Edinburgh: A City on the Edge

    Forget the relatively stable (if miserable) confines of New London. Breach of Trust takes us to New Edinburgh, a city built atop a geothermal goldmine. The catch? The reckless use of that energy has destabilised a nearby volcano.

    Players will step in as the First Citizen after the Old Captain has been deposed. You aren’t just fighting the freeze anymore; you’re contending with:

    • Volcanic Hazards: Expect tremors and “Volcano Nights” where ash fills the sky, choking your infrastructure.
    • The Vote of Trust: A new political mechanic where your approval is measured in real-time. Fail to keep the peace, and your leadership—and the city—will crumble.

    Key Features at a Glance

    This isn’t just a story add-on; it’s a massive gameplay overhaul. Here is what we know is coming in the June update:

    FeatureDetails
    New Factions5 unique communities with clashing ideologies.
    Independent ColoniesContact, trade with, or conquer the colony of Aurora.
    Expansion2 new scenario maps and 5 new buildings/hubs.
    GovernanceNew laws to shape your society under the shadow of the volcano.
    MilitaryThe introduction of Battalions—yes, you can finally build an army.

    Beyond the Breach: More Frostpunk News

    While Breach of Trust stole the show, 11-bit studios didn’t stop there. The Franchise Fest was a love letter to the 11 million “souls” who have played the series to date.

    • Frostpunk on Switch: In a surprise move, the original Frostpunk is finally making its way to the Nintendo Switch, allowing you to make agonising moral choices on the bus.
    • Frostpunk 1886: We got another tantalising tease for this “reimagining” of the original story, with a new devblog series, Revisiting New London, starting this week.
    • DLC 3 Codename: The roadmap has been updated with the third DLC’s official codename: Surge.

    “11 million players… almost a whole decade of sending children to the mines and building an amazing community around the Generator.” — 11 bit studios Team

    How to Play Early

    If you can’t wait until June 23, 11 bit studios has opened playtest registrations starting today. Tests are scheduled for May, so head over to their official site to sign up.

    Frostpunk 2: Breach of Trust will be available on PC, PlayStation 5, and Xbox Series X|S. If you haven’t jumped into the frozen wasteland yet, now is the time—there’s a massive franchise sale running across all platforms to celebrate the fest.

    The temperature is rising, Citizens. Will you build trust, or will New Edinburgh burn?


    Stay tuned to TechMash for more updates on Frostpunk 2 and the latest in gaming news.

    Find out more here – https://s.team/a/1601580/

    #11bitstudios #FrostpunkFranchiseFest #BreachofTrust #DLC #Frostpunk2 #scifi #games #gaming #gamers

  • Morels: Out of This World – The Ultimate Zen Foragers Go Galactic

    Morels: Out of This World – The Ultimate Zen Foragers Go Galactic

    If you’ve ever spent a quiet afternoon in Morels: The Hunt, you know the specific, meditative joy of scouring a digital forest for that one elusive fungi. It’s a series that proved you don’t need a pulse-pounding shotgun or a ticking clock to make a compelling game—just a camera, a keen eye, and the rustle of the wind.

    Now, Abrams Studios is taking that grounded philosophy and launching it into the stratosphere. Scheduled for a 2026 release on Steam, Morels: Out of This World swaps the American Midwest for the neon-soaked flora of deep space.


    A New Frontier for Fungi

    Forget the oak trees and damp logs of Earth. Out of This World introduces four distinct, handcrafted alien planets. We’re talking:

    • Alien Tropical Jungles: Glowing vegetation and humid, vibrant thickets.
    • Harsh Desert Planets: Vast, arid expanses where the “mushrooms” have evolved in truly bizarre ways.
    • Prehistoric Worlds: A place where the hunt for fungi happens in the shadow of roaming dinosaurs.

    The core loop remains as satisfying as ever: find rare mushrooms, snap photos of the local wildlife, and level up your Hunter and Photographer skills. But now, your “local wildlife” might have six eyes or be a literal T-Rex.


    Peace, Not Plasma Rifles

    In a market saturated with “extraction shooters” and high-stress survival sims, Morels remains a sanctuary. There is no combat and no time pressure. It is a pure exploration experience designed for those who want to “slow down and take everything in.”

    The game builds on the systems fans loved in the original titles, including:

    • Dynamic Seasons: Weather and cycles affect mushroom spawns and animal behaviour.
    • The Outdoor Shop: Spend your hard-earned points on gear like headlamps and advanced camera tech.
    • Exploration Mode: A returning fan-favourite feature that lets you play as the alien creatures themselves, exploring the world from a completely different perspective.

    The Technical Specs

    For those looking to ensure their rig can handle these alien vistas, the requirements are surprisingly accessible, keeping the cosy vibes alive for everyone:

    ComponentMinimum Requirement
    OSWindows 7/8/10 (64-bit)
    ProcessorIntel Core i5-4460 / AMD FX-6300
    Memory2 GB RAM
    GraphicsNVIDIA GeForce GTX 760 / AMD Radeon R7 260x
    Storage15 GB available space

    Why We’re Excited

    Morels: Out of This World feels like the natural evolution of the “Cosy Game” movement. By removing the familiar constraints of Earth, Abrams Studios has given itself a blank canvas for creativity. Whether you’re documenting bioluminescent spores or dodging a Brachiosaurus to get the perfect macro shot, this is shaping up to be 2026’s premier “vibe” game.

    Wishlist it now on Steam to keep your foraging skills sharp for the 2026 launch.

    Find out more here – https://s.team/a/4394020/

    #AbramsStudios #MorelsOutofthisWorld #steam #aliens #mushrooms #scifi #games #gaming #gamers

  • The Final Frontier: Starfield’s Settled Systems Explode with ‘Ab Astris Ad Terram’

    The Final Frontier: Starfield’s Settled Systems Explode with ‘Ab Astris Ad Terram’

    It is a monumental day for the Settled Systems. Today, April 7, 2026, Bethesda Game Studios isn’t just launching a patch; they are fundamentally evolving the Starfield experience. With the release of the Terran Armada DLC, the massive Free Lanes update, and the long-awaited debut on PlayStation 5, there has never been a better time to strap into your cockpit.

    Leading the charge is the final, chilling episode of the The Settled Systems animated anthology: “Ab Astris Ad Terram” (From the Stars to the Earth).


    Witness the Rise of the Terran Armada

    The “Ab Astris Ad Terram” short serves as a grim prologue to the new premium expansion. It showcases the Terran Armada at the peak of its terrifying efficiency—a faction of authoritarian unifiers wielding a flawless robotic army.

    The episode follows the Armada’s invasion of the Settled Systems, highlighting their ruthless quest for “unification” which begins with the kidnapping of a brilliant roboticist. This narrative thread pulls you directly into the DLC’s opening mission, where you are tasked with halting this machine-driven takeover.


    The “Free Lanes” Update: Space Flight Reimagined

    While the DLC brings the story, the Free Lanes update—free for all players on Xbox, PC, and now PS5—brings the features we’ve been dreaming of since 2023.

    • Cruise Mode: The era of “menu-to-menu” travel is over. You can now manually fly your ship between planets within a star system, making space feel vast and continuous.
    • X-Tech & Resource Overhaul: A new resource, X-Tech, allows for deeper customization of weapons and ship modules.
    • The Moon Jumper: A brand-new land vehicle to help you traverse those sprawling planetary surfaces with speed and style.
    • Quality of Life: From cross-outpost storage to the ability to bring select items through the Unity into New Game+, Bethesda has listened to the community’s biggest pain points.

    Welcome to the Party, PlayStation

    For the first time, PS5 players can join the Constellation. Launching today at 4:00 PM GMT, the PS5 version arrives as a “complete” experience, bundled with all the technical polish of the last two years and DualSense haptic support that makes every Grav Jump feel visceral.

    FeatureDetails
    New FactionThe Terran Armada (Authoritarian Robotic Military)
    New CompanionAn upgradable Robot Companion
    New TravelManual Interplanetary Cruise Mode
    New VehicleMoon Jumper Land Rover
    PS5 SupportFull 4K/60fps modes & DualSense Haptics

    Final Thoughts

    Starfield in 2026 feels like the game it was always meant to be. Whether you’re defending the Settled Systems from a robotic blitzkrieg in Terran Armada or just cruising the void to see what’s between Akila and Neon, the galaxy has never felt more alive.

    Pro Tip: Check your local outposts! The Free Lanes update also adds the Milliewhale petbecause every captain needs a space-faring companion that doesn’t talk back.

    Are you jumping back into Starfield today, or starting your journey on PS5? Let us know in the comments below!

    Find out more here – https://bethesda.net/en/game/starfield

    #Starfield #BethesdaGameStudios #scifi #TheSettledSystems #AbAstrisAdTerram #games #gaming #gamers #dlc #spacecraft

  • Shaping the Machine: A Deep Dive into Ekku in Morbid Metal

    Shaping the Machine: A Deep Dive into Ekku in Morbid Metal

    The long-awaited wait is over. As of April 8, 2026, SCREEN JUICE and Ubisoft have officially unleashed Morbid Metal into Steam Early Access. If you’ve been following this stylish hack-and-slash roguelite, you know it’s all about the “techno-ballet”—the seamless, mid-combat shapeshifting between distinct AI forms.

    While Flux is your agile starter and Vekta provides long-range control, there is one character that has quickly become a fan favourite for those who prefer “heavy metal” over “finesse”: Ekku.


    Who is Ekku?

    Unlocked during your journey through the first biome, the Sublime Garden, Ekku is a striking contrast to the high-speed blinking of Flux. Described as a “steel-bodied AI samurai,” Ekku is defined by raw power, physical presence, and a massive, engine-driven cleaver that looks like it could split a skyscraper.

    The Playstyle: Weight and Impact

    If Flux is a scalpel, Ekku is a sledgehammer. Playing as Ekku requires a shift in mindset:

    • Slower, Deliberate Strikes: You won’t be zip-zooming across the arena as easily, but every hit carries immense weight and stagger potential.
    • Area of Effect (AoE): His sweeping attacks are perfect for clearing out waves of smaller machines that threaten to overwhelm you.
    • The Heavy Hitter: Ekku excels at breaking through enemy defences and dealing massive “posture” or shield damage, making him essential for boss encounters.

    Mastering the Shapeshift Combo

    The magic of Morbid Metal isn’t just playing as one character; it’s the transition. Because shapeshifting is instant, Ekku becomes the “anchor” of your most devastating combos.

    Pro Tip: Try launching a group of enemies into the air with Flux’s rapid strikes, then mid-air, swap to Ekku to perform a crushing overhead slam. The impact not only deals massive damage but creates a shockwave that sets up your next character transition.


    Why Ekku Matters in the Roguelite Loop

    In the gritty, dystopian world of Morbid Metal, every “iteration” (run) is a test of adaptability. As you progress, you’ll find Protocols and Corpora (upgrades) that can further augment Ekku’s kit:

    • Impact Buffs: Increase the radius of his ground slams.
    • Defensive Shards: Since Ekku is a larger target, look for upgrades that grant temporary armour or health-on-kill to keep your momentum going.

    The Verdict: A Heavyweight Champion

    Ekku represents the “Oomph” in Morbid Metal’s combat loop. While the game is still in Early Access—meaning the developers are actively looking for feedback on balancing and enemy variety—the core feel of playing as Ekku is already incredibly polished.

    Whether you’re exploring the fractured temples of the Sublime Garden or pushing into the dilapidated cityscapes of the second biome, Ekku is the powerhouse you’ll want in your arsenal.

    Have you managed to survive a full run with Ekku yet, or are you sticking to the speed of Flux? Let us know in the comments below!


    Morbid Metal is available now on Steam. Requirements: Windows 10, Intel i5/i7, and at least a GTX 1650 (though an RTX 3070 is recommended for those 4K 60FPS techno-vibes).

    Find out more here on Steam – https://shorturl.at/S3TeN

    #MorbidMetal #hackandslash #roguelite #scifi #ubisoft #ekku #screenjuice #games #gaming #gamers #robots #battles #combat

  • Into the Radius 2 for PCVR will exit Early Access on April 23rd

    Into the Radius 2 for PCVR will exit Early Access on April 23rd

    Prepare your gear and double-check your magazines, Stalkers. The long-awaited moment is finally within sight.

    CM Games (CM Immersive) has officially pulled back the curtain on the Into the Radius 2 PCVR 1.0 release. After a rigorous Early Access period that saw the introduction of co-op and refined survival mechanics, the Pechorsk Anomaly is about to get a whole lot deeper.

    The Big Date: When is 1.0 Arriving?

    Mark your calendars: Into the Radius 2 will exit Early Access and launch its 1.0 version on April 23, 2026.

    This milestone marks the transition from a sandbox-heavy preview to a complete, “finishable” experience. According to the developers, the 1.0 update will allow players to play through a fully-fledged storyline from start to finish, providing the narrative closure fans of the original have been craving.


    Watch the Release Date Teaser

    Accompanying the announcement is a chilling new teaser that highlights the surreal, decaying beauty of the Zone. While brief, the footage hints at higher stakes, more aggressive entity behaviour, and the return of some fan-favourite items that were missing in the early builds.

    Watch the Into the Radius 2 Release Date Teaser


    What’s New in the 1.0 Update?

    The jump to 1.0 isn’t just about a “Finished” tag; it’s bringing a massive haul of content and systems that change how you survive:

    • A Fully-Fledged Story: A complete narrative arc featuring voiceovers and lore expanded through the Committee.
    • The Arsenal Expands: New weapons and the return of grenades, melee weapons, and—most importantly—the playable guitar.
    • Modular Customisation: A new gun paint system and more modular attachments to make your loadout truly yours.
    • New Gear: Players can finally equip night vision goggles and use flare rockets to light up those pitch-black nights.
    • Reworked Systems: A brand-new travel and discovery system between locations, replacing the placeholder UI.
    • The Final Location: A small, unique final area specifically designed for the story’s climax.

    The “Progress Wipe” Warning

    Before you head back in, take note: The 1.0 release will include a full progress wipe. Because the mission structure, progression, and world map are being fundamentally altered to accommodate the new story, everyone will be starting fresh on April 23.

    Looking Ahead: Post-Launch Plans

    While 1.0 is a “complete” game, CM Games has confirmed development won’t stop there. Future updates are expected to include:

    • 4-Player Co-op (up from the current 2-player limit).
    • Meta Quest Support (details on the standalone version are expected later in 2026).
    • Localisation for multiple languages.

    Whether you’re a veteran explorer or a newcomer waiting for the “full” experience, the Radius is calling. See you in the Zone, Explorer.


    Stay tuned to TechMash for our full review of Into the Radius 2 – 1.0 later this month!

    Find out more here – https://www.cm-immersive.com/itr2

    #intotheradius #vr #survivalshooter #earlyaccess #steam #CMImmersive #scifi #vrgames #cmgames #games #gaming #gamers

  • Starfield’s Biggest Leap Yet: The Free Lanes Update is Here

    Starfield’s Biggest Leap Yet: The Free Lanes Update is Here

    For a while now, the conversation around Starfield has been a bit like a ship stuck in a gravity well—stable, but perhaps lacking that extra thrust to reach the stars. That changes now. Bethesda is about to drop the Free Lanes Update on April 7, 2026, and it isn’t just a patch; it’s a fundamental shift in how we play the game.

    Launching alongside the Terran Armada DLC and the highly anticipated PlayStation 5 release, the Free Lanes update addresses the one thing every space-farer has been asking for: the feeling of truly being “out there.”


    Cruise Mode: No More Menus, Just Space

    The star of the show (pun intended) is Cruise Mode. Historically, travelling between planets in a system meant opening a map and fast-travelling. While efficient, it felt a bit like a series of fancy elevators.

    With the Free Lanes update, you can now point your nose at a distant planet and engage Cruise Mode. This allows you to fly seamlessly between celestial bodies within a star system. The best part?

    • Autopilot: Lock in your course and get out of the pilot’s seat.
    • Live on your Ship: While your ship cruises at high speed, you can talk to your crew, use workbenches, or even redecorate your captain’s quarters.
    • Interplanetary Events: Space finally feels “populated” with new dynamic encounters you’ll only find while cruising the lanes.

    Customisation Evolution: X-Tech & Tier 4 Gear

    If you’re a loot goblin, get ready. The update introduces X-Tech, a rare new resource found in high-level boss chests. This isn’t just another crafting material; it’s the key to Tier 4 Legendary Effects.

    Unlike previous tiers, where you prayed to the RNG gods, X-Tech allows you to select specific powerful modifiers for your gear. Want the Saboteur perk to instantly shut down robots? Or Kismet for triple ammo reloads? Now you can build your ultimate loadout with intent.

    Explore in Style: The Moon Jumper

    Tired of walking? The new Moon Jumper land vehicle is coming to a garage near you (specifically on Anchorpoint).

    • Verticality: Unlike the REV-8, the Moon Jumper is built for height. It features massive boost jets that let you “hop” across canyons and reach previously inaccessible mountain peaks.
    • Combat Ready: It’s not just a taxi; it’s a mobile platform for the new enemy modifiers (like “Tank” and “Martyr” variants) you’ll encounter at fresh Points of Interest.

    Quality of Life: The “Shared Container”

    The dream of a unified logistics network is finally here. You can now build a Shared Outpost Container. No more hauling 5,000 units of Iron across the galaxy manually—if you put it in the shared bin at Outpost A, you can access it at Outpost B. This makes base building actually feel like an empire-building exercise rather than a weight-management simulator.


    The Verdict

    The Free Lanes update feels like the “2.0” moment Starfield has been waiting for. By removing the friction of loading screens in space and adding deep, intentional customisation via X-Tech, Bethesda is leaning into the “Simulation” aspect of their space RPG.

    Whether you’re an Xbox veteran returning for the Terran Armada storyline or a PS5 player jumping in for the first time on April 7, the Settled Systems have never looked more inviting.

    Are you planning to start a new character for the PS5 launch, or will you be taking your existing Starborn through the Free Lanes?

    Find out more here – http://starfieldgame.com/

    #Starfield #rpg #Bethesda #scifi #freelanes #gameupdate #gametrailer #games #gaming #gamers

  • ARC Raiders Flashpoint Gets An Update

    ARC Raiders Flashpoint Gets An Update

    The skies over Speranza just got a lot more crowded. Embark Studios has officially dropped the Flashpoint Update for ARC Raiders, and it’s the third major content expansion in what has been a blistering 2026 roadmap.

    Following January’s Headwinds and February’s Shrouded Sky, Flashpoint is here to tighten the screws on veteran Raiders while introducing some much-needed quality-of-life tweaks. If you haven’t ventured topside since the game’s launch late last year, now is the time to check your ammo and re-sync your sensors.

    Here is the breakdown of everything hitting the wasteland in the Flashpoint update.


    1. New Aerial Menace: The Vaporiser

    Just when you thought it was safe to sprint across the open Dam Battlegrounds, the Vaporiser has arrived. This is a new aerial ARC unit that travels in groups. Unlike the predictable flight paths of the smaller Fireflies, the Vaporiser is erratic and lethal, utilising a sustained laser beam attack that can melt through armour if you’re caught out of position.

    Pro Tip: Look for the new Energy weapons added in this update—they seem specifically tuned to strip the Vaporizer’s shielding.

    2. Shredders on the Loose

    The tank-like Shredders, which were previously contained within the Stella Montis underground, have broken out. You can now encounter these mechanical beasts across all maps, including the Spaceport and Buried City. This change significantly raises the stakes of “standard” runs, as a Shredder encounter can quickly turn a quiet loot trip into a fight for survival.

    3. High-Risk Map Condition: Close Scrutiny

    Flashpoint introduces a new map condition called Close Scrutiny. When this event is active, it spawns the ARC Assessor—a heavily guarded unit carrying high-tier progression components.

    The twist? Regular map loot is significantly reduced during this event. This effectively turns the map into a massive PvP magnet, funnelling every squad toward the Assessor. It’s a bold move by Embark to lean into the “Extraction” tension, forcing players to decide if the risk of a firefight is worth the reward.


    4. Expanding the Arsenal

    To counter the escalating ARC presence, Tian Wen has opened up two new toys for us to play with:

    • Canto SMG: A unique sub-machine gun that utilises Medium ammo—a first for its class, offering more stopping power than your standard light-calibre SMGs.
    • Dolabra Energy Shotgun: This is the star of the show. It features a variable focus, allowing you to switch between a wide defensive burst and a tight, concentrated beam of electricity.
    • Surge Coil: A new placeable deployable that shocks nearby enemies. It’s essentially a repeating “Jolt Mine,” perfect for holding down extraction points while you wait for the mule.

    5. Better Living in Speranza (QoL)

    Embark has finally listened to the community regarding the friction in the base camp.

    • Streamlined Crafting: You can now recycle, refine, and purchase missing materials directly from the crafting menu. No more jumping through three different screens just to see if you have enough scrap for a scope.
    • Supercharging Scrappy: You can now feed specific food items (like Apricots or Mushrooms) to Scrappy the rooster. This influences what types of loot he prioritises gathering for you while you’re away.
    • Loadout Priority: A major backend change—players who bring in their own gear (rather than going “naked”) are now prioritised for fresh server instances, rewarding those who are willing to risk their high-tier equipment.

    The Verdict

    The Flashpoint update feels like a “bridge” to the massive Riven Tides expansion coming in April, but it’s a beefy bridge nonetheless. The addition of the Vaporiser and the wandering Shredders makes the world feel more alive—and much more dangerous.

    Raiders, what are your thoughts on the new Vaporiser? Is it a fair fight, or are the skies getting too cluttered? Let us know in the comments!

    Find out more here – https://epic.gm/arc-raiders

    #ARCRaiders #multiplayer #extractionshooter #EmbarkStudios #UnrealEngine5 #games #gaming #gamers #scifi #combat

  • Unreliable Narrators and Tactical Chaos: Introducing Vaunted

    Unreliable Narrators and Tactical Chaos: Introducing Vaunted

    Fresh out of the latest Xbox Partner Preview (March 2026), a new contender has emerged to shake up the tactical RPG landscape. Developed by Lost Lake Games—a team of industry veterans behind heavyweights like StarCraft and Guild Wars—and published by the strategy specialists at Hooded Horse, Vaunted is shaping up to be one of the most innovative titles of the year.

    If you’ve ever wondered what would happen if you mixed XCOM’s tension with the “unreliable narrator” storytelling of Rashomon, all wrapped in a gritty Space Western aesthetic, Vaunted is the answer.


    Three Heroes, Three Lies

    Set a millennium after the collapse of the last galactic empire, the world of Vaunted is a lawless frontier where mercenaries and treasure hunters scrap over imperial relics. You control a trio of “dysfunctional frenemies” who have just bungled a high-stakes heist:

    • Dyse: An incorrigible thief and con artist with a knack for finding loot and making enemies.
    • Gendril: A battle-hardened mercenary who believes violence is the only universal language.
    • Kyvaath: A powerful warlock—the last of her kind—empowered by cybernetic enhancements and a thirst for vengeance.

    The hook? They are all unreliable narrators. As you play through the story, you’ll experience events from different perspectives. Every lie, half-truth, and exaggerated boast opens new branching paths. If a character “dies” in your version of the story, you can rewrite the chapter from a different survivor’s viewpoint, unlocking new loot, secrets, and dialogue.

    Tactical Gameplay with a Twist

    Vaunted doesn’t just innovate on the narrative front; it reimagines how we handle turn-based combat. It features a hybrid system where turn-based planning meets real-time execution.

    • No Initiative Order: You decide who moves when, alternating activations with the enemy.
    • Physics-Based Action: You can set overwatch angles, leap into cover to dodge in real-time, or use a grenade to launch an enemy into the air and riddle them with bullets before they hit the ground.
    • Manual Aiming: Like Valkyria Chronicles, you can take direct control to pinpoint enemy weaknesses and manually aim your shots.

    Key Information at a Glance

    FeatureDetails
    DeveloperLost Lake Games
    PublisherHooded Horse
    PlatformsPC (Steam, Epic, Microsoft Store)
    Release DateEarly Access 2026
    Game PassDay One for PC Game Pass

    Why It’s On Our Radar

    It’s rare to see a tactical game place such a heavy emphasis on the character of its protagonists. These aren’t just faceless soldiers; they are petty, desperate, and brilliant criminals trying to keep a criminal syndicate off their backs. Combined with the “perspective-switching” mechanic, Vaunted promises a level of replayability that most RPGs can only dream of.

    “Tell the story of an expedition gone horribly wrong… where every exposed lie and half-truth opens up new branches.” — Lost Lake Games

    Find out more on Steam here – https://shorturl.at/Momdp

    #Vaunted #LostLakeGames #HoodedHorse #scifi #rpg #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames