Tag: #Steam

  • Prepare Your Party: Valor of Man Arrives March 19th!

    Prepare Your Party: Valor of Man Arrives March 19th!

    Tactical RPG fans, mark your calendars. Legacy Forge and Numskull Games have officially announced that their high-fantasy roguelite, Valor of Man, is set to launch on March 19th, 2026.

    If you’ve been looking for a game that blends the deep, crunchy strategy of a tabletop session with the “just one more run” addiction of a roguelite, this is the title to watch.


    What is Valor of Man?

    Set in a realm fractured by “ruin and revelation,” Valor of Man isn’t your typical hack-and-slash. It’s a tactical CRPG at its core, but condensed into a high-stakes roguelite format. You aren’t just controlling a single hero; you’re managing a party of four, each of whom must survive long enough to see the end of a multi-act journey.

    Key Features to Get Excited About:

    • Reaction-Driven Combat: This is the game’s secret sauce. Every attack you make can trigger an enemy response, turning the battlefield into a lethal dance of positioning and anticipation.
    • Massive Build Variety: With 12 distinct classes (and subclasses!) and a pool of over 750 spells, items, and artefacts, the synergy possibilities are practically endless.
    • The “Valor” Difficulty Scale: For those who find standard RPGs too easy, the game features 10 escalating difficulty levels.
    • Steam Deck Ready: The developers have confirmed full controller support and Steam Deck compatibility on day one.

    Why the Buzz?

    The game recently won Best Upcoming Indie at the Romanian GameDev Academy awards, and for good reason. Early impressions from the Steam demo highlight a refreshing “reaction” mechanic that forces you to think three steps ahead—much like a high-level game of Dungeons & Dragons or Slay the Spire.

    The developers have been active in the community, recently refreshing the 3D hero models and fine-tuning the balance for “glass cannon” classes like the Blade Dancer.

    How to Play Early

    Can’t wait until March 19th? You’re in luck. An extended demo is featured during Steam Next Fest, running from February 23rd to March 2nd. It’s the perfect time to test your tactical mettle and see if you have the “valor” required to survive.

    Pro Tip: Keep an eye on your positioning. In Valor of Man, moving isn’t just about getting closer to the enemy; for classes like Elara the Rogue, smart movement is now a direct multiplier for your damage output.

    Find out more here on Steam – https://shorturl.at/pxs4D

    #LegacyForge #NumskullGames #RPG #roguelite #ValorofMan #PC #Steam #tactical #steamnextfest #fourepicheroes #games #gaming #gamers #gameplay #videogames demogames

  • It’s Not A Gamble If You Win: The Card Corner Demo is Here!

    It’s Not A Gamble If You Win: The Card Corner Demo is Here!

    The wait is over for fans of cosy productivity and deckbuilding strategy. Conradical Games and publisher Assemble Entertainment have officially released the first playable demo for Card Corner, the spiritual successor to the cult-favorite Desktop Defender.

    Designed to be the ultimate “second-monitor” game, Card Corner blends the high-stakes feel of poker with the satisfying loops of an idle incremental game—all in a compact window that sits neatly in the corner of your screen.


    What is Card Corner?

    Imagine Balatro met a productivity app. Card Corner is a poker-inspired deckbuilder that progresses while you work, browse, or play other games. Your deck draws hands automatically, earning you chips that you can reinvest into powerful upgrades, new cards, and game-changing synergies.

    Key features you’ll find in the demo:

    • Idle Poker Deckbuilding: Watch your chips stack up as hands are drawn in the background.
    • Active or Passive Play: Jump in to optimise your hand bonuses or let your strategy unfold naturally.
    • Small Footprint: The game runs in a fully resizable, repositionable window that stays out of your way.
    • Deep Progression: Even in the demo, you can get a taste of the 100 XP levels and the “Ascendium” prestige system.

    Steam Next Fest & Beyond

    The demo release kicks off a big month for the game. If you enjoy what you play today, make sure to keep an eye out for more during Steam Next Fest, running from February 23rd to March 2nd.

    The developer, Swiss-based Conradical Games, has a history of creating unique “utility-adjacent” games, and Card Corner looks to be their most polished entry yet.

    Mark Your Calendars

    • Demo Available: NOW (on Steam)
    • Steam Next Fest Feature: February 23 – March 2, 2026
    • Full Launch: March 9, 2026

    “Whether you’re chasing legendary cards or simply letting customers drop by your booth, the corner is always open.”


    Ready to start stacking chips? You can download the demo for free on Steam

    Find out more here – https://www.conradicalgames.com/

    #AssembleEntertainment #ConradicalGames #PC #CardCorner #pokergame #cardgames #steam #pcgames #games #gamers #gaming #gameplay #demogames #videogames

  • Shadows Arise: The Darkhaven Kickstarter & Demo are Live!

    Shadows Arise: The Darkhaven Kickstarter & Demo are Live!

    The wait is over for fans of dark, gritty action RPGs. Moon Beast Productions—the powerhouse studio founded by the legendary creators behind Diablo I, Diablo II, and Torchlight—has officially launched the Kickstarter campaign for Darkhaven.

    Alongside the funding drive, the team has taken the bold step of releasing an “unconventionally unfiltered” pre-alpha demo on Steam, giving players a raw look at the future of the genre.


    What is Darkhaven?

    Darkhaven isn’t just another click-and-loot clone. It’s a “next-generation” isometric ARPG set in a world where civilisation has completely collapsed. You aren’t just fighting monsters; you are surviving in a persistent, evolving sandbox.

    Key Features to Get Excited About:

    • Fully Deformable Terrain: Forget invisible walls. You can dig through the earth, tunnel into dungeons, and even redirect flows of lava to reshape the battlefield.
    • Dynamic World Events: The world isn’t static. A “Necropolis” event might trigger, slowly turning the entire map into an undead wasteland unless you stop it.
    • Freedom of Movement: For the first time in an isometric ARPG of this scale, your character can jump, climb, and swim. Verticality is a core tactical element, not just a visual one.
    • Expressive Loot: The devs are moving away from the “+1% damage” incrementalism of modern games. Expect “bold” loot that changes how your skills function and inspires entirely new builds.

    The Demo: A Raw First Look

    This isn’t a polished “vertical slice.” Moon Beast is letting you into the engine room.

    • Where to play: Available now on Steam.
    • The Content: Play as the Witch class, progressing up to Level 8.
    • The Depth: You’ll have access to 6 skills across 3 skill trees, focusing on mobility and resource management.
    • Multiplayer: A limited, experimental multiplayer mode is included to help the devs stress-test their servers.

    “There’s dust on the edges, but there’s also real experimentation. Our goal is to stay true to the core of classic Diablo while deliberately breaking from the pack.” — Erich Schaefer, Co-Founder & Chief Creative Officer


    Support the Journey on Kickstarter

    The Kickstarter campaign seeks to raise $500,000 by March 21, 2026, to accelerate development toward a Q4 2026 Early Access launch.

    Backer rewards include everything from Early Access keys and digital soundtracks to more exclusive tiers that let you help design in-game items or monsters. If you’ve been looking for an ARPG that prioritises player agency and “too good to be true” loot, now is the time to make your voice heard.

    Find out more here:

    Steam – https://shorturl.at/x91Xn

    Kickstarter – https://shorturl.at/z5HpB

    #Darkhaven #darkfantasy #ARPG #ancientrelics #MoonBeastProductions #rpg #steam #kickstarter #games #gaming #gamers #gameplay #demogames #videogames

  • The Fish-Slapping Legend Returns: A Deep Dive into Island Gologuz

    The Fish-Slapping Legend Returns: A Deep Dive into Island Gologuz

    If you haven’t yet experienced the chaotic, sun-drenched world of the Sime Is Back franchise, you are missing out on one of the most delightfully “unhinged” indie series in recent years. Developed by Grande Spallone Games, the series has evolved from a quirky 2.5D platformer into something much more ambitious.

    The latest buzz? The official cinematic reveal of Sime Returns – Island Gologuz.

    The trailer just dropped (February 15, 2026), and it paints a picture of an Adriatic paradise that is about to get very, very complicated. Here is everything you need to know about Sime’s upcoming adventure.


    The Story: When Generosity Runs Out

    Sime is the hero we didn’t know we needed: an old fisherman with a heart of gold, a love for his cats, and a complete inability to swim.

    In Sime Returns, our protagonist heads home to Island Gologuz with a boat full of free fish for the locals. For a moment, it’s all music and cheers. But the honeymoon phase ends the moment the freebies stop. The islanders’ gratitude quickly curdles into greed, and by the next morning, Sime is betrayed, beaten, and—worst of all—his beloved cats have been kidnapped and scattered across the island.

    What Makes Island Gologuz Special?

    Unlike the previous entries, Sime Returns leans heavily into a narrative that shifts tones. Island Gologuz isn’t just a backdrop; it’s a character in itself.

    • A Living Adriatic Island: You’ll explore colourful streets and sun-soaked shores that feel peaceful at first glance, but the game promises a “darker side” that reveals itself as you progress.
    • The Tone Shift: The developers have hinted at a story that moves from bright, whimsical humour to something much more tense and mysterious.
    • Fish-Slapping Combat: Yes, the signature mechanic is back. Sime still fights using a fresh fish as a melee weapon. If it isn’t broken, don’t fix it—just slap harder.

    A Proudly “Indie” Spirit

    One thing that stands out about Grande Spallone Games is their transparency. The studio openly mentions using AI tools to assist with textures and 3D modelling to bring this world to life efficiently, while maintaining that the heart of the game—the story, music, and “slightly unhinged” gameplay—is handcrafted. It’s a bold, “proudly imperfect” approach that has earned the series a cult following.

    “What happens when generosity runs out? Sime Returns is a story about loyalty, greed, and a man who must face the community he once cared for.”


    Key Features to Watch For:

    FeatureWhat to Expect
    WeaponryFresh fish, environmental tools, and “unconventional” gadgets.
    ExplorationHidden corners of Gologuz and mysteries lurking beneath the surface.
    The MissionRescue multiple unique cats, each hidden in increasingly dangerous spots.
    VisualsA bold, cinematic indie style with dynamic cutscenes.

    Final Thoughts

    If you’re tired of the hyper-polished, cookie-cutter AAA experience, Sime Returns – Island Gologuz looks like the perfect antidote. It’s weird, it’s emotional, and it involves hitting people with aquatic life. What more could you want?

    The game is currently available to wishlist on Steam, and while the release date is still “TBA,” the new trailer suggests we’ll be heading back to the Adriatic sooner rather than later.

    Find out more here on Steam – https://shorturl.at/NLnYI

    #SimeReturns #GrandeSpalloneGames #AdriaticIsland #Gologuz #steam #action #adventure #fishing #fisherman #games #gaming #gamers #videogames #gameplay

  • Cooking Simulator 2: Better Together – New Trailer Reveals Multiplayer Chaos and Culinary Mastery

    Cooking Simulator 2: Better Together – New Trailer Reveals Multiplayer Chaos and Culinary Mastery

    It’s time to sharpen your knives and prep your stations—the heat is officially turning up! Big Cheese Studio has just dropped a brand-new gameplay trailer for Cooking Simulator 2: Better Together, giving us our most in-depth look yet at the highly anticipated sequel.

    While the original game was a solo masterclass in physics-based culinary mayhem, this trailer confirms that the kitchen is no longer a lonely place. Here is everything we learned from the latest reveal.


    What’s New in the Kitchen?

    The trailer highlights a significant jump in depth and realism, moving beyond just “flipping burgers” to a full-scale restaurant management experience.

    1. Multiplayer: The Star of the Show

    True to its subtitle, Better Together introduces online co-op. The trailer showcases players:

    • Dividing and Conquering: One chef handles the grill while another preps the salad and plates the dishes.
    • Shared Responsibility: Work together to manage high-pressure orders or, let’s be honest, engage in legendary food fights when things get too stressful.
    • Sandbox Fun: You can invite friends to your private apartment or sandbox mode just to experiment with ridiculous recipes.

    2. The Blueprint System

    One of the standout features revealed is the Blueprint System. This isn’t just about following instructions anymore; it’s about creative freedom.

    • Design your own signature dishes from scratch.
    • Refine recipes over time to suit your customers’ evolving tastes.
    • Add your unique creations to your restaurant’s permanent menu.

    3. Living Restaurant Experience

    The game is evolving into a more holistic simulation. You aren’t just a cook; you’re a restaurateur.

    • Dynamic Guest AI: Customers now have specific moods and personalities. Their feedback on your presentation and speed will directly affect your restaurant’s prestige.
    • Operational Management: You’ll need to track ingredient availability, prep for rush hours, and maintain your equipment to avoid literal kitchen nightmares.

    Career Progression and Customisation

    The trailer also gave us a glimpse into the life of a chef outside the kitchen. You can now fully customise your character—from tattoos and hairstyles to professional outfits—and retreat to a personal apartment to unwind after a long shift.

    As you rise from a humble burger joint to a world-class culinary laboratory, you’ll unlock:

    • Advanced Skills and Perks: Specialised techniques to help you master heat and timing.
    • Mastery Seals: Earn these by taking on challenges from the International Academy of Master Chefs.

    “Cooking Simulator 2 is about cooking as an experience you can enjoy your way—either solo or together.” — Krzysztof, Big Cheese Studio.


    Release Date and Platforms

    Mark your calendars! The wait is almost over.

    DetailInformation
    Official Release DateMarch 31, 2026
    PlatformPC (Steam)
    DeveloperBig Cheese Studio
    Key ModesSingle-player, Online Co-op, Sandbox

    If you haven’t already, you can wishlist the game on Steam now to stay updated on the final stretch of development. Whether you’re in it for the professional prestige or the absolute chaos of a kitchen fire, March can’t come soon enough!

    Find out more here – https://bigcheesestudio.com/

    #CookingSimulator2 #SimulationGames #CoopGames #IndieGames #CookingGames #steam #BigCheeseStudio #games #gaming #gamers #videogames

  • Yakoh Shinobi Ops is coming to PlayStation and Steam in 2027

    Yakoh Shinobi Ops is coming to PlayStation and Steam in 2027

    During Sony’s latest State of Play (February 2026), a new shadow emerged that has stealth fans buzzing. Yakoh Shinobi Ops, developed by the veterans at ACQUIRE Corp. (the minds behind Tenchu) and published by Shueisha Games, was officially unveiled as a 4-player co-op tactical stealth experience.

    Set in a stylised Warring States-era Japan, this isn’t your typical “hack-and-slash” ninja game. It’s a hardcore exercise in patience, coordination, and the art of staying unseen.


    The Way of the Shinobi: Core Gameplay

    Unlike many modern “stealth” games that quickly devolve into combat, Yakoh Shinobi Ops emphasises that true shinobi don’t need to kill to succeed. The goal is simple but daunting: Infiltrate, Deceive, and Survive.

    Tactical Co-op Synergy

    The game is built from the ground up for four players. While solo play is possible, the experience is designed around a squad of shinobi using specialised Ninjutsu that must be synchronised to overcome high-security strongholds.

    • Diverse Roles: One shinobi might use a grappling hook to scout from above, while another uses flash grenades or smokescreens to mask the movement of the team.
    • Destructive Paths: Some ninjas specialise in creating new routes, such as smashing through walls or manipulating the environment to bypass sentries.
    • The Weight of Survival: An operation is only considered a total success if every shinobi returns alive. Leaving a comrade’s body behind is a mark of shame and significantly reduces mission rewards.

    The “Undying Pursuer”

    Perhaps the most terrifying reveal was the Pursuer. This relentless, unstoppable hunter stalks your team throughout the mission. You cannot fight it head-on; to be caught by the Pursuer is certain death. This creates a constant “ticking clock” of tension, forcing teams to move efficiently before the shadow catches up.


    Game Details at a Glance

    FeatureDetails
    DeveloperACQUIRE Corp. (Tenchu, Octopath Traveler)
    PublisherShueisha Games
    Release Year2027
    PlatformsPlayStation 5, Steam (PC)
    Player Count1–4 Players (Online Co-op)
    PerspectiveTactical Top-down

    Why This Matters

    For fans of the original Tenchu series, this feels like a spiritual evolution. ACQUIRE is returning to its roots, but adapting the “ninja fantasy” for a modern era where cooperative tactical play is king. The combination of top-down strategy and high-stakes stealth offers a “white-knuckle” experience that feels fresh in a market often dominated by action-heavy titles.

    “A split-second misstep can cost a Shinobi their life. Move like a shadow, or embrace certain death.”

    The trailer highlighted the importance of verticality and environmental interaction, promising that no two infiltrations will play out exactly the same.

    Yakoh Shinobi Ops is scheduled to strike in 2027. You can already wishlist the game on Steam or the PlayStation Store to keep track of its development.

    Find out more here;

    Steam: https://shorturl.at/8aqCR

    PlayStation: https://shorturl.at/AkfAY

    Developer: https://shorturl.at/ze6aD

    #ShueishaGames #YakohShinobiOps #coopgame #tactical #stealth #action #ACQUIRECorp #PlayStation #Steam #Sony #StateofPlay #games #gaming #gamers #videogames

  • Delve Into the Depths: UNDERDEEP Launches Crowdfunding This Valentine’s Day

    Delve Into the Depths: UNDERDEEP Launches Crowdfunding This Valentine’s Day

    Forget the chocolates and roses—this February 14, 2026, the real heart-pounding action is happening underground. Indie studio Hakony has officially announced the launch of its crowdfunding campaign for UNDERDEEP, a gritty dungeon RPG that aims to bridge the gap between old-school challenge and modern convenience.

    Whether you’re a hardcore cartographer or a busy gamer who loves a good loot grind, UNDERDEEP is shaping up to be your next obsession. Here is everything you need to know about the descent.


    What is UNDERDEEP?

    Set in the shadows of a royal capital where a mysterious, monster-infested dungeon has suddenly appeared, UNDERDEEP casts you as an adventurer seeking fortune and fame—or perhaps just trying to survive the darkness.

    The game is a Dungeon RPG (DRPG) that utilises a unique blend of manual strategy and idle mechanics. It’s designed to be “idle-friendly,” meaning your character can continue their expedition even when you’re away, making it a perfect fit for the “busy adventurer.”

    Key Features at a Glance:

    • Deep Job System: Start as a “Newbie” and evolve into specialised roles like Warrior, Rogue, Ruler, or Crafter.
    • Strategic Mapping: Exploration is the core. The game automatically records your path, but success relies on your ability to place custom markers and note key locations.
    • The Karma System: Your choices matter. Every action in the dungeon affects your karma, shifting your character toward the light or into the abyss.
    • Massive Loot Table: Over 500 unique items to find, equip, and customise.
    • Asynchronous Multiplayer: You aren’t alone in the dark. You’ll occasionally encounter “ghosts” of other players’ characters, allowing for low-pressure social interactions.

    Why Crowdfund Now?

    While the game is already slated for a PC (Steam) release in 2026, the crowdfunding campaign (beginning February 14) is about more than just a pre-order.

    Hakony has expressed a desire to “recapture the spark of imagination” found in classic RPGs. The funds will help polish the game’s unique monochromatic-meets-vibrant visual style and potentially expand the asset library with professional creators if stretch goals are met.

    Backer Rewards to Watch

    If you decide to pledge, you aren’t just getting a Steam key. Early details suggest some enticing perks for early supporters:

    1. Early Access: Play the full game 3 days before the official public release.
    2. Personalised Gear: Certain tiers allow you to create a one-of-a-kind Utility item with your chosen name, exclusive to your account.
    3. Digital Goodies: Expect the standard array of digital soundtracks and artbooks that showcase the game’s “gritty fantasy” aesthetic.

    Technical Details

    • Developer: Hakony
    • Platform: PC (Steam)
    • Languages: Supports 11 languages, including English, Japanese, French, German, and Spanish.
    • Price Point: Planned for approximately $6.50 – $13.00 USD, making it a very accessible entry into the genre.

    Final Thoughts

    In an era of high-octane action, UNDERDEEP feels like a love letter to the era of graph paper and careful planning, updated for the 2026 gamer. If you’ve ever missed the feeling of truly mapping a world, this is one campaign you shouldn’t sleep on.

    Will you seize your destiny, or be consumed by the darkness?

    Find out more here:

    Kickstarter – https://shorturl.at/aWF42

    Steam – https://shorturl.at/cyCDx

    #UNDERDEEP #Dungeon #RPG #PC #Steam #Hakony #kickstarter #crowdfunding #monsters #games #gaming #gamers #videogames

  • Morbid Metal Major Demo Update: The Simulation Evolves

    Morbid Metal Major Demo Update: The Simulation Evolves

    The wait is over, Operators. SCREEN JUICE and Ubisoft have just dropped a massive update to the Morbid Metal demo, and it’s much more than a simple coat of paint. Whether you’re a veteran of the “Sublime Garden” or a newcomer looking to test your mettle, this update introduces fundamental shifts to how you play, progress, and prepare for the upcoming Early Access launch.

    From a complete economic overhaul to a dedicated space for mastering your shapeshifting combos, here is everything you need to know about the latest build.


    1. New Languages: A Global Simulation

    Accessibility is at the heart of this update. To ensure players worldwide can navigate the UI and dive deep into the lore of the Neural Nexus, the demo now supports multiple new languages. Joining the existing roster are:

    • Portuguese, Spanish, French, German, and Italian
    • Japanese, Chinese (Simplified/Traditional), and Korean
    • Polish, Turkish, Russian, and Ukrainian

    Now, you can experience the high-octane action in your preferred language without missing a single beat of the Operator’s instructions.

    2. The Emporium & Run Economy

    One of the most significant mechanical additions is the Emporium. During your runs, you will now earn Tokens—a temporary currency specific to your current iteration.

    How it works: Spend your hard-earned Tokens at the Emporium to purchase HP refills, new Routines (per-run buffs), and vital character upgrades.

    Pro-tip: Spend them wisely! These Tokens vanish the moment your run ends. Every purchase is a gamble on your survival for the next sector.

    3. The Training Area: Master Your Shift

    Tired of getting your style rank tanked because you missed a transformation timing? The new Training Area is your sanctuary. This safe zone allows you to:

    • Experiment with Real-Time Shapeshifting between characters like Flux, Ekku, and the newcomer, Vekta.
    • Practice frame-perfect Dodge Counters.
    • Develop the most “Stylish” air-juggles without the threat of a giant robot crushing you into the dirt.

    4. New Playable Character: Vekta

    The roster expands with the introduction of Vekta, the Operator’s rebellious creation. Vekta brings a completely different flavour to the combat:

    • Ranged Combat: Wields precise shurikens to control the battlefield from a distance.
    • Methodical Playstyle: Unlike Flux’s speed or Ekku’s raw power, Vekta is about space management and unforgiving precision.

    5. Expanding the World: New Biomes & Bosses

    The simulation is getting bigger. The update introduces the Steel Sanctuary, a sprawling, neon-lit city of rusted ambition that you’ll encounter after conquering the Sublime Garden.

    • Verticality: Improved layouts in the Sublime Garden now feature more platforming and vertical combat opportunities.
    • The Gatekeeper: Prepare to face Saru, a relentless machine boss built for raw pressure. If you can’t adapt to his leap slams and fist shots, your run ends here.

    Refined Meta-Progression

    Beyond the runs, the Neural Nexus has been deepened. You can now unlock permanent upgrades through Protocols and Corpora, ensuring that even if you die (and you will), you come back sharper, faster, and more lethal than before.

    Play the Demo Now

    The Morbid Metal demo update is live on Steam. If you haven’t wishlist the game yet, now is the time—the full jump into Early Access is just around the corner.

    Find out more here on Steam – https://shorturl.at/B66mL

    #MorbidMetal #SCREENJUICE #Ubisoft #NeuralNexus #DemoGame #GameUpdate #scifi #AI #steam #pcgames #games #gaming #gamers #videogames

  • The Wait is Over: Death Stranding 2: On the Beach is Coming to PC!

    The Wait is Over: Death Stranding 2: On the Beach is Coming to PC!

    Gather your gear and check your boots, Porters—the bridge to PC has finally been built.

    During the latest State of Play, Kojima Productions officially announced that Death Stranding 2: On the Beach will launch on PC on March 19, 2026. Following its massive success on PlayStation 5 last June, the sequel to Hideo Kojima’s genre-defying “Strand” game is ready to push your hardware to its absolute limits.


    PC-Exclusive Features and Enhancements

    Kojima Productions has partnered with the porting wizards at Nixxes Software to ensure the PC version isn’t just a port, but the definitive way to experience Sam Porter Bridges’ journey through Australia. Here is what you can expect:

    • Ultrawide Mastery: The game supports 21:9 UltraWidescreen for both gameplay and cinematic cutscenes, plus a staggering 32:9 Super UltraWidescreen mode for pure immersion.
    • Cutting-Edge Upscaling: Full integration for NVIDIA DLSS, AMD FSR, and Intel XeSS, including Frame Generation support to keep those framerates uncapped and buttery smooth.
    • Haptic Feedback: If you have a DualSense controller, you can plug it in to experience the full range of haptic feedback and adaptive triggers—feeling every slip on the terrain and every drop of Timefall.
    • PlayStation Overlay: Sign in with your PlayStation account to access trophies, your friends list, and unlock exclusive in-game items like the PlayStation-inspired suit.

    Pre-Order Bonuses

    Pre-purchases are live now on Steam and the Epic Games Store. If you secure your delivery early, you’ll snag some “silver” tier equipment to help you survive the trek:

    Item TypePre-Order Bonus (Standard/Deluxe)
    HologramCustom Quokka (Early Unlock)
    SkeletonsBattle, Boost, and Bokka Skeletons (Silver/Gold)
    GearMachine Gun [MP] (Early Unlock – Deluxe Only)
    CustomizationExclusive Patches (Quokka, Chiral Cat, “Why Me?”)

    What’s New in the Sequel?

    For those who have been avoiding spoilers since the PS5 launch, On the Beach takes Sam beyond the UCA to connect Australia to the Chiral Network.

    You aren’t just walking this time; you’ll face natural disasters like earthquakes and forest fires, navigate with a new mobile base of operations (the Magellan), and deal with a mysterious new antagonist played by Troy Baker. The Social Strand System returns, allowing you to collaborate with other PC and PS5 players to build roads, bridges, and structures that span the globe.

    Note: Kojima Productions also teased “new modes and features” launching simultaneously for both PC and PS5 next month. Stay tuned for those details!

    Find out more here – https://epic.gm/stranding-2-otb

    #DeathStranding #OntheBeach #DeathStranding2OntheBeach #KojimaProductions #SonyInteractiveEntertainment #pc #steam #scifi #games #gaming #gamers #videogames

  • Now This is Podracing: Everything We Learned from the Star Wars: Galactic Racer Gameplay Trailer

    Now This is Podracing: Everything We Learned from the Star Wars: Galactic Racer Gameplay Trailer

    The wait is finally over. After months of speculation following its reveal at The Game Awards 2025, Fuse Games just dropped the official gameplay trailer for Star Wars: Galactic Racer™ during the February 2026 State of Play.

    If you were worried this would be a “clean” corporate racer, think again. This is gritty, underground, and looks like it was built by people who genuinely miss the “move or die” intensity of Burnout and Episode I: Racer.


    The Setting: Chaos in the New Republic

    Forget the Jedi and the Sith. The game is set in the lawless Outer Rim during the New Republic era (shortly after the fall of the Empire). With the galaxy rebuilding, a power vacuum has opened, filled by The Galactic League—an unsanctioned, high-stakes racing circuit backed by shadowy syndicates.

    Key Gameplay Features

    • A “Runs-Based” Experience: This isn’t just a series of laps. Tracks feature branching routes and dynamic environments that change mid-race. You’ll need to make split-second risk-reward decisions.
    • The Fleet: You aren’t limited to one vehicle type. The trailer showcased:
      • Podracers (including the return of fan-favourites like Sebulba and Ben Quadinaros!)
      • Speeder Bikes
      • Landspeeders and Skim Speeders
    • Tactical Combat: Drawing from the developers’ Burnout roots, the game encourages shunting, slamming, and “brutal takedowns.”

    The Story: Revenge at 600 MPH

    You play as Shade, a lone-wolf pilot with a grudge against the current League champion, Kestar Bool.

    The campaign is immersive and choice-driven. You’ll work with your mechanic, Hibi, to customise your ride with parts and upgrades earned through a branching path of events. It’s not just about being the fastest; it’s about building a machine that can survive a league where “no rules” is the only rule.

    “No rules, no safety committees, and definitely no official medals—only those willing to punch, dodge, and face the risks will cross the finish line.” — Official Announcement


    Multiplayer and Modes

    For those who want to test their mettle against the galaxy, the game confirmed:

    • 12-Player Online PvP: Hard-fought races where reputation is everything.
    • Arcade Mode: Focused on precision driving and climbing the global leaderboards.
    • Scenarios Mode: Unique challenges and hardcore conditions that push your piloting skills to the limit.

    Initial Thoughts: Is It the Successor We Wanted?

    The visuals in Unreal Engine 5 are stunning, taking us from the familiar sands of Jakku to lush jungles and industrial cityscapes. While some fans on Reddit are debating the “grittier” art style, the sense of speed in the trailer is undeniable. It feels like a love letter to the N64/GameCube era of Star Wars games—experimental, fun, and a little bit dangerous.

    Star Wars: Galactic Racer is slated for release later in 2026 on PS5, Xbox Series X|S, and PC. You can officially wishlist it on Steam and the PlayStation Store now!

    Find out more here – https://starwarsgalacticracer.com/

    #StarWars #StarWarsGalacticRacer #racinggame #pcgaming #playstation #xbox #gaming #gamers #games #videogames #scifi #playstation #xbox #pc #steam

  • Rogue Point the 4-player co-op shooter out now on Steam!

    Rogue Point the 4-player co-op shooter out now on Steam!

    The wait is officially over. The developers behind the legendary Black Mesa (the fan-made Half-Life reimagining) have finally stepped away from the resonance cascades and into a world of corporate warfare.

    Rogue Point has officially launched into Steam Early Access, and the launch trailer is every bit as tactical and chaotic as we hoped.


    The Premise: Capitalism With a Body Count

    In the world of Rogue Point, the world’s richest CEO has died, leaving a massive power vacuum. Cutthroat conglomerates aren’t fighting in boardrooms; they’re using the MERX app to order private armies like they’re ordering a pizza.

    As part of an elite vigilante squad, your job is to strike back. The trailer showcases a sleek, “back-to-basics” tactical feel that prioritises satisfying gunplay and team coordination over the bloated systems seen in many modern live-service shooters.

    Key Features at a Glance:

    • 4-Player Co-op: Built from the ground up for teamwork. You can heal, revive, and share gear with your squad.
    • Dynamic Missions: Utilising a “Parametric Design System,” the game reshapes maps (The Airport, Mall, Office, and Oilrig) to ensure no two runs feel the same.
    • Tactical Depth: It’s not just “run and gun.” You can doodle on a 3D tactical map to plan your breach, use cameras to scout, and choose between stealthy approaches or “going loud.”
    • Dead Drop System: Earn in-game currency through successful missions to buy specific loadouts, or gamble your earnings on “Dead Drops” for a chance at rare weapons and skins.

    Why the Trailer Has Us Hyped

    The Early Access Launch Trailer does a fantastic job of highlighting the game’s “Old School is New Cool” philosophy. It showcases the brutal AI of the MERX enemies—ranging from tactical shooters who use flashbangs to keep you pinned, to “berserkers” with machetes that force you to break formation.

    Unlike many modern shooters that require hundreds of hours of grinding, Rogue Point is pitching itself as a “friendslop” title—a game designed for you and your mates to jump in, have a laugh, and enjoy tight, high-stakes tactical missions without the baggage of battle passes or expensive DLC.


    Release Details

    • Developer: Crowbar Collective
    • Publisher: Team17
    • Platform: PC (Steam)
    • Price: $24.99 / £21.49 (Keep an eye out for the 15% launch discount running for the first two weeks!)

    A Note on Early Access: Crowbar Collective has stated they want to develop the game alongside the community, much like they did with Black Mesa. Expect frequent updates, new maps, and refined AI as the game moves toward its 1.0 release.


    Ready to Breach?

    If you’ve been looking for a co-op shooter that sits right in the sweet spot between the tactical realism of Ready or Not and the frantic action of classic shooters, Rogue Point might just be your new addiction.

    Find out more here – https://playroguepoint.com/

    #RoguePoint #CrowbarCollective #coopshooter #steam #team17 #steamearlyaccess #scifi #games #gaming #gamers #videogames

  • Welcome to the Beautiful Nightmare of UNGALAND

    Welcome to the Beautiful Nightmare of UNGALAND

    If you’ve ever wondered what would happen if you tossed a Saturday morning cartoon into a blender with a brutal action RPG and a heavy dose of psychedelic ink, you’d get UNGALAND.

    It’s loud, it’s vibrant, and it wants you dead. But unlike the grim, gothic corridors of your typical Souls-like, UNGALAND invites you to perish in a world of neon splatters and slapstick violence.


    The Aesthetic: “Grim-Dark” Goes Technicolour

    Forget the crumbling stone castles and grey fog. UNGALAND is a visual explosion. Imagine a world hand-drawn by an animator who’s had way too much espresso.

    • Elastic Environments: The world pulses and breathes. Trees might giggle when you hit them, and the ground itself feels like it’s made of trampoline rubber and spite.
    • The “Toon” Gore: When you take a hit, you don’t just lose HP; your character might get flattened like a pancake or twisted into a pretzel. It’s hilarious until you realise you’re one frame away from a Game Over.

    Gameplay: Tight Mechanics, Loose Physics

    Don’t let the googly eyes fool you. Beneath the whimsical surface lies a combat system that demands precision.

    FeatureThe UNGALAND Twist
    Stamina ManagementReplaced by “Glee”—the more fun (aggressive) you are, the faster it builds, but over-extending leaves you “Tuckered Out.”
    Boss FightsMonstrosities that look like rejected cereal mascots with move sets that require frame-perfect dodges.
    The “Ink” SystemA unique souls-currency. Use it to level up or “re-draw” parts of your gear on the fly.

    Why the Chaos Works

    The brilliance of UNGALAND is the cognitive dissonance. There is something uniquely maddening—and addictive—about being bullied by a three-story-tall, neon-pink rabbit with a mallet.

    The “Chaos” isn’t just a buzzword; it’s baked into the level design. Shortcuts involve jumping through literal logic holes, and NPCs provide cryptic advice that sounds like nursery rhymes gone wrong. It captures that “just one more try” spirit by making every failure a comedic spectacle rather than a depressing slog.

    Pro Tip: Keep an eye on the background. In UNGALAND, the scenery isn’t just decor—sometimes the clouds are actually projectiles waiting for the beat to drop.


    Is It For You?

    If you’re tired of the “Chosen Undead” trope and want to test your reflexes in a world that feels like a fever dream, UNGALAND is your next obsession. It proves that a game can be punishingly difficult without taking itself too seriously.

    Ready to get inked?

    Find out more here – https://playtest.ungaland.com/

    #UNGALAND #actionplatformer #MevStudio #combat #bizarre #cartoon #Steam #demogame #videogames #games #gaming #gamers #tirbe #artefacts #havoc #chaos