Arrakis just got a whole lot bigger—and significantly more forgiving. Chapter 3 of Dune: Awakening is officially live, and it’s being hailed as the game’s most substantial update since launch.
Whether you’re a hardened survivor of the Deep Desert or a “sleeper” looking to return, here is the breakdown of the biggest changes:
The “No More Taxes” Revolution
In a move that has the community cheering, the Emperor has officially abolished base taxation. You no longer need to make regular treks to social hubs to pay CHOAM just to keep your shields powered. Build as big as you want without the constant dread of your base being reclaimed by the storm.
Combat & Gameplay Overhauls
New Weapons: Introduce some chaos with the Pyrocket (explosive fun) and Dual Blades for fast-paced, shield-bypassing strikes.
Rapier Rework: The Rapier has been completely redesigned with a unique, more fluid playstyle.
Specialisations: You can now invest in five distinct progression paths: Combat, Sabotage, Exploration, Gathering, and Crafting.
Rebuilt Landsraad & Endgame
The endgame has been entirely revamped to give you more purpose once you hit Tier 6:
10 New Locations: Including 5 overland challenge zones and 5 repeatable Imperial Testing Stations with escalating boss difficulty.
Landsraad Missions: A new repeatable mission system that builds your Faction Rank and Great House Standing.
Augmentation Station: Customise and power up your Tier 6 gear with the new Augment system to fine-tune your build.
The “Welcome Back” Gift
If you haven’t logged in for 28 days or more, Funcom is offering a Return Package. It scales based on your research level and provides enough resources to get a base and vehicle back up and running immediately.
Note: Launching alongside the free update is the Raiders of the Broken Lands paid DLC (included in the Season Pass), which adds over 70 new Smuggler-themed building pieces and decorations.
Find out more here – https://bit.ly/DuneAwakeningSteam
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