The tactical shooter landscape is about to get a major shake-up. Independent AAA studio That’s No Moon—founded by veteran developers behind Naughty Dog and Infinity Ward—has officially pulled back the curtain on its debut game. Fresh from its big reveal at Summer Game Fest, the studio is reimagining Smilegate’s massive multiplayer IP, Crossfire, as a premium, narrative-driven single-player tactical action-adventure.
Even better news for the master race? It is officially locked and loaded for a PC release.
A Radical Departure for the Crossfire Universe
For over a decade, Crossfire has been a titan of competitive, first-person multiplayer matchmaking. But That’s No Moon is throwing the old rulebook out the window. Shifted into a cinematic third-person perspective, this new title focuses heavily on a linear, character-driven campaign.
The story drops players into the treacherous Atlas Mountains, following a mercenary named Layla Qassem (played by Claudia Doumit). After a routine recon mission goes completely sideways, Layla is forced into a fragile, highly unstable alliance with an opposing Tier-One Operator, Delroy Cross (played by Ricky Whittle).
You’ll play exclusively as Layla, navigating a fraught relationship where trust isn’t guaranteed, but cooperating is the only way to survive an overwhelming global threat.
Redefining the Cover Shooter with “Adaptive Cover”
What makes this PC release incredibly exciting isn’t just the pedigree of the storytelling team—it’s the tech powering the gameplay. The developers are using Unreal Engine 5 to introduce a genre-reinventing mechanic called Adaptive Cover.
“With Adaptive Cover, the player character dynamically responds to the complex terrain around her and enemy positions to adjust her stance to maintain cover. This creates a greater sense of immersion and becomes an active skill to refine and master.” — Jacob Minkoff, Game Director
Instead of the traditional, rigid “press button to lock behind a box” mechanic seen in older third-person shooters, Crossfire features a fluid visibility system. Stances and cover adjust automatically based on line-of-sight vectors and uneven geometry.
Hardcore Strategy Meets Cinematic Action
The studio aims to bridge the gap between punishing military simulators and accessible action blockbusters. On PC, players can expect a highly tactical experience where brainpower trumps mindless firepower:
- Tactical Stealth: Smart positioning, flanking, and breaking enemy sightlines are essential.
- Squad-Based AI: Enemy NPCs won’t just brainlessly rush you; they use suppressive fire, coordinate flanks, and actively hunt your last known location.
- Dynamic Companion Mechanics: While Delroy Cross isn’t playable, he acts independently in combat—providing suppressive fire and distracting enemies based on your tactical choices.
The game is being built as a complete premium experience with no paid DLC planned, meaning PC players will get a full, polished narrative right out of the box.
Keep your eyes on TechMash for more updates, specifications, and a release date as they drop!
#CrossfireGame #ThatsNoMoon #PCGaming #GamingNews #SummerGameFest


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