Tag: #Scifi

  • ChainStaff coming to PC and consoles in April

    ChainStaff coming to PC and consoles in April

    Get your grappling hooks ready! ChainStaff, the high-octane action platformer from Mommy’s Best Games, has officially locked in its release date.

    Inspired by 80s sci-fi and classic heavy metal album covers, this “brutal” side-scroller puts you in the shoes of a mutant with an alien parasite literally fused to your head. Your primary tool is the titular ChainStaff—a versatile weapon that shifts between a spear, shield, and grappling hook at the touch of a button.

    Quick Intel:

    Release Date: April 8, 2026

    Developer: Mommy’s Best Games (led by Nathan Fouts, veteran of Insomniac and Serious Sam)

    Platforms: PC (Steam), PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch

    Soundtrack: A blistering metal score by Deon van Heerden (Broforce)

    Key Features

    One-Button Versatility: Master the shifting mechanics to slice through alien “Star Spores,” block incoming fire, or swing across 10 hand-drawn levels.

    Grotesque Decisions: Encounter fallen comrades and make a choice—rescue them for human tech or harvest their organs to fuel your alien mutation.

    Classic Challenge: Think Mega Man X meets Bionic Commando with a modern, fluid feel.

    Endless Replayability: Featuring multiple endings, branching tech trees, and a New Game+ mode.

    “The grappling hook mechanics are smooth as silk… the ability to change the ChainStaff into a spear, shield, or bridge with a single button should give players a new type of challenge!” — Nathan Fouts, Director

    Pre-orders are live now on most console storefronts. If you’re a fan of high-speed retro action and grotesque sci-fi aesthetics, this is one to keep on your radar for April!

    Find out more here – https://chainstaffgame.com/

    #chainstaffgame #chainstaff #HeavyMetal #SciFi #Platformer

    #MommysBestGames #mutant #alien #SuperSoul #games #gaming #gamers #videogames

  • MindsEye seek out the truth

    MindsEye seek out the truth

    If you’re a fan of high-octane action and cinematic storytelling, keep your eyes on MindsEye. Coming from Leslie Benzies (the former mastermind behind the Grand Theft Auto series) and Build A Rocket Boy, this isn’t just another open-world shooter—it’s a high-stakes techno-thriller.

    What’s the Hype?

    Set in a near-future world defined by corporate conspiracies and advanced technology, MindsEye promises an AAA experience that feels more like a blockbuster movie you actually get to play.

    Cinematic Combat: Expect gritty, fast-paced gunplay and high-speed vehicular chases.

    Deep Narrative: The story dives into heavy themes like artificial intelligence, memory, and corporate espionage.

    Visual Fidelity: Built with cutting-edge tech, the environments look incredibly lifelike and atmospheric.

    Why it Matters

    Unlike many modern titles that lean solely into multiplayer, MindsEye is positioning itself as a premier single-player, story-driven adventure. It’s part of the broader Everywhere ecosystem but stands alone as a premium, polished action epic.

    The Verdict: If you miss the days of tight, narrative-focused action games with a “Rockstar” level of polish, MindsEye is definitely one for your wishlist.

    Find out more here – https://www.mindseye.game/

    #MindsEye #scifi #action #adventure #thriller

    #BuildARocketBoy #neuralimplant #thetruth #games #gaming #gamers #videogames

  • Get ready Nonentity Galaxy is out now on Steam

    Get ready Nonentity Galaxy is out now on Steam

    Ready to trade your soul for a slightly better shield generator? Nonentity Galaxy just hit Steam (February 2026), and it’s the perfect blend of tactical fleet combat and the soul-crushing reality of a 9-to-5 in deep space.

    Developed by Brick-Up Studio, this sci-fi strategy roguelite puts you in the boots of a “Company” employee whose job description basically amounts to: Scavenge high-risk warzones, try not to die, and definitely don’t let the boss find out about that illegal tech you’re skimming off the top.

    Why You Should Punch the Clock:

    Tactical Fleet Command: Forget flying a single ship. You’re managing a whole squad. You can let the Fleet AI handle the grunt work or dive into manual control to micromanage formations and target priorities when things get hairy.

    Risk vs. Corporate Bureaucracy: Every mission is a gamble. Do you take the safe route for steady pay, or the “certain death” path for that rare module? Just remember: dying yields zero credits, but surviving means facing the settlement bill (and those inevitable administrative deductions).

    Deep Customisation: Salvage wreckage to swap modules on the fly. You’ll feel the power spikes immediately as you turn your corporate clunker into a pirate-shredding powerhouse.

    Dark Humour at its Finest: The galaxy doesn’t care about your heroics. It cares about paperwork. The narrative is sharp, cynical, and hits a little too close to home for anyone who’s ever been “cc’d” on an email they didn’t want to read.

    The Loop:

    Contract: Accept a job from “The Company.”

    Sortie: Navigate dangerous routes and engage in tactical space battles.

    Salvage: Loot what’s left of your enemies (and maybe “forget” to report some of it).

    Settle: Return to base, pay your fees, and upgrade for a bigger risk.

    “In space, no one can hear you scream… unless it’s about the 15% service fee on your life insurance.”

    Nonentity Galaxy is currently available on Steam with a very positive reception. If you’ve been looking for something to scratch that FTL itch but with more fleet-based tactics and a healthy dose of corporate satire, this is it.

    Find out more here on Steam – https://shorturl.at/dtC1T

    #SciFi #Strategy #Roguelite #NonentityGalaxy #Steam

    #BrickUpStudio #2PGames #spacecraft #spaceexploration #games #gaming #gamers #videogames

  • Dune: Awakening Chapter 3 Free Update

    Dune: Awakening Chapter 3 Free Update

    Arrakis just got a whole lot bigger—and significantly more forgiving. Chapter 3 of Dune: Awakening is officially live, and it’s being hailed as the game’s most substantial update since launch.

    Whether you’re a hardened survivor of the Deep Desert or a “sleeper” looking to return, here is the breakdown of the biggest changes:

    The “No More Taxes” Revolution

    In a move that has the community cheering, the Emperor has officially abolished base taxation. You no longer need to make regular treks to social hubs to pay CHOAM just to keep your shields powered. Build as big as you want without the constant dread of your base being reclaimed by the storm.

    Combat & Gameplay Overhauls

    New Weapons: Introduce some chaos with the Pyrocket (explosive fun) and Dual Blades for fast-paced, shield-bypassing strikes.

    Rapier Rework: The Rapier has been completely redesigned with a unique, more fluid playstyle.

    Specialisations: You can now invest in five distinct progression paths: Combat, Sabotage, Exploration, Gathering, and Crafting.

    Rebuilt Landsraad & Endgame

    The endgame has been entirely revamped to give you more purpose once you hit Tier 6:

    10 New Locations: Including 5 overland challenge zones and 5 repeatable Imperial Testing Stations with escalating boss difficulty.

    Landsraad Missions: A new repeatable mission system that builds your Faction Rank and Great House Standing.

    Augmentation Station: Customise and power up your Tier 6 gear with the new Augment system to fine-tune your build.

    The “Welcome Back” Gift

    If you haven’t logged in for 28 days or more, Funcom is offering a Return Package. It scales based on your research level and provides enough resources to get a base and vehicle back up and running immediately.

    Note: Launching alongside the free update is the Raiders of the Broken Lands paid DLC (included in the Season Pass), which adds over 70 new Smuggler-themed building pieces and decorations.

    Find out more here – https://bit.ly/DuneAwakeningSteam

    #duneawakening #dune #scifi #DuneAwakeningChapter3 #FreeUpdate

    #Funcom #RaidersoftheBrokenLands #DLC #openworld #survival #FrankHerbert #DenisVilleneuve #games #gaming #gamers #videogames

  • Launch Alert: The Last Starship v1.0 is Here!

    Launch Alert: The Last Starship v1.0 is Here!

    After three years of deep-space development in Early Access, The Last Starship has officially reached its v1.0 launch today, February 3, 2026! From the creators of Prison Architect, this isn’t just another space sim—it’s a gritty, high-stakes engineering challenge where your ship is only as good as the pipes and cables you lay down.

    Why You Should Be Playing:

    • The Ultimate Blueprint: Start with a cold, empty hull and install every reactor, engine, and life-support system yourself. Want a giant “flying brick” optimised for mining? Or a sleek, glass-heavy luxury liner? The choice (and the risk of decompression) is yours.
    • Pick Your Path: The galaxy doesn’t care who you are. Become a Miner extracting raw materials, a Pirate Hunter kitting out railguns, or a Spacebus Driver just trying to get civilians across the sector in one piece.
    • Systems That Matter: This is “Introversion Software” at its best. You’ll be managing power grids, oxygen flow, and FTL charges while navigating procedurally generated systems.
    • No More Limits: The 1.0 update has officially scrapped the ship editor grid limits. If you have the resources, you can build a starship that rivals a small moon.

    The “V1.0” Quick Stats:

    FeatureDetails
    DeveloperIntroversion Software
    GenreSpace Construction / Strategy / Simulation
    New in 1.0Steam Achievements, Motion Sickness Mode, Massive Ship Editor expansion
    VibeFTL meets Prison Architect with a dash of Battlestar Galactica

    Whether you’re a veteran from the Alpha 1 days or a new recruit looking for your first hull, there’s never been a better time to jump to lightspeed.

    Find out more here – http://www.last-starship.com/

    #TheLastStarship #SandboxSpaceSim #spaceexploration #spacetravel #spacecraft

    #IntroversionSoftware #starshipdesign #starshipbuilder #scifi #games #gaming #gamers #videogames

  • P.A.C.K. Unveils Its 2026 Roadmap: The Path to 1.0

    P.A.C.K. Unveils Its 2026 Roadmap: The Path to 1.0

    Fresh off its successful December launch, Nitrous Butterfly has officially dropped the 2026 Roadmap for PACK :: Post Apocalyptic Cleaning Kit. If you thought the world was messy now, just wait—things are about to get a lot bigger (and hopefully a lot cleaner).

    As a solo-dev passion project that has already captured the “zen-meets-grit” simulator crowd, 2026 is shaping up to be the year of expansion.

    What’s Coming in 2026?

    Massive Level Expansion: The world is growing far beyond the initial launch maps. Multiple new environments are slated for release throughout the year.

    Advanced Tech & Upgrades: New robot features and cleaning tech are being introduced to help you tackle environmental corruption more efficiently.

    Deeper Lore: Expect more “Echo Spheres” and environmental storytelling to piece together exactly how humanity left such a disaster behind.

    The Road to 1.0: The dev has officially targeted a 2027 window for the full 1.0 release, graduating from Early Access.

    Current Status (Patch 0.4.2.0)

    If you’ve been away for a few weeks, the recent January updates have already polished the experience:

    Physics Refinement: Skeletal parts are now vacuumable (goodbye, ribcages!), and “flailing” physics have been toned down.

    QoL Improvements: Resource icons have a fresh look, and the recycler now sports some satisfying spark effects.

    Whether you’re cleaning solo or with up to 3 friends, the apocalypse has never looked so… scrubbable.

    “A robot’s work is never done—especially when the world ends.”

    Find out more here on Steam – https://shorturl.at/lODPt

    #PACK #PostApocalypticCleaningKit #Roadmap #robots #scifi

    #NitrousButterfly #steam #gameupdate #games #gaming #gamers #videogames

  • RELOADIAN has officially dropped its demo on Steam!

    RELOADIAN has officially dropped its demo on Steam!

    What’s in the Demo?

    Get a taste of the chaotic, synthetic reality where you’ll need to climb higher than the rest to earn a finite life. The demo features:

    • Starfall Mission: Deploy into the Starfall Sector and prove your grit.
    • 3 Boss Encounters: Face off against deadly bosses with unique patterns to unlock new areas.
    • Creative Build Experimentation: Mix and match legendary weapons and modifiers to find your perfect synergy.

    Key Features

    • Roguevania Action: Every run resets the world, offering fresh challenges and new areas to explore.
    • PvPvE Combat: Fight together in 3-player co-op or clash with rivals to secure the best loot first.
    • Full Crossplay: Whether you’re on PC or console, you can join friends or challenge strangers seamlessly.
    • Flashy Combat: Experience fluid movement and flashy abilities designed for pure adrenaline.

    “You were promised eternal life. Now you’d do anything for the thrill of death.”

    The full game is slated for a Q2 2026 release, but you can jump into the Starfall Sector right now for free.

    Find out more here on Steam – https://shorturl.at/OpNPb

    #RELOADIAN #DemoGame #Steam #roguevania #battle

    #Bucketplay #newgames #scifi #combat #games #gaming #gamers #videogames

  • ICARUS: Console Edition launching at the end of Feb

    ICARUS: Console Edition launching at the end of Feb

    The long-awaited drop is finally here. After years of PC-exclusive survival, ICARUS: Console Edition is officially making its planetary debut.

    Whether you’re a veteran prospector or a first-time survivor, here is everything you need to know about the jump to PlayStation and Xbox.


    The Launch Details

    • Release Date: February 26, 2026.
    • Platforms: PlayStation 5 and Xbox Series X|S.
    • The Content: This isn’t just a port of the 2021 base game. The Console Edition includes the New Frontiers expansion from day one, giving you access to the massive, alien-infested region of Prometheus.

    What to Expect on Icarus

    If you’re new to the lore, Icarus is a session-based PvE survival game from the creator of DayZ. You are a prospector dropping onto a broken planet where terraforming went catastrophically wrong.

    • Hostile Environments: From toxic atmosphere to flash storms and “flesh-eating” wildlife, the planet wants you dead.
    • The Mission: Land, complete your objective (or just build a massive base), mine for rare Exotics, and get back to orbit before your timer runs out.
    • Progression: Use your hard-earned Exotics in the Orbital Workshop to buy permanent high-tech gear for your next drop.

    Console-Specific Features

    • Optimised Performance: Expect 4K resolution and 60 FPS on the latest hardware.
    • Multiplayer: Team up with up to 4 players in online co-op.
    • No Cross-play: Take note—cross-play is not supported between PC and consoles, nor between PS5 and Xbox. You’ll need to be on the same platform as your squad.
    • Pre-order Bonus: Grabbing the game early unlocks the Pet Companions Pack, which adds 11 domestic animals (cats, dogs, and horses) to help keep you sane in the wilderness.

    Pro Tip: If you’re playing solo, make sure to invest in the Solo Talent Tree. It provides massive buffs to health and harvesting speed that are disabled when playing in a group, making the “lone wolf” life much more viable.

    Find out more here – https://SurviveIcarus.com

    #ICARUSConsoleEdition #ICARUS #SurivalGames #scifi #dlc

    #Extraterrestrial #fps #PvE #survival #Xbox #PlayStation #GRIPStudios #games #gaming #gamers #videogames

  • The Evolution of Survival: Why Sub-Species is More Than Just a Game

    The Evolution of Survival: Why Sub-Species is More Than Just a Game

    If you’ve been scouring the indie scene for something that feels less like a power fantasy and more like a desperate struggle for existence, you’ve likely stumbled upon Sub-Species.

    It’s not just another survival horror title; it’s a claustrophobic masterclass in biological dread. In a world saturated with “zombie-clones,” Sub-Species pivots toward the subterranean, forcing players to confront what happens when humanity is no longer at the top of the food chain.


    What Sets It Apart?

    Most survival games give you a tree to chop or a rock to mine within the first thirty seconds. Sub-Species gives you darkness and a heartbeat monitor. Here’s why it’s currently dominating the “creepy-core” conversation:

    • Adaptive Intelligence: The “Sub-Species” aren’t just NPCs with patrol paths. They use a reactive AI system that learns your hiding spots. If you hide in a locker twice, they’re checking it the third time.
    • Atmospheric Pressure: Set in the decaying remains of a deep-earth research facility, the sound design is the real star. Every groan of metal and drip of water is designed to make you turn around.
    • Resource Scarcity: We’re talking actual scarcity. You aren’t crafting assault rifles; you’re lucky if you find a glowstick and a blunt screwdriver.

    The Core Loop: Stealth over Strength

    In Sub-Species, combat is a failure state. If you’re fighting, you’ve already lost the upper hand. The game rewards:

    1. Observation: Learning the sounds of different mutations.
    2. Patience: Waiting for the perfect window to cross a flooded corridor.
    3. Resource Management: Deciding if that final battery charge is worth seeing what’s in the next room.

    “It’s the first game in years that made me hold my actual breath while my character was hiding under a desk. 10/10 would have a heart attack again.” — Early Access Reviewer


    Is It Worth the Nightmare?

    If you enjoy the tension of Alien: Isolation or the mechanical grit of Amnesia, Sub-Species is your next obsession. It’s punishing, yes, but it treats the player with respect. It doesn’t rely on cheap jump scares; it relies on the creeping realisation that you are being hunted by something much faster than you.

    The Verdict: Put on your best headphones, turn off the lights, and prepare to feel very, very small.

    Find out more here – https://Sub-Species.com

    #SubSpecies #multidirectional #action #adventure #shooter #alieninvasion

    #HowlingHamsterEntertainment #pcgames #steam #scifi #games #gaming #gamers #videogames

  • Starship Troopers: Ultimate Bug War! Meet Major Sammy!

    Starship Troopers: Ultimate Bug War! Meet Major Sammy!

    If you’re looking for a hit of early 2000s nostalgia, look no further than the tactical (and surprisingly difficult) Starship Troopers: Ultimate Bug War! This Flash-based classic was the digital frontline for many of us, serving as a promotional tie-in for the Roughnecks: Starship Troopers Chronicles animated series.

    The Mission Briefing

    In Ultimate Bug War, you aren’t just a mindless grunt; you are the commander of a squad of Mobile Infantry. The game combined grid-based strategy with resource management, forcing you to balance your Tech Points to deploy different unit types—from basic riflemen to the heavy-hitting Power Suit troopers.

    Meet the Legend: Major Sammy

    The game is famously guided by Major Sammy, your hard-nosed tactical advisor. Sammy doesn’t just give you the objectives; he provides that quintessential Starship Troopers atmosphere—equal parts “Do you want to live forever?” bravado and “Here is why your strategy just failed” pragmatism.

    Why It Held the Line

    • Tactical Depth: You had to account for terrain and the specific movement patterns of the Arachnids.
    • Variety of Foes: From the standard Warriors to the terrifying Plasma Bugs, the game captured the escalating threat of the Klendathu swarms.
    • The Vibe: For a browser game, the sound design and Major Sammy’s portraits made you feel like you were genuinely part of the SICON war effort.

    Whether you played it on the official Sony website or found it later on a Flash archive site, Ultimate Bug War remains a testament to how engaging a simple tactical sim can be when it’s dripping with style.

    Find out more here – https://www.dotemu.com/games/starship-troopers-ultimate-bug-war/

    #StarshipTroopers #UltimateBugWar #MajorSammy #SciFi #StarshipTroopersUltimateBugWar

    #AurochDigital #DotEmu #UnitedCitizenFederation #Arachnid #games #gaming #gamers #videogames

  • The RX-124 Haze’n-thley II-Rah: Titans’ Ultimate Evolution

    The RX-124 Haze’n-thley II-Rah: Titans’ Ultimate Evolution

    In the world of Mobile Suit Gundam Battle Operation 2 (GBO2), few machines command as much presence—or take up as much screen space—as the Haze’n-thley II-Rah. This high-cost General unit is the pinnacle of the TR series from Advance of Zeta, blending mobile suit agility with the overwhelming firepower of a mobile armour.


    Stats and Performance

    The Haze’n-thley II-Rah is a 600-650 Cost General that excels in mid-to-long-range harassment while maintaining a terrifying melee presence. Because it is an “Area of Operations” dominance machine, its stats favour high thruster capacity and varied weaponry.

    • Transformable: Like most AOZ units, it can shift into a “Strider” mode for high-speed repositioning and bombing runs.
    • Skill Heavy: It boasts Damage Control, making it harder to stagger, and Shock Absorbers to mitigate the landing lag often associated with such a heavy frame.

    Loadout & Weaponry

    The “Rah” part of its name refers to the addition of two Hrududu II support units, which grant it an arsenal that feels like a Swiss Army knife of destruction.

    1. Composite Shield Booster: This is your bread and butter. It functions as a long-range beam rifle, a heavy melee blade, and a shield all in one.
    2. Mega Particle Cannons: Built into the shoulders, these provide high-instant stagger potential, perfect for stopping a rushing Raid unit in its tracks.
    3. Spread Beam: A chest-mounted weapon used primarily for self-defence or setting up a melee combo at close range.
    4. Claw Scissors: Hidden in the legs, these allow for unique down-swing animations that can catch opponents off-guard with their reach.

    Tactical Playstyle

    Playing the Haze’n-thley II-Rah requires a “bully” mindset. You aren’t just a frontline tank; you are a spatial controller.

    • The Loop: Start in Mobile Suit mode to poke with the Composite Shield Booster. Once an enemy is staggered, use your high thrusters to close the gap or transform into Strider mode to rain down beam fire from an angle they can’t easily return.
    • The Size Factor: You are a massive target. Position yourself near cover, as your “shoulders” will often peek out before your camera does. Use your Damage Control skill to win trades against units relying on build-up stagger.

    The Verdict

    The Haze’n-thley II-Rah is a rewarding challenge for pilots who love complex controls and “technical” units. It offers some of the highest burst damage potential in the 600 cost bracket, provided you can manage its heat gauges and massive hitbox.

    Pro Tip: Don’t forget your transformation! The Strider mode isn’t just for travel; its ramming damage and independent weapon heat gauges allow you to stay offensive even when your main rifle is cooling down.

    Find out more here – https://en.gundam-official.com/

    #MOBILESUITGUNDAMBATTLEOPERATION2 #HazenthleyIIRah #GBO2 #scifi #freetoplaygames

    #NamcoBandai #multiplayer #MobileSuits #games #gaming #gamers #videogames

  • So Say We All! Battlestar Galactica: Scattered Hopes!

    So Say We All! Battlestar Galactica: Scattered Hopes!

    In the wake of the Fall of the Twelve Colonies, a new tactical challenge has emerged for fans of the reimagined 2004 series. Battlestar Galactica: Scattered Hopes is an upcoming story-rich tactical roguelite that puts players in the cockpit of a lone Gunstar struggling to survive a relentless Cylon pursuit.


    The Premise: A Desperate Journey Home

    Developed by Alt Shift (the team behind the acclaimed Crying Suns) and published by Dotemu, the game is set during the Second Cylon War. You take command of a Colonial Gunstar separated from the main fleet during the initial Cylon assault. Your primary objective? Navigate through hostile sectors, manage a ragtag fleet of civilian ships, and survive long enough to rejoin Admiral Adama and the Battlestar Galactica.

    Key Gameplay Pillars

    • Tactical Roguelite Structure: Much like FTL: Faster Than Light, the game is designed for multiple runs. Each “jump” presents new sectors, procedural events, and permanent upgrades that persist even after your fleet is inevitably destroyed.
    • Fleet Management: You aren’t just managing one ship. You must oversee the resources, repairs, and morale of an entire civilian convoy. Internal crises—ranging from worker strikes to suspected Cylon infiltrators—can be just as deadly as a Base Star.
    • Real-Time Tactical Combat: Battles feature a “tactical pause” system, allowing you to direct squadrons, time missile volleys, and manage your ship’s systems under pressure.
    • The Pursuit: The Cylons are always closing in. Every action you take on the galactic map uses precious time, bringing the Cylon fleet closer to your position.

    Development and Release

    Announced at Gamescom 2025, Scattered Hopes is officially licensed through Universal Products & Experiences. It serves as a spiritual successor to the survival themes of the show, focusing on the “human cost” of war rather than just ship-to-ship combat.

    FeatureDetails
    DeveloperAlt Shift
    PublisherDotemu
    PlatformPC (Steam), macOS
    Release WindowQ1 2026
    GenreTactical Roguelite / Strategy

    “The Cylons were created by man. They evolved. They rebelled. There are many copies. And they have a plan.”

    With a gameplay overview recently released in January 2026, the game is currently one of the most anticipated sci-fi indie titles of the year. It promises to capture the “grit and grime” of the BSG universe, where every victory feels like a stay of execution.

    Find out more here – https://bsgscatteredhopes.com/

    #BSG #BattlestarGalacticaScatteredHopes #Cylons #TwelveColonies #FTL #scifi #Dotemu #games #gaming #gamers #videogames